History VideoGame / RogueLegacy

1st Feb '16 8:05:57 AM MegaMarioMan
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* InterfaceSpoiler: The "Katagelasticism" achievement's description gives away a big twist: [[spoiler:"Mock the '''traitor'''."]] * Likewise, going by the naming trend of the achievements, the "Paterphobia" achievement spoils that [[spoiler:the final boss is your (great great great etc.) grand father.]]
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* InterfaceSpoiler: InterfaceSpoiler: ** The "Katagelasticism" achievement's description gives away a big twist: [[spoiler:"Mock the '''traitor'''."]] * ** Likewise, going by the naming trend of the achievements, the "Paterphobia" achievement spoils that [[spoiler:the final boss is your (great great great etc.) grand father.]]
1st Feb '16 7:59:12 AM MegaMarioMan
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* ChekhovsGun: [[spoiler:Johannes at the start of your family tree from the very beginning of the game.]]
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* ChekhovsGun: ChekhovsGunman: [[spoiler:Johannes at the start of your family tree from the very beginning of the game.]]

* TheDevTeamThinksOfEverything: The Lich class gets health from killing enemies. If a Lich fights Alexander, who spawns many skull-wisp enemies, killing them [[AntiGrinding won't give you any health]].
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* TheDevTeamThinksOfEverything: DevelopersForesight: The Lich class gets health from killing enemies. If a Lich fights Alexander, who spawns many skull-wisp enemies, killing them [[AntiGrinding won't give you any health]].

* DifficultButAwesome: The [[spoiler: Dragon]] class can be extremely powerful if used properly.
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* DifficultButAwesome: The [[spoiler: Dragon]] [[spoiler:Dragon]] class can be extremely powerful if used properly.

** One of the Maya enemies is a large shield knight with green armor. He is called the [[TheIncredibleHulk Hulk Guard]]. ** Booyan, the minigame clown is named after the game ''Pooyan''. In fact, his theme is a [[SuspiciouslySimilarSong suspicious similar substitute]] of the stage song from the NES port of the game!
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** One of the Maya enemies is a large shield knight with green armor. He is called the [[TheIncredibleHulk [[Franchise/TheIncredibleHulk Hulk Guard]]. ** Booyan, the minigame clown is named after the game ''Pooyan''. In fact, his theme is a [[SuspiciouslySimilarSong suspicious similar substitute]] substitute of the stage song from the NES port of the game!
21st Jan '16 5:08:10 PM nombretomado
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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here.]] The full game was released on {{Steam}} and Website/GOGDotCom on 27 June 2013, and on {{PS3}}, {{PS4}}, and PSVita on 29 July 2014.
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A demo is available and can be downloaded [[http://www.roguelegacy.com/ here.]] The full game was released on {{Steam}} UsefulNotes/{{Steam}} and Website/GOGDotCom on 27 June 2013, and on {{PS3}}, {{PS4}}, and PSVita on 29 July 2014.
20th Jan '16 3:14:26 PM AzureSeas
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Trope names are not to be spoiler-tagged for any reason, according to Handling Spoilers.
** [[spoiler:[[BigBadFriend Big Bad]][=/=][[ArchnemesisDad Archnemesis Ancestor]]]] ** BiggerBad: [[spoiler: Johannes's father, the king, was the cause of Johannes's offscreen [[ProtagonistJourneyToVillain Journey To Villain.]] The Fountain of Youth being the biggest bad, due to it's promise of immortality being the reason why the king became such a bastard.]]

* [[spoiler:TheCaligula: The king faked an illness, subjected heirs to the dangers of the castle and emptied the royal coffers, bankrupting the kingdom. All for a chance at eternal youth.]]
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* [[spoiler:TheCaligula: The TheCaligula: [[spoiler:The king faked an illness, subjected heirs to the dangers of the castle and emptied the royal coffers, bankrupting the kingdom. All for a chance at eternal youth.]]

* [[EverythingTryingtoKillYou Everything Trying to Kill You]]: Ohhhh, yes. Even the ''health powerups'' spring up and come after you with a certain trait.
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* [[EverythingTryingtoKillYou Everything Trying to Kill You]]: EverythingTryingtoKillYou: Ohhhh, yes. Even the ''health powerups'' spring up and come after you with a certain trait.

* [[EverythingTryingtoKillYou Everything Trying to Kill You]]: Ohhhh, yes. Even GreaterScopeVillain: [[spoiler: Johannes's father, the ''health powerups'' spring up and come after you with king, was the cause of Johannes's offscreen [[ProtagonistJourneyToVillain Journey To Villain.]] The Fountain of Youth being the biggest bad, due to it's promise of immortality being the reason why the king became such a certain trait.bastard.]]

* HeroesPreferSwords: Every class uses one as their default attack, even Mages. The only exception are the [[spoiler: Dragons.]] ** [[spoiler: And even then, the dragons hold a sword anyway. They just don't use it.]]
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* HeroesPreferSwords: Every class uses one as their default attack, even Mages. The only exception are the [[spoiler: Dragons.]] ** [[spoiler: And even then, the dragons hold a sword anyway. They just don't use it.]]

* [[NotSoInvincibleAfterAll Not So Infinite After All:]] The fourth boss's subtitle proved... optimistic.

** [[LockedInTheDungeon Locked In The Dungeon]]/TheUnderworld: The Land of Darkness.
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** [[LockedInTheDungeon Locked In The Dungeon]]/TheUnderworld: LockedInTheDungeon: The Land of Darkness.
2nd Jan '16 3:32:26 PM Kisei
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Added DiffLines:
* Likewise, going by the naming trend of the achievements, the "Paterphobia" achievement spoils that [[spoiler:the final boss is your (great great great etc.) grand father.]]
2nd Jan '16 3:22:43 PM Kisei
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* EnemyRollCall: After you defeat Legendary Knight Johannes and leave the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.
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* EnemyRollCall: After you defeat Legendary Knight Johannes the final boss and leave the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down. \n
28th Nov '15 7:58:33 AM Kytseo
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* UnexpectedGameplayChange: [[spoiler:The Astrodotus BonusBoss is fought as a flying hero in a wraparound room, highly reminiscent of {{VideoGame/Asteroids}}.]]
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* UnexpectedGameplayChange: [[spoiler:The Astrodotus BonusBoss is fought as a flying hero in a wraparound room, highly reminiscent of {{VideoGame/Asteroids}}.]]{{VideoGame/Asteroids}}]]. On top of that, [[spoiler: the Dragon class turns the game into a {{Danmaku}}]].
5th Nov '15 1:54:13 AM WranDm
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** On the item front, [[Franchise/SonicTheHedgehog Hedgehog's Curse]] makes you drop coins when it and seems like a pretty bad item (and often is). But if your gold multiplier is high you'll end up with more coins than you started with. Each level of NewGamePlus is an automatic +50% multiplier, and you can train up to +50% innately, so on the later runs you'll be re-earning double or triple the value of every coin you pick back up. Just make sure they don't fall into spikes.
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** On the item front, [[Franchise/SonicTheHedgehog Hedgehog's Curse]] makes you drop coins when it hit and seems like a pretty bad item (and often is). But if your gold multiplier is high you'll end up with more coins than you started with. Each level of NewGamePlus is an automatic +50% multiplier, and you can train up to +50% innately, so on the later runs you'll be re-earning double or triple the value of every coin you pick back up. Just make sure they don't fall into spikes.
5th Nov '15 1:47:51 AM WranDm
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* MedievalStasis: Over the course of what will probably be several dozen generations, the world doesn't seem to change very much at all. Generation 100 will still be using swords and plate armor just like generation 2, instead of, say, assault rifles.
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* MedievalStasis: Over the course of what will probably be several dozen and up to to whatever generations, the world doesn't seem to change very much at all. Generation 100 will still be using swords and plate armor just like generation 2, instead of, say, assault rifles.

* OurLichesAreDifferent: For starter, they're playable. They start out weak but their max HP increases every time they kill an enemy, and the upgraded version can convert HP to mana.
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* OurLichesAreDifferent: For starter, starters, they're playable. They start out weak but their max HP increases every time they kill an enemy, and the upgraded version can convert HP to mana.

* ScratchDamage: It is perfectly possible to kill one of the shielded enemies by bashing on its shield over and over again, doing minimal damage each time. However this does knock you back, so be careful it doesn't knock you out of the room, since leaving a room returns any enemy left alive to full health, and it will undo all your hard work. * ShieldBearingMook: One type of Knight enemies carries a gigantic spikes shield. It reduced damage done to them when struck from the front, and doing so [[BlownAcrossTheRoom flings the player backwards]]. Their backsides are vulnerable, though.
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* ScratchDamage: It is perfectly possible to kill one of the shielded enemies by bashing on its shield over and over again, doing minimal damage each time. However However, this does knock you back, so be careful it doesn't knock you out of the room, since leaving a room returns any enemy left alive to full health, and it will undo all your hard work. * ShieldBearingMook: One type of Knight enemies knight enemy carries a gigantic spikes spiked shield. It reduced reduces damage done to them when struck from the front, and doing so front as well as [[BlownAcrossTheRoom flings flinging the player backwards]]. Their backsides backs are vulnerable, though.

** In addition, many surfaces in the castle are covered in permanent spikes. Unlike most examples, these can damage some enemies as well. Certain Fairy chests require you to make it across spike-laden rooms without jumping. To get across, you need the rune that allows flight when you hold the jump button after falling.
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** In addition, many surfaces in the castle are covered in permanent spikes. Unlike most examples, these can damage some enemies as well. Certain Fairy chests require you to make it across spike-laden rooms without jumping. To get across, you need the rune that allows flight when you hold the jump button after falling.falling or the rune that allows you to dash.

** Ironically giant assassins/hokages are one of the more viable combinations--their size doesn't inhibit their ninja skills, but their ninja skills help them avoid exactly the kind of dangerous situations giants are most vulnerable to.
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** Ironically Ironically, giant assassins/hokages are one of the more viable combinations--their size doesn't inhibit their ninja skills, but their ninja skills help them avoid exactly the kind of dangerous situations giants are most vulnerable to.

* ThemeNaming: The castle guardians all have names [[spoiler:related to the Fountain of Youth.]] All minibosses are named after the demons of the ArsGoetia.
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* ThemeNaming: The castle guardians all have names [[spoiler:related [[spoiler:relating to the Fountain of Youth.]] All minibosses are named after the demons of the ArsGoetia.

* TimeStandsStill: The stopwatch spell, available only to wizards/archmages. It works even on bosses, provided you have a big enough mana pool to hack them down to size.
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* TimeStandsStill: The stopwatch Time Stop spell, available only to wizards/archmages. It works even on bosses, provided you have a big enough mana pool to hack them down to size.

-->[[spoiler:'''Johannes''':]] I entered this castle a swordsman, a savior...but all I have left is a rogue's legacy.
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-->[[spoiler:'''Johannes''':]] -->[[spoiler:'''Johannes''': I entered this castle a swordsman, a savior...but all I have left is a rogue's legacy.]]

* WeirdMoon: The moon is always visible in the Forest, and while it's mostly normal, it's gigantic in size, which The Prince comments on in a journal entry. Given that you're still inside a castle, it's likely fake.
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* WeirdMoon: The moon is always visible in the Forest, and while it's mostly normal, it's gigantic in size, which The Prince comments on in a journal entry. Given that you're allegedly still inside a castle, it's likely fake.
12th Oct '15 11:22:06 PM SuperLlama
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*** Another far simpler way of checking if a chest is a mimic is to look at your minimap. Is there a chest there? No? IT'S A MIMIC.
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*** Another far simpler way of checking if a chest is a mimic is to look at your minimap. Is there a chest there? No? IT'S A MIMIC.MIMIC (although the game can still throw you a curveball by having a Mimic sitting right in front of the actual chest to disguise itself.)
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