History VideoGame / RiseOfLegends

22nd Apr '18 10:24:07 PM kikiandlala
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* HeroUnit: Rise of Legends is rather unusual in that skirmish and multi-player games did not allow you to use all the heroes available for a faction. Instead each faction gets a BigGuy hero, a FlyingFirepower female hero and a JackOfAllTrades hero. If you play the single-player campaign you get access to extra heroes like Distruzio and General Carlini. On the other hand, single-player campaign mode meant that you didn't get the faction's super unit (so no Glass Dragon in your army).
4th Apr '18 9:32:56 AM ruff1298
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* BettyAndVeronica: Arri, the Alin princess and Giacomo's childhood friend (Betty), and Lenora, the rebellious leader of the Pirata (Veronica). While the game does not really follow through with a RomanceSidequest, a few briefing screens show Giacomo and the significant other of the campaign in more romantic poses and there is definitely a fair amount of jealousy between the two women. In fact, during the final campaign, Giacomo is allowed to only take one of them with him to the Cuotl lands. After Giacomo's [[spoiler:HeroicSacrifice]], Arri and Lenora appear to have become friends as well.

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* BettyAndVeronica: Arri, the Alin princess and Giacomo's childhood friend (Betty), and Lenora, the rebellious leader of the Pirata (Veronica). While the game does not really follow through with a RomanceSidequest, a few briefing screens show Giacomo and the significant other of the campaign in more romantic poses and there is definitely a fair amount of jealousy between the two women. In fact, during the final campaign, Giacomo is allowed to only take one of them with him to the Cuotl lands.lands, depending on what faction and their heroes the player wishes to still have access to. After Giacomo's [[spoiler:HeroicSacrifice]], Arri and Lenora appear to have become friends as well.



* FollowTheLeader: To ''VideoGame/StarCraft''. The three factions are analogous to the Terrans, Zerg and Protoss: Terrans/Vinci use technology, Zerg/Alin use biological powers/magic, and Protoss/Cuotl use a mixture of the two. Their gameplay styles are are also similar.
4th Nov '17 9:53:35 PM DustSnitch
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* BadassPrincess: Arri.
22nd Sep '17 12:40:26 PM Morgenthaler
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* SpiritualSuccessor: To ''RiseOfNations'', as stated earlier.

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* SpiritualSuccessor: To ''RiseOfNations'', ''VideoGame/RiseOfNations'', as stated earlier.



* TechnologyLevels: Four, down from eight in ''RiseOfNations''.

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* TechnologyLevels: Four, down from eight in ''RiseOfNations''.''VideoGame/RiseOfNations''.
16th Sep '17 3:53:39 PM nombretomado
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* FantasyCounterpartCulture: The Vinci are obviously [[TheLateMiddleAges late medieval]][=/=]early [[TheRenaissance Renaissance]] Italian city states with a heavy {{steampunk}} and {{clockpunk}} flavour (based on Leonardo da Vinci's sketches), the Alin are based on the Literature/ArabianNights mythology, and the Cuotl are basically "{{Mayincatec}} [[JustForFun/XMeetsY meets]] AncientAstronauts".

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* FantasyCounterpartCulture: The Vinci are obviously [[TheLateMiddleAges late medieval]][=/=]early [[TheRenaissance [[UsefulNotes/TheRenaissance Renaissance]] Italian city states with a heavy {{steampunk}} and {{clockpunk}} flavour (based on Leonardo da Vinci's sketches), the Alin are based on the Literature/ArabianNights mythology, and the Cuotl are basically "{{Mayincatec}} [[JustForFun/XMeetsY meets]] AncientAstronauts".
28th Jul '17 8:01:46 PM ecuvulle6267
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* ArabianNightsDays: The Alin are based on this trope. Their floating cities are located in a vast desert, and their lands are full of magical creatures made up of fire and glass. There are, of course, genies. Interestingly, the Alin are on the verge of being overrun by the so-called Dark Alin, creatures born of magic fueled by [[spoiler:an alien artifact]]. The intro film shows Alin forces besieging a Vinci city in a clear case of MagicVersusTechnology. This never happens in the game, however. The other {{Fantasy Counterpart Culture}}s in the game are the Vinci (Renaissance-era Italy fueled by [[Creator/LeonardoDaVinci Leonardo's]] SteamPunk and ClockPunk inventions) and the Cuotl (a Mayincatec culture using technology given by their SufficientlyAdvancedAlien masters).
** While the Alin-Vinci battle never happens in the game, the ending heavily implies that, with the Alin no longer under threat, they are looking West towards the Vinci city-states to expand their territory.
7th May '17 5:19:15 PM nombretomado
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Gameplay-wise, ''Legends'' isn't expecially similar to ''VideoGame/RiseOfNations'' despite [[InNameOnly using its name as a prefix]]: ''Nations'' imported a lot of ideas from the FourX genre, which ''Legends'' discarded in favour of fast-paced RTS combat and resource competition, taking a lot of its ideas from ''Franchise/StarCraft''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. ''Legends'' isn't a terribly ambitious product, but it's still very fun to play and has more strategy than many give it credit for. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.

The player has a choice of three different factions, each one a custom counterpart of the three races from ''StarCraft'':

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Gameplay-wise, ''Legends'' isn't expecially similar to ''VideoGame/RiseOfNations'' despite [[InNameOnly using its name as a prefix]]: ''Nations'' imported a lot of ideas from the FourX genre, which ''Legends'' discarded in favour of fast-paced RTS combat and resource competition, taking a lot of its ideas from ''Franchise/StarCraft''.''VideoGame/StarCraft''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. ''Legends'' isn't a terribly ambitious product, but it's still very fun to play and has more strategy than many give it credit for. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.

The player has a choice of three different factions, each one a custom counterpart of the three races from ''StarCraft'': ''[=StarCraft=]'':



* CaptainErsatz: The three races are similar to the ''StarCraft'' races, down to the Cuotl using protective shields for their units and buildings.

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* CaptainErsatz: The three races are similar to the ''StarCraft'' ''VideoGame/StarCraft'' races, down to the Cuotl using protective shields for their units and buildings.



* FollowTheLeader: To ''Franchise/StarCraft''. The three factions are analogous to the Terrans, Zerg and Protoss: Terrans/Vinci use technology, Zerg/Alin use biological powers/magic, and Protoss/Cuotl use a mixture of the two. Their gameplay styles are are also similar.

to:

* FollowTheLeader: To ''Franchise/StarCraft''.''VideoGame/StarCraft''. The three factions are analogous to the Terrans, Zerg and Protoss: Terrans/Vinci use technology, Zerg/Alin use biological powers/magic, and Protoss/Cuotl use a mixture of the two. Their gameplay styles are are also similar.
29th Jan '17 8:29:20 PM Loekman3
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* DuelingGames: Although late to the punch by four years, ''Rise of Legends'' is regarded by some as BHG's attempt to one-up Ensemble Studios' ''[[AgeofMythology Age of Mythology]]'', as both games are fantasy spin-offs of their own popular historic real-time strategy titles.

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* DuelingGames: Although late to the punch by four years, ''Rise of Legends'' is regarded by some as BHG's attempt to one-up Ensemble Studios' ''[[AgeofMythology Age of Mythology]]'', ''VideoGame/AgeOfMythology'', as both games are fantasy spin-offs of their own popular historic real-time strategy titles.
20th Nov '16 10:16:16 AM Orbiting
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* GlassCannon: There is a magic cannon made of glass which is actually called the Glass Cannon. [[NonIndicativeName But despite the name, it's not much use against anything but buildings and it's rather sturdy for an artillery piece.]]

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* GlassCannon: GlassWeapon: There is a magic cannon made of glass which is actually called the Glass Cannon.GlassCannon. [[NonIndicativeName But despite the name, it's not much use against anything but buildings and it's rather sturdy for an artillery piece.]]
19th Nov '16 8:26:17 AM ShiroAkuma
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The campaign follows the adventures of an inventor named Giacomo. On his way to recover a mysterious artifact for study, his brother Petruzzo is killed by the Doge, an archetypal EvilOverlord who wants the technology for himself. Giacamo begins a quest for vengeance against the Doge and finally has his revenge, though not before getting caught up in a struggle with mysterious creatures made of glass, which ends when Giacamo and his allies find their leader, a corrupted genie, and bring him back to the side of good. At this juncture it turns out that the Doge was merely a pawn of more powerful and terrifying entities, whose technology was also responsible for the corruption of said genie. Giacomo thus sets out to defeat them in turn, but things go decidedly bad for him in the process.

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The campaign follows the adventures of an inventor named Giacomo. On his way to recover a mysterious artifact for study, his brother Petruzzo is killed by the Doge, an archetypal EvilOverlord who wants the technology for himself. Giacamo Giacomo begins a quest for vengeance against the Doge and finally has his revenge, though not before getting caught up in a struggle with mysterious creatures made of glass, which ends when Giacamo Giacomo and his allies find their leader, a corrupted genie, and bring him back to the side of good. At this juncture it turns out that the Doge was merely a pawn of more powerful and terrifying entities, whose technology was also responsible for the corruption of said genie. Giacomo thus sets out to defeat them in turn, but things go decidedly bad for him in the process.
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