History VideoGame / SWAT4

12th Jul '16 4:33:52 PM Divra
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* DonutMessWithACop: At the end of the tutorial level (an assault course), you find a box of donuts in the debriefing room. The team's reactions are generally appreciative, though there is some eye-rolling from the oldest team members.
3rd Jul '16 11:12:16 AM QuinineGlow
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* InTheBack: Suspects have little compunction about doing this to you and your team, but you'll lose a ton of points for every suspect you try to dispatch this way as an 'unauthorized use of deadly force'... unless you're using non-lethal ammunition. One of the joys of the game is blasting an unaware suspect in the back of the head with a beanbag round before even announcing your presence.
3rd Jul '16 11:05:48 AM QuinineGlow
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*TryingToCatchMeFightingDirty: The only feasible way to get through the game- especially in the later stages where enemy numbers are high and their resistance to capture is strong- is to plan and coordinate ambushes of entrenched suspects using grenades to disorient, door wedges to trap, and even preemptive use of less-lethal ammunition (including the practice of [[InTheBack beanbagging or tasing unaware armed suspects]]).
9th Jun '16 1:28:28 AM Ohio9
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* HollywoodLaw: If an armed suspect runs from you, shooting him is considered improper use of force. While the United States does have severe restrictions on a police officer's authorization to shoot fleeing criminal suspects, this would be permissible in virtually every situation your team faces in the game. Most of the levels involve hostage situations, and an armed felon fleeing from police contact would present an imminent threat to any hostages in the area. Even in the ones that don't, a fleeing armed felon still presents an imminent risk to your team and would generally be considered a justified shoot.
29th Apr '16 10:36:00 AM Kalrot
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* TrialByFriendlyFire: In mission 11, one of the gang members in an undercover police officer. He will identify himself and surrender immediately once you shout for compliance, but if not, he will fire at you in order to maintain his cover.
29th Apr '16 10:02:33 AM Kalrot
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* GenreSavvy: In a minor example of this trope, suspects will shout "Oh no, SWAT!" when they see you (even though they don't have any reason to, since you generally identify yourselves simply as 'police').
29th Apr '16 9:55:51 AM Kalrot
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** Lastly, outside of multiplayer, the suspects (even the professional militiamen/commandos) never work in teams like SWAT, which gives them an important disadvantage in combat. There are no coordinated defenses or attacks, and their sort-of-tactic usually amounts to 'sit tight in a random room by yourself (alternatively, with a hostage) and shoot anyone coming through the door (alternatively, run away)'.

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** Lastly, outside Outside of multiplayer, the suspects (even the professional militiamen/commandos) never work in teams like SWAT, which gives them an important disadvantage in combat. There are no coordinated defenses or attacks, and their sort-of-tactic usually amounts to 'sit tight in a random room by yourself (alternatively, with a hostage) and shoot anyone coming through the door (alternatively, run away)'.away)'.
** In real life, "non-lethal" weapons are called "less-lethal" for a reason: there's still a high risk of them causing severe injury or death if used excessively or inappropriately. This is not a factor here, and the player and their squadmates can use these weapons freely without penalty and with no risk of killing their targets.
7th Apr '16 10:56:03 AM Morgenthaler
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A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', the ''VideoGame/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.

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A NintendoHard [[TacticalShooter tactical]] FirstPersonShooter video game, developed by Creator/IrrationalGames (makers of ''VideoGame/SystemShock II'', ''VideoGame/SystemShock2'', the ''VideoGame/BioShock'' series and ([[TheLastOfTheseIsNotLikeTheOthers surprisingly]]) the ''VideoGame/FreedomForce'' series) and published by {{Creator/Sierra}} in 2005. It's the fourth installment of Sierra's ''VideoGame/{{SWAT}}'' series (itself a SpinOff of the older ''VideoGame/PoliceQuest'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''{{VideoGame/SWAT 3}}'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWATTeam officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.
27th Mar '16 12:23:29 AM TJack
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* ButtMonkey: Meta example. The elderly woman in the second level is probably one of the most abused characters in video games ever.

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* ButtMonkey: Meta example. The elderly woman in In the second level level, Gladys Fairfax is scripted to always resist arrest ''and'' she's very protective of her demented kidnapper of a son. This makes her probably one of the most abused characters in video games ever.
7th Mar '16 5:23:06 PM dracogeorge
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** The taser is still ranged, and will stun a subject instantly, so it is still useful.
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