History VideoGame / RiseOfTheTriad

3rd Feb '16 10:22:58 AM AlphaHandingGems
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elaborated on shareware
* {{Shareware}}
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* {{Shareware}}{{Shareware}}: The original game has this and the commercial, full version. The shareware has different levels from the full game. Its title is ''Rise of the Triad: The HUNT Begins'' and the full version is named ''Rise of the Triad: The Dark War''.
3rd Feb '16 10:19:27 AM AlphaHandingGems
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split missile also has a secondary fire
* SecondaryFire: The Excalibat and Dog Mode in the original game have this. So do most weapons in the remake.
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* SecondaryFire: The Excalibat Excalibat, The Split Missile and Dog Mode in the original game have this. So do most weapons in the remake.
8th Oct '15 8:32:40 PM NisjayCakecup
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Added DiffLines:
** In the reboot, when fighting [[BigBad El Oscuro's]] [[OneWingedAngel monstrous form]], you can press the button on the console to blow up L.A. El Oscuro, of course, has some choice words for that. -->El Oscuro: [[NiceJobBreakingItHero Oh, no]] [[MemeticMutation you didn't!]]
12th Jul '15 12:19:31 PM AlphaHandingGems
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added lots of stuff and fixed some formatting
* AnimalImmunity ** The player is invulnerable in Dog Mode (except in the original game when falling off the map). ** In the remake, there's a room with dogs in cages. If you shoot them, they don't get hurt and a message "WTF! Don't shoot the dogs." is shown.

* CaptureTheFlag: The "Capture the Triad" multiplayer mode. * CatchPhrase: Each player character has one in both the original (in which they're simple one- or two-syllable interjections) and several in the remake (in which they're lengthy phrases or even complete sentences). * CheckPoint: Present in the remake. * ColorCodedMultiplayer: In the original, the players are identified by their [[PaletteSwap shirt color]].

* EnvironmentalSymbolism: In the original game, lights in walls may mean different things, according to the manual of the shareware: ** Some Triad walls near switches have 1-4 lights in them. The number of the lights indicates how many walls will move when the switch is flipped. ** Some walls have big X lights which mean a nearby area is very dangerous but visiting it is not necessary to finish the game.

* FollowTheMoney: Played straight with the Ankh symbols.

* HealingSpring: The healing basin. * HitScan: The bullet weapons.

* LevelEditor: A random level generator named [=RandROTT=] was shipped with the CD version of the original game. There are also third-party editors for it. There's also an official level editor for the remake, and it's called Ludicrous Development Kit.

* LoadingScreen: The one in the original is a still portrait of the HUNT team, whereas the one in the remake is the camera panning across levels, superimposed by hints and trivia. * LockedDoor; several variations: ** Some doors require a gold, silver, iron, or Oscuro key. ** Others are switch- or touchplate-operated. ** A few are unlocked/opened and locked/closed after a predefined amount of time has passed since entering the level. These doors are usually in secret areas.

* MirrorBoss: [[spoiler: El Oscuro returns your projectiles.]]

* MusicalGameplay: ** Awakening the boss will change the music to the boss theme. ** If you exit the level in Dog Mode, an unusual level completion music is played.

* SelfImposedChallenge: There's one made by the ROTT community, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: 1: Go get [=WinROTT=], 2: Look for ''config.rot'' file and set the ''SuperHard'' option to 1, 3: Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibility to have infinite lives during those 10 hours of play. 4: Select the hardest difficulty. '''Never''' use savegames. The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]
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* SelfImposedChallenge: There's one made by the ROTT community, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: 1: Go get [=WinROTT=], 2: Look for ''config.rot'' file and set the ''SuperHard'' ''[=SuperHard=]'' option to 1, 3: Open WinROTT [=WinROTT=] itself and set 'TIMELIMIT [='TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' play]'=] in the command line, without quotes. Time limit gives you a possibility to have infinite lives during those 10 hours of play. 4: Select the hardest difficulty. '''Never''' use savegames. The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

Added DiffLines:
* SelfImposedChallenge: There's one made by the ROTT community, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: 1: Go get [=WinROTT=], 2: Look for ''config.rot'' file and set the ''SuperHard'' option to 1, 3: Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibility to have infinite lives during those 10 hours of play. 4: Select the hardest difficulty. '''Never''' use savegames. SpringsSpringsEverywhere: The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you jump-pads; some can only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]used once, but most work infinitely.
7th Apr '15 12:48:37 PM demonfiren
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* LudicrousGibs: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RiseOfTheTriad?action Look at the image.]] As mentioned above, this game is the TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.
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* LudicrousGibs: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RiseOfTheTriad?action Look at the image.]] page image. As mentioned above, this game is the TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.
31st Jan '15 2:05:55 PM MrPoly
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* NiceJobBreakingItHero: In the remake, [[SPOILER:you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.]]
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* NiceJobBreakingItHero: In the remake, [[SPOILER:you [[spoiler: you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.]]
8th Dec '14 3:06:05 PM TheomanZero
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The adjustable violence setting allows the player to select from four levels of gore: the self-explanatory None, small spurts of blood on Some, big damage causing enemies to turn into a little pile of mush on A Lot, and the default setting of Excessive, which can occasionally result in LudicrousGibs. An "engine killing gibs" cheat existed that, when enabled, would caused exploded enemies to spew hundreds of pounds of gibs that would fly across the room.
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The adjustable violence setting allows the player to select from four levels of gore: the self-explanatory None, small spurts of blood on Some, big damage causing enemies to turn into a little pile of mush on A Lot, and the default setting of Excessive, which can occasionally result in LudicrousGibs. An "engine killing gibs" cheat existed that, when enabled, would caused cause exploded enemies to spew hundreds of pounds of gibs that would fly across the room.

* ShoutOut: [[ShoutOut/RiseOfTheTriad Now has it's own page.]]
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* ShoutOut: [[ShoutOut/RiseOfTheTriad Now has it's its own page.]]
16th Nov '14 5:21:20 AM AlphaHandingGems
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What The Hell Player: shareware ending
** Also, in the remake, beat the game and stick around after the credits. You'll be told there's nothing to see. You'll be asked why you're still there. [[spoiler: But you do get to see two development videos.]]
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** Also, in the remake, beat the game and stick around after the credits. You'll be told there's nothing to see. You'll be asked why you're still there. [[spoiler: But you do get to see two development videos.]]]] The shareware version of the original does the same [[spoiler: but without the videos]].
30th Oct '14 5:05:52 AM Zguy09
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** Also, in the remake, beat the game and stick around after the credits. You'll be told there's nothing to see. You'll be told why you're still there. [[spoiler: But you do get to see two development videos.]]
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** Also, in the remake, beat the game and stick around after the credits. You'll be told there's nothing to see. You'll be told asked why you're still there. [[spoiler: But you do get to see two development videos.]]
30th Oct '14 5:05:07 AM Zguy09
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* NiceJobBreakingItHero: In the remake, you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.
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* NiceJobBreakingItHero: In the remake, you [[SPOILER:you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.]]

** In the remake, [[spoiler:as you fight El Oscuro's true form, there's a button you can push. It'll launch the nuke and wipe out L.A.]]

* YouBastard: [[spoiler:YOU JUST KILLED EVERYONE IN L.A. GAME OVER.]]
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* YouBastard: [[spoiler:YOU JUST KILLED EVERYONE IN L.A. GAME OVER.** Also, in the remake, beat the game and stick around after the credits. You'll be told there's nothing to see. You'll be told why you're still there. [[spoiler: But you do get to see two development videos.]]
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