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* DefeatByTransformation: After a great deal of exploring, you find the great mage Canuck, having been transformed into a duck after a fight with Rooper. Once you've restored him, he offers to help you to retrieve a piece of the Flying Disc of Frobozz from his ship in a bottle by shrinking you until you can climb inside and get it. Unfortunately, Canuck has been possessed by [[BigBad Morphius]] and is trying to kill you: in the event that you escape from the bottle before you drown, he'll just turn ''you'' into a duck. The only way to beat him is by having a mirror on hand to [[HoistByTheirOwnPetard defect the spell back at him]], turning him into a duck all over again.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: While the introduction of graphics might make one think this would become an obsolete concept, Infocom decided it just wouldn't be ''Zork'' without them. Included with the game was a physical letter notifying you of being the sweepstakes winner and gave some backstory information surrounding it, as well as the Encylopedia of Forbozzica which both served as a fun world building tool and as a form of copy protection for the quizzes in the game (though the CD version also included only the needed in game information in its jewel case manual too).
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* {{Irony}}: You get a magic Necklace of Fear from the troll leader. By intimidating him.

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* OrphanedSetup: Several character try to tell the joke about "the boar in the Forest to the Spirits", but all get interrupted in some way before they can reveal the punchline.



* TalkToTheFist: When you first meet Rebecca, she's brushing her teeth. Since you did just sneak into her house, she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you.

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* TalkToTheFist: TalkToTheFist:
**
When you first meet Rebecca, she's brushing her teeth. Since you did just sneak into her house, she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you.you.
** Asking Ben Fisher about the contents of his letter to the witch results in him punching you so hard you get knocked into the next screen.

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* BalefulPolymorph:
** Canuk is a duck by the time you meet him. [[TemptingFate Being an immediate threat to him]] [[MuggingTheMonster is a good way to get yourself turned into one]].
** Witch Itah can turn you into a rodent if you get on her bad side.



* ForcedTransformation:
** Canuk is a duck by the time you meet him, so your first necessity is turning him human again. Mishandling your dealings with him can get you transformed into a duck as well.
** Witch Itah can turn you into a rodent if you get on her bad side.



** VideogameCrueltyPunishment: Don't even ''threaten'' [[BullyingADragon Canuk or Witch Itah]]. [[BalefulPolymorph They don't take kindly to it]], and they'll instantly turn you into a duck.

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** VideogameCrueltyPunishment: Don't even ''threaten'' [[BullyingADragon Canuk or Witch Itah]]. [[BalefulPolymorph [[ForcedTransformation They don't take kindly to it]], and they'll instantly turn you into a duck.duck or rodent.
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* TransformationDiscretionShot:
** During a visit to Canuck's shack, the eccentric mage offers to shrink you down until you're small enough to retrieve a piece of the [[MacGuffin Flying Disc of Frobozz]] from the ship-in-a-bottle. However, because the game takes place entirely in first person POV, the budget is spared having to animate your character being shrunken down; instead, the virtual camera cuts to your POV getting lower and closer to the bottle until you can simply climb inside.
** Once you've obtained the piece and returned to normal size, Canuck is possessed by [[BigBad Morphius]] and tries to eliminate you by turning you into a duck. However, if you're armed with a mirror or something suitably reflective when you return from the bottle, the spell will be reflected back on him. Here, we cut directly from the close-up shot of Canuck casting the spell to a wide shot of the shack interior, where - with a flash of light - Canuck has been transformed into a duck.
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* {{Feelies}}: While the introduction of graphics might make one think this would become an obsolete concept, Infocom decided it just wouldn't be ''Zork'' without them. Included with the game was a physical letter notifying you of being the sweepstakes winner and gave some backstory information surrounding it, as well as the Encylopedia of Forbozzica which both served as a fun world building tool and as a form of copy protection for the quizzes in the game (though the CD version also included only the needed in game information in its jewel case manual too).
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* CallBack: The game opens up with a visualized representation of the iconic opening segment from the very first game. Except this time instead of getting a leaflet introducing the game out of the mailbox, you get your sweepstakes winner prize.

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* AllThereInTheManual: Physical copies of the game included a book that discusses the game's lore, as well as provide hints. Digital versions also include this booklet in a PDF.
* AndIMustScream: When Morphius [[TakenForGranite turns people to stone]] they stay conscious. [[spoiler:The old wizard calling you through the Tele-Orb is one of such victims. Fortunately for him, he's a telepath.]]

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* AllThereInTheManual: Physical copies of the game included a book that discusses the game's lore, as well as provide hints. Digital versions also include this booklet in a PDF.
PDF. In addition, it's also a form of CopyProtection, as you have to enter one of the days of the week to Ms. Peepers in order to keep going any further. Which one of the seven days is randomized, and the only way you can get the answer is through the book. (At least, the only way in the pre-internet days).
* AndIMustScream: When Morphius [[TakenForGranite turns people to stone]] stone]], they stay conscious. [[spoiler:The old wizard calling you through the Tele-Orb is one of such victims. Fortunately for him, he's a telepath.]]



* BalefulPolymorph: Canuk is a duck by the time you meet him. [[TemptingFate Being an immediate threat to him]] [[MuggingTheMonster is a good way to get yourself turned into one]].

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* BalefulPolymorph: BalefulPolymorph:
**
Canuk is a duck by the time you meet him. [[TemptingFate Being an immediate threat to him]] [[MuggingTheMonster is a good way to get yourself turned into one]].



* ExpositionFairy: The teleorb, where you can talk to the wizard within to find out a lot about the world around you.

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* ExpositionFairy: The teleorb, Tele-Orb, where you can talk to the wizard within to find out a lot about the world around you.



* GuideDangIt: A trend of ''Zork'' games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morpheus. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult.[[/labelnote]]]]
* HisNameIs: One of the first interactions with Trembyle in his orb is the old wizard trying to tell you about the wild boar that guards the Forest of Despair. However, his crystal ball runs out of batteries as he's telling you, causing him to fade out. When you install a new battery in the orb, he comes back in with "...and that's the only way to get out alive. I hope you remember that when the time comes!" Naturally, you can't ask him to repeat any of what he just said.

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* GuideDangIt: A trend of ''Zork'' games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morpheus. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult.[[/labelnote]]]]
]]
* HisNameIs: One of the first interactions with Trembyle in his orb is the old wizard trying to tell you about the wild boar that guards the Forest of Despair.the Spirits. However, his crystal ball runs out of batteries as he's telling you, causing him to fade out. When you install a new battery in the orb, he comes back in with "...and that's the only way to get out alive. I hope you remember that when the time comes!" Naturally, you can't ask him to repeat any of what he just said.



** If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong to grab it, and you still die.
** Seemingly invoked by Canuk, who tells you of a piece of a disc inside the bottle ship (which is used to discover Morpheus' location). There's a shark in there (if you hang at a certain spot long enough), you can drown if you take too long, and even when you do complete your quest, he's waiting for you to come out just so he can turn you into a duck.[[labelnote:Solution]]You can reflect the spell back by finding a shiny metal plate within the ship, or using a mirror you picked up earlier.[[/labelnote]]

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** If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong to grab it, and you still die.
** Seemingly invoked by Canuk, who tells you of a piece of a disc inside the bottle ship (which is used to discover Morpheus' location). There's a shark in there (if you hang at a certain spot long enough), you can drown if you take too long, and even when you do complete your quest, he's waiting for you to come out just so he can turn you into a duck.[[labelnote:Solution]]You can reflect the spell back by finding a shiny metal plate within the ship, or using a mirror you picked up earlier.earlier from Rebecca's house.[[/labelnote]]



* MayorOfAGhostTown: The mayor of West Shanbar who has no idea what happened to the east side of town. There are only five people remaining in what's left of the town, including the mayor himself.

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* MayorOfAGhostTown: The mayor of West Shanbar who has no idea what happened to the east side of town. There are only five people remaining in what's left of the town, including the mayor himself. The mayor is thus left with little to do but keep the files organized.



* SurprisinglySuddenDeath: Contrary to other adventure games, such as ''VideoGame/ManiacMansion'', putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' fast.

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* SurprisinglySuddenDeath: Contrary to other adventure games, such as ''VideoGame/ManiacMansion'', putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' kill anything that fast.
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* ThePigPen: You, potentially. If you don't wash up, several characters will comment on how bad you smell. Some will even outright refuse to talk to you until you smell better.

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* ThePigPen: You, potentially. If you don't wash up, you're carrying around rotten meat, several characters will comment on how bad you smell. Some will even outright refuse to talk to you until you smell better.get rid of the rotten meat from your inventory.
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* ThePigPen: You, potentially. If you don't wash up, several characters will comment on how bad you smell. Some will even outright refuse to talk to you until you smell better.

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* DungeonBypass: Get a whistle and a magnet and you'll never have to wander around any of the maze-like maps looking for an exit again.

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* DungeonBypass: Get a whistle and a magnet magnet, and you'll never have to wander around any of the maze-like maps looking for an exit again.



* FeaturelessProtagonist: The game uses SecondPersonNarration, and no other description is ever given. The game assumes that the adventurer simply is you, and reacts accordingly.

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* FeaturelessProtagonist: The game uses SecondPersonNarration, and no other description is ever given. The game assumes that the adventurer simply is you, and reacts accordingly. All that's said about the adventurer is that they won some sort of sweepstakes, and that's as much description as is given to the player's avatar.



* GrailInTheGarbage: The Waif that lives beneath the bridge gives you a broken piece of the Flying Disc of Frobozz, which is a legendary magical artifact.



* InvincibleBoogeymen: As always, Grues. For added fun, they seem even more widespread this time around, turning up not only in dark forests and mine shafts, but ''in your hotel room'' if you don't find another light source.

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* InvincibleBoogeymen: As always, Grues.grues can't be seen. For added fun, they seem even more widespread this time around, turning up not only in dark forests and mine shafts, but ''in your hotel room'' if you don't find another light source.



** Some things can make sense to kill you, like being assaulted by a vulture or drowning. However, you can also die by failing a pop quiz, putting a rodent in your pocket, and being too depressing for a comedy show.

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** Some things can make sense to logically kill you, like being assaulted by a vulture or drowning.drowning in a river. However, you can also die by failing a pop quiz, putting a rodent in your pocket, and being too depressing for a comedy show.



* ThePasswordIsAlwaysSwordfish: Subverted. Upon meeting the Lighthouse Keeper, he tells you not to try it.

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* ThePasswordIsAlwaysSwordfish: Subverted. Upon meeting the Lighthouse Keeper, he tells you not to try it. Further subverted in that the password is never made clear; after rambling on for another minute, he forgets whether or not you've told him the password, decides you ''have'' told him the password, and lets you in anyway.



** Further subverted in that the password is never made clear; after rambling on for another minute, he forgets whether or not you've told him the password, decides you ''have'' told him the password, and lets you in anyway.



* ShmuckBait: As inviting as that skull and crossbones on the map looks, [[PressXToDie you don't wanna fly there]].

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* ShmuckBait: ShmuckBait:
**
As inviting as that skull and crossbones on the map looks, [[PressXToDie you don't wanna fly there]].



* WarpWhistle: You can use a literal whistle to make a vulture fly overhead. If you have a magnet in hand, you'll attach to its metal talons and gain the ability to travel to any location you've previously visited.

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* WarpWhistle: You can use a literal whistle to make a vulture fly overhead. If you have a magnet in hand, you'll attach to its metal talons talons, and gain the ability to travel to any location you've previously visited.
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* VillainousBreakdown: "You cheated! Blast it, I never lose!" [[spoiler:Morpheus does not take losing Survivor all that well, as his concentration breaks long enough to undo the spell that turned your friends to stone, leading to his defeat when the witch and the wizards use magic to seal him away.]]

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* DemonicPossession: The Wizard Canuk is possessed by Morpheus, who barely tries to hide this fact.

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* DarknessEqualsDeath: As per usual in the ''Zork'' series, pitch blackness means that you are likely to be eaten by a grue. The only way to avoid this is to have an alternate light source or have more than one person in an area. You can even die in a hotel room this way unless you find a way to keep the room lit while you sleep.
* DemonicPossession: The Wizard Canuk is possessed by Morpheus, who barely tries to hide this fact. [[PaperThinDisguise He doesn't do a very good job]], as his VoiceOfTheLegion breaks through several times.
* DismantledMacGuffin: The Flying Disc of Frobaz. You need to find all of the pieces to break through the magical mirror wall that protects the place where Morpheus is hiding.



* FinalExamBoss: About a quarter of the way into the game, you play "Survivor" with Moodock, the one-armed man in the inn. You play Canuk, who can move to any square. He plays the wizard Trembyle, who has to move like a knight in chess, and makes a square into a "pit" every time he moves off of it. Canuk's objective is to stop Trembyle from moving, while Trembyle's is to make every square but two into pits. [[spoiler:At the end of the game, you play Survivor again, except this time it's against Morpheus, and the roles are reversed. Your only real chance at winning is to learn the "pass" move from Ms. Peepers.]]

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* FinalExamBoss: About a quarter of the way into the game, you play "Survivor" with Moodock, the one-armed man in the inn. You play Canuk, who can move to any square. He plays the wizard Trembyle, who has to move like a knight in chess, and makes a square into a "pit" every time he moves off of it. Canuk's objective is to stop Trembyle from moving, while Trembyle's is to make every square but two into pits. [[spoiler:At the end of the game, you play Survivor again, except this time it's against Morpheus, and the roles are reversed. Your only real chance at winning is to learn the "pass" move from Ms. Peepers.Peepers, which says that Trembyle's player can choose to pass their turn.]]



* HopeSpot: If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong to grab it, and you still die.

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* HopeSpot: HopeSpot:
**
If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong to grab it, and you still die.



* IncrediblyLamePun: There is a witch named Witch Itah.



** Triggering a trap in the forest will turn the game 180 degrees, and will remain as such on the game over screen.

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** Triggering a trap in the forest will turn the game 180 degrees, and will remain as such on the game over screen.screen, including the text.



* TheManyDeathsOfYou: Assaulted by a vulture, falling into the river, failing a pop quiz, putting a rodent in your pocket, [[ArsonMurderAndJaywalking being too depressing for comedy]], you name it, it probably has it.
** Most of the deaths involve [[EvilGloating Morpheus laughing at you after you die]], and some don't. Usually, the one's that don't are deaths that there wouldn't be much to leave behind, like death by explosion.

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* TheManyDeathsOfYou: Assaulted by a vulture, falling into the river, failing a pop quiz, putting a rodent in your pocket, [[ArsonMurderAndJaywalking being too depressing for comedy]], you name it, it probably has it.
TheManyDeathsOfYou:
** Most of the deaths involve [[EvilGloating Morpheus laughing at you after you die]], and some don't. Usually, the one's that don't are deaths that there wouldn't be much to leave behind, like death by explosion.explosion or being EatenAlive by a grue in the darkness.
** Some things can make sense to kill you, like being assaulted by a vulture or drowning. However, you can also die by failing a pop quiz, putting a rodent in your pocket, and being too depressing for a comedy show.

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** The zorkmid tree. It's meant as one of the game's AntiFrustrationFeatures, since it means you always have a way to get more money if you ever run out. In short, you'll never find yourself short of coin... because money grows on trees.



* VideogameCrueltyPotential: Unlike pretty much every other Creator/{{Infocom}} adventure game (or most other adventure games in general), killing non-hostile [=NPCs=] is neither impossible or immediately punished by death. As a result you can stab to death almost every single NPC in the game. A vigilante highwayman will show up and destroy your inventory, rendering the game unwinnable (doubly so if you still needed the dead NPC to do something), but you're still allowed to wander around and do stuff.
** VideogameCrueltyPunishment: Don't even ''threaten'' [[BullyingADragon Canuk or Witch Itah]]. [[BalefulPolymorph They don't take kindly to it.]]

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* VideogameCrueltyPotential: Unlike pretty much every other Creator/{{Infocom}} adventure game (or most other adventure games in general), killing non-hostile [=NPCs=] is neither impossible or immediately punished by death. As a result you can stab to death almost every single NPC in the game. A vigilante highwayman will show up and destroy your inventory, rendering the game unwinnable (doubly so if you still needed the dead NPC to do something), but you're still allowed to wander around and do stuff.
stuff, including saving in an unwinnable state.
** VideogameCrueltyPunishment: Don't even ''threaten'' [[BullyingADragon Canuk or Witch Itah]]. [[BalefulPolymorph They don't take kindly to it.]]it]], and they'll instantly turn you into a duck.

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* FeaturelessProtagonist: The game uses SecondPersonNarration, and no other description is ever given. The game assumes that the adventurer simply is you, and reacts accordingly.



* GuideDangIt: A trend of Zork games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morpheus. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult.[[/labelnote]]]]

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* GuideDangIt: A trend of Zork ''Zork'' games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morpheus. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult.[[/labelnote]]]][[/labelnote]]]]
* HisNameIs: One of the first interactions with Trembyle in his orb is the old wizard trying to tell you about the wild boar that guards the Forest of Despair. However, his crystal ball runs out of batteries as he's telling you, causing him to fade out. When you install a new battery in the orb, he comes back in with "...and that's the only way to get out alive. I hope you remember that when the time comes!" Naturally, you can't ask him to repeat any of what he just said.



* InterfaceScrew: Getting mauled by a vulture results in a shattered screen.

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* InterfaceScrew: InterfaceScrew:
**
Getting mauled by a vulture results in a shattered screen.



* InvincibleBoogeymen: As always, Grues. For added fun, they seem even more widespread this time around, turning up not only in dark forests and mine shafts, but ''in your hotel room.''

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* InvincibleBoogeymen: As always, Grues. For added fun, they seem even more widespread this time around, turning up not only in dark forests and mine shafts, but ''in your hotel room.''room'' if you don't find another light source.



* TheMagicComesBack: By the time the game starts, the effects of [[TheMagicGoesAway the Great Diffusion]] are starting to wear off, and magic is coming back. Canuck and Trembyle banked on all the evil wizards being dead of old age by the time they got around to restoring magic, and they were right. [[spoiler:Mostly. All that evil energy resulted in the creation of Morphius after the dark magic seeped into a massive illuminyte crystal.]]
* TheMagicGoesAway: It did in the backstory, at least. Evil magic became so prevalent that an emergency council of wizards and mages teamed up to disperse ''all'' magic, resulting in a cataclysm known as the Great Diffusion. That way, when [[TheMagicComesBack magic finally returned]] centuries after all the evil wizards in the land had died of old age, the LongLived Trembyle and Canuck could restart the practice of magic without any negative influences. [[spoiler:Too bad for them that the evil magic seeped into a cluster of illuminyte, becoming sentient and turning into the BigBad, Morphius.]]



%%* MeaningfulName: Rebecca Snoot.

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%%* * MeaningfulName: Rebecca Snoot.Snoot. Her last name is a slang term for a nose, and she's a very nosy person.



* PunnyName: Witch Itah.

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* PunnyName: PunnyName:
**
Witch Itah.Itah. Her name is a pun on the town of Witchitah, Kansas.



* ResidualEvilEntity: In the backstory, evil magic became so prevalent that an emergency council of wizards and mages teamed up to disperse ''all'' magic, resulting in a cataclysm known as the [[TheMagicGoesAway Great Diffusion]]. That way, when [[TheMagicComesBack magic finally returned]] centuries after all the evil wizards in the land had died of old age, the LongLived Trembyle and Canuck could restart the practice of magic without any negative influences. Unfortunately, the evil magic wasn't completely destroyed, but merely seeped into the soil until it settled in a deposit of Illuminyte known as the Cluster... which became a bit of a problem when [[DugTooDeep the Dwarves started mining it]]. [[spoiler: The Cluster eventually gained a malignant intelligence, renamed itself Morphius, possessed Canuck as a henchman, began stealing personality traits from its victims, and eventually carved out a new Underground Empire through slave labor - becoming the BigBad.]]



* SceneryPorn: For the time this game was made, this ''was'' SceneryPorn.

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* SceneryPorn: For the time this game was made, this ''was'' SceneryPorn. It's the first example of being able to see anything in the ''Zork'' series, at that.



* SlasherSmile: The Orc when he attacks you.

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* SlasherSmile: The Orc Orc, when he attacks you.



* SuperDrowningSkills: Most of the time, interacting with the water results in the player drowning. One notable exception is when you try to swim to West Shanbar, only to find that the bridge is beyond your reach, resulting in drowning.
** Another exception that averts this is when Canuk shrinks you to enter into a ship in a water bottle, though you are given only so many turns before you do eventually drown.
* SurprisinglySuddenDeath: Contrary to other adventure games, such as VideoGame/ManiacMansion, putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' fast.

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* SuperDrowningSkills: SuperDrowningSkills:
**
Most of the time, interacting with the water results in the player drowning. One notable exception is when you try to swim to West Shanbar, only to find that the bridge is beyond your reach, resulting in drowning.
** Another exception that averts this is when Canuk shrinks you to enter into a ship in a water bottle, though you are given only so many turns before you do eventually drown.
* SurprisinglySuddenDeath: Contrary to other adventure games, such as VideoGame/ManiacMansion, ''VideoGame/ManiacMansion'', putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' fast.



* TalkToTheFist: When you first meet Rebecca, she's brushing her teeth. Of course, you did just sneak into her house, so she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you.

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* TalkToTheFist: When you first meet Rebecca, she's brushing her teeth. Of course, Since you did just sneak into her house, so she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you.

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** If the frozen meat turned rotten and cannot be used, you can always go back to Rebecca's freezer to grab another steak.

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** If you fed the frozen meat turned rotten and cannot be used, meat to the vultures without [[spoiler:sprinkling fairy dust on it first]], you can always go back to Rebecca's freezer to grab another steak.


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** If you pick up the bonding plant the wrong way and killed it as a result, you can either destroy or eat it and it will grow back at the place you found it.
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* WhatTheHellPlayer: Towards the end of the game, there is an orc that you stand no fighting chance against and are warned numerous times you need to find a different way around. If you opt to take the weakest possible line of attack (kicking him), a text box comes up that says "Seriously?"
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* TheArtifact: You still retain the ability to drop items and leave them behind, even though you no longer have a limit to how many items you can carry at once like you did in the text adventures. The only time this ever comes in handy is for leaving the rotten meat behind, but otherwise you'd be forgiven for not knowing why it's in the game.

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Several of these are not examples: the rotten meat respawns in the freezer, the bonding plant example outright says it's recoverable which disqualifies it, and there was a Justifying Edit under the Canuk example that also disqualified it. If there's a way to recover from them, it's not an example, end of story.


* UnwinnableByDesign: Being an adventure game, it should come as no surprise that there are several ways to render the game unwinnable.

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* UnwinnableByDesign: Being an adventure game, game from Infocom, it should come as no surprise that there are several ways to render the game unwinnable.unwinnable. Unlike other examples of this though, the game actually notifies you in the event that you screw yourself out of victory with a warning message, turning these into a bit more of a NonStandardGameOver:



** Accidentally destroying or killing the bonding plant can make the game nearly unwinnable. There is a GuideDangIt way around this, but you really have to know what you're doing.



** Feed the rotten meat to the vultures without drugging it first.
** [[spoiler:Turn Canuk back into a duck]] before you get the disc piece from the bottle and have him read from the joke book. Or, after you do that, [[spoiler:turn him back into a human anyway. Though that qualifies as TooDumbToLive, since you have no reason to change him back.]]
*** Not getting the joke is recoverable, since you only need four jokes, and there's a grand total of five throughout the game.
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** In order to reach the final battle, you're required to sacrifice all your inventory items into the pit of fire to raise the bridge to Morpheus' inner sanctum. This is calculated to require every collectible item you can pick up in your quest. If you happen to be missing one of them, you're screwed.
*** Not the case. The bridge will fully rise up when you throw the last item in your inventory, regardless of how high it was before that point.
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* PickedFlowersAreDead: It features this with the appropriately-titled "bonding plant." If you pull the plant straight out of the ground, [[UnwinnableByMistake it instantly dies.]] The correct solution is to dig it up by the roots so that it likes you.

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* PickedFlowersAreDead: It features this with the appropriately-titled "bonding plant." If you pull the plant straight out of the ground, [[UnwinnableByMistake [[UnintentionallyUnwinnable it instantly dies.]] The correct solution is to dig it up by the roots so that it likes you.

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* RealityEnsues: Contrary to other adventure games, such as VideoGame/ManiacMansion, putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' fast.


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* SurprisinglySuddenDeath: Contrary to other adventure games, such as VideoGame/ManiacMansion, putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, [[SubvertedTrope you die of hantavirus]] - which does ''not'' go ''that'' fast.
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* WarpWhistle: You can use a literal whistle to make a vulture fly overhead. If you have a magnet in hand, you'll attach to its metal talons and gain the ability to travel to any location you've previously visited.
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** Further subverted in that the password is never made clear; after rambling on for another minute, he forgets whether or not you've told him the password, decides you ''have'' told him the password, and lets you in anyway.
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* {{Adorkable}}: Rebecca Snoot. When she isn't pointing a rifle at you.

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* {{Adorkable}}: Rebecca Snoot. When she isn't pointing a rifle at you.

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