History VideoGame / SevenDaysToDie

4th Jul '16 9:01:22 PM evilwillhunting
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* BearsAreBadNews: Bears are often deadlier than the zombies. They are very aggressive, they always run after you (no matter the difficulty setting) and they hit very, very hard. An unexpected bear encounter is usually lethal in the early game.



* TheDevTeamThinksOfEverything: Eating a can of chili makes you flatulent. And since zombies can detect you by sound and if you're carrying something odorous, this isn't just a crude joke, it's a real liability in the game.
* DifficultySpike: They longer you survive, the bigger and tougher the Blood Moon Hordes will get.
** Also, the more activity performed in one area, the "hotter" it gets for zombie spawns. So if you have a centralized base where you do most of your crafting, be prepared to fight off hordes constantly.



** This game borrows heavily from Minecraft as well.



* MisaimedRealism: The body temperature system. If you get too hot, wearing heavy clothes, you get heatstroke, which can kill you. If you get too cold, such as being bare in the arctic, you will freeze and die. Great concept, right? Only problem is that the system is ludicrously spontaneous and uneven... you can find yourself somehow getting heatstroke while swimming naked in an arctic pool... or find yourself sweltering at 110 degrees wearing only a shirt and pants in a temperate zone rainstorm.



** Of course, this is a zombie apocalypse game, so you don't really NEED a plot. Your objective is clear: survive.



** Serveral of the locations within Navezgane carries geographical advantages and disadvantages: The snowy North-East of Navezgane, you can harvest snow and use it with a jar to get water, while the desert of the South-East map has next to no water, aside from houses and buildings storing jars filled with water.

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** Serveral Several of the locations within Navezgane carries geographical advantages and disadvantages: The snowy North-East of Navezgane, you can harvest snow and use it with a jar to get water, while the desert of the South-East map has next to no water, aside from houses and buildings storing jars filled with water.


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** The Wooden Spikes. They're cheap, easy to crank out, and wickedly effective. Often it's easier to just whip up a few, plant them between you and an incoming zombie, and just let the stupid thing impale itself to death.
7th Feb '16 10:44:32 AM The_Last_Brickman
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* OneStatToRuleThemAll: Two words: '''[[FluffyTheTerrible Miscellaneous]]''' [[FluffyTheTerrible Crafting]]'''. Introduced with skills in Alpha 13, this is the skill that essentially covers everything outside of medicine, armor, weapons, guns, etc. In other words, all things that you're going to be dealing with ''far, far,'' '''FAR''' more frequently than medicine, clothes, or armor. The best part? It also includes [[LightningBruiser Minibikes]]. Once maxed out, you can easily craft purple-rated minibike parts with ease. Once you have a maxed-out Misc. Crafting skill, half of your minibike's parts will be Purple-rated[[spoiler:, all the better for ramming zombies with]].

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* OneStatToRuleThemAll: Two words: '''[[FluffyTheTerrible Miscellaneous]]''' [[FluffyTheTerrible '''[[FluffyTheTerrible Crafting]]'''. Introduced with skills in Alpha 13, this is the skill that essentially covers everything outside of medicine, armor, weapons, guns, etc. In other words, all things that you're going to be dealing with ''far, far,'' '''FAR''' more frequently than medicine, clothes, or armor. The best part? It also includes [[LightningBruiser Minibikes]]. Once maxed out, you can easily craft purple-rated minibike parts with ease. Once you have a maxed-out Misc. Crafting skill, half of your minibike's parts will be Purple-rated[[spoiler:, all the better for ramming zombies with]].
7th Feb '16 10:18:55 AM The_Last_Brickman
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* OneStatToRuleThemAll: Two words: '''[[FluffyTheTerrible Miscellaneous]]''' [[FluffyTheTerrible Crafting]]'''. Introduced with skills in Alpha 13, this is the skill that essentially covers everything outside of medicine, armor, weapons, guns, etc. In other words, all things that you're going to be dealing with ''far, far,'' '''FAR''' more frequently than medicine, clothes, or armor. The best part? It also includes [[LightningBruiser Minibikes]]. Once maxed out, you can easily craft purple-rated minibike parts with ease. Once you have a maxed-out Misc. Crafting skill, half of your minibike's parts will be Purple-rated[[spoiler:, all the better for ramming zombies with]].
7th Feb '16 10:13:38 AM The_Last_Brickman
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* EarlyGameHell: You start off with just a can of food, a bottle of water and a torch, there isn't anything that actually leads you to anything, and zombies are breathing down your neck as soon as you get into the game. [[ArsonMurderAndJaywalking And you're wearing nothing but your underwear]].[[ThisIsGonnaSuck Good luck]].

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* DumpStat: With the introduction of skills in Alpha 13, Science[[note]]Affects the crafting speed of medical items[[/note]] is definitely this. You'll find yourself crafting a lot of medicine in-game, yet not nearly enough to level up the skill at a significant rate.
** Coming in second for this are the Tailoring[[note]][[ExactlyWhatItSaysOnTheTin How fast and well you can craft clothes]][[/note]], Leatherworking[[note]]Like Tailoring, but for Leather armor[[/note]], and Armor Smithing[[note]]Affects how fast and high-quality your iron/scrap iron armor can be crafted[[/note]]. There's a plethora of reasons why these three skills are too difficult to be worth levelling up, and you'll most likely spend the entire game going without getting to level 10[[note]] out of [[Cap 100]][[/note]] with these skills.
* EarlyGameHell: You start off with just a can of food, chili, a bottle of water water, a first aid bandage and a torch, there isn't anything that actually leads you to anything, and zombies are breathing down your neck as soon as you get into the game. [[ArsonMurderAndJaywalking And you're wearing nothing but your underwear]]. [[ThisIsGonnaSuck Good luck]].
4th Feb '16 7:56:38 AM The_Last_Brickman
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* ExposedToTheElements: As of Alpha 13, with the introduction of weather, wetness, and temperature, averting this is a ''must'' for survival.

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* ExposedToTheElements: As of Alpha 13, with the introduction of weather, wetness, and temperature, averting this is a ''must'' for survival. No longer can you trudge through cold biomes in the nude, or sport big, bulky clothing in the deserts.
4th Feb '16 7:55:38 AM The_Last_Brickman
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* ExposedToTheElements: As of Alpha 13, with the introduction of weather, wetness, and temperature, averting this is a ''must'' for survival.
4th Feb '16 7:52:02 AM The_Last_Brickman
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* BadassLongcoat: The Leather Duster.
20th Jan '16 5:47:48 AM demonfiren
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** Taken quite literally. Rarely, zombies can inflict [[StatusAilment a debuff on you]] known as [[TheVirus an infection]] (Stage 1). [[GenreBlindness For new players]], they might not think much about it, [[DefinitelyJustaCold and aside from a loss of stamina]], [[ZombieInfectee they might just forget they had it at all]]. [[SecretlyDying 3 days later]], it goes into Stage 2. [[FromBadtoWorse And then]] [[MeaningfulName on the 7th day of infection]], [[DamageOverTime the]] [[DamageOverTime health]] [[DamageOverTime loss]] [[OhCrap begins...]]

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** Taken quite literally. Rarely, zombies can inflict [[StatusAilment a debuff on you]] known as [[TheVirus an infection]] (Stage 1). [[GenreBlindness For new players]], they might not think much about it, [[DefinitelyJustaCold [[DefinitelyJustACold and aside from a loss of stamina]], [[ZombieInfectee they might just forget they had it at all]]. [[SecretlyDying 3 days later]], it goes into Stage 2. [[FromBadtoWorse And then]] [[MeaningfulName on the 7th day of infection]], [[DamageOverTime the]] [[DamageOverTime health]] [[DamageOverTime the health loss]] [[OhCrap begins...]]
20th Jan '16 5:44:25 AM demonfiren
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** The Rocket Launcher. It's parts are rare, and to even ''make'' one, you have to get the schematics for them first. Even after finally getting ahold of one, they're still more liable to do more bad than good. One of the more practical uses for it is purely for demolition.

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** The Rocket Launcher. It's Its parts are rare, and to even ''make'' one, you have to get the schematics for them first. Even after finally getting ahold of one, they're still more liable to do more bad than good. One of the more practical uses for it is purely for demolition.



** The [=SMG=]. It has a high fire rate which is good to mow down zombies, but that's where the positive points end. The silencer modelled on it does not work and it's ammo is rather scarce, so, if you choose to use it on a undisturbed group of zombies, you better have enough ammo to mow them all down.

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** The [=SMG=]. It has a high fire rate which is good to mow down zombies, but that's where the positive points end. The silencer modelled on it does not work and it's its ammo is rather scarce, so, if you choose to use it on a undisturbed group of zombies, you better have enough ammo to mow them all down.
20th Jan '16 5:43:15 AM demonfiren
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** The Rocket Launcher. It's parts are rare, and to even *make* one, you have to get the schematics for them first. Even after finally getting ahold of one, they're still more liable to do more bad than good. One of the more practical uses for it is purely for demolition.

to:

** The Rocket Launcher. It's parts are rare, and to even *make* ''make'' one, you have to get the schematics for them first. Even after finally getting ahold of one, they're still more liable to do more bad than good. One of the more practical uses for it is purely for demolition.
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