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* BoringYetPractical:
** Bait, which delays enemies while you are busy elsewhere and lures beasts into your traps.

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* BoringYetPractical:
BoringYetPractical: Most of the initial traps can be very useful even late into the game.
** Bait, which delays enemies while you are busy elsewhere and lures beasts into your traps.traps, it also affects just about every single enemy except for the Maikans.


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** Spike traps are also extremely useful with relatively low cost and high damage to kill most wolves and werewolves instantly. When paired together with firewall (to alter monster routes) and bait (to keep beasts on the spike trap until the trap is spring), it can easily wipe out groups of enemies at the same time.
** Wolf traps can become this once upgraded. While they start off bad, once upgraded, it can do 15 damage to werewolves and can even hold them in place for a while, allowing you to line up easy headshots or keep them off your backs until you can deal with them.
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Link to full title as there's another game called Hostile Waters without the subtitle that I'll probably make a page on.


Basically, it is to [[CanadaEh Canada]] just as ''VideoGame/HostileWaters'' is to Britain and ''VideoGame/MetalWolfChaos'' is to the USA.

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Basically, it is to [[CanadaEh Canada]] just as ''VideoGame/HostileWaters'' ''VideoGame/HostileWatersAntaeusRising'' is to Britain and ''VideoGame/MetalWolfChaos'' is to the USA.



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Website no longer exists


It got Greenlit by the UsefulNotes/{{Steam}} community and was released in April 2013. They have a [[http://www.sangfroidgame.com website]].

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It got Greenlit by the UsefulNotes/{{Steam}} community and was released in April 2013. They have a [[http://www.sangfroidgame.com website]].
2013.
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Bilingual bonus


* BilingualBonus: Sang-Froid is French for fearless. And cold blood. [[VisualPun As in blood on snow, as seen in the intro]].

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* BilingualBonus: Sang-Froid is French for fearless. And has a number of meanings in French, depending on the idiom. Namely "Garder son sang froid"[[note]]"Keeping your cool"[[/note]] and "Tué de sang froid"[[note]]"Murdered in cold blood"[[/note]]. It literally just means cold blood. [[VisualPun As in blood on snow, as seen in the intro]].
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* AlwaysChaoticEvil: Justified. Most of the enemies in the game (minus the misguided Maikan) are souls of the damned that the Devil let out to help him and then gave new bodies to.
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedHeadedHero: The O'Carrolls!
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It got Greenlit by the {{Steam}} community and was released in April 2013. They have a [[http://www.sangfroidgame.com website]].

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It got Greenlit by the {{Steam}} UsefulNotes/{{Steam}} community and was released in April 2013. They have a [[http://www.sangfroidgame.com website]].

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* GhostLights: The Will O' The Wisps. These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.



* MoneySpider: Justified. If one looks at the "summary" screen for the night, it shows the number of pelts (of wolf-like creatures) sold and the total money gained. Creatures like Will-o-the-Wisps, Wendigos, etc do not leave behind anything sellable and thus do not give money.

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* MoneySpider: Justified. If one looks at the "summary" screen for the night, it shows the number of pelts (of wolf-like creatures) sold and the total money gained. Creatures like Will-o-the-Wisps, Wendigos, [[WillOTheWisp Will-o'-the-Wisps]], {{Wendigo}}s, etc do not leave behind anything sellable and thus do not give money.



* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]

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* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos {{wendigo}}s summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]



* SiegeEngines: The O'Carrolls can eventually create a small ballista for defences. It only fires once and does much less damage on subsequent hits to multiple enemies, but its high damage makes it the singularly most effective trap to use against a wendigo.

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* SiegeEngines: The O'Carrolls can eventually create a small ballista for defences. It only fires once and does much less damage on subsequent hits to multiple enemies, but its high damage makes it the singularly most effective trap to use against a wendigo.{{wendigo}}.



* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. The latter is an achievement if maintained for 5 seconds.

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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos {{wendigo}}s and the end boss will hesitate before attacking. The latter is an achievement if maintained for 5 seconds.


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* WillOTheWisp: These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.
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Basically, it is to [[CanadaEh Canada]] just as ''VideoGame/HostileWaters'' is to Britain.

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Basically, it is to [[CanadaEh Canada]] just as ''VideoGame/HostileWaters'' is to Britain.
Britain and ''VideoGame/MetalWolfChaos'' is to the USA.
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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. [[CrowningMomentOfAwesome The latter is an achievement if maintained for 5 seconds]].

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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. [[CrowningMomentOfAwesome The latter is an achievement if maintained for 5 seconds]].seconds.

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trope names should not be spoiler tagged or have potholes used to change their names


* [[spoiler:BloodMagic: Josephine's blood ends up creating the Invisible Beast, and firing a bullet with some of her blood on it is how the O'Carrolls kill it.]]

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* [[spoiler:BloodMagic: Josephine's BloodMagic: [[spoiler:Josephine's blood ends up creating the Invisible Beast, and firing a bullet with some of her blood on it is how the O'Carrolls kill it.]]



* HumanPincushion: Spike traps.



* [[spoiler:IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the Devil turns your brother's soul into a werewolf.]]

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* [[spoiler:IKnowYoureInThereSomewhereFight: IKnowYoureInThereSomewhereFight: Done with the help of some holy water when the [[spoiler:the Devil turns your brother's soul into a werewolf.]]



* [[spoiler:Swallowed Whole: The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]

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* [[spoiler:Swallowed Whole: The SwallowedWhole: [[spoiler:The Invisible Beast eats '''the Devil'''. He's seen ripping his way out of the Beast's stomach in the ending.]]



* [[HumanPincushion Wolf Pincushion]]: Spike traps.



* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: Your rifle only holds one bullet at a time and takes several seconds to load. You might shoot the first werewolf, but the werewolf right behind him will rip you to shreds. In this case, it's better to just shoot the net holding a ton of boulders over them.

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* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: WhyDontYouJustShootHim: {{Justified}}: Your rifle only holds one bullet at a time and takes several seconds to load. You might shoot the first werewolf, but the werewolf right behind him will rip you to shreds. In this case, it's better to just shoot the net holding a ton of boulders over them.

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* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as stays in Jacques' cabin taking care of their sister through her fever.



* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as stays in Jacques' cabin taking care of their sister through her fever.
* SequelHook: [[spoiler:Tome I ends with the Invisible Beast dead and Josephine's fever finally broken...but the Devil bursts out of the Invisible Beast's corpse alive and well, saying he has to remind his debtors of their old dues, and a cutscene implying the O'Carrolls' father made a deal with the Devil to save Josephine's life from birthing issues plays.]]



* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds. It also recharges faster if it is not completely drained.

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* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds.seconds while also leaving your attacks slow and weak. It also recharges faster if it is not completely drained.



* TheyHaveTheScent: Your enemies can smell you, shown as an indicator on the minimap into the direction of the wind blowing. The size of the indicator varies on the night.

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* TheyHaveTheScent: Your enemies can smell you, shown as an indicator on the minimap into the direction of the wind blowing. The size of the indicator varies on the night. An ExploitedTrope, since this can allow you to draw in enemies toward you and keep them off of the buildings you're trying to defend. [[spoiler:Especially when you get a talisman to shift the direction the wind is blowing.]]

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* AwesomeYetPractical: Towers and ziplines lets you quickly and effortlessly get from Point A to Point B, while you briefly enjoy the scenery below. Also, putting points in the "Sniper" skill doubles your damage when you shoot from a tower.



* GhostLight: The Will O' The Wisps.

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* GhostLight: GhostLights: The Will O' The Wisps.Wisps. These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.



* TheHunterBecomesTheHunted: From being hunted by creatures of the night, the O'Caroll brothers start laying traps and actively hunt down the creatures.

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* TheHunterBecomesTheHunted: From being hunted by creatures of the night, the O'Caroll O'Carroll brothers start laying traps and actively hunt down the creatures.creatures by funneling and drawing them in.



* IdiosyncraticDifficultyLevels: Normal mode is also named for Joseph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joseph.

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* IdiosyncraticDifficultyLevels: Normal mode is also named for Joseph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joseph.



* IllGirl: Josephine, left bedridden from a fever for most of the game. The death of the village's usual doctor combined with the cold weather outside has the O'Carrolls decide to stand their ground against the Devil's monster hordes attacking them instead of risking taking her away to flee for advanced medical care. That being said, the magic in her blood lets her help out her brothers' efforts (while temporarily levitating a bit off from her bed with the blankets still covering her, no less), such as predicting the enemies attacking that night and paths they will take. [[spoiler:It turns out her fever is related by the Invisible Beast prophecy, as once he is killed, her fever breaks.]]



* NoOntologicalInertia: averted with the werewolves and maikans.
* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, [[VoluntaryShapeshifter shape shifters]] who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.

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* NoOntologicalInertia: averted Averted with the werewolves and maikans.
* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, [[VoluntaryShapeshifter shape shifters]] who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.intents.


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** [[spoiler:For the final mission of Tome I, Josephine becomes a specific objective to defend.]]
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* SequelHook: [[spoiler:Tome I ends with the Invisible Beast dead and Josephine's fever finally broken...but the Devil bursts out of the Invisible Beast's corpse alive and well, saying he has to remind his debtors of their old dues, and a cutscene implying the O'Carrolls' father made a deal with the Devil to save Josephine's life from birthing issues plays.]]
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[[http://steamcommunity.com/app/227220/discussions/0/810921273952140500/ Plans for "Tome II" include the additions of new items and traps as well as a campaign co-op mode.]]
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* CorruptChurch: What with the priest already made a [[DealWithTheDevil]], and the Devil casually walks in and out of it.

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* CorruptChurch: What with the priest already made a [[DealWithTheDevil]], DealWithTheDevil, and the Devil casually walks in and out of it.



* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, VoluntaryShapeshifters who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.

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* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, VoluntaryShapeshifters [[VoluntaryShapeshifter shape shifters]] who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.

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* OurWerewolvesAreDifferent: The actual werewolves are wolves possessed by corrupt human souls & controlled by the Devil. The Maikan look like werewolves, but are indigenous shapechangers who can talk, have a different weakness, and fight the O'Carrolls because they think they attract evil. The former is actually resistant to silver while the latter is only vulnerable to weapons made of it.

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* NoOntologicalInertia: averted with the werewolves and maikans.
* OurWerewolvesAreDifferent: The actual creatures called werewolves in-game are wolves canines possessed by corrupt human souls & controlled by the Devil. souls, are weak against blessed weapons, not silver. The Maikan look like werewolves, but more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are indigenous shapechangers called Maikan, VoluntaryShapeshifters who can talk, have a different weakness, talk and retain human intelligence in wolf form, and fight the O'Carrolls O'Carroll because they think they attract evil. The former is actually resistant to silver while the latter is only vulnerable to weapons made of it.a misunderstanding instead of malicious itents.
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* BoobyTrap: Your main defense against the beast. You have access to nearly a dozen different traps. When playing the game you will spend roughly 75% of your time figuring out where to put which traps, and 25% in actually seeing if your plan works. The types of traps include:
** Wolf-trap (interestingly, the game uses a BearTrap graphics): insta-kill wolves, can be upgraded to do more damage and hold creatures for a short duration.

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* BoobyTrap: Your main defense against the beast. You have access to nearly a dozen 8 different traps. traps (and 4 support structures: firewall, bait, bonfire, and watch tower). When playing the game you will spend roughly 75% of your time figuring out where to put which traps, what, and 25% in actually seeing if your plan works. The types of traps include:
** Wolf-trap Wolf traps (interestingly, the game uses a BearTrap graphics): insta-kill wolves, can be upgraded to do more damage and hold creatures for a short duration.
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** Ballistae: basically [[SiegeEngines]] that do massive damage to a single target.

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** Ballistae: basically [[SiegeEngines]] SiegeEngines that do massive damage to a single target.

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* BearTrap: Works just as well on wolves, it turns out. (Technically, the game labels them as wolf traps, but clearly use the aforementioned trope's shape for it. They may be upgraded to do more damage and snare still enemies struck by it for a short duration.)

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* BearTrap: Works just as well on wolves, it turns out. (Technically, TheBait: You can use yourself (by shouting, or manipulating wind direction) or a dead animal carcass to lure the game labels them as wolf traps, but clearly use the aforementioned trope's shape for it. They may be upgraded beasts to do more damage and snare still enemies struck by it for a short duration.)your traps.



* BoobyTrap: Your main defense against the beast. You have access to a dozen different traps. When playing the game you will spend roughly 75% of your time figuring out where to put which traps, and 25% in actually seeing if your plan works.
* BoomHeadshot: Do it for bonus damage! Especially since you have to buy your own ammunition and your firearm reloads only slightly less slow than firearms of the 1850s did...

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* BoobyTrap: Your main defense against the beast. You have access to nearly a dozen different traps. When playing the game you will spend roughly 75% of your time figuring out where to put which traps, and 25% in actually seeing if your plan works.
works. The types of traps include:
** Wolf-trap (interestingly, the game uses a BearTrap graphics): insta-kill wolves, can be upgraded to do more damage and hold creatures for a short duration.
** Hanging nets: holds some heavy boulders that can be dropped on the creatures standing below, like a mini DescendingCeiling or SmashingHallwayTrapsOfDoom.
** [[SpikesOfDoom Spike traps]]
** ExplodingBarrels: light the fuse and run away, or just shoot them from a safe distance.
** Wayside crosses: To [[HolyBurnsEvil burn]] diabolic creatures in range.
** Ballistae: basically [[SiegeEngines]] that do massive damage to a single target.
** Sacred trees: closest thing to a SentryGun in this game.
** Mortars: bringing DeathFromAbove
* BoomHeadshot: Do it for bonus damage! Especially since Strongly recommended, considering you have to buy your own ammunition ammo and your firearm reloads rifle can only slightly less slow than firearms of the 1850s did...fire ''once'' (or two, if you buy a certain rifle) before having to be (slowly) reloaded.



* DepletedPhlebotinumShells: Come in two flavors: Blessed (Holy) bullets for werewolves, and silver bullets for the maikans. Notably, these special bullets do not increase the damage done, but only overcome the target's damage resistance (Damage is halved otherwise). A normal bullet for a wolf, a blessed bullet for a werewolf and a silver bullet for a Maikan warrior, the same amount of damage is done in each case.



* ExplodingBarrels: You can place them as traps. Either light the fuse and run away, or just shoot them.



* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts, and blessed weaponry does extra damage against them.

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* HolyBurnsEvil: Wayside Crosses slowly burn diabolic beasts, beasts. Blessed axes and blessed weaponry does extra bullets overcome their damage against resistance (A non-blessed weapon and bullet only does half its normal damage).
* HorrifyingTheHorror: When facing multiple enemies, you can manipulating them into attacking one at a time by intimidating
them.



* MightyLumberjack: The Video Game.
** Actual lumberjacking is an option in the game - action points can be used to harvest lumber for money instead of setting up more defences.

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* MightyLumberjack: The Video Game.
** Actual
Game. Also, actual lumberjacking is an option in the game - spare action points can be used to harvest lumber for money instead of setting up more defences.money, since they do not carry over to the next night.



* RidiculousFutureInflation: Inverted case (sort of), since the game takes place in the 1850s. The most expensive item in the game, the Enfield Musket Rifle, is priced at $8.



* SilverBullet: You can buy them. Also somewhat subverted: mystic creatures such as Maikan are vulnerable to them, but ''werewolves'' aren't. You need to use '''holy''' bullets against the werewolves.

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* HolyBurnsEvil / SilverBullet: You can buy them. Also somewhat subverted: mystic creatures such as Maikan are vulnerable to them, but ''werewolves'' aren't. You need to use '''holy''' bullets against the werewolves.See DepletedPhlebotinumShells above.

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* AwesomeYetPractical: Towers and ziplines lets you quickly and effortlessly get from Point A to Point B, while you briefly enjoy the scenery below. Putting points in the "Sniper" skill doubles your damage when you shoot from a tower.

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* AntiFrustrationFeatures: If you get stuck, the Strategy Hints provide brief but essential tips to beating the level.
* AwesomeYetPractical: Towers and ziplines lets you quickly and effortlessly get from Point A to Point B, while you briefly enjoy the scenery below. Putting Also, putting points in the "Sniper" skill doubles your damage when you shoot from a tower.



* BoobyTrap: Your main defense against the beast. You have access to a dozen different traps. When playing the game you will spend roughly 75% of your time figuring out where to put which traps, and 25% in actually seeing if your plan works.



* CameraPerspectiveSwitch: Usually, the camera is rotated with the PlayerCharacter being always a bit below the center of the screen, but bringing out your firearm (requiring for shooting or reloading it) changes the camera to AlwaysOverTheShoulder.

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* CameraPerspectiveSwitch: Usually, During the day, in "Planning" phase (where you lay traps), the camera is rotated fixed at top-down perspective. At night, in "action" phase, the third-person perspective is used, with the PlayerCharacter being always a bit below the center of the screen, but bringing out your firearm (requiring for shooting screen. Drawing the rifle (to reload or reloading it) shoot) changes the camera perspective to AlwaysOverTheShoulder.



* {{Combos}}: Three axe swings in a row knocks your opponent back to give you time to hit them again, hit someone else, or just try to recharge your stamina.

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* {{Combos}}: Three axe swings in a row Pressing attack three consecutive times, and the third attack knocks down your opponent back to give opponent. Give you time to hit them again, hit someone else, continue attacking or just try to recharge your recover stamina.



* GhostLight: The Will O' The Wisps.



* IncendiaryExponent: Whenever you have accumulated enough Rage point to execute a special attack, your axe is aflame.



* KillItWithFire: Your axe is aflame whenever you have Rage. Otherwise, DownplayedTrope as the traps using fire are all used for scaring off enemies instead of actually killing them with its fire.

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* KillItWithFire: Your axe is aflame whenever you have Rage. Otherwise, DownplayedTrope as the traps using fire DownplayedTrope. Firewalls and Bonfires are all only used for scaring off enemies instead of actually killing them with its fire.them.



* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have to reload slowly. The most the game has is ''one'' gun which can fire two shots before having to be reloaded (the Remington Double Musket).
** In more technical but less in the spirit of the trope terms, more expensive firearms do reload faster, and the Marksmanship skill also helps speed reloading. However, the O'Carrolls will still pretty much only be able to fire about two shots before enemies get close enough to attack without other things hampering them at best.

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* MoreDakka: Largely AvertedTrope as the game's firearms are early ones - the kind that only holds one bullet before you then have at a time, and very slow to reload slowly. The most the game has reload. There is only ''one'' gun which can allow you to fire two shots ''twice'' before having to be reloaded reloading (the Remington Double Musket).
** In more technical but less in the spirit of the trope terms, more expensive firearms do reload faster, and the Marksmanship skill also helps speed speeds up reloading. However, the O'Carrolls player will still pretty much only be able to fire about two shots at best before enemies get close enough to attack without other things hampering them at best.attack.

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* AwesomeYetPractical: Towers and ziplines lets you quickly and effortlessly get from Point A to Point B, while you briefly enjoy the scenery below. Putting points in the "Sniper" skill doubles your damage when you shoot from a tower.



* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter delays enemies and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.

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* BoringYetPractical: Ziplines and bait. They don't kill anything, but the latter BoringYetPractical:
** Bait, which
delays enemies while you are busy elsewhere and former lets you quickly get from Point A to Point B. Both are vital when you have three buildings under attack simultaneously. Bait also lures beasts into your traps.traps.
** Firewalls silently re-route enemies, force them to take longer paths and funnel them to your killing zone. For most of the game you will never see or hear them in action, unlike traps and baits.


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* CorruptChurch: What with the priest already made a [[DealWithTheDevil]], and the Devil casually walks in and out of it.


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* TheHunterBecomesTheHunted: From being hunted by creatures of the night, the O'Caroll brothers start laying traps and actively hunt down the creatures.


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* IShallTauntYou: Shouting has two uses: make the creatures more afraid of you; or draw them under a trap you previously set.
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* MoneySpider: Most enemies killed give you money... but the likes of the Will-o-the-Wisps and wendigos however, do not. As the money earned from the night off enemies cannot be spent until morning anyway and the enemies who give you money off their deaths are wolf-like creatures, it can be inferred the money is earned from the O'Carrolls selling fur taken off the dead enemies, which would also justify the bigger enemies giving more money as their larger bodies would provide more fur.

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* MoneySpider: Most enemies killed give you money... but Justified. If one looks at the likes of "summary" screen for the Will-o-the-Wisps and wendigos however, do not. As night, it shows the money earned from the night off enemies cannot be spent until morning anyway and the enemies who give you money off their deaths are number of pelts (of wolf-like creatures, it can be inferred creatures) sold and the total money is earned from the O'Carrolls selling fur taken off the dead enemies, which would also justify the bigger enemies giving more money as their larger bodies would provide more fur.gained. Creatures like Will-o-the-Wisps, Wendigos, etc do not leave behind anything sellable and thus do not give money.
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Moving to YMMV page.


* GoddamnedBats: Will-o-the-Wisps. They have low health and weak attacks, but they ignore most of your traps (and ''all'' of the place-and-forget ones), are one of the few ranged attackers in the game, are resistant to non-holy weapons, often travel in packs, and can burrow underground to regain all of their health. To top it all off, they don't even give you money from killing them!
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Sang-Froid: Tales of Werewolves is a trap defense computer game by Artifice Studio. You take the role of one of two Canadian lumberjack brothers in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you shift to a third-person camera upon the brother you're playing as and head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land. Tales of Werewolves is the "Tome I" of a clearly planned series.

Basically, it is to [[CanadaEh Canada]] just as ''HostileWaters'' is to Britain.

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Sang-Froid: Tales of Werewolves is a trap defense computer [[GenreBusting third person hack-and-slash trap-based defence]] game by Artifice Studio. You take the role of one of two Canadian lumberjack brothers in the 1850s, protecting their ailing sister from the Devil's minions. By day, you plan defenses, set traps, and buy supplies. By night, you shift to a third-person camera upon the brother you're playing as and head out to trap, crush, impale, explode, shoot, and hack up anything that invades your land. Tales of Werewolves is the "Tome I" of a clearly planned series.

Basically, it is to [[CanadaEh Canada]] just as ''HostileWaters'' ''VideoGame/HostileWaters'' is to Britain.

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* DeathFromAbove: One of the final traps the O'Carrolls can use is a mortar. It's expensive and only fires once on one point set the day before you can use it for your night's defence, but the area of effect is large enough to be practically everything on screen when fired and its damage is high enough to obliterate almost every enemy in the game in one-hit.



* SiegeEngines: The O'Carrolls can eventually create a small ballista for defences. It only fires once and does much less damage on subsequent hits to multiple enemies, but its high damage makes it the singularly most effective trap to use against a wendigo.



* TeethClenchedTeamwork: The O'Carroll brothers didn't depart on good terms, and only work together by the circumstance of being forced to protect and nurse their sister.



* WeUsedToBeFriends: Jacques and Joseph' relationship went sour after Jacques chose to rebel against the government for humanistic reasons while his brother had no interest in such high-minded goals.

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* WeUsedToBeFriends: Jacques and Joseph' relationship went sour after Jacques chose to rebel against the government for humanistic reasons while his brother had no interest in such high-minded goals. [[spoiler:The PlayerCharacter, finding the other brother unconscious and having lost a lot of blood, will beg of them to stay alive and admit they work well with them, implying they'll be up to reconcile after it's all over (the two brothers will not do so explicitly in the game, though).]]

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[[FightingIrish IRISH]][[CanadaEh -CANADIAN]] [[MightyLumberjack LUMBERJACK]][[NinjaPirateRobotZombie -TRAPPERS]] [[HoldTheLine DEFEND THEIR FEVERED SISTER]] FROM [[OurWerewolvesAreDifferent WEREWOLVES]] [[NinjaPirateRobotZombie SENT BY THE DEVIL]]

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[[FightingIrish IRISH]][[CanadaEh -CANADIAN]] [[MightyLumberjack LUMBERJACK]][[NinjaPirateRobotZombie -TRAPPERS]] [[HoldTheLine [[ProtectionMission DEFEND THEIR FEVERED SISTER]] FROM [[OurWerewolvesAreDifferent WEREWOLVES]] [[NinjaPirateRobotZombie SENT BY THE DEVIL]]



** Swapped around in their youths - Joseph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors quite handily.

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** Swapped around in their youths - Joseph was a frail kid forced to stay inside all day while Jacques took to trapping trapping, hunting and going outdoors quite handily.


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* ProtectionMission: The general gameplay where the player prepares defences and plans in the day to defend buildings from supernatural creature attacks until all enemies are dead for the night, with occasional other smaller objectives after the main ProtectionMission of the night is done. If any building falls, the night is lost. Unlike other {{Protection Mission}}s though, as the game goes on, the buildings will become fairly far from each other and enemies will usually attack them simultaneously, thus requiring the player to plan out how to slow/stop/distract enemies in such a way that all the buildings can survive long enough for the player to kill all of the enemies.


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* WeUsedToBeFriends: Jacques and Joseph' relationship went sour after Jacques chose to rebel against the government for humanistic reasons while his brother had no interest in such high-minded goals.

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* StaringDownCthulhu: An achievement requires you to intimidate the end boss from attacking you for 5 seconds. [[spoiler:He literally ate the Devil whole, by the way.]]



* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking.

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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. [[CrowningMomentOfAwesome The latter is an achievement if maintained for 5 seconds]].
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* BrainsAndBrawn: Done with Jacques and Joseph. Joseph is noticeably... brusque in his speaking while Jacques goes about it with more respect and tact. In technical terms, Jacques is only inferior to Joseph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights. Something of a DownplayedTrope as Jacques is still quite the BadAss in a fight - he's just not quite as great at it as Joseph.
** InvertedTrope in their youths - Joseph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors quite handily.

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* BrainsAndBrawn: Done with Jacques and Joseph. Joseph is noticeably... brusque in his speaking while Jacques goes about it with more respect and tact. In technical terms, Jacques is only inferior to Joseph in-game, having less health and stamina. The implication is the drawback enforces the player (and thus Jacques) to require very precise trap placement to win their nights. Something of a DownplayedTrope as Jacques is still quite the BadAss in a fight - he's just not quite as great at it as Joseph.
nights.
** InvertedTrope Swapped around in their youths - Joseph was a frail kid forced to stay inside all day while Jacques took to trapping and going outdoors quite handily.
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* CameraPerspectiveShift: Usually, the camera is rotated with the PlayerCharacter being always a bit below the center of the screen, but bringing out your firearm (requiring for shooting or reloading it) changes the camera to AlwaysOverTheShoulder.

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* CameraPerspectiveShift: CameraPerspectiveSwitch: Usually, the camera is rotated with the PlayerCharacter being always a bit below the center of the screen, but bringing out your firearm (requiring for shooting or reloading it) changes the camera to AlwaysOverTheShoulder.

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