History VideoGame / Rogue

28th Aug '16 8:52:07 AM radams
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* ExcusePlot: You have to go retrieve the Amulet of Yendor. That's it.

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* ExcusePlot: You have to go retrieve the Amulet of Yendor. According to the manual, this is the test at the end of your training to join the Fighteŕ's Guild. That's it.
27th Aug '15 7:58:46 AM HarJIT-EGS
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A Java-based online version of the game can be found [[http://www.hexatron.com/rogue/ here]] and is free to play. Ports to modern {{operating system}}s can be found [[http://rogue.rogueforge.net/rogue-5-4/ here]].

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A Java-based online version of the game can be found [[http://www.hexatron.com/rogue/ here]] and is free to play. Ports to modern {{operating UsefulNotes/{{operating system}}s can be found [[http://rogue.rogueforge.net/rogue-5-4/ here]].
27th Aug '15 7:58:17 AM HarJIT-EGS
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A Java-based online version of the game can be found [[http://www.hexatron.com/rogue/ here]] and is free to play.

to:

A Java-based online version of the game can be found [[http://www.hexatron.com/rogue/ here]] and is free to play.
play. Ports to modern {{operating system}}s can be found [[http://rogue.rogueforge.net/rogue-5-4/ here]].
19th Feb '15 7:23:55 PM Elusivehawk
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->''Rogue is a visual CRT based fantasy game which runs under the UNIX+ timesharing system. Your goal is to grab as much treasure as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom alive.''
-->--''A Guide to the Dungeons of Doom''

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->''Rogue ->''"Rogue is a visual CRT based fantasy game which runs under the UNIX+ timesharing system. Your goal is to grab as much treasure as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom alive.''
-->--''A
"''
-->--'''A
Guide to the Dungeons of Doom''
18th Jan '15 8:50:25 PM rjung
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''Rogue'' was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. Epyx (the popular game publisher in the 80s) sold a commercial version using tile-based graphics.

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''Rogue'' was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. Epyx Creator/{{Epyx}} (the popular game publisher in the 80s) sold a commercial version using tile-based graphics.
1st Jul '14 1:23:40 PM RisefromYourGrave
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Rogue is a 1980 video game and one of the first {{roguelike}}s[[note]]According to [[http://en.wikipedia.org/wiki/Chronology_of_roguelike_video_games the other wiki]], Beneath Apple Manor and DUNGEON are two roguelikes that both predated Rogue by two years[[/note]], the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used [=ASCII=]-based graphics to depict the dungeon, player and everything in the dungeon.

One of the unique features of ''Rogue'' was that each new game had a completely new, randomly generated map. Most games of the time, such as ''ColossalCave'', were completely pre-scripted or had limited randomness. This feature became one of the defining elements of the roguelike genre.

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Rogue '''''Rogue''''' is a 1980 video game and one of the first {{roguelike}}s[[note]]According to [[http://en.wikipedia.org/wiki/Chronology_of_roguelike_video_games the other wiki]], Beneath ''Beneath Apple Manor Manor'' and DUNGEON ''DUNGEON'' are two roguelikes that both predated Rogue ''Rogue'' by two years[[/note]], the one for which all others are named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used [=ASCII=]-based graphics to depict the dungeon, player and everything in the dungeon.

One of the unique features of ''Rogue'' was that each new game had a completely new, randomly generated map. Most games of the time, such as ''ColossalCave'', ''VideoGame/ColossalCave'', were completely pre-scripted or had limited randomness. This feature became one of the defining elements of the roguelike genre.



!!Tropes (of most this game is either the TropeMaker or TropeCodifier):

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!!Tropes (of most this game is either the TropeMaker or TropeCodifier):
TropeCodifier) found in the game include:
7th Mar '14 7:11:22 PM tracer
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Added DiffLines:

* CheatCode: Typing a specific key sequence would put you in "Wizard Mode", in which you got a wand of fire with 20 charges and had the option not to die when your hit points ran out -- ''if'' you could enter the proper "Wizard's password." Entering the wrong password resulted in "Hm, were you ever as smart as Ken Arnold?".
7th Mar '14 7:03:33 PM tracer
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* RandomlyGeneratedLevels: Even so, each level had exactly 9 rooms. Before dungeon level 10, some of these "rooms" would be merely a transition hallway between two more distant rooms; and after level 10, some "rooms" would be square mazes of corridors whose exits were calculated as though the entire "room" lived in the maze's upper-left corner.

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* RandomlyGeneratedLevels: Even so, each the randomness wasn't totally unpredictable. Each level had exactly 9 rooms. Before dungeon level 10, some of these "rooms" would be merely a transition hallway between two more distant rooms; and after level 10, some "rooms" would be square mazes of corridors whose exits were calculated as though the entire "room" lived in the maze's upper-left corner.
7th Mar '14 7:01:41 PM tracer
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Added DiffLines:

* MobileShrubbery: The xeroc (Rogue's answer to D&D's mimic) disguises itself as an innocent item, and reveals itself when the player tries to pick it up. But if the player reads a scroll of aggravate monster, or is wearing a ring of aggravate monster, the xeroc will move toward him ''without dropping its disguise.'' It can be somewhat disconcerting to see a potion marching toward you. (It's even more disconcerting if the xeroc was disguised as a staircase....)
7th Mar '14 5:50:22 PM tracer
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* RandomlyGeneratedLevels

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* RandomlyGeneratedLevelsRandomlyGeneratedLevels: Even so, each level had exactly 9 rooms. Before dungeon level 10, some of these "rooms" would be merely a transition hallway between two more distant rooms; and after level 10, some "rooms" would be square mazes of corridors whose exits were calculated as though the entire "room" lived in the maze's upper-left corner.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Rogue