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**In addition, many surfaces in the castle are covered in permanent spikes. Unlike most examples, these can damage some enemies as well.
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* SpikesOfDoom: Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Liches and characters with no foot pulse will not be detected.

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* SpikesOfDoom: Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Liches and characters Characters with no foot pulse will not be detected.
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* YouGottaHaveBlueHair: Female ninjas have this, because {{Anime}}.
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* GayOption: Homosexuality is one of the traits your descendants can have. It has little effect on gameplay besides changing your title (from Sir to Lady or vice versa).

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* GayOption: Homosexuality is one of the traits your descendants can have. It has little effect on gameplay besides changing your title (from Sir to Lady or vice versa).gameplay.
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* MonsterClown: The BigBad.

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* MonsterClown: The BigBad.Booyan.
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** Played straight if you are unlucky enough to have all three children with bad traits.
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* [[EverythingTryingtoKillYou Everything Trying to Kill You]]

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* [[EverythingTryingtoKillYou Everything Trying to Kill You]]You]], specially a health item.
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* EverythingTryingtoKillYou

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* EverythingTryingtoKillYou[[EverythingTryingtoKillYou Everything Trying to Kill You]]
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* HitboxDissonance: All over the place. Sometimes you can fall through platforms without enabling Quick Drop, take damage just becaise you attacked an enemy too close to you or get hurt from a projectile that flew through a wall when it normally crashes into them.
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* ContinuingIsPainful: Averted. While you have to pick a new character when you die but get to keep all your gear and have the chance to buy new stuff, meaning the new character will normally be stronger (or the same if you didn't pick up enough gold to upgrade).

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* ContinuingIsPainful: Averted. While you You have to pick a new character when you die die, but you get to keep all your gear and have the chance to buy new stuff, meaning the new character will normally be stronger (or the same if you didn't pick up enough gold to upgrade).
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** Of course, there are also the traditional Mimics in the Maya.
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* GravityScrew: One trait your character can have is Vertigo, which flips the screen upside-down for the whole playthrough.
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** The upgraded form of the Miner class is the [[VideoGame/Spelunky Spelunker]].
** You can upgrade your Shinobi (ninja) class to become [[Franchise/Naruto Hokage. Believe it!]]

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** The upgraded form of the Miner class is the [[VideoGame/Spelunky [[VideoGame/{{Spelunky}} Spelunker]].
** You can upgrade your Shinobi (ninja) class to become [[Franchise/Naruto [[Franchise/{{Naruto}} Hokage. Believe it!]]
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Considering that one of the promo images was of him telling the player to \"prepare to die\", I don\'t think it counts as a spoiler.


* [[spoiler: MonsterClown: The BigBad.]]

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* [[spoiler: MonsterClown: The BigBad.]]
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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game was released on {{Steam}} on 27th June, 2013.

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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game was released on {{Steam}} and Website/GOGDotCom on 27th June, 2013.

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* AerithAndBob: The Forest's boss is a giant


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* FluffyTheTerrible: Deep in the depths of the dark forest there lurks a giant skull, wreathed in flame. Its name is Alexander.
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* AerithAndBob: The Forest's

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* AerithAndBob: The Forest'sForest's boss is a giant



* MonsterClown: The BigBad.

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* [[spoiler: MonsterClown: The BigBad.]]



** Lich characters permanently increase their Max HP every time they kill, and will have the same HP as a [[StoneWall Barbarian]] when maxed out.

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** Lich characters permanently increase their Max HP every time they kill, kill (up to a point), and will have the same HP as a [[StoneWall Barbarian]] when maxed out.
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* LoopholeAbuse: There are challenges where you try to hit a number of targets with a spell (e.g. knives or axes). A Spellsword's supercharged spells not only work, but they don't cost one of your tries.

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* AerithAndBob: The Forest's
* BadassCape: You can buy and equip several, including the vampiric red Blood Cape.



* CoolSword: Spellthieves and Spellswords have an invisible one.



* HeroesPreferSwords: Every class uses one as their default attack, even Mages. The only exception are the [[spoiler: Dragons.]]
* HighlyVisibleNinja: Shinobi and Hokages look normal apart from their headbands and cannot get critical hits. This is in stark contrast to the Assassin class which has boosted crit chance and hiding abilities.



* JackOfAllStats: Knights have standard stats and a shield ability.



* {{Metroidvania}}

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* {{Metroidvania}}MagicKnight: Every class can do this since they have a basic sword attack and spell subweapon. Spellthieves and Spellswords regain mana when they attack and can use powerful summon magic.
* MetroidVania



* NinjaLog: The Hokage class can teleport, leaving one of these behind.



* PurelyAestheticGlasses: Basic abilities of both genders are the same, though time will tell what subtle effects the difference has.
* RegeneratingMana: Mages regain some MP every time they kill.

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* PurelyAestheticGlasses: PurelyAestheticGender: Basic abilities of both genders are the same, though time will tell what subtle effects the difference has.
* RegeneratingMana: Mages regain some MP every time they kill.kill, Spellswords do so on normal attacks.



** You can upgrade your Ninja to become [[Franchise/Naruto Hokage. Believe it!]]
* SpikesOfDoom: Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Lightfooted ninjas don't set them off.

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** You can upgrade your Ninja Shinobi (ninja) class to become [[Franchise/Naruto Hokage. Believe it!]]
** Many character names are references too, including [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]].
* SpikesOfDoom: Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Lightfooted ninjas don't set them off.Liches and characters with no foot pulse will not be detected.



* HyperDestructiveBouncingBall: Spikeball traps move this way, as do the spinning maces several knight enemies use when they die (unless the ball is in a wall at the time). One spell lets you summon a load of your own.



** Lich characters permanently increase their Max HP every time they kill.

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** Lich characters permanently increase their Max HP every time they kill.kill, and will have the same HP as a [[StoneWall Barbarian]] when maxed out.
* WakeUpCallBoss: The castle's giant eye boss will unleash bullet hell on you the likes of which you haven't seen anywhere in the castle.
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** The CIP (Congenital Indifference to Pain) trait removes any visible indicators of your health.
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* MonsterClown: The BigBad.
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** The upgraded form of the Miner class is the [[VideoGameSpelunky Spelunker]].
** You can upgrade your Ninja to become [[Anime/Naruto Hokage. Believe it!]]

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** The upgraded form of the Miner class is the [[VideoGameSpelunky [[VideoGame/Spelunky Spelunker]].
** You can upgrade your Ninja to become [[Anime/Naruto [[Franchise/Naruto Hokage. Believe it!]]
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** The upgraded form of the Miner class is the [[Spelunky Spelunker]].
** You can upgrade your Ninja to become [[Naruto Hokage. Believe it!]]

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** The upgraded form of the Miner class is the [[Spelunky [[VideoGameSpelunky Spelunker]].
** You can upgrade your Ninja to become [[Naruto [[Anime/Naruto Hokage. Believe it!]]

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* AdamSmithHatesYourGuts: Buying an upgrade causes the cost of every other one to increase.

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* AdamSmithHatesYourGuts: Buying an a castle upgrade or piece of equipment causes the cost of every other one to increase.



* BoringButPractical: Miners/Spelunkers don't have any flashy combat abilities but they gain more gold than any other class and when upgraded they automatically mark all chests and bonus rooms on the map.



* ContinuingIsPainful: Largely averted. You'll have to pick a new character when you die but get to keep all your gear and have the chance to buy new stuff, meaning the new character will normally be stronger.
* CriticalHitClass

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* ContinuingIsPainful: Largely averted. You'll Averted. While you have to pick a new character when you die but get to keep all your gear and have the chance to buy new stuff, meaning the new character will normally be stronger.
stronger (or the same if you didn't pick up enough gold to upgrade).
* CriticalHitClassCriticalHitClass: Assassins have lower stats in return for higher critical hit rate.



** AutoRevive: A rare artefact grants this as a one-time effect.

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** AutoRevive: A rare artefact artifact grants this as a one-time effect.



** The "exaggerates" trait is particularly amusing as the damage display greatly exaggerates the amount of damage done to you (a 16HP hit registers as 1404HP) even though it actually remains the same.



* OurLichesAreDifferent: They start out weak but increase in Max HP every time they kill an enemy, and can raise MP in the same fashion, making them an example of MagicarpPower.



* SquareRaceRoundClass: Nothing stops you being a roided up Mage with gigantism and throwing knives as your subweapon, or a fragile dwarf Barbarian.



* VampiricDraining: Runes can add this effect to your attacks, replenishing your HP or MP.

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** The upgraded form of the Miner class is the [[Spelunky Spelunker]].
** You can upgrade your Ninja to become [[Naruto Hokage. Believe it!]]
* SpikesOfDoom: Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Lightfooted ninjas don't set them off.
* SquareRaceRoundClass: Nothing stops you being a roided up Mage with gigantism and throwing knives as your subweapon, or a fragile dwarf Barbarian.
* VampiricDraining: Runes can add this effect to your attacks, replenishing your HP or MP.MP when you kill.
** Lich characters permanently increase their Max HP every time they kill.
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* FinalDeath: Every time, unles you have...

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* FinalDeath: Every time, unles unless you have...



* LuckBasedMission: [[RandomlyGeneratedLoot Randomised item appearences]] can furnish you with powerful new equipment or rooms full of fendish monsters, depending on how the RNG is feeling. Fortunately your next character may be more lucky in their new castle

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* LuckBasedMission: [[RandomlyGeneratedLoot Randomised item appearences]] can furnish you with powerful new equipment or rooms full of fendish fiendish monsters, depending on how the RNG is feeling. Fortunately your next character may be more lucky in their new castle

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* TheBigGuy: Gigantism is a trait that increases your size (and, unfortunately, that of your hitbox).



* TheBigGuy: Gigantism is a trait that increases your size (and, unfortunately, that of your hitbox).

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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game will be released on {{Steam}} on 27th June, 2013.

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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game will be was released on {{Steam}} on 27th June, 2013.



* ContinuingIsPainful: Largely averted. You'll have to pick a new character when you die but get to keep all your gear and have the chance to buy new stuff, meaning the new character will normally be stronger.
* CriticalHitClass



* FinalDeath: Every time, unles you have...
** AutoRevive: A rare artefact grants this as a one-time effect.



* LuckBasedMission: Randomised item appearences can furnish you with powerful new equipment or not, depending on how the RNG is feeling. Fortunately your next character may be more lucky in their new castle

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* InterfaceScrew: Several character traits have this effect, including long-sighted, short-sighted and colourblind.
* LuckBasedMission: [[RandomlyGeneratedLoot Randomised item appearences appearences]] can furnish you with powerful new equipment or not, rooms full of fendish monsters, depending on how the RNG is feeling. Fortunately your next character may be more lucky in their new castle


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* PintSizedPowerhouse: The dwarfism trait doesn't stop you being a hardy physical class like the barbarian.


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* PurelyAestheticGlasses: Basic abilities of both genders are the same, though time will tell what subtle effects the difference has.
* RegeneratingMana: Mages regain some MP every time they kill.


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* SquareRaceRoundClass: Nothing stops you being a roided up Mage with gigantism and throwing knives as your subweapon, or a fragile dwarf Barbarian.
* TheBigGuy: Gigantism is a trait that increases your size (and, unfortunately, that of your hitbox).


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* VampiricDraining: Runes can add this effect to your attacks, replenishing your HP or MP.

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Rogue Legacy is an indie game by Cellar Door Games combining Metroidvania with Roguelike elements. The player must explore a randomly-generated castle full of traps and monsters. When they [[NintendoHard inevitably die]] the player then has a choice of which of your character's decendents they wish to continue the game as, each of which has a different class, subweapon and interesting genetic conditions. Over the course of generations players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the castle.

A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game will be released on Steam on 27th June, 2013.

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Rogue Legacy ''Rogue Legacy'' is an indie game by Cellar Door Games Games, combining Metroidvania {{Metroidvania}} with Roguelike {{Roguelike}} elements. The player must explore a randomly-generated procedurally generated castle full of traps and monsters. When they he [[NintendoHard inevitably die]] dies]], the player then has a choice of which of your his character's decendents they wish descendants to continue the game as, each of which play next. Each has a different class, subweapon and interesting genetic conditions. Over the course of generations generations, players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the castle.

A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game will be released on Steam {{Steam}} on 27th June, 2013.
2013.



* AdamSmithHatesYourGuts: Buying an upgrades causes the cost of every other one to increase.

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* AdamSmithHatesYourGuts: Buying an upgrades upgrade causes the cost of every other one to increase.



* GayOption: Homosexuality is one of the traits you decendents can have. It has little effect on gameplay besides reversing your title (from Sir to Lady or vice-versa).

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* GayOption: Homosexuality is one of the traits you decendents your descendants can have. It has little effect on gameplay besides reversing changing your title (from Sir to Lady or vice-versa).vice versa).



* PermaDeath: However you can continue playing as a new character with the same base and equipment.
* PurelyAestheticGlasses: Averted with the Nerd Glasses, which correct the vision of shortsighted or far-sighted characters.

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* PermaDeath: However However, you can continue playing as a new character with the same base and equipment.
* PurelyAestheticGlasses: Averted with the Nerd Glasses, which correct the vision of shortsighted nearsighted or far-sighted farsighted characters.



* ShoutOut: Many, including the barbarian's [[TheElderScrollsVSkyrim Fus Do Ra shout]] and the Paladin's [[SuperMarioBros Tanuki statue transformation]].
** Several of the subweapons/spells are expies of those from Castlevania.

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* ShoutOut: Many, including the barbarian's [[TheElderScrollsVSkyrim [[VideoGame/TheElderScrollsVSkyrim Fus Do Ra shout]] and the Paladin's [[SuperMarioBros [[VideoGame/SuperMarioBros3 Tanuki statue transformation]].
** Several of the subweapons/spells are expies of those from Castlevania.''VideoGame/{{Castlevania}}''.
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* Metroidvania

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* Metroidvania{{Metroidvania}}



* Roguelike

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* Roguelike{{Roguelike}}
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Rogue Legacy is an indie game by Cellar Door Games combining Metroidvania with Roguelike elements. The player must explore a randomly-generated castle full of traps and monsters. When they [[NintendoHard inevitably die]] the player then has a choice of which of your character's decendents they wish to continue the game as, each of which has a different class, subweapon and interesting genetic conditions. Over the course of generations players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the castle.

A demo is available and can be downloaded [[http://www.roguelegacy.com/ here]]. The full game will be released on Steam on 27th June, 2013.

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!! Tropes to be found in the game:
* AdamSmithHatesYourGuts: Buying an upgrades causes the cost of every other one to increase.
* BulletHell: Some monsters and traps spew these, and bosses turn it UpToEleven.
* ChestMonster: Sentient paintings will fly off the wall and attack you when you approach. You can spot them by the shaking beforehand.
* EverythingTryingtoKillYou
* GayOption: Homosexuality is one of the traits you decendents can have. It has little effect on gameplay besides reversing your title (from Sir to Lady or vice-versa).
* GiantMook: Several variations that serve as mini-bosses or bosses. The eye boss starts normal-sized but then swells to room-filling at the start of the battle.
* LuckBasedMission: Randomised item appearences can furnish you with powerful new equipment or not, depending on how the RNG is feeling. Fortunately your next character may be more lucky in their new castle
* LuckilyMyShieldWillProtectMe: Paladins can block attacks with their shield, or transform into a statue.
* Metroidvania
* NintendoHard
* PermaDeath: However you can continue playing as a new character with the same base and equipment.
* PurelyAestheticGlasses: Averted with the Nerd Glasses, which correct the vision of shortsighted or far-sighted characters.
* Roguelike
* ShoutOut: Many, including the barbarian's [[TheElderScrollsVSkyrim Fus Do Ra shout]] and the Paladin's [[SuperMarioBros Tanuki statue transformation]].
** Several of the subweapons/spells are expies of those from Castlevania.

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