History VideoGame / SWAT4

4th Jan '17 8:53:35 PM Josef5678
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* PreviousPlayerCharacterCameo: Sonny Bonds, the player character of ''VideoGame/PoliceQuest'', appears in the tutorial mission as the instructor.
3rd Dec '16 2:41:12 AM Meyers07TheTroper
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** ''The game has absolutely no saves or savepoints''. If you die in a mission, you can't respawn, just like in RealLife. Luckily, you can at least restart it from the beginning.

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** ''The game has absolutely no saves or savepoints''. If you die in a mission, you can't respawn, just like in RealLife. Luckily, you can at least restart it from the beginning.beginning of the unlocked mission (instead of the very beginning of the game).
3rd Nov '16 5:27:09 AM ThraggLootrippa
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** Purely in regards to the aesthetics of the game: Most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed. The hospital level also has [=TVs=] with a news report [[NiceJobBreakingItHero where the reporter tells everyone that SWAT has entered the building]]. If you take notice of it, your character will call TOC and tell them to get her off the air - shortly afterward, every TV in the level will be broadcasting nothing but static.

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** Purely in regards to the aesthetics of the game: Most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed. The hospital level also has [=TVs=] with a news report [[NiceJobBreakingItHero playing after the team enters the hospital, [[EndangeringNewsBroadcast where the reporter tells everyone that SWAT has just entered the building]]. If you take notice of it, your character will call TOC and tell them to get her off the air - shortly afterward, every TV in the level will be broadcasting nothing but static.
6th Oct '16 9:16:04 AM Drakkenmensch
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*** "You're standing in my spot, sir."
12th Jul '16 4:33:52 PM Divra
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* DonutMessWithACop: At the end of the tutorial level (an assault course), you find a box of donuts in the debriefing room. The team's reactions are generally appreciative, though there is some eye-rolling from the oldest team members.
3rd Jul '16 11:12:16 AM QuinineGlow
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* InTheBack: Suspects have little compunction about doing this to you and your team, but you'll lose a ton of points for every suspect you try to dispatch this way as an 'unauthorized use of deadly force'... unless you're using non-lethal ammunition. One of the joys of the game is blasting an unaware suspect in the back of the head with a beanbag round before even announcing your presence.
3rd Jul '16 11:05:48 AM QuinineGlow
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*TryingToCatchMeFightingDirty: The only feasible way to get through the game- especially in the later stages where enemy numbers are high and their resistance to capture is strong- is to plan and coordinate ambushes of entrenched suspects using grenades to disorient, door wedges to trap, and even preemptive use of less-lethal ammunition (including the practice of [[InTheBack beanbagging or tasing unaware armed suspects]]).
9th Jun '16 1:28:28 AM Ohio9
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* HollywoodLaw: If an armed suspect runs from you, shooting him is considered improper use of force. While the United States does have severe restrictions on a police officer's authorization to shoot fleeing criminal suspects, this would be permissible in virtually every situation your team faces in the game. Most of the levels involve hostage situations, and an armed felon fleeing from police contact would present an imminent threat to any hostages in the area. Even in the ones that don't, a fleeing armed felon still presents an imminent risk to your team and would generally be considered a justified shoot.
29th Apr '16 10:36:00 AM Kalrot
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* TrialByFriendlyFire: In mission 11, one of the gang members in an undercover police officer. He will identify himself and surrender immediately once you shout for compliance, but if not, he will fire at you in order to maintain his cover.
29th Apr '16 10:02:33 AM Kalrot
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* GenreSavvy: In a minor example of this trope, suspects will shout "Oh no, SWAT!" when they see you (even though they don't have any reason to, since you generally identify yourselves simply as 'police').
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SWAT4