History VideoGame / RickDangerous

2nd Dec '14 5:29:44 PM Exxolon
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* AddedAlliterativeAppeal: Rick has to rescue the "cruelly captured commandos" in one level.

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* AddedAlliterativeAppeal: Rick has to escape some "angry amazonian antagonists" in one level and rescue the "cruelly captured commandos" in one level.another.


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* IncrediblyLamePun: One level has Rick trying to recover the "Jewel of Ankhel". Will he succeed or will he end up with a "broken Ankhel"?
2nd Dec '14 5:27:30 PM Exxolon
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Added DiffLines:

* AddedAlliterativeAppeal: Rick has to rescue the "cruelly captured commandos" in one level.
6th Oct '14 12:08:06 PM rexpensive
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the {{Commodore 64}}, AtariST, and PC.

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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the {{Commodore UsefulNotes/{{Commodore 64}}, AtariST, UsefulNotes/AtariST, and PC.
28th May '13 7:43:13 PM UltramarineAlizarin
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the Commodore 64, Atari ST, and PC.

Rick is armed with a pogo stick (which can temporarily stun some enemies), gun, and dynamite. Both gun and dynamite have limited uses, which are replenished by certain PowerUps. The first game starts out with some adventures in the jungle and pyramids, when you find out about a Nazi plot to destroy London, and have to take out their missile base. The second game starts with an alien attack on London, and has you hijacking the alien ship and taking it to their planet to stop them.

to:

''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the Commodore 64, Atari ST, {{Commodore 64}}, AtariST, and PC.

Rick is armed with a pogo stick (which can temporarily stun some enemies), gun, and dynamite. Both gun and dynamite have limited uses, which are replenished by certain PowerUps.{{Power Up}}s. The first game starts out with some adventures in the jungle and pyramids, when you find out about a Nazi plot to destroy London, and have to take out their missile base. The second game starts with an alien attack on London, and has you hijacking the alien ship and taking it to their planet to stop them.
8th Apr '13 2:33:32 PM Prfnoff
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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Core Design, designed for the Commodore 64, Atari ST, and PC.

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''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Core Design, Creator/CoreDesign, designed for the Commodore 64, Atari ST, and PC.
1st Feb '13 7:52:42 AM Spark9
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* NintendoHard: You have only a small amount of lifes, no way to get more, and no continues.

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* NintendoHard: You have only a small amount of lifes, no way to get more, and no continues. The second game lets you continue on the level you died on, but see EasyModeMockery above.
29th May '12 12:54:37 AM PaulA
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* {{Expy}}: Rick is an Expy of IndianaJones. Rick runs from boulders, fights Nazis, and even has a similar hat.
** In the sequel he's an Expy of FlashGordon.

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* {{Expy}}: Rick is an Expy of IndianaJones. Franchise/IndianaJones. Rick runs from boulders, fights Nazis, and even has a similar hat.
**
hat. In the sequel he's an Expy of FlashGordon.ComicStrip/FlashGordon.
23rd May '12 6:29:20 AM Spark9
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* {{Unwinnable}}: While a room is reset when you lose a life, it's possible to get a room into a state where you must lose a life. An example is the first room of Egypt, if you don't kill a guard as he walks down the staircase.
25th Apr '12 3:27:21 PM StevenT
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Added DiffLines:

* DetailHoggingCover: The cover art depicts Rick as a realistic human.


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* HiddenEyes: In the first game Rick's eyes are always hidden under his hat. In the sequel [[BlindingBangs they're hidden under his quiff]].


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* LadyNotAppearingInThisGame: The cover art for the first game shows a woman who's nowhere in the game.
14th Apr '12 8:01:53 AM DelShiftB
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* FakeTrap: Final room in Egypt, where the spikes retract.

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* FakeTrap: Final room in Egypt, where the spikes retract. 8-bit platforms do not have this room.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RickDangerous