History VideoGame / RogueLegacy

22nd Mar '17 12:00:23 AM brokenwit
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Added DiffLines:

** The last bit is partially averted once you earn the "Randomize Children" upgrade. You can re-roll your selection of children once to find a better selection. Good in the late game.
21st Feb '17 2:35:43 AM Polokun
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** [[spoiler:The BigBad is Johannes, your first ancestor, who instigated the events of the plot in a bid for power and possibly [[AGodAmI godhood]].]]

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** [[spoiler:The BigBad is Johannes, your first ancestor, who instigated the events of the plot in a bid for power and possibly [[AGodAmI godhood]].godhood]] This also explains the entire reason for this family line going to such efforts to kill him over many generations is so they can regain their lost honor.]]
18th Feb '17 9:40:10 AM Patcher
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* GreaterScopeVillain: [[spoiler: Johannes's father, the king, was the cause of Johannes's offscreen [[ProtagonistJourneyToVillain Journey To Villain.]] The Fountain of Youth being the biggest bad, due to it's promise of immortality being the reason why the king became such a bastard.]]

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* GreaterScopeVillain: [[spoiler: Johannes's father, the king, was the cause of Johannes's offscreen [[ProtagonistJourneyToVillain Journey To Villain.]] The Fountain of Youth being the biggest bad, due to it's its promise of immortality being the reason why the king became such a bastard.]]



** The sword barrier spell theoretically does a lot of damage and can stunlock enemies against a wall, but its range is so pathetic it's useless as offense and only serves as a deterrent against melee threats (and usually the chakra can do that just as well). Unless you're playing a Spellsword, in which case you get massive swords that hit above and below and do possibly the most damage per casting of any spell. Plus the giant swords form a much more effective defensive barrier as well, allowing you to refill your MP bar via sword attacks relativey safely even against melee enemies.

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** The sword barrier spell theoretically does a lot of damage and can stunlock enemies against a wall, but its range is so pathetic it's useless as offense and only serves as a deterrent against melee threats (and usually the chakra chakram can do that just as well). Unless you're playing a Spellsword, in which case you get massive swords that hit above and below and do possibly the most damage per casting of any spell. Plus the giant swords form a much more effective defensive barrier as well, allowing you to refill your MP bar via sword attacks relativey safely even against melee enemies.
15th Jan '17 3:03:56 PM DustSnitch
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* {{Badass}}: The Prince [[spoiler:a.k.a. Johannes, the progenitor of your family line from the tutorial,]] managed to make it all the way through the castle to the central room by himself. Most players, in contrast, will take dozens of generations to get as far.
4th Nov '16 10:57:24 AM Xlsfd
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* [[spoiler:VillainProtagonist: The player character during the tutorial is Johannes, the game's FinalBoss.]]
27th Jul '16 12:59:43 AM Kindle4Light
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*** [[spoiler: Several of the "?" rooms contain giant paintings remarking on the developers' past games. One of them is a boss mob, Sallos. What's worse, this one is smart enough to not shake when you're in its vicinity; you can only tell (short of jumping into it) if you check your stats first, attempt to 'read' it like the other giant paintings, or notice its darker outline.]]



** [[spoiler: Several of the "?" rooms contain giant paintings remarking on the developers' past games. One of them is a boss mob, Sallos. What's worse, this one is smart enough to not shake when you're in its vicinity; you can only tell (short of jumping into it) if you check your stats first, attempt to 'read' it like the other giant paintings, or notice its darker outline.]]
27th Jul '16 12:56:21 AM Kindle4Light
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* AsteroidsMonster: The {{BlobMonster}}s, which split into two smaller versions of themselves upon being slain. For bonus points, there's the [[spoiler:BonusBoss Astrodotus, who highly resembles the TropeNamer]]

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* AsteroidsMonster: The {{BlobMonster}}s, "Blob" enemy classes, which split into two smaller versions of themselves upon being slain. For bonus points, there's the [[spoiler:BonusBoss Astrodotus, who highly resembles the TropeNamer]]


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* TheFairFolk: If the floating skulls are indeed fairies, they're definitely malicious enough to be an ''enemy'' class.
* OurFairiesAreDifferent: Where they are a type of enemies that are made up of floating skulls on fire.
26th Jul '16 9:33:03 PM Kindle4Light
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* CriticalHitClass: Assassins have lower stats in return for higher critical hit rate.

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* CriticalHitClass: CriticalHitClass:
**
Assassins have lower stats in return for higher critical hit rate.rate.
** Inverted with Shinobi/Hokages, who are the only classes who cannot perform critical hits.



* GlassCannon: The Shinobi/Hokage. Enormous strength, but low HP and mana, and they are unable to score critical hits. Crosses over with FragileSpeedster.

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* GlassCannon: The Shinobi/Hokage. Enormous strength, but low HP and mana, and they are unable Shinobi/Hokage classes. Stregth enormous enough to score compensate for lack of critical hits.hits, but has low HP. Crosses over with FragileSpeedster.
26th Jul '16 9:04:07 PM Kindle4Light
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* AsteroidsMonster: Several different types exist, including a giant boss version known as [[NamesToRunAwayFromReallyFast The Infinite]].
** They double as a BlobMonster.
** And then there's the [[spoiler:BonusBoss Astrodotus, who highly resembles the TropeNamer]]

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* AsteroidsMonster: Several different types exist, including a giant boss version known as [[NamesToRunAwayFromReallyFast The Infinite]].
** They double as a BlobMonster.
** And then
{{BlobMonster}}s, which split into two smaller versions of themselves upon being slain. For bonus points, there's the [[spoiler:BonusBoss Astrodotus, who highly resembles the TropeNamer]]
26th Jul '16 8:51:34 PM Kindle4Light
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* StatStack: For classes who doesn't rely on strength to deal melee damage (especially Dragon), they can choose which sword to equip for their other effects.

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* StatStack: StatSticks: For classes who doesn't rely on strength to deal melee damage (especially Dragon), they can choose which sword to equip for their other effects.
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