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* PerpetualSmiler: In-game, Rick is constantly bearing the very same, wide grin the way he is on the cover art.

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* PerpetualSmiler: In-game, Rick is constantly bearing the very same, wide grin the way he is on the cover art.title screen.


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* SchizoTech: The second game takes place in year 1945 -- but in the meantime, Rick somehow managed to switch his revolver and dynamite for futuristic blaster and delayed-detonation bombs.
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* OneHitPointWonder: There is no health bar in this game -- the main hero dies the moment he is touched by an enemy or anything lethal.
* PerpetualSmiler: In-game, Rick is constantly bearing the very same, wide grin the way he is on the cover art.

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* NoticeThis: The Commodore 64 version had moving blocks colored differently.

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* NoticeThis: NoticeThis:
**
The Commodore 64 version had moving blocks colored differently. differently.
** In the first level of the sequel, little arrows conveniently point buttons that allow you to switch off obstacles blocking your way -- usually in form of security guns that are firing constantly in such short intervals that it's impossible to pass by. However, on one such occasion, pressing a button that arrow pointed at [[PressXToDie will fire the gun that's aimed at your hero, killing him instantly]]. In order to go further and survive, you have to press the button next to that one instead.
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''Rick Dangerous'', released in 1989, and its 1990 sequel ''Rick Dangerous 2'', are [[PlatformGame platform games]] by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.

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''Rick Dangerous'', released in 1989, and its 1990 sequel ''Rick Dangerous 2'', are [[PlatformGame platform games]] by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore Platform/{{Commodore 64}}, UsefulNotes/AtariST, Platform/AtariST, and PC.

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Blinding Bangs is no longer a trope. Moving examples to other tropes when applicable.


* EyeObscuringHat: In the first game Rick's eyes are always hidden under his hat. In the sequel they're hidden under his quiff.



* HiddenEyes: In the first game Rick's eyes are always hidden under his hat. In the sequel [[BlindingBangs they're hidden under his quiff]].
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''Rick Dangerous'', released in 1989, and its 1990 seque,l ''Rick Dangerous 2'', are [[PlatformGame platform games]] by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.

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''Rick Dangerous'', released in 1989, and its 1990 seque,l sequel ''Rick Dangerous 2'', are [[PlatformGame platform games]] by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.
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fix blank example


* SequelHook

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* SequelHookSequelHook: At the end of the second game, Rick retrieves his iconic hat and vanishes into a teleporter, then it's revealed that the BigBad "The Fat Guy" survived and the text "...what will Rick do next?" shows on the screen.

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Added release dates.


''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.

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''Rick Dangerous'' Dangerous'', released in 1989, and its sequel 1990 seque,l ''Rick Dangerous 2'' 2'', are 1980s [[PlatformGame platform games games]] by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.
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[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/rd2.jpg]]
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[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/rd1.png]]

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* AddedAlliterativeAppeal: Rick has to rescue the "cruelly captured commandos" in one level.

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* AddedAlliterativeAppeal: Rick has to escape some "angry amazonian antagonists" in one level and rescue the "cruelly captured commandos" in one level.another.


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* IncrediblyLamePun: One level has Rick trying to recover the "Jewel of Ankhel". Will he succeed or will he end up with a "broken Ankhel"?
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* AddedAlliterativeAppeal: Rick has to rescue the "cruelly captured commandos" in one level.
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the {{Commodore 64}}, AtariST, and PC.

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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the {{Commodore UsefulNotes/{{Commodore 64}}, AtariST, UsefulNotes/AtariST, and PC.
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the Commodore 64, Atari ST, and PC.

Rick is armed with a pogo stick (which can temporarily stun some enemies), gun, and dynamite. Both gun and dynamite have limited uses, which are replenished by certain PowerUps. The first game starts out with some adventures in the jungle and pyramids, when you find out about a Nazi plot to destroy London, and have to take out their missile base. The second game starts with an alien attack on London, and has you hijacking the alien ship and taking it to their planet to stop them.

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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the Commodore 64, Atari ST, {{Commodore 64}}, AtariST, and PC.

Rick is armed with a pogo stick (which can temporarily stun some enemies), gun, and dynamite. Both gun and dynamite have limited uses, which are replenished by certain PowerUps.{{Power Up}}s. The first game starts out with some adventures in the jungle and pyramids, when you find out about a Nazi plot to destroy London, and have to take out their missile base. The second game starts with an alien attack on London, and has you hijacking the alien ship and taking it to their planet to stop them.
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Core Design, designed for the Commodore 64, Atari ST, and PC.

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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Core Design, Creator/CoreDesign, designed for the Commodore 64, Atari ST, and PC.
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* NintendoHard: You have only a small amount of lifes, no way to get more, and no continues.

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* NintendoHard: You have only a small amount of lifes, no way to get more, and no continues. The second game lets you continue on the level you died on, but see EasyModeMockery above.

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* {{Expy}}: Rick is an Expy of IndianaJones. Rick runs from boulders, fights Nazis, and even has a similar hat.
** In the sequel he's an Expy of FlashGordon.

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* {{Expy}}: Rick is an Expy of IndianaJones. Franchise/IndianaJones. Rick runs from boulders, fights Nazis, and even has a similar hat.
**
hat. In the sequel he's an Expy of FlashGordon.ComicStrip/FlashGordon.
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Yeah, that\'s not this trope.


* {{Unwinnable}}: While a room is reset when you lose a life, it's possible to get a room into a state where you must lose a life. An example is the first room of Egypt, if you don't kill a guard as he walks down the staircase.
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* DetailHoggingCover: The cover art depicts Rick as a realistic human.


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* HiddenEyes: In the first game Rick's eyes are always hidden under his hat. In the sequel [[BlindingBangs they're hidden under his quiff]].


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* LadyNotAppearingInThisGame: The cover art for the first game shows a woman who's nowhere in the game.
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* FakeTrap: Final room in Egypt, where the spikes retract.

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* FakeTrap: Final room in Egypt, where the spikes retract. 8-bit platforms do not have this room.
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Not a Kaizo Trap.


* FakeTrap: Final room in Egypt.
* KaizoTrap: As soon as the first game starts [[IndyEscape you have to run from a boulder]].

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* FakeTrap: Final room in Egypt.
Egypt, where the spikes retract.
* KaizoTrap: IndyEscape: [[PressStartToGameOver As soon as the first game starts [[IndyEscape starts]], you have to run from a boulder]].boulder.
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* BadassCape: In the sequel.
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** In the sequel he's an Expy of FlashGordon.


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* KaizoTrap: As soon as the first game starts [[IndyEscape you have to run from a boulder]].


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* SequelHook

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