History VideoGame / ReturnToZork

28th Aug '17 11:55:26 AM KingLyger
Is there an issue? Send a Message


* TheAlcoholic: Boos Myller. No, not Booze. Boos. Yes, you read that right.

to:

* TheAlcoholic: Boos Myller. No, not Booze. Boos. Yes, Every meeting you read that right.have with him, he offers you rye. And if you stick around to drink with him, he'll always drink until he passes out.



* AntiFrustrationFeature: If the frozen meat turned rotten and cannot be used, you can always go back to Rebecca's freezer to grab another.
** Ran out of zork-mids? You can find a money tree in the forest. Smacking it tends to drop some zork-mids.
** Lost your chance to get the keys from Boos? You can challenge him at drinking at any time for another shot.
** If you have to go through the bogs again, whatever marks you left before will still be there, and the path will not change for that playthrough.

to:

* AntiFrustrationFeature: Several items can be picked up multiple times, or puzzles can be given multiple tries without a game over.
** You need to feed carrots to a cow to get it calm enough to milk it. After opening the silo, there will be a pile of carrots so large that you can go back as many times as you need for more of them.
**
If the frozen meat turned rotten and cannot be used, you can always go back to Rebecca's freezer to grab another.
another steak.
** Ran out of zork-mids? zorkmids? You can find a money tree in the forest. Smacking it tends to drop some zork-mids.
zorkmids if you're too low.
** Lost your chance to get the keys from Boos? You can challenge him at drinking at any time for another shot.
** If
The bog maze is set only once per playthrough; if you have to go through the bogs again, back, whatever marks you left before will still be there, and the path will not change for that playthrough.change.



* LostInTransmission: When the Tele-Orb battery runs out.

to:

* LostInTransmission: When the Tele-Orb battery runs out.out, the Wizard will be telling you about the wild boar in the Forest of Despair. Once you put in a new battery, he comes back on, saying "I hope you remember that when the time comes."



* MeaningfulName: Rebecca Snoot.

to:

* %%* MeaningfulName: Rebecca Snoot.



** Boos Myller. He loves his booze, and he lives inside of a mill.



* TheRunaway: The Waif.

to:

* TheRunaway: The Waif.Waif, who hides under the half-bridge in West Shanbar, ran away from home. He won't trust you to get too close.



* StupidityIsTheOnlyOption: If you attempt to use the front door to Rebecca's house, all you get is an unanswered knock. Even when Rebecca is perfectly fine with you using said door retrospectively, you must invade her home via the window, and be mistaken for a burglar.

to:

* StupidityIsTheOnlyOption: If you attempt to use the front door to Rebecca's house, all you get is an unanswered knock. Even when Rebecca is perfectly fine with you using said door retrospectively, retroactively, you must invade her home via the window, and be mistaken for a burglar.



* UnwinnableByDesign: All you have to do is:
** Visit Witch Itah without Ben's love note and without Pet Vulture Transit.
** Put the rats into the box with the mice.
** Kill someone with your knife or sword. When this happens, [[spoiler:the Guardian will appear on screen and wipe items from your inventory as punishment, which of course renders the game a dead end as everything has a use]].
** Take the bra box from Pugney before he says you can have it. [[spoiler:See the example above for what happens when you do that.]]

to:

* TalkToTheFist: When you first meet Rebecca, she's brushing her teeth. Of course, you did just sneak into her house, so she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you.
* UnwinnableByDesign: All you have Being a Sierra adventure game, it should come as no surprise that there are several ways to do is:
render the game unwinnable.
** Visit Witch Itah without Ben's love note and without Pet Vulture Transit.
Transit, and you'll be stuck.
** Put the rats into the box with the mice.
mice, and they'll both end up dead.
** Kill someone with your knife or sword. When this happens, [[spoiler:the the Guardian will appear on screen and wipe items from your inventory as punishment, which of course renders the game a dead end as everything has a use]].
use.
** Take the bra box from Pugney before he says you can have it. [[spoiler:See it, and the example above for what happens when you do that.]]Guardian will also show up.



** Perform tasks too far out of order.
** Accidentally destroying or killing the bonding plant can make the game nearly unwinnable. There is a GuideDangIt way around this but few people know about it.

to:

** Perform tasks too far out of order.
** Accidentally destroying or killing the bonding plant can make the game nearly unwinnable. There is a GuideDangIt way around this this, but few people you really have to know about it.what you're doing.



*** Not getting the joke is recoverable, since you only need 4, and you can actually play the joke the Wizard told you at the very beginning of the game for number 4.
** In order to reach the final battle, you're required to sacrifice all your inventory items into the pit of fire to raise the bridge to Morpheus' inner sanctum. This is calculated to require every collectible item you can pick up in your quest. If you happen to be missing one of them, you're pretty much screwed.

to:

*** Not getting the joke is recoverable, since you only need 4, four jokes, and you can actually play there's a grand total of five throughout the joke the Wizard told you at the very beginning of the game for number 4.
game.
** In order to reach the final battle, you're required to sacrifice all your inventory items into the pit of fire to raise the bridge to Morpheus' inner sanctum. This is calculated to require every collectible item you can pick up in your quest. If you happen to be missing one of them, you're pretty much screwed.
27th Aug '17 8:53:03 PM KingLyger
Is there an issue? Send a Message

Added DiffLines:

* ThePasswordIsAlwaysSwordfish: Subverted. Upon meeting the Lighthouse Keeper, he tells you not to try it.
-->"Don't try 'swordfish', I know it's not that. I tried it myself, ''I'' couldn't get in! So I know it's not that."
27th Aug '17 8:37:21 PM KingLyger
Is there an issue? Send a Message


** If you have to go through the bogs again, the good news is that whatever marks you left before will still be there and the path will not change for that playthrough.
** Did you forget to pick up the mirror back at Rebecca's home? You can still reflect Canuk's spell by finding a dirty plate, and wiping it with a rag to turn it shiny. Shiny enough to reflect the spell.

to:

** If you have to go through the bogs again, the good news is that whatever marks you left before will still be there there, and the path will not change for that playthrough.
** Did you forget to pick up the mirror back at Rebecca's home? You can still reflect Canuk's spell by finding a dirty plate, and wiping it with a rag to turn it shiny. Shiny enough shiny, then hold that up to reflect the spell.



* DrinkingGame: "Want some rye, course ya do!" [[spoiler: The solution to the drinking game against Boos is to toast him, [[DiscreetDrinkDisposal pour out the rye into the]] [[ThatPoorPlant plant]], then "drink" the empty cup.]]

to:

* DrinkingGame: "Want some rye, course rye? 'Course ya do!" [[spoiler: The solution to the drinking game against Boos is to toast him, [[DiscreetDrinkDisposal pour out the rye into the]] [[ThatPoorPlant plant]], then "drink" the empty cup.]]cup. Somehow, Boos doesn't notice.



* ExpositionFairy: The teleorb.
* FinalExamBoss: About 1/4 of the way into the game, you play "Survivor" with Moodock, the one-armed man in the inn. You play Canuk, who can move to any square. He plays the wizard Trembyle, who has to move like a knight in chess, and makes a square into a "pit" every time he moves off of it. Canuk's objective is to stop Trembyle from moving, while Trembyle's is to make every square but two into pits. [[spoiler:At the end of the game, you play Survivor again, except this time it's against Morphius, and the roles are reversed.]]
* GuideDangIt: A trend of Zork games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morphius. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult[[/labelnote]]]]
** Probably the most frustrating GuideDangIt part of RTZ is the slide puzzle.
* HopeSpot: If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong.
** Seemingly invoked by Canuk, who tells you of a piece of a disc inside the bottle ship (which is used to discover Morpheus' location). There's a shark in there (if you hang at a certain spot long enough), you can drown if you take too long, and even when you do complete your quest, he's waiting for you to come out just so he can turn you into a duck.[[labelnote:Solution]]You can reflect the spell back by finding a shiny metal plate within the ship.[[/labelnote]]

to:

* ExpositionFairy: The teleorb.
teleorb, where you can talk to the wizard within to find out a lot about the world around you.
* FinalExamBoss: About 1/4 a quarter of the way into the game, you play "Survivor" with Moodock, the one-armed man in the inn. You play Canuk, who can move to any square. He plays the wizard Trembyle, who has to move like a knight in chess, and makes a square into a "pit" every time he moves off of it. Canuk's objective is to stop Trembyle from moving, while Trembyle's is to make every square but two into pits. [[spoiler:At the end of the game, you play Survivor again, except this time it's against Morphius, Morpheus, and the roles are reversed.reversed. Your only real chance at winning is to learn the "pass" move from Ms. Peepers.]]
* GuideDangIt: A trend of Zork games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. [[spoiler:This is crucial to winning the final game of Survivor against Morphius.Morpheus. Good luck trying to win the game without passing your turn every once in a while.[[labelnote:*]]It ''is'' possible, and can be done relatively easily as long as you remember to never make a move that will only have one possible following move, but it's difficult[[/labelnote]]]]
** Probably the most frustrating GuideDangIt part of RTZ is the slide puzzle.
difficult.[[/labelnote]]]]
* HopeSpot: If you opt to swim to West Shanbar, you do make it to the bridge. Too bad it's out of your reach and the currents are too strong.
strong to grab it, and you still die.
** Seemingly invoked by Canuk, who tells you of a piece of a disc inside the bottle ship (which is used to discover Morpheus' location). There's a shark in there (if you hang at a certain spot long enough), you can drown if you take too long, and even when you do complete your quest, he's waiting for you to come out just so he can turn you into a duck.[[labelnote:Solution]]You can reflect the spell back by finding a shiny metal plate within the ship.ship, or using a mirror you picked up earlier.[[/labelnote]]



* InnOfNoReturn: You will die in Molly's hotel unless you find a way to keep your bedroom illuminated when you go to sleep, as apparently, Grues (adventurer-eating beings who live within the dark) live inside it. For some reason, sleeping with the lights on simply isn't an option.

to:

* InnOfNoReturn: You will die in Molly's hotel unless you find a way to keep your bedroom illuminated when you go to sleep, as apparently, Grues (adventurer-eating beings who live within the dark) pitch-black darkness) live inside it.the hotel. For some reason, sleeping with the lights on simply isn't an option.



** Triggering a trap in the forest will turn the game 180*, and will remain as such in the game over screen.

to:

** Triggering a trap in the forest will turn the game 180*, 180 degrees, and will remain as such in the game over screen.



* MagicalIncantation: "Yozozzo!" A spell that turns people into ducks.



* MagicalIncantation: "Yozozzo!"
* TheManyDeathsOfYou: All equally gruesome and disturbing.

to:

* MagicalIncantation: "Yozozzo!"
* TheManyDeathsOfYou: All equally gruesome
** Most of the deaths involve Morpheus laughing at you after you die, and disturbing.some don't. Usually, the one's that don't are deaths that there wouldn't be much to leave behind, like death by explosion.



* NonStandardGameOver: Downplayed. Opening both doors of the incinerator kills the player in regular fashion, but the EvilLaugh that normally plays during death sequences is skipped. [[JustifiedTrope Justified]], in that, while most other means of death ([[EatenAlive eaten by a grue,]] [[BalefulPolymorph turned into a duck,]] drowning, [[TakenForGranite petrified,]] [[DisproportionateRetribution dying for failing a test,]] and depression, [[TheManyDeathsOfYou to name a few]]) allow for some amount of time for [[BigBad Morphius]] to gloat (and the adventurer to still hear him), the explosion would kill them instantly. This also applies for when you light the Old Mill on fire, which [[FridgeLogic is not as instantaneous.]]

to:

* MineCartMadness: Combined with a maze. The only way to get through is to listen to a conversation from some [=NPCs=] outside, which give you the directions in order every time they say "left," "right," or "straight."
* NonStandardGameOver: Downplayed. Opening both doors of the incinerator kills the player in regular fashion, but the EvilLaugh that normally plays during death sequences is skipped. [[JustifiedTrope Justified]], in that, while most other means of death ([[EatenAlive eaten by a grue,]] [[BalefulPolymorph turned into a duck,]] drowning, [[TakenForGranite petrified,]] [[DisproportionateRetribution dying for failing a test,]] and depression, [[TheManyDeathsOfYou to name a few]]) allow for some amount of time for [[BigBad Morphius]] Morpheus]] to gloat (and the adventurer to still hear him), gloat, the explosion would kill them instantly. This also applies for when you light the Old Mill on fire, which [[FridgeLogic is not as instantaneous.]]



* RealityEnsues: Contrary to other adventure games, such as [[VideoGame/ManiacMansion Maniac Mansion]], putting a rodent in your pocket can have lethal results.

to:

* RealityEnsues: Contrary to other adventure games, such as [[VideoGame/ManiacMansion Maniac Mansion]], VideoGame/ManiacMansion, putting a rodent in your pocket can have lethal results.results, as it will chew into your pocket and bite you.
12th Aug '17 12:03:52 PM StephenEinbinder
Is there an issue? Send a Message

Added DiffLines:

** Visit Witch Itah without Ben's love note and without Pet Vulture Transit.
12th Aug '17 12:01:13 PM StephenEinbinder
Is there an issue? Send a Message

Added DiffLines:

** Probably the most frustrating GuideDangIt part of RTZ is the slide puzzle.
12th Aug '17 11:49:49 AM StephenEinbinder
Is there an issue? Send a Message


* NonStandardGameOver: Downplayed. Opening both doors of the incinerator kills the player in regular fashion, but the EvilLaugh that normally plays during death sequences is skipped. [[JustifiedTrope Justified]], in that, while most other means of death ([[EatenAlive eaten by a grue,]] [[BalefulPolymorph turned into a duck,]] drowning, [[TakenForGranite petrified,]] [[DisproportionateRetribution dying for failing a test,]] and depression, [[TheManyDeathsOfYou to name a few]]) allow for some amount of time for [[BigBad Morphius]] to gloat (and the adventurer to still hear him), the explosion would kill them instantly. This also applies for when you light the forest or barn on fire, which [[FridgeLogic is not as instantaneous.]]

to:

* NonStandardGameOver: Downplayed. Opening both doors of the incinerator kills the player in regular fashion, but the EvilLaugh that normally plays during death sequences is skipped. [[JustifiedTrope Justified]], in that, while most other means of death ([[EatenAlive eaten by a grue,]] [[BalefulPolymorph turned into a duck,]] drowning, [[TakenForGranite petrified,]] [[DisproportionateRetribution dying for failing a test,]] and depression, [[TheManyDeathsOfYou to name a few]]) allow for some amount of time for [[BigBad Morphius]] to gloat (and the adventurer to still hear him), the explosion would kill them instantly. This also applies for when you light the forest or barn Old Mill on fire, which [[FridgeLogic is not as instantaneous.]]
12th Aug '17 11:43:55 AM StephenEinbinder
Is there an issue? Send a Message


** Witch Idah can turn you into a rodent if you manage to anger her.

to:

** Witch Idah Itah can turn you into a rodent if you manage to anger her.
22nd Jul '17 5:53:36 PM Kahran042
Is there an issue? Send a Message


* AngryGuardDog: Rebecca Snoot has one named Alexis, although it never attacks, despite being called a hellhound. Although it's still intimidating enough to where [[spoiler: a recording of its bark to get you past the Orc Leader later in the game.]]

to:

* AngryGuardDog: Rebecca Snoot has one named Alexis, [[VideoGame/{{Wishbringer}} Alexis]], although it never attacks, despite being called a hellhound. Although it's still intimidating enough to where [[spoiler: a recording of its bark to get you past the Orc Leader later in the game.]]
19th Apr '17 9:52:06 PM Joylock
Is there an issue? Send a Message


* MadeOfEvil: Morpheus is the accumulated Evil Magic of the Great Underground Empire; while magic was thought to have been erased from existence during the events of ''Spellbreaker'' and ''Beyond Zork'', small amounts of evil magic actually accumulated underground over centuries, eventually gaining sentience and becoming Morpheus.

to:

* MadeOfEvil: Morpheus is the accumulated Evil Magic of the Great Underground Empire; while magic was thought to have been erased from existence during the events of ''Spellbreaker'' and ''Beyond Zork'', small amounts of evil magic actually accumulated underground within the illumynite over centuries, eventually gaining sentience and becoming Morpheus.
19th Apr '17 9:34:46 PM Joylock
Is there an issue? Send a Message


* MadeOfEvil: Morpheus is the accumulated Evil Magic of the Great Underground Empire; while magic was thought to have been erased from existence during the events of ''Spellbreaker'' and ''Beyond Zork'', small amounts of evil magic actually accumulated underground over centuries, eventually gaining sentience and becoming Morpheus.
* TheManyDeathsOfYou: Assaulted by a vulture, falling into the river, failing a pop quiz, putting a rodent in your pocket, [[ArsonMurderAndJaywalking being too depressing for comedy]], you name it, it probably has it.



* MadeOfEvil: Morpheus is the accumulated Evil Magic of the Great Underground Empire; while magic was thought to have been erased from existence during the events of ''Spellbreaker'' and ''Beyond Zork'', small amounts of evil magic actually accumulated underground over centuries, eventually gaining sentience and becoming Morpheus.
* TheManyDeathsOfYou: Assaulted by a vulture, falling into the river, failing a pop quiz, putting a rodent in your pocket, [[ArsonMurderAndJaywalking being too depressing for comedy]], you name it, it probably has it.
This list shows the last 10 events of 46. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ReturnToZork