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Changed line(s) 16,17 (click to see context) from:
A follow-up title was announced in 2012 for the Platform/PlayStationVita that would be very different from its predecessors and possibly a different game altogether, but nothing has been heard about this title since. An updated ContinuityReboot of ''Dis-United Order'', titled ''Senko no Ronde 2'', was announced in late April 2017 and was released in late Summer 2017 on Platform/{{PlayStation 4}} and UsefulNotes/{{Windows|Games}} through Platform/{{Steam}}. A trailer can be viewed [[https://www.youtube.com/watch?v=iwPZanJQfio here]]. A pair of crossover character [=DLCs=] was announced during Tokyo Game Show 2017, one being the fan-favorite Temjin from Sega's ''Virtual-ON'' series (particularly its ''Operation Moongate'' variant) and the titular Assault Suit from NCS's ''VideoGame/AssaultSuitsValken'' (otherwise known as ''Cybernator'' overseas).
to:
A follow-up title was announced in 2012 for the Platform/PlayStationVita that would be very different from its predecessors and possibly a different game altogether, but nothing has been heard about this title since. An updated ContinuityReboot of ''Dis-United Order'', titled ''Senko no Ronde 2'', was announced in late April 2017 and was released in late Summer 2017 on Platform/{{PlayStation 4}} and UsefulNotes/{{Windows|Games}} Platform/{{Windows|Games}} through Platform/{{Steam}}. A trailer can be viewed [[https://www.youtube.com/watch?v=iwPZanJQfio here]]. A pair of crossover character [=DLCs=] was announced during Tokyo Game Show 2017, one being the fan-favorite Temjin from Sega's ''Virtual-ON'' series (particularly its ''Operation Moongate'' variant) and the titular Assault Suit from NCS's ''VideoGame/AssaultSuitsValken'' (otherwise known as ''Cybernator'' overseas).
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pothole to now-YMMV item
Changed line(s) 12,13 (click to see context) from:
The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] of the game) and a console port on the Platform/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Creator/{{UbiSoft}} however published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
to:
The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] version of the game) and a console port on the Platform/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Creator/{{UbiSoft}} however published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
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Trope has been disambiguated. Removing ZCE.
Deleted line(s) 126 (click to see context) :
* OperaGloves: Ernula wears them with one of her outfits. Also Anechka wears them in the sequel.
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Changed line(s) 12,13 (click to see context) from:
The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] of the game) and a console port on the UsefulNotes/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Thankfully Creator/{{UbiSoft}} published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
to:
The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] of the game) and a console port on the UsefulNotes/{{Xbox Platform/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Thankfully Creator/{{UbiSoft}} however published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
Changed line(s) 16,17 (click to see context) from:
A follow-up title was announced in 2012 for the UsefulNotes/PlayStationVita that would be very different from its predecessors and possibly a different game altogether, but nothing has been heard about this title since. An updated ContinuityReboot of ''Dis-United Order'', titled ''Senko no Ronde 2'', was announced in late April 2017 and was released in late Summer 2017 on UsefulNotes/{{PlayStation 4}} and [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}. A trailer can be viewed [[https://www.youtube.com/watch?v=iwPZanJQfio here]]. A pair of crossover character [=DLCs=] was announced during Tokyo Game Show 2017, one being the fan-favorite Temjin from Sega's ''Virtual-ON'' series (particularly its ''Operation Moongate'' variant) and the titular Assault Suit from NCS's ''VideoGame/AssaultSuitsValken'' (otherwise known as ''Cybernator'' overseas).
to:
A follow-up title was announced in 2012 for the UsefulNotes/PlayStationVita Platform/PlayStationVita that would be very different from its predecessors and possibly a different game altogether, but nothing has been heard about this title since. An updated ContinuityReboot of ''Dis-United Order'', titled ''Senko no Ronde 2'', was announced in late April 2017 and was released in late Summer 2017 on UsefulNotes/{{PlayStation Platform/{{PlayStation 4}} and [[UsefulNotes/IBMPersonalComputer PC]] UsefulNotes/{{Windows|Games}} through UsefulNotes/{{Steam}}.Platform/{{Steam}}. A trailer can be viewed [[https://www.youtube.com/watch?v=iwPZanJQfio here]]. A pair of crossover character [=DLCs=] was announced during Tokyo Game Show 2017, one being the fan-favorite Temjin from Sega's ''Virtual-ON'' series (particularly its ''Operation Moongate'' variant) and the titular Assault Suit from NCS's ''VideoGame/AssaultSuitsValken'' (otherwise known as ''Cybernator'' overseas).
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Added DiffLines:
* SexyVillainsChasteHeroes: While Lili's not inherently evil in any way, whenever her [[CuteAndPsycho psycho]] [[SplitPersonality switch]] turns on, she goes from being meek to someone who's quite seductive.
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.
Deleted line(s) 43 (click to see context) :
* {{Bishonen}}: Mika and Fabian introduced the first game, while Cuilan's one in-training. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.
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The Chick is now a disambig
Deleted line(s) 54 (click to see context) :
* TheChick: Lili in Mika's squad.
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Dewicked trope
Deleted line(s) 37 (click to see context) :
* BareYourMidriff: Changpo, Cuilan, Fabian, Ernula, and Karel from the first game have costumes that exposes their mid-sections.
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No Pronunciation Guide is now a disambig. Dewicking
Deleted line(s) 128 (click to see context) :
* NoPronunciationGuide: Because of the odd mix of Japanese and French in the game's title, there has been confusion on how it is pronounced in the West, so much most reviewers either don't bother looking up how it is supposed to be pronounced or use its slapped-on American title instead. The proper pronunciation is "''Sen-Ko No Rond''", as the "e" in the title is silent.
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Shes Got Legs is not longer a trope. ZCE
Deleted line(s) 147 (click to see context) :
* ShesGotLegs: Anechka and Ranatus in the sequel. [[DudeLooksLikeALady Cuilan]] is a RareMaleExample of this, especially in the second game.
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* AlliterativeName: This series is fond of this naming convention of its characters. In the first game there's '''M'''ika '''M'''ikli, '''A'''nechka '''A'''lferov, '''F'''abian '''F'''atman/the '''F'''astman, Feltelen "'''L'''ili" '''L'''evinas, and '''S'''akurako '''S'''anjo. The sequel has '''L'''ev '''L'''[=eFanu=], Henri '''X'''ia '''X'''iaotien, '''M'''ieze '''M'''erckx, '''U'''rsure '''U'''exkull, '''D'''ixie '''D'''utilleux, '''S'''hinobu '''S'''anjo, '''P'''hilomena '''P'''asquini, and '''T'''heo '''T'''veit.
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** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first game, becomes an assist character in ''Senko no Ronde: Dis-United Order'' and ''2'' for certain characters.
to:
** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first game, becomes an assist character in ''Senko no Ronde: Dis-United Order'' DUO'' and ''2'' for certain characters.''2''.
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* CallingYourAttacks: A few of the characters does this.
-->'''Changpo (in Senko no Ronde Rev.X):''' "[[GratuitousEnglish Scimitar smash!!]]"
-->'''Changpo (in Senko no Ronde Rev.X):''' "[[GratuitousEnglish Scimitar smash!!]]"
to:
* CallingYourAttacks: A few of the characters does this.
-->'''Changpo (in Senko no Ronde Rev.X):'''this when performing their Barrage attacks, some of whom will call their attacks out in English.
-->'''Changpo:''' "[[GratuitousEnglish Scimitar smash!!]]"
-->'''Changpo (in Senko no Ronde Rev.X):'''
-->'''Changpo:''' "[[GratuitousEnglish Scimitar smash!!]]"
* DamnYouMuscleMemory:
** In the first game's Xbox 360 port, its default control scheme is A for Dash, B for Barrage Attack, X for Main Shot, Y for Sub Shot, LB for Overdrive, RB is not used, LT for B.O.S.S., and RT for Barrier, while including the option to assign a button to use Action (New) or Action (Old) from the arcade version. The sequel's home ports changes the default layout to Cross/A is Main Shot, Circle/B is Sub Shot, Square/X is Barrage Attack, Triangle/Y is Bullet Canceller, L1/LB is Assist Ability, R1/RB is Barrier, L2/LT is B.O.S.S., and R2/RT is Action (Old Barrier and Dash). While both games offer the ability to change the controller configuration, it can be a confusing change for players who are used to the first game's controller layout when going into the sequel.
** The input commands for Lili's ''Ronde of Fate, Chapter 1'' and ''2'' move are swapped between games.
** In the first game's Xbox 360 port, its default control scheme is A for Dash, B for Barrage Attack, X for Main Shot, Y for Sub Shot, LB for Overdrive, RB is not used, LT for B.O.S.S., and RT for Barrier, while including the option to assign a button to use Action (New) or Action (Old) from the arcade version. The sequel's home ports changes the default layout to Cross/A is Main Shot, Circle/B is Sub Shot, Square/X is Barrage Attack, Triangle/Y is Bullet Canceller, L1/LB is Assist Ability, R1/RB is Barrier, L2/LT is B.O.S.S., and R2/RT is Action (Old Barrier and Dash). While both games offer the ability to change the controller configuration, it can be a confusing change for players who are used to the first game's controller layout when going into the sequel.
** The input commands for Lili's ''Ronde of Fate, Chapter 1'' and ''2'' move are swapped between games.
* DifficultyLevels: In ''Senko no Ronde Rev.X'', the game's Story Mode difficulty can be adjusted from Very Easy to Very Hard.
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* EasyModeMockery: In Senko no Ronde 2, playing the game on the easier difficulty give you NoEnding.
to:
* EasyModeMockery: In Senko ''Senko no Ronde 2, 2'', playing the game on the easier difficulty give you NoEnding.
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* InSeriesNickname: "Lili" is pet name for Feltelen Levinas.
to:
* InSeriesNickname: "Lili" is a pet name for Feltelen Levinas.
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Added DiffLines:
* SuperTitle64Advance: The first game's Xbox 360 port was titled ''Senko no Ronde Rev.'''''X''''''' in Japan.
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Changed line(s) 6,7 (click to see context) from:
''Senko no Ronde'' is a {{bullet hell}} ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ZUNTATA alumni Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.
to:
''Senko no Ronde'' is a {{bullet hell}} ShootEmUp-[[JustForFun/XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ZUNTATA alumni Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus voice actors to help bring this title into inception.
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The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] of the game) and a console port on the UsefulNotes/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Thankfully (and miraculously) Creator/{{UbiSoft}} localized the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
The game later received a sequel in 2009 with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), which also got ported to the Xbox 360 a year later with an extended character selection and an expansion of the story. Sadly it's only released in Japan with no intentions of bringing the sequel overseas and it's also region-locked. It was also later released in arcades in Japan on the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.
The game later received a sequel in 2009 with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), which also got ported to the Xbox 360 a year later with an extended character selection and an expansion of the story. Sadly it's only released in Japan with no intentions of bringing the sequel overseas and it's also region-locked. It was also later released in arcades in Japan on the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.
to:
The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version]] of the game) and a console port on the UsefulNotes/{{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Thankfully (and miraculously) Creator/{{UbiSoft}} localized published the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.
The game later received a sequel in 2009 with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), which also got ported to the Xbox 360 a year later with an extended character selection and an expansion of the story.Sadly it's Unfortunately it was only released in Japan with no intentions of bringing the sequel overseas and it's also region-locked. It was also later released in arcades in Japan on the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another also bring a secondary character to perform support attacks.
The game later received a sequel in 2009 with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), which also got ported to the Xbox 360 a year later with an extended character selection and an expansion of the story.
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* AirJousting: One of Fabian's special moves.
to:
* AirJousting: One of Fabian's special moves.moves has some lunging at his opponent with his sword while leaving a trail of bullets in his path.
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** Narukami, normally an [[NonPlayerCharacter NPC]] character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.
to:
** Lucino Narukami, normally an [[NonPlayerCharacter NPC]] character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.game. He would go on to be a fully playable character in ''DUO'' under a different name, Luca Werfel.
Changed line(s) 42 (click to see context) from:
* {{BFS}}: Orangette's Shell, the [[GlassCannon Orbital Sword]]. It's a humongous sword that can carve huge chunks of the opponent's armor and it covers a sizable amount of the screen, but it can full apart easily if you know where to attack it.
to:
* {{BFS}}: Orangette's Shell, the [[GlassCannon Orbital Sword]]. Sword in the first game and Fuloranje Sword in the sequel. It's a humongous sword that can carve huge chunks of the opponent's armor and it covers a sizable amount of the screen, but [[GlassCannon it can full apart easily easily]] if you know where to attack it.
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* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form attack and it's assist attack in the second game takes this even further by filling the area with bombs in a wide area.
to:
* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form attack and it's assist attack in the second game takes this even further by filling a portion of the area with bombs in a wide area.arena via carpet bombing.
Changed line(s) 77,83 (click to see context) from:
* EverythingsBetterWithSpinning: Some of the characters utilizes some {{spin attack}}s into their repertoire of moves.
** Mika's Full Range Attack, Changpo's Sweet Roll, and Karel's Retsu attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's Sweet Roll, she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two spinning attacks: Her Consonance Cutter which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
* ExpressiveAccessory: The rabbits with Ernula's clothes.
** Mika's Full Range Attack, Changpo's Sweet Roll, and Karel's Retsu attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's Sweet Roll, she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two spinning attacks: Her Consonance Cutter which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
* ExpressiveAccessory: The rabbits with Ernula's clothes.
to:
** Mika's Full Range Attack, Changpo's Sweet Roll, and Karel's Retsu attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's Sweet Roll, she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two spinning attacks: Her Consonance Cutter which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
Changed line(s) 91 (click to see context) from:
* GatlingGood: Sakurako's Triad has a gatling gun that can be fired [[GunsAkimbo along with her main gun]] while using her Fear Volley move.
to:
* GatlingGood: Sakurako's Triad has a gatling Gatling gun that can be fired [[GunsAkimbo along with her main gun]] while using her Fear Volley move.
Changed line(s) 94 (click to see context) from:
* GratuitousEnglish: Often from Changpo and a bit from Ernula.
to:
* GratuitousEnglish: Often from Changpo and a bit something from Ernula.
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** Fabian Fatman gave himself the nickname of "Fastman" simply because he does not like his surname since he's not over-weight.
* ImpressivePyrotechnics: When a Final B.O.S.S. is destroyed.
* KickChick: Sakurako, or at least in the way she pilots her Triad in the first game.
* [[KindheartedCatLover Kind-hearted Rabbit Lover]]: Ernula is very fond rabbits, and sometimes are part of her accessories and outfit.
* LagCancel: The time to reload a main-weapon can be canceled by dashing. A few other attacks can also be canceled in this fashion.
* TheLancer: Fabian, to Mika.
* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. Any further hits while in Armor Vanish will result in defeat.
* ImpressivePyrotechnics: When a Final B.O.S.S. is destroyed.
* KickChick: Sakurako, or at least in the way she pilots her Triad in the first game.
* [[KindheartedCatLover Kind-hearted Rabbit Lover]]: Ernula is very fond rabbits, and sometimes are part of her accessories and outfit.
* LagCancel: The time to reload a main-weapon can be canceled by dashing. A few other attacks can also be canceled in this fashion.
* TheLancer: Fabian, to Mika.
* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. Any further hits while in Armor Vanish will result in defeat.
to:
** Fabian Fatman gave himself the nickname surname of "Fastman" simply because he does not like his surname since he's not over-weight.
family's name.
* ImpressivePyrotechnics: When a Final B.O.S.S. isdestroyed.
destroyed, they go out with a flashy and dramatic bang.
* KickChick: Sakurako, or at least in the way she pilots her Triad in the firstgame.
game as she performs kicks with it.
*[[KindheartedCatLover Kind-hearted Rabbit Lover]]: KindheartedCatLover: Ernula is very fond rabbits, and sometimes are part rabbits serve as the motif of her accessories and outfit.
* LagCancel: The time to reload a main-weapon can be canceled out by dashing. A few other attacks can also be canceled in this fashion.
* %%* TheLancer: Fabian, to Mika.
* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode.Any further hits Another hit while in Armor Vanish will result in defeat.
* ImpressivePyrotechnics: When a Final B.O.S.S. is
* KickChick: Sakurako, or at least in the way she pilots her Triad in the first
*
* LagCancel: The time to reload a main-weapon can be canceled out by dashing. A few other attacks can also be canceled in this fashion.
* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode.
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* MarketBasedTitle / TheForeignSubtitle: Outside of Japan, the game was dubbed as "[=WarTech=]: Senko no Ronde"
to:
* MarketBasedTitle / TheForeignSubtitle: MarketBasedTitle: Outside of Japan, the first game was dubbed as "[=WarTech=]: Senko no Ronde"Ronde". The sequel's reboot however kept its original name when it was titled as ''Senko no Ronde 2'' in all regions.
Changed line(s) 122 (click to see context) from:
* MetaMultiplayer: Leaderboards in the Xbox 360 ports of the games.
to:
* MetaMultiplayer: Leaderboards in the Xbox 360 ports port of the games.first and second games, and would also be featured in ''2''[='=]s Score Attack mode.
Changed line(s) 130 (click to see context) from:
* NonStandardCharacterDesign: Most of the Rounders in this series generally have humanoid designs while ones developed by Opera such Ernula's Castrato resembles closer to a space ship. Theo's Rounder in ''DUO'' / ''2'', Basso Cavalier, change morph between a tank-like "Knight Mode" and a space ship-like "Rook Mode" when performing Bullet Canceller attacks.
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* NonStandardCharacterDesign: Most of the Rounders in this series generally have humanoid designs while ones developed manufactured by Opera such Ernula's Castrato resembles closer to a space ship. Theo's Rounder in ''DUO'' / ''2'', Basso Cavalier, change morph between a tank-like "Knight Mode" and a space ship-like "Rook Mode" when performing Bullet Canceller attacks.
* ShamelessFanserviceGirl: Ursure has no problems with stripping her clothes off around others as her idea of cooling off when the staff room at Harmonia's HQ when the A/C was busted during a very hot day. Even in her story portrait in the sequel blurred her body as everyone else in the room was shocked in her shameless display of nudity.
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** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun Curse!'', G.rev's CreatorDrivenSuccessor to ''VideoGame/KikiKaiKai''.
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** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun Curse!'', G.rev's CreatorDrivenSuccessor own successor to ''VideoGame/KikiKaiKai''.
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* SplitPersonality: Lili due to experimental augmentations. [[spoiler:During her Scenario-A ending, it was revealed that she knew all along about her unstable personality.]]
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* SpinAttack: Some of the characters utilizes some form of body rotation into their repertoire of moves.
** Mika's ''Full Range Attack'', Changpo's ''Sweet Roll'', and Karel's ''Retsu'' attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets from her Rounder's Pouchette Launcher to either scatter throughout the area or home-in on her opponent.
** Ernula has two spinning attacks: Her ''Consonance Cutter'' which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
* SplitPersonality: Lili due to experimentalaugmentations. augmentations done to her to pilot her Rounder efficiently. [[spoiler:During her Scenario-A ending, it was revealed that she knew all along about her unstable personality.personality and succumbing to it.]]
** Mika's ''Full Range Attack'', Changpo's ''Sweet Roll'', and Karel's ''Retsu'' attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's close-range sub-weapon attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.
** Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets from her Rounder's Pouchette Launcher to either scatter throughout the area or home-in on her opponent.
** Ernula has two spinning attacks: Her ''Consonance Cutter'' which acts similar to Changpo's Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.
* SplitPersonality: Lili due to experimental
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* {{Stripperiffic}}: Some of Changpo, Ernula and her successor Ranatus in the sequel, and Cuilan's outfits.
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* {{Stripperiffic}}: Some of Changpo, Ernula Changpo's, Cuilan's, Ernula's, and her successor Ranatus in the sequel, sequel have some outfits that show off varying levels of skin and Cuilan's outfits.eyecandy.
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* SuperMovePortraitAttack: When activating a Rounder's Final B.O.S.S. mode.
* SwordAndGun: About of half of the Rounders in the first game carry a fire-arm and a melee weapon. Fabian's Graphride is seen with a gun and a sword.
* SwordAndGun: About of half of the Rounders in the first game carry a fire-arm and a melee weapon. Fabian's Graphride is seen with a gun and a sword.
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* SuperMovePortraitAttack: When activating a Rounder's Final B.O.S.S. mode.
mode. In the arcade version of the first game, a cut-in of the cockpit and the Rounder's pilot appears when activating their standard B.O.S.S. form.
* SwordAndGun: About of half of the Rounders in the first game carry afire-arm firearm and a melee weapon. Fabian's Graphride is seen with a gun and a sword.
* SwordAndGun: About of half of the Rounders in the first game carry a
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moving and stuff
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** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun Curse!'', G.rev's SpiritualSuccessor to ''VideoGame/KikiKaiKai''.
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** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun Curse!'', G.rev's SpiritualSuccessor CreatorDrivenSuccessor to ''VideoGame/KikiKaiKai''.
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* SpiritualSuccessor: To Taito's ''VideoGame/PsychicForce'' although ''Senko no Ronde''[='=]s gameplay is more akin to a bullet hell shooter than its spiritual predecessor. G.rev was founded by Taito's former arcade division that worked on games such as ''G-Darius'' and ''VideoGame/{{Ray|Series}}Storm'', and they also implement the special move input system from ''Psychic Force'' into this game.
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Up To Eleven is a defunct trope
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** Almost every attack from every Rounder invokes this in some fashion, B.O.S.S. modes [[UpToEleven even moreso]], but still pale in comparison to the Story Mode final battles.
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** Almost every attack from every Rounder invokes this in some fashion, B.O.S.S. modes [[UpToEleven even moreso]], moreso, but still pale in comparison to the Story Mode final battles.
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None
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* AbsoluteCleavage: Philomena Pasquini in the sequel, and to a similar extent, Anechka Alferov in said game.
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* NavelDeepNeckline: Philomena Pasquini in the sequel has her coat open, displaying her cleavage and midriff. And to a similar extent, Anechka Alferov in said game.
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Nice Hat is now a disambiguation page.
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* NiceHat: Mika, Fabian, Lili, Ernula, and Cuilan in the first game, depending on the outfit. Katie Xiatien, Mieze Merckx, Dixie Dutilleux, and Nino Picciloli also wears one.
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Dewicked trope
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* {{Meganekko}}: Sakurako's with her Cartridge-A2 and [=DLC=] costumes. Philomena Pasquini in the second game also a meganekko.
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Panty Shot is a definition-only page
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* PantyShot: Changpo's Cartridge-B2 and Lili's Cartridge-A1 outfits have cut-ins with their panties peeking out.