History VideoGame / SWAT4

5th Mar '17 1:09:22 PM Snippyshelf7
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* UnfriendlyFire: In the Hospital level, the South Korean envoy's bodyguards (who are technically on the SWAT team's side) will more often than not fire upon you and your guys as soon as they see you. Which is understandable, since the North Korean terrorists in the level wear uniforms that look strikingly similar to SWAT garb at a distance (not to mention that can easily be TruthInTelevision).

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* UnfriendlyFire: In the Hospital level, the South Korean envoy's bodyguards (who are technically on the SWAT team's side) side yet classified as suspects) will more often than not fire upon you and your guys as soon as they see you. Which is understandable, since the North Korean terrorists in the level wear uniforms that look strikingly similar to SWAT garb at a distance (not to mention that can easily be TruthInTelevision).
5th Feb '17 5:38:08 AM jeez
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** The flashlights on the SWAT operatives weapons do not penalise the player's stealth, and bad guys will never seem to notice the beacon of bright white light creeping up behind them until it's to late. Evidently, the lights are there purely for the player's benefit, as parts of certain levels are quite pitch-black.

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** The flashlights on the SWAT operatives weapons do not penalise the player's stealth, and bad guys will never seem to notice the beacon of bright white light creeping up behind them until it's to late. Evidently, the lights are there purely for the player's benefit, as benefit (as parts of certain levels are quite pitch-black.pitch-black) and do not cut both ways.
5th Feb '17 5:36:56 AM jeez
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Added DiffLines:

** The flashlights on the SWAT operatives weapons do not penalise the player's stealth, and bad guys will never seem to notice the beacon of bright white light creeping up behind them until it's to late. Evidently, the lights are there purely for the player's benefit, as parts of certain levels are quite pitch-black.
4th Feb '17 1:48:06 PM Kadorhal
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* {{AKA47}}: {{Zigzagg|ingTrope}}ed depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benelli all have their proper names in-game, but the other guns manufactured by Heckler & Koch, Fabrique Nationale, and Glock all have bland names, like the P90 being the "5.7x28mm Submachine Gun", the Glock being the "9mm Handgun", and the G36C being the "GB36s Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"... which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name.

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* {{AKA47}}: AKA47: {{Zigzagg|ingTrope}}ed depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benelli all have their proper names in-game, but the other guns manufactured by Heckler & Koch, Fabrique Nationale, and Glock all have bland or changed names, like the P90 being the "5.7x28mm Submachine Gun", the Glock being the "9mm Handgun", and the G36C being the "GB36s Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"... which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name. The expansion also adds the "Cobra Taser", which vaguely resembles the S-400 by a Taser competitor that was sued into oblivion a couple years later.
4th Feb '17 1:14:09 AM Kadorhal
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This game was available for purchase on [=Direct2Drive=] before the service was acquired by Gamefly, and then was made unavailable for purchase until [[Website/GOGDotCom GOG]] acquired the rights exclusively in 2017.

to:

This game was available for purchase on [=Direct2Drive=] before the service was acquired by Gamefly, Gamefly in 2011, and then was made unavailable for purchase until [[Website/GOGDotCom GOG]] Website/GOGDotCom acquired the rights exclusively in 2017.



* {{AKA47}}: [[ZigZaggingTrope Both averted and played straight.]] The firearms manufactured by Colt and Benneli all have their proper names in-game, but the assault rifles and submachine guns manufactured by the German company Heckler und Koch all have bland names, like "9 mm SMG", etc. The Austrian-manufactured Glock 17 is also referred to only as the "9mm pistol". Irrational probably couldn't get permission from those two companies to name the guns after their real names.
* ArmsDealer: A whole international gang of them in the penultimate, 12. assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.

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* {{AKA47}}: [[ZigZaggingTrope Both averted and played straight.]] {{Zigzagg|ingTrope}}ed depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benneli Benelli all have their proper names in-game, but the assault rifles and submachine other guns manufactured by the German company Heckler und Koch & Koch, Fabrique Nationale, and Glock all have bland names, like "9 mm SMG", etc. The Austrian-manufactured the P90 being the "5.7x28mm Submachine Gun", the Glock 17 is also referred to only as being the "9mm pistol".Handgun", and the G36C being the "GB36s Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. \n The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"... which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name.
* ArmsDealer: A whole international gang of them in the penultimate, 12. 12th assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.



** The ''Stetchkov Syndicate'''s eponymous Bulgarian crime family count as well. The ExpansionPack's missions deal with the effects of the Stetchkovs' recent and unusual forays into the arms trade, which are pointed out in the [[MissionBriefing Mission Briefings]].

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** The ''Stetchkov Syndicate'''s eponymous Bulgarian crime family count as well. The ExpansionPack's missions deal with the effects of the Stetchkovs' recent and unusual forays into the arms trade, which are pointed out in the [[MissionBriefing Mission Briefings]].{{Mission Briefing}}s.



** Your teammates usualy scan the room thoroughly before giving off reports like that. But some AI wonks do occasionally appear in more tighter or crammed-in spaces. Sometimes your teammates ''even accidentally shoot you'' if your squad is caught in a fire fight with the criminals. Sometimes ''they run in front of your gun while you're trying to fire''. Or switch place in front of the doors if one of them is lacking the type of grenade you ordered to be thrown into the room. Which is of course logical... unless there's a friggin' suspect right in front of the door, mere centimeters away, ready to shoot them while they're waltzing in front of the exposed doorway. Most of the AI issues of your squadmates and problems with giving more complex chains of commands were thankfully fixed by patches and the ExpansionPack.

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** Your teammates usualy usually scan the room thoroughly before giving off reports like that. But some AI wonks do occasionally appear in more tighter or more crammed-in spaces. Sometimes your teammates ''even accidentally shoot you'' if your squad is caught in a fire fight with the criminals. Sometimes ''they they run in front of your gun while you're ''you're'' trying to fire''.fire. Or switch place in front of the doors if one of them is lacking the type of grenade you ordered to be thrown into the room. Which is of course logical... unless there's a friggin' suspect right in front of the door, mere centimeters away, ready to shoot them while they're waltzing in front of the exposed doorway. Most of the AI issues of your squadmates and problems with giving more complex chains of commands were thankfully fixed by patches and the ExpansionPack.



** Ordering your AI squadmates to flashbang a room can and will cause it to backfire in one or two specific spots due to them throwing the grenades in pre-programmed arcs.

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** Ordering your AI squadmates to flashbang a room can and will cause it to backfire in one or two specific spots due to them throwing the grenades in pre-programmed arcs.and extremely wimpy arcs. A [[http://lparchive.org/SWAT-4/ non-Spoony LP]] once showed the AI, upon being ordered to throw a flashbang into the next room, dropping it ''right at their feet'' instead of throwing it into the next room.



* ContinuityNod: Sonny Bonds, the protagonist of ''VideoGame/{{SWAT}}'''s predecessor series, ''{{VideoGame/Police Quest}}'', is the chief of Fairview's SWAT training facility and your instructor in the game's tutorial. The player character is also a transfer from the LAPD SWAT team, the focus of the previous three ''SWAT'' games.

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* ContinuityNod: Sonny Bonds, the protagonist of ''VideoGame/{{SWAT}}'''s predecessor series, ''{{VideoGame/Police Quest}}'', is the chief of Fairview's SWAT training facility and your instructor in the game's tutorial. The player character is also a transfer from the LAPD SWAT team, the focus of the previous first three ''SWAT'' games.
3rd Feb '17 11:20:32 PM CidSilverWing
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** Ordering your squadmate to flashbang a room has a high probability to see that flashbang land squarely at your feet.
-->'''[[WebVideo/TheSpoonyExperiment Officer Spoony]]:''' ''YOU FOOL!!!''

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** Ordering your squadmate AI squadmates to flashbang a room has a high probability can and will cause it to see that flashbang land squarely at your feet.
backfire in one or two specific spots due to them throwing the grenades in pre-programmed arcs.
-->'''[[WebVideo/TheSpoonyExperiment Officer Spoony]]:''' ''YOU ''GAAAH YOU FOOL!!!''
28th Jan '17 12:51:35 AM thisissostupid
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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. Many players were annoyed by this and it's proven in [[WebVideo/TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]].

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* FriendlyFireProof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. Many players were annoyed by You can this and it's proven happen in [[WebVideo/TheSpoonyExperiment SpoonyOne's]] Let's Play in ''{{SWAT 4}}'''s 12th level. Even injuring your officers three times will result in [[PlayerPunch revenge friendly fire by your AI team-mates]]. Many players were annoyed by this.



* FluffyTheTerrible: Infamous drug dealer Hadeon Koshka's surname means "kitten" in Russian.

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* FluffyTheTerrible: Infamous drug dealer Hadeon Koshka's surname means "kitten" "Cat" in Russian.
25th Jan '17 2:35:53 PM erwgd
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* NonLethalKO: In the campaign, your teammates can only become incapacitated from normally deadly injuries. To indicate they're still alive, their body twitches about every so often while they continuously moan in agony. You can incapacitate other people if you deal just enough damage so that they aren't killed outright.



* WhatTheHellHero: Civilians give one to you when you order/suppress/cuff them, as they are... you know... ''innocent''. But of course, it is part of any special unit's practice to detain ''anyone'' they come across during such missions, as anybody may be a hazard source for the SWAT officers. So if you leave anyone un-cuffed in any mission, you will lose plenty of points for your negligence.

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* WhatTheHellHero: Civilians give one to you when you order/suppress/cuff them, as they are... you know... ''innocent''. But of course, it is part of any special unit's practice to detain ''anyone'' they come across during such missions, as anybody may be a hazard source for the SWAT officers. So if you leave anyone un-cuffed The mission isn't considered complete until everybody is either in any mission, you will lose plenty of points for your negligence.cuffs or is dead or incapacitated.
25th Jan '17 3:24:38 AM UltraWanker
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/swat4_TVTropes_8626.jpg]]
[[caption-width-right:200:"Police! On your knees!"]]

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[[quoteright:200:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/swat4_TVTropes_8626.jpg]]
[[caption-width-right:200:"Police!
org/pmwiki/pub/images/swat4.png]]
[[caption-width-right:350:"Police!
On your knees!"]]
knees!"]]
24th Jan '17 9:22:08 AM arbiter099
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This game was available for purchase on [=Direct2Drive=] before the service was acquired by Gamefly, and then was made unavailable for purchase until [[WWebsite/GOGDotCom GOG]] acquired the rights exclusively in 2017.

to:

This game was available for purchase on [=Direct2Drive=] before the service was acquired by Gamefly, and then was made unavailable for purchase until [[WWebsite/GOGDotCom [[Website/GOGDotCom GOG]] acquired the rights exclusively in 2017.
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