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''7 Days to Die'' is a SurvivalSandbox game with a healthy dose of zombies.

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''7 Days to Die'' is a SurvivalSandbox game with a healthy dose of zombies.
zombies. Released in Steam's Early Access on December 13th, 2013, over the years the game has been completely overhauled multiple times will a completely new engine and code base.


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In April 2024, the developers announced plans to finally take the game out of Early Access and into a full 1.0 release around June 2024, around 11 years after the game's initial Early Access release.
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** Do the Tier 1 quests of a trader enough time to get a supplementary reward. In the pool of rewards you can select from will ALWAYS be a Bicycle, which eases movements and gives some extra item slots.
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** Once you get Pipe Machinegun and some experience in fighting in points of interests, The Tier 2-3 Infested quests quickly becomes this. The difficulty is slightly increased, but not to the point where you get easily overrun. The increased difficulty is offset with the presence of an extra loot box at the end of the POI, holding extra ammo, often more than what you just spent to reach it. So, if you need to restock your turret's ammo before the Blood Moon night, consider doing those.
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* InfinityPlusOneSword: Tier 6 weapons and armors. Naturally, each tier increases the power and durability of an item, but Tier 6 especially boast the maximum amount of accessories you can fit in them. However, there is no way to craft them. They must be found while scavenging or as quest rewards, both of which are randomized. That being said...
** InfinityMinusOneSword: ...Tier 5 will do about the same work a Tier 6 would, and those are craftable.
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Trope was cut/disambiguated due to cleanup


** [[DropTheHammer Sledgehammer]]. Big, powerful and exceedingly efficient melee weapon with a high probability of a OneHitKill when swung at a zombie's head, and good at smashing blocks to boot. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons. Unless you have sufficient skills or the right items to offset the stamina loss, extensive use of the sledgehammer can leave you in a vulnerable position when you're faced with a group of zombies.

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** [[DropTheHammer Sledgehammer]].Sledgehammer. Big, powerful and exceedingly efficient melee weapon with a high probability of a OneHitKill when swung at a zombie's head, and good at smashing blocks to boot. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons. Unless you have sufficient skills or the right items to offset the stamina loss, extensive use of the sledgehammer can leave you in a vulnerable position when you're faced with a group of zombies.
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** As of Jan 2024 it is still in alpha, more than a decade after it's introduction.
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* LevelGrinding: In A17, the skills system was completely revamped: in the past, using the skill enough would raise it. Now, skills can only be raised when you spend points when you level up (like in Fallout). But you get only one point to spend per level up, and the cost for each point gets more expensive as you advance. Plus you have to buy perks separately, they are not earned at a threshold. So if you want a particular perk, you may have to build 10-15 levels just to get it. In Alpha 18, each skill only costs one point and ahs no level requirement anymore, but requires a certain amount of the parent stat (strength, perception, etc.) to upgrade.

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* LevelGrinding: In A17, the skills system was completely revamped: in the past, using the skill enough would raise it. Now, skills can only be raised when you spend points when you level up (like in Fallout). But you get only one point to spend per level up, and the cost for each point gets more expensive as you advance. Plus you have to buy perks separately, they are not earned at a threshold. So if you want a particular perk, you may have to build 10-15 levels just to get it. In Alpha 18, each skill only costs one point and ahs has no level requirement anymore, but requires a certain amount of the parent stat (strength, perception, etc.) to upgrade.
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In the game, so far, you're randomly placed somewhere on the map of Navezgane, having to survive on your own right. Which so far, since the game is still in Alpha, is the only thing you can really do: Survive for as long as possible. You can destroy and build terrain as you please[[labelnote:*]]Provided that you have the tools and small knowledge about physics, otherwise your creation may come tumbling down on your head[[/labelnote]], craft items, find and/or make food, repair guns and create them using gun-part molds, and prepare for when night falls, cause that's when the zombies start running for you.

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In the game, so far, you're randomly placed somewhere on the map of Navezgane, having to survive on your own right. Which so far, since the game is still in Alpha, is the only thing you can really do: Survive for as long as possible. You can destroy and build terrain as you please[[labelnote:*]]Provided please[[note]]Provided that you have the tools and small knowledge about physics, otherwise your creation may come tumbling down on your head[[/labelnote]], head[[/note]], craft items, find and/or make food, repair guns and create them using gun-part molds, and prepare for when night falls, cause that's when the zombies start running for you.
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** If you're playing on Navezgane, there's a chance you may stumble onto an [[Film/TheEvilDead isolated cabin with a workshed out back, sitting a short ways from a rickety bridge that could collapse]].

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** If you're playing on Navezgane, there's a chance you may stumble onto an [[Film/TheEvilDead [[Film/TheEvilDead1981 isolated cabin with a workshed out back, sitting a short ways from a rickety bridge that could collapse]].
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Updated information about Alpha 21.


The game is currently in Alpha 20, featuring a new faster world generator, new places of interest, updated textures, some new equipment, and dynamic difficulty based on which biome the player is at.

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The game is currently in Alpha 20, 21, featuring a new faster world generator, new places of interest, updated textures, some new equipment, and dynamic difficulty based on which biome the player is at.
at. Vendors also now have fully-redesigned camps.
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Blade On A Stick has been disambiguated


* BladeOnAStick: The spears, added in A18, either made from Stone, Iron, or Steel. It has better melee range than other options, and while it doesn't have a power attack, you can throw it if you need to close the distance without switching to a gun/bow.
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Game mechanics don't count as Surprisingly Realistic Outcome.


* SurprisinglyRealisticOutcome: While the game isn't that much consistent with realistic outcomes, some still crop out.
** Wearing a Leather Duster because it looks cool? Unless you're in a cold biome or it's raining outside, it will likely lead to overheating. It should be noted, though, that leather dusters were worn commonly in deserts out west largely to keep people ''cool'' during the day by helping one sweat, and insulated and warm at night.
** Falling from too great of a height (Unless you have Parkour maxed out) will lead to a broken leg, which will take a while to recover from, with a speed and star penalty, unless you use a Plaster Cast.
** A17 introduces some drugs that you can use to get powerful buffs, but using them dehydrates your character and runs the risk of withdrawal, and while the symptoms are short, they're unpleasant if you decide to go cold turkey.
** Explosives are dangerous, regardless of your character's level and/or equipment. Even in Steel armor that has the Steel Plating mod installed, you'll still take a significant amount of damage from land mines, let alone the Rocket Launcher.
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* MsFanservice: Trader Jen became one with the Alpha 19 update. She was cute before, but Alpha 19 changed her model significantly. She now has BuxomBeautyStandard figure, wears a tanktop that shows a lot of cleavage and [[BareYourMidriff a bared midriff]].

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* MsFanservice: Trader Jen became one with the Alpha 19 update. She was cute before, but Alpha 19 changed her model significantly. She now has BuxomBeautyStandard figure, wears a tanktop that shows a lot of cleavage and [[BareYourMidriff a bared midriff]].midriff.
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Dewicked trope


* BareYourMidriff: The Female protagonist will be able to wear shirts like this.
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* MsFanservice: Trader Jen became one with the Alpha 19 update. She was cute before, but Alpha 19 changed her model significantly. She now has [[BuxomIsBetter larger breasts]], wears a tanktop that shows a lot of cleavage and [[BareYourMidriff a bared midriff]].

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* MsFanservice: Trader Jen became one with the Alpha 19 update. She was cute before, but Alpha 19 changed her model significantly. She now has [[BuxomIsBetter larger breasts]], BuxomBeautyStandard figure, wears a tanktop that shows a lot of cleavage and [[BareYourMidriff a bared midriff]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: You can craft a stone axe as your first do-all tool and weapon, and later can craft or find iron or steel axes which can be used for wood or as a weapon.
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** The system has been simplified in recent updates where late-game equipment now requires a number of generic "parts" to craft, with higher-tier gear requiring more parts by making the recipe more expensive.
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Per TRS, this is YMMV


* DifficultySpike: The longer you survive and the higher you level up, the bigger and tougher the Blood Moon Hordes will get.
** Also, the more activity performed in one area, the "hotter" it gets for zombie spawns. So if you have a centralized base where you do most of your crafting and don't make the effort to hide from Screamers, be prepared to fight off hordes constantly.
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* TheJaywalkingDead: Can be done with the vehicles (even with a bicycle), but not for the damage dealt. Often it is to stun the zombie with a reliable knockdown, before jumping out and either killing it as it's getting back up, or ignoring it and running into a nearby building point-of-interest (i.e. your destination and that is why you were driving in the first place).
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Nice Hat is now a disambiguation page.


* NiceHat: The armor system contains quite a lot of them, such as a mining helmet (complete with headlamp), a cowboy hat (useful for cooling off in hot weather) and more. Craftables include a hood, a leather mask giving a nice ''Film/MadMax'' vibe, and several helmets.
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** The weapon with the highest DPS in the game, an AK-47 that fires full-sized 7.62mm NATO rounds, is without question the hardest to obtain. Parts for it are only rarely found on Fallen Soldiers, Feral Walkers, airdrop crates and ''extremely'' rarely on Shotgun Messiah gun crates. To compensate, it works more like a general-purpose machine gun than the assault rifle it's supposed to be, and even single shots are still devastating. As of Alpha 17-18, AKs are fairly commonplace in lower tiers (1-2), but higher tiers are exceedingly uncommon.

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** The weapon with the highest DPS in the game, an AK-47 that fires full-sized 7.62mm NATO rounds, is without question the hardest to obtain. Parts for it are only rarely found on Fallen Soldiers, Feral Walkers, airdrop crates and ''extremely'' rarely on Shotgun Messiah gun crates. To compensate, it works more like a general-purpose machine gun than the assault rifle it's supposed to be, and even single shots are still devastating. As of Alpha 17-18, AKs [=AKs=] are fairly commonplace in lower tiers (1-2), but higher tiers are exceedingly uncommon.
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Dewicked trope


* {{Knife Nut}}: You can become this by choosing the 'Deep Cuts' skill, which inflicts bleeds and increased decapitation chance when using knives.

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