History VideoGame / SWAT4

13th Nov '17 4:10:25 PM dracogeorge
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* AKA47: {{Zigzagg|ingTrope}}ed depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benelli all have their proper names in-game, but the other guns manufactured by Heckler & Koch, Fabrique Nationale, and Glock all have bland or changed names, like the P90 being the "5.7x28mm Submachine Gun", the Glock being the "9mm Handgun", and the G36C being the "GB36s Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"... which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name. The expansion also adds the "Cobra Taser", which vaguely resembles the S-400 by a Taser competitor that was sued into oblivion a couple years later.

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* AKA47: {{Zigzagg|ingTrope}}ed depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benelli all have their proper names in-game, but the other guns manufactured by Heckler & Koch, Fabrique Nationale, and Glock all have bland or changed names, like the P90 being the "5.7x28mm Submachine Gun", the Glock being the "9mm Handgun", and the G36C [=G36C=] being the "GB36s "[=GB36s=] Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"... which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name. The expansion also adds the "Cobra Taser", which vaguely resembles the S-400 by a Taser competitor that was sued into oblivion a couple years later.


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** The base game has a mission against Ukrainian criminals, who speak with American accents.
13th Nov '17 4:05:26 PM dracogeorge
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** Wikipedia says that the setting is the city of Fairview, an amalgamation of New York, Boston, and several other east coast cities.
11th Nov '17 12:34:32 PM NoNamesEver
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* WeHaveReserves: The cultist's reaction to shooting their own allies is that they claim that they have been blessed to die by their hands.
27th Oct '17 4:36:47 AM eezstreet
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** While you can blind and temporarily disable yourself with flashbangs and sting grenades in singleplayer, tear gas grenades don't affect you or your team in any way. On the other hand, in multiplayer, both you and the opposing team can be disabled by all types of stun grenades, even their own. And unlike in singleplayer, if you're afraid of tear gas attacks in multiplayer, you can don a gas mask. The Elite mod implements gas effects in singleplayer.

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** While you can blind and temporarily disable yourself with flashbangs and sting grenades in singleplayer, tear gas grenades don't affect you or your team in any way. On the other hand, in multiplayer, both you and the opposing team can be disabled by all types of stun grenades, even their own. And unlike in singleplayer, if you're afraid of tear gas attacks in multiplayer, you can don a gas mask. The Elite mod implements gas effects in singleplayer.



** Most of the above are corrected with game mods, like the Elite Force mod.



* GameMod: The Elite mod and the Remake mod are the most famous total conversions adding new weaponry, features, native 16:9 screen scaling features, among others.

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* GameMod: The Elite Force mod and the Remake mod are the most famous total conversions adding new weaponry, features, native 16:9 screen scaling features, among others.
7th Oct '17 9:40:19 PM nombretomado
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* AssholeVictim: When you and your team storm the Diamond Wholesaler's Meeting Room, you will find a slide show that shows what they were discussing before the bank robbers came; how their outsources in central Africa [[BloodDiamond will suffer a dramatic decrease in efficiency due to the "local enforcement of international law"]]. ''Ouch''.

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* AssholeVictim: When you and your team storm the Diamond Wholesaler's Meeting Room, you will find a slide show that shows what they were discussing before the bank robbers came; how their outsources in central Africa [[BloodDiamond [[Film/BloodDiamond will suffer a dramatic decrease in efficiency due to the "local enforcement of international law"]]. ''Ouch''.
23rd Sep '17 6:10:49 PM Yalsaris63
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* {{Deconstruction}}: This is an FPS which greatly discourages (and outright punishes at harder levels) killing, even directed to bad guys, since the game expects you to become a police officer. However, you are given an array of nonlethal weaponry as your loadout choice.

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* {{Deconstruction}}: This is an FPS which greatly discourages (and outright punishes at harder levels) killing, even directed to bad guys, since the game expects you to become a police officer. Therefore, playing like ''Film/DirtyHarry'' will cost you dearly in this game. However, you are given an array of nonlethal weaponry as your loadout choice.
21st Aug '17 12:56:05 PM ImperialMajestyXO
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* DirtyCommunists: Mission 10 has the team go up against North Koreans.
16th Aug '17 6:52:00 AM WaterBlap
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* TheDevTeamThinksOfEverything: Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make {{Bland Name Product}}s and the advertising of fictional companies look and feel real and believable... [[RuleOfFunny not to mention funny]]...
** This comes into play with mission briefings and the 9-1-1 calls. If suspects are stated to have negotiated to release some hostages in exchange for gas masks and armored vests, they will actually have them equipped when you storm the building. Someone making a emergency call saying where they are calling from within the site means you'll find them there.
** Purely in regards to the aesthetics of the game: Most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed. The hospital level also has [=TVs=] with a news report playing after the team enters the hospital, [[EndangeringNewsBroadcast where the reporter tells everyone that SWAT has just entered the building]]. If you take notice of it, your character will call TOC and tell them to get her off the air - shortly afterward, every TV in the level will be broadcasting nothing but static.

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* TheDevTeamThinksOfEverything: DevelopersForesight:
**
Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make {{Bland Name Product}}s and the advertising of fictional companies look and feel real and believable... [[RuleOfFunny not to mention funny]]...
** This comes into play with mission briefings and the 9-1-1 calls. If suspects are stated to have negotiated to release some hostages in exchange for gas masks and armored vests, they will actually have them equipped when you storm the building. Someone making a emergency call saying where they are calling from within the site means you'll find them there.
believable...
** Purely in regards to the aesthetics of the game: Most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed. The hospital level also has [=TVs=] with a news report playing after the team enters the hospital, [[EndangeringNewsBroadcast where the reporter tells everyone that SWAT has just entered the building]]. If you take notice of it, your character will call TOC and tell them to get her off the air - -- shortly afterward, every TV in the level will be broadcasting nothing but static.
14th Jul '17 11:28:00 PM Piterpicher
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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. You can this happen in [[WebVideo/TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]]. Many players were annoyed by this.

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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. You can this happen in [[WebVideo/TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s ''[=SWAT4=]'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]]. Many players were annoyed by this.
16th Jun '17 6:39:10 PM Gotgunpowder
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** When your squadmates see a suspect, they will immediately begin shouting at them to drop their weapons and surrender, even if they're behind glass or you're trying to sneak up on them. Sometimes they may even open fire on a suspect behind a window, which will always lead to them executing any hostages they have and failing the mission.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SWAT4