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* Creator/KenjiIto: His first game music composition.
* LastDiscMagic[=/=]NonElemental: The Flare and slightly weaker P-Blast spells which are [[spoiler:normally]] gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic.

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* Creator/KenjiIto: His first game music composition.
* LastDiscMagic[=/=]NonElemental:
LastDiscMagic: The Flare and slightly weaker P-Blast spells which are [[spoiler:normally]] gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic.

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* ZeroEffortBoss: [=BabyWyrm=], the first boss, can be easily one-shot by Mr. S. He even seems pleased with himself when you ask him for advice after that. Averted in the remake, where he could take a little more, unless your characters can do enough damage to one-turn kill him.



* RobotGirl: The muse Euter. Complete with online chat speak such as Plz and using the number 4 instead of the word for.

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* RobotGirl: The muse Euter. Complete with [[LeetLingo online chat speak speak]] such as Plz and using the number 4 instead of the word for.


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** One robot palette is suspiciously a shade of dark green like [[Franchise/{{Gundam}} Zaku]] units.


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* NonIndicativeDifficulty: While one might think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of by the other racers, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.

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* NonIndicativeDifficulty: While one might think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of by the other racers, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.race as long as they can make it to the finish line.
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* StatGrinding: Humans and mutants have a chance to gain stats at the end of battle based on their last action, so using strength-based weapons gives you strength, agility-based gives agility, and spellbooks gain mana. Everything else does nothing (and mutants almost never gain strength), so unless you already know how it works, good luck. Also, which weapons are strength, agility, or mana based is never listed in-game, so testing them on robots is really the only way to be sure what you're getting.

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* StatGrinding: Humans and mutants have a chance to gain stats at the end of battle based on their last action, so using strength-based weapons gives you strength, agility-based gives agility, and spellbooks gain mana. Using a shield actually has a small chance of giving a defense gain. Everything else does nothing (and mutants almost never gain strength), so unless you already know how it works, good luck. Also, which weapons are strength, agility, or mana based is never listed in-game, so testing them on robots is really the only way to be sure what you're getting.
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* NonIndicativeDifficulty: While one would think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.

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* NonIndicativeDifficulty: While one would might think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of, of by the other racers, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.
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* NonIndicativeDifficulty: The faster dragons in the Dragon Race make it harder as the player must fight more rather tough mid-bosses along the way. On slower dragons, some of these encounters are taken care of, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.

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* NonIndicativeDifficulty: While one would think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons in the Dragon Race make it harder as the player must fight more rather tough mid-bosses along than the way.slower ones. On slower dragons, some of these encounters are taken care of, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.
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* NonIndicativeDifficulty: The faster dragons in the Dragon Race make it harder as the player must fight more rather tough mid-bosses along the way. On slower dragons, some of these encounters are taken care of, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race.
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* AntiFrustrationFeatures: Compared to the first game...

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* AntiFrustrationFeatures: Compared to the first game...original release,
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* AntiFrustrationFeatures: Compared to the first game...
** Characters can choose to do nothing on their turn, rather than being forced to use an item if they have anything usable.
** If the enemies drop meat and there are no monsters in the party, the game will simply acknowledge that instead of redundantly asking the player whether they want to eat it.
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* StealthPun: The Seven Sword; the kanji for "to cut" consists of the kanji for "seven" and "sword".
Tabs MOD

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* UnstableEquilibrium: The fastest characters ([[CaptainObvious those with the highest agility]]) in your party usually end up only getting further ahead, since they will always get a turn in battle (you have to act in battle to have any chance of a stat gain) and the slower characters might not.

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* UnstableEquilibrium: The fastest characters ([[CaptainObvious those (those with the highest agility]]) agility) in your party usually end up only getting further ahead, since they will always get a turn in battle (you have to act in battle to have any chance of a stat gain) and the slower characters might not.
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* GoodMorningCrono: The game begins with the hero being awakened by his/her/its father, who gives him/her/it a piece of MAGI and leaves out the window. Played with in that it happens during the middle of the night.

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* GoodMorningCrono: The game begins with the hero being awakened by his/her/its their father, who gives him/her/it them a piece of MAGI and leaves out the window. Played with in that it happens during the middle of the night.
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Linking directly instead of through redirect.


* LaserSword: The “Laser” sword, which was actually called a lightsaber in Japan, now looks just like one, too.

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* LaserSword: LaserBlade: The “Laser” sword, which was actually called a lightsaber in Japan, now looks just like one, too.

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* BossBanter: [[spoiler: Apollo]] talks a lot during the battle. Your party members talk back a bit when the battle is almost over.



* DegradedBoss: Some "bosses," especially early on are normal enemies from later worlds.

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* DegradedBoss: Some "bosses," especially early on on, are normal enemies from later worlds.



** Buying and equipping the complete set of Giants Armor in the 3rd world on a character will give them a ridiculous strength and defense total, so they can hardly be touched by enemies for a while. Even better if you have a Robot in the party since the cheapest piece, the gauntlets are just as good as the helm or body armor to them.

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** Buying and equipping the complete set of Giants Armor in the 3rd world on a character will give them a ridiculous strength and defense total, so they can hardly be touched by enemies for a while. Even better if you have a Robot in the party since the cheapest piece, the gauntlets gauntlets, are just as good as the helm or body armor to them.



* FantasticVoyagePlot: Enemies micronize to enter Ki's body, your party does the same in order to save her.

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* FantasticVoyagePlot: Enemies micronize to enter Ki's body, your body. Your party does the same in order to save her.



** If you don't know how to kill Apollo, you might as well give up the game. [[spoiler:He'll die after a few turns, so your main objective is not to dish out everything you've got against him, but to survive.]]

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** If you can't seem to do enough damage to Apollo to matter, don't know how to kill Apollo, you might as well give up the game. worry. [[spoiler:He'll die after a few turns, on his own eventually, so your main objective is not to dish out everything you've got against him, but to survive.survive. Beating the crap out of him just speeds up the inevitable.]]


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* LostForever: The extremely useful "Flame" and "Blizzard" skills that Mutants start the game with cannot be relearned if they're replaced.
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* MagikarpPower: The martial arts weapons like Punch, Kick, etc. They start out weak, doing little or no damage, but get stronger as they are used up, and the last use will deal a ridiculous amount of damage.

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* MagikarpPower: The martial arts weapons like Punch, Kick, etc. They start out weak, doing little or to no damage, but get stronger as they are used up, and the last use will deal a ridiculous amount of damage.

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* BlindIdiotTranslation: Not quite the same depth as ''VideoGame/{{Makai Toshi SaGa}}'' suffered, but it still needs a rewrite. Spruced up in the FanTranslation.
* BookEnds / HereWeGoAgain : The game both begins and ends with the protagonist's father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and their mother decide that they'll be joining him.]]

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* BlindIdiotTranslation: Not quite the same depth as ''VideoGame/{{Makai Toshi SaGa}}'' suffered, but it still needs a rewrite. Spruced up in the FanTranslation.
rewrite.
* BookEnds / HereWeGoAgain : BookEnds: The game both begins and ends with the protagonist's father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and their mother decide that they'll be joining him.]]


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* InconsistentDub: The fan translation has some bizarre naming choices, which may be product of never being entirely finished. The majority of names are reverted to the Japanese originals, but Isis keeps her DubNameChange. Conversely, the "Killer" enemies are given a DubNameChange to "Cutthroats", when they didn't originally have one. Most bafflingly, the key item that shrinks the party normally uses its awkward Japanese name of "Become Small", but uses its English name of "Micronizer" in the story recap.
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* JerkassGods: The most prominent villains are tyrannical gods.

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* JerkassGods: The most prominent villains are tyrannical gods. Also subverted in that there are mostly nice ones like Isis and Odin.
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* JerkassGods: The most prominent villains are tyrannical gods.
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** If you die because of poison, chances are you suddenly find yourself staring down the barrels of Arsenal ''way'' before you're capable of beating it. Even though Odin will revive you when you die, your only real option is to reset.
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Full Name: ''[=SaGa 2: Hihou Densetsu=]'' ("Treasure Legend"). The second game in the ''[[Franchise/SaGaRPG SaGa]]'' series for the UsefulNotes/GameBoy, released in North America as ''Franchise/FinalFantasy Legend II.''

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Full Name: ''[=SaGa 2: Hihou Densetsu=]'' ("Treasure Legend"). The second game in the ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' series for the UsefulNotes/GameBoy, released in North America as ''Franchise/FinalFantasy Legend II.''
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* AllMythsAreTrue: {{Subverted|Trope}} twice: First in the Port Town in Apollo's world, where the inhabitants think that an [[spoiler: undersea volcano]] is actually the god Neptune, and the second when it is revealed that [[spoiler: the idea that the Statue of Isis / The Goddess was made out of 77 MAGI / Treasures,]] which had been taken as a given since the beginning of the game, isn't entirely accurate.

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* AllMythsAreTrue: {{Subverted|Trope}} twice: First in the Port Town in Apollo's world, where the inhabitants think that an [[spoiler: undersea volcano]] is actually the god Neptune, and the second when it is revealed that [[spoiler: the idea that the Statue of Isis / The Isis/The Goddess was made out of 77 MAGI / Treasures,]] MAGI/Treasures,]] which had been taken as a given since the beginning of the game, isn't entirely accurate.



* ArrangedMarriage: The thrust of the Mini-Story of Venus's World is the arranged marriage between Flora / Olivia and Nils / Julius, despite the former's love for Leon / Anthony.

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* ArrangedMarriage: The thrust of the Mini-Story of Venus's World is the arranged marriage between Flora / Olivia Flora/Olivia and Nils / Julius, Nils/Julius, despite the former's love for Leon / Anthony.Leon/Anthony.



* BookEnds / HereWeGoAgain : The game both begins and ends with the protagonists' father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and his / her / its mother decide that they'll be joining him.]]

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* BookEnds / HereWeGoAgain : The game both begins and ends with the protagonists' protagonist's father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and his / her / its their mother decide that they'll be joining him.]]



* ChineseGirl: Lynn / Lin.

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* ChineseGirl: Lynn / Lin.Lynn/Lin.



* LastDiscMagic / NonElemental: The Flare and slightly weaker P-Blast spells which are [[spoiler:normally]] gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic.

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* LastDiscMagic / NonElemental: LastDiscMagic[=/=]NonElemental: The Flare and slightly weaker P-Blast spells which are [[spoiler:normally]] gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic.



* LighterAndSofter: Compared to the first of the ''[=SaGa=]'' series. [[spoiler: EverybodyLives (except a few redshirts) in this game. Well, everybody who wasn't evil and corrupted by the MAGI, anyway.]]

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* LighterAndSofter: Compared to the first of the ''[=SaGa=]'' series. [[spoiler: EverybodyLives (except a few redshirts) {{Red Shirt}}s) in this game. Well, everybody who wasn't evil and corrupted by the MAGI, anyway.]]



* [[spoiler:SecretOtherFamily: Lynn turned out to be the daughter in what appeared to be Dad's second family, and the main character assumed the worst of him at first. Turns out that the family was Mask's family, and Dad was helping care for them in Mask's absence.]]

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* [[spoiler:SecretOtherFamily: Lynn SecretOtherFamily: [[spoiler:Lynn turned out to be the daughter in what appeared to be Dad's second family, and the main character assumed the worst of him at first. Turns out that the family was Mask's family, and Dad was helping care for them in Mask's absence.]]

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* {{Cap}}: Subverted. The game can display only up to 999 HP, and once a Human or Mutant has 999 or more HP, they cannot gain any more either through battles or Body potions. They can keep any excess from a gain that will put them over 999 HP though, making the theoretical max HP for them to be 1038 from using a Body potion when they have 998 max HP. It just won't be displayed properly. The remake averts this case displaying four digits, although the same logic that they cannot gain HP when they have 999 or more still applies.
** In the Game Boy version at least, the money counter will only display up to 999,999 but it is possible to actually have more than that, and can be seen by going slightly over 999,999 and buying something and noticing the new total is not 999,999 minus the cost of the item.

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* {{Cap}}: Subverted. The game can display only up to 999 HP, and once a Human or Mutant has 999 or more HP, they cannot gain any more either through battles or Body potions. They can keep any excess from a gain that will put them over 999 HP though, making the theoretical max HP for them to be 1038 from using a Body potion when they have 998 max HP. It just won't be displayed properly. The remake averts this case displaying four digits, although the same logic that they cannot gain HP when they have 999 or more still applies.
** In the Game Boy version at least, the money counter will only display up to 999,999 but it is possible to actually have more than that, and can be seen by going slightly over 999,999 and buying something and noticing the new total is not 999,999 minus the cost of the item.



** The Glass sword actually is pretty practical for the final battle, since it ignores the O-All skill and ridiculous defense that the final boss has.



* UselessUsefulSpell: Somewhat subverted, as certain bosses are vulnerable to Sleep, Paralysis, and Stone.



* TooAwesomeToUse: Now averted for the most part. Most single-drop weapons from the previous version like the Gungnir, Muramasa, Yoichi Bow (Samurai Bow), Glass Sword and Wave Cannon (Hyper) are now also pre-set drops from the Arena of the Dead or random drops from the Soul's Dark Regions, both of which can be repeated to your heart's content.

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* TooAwesomeToUse: Now averted for Unlike the previous version, most part. Most single-drop weapons from the previous version like the Gungnir, Muramasa, Yoichi Bow (Samurai Bow), Glass Sword and Wave Cannon (Hyper) are now also pre-set drops from the Arena of the Dead or random drops from the Soul's Dark Regions, both of which can be repeated to your heart's content.



%%* VideoGameRemake
%%* YouGottaHaveBlueHair
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Despite the obtuse gameplay that would characterize the ''[=SaGa=]'' series, ''[=SaGa=] 2,'' like its predecessor, was one of the original Game Boy's most memorable [=RPGs=], thanks in part to what was at the time a high level of character customization and varied set pieces -- one minute you'd be exploring a high-tech metropolis ruled by a beauty obsessed tyrant queen who has forced two young lovers apart, and the next you'd be in a world inspired by medieval Japan to take part in a detective story.

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Despite the obtuse gameplay that would characterize the ''[=SaGa=]'' series, ''[=SaGa=] 2,'' like its predecessor, was one of the original Game Boy's most memorable [=RPGs=], thanks in part to what was at the time a high level of character customization and varied set pieces -- one minute you'd be exploring a high-tech metropolis ruled by a beauty obsessed tyrant queen who has forced two young lovers apart, and the next you'd be in a world inspired by medieval Japan to take part in a detective story.
story. As a result of its wonderfully oddball setting and unique mechanics, it's generally regarded as the strongest game of the original ''[=SaGa=]'' trilogy.
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Full Name: ''[=SaGa 2: Hihou Densetsu=]'' ("Treasure Legend"). The second game in the ''VideoGame/{{SaGa}}'' series for the UsefulNotes/GameBoy, released in North America as ''Franchise/FinalFantasy Legend II.''

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Full Name: ''[=SaGa 2: Hihou Densetsu=]'' ("Treasure Legend"). The second game in the ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series for the UsefulNotes/GameBoy, released in North America as ''Franchise/FinalFantasy Legend II.''
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** TheFourGods return; they are some of the tier-5 ultimate transformations for your monsters.

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** TheFourGods as seen in the first ''[=SaGa=]'' return; they are some of the tier-5 ultimate transformations for your monsters.



* ICantBelieveItsNotHeroin: Due to Nintendo censorship, the opium being smuggled in the Edo World is '''bananas''' in the North American version. {{Lampshade|Hanging}}d somewhat, as a townsperson comments on why bananas would be illegal in the first place.

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* ICantBelieveItsNotHeroin: Due to Nintendo censorship, the opium being smuggled in the Edo World is '''bananas''' in the North American version. {{Lampshade|Hanging}}d somewhat, as a townsperson comments on wonders why bananas would be illegal in the first place.

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Subjective trope.


** There's also the Hyper cannon, which wins any non-boss battle (even mini-boss battles are fine), but it can only be used three times and there's only one in ''the whole game''.
*** Since the Hyper Cannon had 3 charges, it could be given to a robot, resulting in a permanent Hyper with 1 charge that would refill on resting. Only the fact that most story bosses were immune to it kept this from becoming a GameBreaker.

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** There's also the Hyper cannon, which wins any non-boss battle (even mini-boss battles are fine), but it can only be used three times and there's only one in ''the whole game''.
***
game''. Since the Hyper Cannon had 3 charges, it could be given to a robot, resulting in a permanent Hyper with 1 charge that would refill on resting. Only the fact that most story bosses were immune to it kept this from becoming a GameBreaker.Game Breaker.
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* HappilyAdopted: Possibly, the main character's parents are apparently human; so if the MC is a robot or monster; likely this.
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* PointOfNoContinues: Your game will be immediately over if nobody in your party can fight anymore after defeating Odin at Valhalla Palace.

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* PointOfNoContinues: Your game will be immediately and truly over if nobody in your party can fight can't survive anymore after defeating Odin at Valhalla Palace.Palace!
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* UndergroundMonkey: Most monsters have five different tiers, all with the same sprite but different names/stats/abilities.
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** TheFourGods return; they are some of the tier-5 ultimate transformations for your monsters.

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