''Rick Dangerous'' and its sequel ''Rick Dangerous 2'' are 1980s platform games by Creator/CoreDesign, designed for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AtariST, and PC.

Rick is armed with a pogo stick (which can temporarily stun some enemies), gun, and dynamite. Both gun and dynamite have limited uses, which are replenished by certain {{Power Up}}s. The first game starts out with some adventures in the jungle and pyramids, when you find out about a Nazi plot to destroy London, and have to take out their missile base. The second game starts with an alien attack on London, and has you hijacking the alien ship and taking it to their planet to stop them.
!! This game provides examples of:
* AddedAlliterativeAppeal: Rick has escape some "angry amazonian antagonists" in one level and rescue the "cruelly captured commandos" in another.
* BadassCape: In the sequel.
* DetailHoggingCover: The cover art depicts Rick as a realistic human.
* EasyModeMockery: the second game allows you to start at any of the four levels. However, to actually open the fifth level, you must start at the first and play all four, with no continues. To ''win'' the game, you must again start at the first and play all ''five'' with no continues.
* {{Expy}}: Rick is an Expy of Franchise/IndianaJones. Rick runs from boulders, fights Nazis, and even has a similar hat. In the sequel he's an Expy of ComicStrip/FlashGordon.
* EverythingTryingToKillYou: A nice touch, however, is that all the MalevolentArchitecture will also kill the enemies if they run into it. The enemies are not the dangerous part of the game.
* FakeTrap: Final room in Egypt, where the spikes retract. 8-bit platforms do not have this room.
* HiddenEyes: In the first game Rick's eyes are always hidden under his hat. In the sequel [[BlindingBangs they're hidden under his quiff]].
* IncrediblyLamePun: One level has Rick trying to recover the "Jewel of Ankhel". Will he succeed or will he end up with a "broken Ankhel"?
* IndyEscape: [[PressStartToGameOver As soon as the first game starts]], you have to run from a boulder.
* LadyNotAppearingInThisGame: The cover art for the first game shows a woman who's nowhere in the game.
* NintendoHard: You have only a small amount of lifes, no way to get more, and no continues. The second game lets you continue on the level you died on, but see EasyModeMockery above.
* NoticeThis: The Commodore 64 version had moving blocks colored differently.
* PlatformHell: Both games are full of hidden traps, [[SpikesOfDoom spikes that only appear the moment they kill you]], and hidden missile throwers.
* SchmuckBait: There's an idol that appears for half a second, with an audio cue. It's really a SpikesOfDoom trap.
* SequelHook
* SlippySlideyIceWorld: The aptly named Caves of Freezia in the second game.
* TrialAndErrorGameplay: You have two paths. Sometimes the more "dangerous" route is the one to pick, sometimes it isn't.