Follow TV Tropes

Following

History VideoGame / ResidentEvilGunSurvivor

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Your handguns aren't as devastating to use, but [[BottomlessMagazines infinite ammo]] covers a multitude of sins, and the sliding scale of speed vs. power on the different models makes them decent enough for situational use.
Is there an issue? Send a MessageReason:
None


** Bruce McGivern saving Fong Ling despite losing a significant amount of time to disarm the T-virus warheads.

to:

** Bruce McGivern Mcgivern saving Fong Ling despite losing a significant amount of time to disarm the T-virus warheads.



* WeAREStrugglingTogether: Morpheus is holding both major cities in China and the United States at hostage with T-virus loaded warheads if they do not pay him a sum of $1 Billion. Both countries clandestinely insert their best agents, Fong Ling and Bruce McGivern respectively to eliminate Morpheus. However, the two countries did not rule out cooperating with each other, possibly due to "conflicting interests." This is even Lampshaded by Fong Ling when she first faces off with Bruce. However, once Ling was almost killed by a Chinese orbital weapon, she and Bruce finally worked together to foil Morpheus's plans.

to:

* WeAREStrugglingTogether: Morpheus is holding both major cities in China and the United States at hostage with T-virus loaded warheads if they do not pay him a sum of $1 Billion. Both countries clandestinely insert their best agents, Fong Ling and Bruce McGivern Mcgivern respectively to eliminate Morpheus. However, the two countries did not rule out cooperating with each other, possibly due to "conflicting interests." This is even Lampshaded by Fong Ling when she first faces off with Bruce. However, once Ling was almost killed by a Chinese orbital weapon, she and Bruce finally worked together to foil Morpheus's plans.

Added: 617

Removed: 627

Is there an issue? Send a MessageReason:
Adding a link


* EnemyMine/WeAREStrugglingTogether: Morpheus is holding both major cities in China and the United States at hostage with T-virus loaded warheads if they do not pay him a sum of $1 Billion. Both countries clandestinely insert their best agents, Fong Ling and Bruce McGivern respectively to eliminate Morpheus. However, the two countries did not rule out cooperating with each other, possibly due to "conflicting interests." This is even Lampshaded by Fong Ling when she first faces off with Bruce. However, once Ling was almost killed by a Chinese orbital weapon, she and Bruce finally worked together to foil Morpheus's plans.


Added DiffLines:

* WeAREStrugglingTogether: Morpheus is holding both major cities in China and the United States at hostage with T-virus loaded warheads if they do not pay him a sum of $1 Billion. Both countries clandestinely insert their best agents, Fong Ling and Bruce McGivern respectively to eliminate Morpheus. However, the two countries did not rule out cooperating with each other, possibly due to "conflicting interests." This is even Lampshaded by Fong Ling when she first faces off with Bruce. However, once Ling was almost killed by a Chinese orbital weapon, she and Bruce finally worked together to foil Morpheus's plans.
Is there an issue? Send a MessageReason:
None


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce and Fong Ling from ''Dead Aim'' both appear in ''[[VideoGame/NamcoXCapcom Namco x Capcom]]'' as representatives of the ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

to:

Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [[Creator/BandaiNamcoEntertainment Namco]]'s [=GunCon=] light gun, Bruce and Fong Ling from ''Dead Aim'' both appear in ''[[VideoGame/NamcoXCapcom Namco x Capcom]]'' as representatives of the ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

Added: 1416

Changed: 157

Is there an issue? Send a MessageReason:
None


* DirtyCommunists: While China is "somehow" one of the good guys, they promptly attempt to dispose Fong Ling as they finally have ceded to Morpheus' demands; this is a common practice especially in the Chinese Communist Party that disposes of "obsolete" members.



* EnemyMine/WeAREStrugglingTogether: Morpheus is holding both major cities in China and the United States at hostage with T-virus loaded warheads if they do not pay him a sum of $1 Billion. Both countries clandestinely insert their best agents, Fong Ling and Bruce McGivern respectively to eliminate Morpheus. However, the two countries did not rule out cooperating with each other, possibly due to "conflicting interests." This is even Lampshaded by Fong Ling when she first faces off with Bruce. However, once Ling was almost killed by a Chinese orbital weapon, she and Bruce finally worked together to foil Morpheus's plans.



* KillSat: Used to try and kill Fong Ling in ''Dead Aim'' after China pays off Duvall to try and not turn their country into a radioactive zombie wasteland.

to:

* KillSat: Used to try and kill Fong Ling in ''Dead Aim'' after China pays off Duvall to try and not turn their country into a radioactive zombie wasteland. Pretty strange considering the game is set in 2002 and the Chinese managed to obtain orbital bombardment weapons well before the United States in this game!


Added DiffLines:

* ScrewTheRulesImDoingWhatsRight:
**Despite Fong Ling being marked "obsolete" and almost disposed by the Chinese government, she is determined to continue her mission as she believe Morpheus will not stick up to the end of his deal. She is right all along.
**Bruce McGivern saving Fong Ling despite losing a significant amount of time to disarm the T-virus warheads.


Added DiffLines:

* YouHaveOutlivedYourUsefulness: Once China has given in to Morpheus' demands, they attempt to eliminate Fong Ling with a KillSat as her presence is now obsolete.
Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Survivor 2 – Code: Veronica'' (Arcade, UsefulNotes/{{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.

to:

# ''Resident Evil: Survivor 2 – Code: Veronica'' (Arcade, UsefulNotes/{{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside. It's also known as ''Resident Evil: Fire Zone''.
Is there an issue? Send a MessageReason:
Not actually the case.


* IdenticalStranger: Vincent and Ark Thompson are almost lookalike to the point that the latter mistook himself of an amnesiac Vincent and the few survivor of the town are out for his blood. Only near the end of the game after rescuing Lott he discovers his real identity.
Is there an issue? Send a MessageReason:
None


* LightGunGame: The [=GunCon=] support was removed in the North American version of the first game due to a backlash against light gun games and first person shooters by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.

to:

* LightGunGame: The [=GunCon=] support was removed in the North American version of the first game due to a backlash against light gun games and first person shooters by {{moral guardians}} as a result of the Columbine UsefulNotes/{{Columbine}} shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.
Is there an issue? Send a MessageReason:
None


* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander. Notably, the Trashsweepers appear to be regular humans... until you encounter them and they hoot, shriek, and move in a gorilla-like fashion.

to:

* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander. Notably, the Trashsweepers appear to be regular humans... until you encounter them and them, in which they have longer than normal human arms, they hoot, shriek, and move in a gorilla-like fashion.fashion with far lower intelligence than what a trained commando, let alone normal human act (although they are used numerously to ambush the protagonist), and upon being killed, they inflate, releasing what appears to be (harmless) gas.
Is there an issue? Send a MessageReason:
None


* EvenTheSubtitlerIsStumped: Sort of. In ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.

to:

* EvenTheSubtitlerIsStumped: Sort of. In ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.saying, probably because of the different script. In fact the opening text scroll, which is in English in both the Japanese and English version, in the English version there are two script (the opening text scroll and the subtitle) with different wordings.



* HideYourChildren: Averted with Lott and Lily Klein.

to:

* HideYourChildren: Averted with Lott and Lily Klein.Klein, although both survived in the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BladderOfSteel: The first Resident Evil Survivor has NO IN GAME SAVING (saving is prompted in the end for NewGamePlus where you carry some of the collected items on previous playthrough). Somewhat downplayed that you still can pause the game, the inventory are unlimited allowing to stock a lot of healing items, and for new players the game took two hours to beat including reading all the important files without even rushing.


Added DiffLines:

* IdenticalStranger: Vincent and Ark Thompson are almost lookalike to the point that the latter mistook himself of an amnesiac Vincent and the few survivor of the town are out for his blood. Only near the end of the game after rescuing Lott he discovers his real identity.
Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, UsefulNotes/{{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.

to:

# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, UsefulNotes/{{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThisCannotBe: Pretty much uttered verbatim ("This... can't... beeeeeee!") by the UT Commander when the Tyrant kills him.
Is there an issue? Send a MessageReason:
No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."


A spinoff brand of the ''Franchise/ResidentEvil'' franchise, '''''Gun Survivor''''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first person shooters]].

to:

A spinoff brand of the ''Franchise/ResidentEvil'' franchise, '''''Gun Survivor''''' ''Gun Survivor'' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first person shooters]].
Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Survivor'' (PlayStation) -- An investigator named Ark Thompson gets trapped on Sheena Island during a T-virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, {{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.

to:

# ''Resident Evil: Survivor'' (PlayStation) (UsefulNotes/PlayStation) -- An investigator named Ark Thompson gets trapped on Sheena Island during a T-virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, {{PlayStation UsefulNotes/{{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Pictured: the less commonly encountered psychokinetic zombie.]]

to:

[[caption-width-right:350:Pictured: the [[caption-width-right:350: Pictured: The less commonly encountered psychokinetic zombie.]]
Is there an issue? Send a MessageReason:
None


* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire while she was napping on her trip to Antarctica in ''Code: Veronica''.

to:

* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire had while she was napping on her trip to Antarctica in ''Code: Veronica''.

Removed: 159

Is there an issue? Send a MessageReason:
None


* NoExportForYou: ''Survivor 2'' was not released in North America.



* WorkingTitle: ''Survivor 2'' was being developed under the title ''Biohazard: Fire Zone''.
Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Dead Aim'' ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a T-virus outbreak. (Developed by Cavia.)

to:

# ''Resident Evil: Dead Aim'' ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, ''Spencer Rain'', owned by Umbrella and itself another site of a T-virus outbreak. (Developed by Cavia.)

Changed: 24

Removed: 165

Is there an issue? Send a MessageReason:
None


** LetsPlay/TheDarkId refuses to take it seriously, but then again, he doesn't take the game as a whole seriously.



* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[[VideoGame/ResidentEvil4 Resident Evil 4]]'', with Bruce [=McGivern=] and Fong Ling being obvious stand-ins for Leon S. Kennedy and Ada Wong.

to:

* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[[VideoGame/ResidentEvil4 Resident Evil 4]]'', ''VideoGame/ResidentEvil4'', with Bruce [=McGivern=] and Fong Ling being obvious stand-ins for Leon S. Kennedy and Ada Wong.



* GhostShip: The Spencer Rain.

to:

* GhostShip: The Spencer Rain.''Spencer Rain''.



* [[WhoNamesTheirKidDude Who Names Their Kid Lott]]
Is there an issue? Send a MessageReason:
None


* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire was having during the events of ''Code: Veronica''.

to:

* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire while she was having during the events of napping on her trip to Antarctica in ''Code: Veronica''.

Added: 177

Removed: 177

Is there an issue? Send a MessageReason:
None


* StalkedByTheBell: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[VideoGame/ResidentEvil3Nemesis Nemesis]] comes for your blood.



* TimedMission: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[VideoGame/ResidentEvil3Nemesis the Nemesis]] comes for your blood.

Added: 114

Changed: 5

Is there an issue? Send a MessageReason:
None


** LetsPlay/TheDarkId refuses to take it seriously, but then again, he doesn't take the game as a whole seriously.



* TheBeautifulPeople: During his tenure at Umbrella, Morpheus became obsessed with beauty, spending inordinate amounts of cash on surgery and treatment, and after getting scapegoated by Umbrella for causing the Raccoon City outbreak, finally flew off the handle, used whatever resources left behind by Umbrella, and began plotting an absolutely insane scheme to rid the world of "ugly people" and creating a haven for those he considered beautiful in Africa.

to:

* TheBeautifulPeople: During his tenure at Umbrella, Morpheus became obsessed with beauty, spending inordinate amounts of cash on surgery and treatment, and after getting scapegoated by Umbrella for causing the Raccoon City outbreak, finally flew off the handle, used whatever resources left behind by Umbrella, and began plotting an absolutely insane scheme to rid the world of "ugly people" and creating create a haven for those he considered beautiful in Africa.



* LightGunGame: The [=GunCon=] support was removed in the North American version of the first game due to a backlash against light gun games and first person shooter by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.

to:

* LightGunGame: The [=GunCon=] support was removed in the North American version of the first game due to a backlash against light gun games and first person shooter shooters by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.
Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, {{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either, Claire Redfield or Steve Burnside.

to:

# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, {{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either, either Claire Redfield or Steve Burnside.



Is there an issue? Send a MessageReason:
None


# ''Resident Evil: Dead Aim'' ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a T-virus outbreak.


to:

# ''Resident Evil: Dead Aim'' ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a T-virus outbreak.

outbreak. (Developed by Cavia.)

Added: 651

Changed: 701

Is there an issue? Send a MessageReason:
None


* AndThenJohnWasAZombie: ''Dead Aim'' has [[spoiler:Morpheus Duvall]] transforming into a Tyrant and gradually becoming worse.

to:

* AndThenJohnWasAZombie: ''Dead Aim'' has [[spoiler:Morpheus Duvall]] transforming into a Tyrant and gradually becoming worse.Tyrant.



* TheBeautifulPeople: During his tenure at Umbrella, Morpheus became obsessed with beauty, spending inordinate amounts of cash on surgery and treatment, and after getting scapegoated by Umbrella for causing the Raccoon City outbreak, finally flew off the handle, used whatever resources left behind by Umbrella, and began plotting an absolutely insane scheme to rid the world of "ugly people" and creating a haven for those he considered beautiful in Africa.



* ChineseGirl: Fong Ling.

to:

* ChineseGirl: Fong Ling.Ling, a PLA agent investigating Morpheus' terrorist attacks.



* FrickinLaserBeams: The Charged Particle Rifle in ''Dead Aim''.
* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander.
* GenderBender: [[spoiler:Morpheus Duvall]] after he becomes a Tyrant ''seriously'' looks like a female to the point of apparently growing breasts.

to:

* FrickinLaserBeams: The Charged Particle Rifle in ''Dead Aim''.
Aim'', the only weapon that can damage Tyrant Morpheus.
* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander.
Commander. Notably, the Trashsweepers appear to be regular humans... until you encounter them and they hoot, shriek, and move in a gorilla-like fashion.
* GenderBender: [[spoiler:Morpheus Duvall]] after he becomes a Tyrant ''seriously'' looks like a female female, to the point of apparently growing breasts.



* ImmuneToBullets: [[spoiler:Tyrant Morpheus]] from ''Dead Aim'', due to generating an electromagnetic [[DeflectorShields deflector shield]].
* ImplacableMan: The Nemesis.

to:

* ImmuneToBullets: [[spoiler:Tyrant Morpheus]] Tyrant Morpheus from ''Dead Aim'', due to generating an electromagnetic [[DeflectorShields deflector shield]].
shield]]. You can only damage him with an experimental railgun.
* ImplacableMan: The Nemesis.Nemesis and Tyrant Morpheus.



* PinPullingTeeth: Fong Ling does this at the beginning of ''Dead Aim''.
* PromotionToParent: Lott after his and Lily's parents are zombified.
* QuestForIdentity: Ark again.
* ThirdPersonShooter: ''Dead Aim'' was sort of a hybrid between this and an FPS, the player could move in the third person perspective, but would have to switch to first person whenever aiming.

to:

* PinPullingTeeth: Fong Ling does this at the beginning of ''Dead Aim''.
Aim'', inadvertently saving Bruce from Morpheus.
* PromotionToParent: Lott Lott, after his and Lily's parents are zombified.
* QuestForIdentity: Ark Ark, again.
* TheScapegoat: After Raccoon City, the blame publicly was laid on Morpheus' shoulders. This being Resident Evil, Morpheus didn't take it well at all and went completely bonkers.
* ThirdPersonShooter: ''Dead Aim'' was sort of a hybrid between this and an FPS, the FPS. The player could move in the third person perspective, but would have to switch to first person whenever aiming.

Changed: 152

Is there an issue? Send a MessageReason:
None


* EvenTheSubtitlerIsStumped: Sort of, in ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.
* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[VideoGame/ResidentEvil4 Resident Evil ]'', with Bruce [=McGivern=] and Fong Ling being obvious stand-ins for Leon and Ada.

to:

* EvenTheSubtitlerIsStumped: Sort of, in of. In ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.
* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[VideoGame/ResidentEvil4 ''[[VideoGame/ResidentEvil4 Resident Evil ]'', 4]]'', with Bruce [=McGivern=] and Fong Ling being obvious stand-ins for Leon S. Kennedy and Ada.Ada Wong.



* LightGunGame: The [=GunCon=] support was taken out from the U.S. version of the first game due to a backlash against light gun games and first-person shooter by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.

to:

* LightGunGame: The [=GunCon=] support was taken out from removed in the U.S. North American version of the first game due to a backlash against light gun games and first-person first person shooter by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.



* NoExportForYou: America never got ''Survivor 2''.
* PinPullingTeeth: Fong Ling does this at the beginning of ''Resident Evil: Dead Aim''.

to:

* NoExportForYou: America never got NoExportForYou: ''Survivor 2''.
2'' was not released in North America.
* PinPullingTeeth: Fong Ling does this at the beginning of ''Resident Evil: Dead ''Dead Aim''.



* WorkingTitle: ''Survivor 2'' was being developed under the name ''BIOHAZARD: Fire Zone''.

to:

* WorkingTitle: ''Survivor 2'' was being developed under the name ''BIOHAZARD: title ''Biohazard: Fire Zone''.

Changed: 169

Is there an issue? Send a MessageReason:
None


A spinoff brand of the Franchise/ResidentEvil franchise, '''''Gun Survivor''''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first-person shooters]].

A total of four entries in the Gun Survivor series were released:
# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a T-virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, PS2) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either, Claire Redfield or Steve Burnside.
# ''Dino Stalker'' ([=PS2=]) -- The only installment that is not related to ''Resident Evil'', ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs.
# ''Resident Evil: Dead Aim'' (PS2) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a T-virus outbreak.


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' both appear in ''VideoGame/NamcoXCapcom'' as representatives of the ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

to:

A spinoff brand of the Franchise/ResidentEvil ''Franchise/ResidentEvil'' franchise, '''''Gun Survivor''''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first-person first person shooters]].

A total of four entries in the Gun Survivor ''Gun Survivor'' series were released:
# ''Resident Evil: Survivor'' (PS) (PlayStation) -- An investigator named Ark Thompson gets trapped on Sheena Island during a T-virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, PS2) {{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either, Claire Redfield or Steve Burnside.
# ''Dino Stalker'' ([=PS2=]) ([=PlayStation 2=]) -- The only installment that is not related to ''Resident Evil'', ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs.
# ''Resident Evil: Dead Aim'' (PS2) ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a T-virus outbreak.


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' both appear in ''VideoGame/NamcoXCapcom'' ''[[VideoGame/NamcoXCapcom Namco x Capcom]]'' as representatives of the ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]



* ContinuityNod: The events of Sheena Island from the original ''Survivor'' are mentioned alongside Raccoon City and Rockfort Island in the opening prologue of ''[=RE0=]''.

to:

* ContinuityNod: The events of Sheena Island from the original ''Survivor'' are mentioned alongside Raccoon City and Rockfort Island in the opening prologue of ''[=RE0=]''.''[[VideoGame/ResidentEvil0 Resident Evil 0]]''.



* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[=RE4=]'', with Bruce [=McGivern=] and Fongling being obvious stand-ins for Leon and Ada.

to:

* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[=RE4=]'', ''[VideoGame/ResidentEvil4 Resident Evil ]'', with Bruce [=McGivern=] and Fongling Fong Ling being obvious stand-ins for Leon and Ada.

Changed: 24

Is there an issue? Send a MessageReason:
None


A spinoff brand of the Franchise/ResidentEvil franchise, '''Gun Survivor''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the Gun Survivor titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first-person shooters]].

to:

A spinoff brand of the Franchise/ResidentEvil franchise, '''Gun Survivor''' '''''Gun Survivor''''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the Gun Survivor ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first-person shooters]].



# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.

to:

# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus T-virus outbreak and must escape.



# ''Dino Stalker'' ([=PS2=]) -- The only installment that is not related to Resident Evil, ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs.
# ''Resident Evil: Dead Aim'' (PS2) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' both appear in ''VideoGame/NamcoXCapcom'' as representatives of the Resident Evil franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

to:

# ''Dino Stalker'' ([=PS2=]) -- The only installment that is not related to Resident Evil, ''Resident Evil'', ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs.
# ''Resident Evil: Dead Aim'' (PS2) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus T-virus outbreak.


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' both appear in ''VideoGame/NamcoXCapcom'' as representatives of the Resident Evil ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]
Is there an issue? Send a MessageReason:
moved from Main + editing

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/regs_5294.jpg]]
[[caption-width-right:350:Pictured: the less commonly encountered psychokinetic zombie.]]

A spinoff brand of the Franchise/ResidentEvil franchise, '''Gun Survivor''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the Gun Survivor titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first-person shooters]].

A total of four entries in the Gun Survivor series were released:
# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, PS2) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either, Claire Redfield or Steve Burnside.
# ''Dino Stalker'' ([=PS2=]) -- The only installment that is not related to Resident Evil, ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs.
# ''Resident Evil: Dead Aim'' (PS2) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.


Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' both appear in ''VideoGame/NamcoXCapcom'' as representatives of the Resident Evil franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

----
!!This series provides examples of:
* AndThenJohnWasAZombie: ''Dead Aim'' has [[spoiler:Morpheus Duvall]] transforming into a Tyrant and gradually becoming worse.
* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire was having during the events of ''Code: Veronica''.
* BagOfHolding: ''Survivor'' is one of the few games in the franchise which gives you a limitless inventory.
* BoomHeadshot: All three games avert this; shooting zombies anywhere on their body has the same effect regardless of weapon choice.
* ChineseGirl: Fong Ling.
* ContinuityNod: The events of Sheena Island from the original ''Survivor'' are mentioned alongside Raccoon City and Rockfort Island in the opening prologue of ''[=RE0=]''.
* ColonCancer: The full Japanese title of ''Dead Aim'' is ''Gun Survivor 4: Biohazard: Heroes Never Die''.
* CutAndPasteEnvironments: ''Survivor'' recycles a lot of enemy assets from ''VideoGame/ResidentEvil2'', and ''Survivor 2'' naturally takes liberally from ''Code: Veronica''.
* EasyAmnesia[=/=]IdentityAmnesia[=/=]LaserGuidedAmnesia: Ark Thompson in ''Survivor''.
* EmergencyWeapon: ''Survivor'' and ''Survivor 2'' both give the basic handgun(s) infinite ammunition, though they still need to be reloaded.
* EvenTheSubtitlerIsStumped: Sort of, in ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.
* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''[=RE4=]'', with Bruce [=McGivern=] and Fongling being obvious stand-ins for Leon and Ada.
* FrickinLaserBeams: The Charged Particle Rifle in ''Dead Aim''.
* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander.
* GenderBender: [[spoiler:Morpheus Duvall]] after he becomes a Tyrant ''seriously'' looks like a female to the point of apparently growing breasts.
* GhostShip: The Spencer Rain.
* HideYourChildren: Averted with Lott and Lily Klein.
* ImmuneToBullets: [[spoiler:Tyrant Morpheus]] from ''Dead Aim'', due to generating an electromagnetic [[DeflectorShields deflector shield]].
* ImplacableMan: The Nemesis.
* ItsTheOnlyWayToBeSure: Sheena Island is set to self-destruct to contain the infection and destroy the evidence.
* KillSat: Used to try and kill Fong Ling in ''Dead Aim'' after China pays off Duvall to try and not turn their country into a radioactive zombie wasteland.
* KlingonPromotion: Vincent apparently did this to get up the corporate ladder.
* LightGunGame: The [=GunCon=] support was taken out from the U.S. version of the first game due to a backlash against light gun games and first-person shooter by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.
* LongTitle: ''Dead Aim'''s full Japanese title is ''Gun Survivor 4: Biohazard - Heroes Never Die''.
* NoExportForYou: America never got ''Survivor 2''.
* PinPullingTeeth: Fong Ling does this at the beginning of ''Resident Evil: Dead Aim''.
* PromotionToParent: Lott after his and Lily's parents are zombified.
* QuestForIdentity: Ark again.
* ThirdPersonShooter: ''Dead Aim'' was sort of a hybrid between this and an FPS, the player could move in the third person perspective, but would have to switch to first person whenever aiming.
* TimedMission: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[VideoGame/ResidentEvil3Nemesis the Nemesis]] comes for your blood.
* [[WhoNamesTheirKidDude Who Names Their Kid Lott]]
* WorkingTitle: ''Survivor 2'' was being developed under the name ''BIOHAZARD: Fire Zone''.
----

Top