History VideoGame / SevenDaysToDie

11th Nov '16 4:05:00 AM Alceister
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* EndlessGame: The current state of the game. Previously items and supplies were finite, but you can customize loot respawn frequency or if they happen at all. With the introduction of trader NPCs, it is now possible for a game to go on indefinitely, no matter what settings you choose.

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* EndlessGame: The current state of the game. Previously items and supplies were finite, but you can customize loot respawn frequency or if they happen at all. With the introduction of trader NPCs, [=NPC=]s, it is now possible for a game to go on indefinitely, no matter what settings you choose.
10th Nov '16 9:12:58 PM Alceister
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** Coming in second for this are the Tailoring[[note]][[ExactlyWhatItSaysOnTheTin How fast and well you can craft clothes]][[/note]], Leatherworking[[note]]Like Tailoring, but for Leather armor[[/note]], and Armor Smithing[[note]]Affects how fast and high-quality your iron/scrap iron armor can be crafted[[/note]]. There's a plethora of reasons why these three skills are too difficult to be worth levelling up, and you'll most likely spend the entire game going without getting to level 10[[note]] out of [[Cap 100]][[/note]] with these skills.

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** Coming in second for this are the Tailoring[[note]][[ExactlyWhatItSaysOnTheTin How fast and well you can craft clothes]][[/note]], Leatherworking[[note]]Like Tailoring, but for Leather armor[[/note]], and Armor Smithing[[note]]Affects how fast and high-quality your iron/scrap iron armor can be crafted[[/note]]. There's a plethora of reasons why these three skills are too difficult to be worth levelling up, and you'll most likely spend the entire game going without getting to level 10[[note]] out of [[Cap [[{{Cap}} 100]][[/note]] with these skills.
5th Nov '16 3:05:29 PM Alceister
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** Bow and arrow. You can craft it at the beginning of the game out of nothing more than wood, fiber, stones, and feathers. It provides you with the ability to silently kill things at a distance and as such, it will be your go-to weapon for killing most zombies, as well as hunting animals. While the crossbow is an upgrade in most respects, it cannot be created without the appropriate recipe (which is entirely a random drop), a forge (to provide iron ingots and arrowheads), and leather (which has to be salvaged from furniture or created from animal furs using a perk).

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** Bow and arrow. arrows. You can craft it them at the beginning of the game out of nothing more than wood, fiber, stones, and feathers. It provides They provide you with the ability to silently kill things at a distance and as such, it will be your go-to weapon for killing most zombies, as well as hunting animals. While the crossbow is an upgrade in most respects, it cannot be created without the appropriate recipe (which is entirely a random drop), a forge (to provide iron ingots and arrowheads), and leather (which has to be salvaged from furniture or created from animal furs and clothing using a perk).
4th Nov '16 4:37:02 AM Alceister
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** Bow and arrow. You can craft it at the beginning of the game out of nothing more than wood, fiber, stones, and arrows. It will be your go-to weapon for killing most zombies, as well as hunting animals.
** The pistol. Simple to use, simple to aim, simple to shoot. A headshot from a pistol will take down most zombies, and it is better at dealing with fast-moving targets (such as dogs and hornets) than any other basic weapon. Complete examples of pistols are also easier to find than most firearms, as they can be found in toilets, which are ''everywhere'' in the game. Ammo is also relatively plentiful and can be crafted early on, provided that you find calipers for the casings.

to:

** Bow and arrow. You can craft it at the beginning of the game out of nothing more than wood, fiber, stones, and arrows. feathers. It provides you with the ability to silently kill things at a distance and as such, it will be your go-to weapon for killing most zombies, as well as hunting animals.
animals. While the crossbow is an upgrade in most respects, it cannot be created without the appropriate recipe (which is entirely a random drop), a forge (to provide iron ingots and arrowheads), and leather (which has to be salvaged from furniture or created from animal furs using a perk).
** The pistol. Simple to use, simple to aim, simple to shoot. A headshot from a pistol will take down most zombies, and it is better at dealing with fast-moving targets (such as dogs and hornets) than any other basic weapon. Complete examples of pistols are also easier to find than most firearms, as they can be found in toilets, which are ''everywhere'' in the game. Ammo is also relatively plentiful and can be crafted relatively early on, provided that you find calipers for the casings.
3rd Nov '16 9:27:09 PM Alceister
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* EndlessGame: The current state of the game. Previously items and supplies were finite, but you can customize loot respawn frequency or if they happen at all.

to:

* EndlessGame: The current state of the game. Previously items and supplies were finite, but you can customize loot respawn frequency or if they happen at all. With the introduction of trader NPCs, it is now possible for a game to go on indefinitely, no matter what settings you choose.
3rd Nov '16 9:00:26 PM Alceister
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* {{Stripperiffic}}: It is highly doubtful that some of the zombie nurses used to actually be nurses.

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* {{Stripperiffic}}: It is highly doubtful that some of the zombie nurses used to actually be nurses.nurses, and now there are actual stripper zombies.
31st Oct '16 2:33:06 AM Alceister
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* {{Stripperiffic}}: It is highly doubtful that at least some of the zombie nurses used to actually be nurses.

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* {{Stripperiffic}}: It is highly doubtful that at least some of the zombie nurses used to actually be nurses.
31st Oct '16 2:31:21 AM Alceister
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* ArtificialStupidity: The pathing for the zombies is currently rather basic. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies follow the player's trail, although this could be exploited as well.

to:

* ArtificialStupidity: The pathing for the zombies is currently rather basic. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies will try follow the player's trail, although this could be exploited as well.



** The Rocket Launcher. Its parts are rare, and to even ''make'' one, you have to get the schematics for them first. Even after finally getting ahold of one, they're still more liable to do more bad than good. One of the more practical uses for it is purely for demolition.
** The [=SMG=]. It has a high fire rate which is good to mow down zombies, but that's where the positive points end. The silencer modelled on it does not work and its ammo is rather scarce, so, if you choose to use it on a group of zombies, you better have enough ammo to mow them all down.
** The chainsaw turns lumber-gathering into an easy-peasy task and can mess up zombies like there's no tomorrow. However, it is completely useless when it runs out of gas and it generates '''a lot''' of noise. You can acquire more gas through various means, but it is generally a lot more efficient to chop down trees with a regular axe.
** [[DropTheHammer Sledgehammer]]. Big, powerful and exceedingly efficient melee weapon with a high probability of a OneHitKill when swung at a zombie's head. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons.

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** The Rocket Launcher. Its parts are rare, Parts and to even ''make'' one, you have to get the schematics for them first. are very rare -- rockets in particular are not only equally as scarce, but also very difficult to manufacture. Even after finally getting ahold of one, they're if you somehow manage to find or put together a working Rocket Launcher, you'll still more liable have to do more bad than good. One contend with the fact that each shot you fire is likely to attract as many zombies as you kill, if not more.
** The [=AK47=] and [=SMG=] are great at mowing down hordes of zombies, particularly some
of the more practical uses for it is purely for demolition.
** The [=SMG=]. It has a high fire rate which is good to mow down
challenging zombies, but that's where otherwise amount to overkill in any other situation. As with the positive points end. The silencer modelled on it does above, parts and schematics are hard-to-find, though ammunition is at least not work and its ammo is rather scarce, so, if you choose as challenging to use it on a group of zombies, you better have enough ammo to mow them all down.
make.
** The chainsaw turns lumber-gathering into an easy-peasy task and can mess up zombies like there's no tomorrow. However, it is completely useless when it runs out of gas and it generates '''a lot''' of noise. You can acquire more gas quite a bit of gasoline through various means, but it is generally a lot more efficient to chop down trees with a regular axe.
** [[DropTheHammer Sledgehammer]]. Big, powerful and exceedingly efficient melee weapon with a high probability of a OneHitKill when swung at a zombie's head.head, and good at smashing blocks to boot. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons. Unless you have sufficient skills or the right items to offset the stamina loss, extensive use of the sledgehammer can leave you in a vulnerable position when you're faced with a group of zombies.
25th Oct '16 6:28:55 PM Alceister
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** [[DropTheHammer Sledgehammer]]. Big, powerful and exceedingly efficient melee weapon that takes a OneHitKill for granted. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons.

to:

** [[DropTheHammer Sledgehammer]]. Big, powerful and exceedingly efficient melee weapon that takes with a high probability of a OneHitKill for granted.when swung at a zombie's head. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons.
25th Oct '16 6:28:05 PM Alceister
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* ArtificialStupidity: The pathing for the zombies is currently rather basic. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies can follow player pathing,

to:

* ArtificialStupidity: The pathing for the zombies is currently rather basic. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies can follow player pathing, the player's trail, although this could be exploited as well.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SevenDaysToDie