History VideoGame / SWAT4

29th Apr '16 10:36:00 AM Kalrot
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* TrialByFriendlyFire: In mission 11, one of the gang members in an undercover police officer. He will identify himself and surrender immediately once you shout for compliance, but if not, he will fire at you in order to maintain his cover.
29th Apr '16 10:02:33 AM Kalrot
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* GenreSavvy: In a minor example of this trope, suspects will shout "Oh no, SWAT!" when they see you (even though they don't have any reason to, since you generally identify yourselves simply as 'police').
29th Apr '16 9:55:51 AM Kalrot
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** Lastly, outside of multiplayer, the suspects (even the professional militiamen/commandos) never work in teams like SWAT, which gives them an important disadvantage in combat. There are no coordinated defenses or attacks, and their sort-of-tactic usually amounts to 'sit tight in a random room by yourself (alternatively, with a hostage) and shoot anyone coming through the door (alternatively, run away)'.

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** Lastly, outside Outside of multiplayer, the suspects (even the professional militiamen/commandos) never work in teams like SWAT, which gives them an important disadvantage in combat. There are no coordinated defenses or attacks, and their sort-of-tactic usually amounts to 'sit tight in a random room by yourself (alternatively, with a hostage) and shoot anyone coming through the door (alternatively, run away)'.away)'.
** In real life, "non-lethal" weapons are called "less-lethal" for a reason: there's still a high risk of them causing severe injury or death if used excessively or inappropriately. This is not a factor here, and the player and their squadmates can use these weapons freely without penalty and with no risk of killing their targets.
7th Apr '16 10:56:03 AM Morgenthaler
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A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', the ''VideoGame/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.

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A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', ''VideoGame/SystemShock2'', the ''VideoGame/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.
27th Mar '16 12:23:29 AM TJack
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* ButtMonkey: Meta example. The elderly woman in the second level is probably one of the most abused characters in video games ever.

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* ButtMonkey: Meta example. The elderly woman in In the second level level, Gladys Fairfax is scripted to always resist arrest ''and'' she's very protective of her demented kidnapper of a son. This makes her probably one of the most abused characters in video games ever.
7th Mar '16 5:23:06 PM dracogeorge
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** The taser is still ranged, and will stun a subject instantly, so it is still useful.
7th Mar '16 5:15:09 PM dracogeorge
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* ColourCodedForYourConvenience: In addition to having their names on their backs in their section's colour, the members of Red wear black while the members of Blue wear navy blue.
24th Feb '16 11:51:44 AM CidSilverWing
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* HoistByHisOwnPetard: You can blind and stun yourself with the flashbang and stinger grenade. Also, if you don't have thermal vision, using the gas grenade is a double-edged sword because it obscures vision for everyone equally, not just the suspects.

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* HoistByHisOwnPetard: You can blind and stun yourself with the flashbang and stinger grenade. Also, if Bizarrely, in singleplayer you don't and your bot teammates are immune to CS grenades, but in multiplayer you have thermal vision, using to equip the gas grenade is a double-edged sword because it obscures vision for everyone equally, not just mask to safely use CS grenades, and even that doesn't save you from the suspects.pepper gun or mace (instead reducing the stun duration by about 90%).
13th Jan '16 4:25:48 PM nombretomado
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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. Many players were annoyed by this and it's proven in [[TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]].

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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. Many players were annoyed by this and it's proven in [[TheSpoonyExperiment [[WebVideo/TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]].
6th Dec '15 4:15:04 PM Nohbody
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A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', the ''Franchise/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.

to:

A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', the ''Franchise/BioShock'' ''VideoGame/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.
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