History VideoGame / RogueLegacy

10th Jun '16 7:54:47 PM maniacalchimera
Is there an issue? Send a Message


** Booyan, the minigame clown is named after the game ''Pooyan''. In fact, his theme is a suspicious similar substitute of the stage song from the NES port of the game!

to:

** Booyan, the minigame clown clown, is named after the game ''Pooyan''. In fact, his theme is a suspicious similar substitute of the stage song from the NES port of the game!
10th Jun '16 7:49:30 PM maniacalchimera
Is there an issue? Send a Message


* {{Pyrrhic Victory}}: [[spoiler:The King achieved Immortality, at the cost of bankrupting the entire Kingdom. His son, Johannes, stopped him, at the cost of his sanity and becomes the final boss.]]

to:

* {{Pyrrhic Victory}}: [[spoiler:The King achieved Immortality, at the cost of bankrupting the entire Kingdom. His son, Johannes, stopped him, at the cost of his sanity sanity, and becomes the final boss.]]
10th Jun '16 7:01:40 PM maniacalchimera
Is there an issue? Send a Message


* BoringButPractical: Miners/Spelunkers don't have any flashy combat abilities but they gain more gold than any other class and when upgraded they automatically mark all chests and bonus rooms on the map. On top of that, they can remove some of the FakeDifficulty from the Land of Darkness by using their mining helmet.

to:

* BoringButPractical: Miners/Spelunkers don't have any flashy combat abilities abilities, but they gain more gold than any other class and when upgraded they automatically mark all chests and bonus rooms on the map. On top of that, they can remove some of the FakeDifficulty from the Land of Darkness by using their mining helmet.
10th Jun '16 7:00:14 PM maniacalchimera
Is there an issue? Send a Message


* AnAxeToGrind: One spell tossed out an axe in a Franchise/{{Castlevania}}-esqe arc.

to:

* AnAxeToGrind: One spell tossed tosses out an axe in a Franchise/{{Castlevania}}-esqe arc.
10th Jun '16 6:56:57 PM maniacalchimera
Is there an issue? Send a Message


'''''Rogue Legacy''''' is an indie game by Cellar Door Games, an action-adventure game with {{Roguelike}} elements. The player must explore a procedurally generated castle full of traps and monsters. When they [[NintendoHard inevitably dies]], the player then has a choice of which of their character's descendants to play next. Each has a different class, subweapon and interesting genetic conditions. Over the course of a few generations, players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the ever-changing castle.

to:

'''''Rogue Legacy''''' is an indie game by Cellar Door Games, an action-adventure game with {{Roguelike}} elements. The player must explore a procedurally generated castle full of traps and monsters. When they [[NintendoHard inevitably dies]], die]], the player then has a choice of which of their character's descendants to play next. Each has a different class, subweapon and interesting genetic conditions. Over the course of a few generations, players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the ever-changing castle.
10th Jun '16 6:56:36 PM maniacalchimera
Is there an issue? Send a Message


'''''Rogue Legacy''''' is an indie game by Cellar Door Games, an action-adventure game with {{Roguelike}} elements. The player must explore a procedurally generated castle full of traps and monsters. When he or she [[NintendoHard inevitably dies]], the player then has a choice of which of his or her character's descendants to play next. Each has a different class, subweapon and interesting genetic conditions. Over the course of a few generations, players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the ever-changing castle.

to:

'''''Rogue Legacy''''' is an indie game by Cellar Door Games, an action-adventure game with {{Roguelike}} elements. The player must explore a procedurally generated castle full of traps and monsters. When he or she they [[NintendoHard inevitably dies]], the player then has a choice of which of his or her their character's descendants to play next. Each has a different class, subweapon and interesting genetic conditions. Over the course of a few generations, players will build up their base and armory, allowing each new generation to be a little stronger and press a little further into the depths of the ever-changing castle.
24th May '16 8:25:33 PM nombretomado
Is there an issue? Send a Message


A demo is available and can be downloaded [[http://www.roguelegacy.com/ here.]] The full game was released on UsefulNotes/{{Steam}} and Website/GOGDotCom on 27 June 2013, and on {{PS3}}, {{PS4}}, and PSVita on 29 July 2014.

to:

A demo is available and can be downloaded [[http://www.roguelegacy.com/ here.]] The full game was released on UsefulNotes/{{Steam}} and Website/GOGDotCom on 27 June 2013, and on {{PS3}}, {{PS4}}, UsefulNotes/{{PS3}}, UsefulNotes/{{PS4}}, and PSVita UsefulNotes/PSVita on 29 July 2014.
14th Apr '16 4:14:40 PM AzureSeas
Is there an issue? Send a Message


* AutoRevive:
** A rare artifact grants this as a one-time effect.
** You can also purchase a small chance of automatic revival, but higher levels are ridiculously expensive and you won't exceed 15%.



* FinalDeath: Every time, unless you have...
** AutoRevive: A rare artifact grants this as a one-time effect.
** You can also purchase a small chance of automatic revival, but higher levels are ridiculously expensive and you won't exceed 15%.

to:

* FinalDeath: Every time, unless time. However, you have...
** AutoRevive: A rare artifact grants this
can continue playing as a one-time effect.
** You can also purchase a small chance of automatic revival, but higher levels are ridiculously expensive
new character with the same base and you won't exceed 15%.equipment.



* PermaDeath: However, you can continue playing as a new character with the same base and equipment.
18th Mar '16 1:11:55 AM morenohijazo
Is there an issue? Send a Message








* ProfaneLastWords: If your character has the Copralia trait, if they die, they let out a long string of SymbolSwearing.

to:

* ProfaneLastWords: If your character has the Copralia Coprolalia trait, if they die, they let out a long string of SymbolSwearing.
15th Mar '16 1:29:55 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* ProfaneLastWords: If your character has the Copralia trait, if they die, they let out a long string of SymbolSwearing.
This list shows the last 10 events of 272. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RogueLegacy