History VideoGame / RiseOfLegends

20th Nov '16 10:16:16 AM Orbiting
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* GlassCannon: There is a magic cannon made of glass which is actually called the Glass Cannon. [[NonIndicativeName But despite the name, it's not much use against anything but buildings and it's rather sturdy for an artillery piece.]]

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* GlassCannon: GlassWeapon: There is a magic cannon made of glass which is actually called the Glass Cannon.GlassCannon. [[NonIndicativeName But despite the name, it's not much use against anything but buildings and it's rather sturdy for an artillery piece.]]
19th Nov '16 8:26:17 AM ShiroAkuma
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The campaign follows the adventures of an inventor named Giacomo. On his way to recover a mysterious artifact for study, his brother Petruzzo is killed by the Doge, an archetypal EvilOverlord who wants the technology for himself. Giacamo begins a quest for vengeance against the Doge and finally has his revenge, though not before getting caught up in a struggle with mysterious creatures made of glass, which ends when Giacamo and his allies find their leader, a corrupted genie, and bring him back to the side of good. At this juncture it turns out that the Doge was merely a pawn of more powerful and terrifying entities, whose technology was also responsible for the corruption of said genie. Giacomo thus sets out to defeat them in turn, but things go decidedly bad for him in the process.

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The campaign follows the adventures of an inventor named Giacomo. On his way to recover a mysterious artifact for study, his brother Petruzzo is killed by the Doge, an archetypal EvilOverlord who wants the technology for himself. Giacamo Giacomo begins a quest for vengeance against the Doge and finally has his revenge, though not before getting caught up in a struggle with mysterious creatures made of glass, which ends when Giacamo Giacomo and his allies find their leader, a corrupted genie, and bring him back to the side of good. At this juncture it turns out that the Doge was merely a pawn of more powerful and terrifying entities, whose technology was also responsible for the corruption of said genie. Giacomo thus sets out to defeat them in turn, but things go decidedly bad for him in the process.
29th Oct '16 9:13:01 AM jake38
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Added DiffLines:

* ConstructedWorld: Aio
22nd Apr '16 8:37:59 PM Doug86
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* YoungConqueror: By the end of the campaign, Giacamo has likely personally conquered most Vinci city states and made strong diplomatic ties with the Alin and the Cuotl. [[spoiler: Shame he dies, likely leaving his legacy the same as that of AlexanderTheGreat]].

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* YoungConqueror: By the end of the campaign, Giacamo has likely personally conquered most Vinci city states and made strong diplomatic ties with the Alin and the Cuotl. [[spoiler: Shame he dies, likely leaving his legacy the same as that of AlexanderTheGreat]].UsefulNotes/AlexanderTheGreat]].
18th Mar '16 8:15:14 AM MinisterOfSinister
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* The Vinci: Similar to the Terran race. Combining the culture of Renaissance Italy and with a {{Steampunk}} aesthetic, the Vinci are technology purists who start their matches with footsoldiers supported by clockwork robots and finish with massive machines of war, ranging from [[TankGoodness large tanks]] to a giant spider-like robot called a Land Leviathan. Through the accumulation of prototype units and/or general purpose unit upgrades they can bolster their standing army while building Research Labs which upgrade to custom utility buildings which get very useful in the late game.

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* The Vinci: Similar to the Terran race. Combining the culture of Renaissance Italy and with a {{Steampunk}} aesthetic, the Vinci are technology purists who start their matches with footsoldiers supported by clockwork robots and finish with massive machines of war, ranging from [[TankGoodness large tanks]] to a giant spider-like robot called a Land Leviathan. Through the accumulation of prototype units and/or general purpose unit upgrades they can bolster their standing army while building Research Labs which upgrade to custom utility buildings which get very useful in the late game.



* The Cuotl: Similar to the Protoss race. What you'd get if you crossed {{Mayincatec}} [[JustForFun/XMeetsY with]] ReligionIsMagic, the Cuotl are jungle tribesmen empowered by {{Ancient Astronauts}}[=/=]SufficientlyAdvancedAliens à la ''Chariot of the Gods''. The Cuotl "Gods" boast mysterious stone-based technology so advanced that they easily conviced their followers [[MagicFromTechnology it was magic]], though the power of the Cuotl people's worship and faith apparently bolster the power of said technology. This technology includes jaguars with sun-like beam attacks, snakes which poison their victims with every attack and eagle-like flying machines.

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* The Cuotl: Similar to the Protoss race. What you'd get if you crossed {{Mayincatec}} [[JustForFun/XMeetsY with]] ReligionIsMagic, the Cuotl are jungle tribesmen empowered by {{Ancient Astronauts}}[=/=]SufficientlyAdvancedAliens à la ''Chariot of the Gods''. The Cuotl "Gods" boast mysterious stone-based technology so advanced that they easily conviced convinced their followers [[MagicFromTechnology it was magic]], though the power of the Cuotl people's worship and faith apparently bolster bolsters the power of said technology. This technology includes jaguars with sun-like beam attacks, snakes which poison their victims with every attack and eagle-like flying machines.



* ReligionOfEvil: The Cuotl.


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* ScaryAmoralReligion: The Cuotl, inasmuch as they don't seem to see their gods as evil and revel in it.
11th Mar '16 1:08:06 AM FurryKef
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Gameplay-wise, ''Legends'' isn't expecially similar to ''VideoGame/RiseOfNations'' despite [[InNameOnly using its name as a prefix]]: ''Nations'' imported a lot of ideas from the FourX genre, which ''Legends'' discarded in favour of fast-paced RTS combat and resource competition, taking alot of its ideas from ''Franchise/StarCraft''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. ''Legends'' isn't a terribly ambitious product, but it's still very fun to play and has more strategy than many give it credit for. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.

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Gameplay-wise, ''Legends'' isn't expecially similar to ''VideoGame/RiseOfNations'' despite [[InNameOnly using its name as a prefix]]: ''Nations'' imported a lot of ideas from the FourX genre, which ''Legends'' discarded in favour of fast-paced RTS combat and resource competition, taking alot a lot of its ideas from ''Franchise/StarCraft''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. ''Legends'' isn't a terribly ambitious product, but it's still very fun to play and has more strategy than many give it credit for. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.
3rd Mar '16 12:54:29 PM Morgenthaler
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* EasyLogistics: As in ''RiseOfNations'', somewhat averted. They abstract the cost of not having logistics by your units taking steady damage on enemy territory, unless you have a supply unit with you (Cargo Dirigibles, Puzzle Boxes, and Holy Arcs)

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* EasyLogistics: As in ''RiseOfNations'', somewhat averted.Downplayed. They abstract the cost of not having logistics by your units taking steady damage on enemy territory, unless you have a supply unit with you (Cargo Dirigibles, Puzzle Boxes, and Holy Arcs)
1st Mar '16 1:10:38 PM techmasterglitch
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* OurDragonsAreDifferent: The Alin ones come in Sand, Fire, and Glass varieties. The Sand Dragon functions as their master unit.

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* OurDragonsAreDifferent: The Alin ones come in Sand, Fire, and Glass varieties. The Sand Glass Dragon functions as their master unit.
15th Oct '15 7:37:37 AM mspears
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* FollowTheLeader: To ''Franchise/StarCraft''. The three factions are analoguous to the Terrans, Zerg and Protoss: Terrans/Vinci use technology, Zerg/Alin use biological powers/magic, and Protoss/Cuotl use a mixture of the two. Their gameplay styles are are also similar.

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* FollowTheLeader: To ''Franchise/StarCraft''. The three factions are analoguous analogous to the Terrans, Zerg and Protoss: Terrans/Vinci use technology, Zerg/Alin use biological powers/magic, and Protoss/Cuotl use a mixture of the two. Their gameplay styles are are also similar.



* KillItWithFire: The Alin love this trope, since around 1/3 of their units are fire-spewing creatures.

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* KillItWithFire: The Alin love this trope, since around 1/3 about a third of their units are fire-spewing creatures.



* NoPlansNoPrototypeNoBackup: Averted to devestating effect by the Doge in the campaign. While you took out his capital and Cannon of Doom, turns out he took a second one and leveled your home city with it before running away to the desert.

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* NoPlansNoPrototypeNoBackup: Averted to devestating devastating effect by the Doge in the campaign. While you took out his capital and Cannon of Doom, turns out he took a second one and leveled your home city with it before running away to the desert.



** The Alin are ArabianNights plus other arab mythology crammed into a faction . ''Three'' different dragons, including a very large one who visibly breathes glass, plenty of fire units, golems, FlyingSeafoodSpecial, ScaryScorpions, and the Rukh, which is (unlike in the myths) some sort of dragon made of lava, which is already pretty cool, but it ''explodes'' on other units as its only attack, and then after reappears out of thin air!
** The Cuotl are Mayaincatec with ReligionIsMagic and MagiTek. Their air units are basically magic levitating planes made out of rock which shoot lasers, the Sun Jaguar which is a golem in the shape of a jaguar which shoots lasers out of his eyes the Sun Idol which is a HumongousMecha with an equally humongous laser beam, the Deathsphere which is basically a giant lightning-shooting black hole. Think that isn't cool enough ? Their super unit, the City of Vengeance, puts the latter Death Sphere to shame.

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** The Alin are ArabianNights plus other arab mythology crammed into a faction . ''Three'' different dragons, including a very large one who visibly breathes glass, plenty of fire units, golems, FlyingSeafoodSpecial, ScaryScorpions, and the Rukh, which is (unlike in the myths) some sort of dragon made of lava, which is already pretty cool, but it ''explodes'' on other units as its only attack, and then after reappears out of thin air!
** The Cuotl are Mayaincatec with ReligionIsMagic and MagiTek. Their air units are basically magic levitating planes made out of rock which shoot lasers, lasers; the Sun Jaguar Jaguar, which is a golem in the shape of a jaguar which that shoots lasers out of his eyes its eyes; the Sun Idol Idol, which is a HumongousMecha with an equally humongous laser beam, beam; and the Deathsphere Deathsphere, which is basically a giant lightning-shooting black hole. Think that isn't cool enough ? enough? Their super unit, the City of Vengeance, puts the latter Death Sphere to shame.



** There are also four "dominances" that each player can vie for control of by fulfilling certain conditions, and which only one player may use at a given time. One steals enemy units, one spawns temporary mercenary allies, one heals friendly troops in a small area, and one forces a temoporary Cease-Fire among all factions.

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** There are also four "dominances" that each player can vie for control of by fulfilling certain conditions, and which only one player may use at a given time. One steals enemy units, one spawns temporary mercenary allies, one heals friendly troops in a small area, and one forces a temoporary temporary Cease-Fire among all factions.
17th Sep '15 8:39:29 PM DarkStarling
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* YoungConqueror: By the end of the campaign, Giacamo has likely personally conquered most Vinci city states and made strong diplomatic ties with the Alin and the Coutyl. [[Spoiler: Shame he dies, likely leaving his legacy the same as that of AlexanderTheGreat]].

to:

* YoungConqueror: By the end of the campaign, Giacamo has likely personally conquered most Vinci city states and made strong diplomatic ties with the Alin and the Coutyl. [[Spoiler: Cuotl. [[spoiler: Shame he dies, likely leaving his legacy the same as that of AlexanderTheGreat]].
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