History VideoGame / ResidentEvil1

19th Mar '17 6:11:00 AM PF
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** Real Survivor mode in REmake changes the note your supporting character leaves you in the first floor staircase hallway. Since the door knob nevers breaks, they never have to fix it, leaving out the part where they mention doing that.

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** In the ''[=REmake=]'', Real Survivor mode in REmake changes the note your supporting character leaves you in the first floor staircase hallway. Since the door knob nevers breaks, they never have to fix it, leaving out the part where they mention doing that.



* DiscOneNuke: Using the Grenade Launcher glitch in the ''[=REmake=]'' can make the game a cakewalk. It's only present in the Gamecube version, however, and was fixed for subsequent releases.

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* DiscOneNuke: Using the Grenade Launcher glitch in the ''[=REmake=]'' can make the game a cakewalk. It's only present in the Gamecube [=GameCube=] version, however, and was fixed for subsequent releases.
18th Mar '17 10:57:53 PM ajbit26
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Added DiffLines:

** Real Survivor mode in REmake changes the note your supporting character leaves you in the first floor staircase hallway. Since the door knob nevers breaks, they never have to fix it, leaving out the part where they mention doing that.
16th Mar '17 4:21:23 PM PF
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* SleepCute: Any of the endings with both Jill and Chris has the former sleeping on the latter's shoulder (this makes sense in a Jill playthrough too, given that she had been dealing with B.O.W.s the entire night while Chris was in a cell during that time).
** Chris' version of the best ending also has Rebecca doing this.

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* SleepCute: Any of the endings with both Jill and Chris has the former sleeping on the latter's shoulder (this makes sense in a Jill playthrough too, given that she had been dealing with B.O.W.s the entire night while Chris was in a cell during that time).
**
time). Chris' version of the best ending also has Rebecca doing this.



* SoundtrackDissonance: The Japanese [=PS1=] version features an alternate ending credits in which a montage of character deaths are shown while a triumphant J-Rock song (Fumitaka Fuchigami's "Yume de Owarasenai..."/"I Won't Let This End As A Dream...") is played.

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* SoundtrackDissonance: The Japanese [=PS1=] version features an alternate ending credits in which a montage of character deaths are shown while a triumphant J-Rock song (Fumitaka Fuchigami's "Yume de Owarasenai..."/"I Won't Let This End As A as a Dream...") is played.
16th Mar '17 4:18:27 PM PF
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** Chris in the PS1 version can be one in some instances.
* LateArrivalSpoiler: [[spoiler:Wesker is a mole working for Umbrella.]] It is sort of hard to avoid knowing this now, especially since he is the BigBad of ''VideoGame/ResidentEvil5'' (as well as several of the live-action films) and appears in a villainous role in ''VideoGame/MarvelVsCapcom3''.
** Chris, Jill, Rebecca and Barry surviving the Mansion Incident. It can't be done in the game itself, yet it's recognised as canon.

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** Chris in the PS1 version can be one in some instances.
instances in the original version.
* LateArrivalSpoiler: LateArrivalSpoiler:
**
[[spoiler:Wesker is a mole working for Umbrella.]] It is sort of hard to avoid knowing this now, especially since he is the BigBad of ''VideoGame/ResidentEvil5'' (as well as several of the live-action films) and appears in a villainous role in ''VideoGame/MarvelVsCapcom3''.
** Chris, Jill, Rebecca and Barry surviving the Mansion Incident. It can't be done in the game itself, yet it's recognised recognized as canon.



** In the remake, the player character become this while refueling the capsule in the laboratory. You can't run or react to being attacked by an enemy while transporting it unless you would like to explode.



** Also from the remake: the player-character become this while refueling the capsule in the laboratory. You can't run or react to being attacked by an enemy while transporting it unless you would like to explode.



** The DS version added "Master of Knifing" mode and two multiplayer mini games. These mini games are the only time in the series where Bravo Team members other than Rebecca are playable characters.
* MoodWhiplash: In the ''Director's Cut'' edition, it can be quite jarring to play through the mansion's basement (one of the game's gloomiest and creepiest areas) while [[https://www.youtube.com/watch?v=0kcF7E69C6Q this]] plays.

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** The DS version added adds "Master of Knifing" mode and two multiplayer mini games. minigames. These mini games minigames are the only time in the series where Bravo Team members other than Rebecca are playable characters.
* MoodWhiplash: In the ''Director's Cut'' edition, Cut'', it can be quite jarring to play through the mansion's basement (one of the game's gloomiest and creepiest areas) while [[https://www.youtube.com/watch?v=0kcF7E69C6Q this]] plays.



* PersonalSpaceInvader: The zombies grapple you and try to chew you. In ''[=REmake=]'', you're even able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flash bang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to Chris pulling the pin.

to:

* PersonalSpaceInvader: The zombies grapple you and try to chew you. In the ''[=REmake=]'', you're even able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flash bang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to Chris pulling the pin.
16th Mar '17 4:07:44 PM PF
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* DifficultyByRegion: The Japanese version of the original game has an auto-aiming function, more ink ribbons, and more ammo available. The overseas versions were made harder so that the game would be harder to complete during a rental.
** Thanksfully, the overseas versions of ''Director's Cut'' has the auto-aim option added back.

to:

* DifficultyByRegion: The Japanese version of the original game has an auto-aiming function, more ink ribbons, and more ammo available. The overseas versions were made harder so that the game would be harder to complete during a rental.
** Thanksfully,
rental. Thankfully, the overseas versions of ''Director's Cut'' has the auto-aim option added back.
16th Mar '17 3:26:53 PM ajbit26
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** The ''[=REmake=]'' tries to play with this somewhat. While Chris can start using the kerosene + lighter combo as soon as he finds the flask, can score a critical shot against zombies at a slightly higher rate than Jill, and his self defense weapon will prevent Crimson Heads, Jill get the assault shotgun from Richard much, much earlier (so early in fact that she can store the regular shotgun as soon as she empties it), and gets help in the first Yawn fight from Richard, and she will stomp on the bathtub zombies head when it tries to grab her, [[CutSceneIncompetence while Chris just stupidly stands there and gawks at it, forcing a fight]] (and unlike Jill who can skip the bathtub room entirely, Chris needs to go in there for one of his Small Key).

to:

** The ''[=REmake=]'' tries to play with this somewhat. While Chris can start using the kerosene + lighter combo as soon as he finds the flask, can score a critical shot against zombies at a slightly higher rate than Jill, and his self defense weapon will prevent Crimson Heads, Jill get gets the assault shotgun from Richard much, much earlier (so early in fact that she can store the regular shotgun as soon as she empties it), and gets help in the first Yawn fight from Richard, and she will stomp on the bathtub zombies zombie's head when it tries to grab her, [[CutSceneIncompetence while Chris just stupidly stands there and gawks at it, forcing a fight]] (and unlike Jill who can skip the bathtub room bathroom entirely, Chris needs to go in there for one of his Small Key).Keys).



* HugeGuyTinyGirl: Chris is much larger than Rebecca and Barry is much larger than Jill.

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* HugeGuyTinyGirl: Chris is much larger bigger than 5'3" Rebecca and Barry (who looks like Paul Bunyan) is much larger than Jill.Jill, who is of average height.
16th Mar '17 3:15:39 PM ajbit26
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Added DiffLines:

** In REmake, the map for the Guard House is pinned over a hole in the wall that the character will take note of. Said hole happens to be right next to the giant hornet's nest. It's best that you don't examine that hole.
9th Mar '17 7:38:42 AM PF
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** The battery needed to give the elevator leading to the heliport power is done in this way so that you will have one free space in your inventory to pick up the signal flares, which you need to signal Brad to rescue you. The flares also double as a way to keep one slot open in your item list so that you have room to pick up the rocket launcher during the final Tyrant fight, which you need in order to beat him.
*** However, in ''Director's Cut'''s Arrange Mode, you get the battery sooner, which means that you will have to plan in advance for that.

to:

** The battery needed to give the elevator leading to the heliport power is done in this way so that you will have one free space in your inventory to pick up the signal flares, which you need to signal Brad to rescue you. The flares also double as a way to keep one slot open in your item list so that you have room to pick up the rocket launcher during the final Tyrant fight, which you need in order to beat him.
***
him. However, in ''Director's Cut'''s Arrange Mode, you get the battery sooner, which means that you will have to plan in advance for that.
4th Mar '17 11:41:20 AM ajbit26
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* AdaptationDyeJob: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead. It wasn't apparent in some versions of the FMV sequences, due to being changed from color to black-and-white to hide the '90s grade amount of blood and gore.

to:

* AdaptationDyeJob: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead. It wasn't apparent in some versions of the FMV sequences, due to being changed from color to black-and-white to hide the '90s '80s grade amount of blood and gore.
2nd Mar '17 11:57:16 AM Asue
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In 2002, Capcom produced a completely revamped version of the game for the UsefulNotes/NintendoGameCube in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version--known amongst franchise fans as the ''[=REmake=]''--featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated game play mechanics, and story line revisions that bring it in line with the sequels released up to that date. The ''[=REmake=]'' was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill.

to:

In 2002, Capcom produced a completely revamped version of the game for the UsefulNotes/NintendoGameCube in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version--known amongst franchise fans as the ''[=REmake=]''--featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated game play gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The ''[=REmake=]'' was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill.



*** However, in ''Director's Cut'''s Arrange Mode, you get the battery sooner, which means that you will have to plan in advance for that.



* AdaptationDyeJob: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead. It wasn't apparent in some versions of the FMV sequences, due to being changed from color to black-and-white to hide the '80s grade amount of blood and gore.

to:

* AdaptationDyeJob: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead. It wasn't apparent in some versions of the FMV sequences, due to being changed from color to black-and-white to hide the '80s '90s grade amount of blood and gore.



* AKA47: While the original [=PS1=] version used real brand names for the firearms used by the player (Beretta, Remington and the Colt Python), the [=GC=] version changed them to generic names instead (the Colt Python in particular became the Silver Serpent).

to:

* AKA47: While the original [=PS1=] version used real brand names for the firearms used by the player (Beretta, Remington and the Colt Python), the [=GC=] ''[=REmake=]'' version changed them to generic names instead (the Colt Python in particular became the Silver Serpent).



* AnachronismStew: The HD Remaster lets Chris and Jill wear their B.S.A.A. outfits from ''VideoGame/ResidentEvil5''. It's less noticeable with Jill, but Chris looks ''way'' older with it despite [[VocalDissonance having the same voice]] as his ''[=RE1=]'' self. This is due to the B.S.A.A. costume models being ripped wholesale from ''[=RE5=]'', rather than recreating them on the younger models from this game.

to:

* AnachronismStew: The HD Remaster remaster lets Chris and Jill wear their B.S.A.A. outfits from ''VideoGame/ResidentEvil5''. It's less noticeable with Jill, but Chris looks ''way'' older with it despite [[VocalDissonance having the same voice]] as his ''[=RE1=]'' self. This is due to the B.S.A.A. costume models being ripped wholesale from ''[=RE5=]'', rather than recreating them on the younger models from this game.



** In both ''Resident Evil: Director's Cut'' and the [=GameCube=] version, [[http://images3.wikia.nocookie.net/__cb20091108082807/residentevil/images/4/4a/Ct93_lg.jpg Forest Speyer]] comes back from the dead after being pecked to death by T-Virus infected crows.

to:

** In both ''Resident Evil: Director's Cut'' and the [=GameCube=] ''[=REmake=]'' version, [[http://images3.wikia.nocookie.net/__cb20091108082807/residentevil/images/4/4a/Ct93_lg.jpg Forest Speyer]] comes back from the dead after being pecked to death by T-Virus infected crows.



* AnimeThemeSong: The original Japanese [=PS1=] version has two vocal songs: an opening theme titled "Kouri no Manazashi" ("Icy Gaze") and the ending theme "Yume de Owarasenai" ("I Won't Let This End as a Dream"). Other versions, including the Japanese re-releases (such as the original ''Director's Cut'' and the Saturn port) use the instrumental "Still Dawn" instead. Both Shinji Mikami and Creator/HidekiKamiya admitted that the songs were only included in the Japanese version [[ExecutiveMeddling due to a contract Capcom had with a record company]] (''[[VideoGame/MegaMan8 Rockman 8]]'', which was released shortly afterward, also featured vocal songs). The developers didn't want any vocal songs in the game, since they felt they clashed with the horror atmosphere they were trying to set up.

to:

* AnimeThemeSong: The original Japanese [=PS1=] version has two vocal songs: an opening theme titled "Kouri no Manazashi" ("Icy Gaze") and the ending theme "Yume de Owarasenai" Owarasenai..." ("I Won't Let This End as a Dream").As A Dream..."). Other versions, including the Japanese re-releases (such as the original ''Director's Cut'' and the Saturn port) use the instrumental "Still Dawn" instead. Both Shinji Mikami and Creator/HidekiKamiya admitted that the songs were only included in the Japanese version [[ExecutiveMeddling due to a contract Capcom had with a record company]] (''[[VideoGame/MegaMan8 Rockman 8]]'', which was released shortly afterward, also featured vocal songs). The developers didn't want any vocal songs in the game, since they felt they clashed with the horror atmosphere they were trying to set up.
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