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History VideoGame / RiseOfTheTriad

5th May '16 2:20:43 PM AlphaHandingGems
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* GoombaStomp: You can kill any non-boss character this way, including ''other players.''

to:

* GoombaStomp: You can kill any non-boss character this way, including ''other players.'' They (even [=NPCs=]) can do the same to ''you.''



* TheStinger: In the remake, after the credits roll, [[spoiler:the HUNT team sees one of El Oscuro's disembodied eyeballs come back to life and escape through the portal. Cue SequelHook as the heroes follow it into the unknown.]]

to:

* TheStinger: TheStinger:
**
In the remake, after the credits roll, [[spoiler:the HUNT team sees one of El Oscuro's disembodied eyeballs come back to life and escape through the portal. Cue SequelHook as the heroes follow it into the unknown.]]]]
** In the original, after the credits roll, [[spoiler: you see the HUNT portrait with the text "The HUNT is victorious. The End", but if you wait long enough, they all get [[HolidayMode various holiday-themed items]] at the same time and the text changes to "Now go and celebrate! The Real End"]]
5th May '16 2:10:14 PM AlphaHandingGems
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Added DiffLines:

* CameraScrew: Shrooms Mode makes your view move up, down, left, and right all the time. This is done [[JustifiedTrope on purpose]].


Added DiffLines:

* InterfaceScrew: Several:
** If you get trapped by an Overpatrol, your view is partially blocked by a net and you can't do anything before you get out. That can be done by either rapidly hitting the left and right arrow keys several times or using a knife if you have one.
** The Elasto Mode makes you move even when you don't press any keys and bounce off walls and objects.
** The Shrooms Mode makes your view move up, down and sides, and you see all the enemies, traps, and movable columns as one-coloured with the colour blinking and changing all the time.
5th May '16 1:57:23 PM AlphaHandingGems
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Added DiffLines:

* NoAnimalsWereHarmed: "...during the creation of this video game, although one dog did get its butt spanked when it peed on the carpet.", according to the credits of the shareware version of the original game.
16th Feb '16 10:34:43 AM AlphaHandingGems
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* AnimalImmunity

to:

* AnimalImmunityAnimalImmunity:



* DestroyableItems: The Ankh coins in the original game.



* DigitizedSprites: All of the actor sprites are scanned in images of Apogee staff in costume. The turrets and robots, including the NME, are scanned in images of steel models.



* DigitizedSprites: All of the actor sprites are scanned in images of Apogee staff in costume. The turrets and robots, including the NME, are scanned in images of steel models.


Added DiffLines:

* LevelMapDisplay: In the original game, there's one that shows every wall and actor in the map and can be zoomed, and looking at it pauses the game.
3rd Feb '16 10:22:58 AM AlphaHandingGems
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* {{Shareware}}

to:

* {{Shareware}}{{Shareware}}: The original game has this and the commercial, full version. The shareware has different levels from the full game. Its title is ''Rise of the Triad: The HUNT Begins'' and the full version is named ''Rise of the Triad: The Dark War''.
3rd Feb '16 10:19:27 AM AlphaHandingGems
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* SecondaryFire: The Excalibat and Dog Mode in the original game have this. So do most weapons in the remake.

to:

* SecondaryFire: The Excalibat Excalibat, The Split Missile and Dog Mode in the original game have this. So do most weapons in the remake.
8th Oct '15 8:32:40 PM NisjayCakecup
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Added DiffLines:

** In the reboot, when fighting [[BigBad El Oscuro's]] [[OneWingedAngel monstrous form]], you can press the button on the console to blow up L.A. El Oscuro, of course, has some choice words for that.
-->El Oscuro: [[NiceJobBreakingItHero Oh, no]] [[MemeticMutation you didn't!]]
12th Jul '15 12:19:31 PM AlphaHandingGems
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* AnimalImmunity
** The player is invulnerable in Dog Mode (except in the original game when falling off the map).
** In the remake, there's a room with dogs in cages. If you shoot them, they don't get hurt and a message "WTF! Don't shoot the dogs." is shown.



* CaptureTheFlag: The "Capture the Triad" multiplayer mode.
* CatchPhrase: Each player character has one in both the original (in which they're simple one- or two-syllable interjections) and several in the remake (in which they're lengthy phrases or even complete sentences).
* CheckPoint: Present in the remake.
* ColorCodedMultiplayer: In the original, the players are identified by their [[PaletteSwap shirt color]].



* EnvironmentalSymbolism: In the original game, lights in walls may mean different things, according to the manual of the shareware:
** Some Triad walls near switches have 1-4 lights in them. The number of the lights indicates how many walls will move when the switch is flipped.
** Some walls have big X lights which mean a nearby area is very dangerous but visiting it is not necessary to finish the game.



* FollowTheMoney: Played straight with the Ankh symbols.



* HealingSpring: The healing basin.
* HitScan: The bullet weapons.



* LevelEditor: A random level generator named [=RandROTT=] was shipped with the CD version of the original game. There are also third-party editors for it. There's also an official level editor for the remake, and it's called Ludicrous Development Kit.



* LoadingScreen: The one in the original is a still portrait of the HUNT team, whereas the one in the remake is the camera panning across levels, superimposed by hints and trivia.
* LockedDoor; several variations:
** Some doors require a gold, silver, iron, or Oscuro key.
** Others are switch- or touchplate-operated.
** A few are unlocked/opened and locked/closed after a predefined amount of time has passed since entering the level. These doors are usually in secret areas.



* MirrorBoss: [[spoiler: El Oscuro returns your projectiles.]]



* MusicalGameplay:
** Awakening the boss will change the music to the boss theme.
** If you exit the level in Dog Mode, an unusual level completion music is played.



* SelfImposedChallenge: There's one made by the ROTT community, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: 1: Go get [=WinROTT=], 2: Look for ''config.rot'' file and set the ''SuperHard'' option to 1, 3: Open WinROTT itself and set 'TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' in the command line, without quotes. Time limit gives you a possibility to have infinite lives during those 10 hours of play. 4: Select the hardest difficulty. '''Never''' use savegames. The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]

to:

* SelfImposedChallenge: There's one made by the ROTT community, which makes the entire game [[TrialAndErrorGameplay Nintendo]] [[LuckBasedMission Bloody Impossible]] (think of ''VideoGame/IWannaBeTheGuy'') instead of just NintendoHard. All you need to do is: 1: Go get [=WinROTT=], 2: Look for ''config.rot'' file and set the ''SuperHard'' ''[=SuperHard=]'' option to 1, 3: Open WinROTT [=WinROTT=] itself and set 'TIMELIMIT [='TIMELIMIT 36000; MAXTIMELIMIT 36000; WARP (fully optional) [number of level you wish to play]' play]'=] in the command line, without quotes. Time limit gives you a possibility to have infinite lives during those 10 hours of play. 4: Select the hardest difficulty. '''Never''' use savegames. The basic purpose of this challenge is to polish your missile-dodging skills SO thoroughly you couldn't even imagine. The catch is: every Lightning Guard wields one of the many lootable rocket launchers (or, considering there's no sprites of them carrying a [=RL=], rocket pistols). Should you only be [[IncrediblyLamePun unstrafeful]] for a split second, you'll be thrown back to square one. Considering Low Guards and Lightning Guards tend to change between each other randomly, the challenge will become ''purely'' luck-based. [[HaveANiceDeath Have fun dying!]]


Added DiffLines:

* SpringsSpringsEverywhere: The jump-pads; some can only be used once, but most work infinitely.
7th Apr '15 12:48:37 PM demonfiren
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* LudicrousGibs: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RiseOfTheTriad?action Look at the image.]] As mentioned above, this game is the TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.

to:

* LudicrousGibs: [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/RiseOfTheTriad?action Look at the image.]] page image. As mentioned above, this game is the TropeNamer, and for good reason. Taken UpToEleven with Engine-Killing Gibs mode.
31st Jan '15 2:05:55 PM MrPoly
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* NiceJobBreakingItHero: In the remake, [[SPOILER:you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.]]

to:

* NiceJobBreakingItHero: In the remake, [[SPOILER:you [[spoiler: you can activate the missile launch during the final battle and kill everyone in Los Angeles, triggering the bad ending.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RiseOfTheTriad