History VideoGame / ResidentEvil1

29th Nov '17 11:20:12 AM PF
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* NothingIsScarier: [[spoiler: In the ''[=REmake=], the hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. They will burst through, however, if you either come to the hallway a second time or if you go to the hallway from the other side.]]

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* NothingIsScarier: [[spoiler: In the ''[=REmake=], ''[=REmake=]'', the hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. They will burst through, however, if you either come to the hallway a second time or if you go to the hallway from the other side.]]
28th Nov '17 11:34:11 AM Steven
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** The mansion having traps that could kill you was an element that wasn't used again until ''VideoGame/ResidentEvil4'' and later where the traps made more sense. It was HandWaved by the developers saying that Spencer loved spy novels and wanted his mansion to have hidden rooms and traps. The idea of a mansion having deathtraps was a concept used in ''VideoGame/SweetHome'', which is where the developers got their inspiration from when it came to creating this game.

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** The mansion having traps that could kill you was an element that wasn't used again until ''VideoGame/ResidentEvil4'' and later where the traps made more sense. It was HandWaved by the developers saying that Spencer loved spy novels and wanted his mansion to have hidden rooms and traps. The idea of a mansion having deathtraps was a concept used in ''VideoGame/SweetHome'', which is where the developers got their inspiration from when it came to creating this game. Likewise, the characters in this game refer to the zombies and other bioweapons as "demons" whereas they just call them zombies or monsters in later games. ''Sweet Home'' had demonic creatures.
5th Nov '17 4:28:00 PM Steven
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Added DiffLines:

** The mansion having traps that could kill you was an element that wasn't used again until ''VideoGame/ResidentEvil4'' and later where the traps made more sense. It was HandWaved by the developers saying that Spencer loved spy novels and wanted his mansion to have hidden rooms and traps. The idea of a mansion having deathtraps was a concept used in ''VideoGame/SweetHome'', which is where the developers got their inspiration from when it came to creating this game.
17th Oct '17 5:24:11 AM PF
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* UnexplainedRecovery: Wesker helps out in the final battle with Lisa if you are playing as Chris. He can be knocked off the platform just like Barry. Unlike Barry, he will still show up in the labs, acting like nothing happened.

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* UnexplainedRecovery: Wesker [[spoiler:Wesker]] helps out in the final battle with Lisa if you are playing as Chris. He can be knocked off the platform just like Barry. Unlike Barry, he will still show up in the labs, acting like nothing happened.
16th Oct '17 10:52:36 PM ajbit26
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Added DiffLines:

* UnexplainedRecovery: Wesker helps out in the final battle with Lisa if you are playing as Chris. He can be knocked off the platform just like Barry. Unlike Barry, he will still show up in the labs, acting like nothing happened.
14th Oct '17 2:46:17 PM PF
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** The result screens in the ''Director's Cut Dual Shock Ver.'' version show Chris going out on a night walk and Jill shopping.

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** The result screens in the ''Director's Cut Dual Shock Ver.'' version show shows Chris going out on a night walk and Jill shopping.
9th Oct '17 6:04:38 AM PF
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* BlackDudeDiesFirst: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, [[TokenMinority the only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the ''[=REmake=]''.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad Vickers, gets killed off in ''VideoGame/{{Resident Evil 3|Nemesis}}''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died ''fourth''.

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* BlackDudeDiesFirst: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, [[TokenMinority the only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the ''[=REmake=]''.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad Vickers, gets killed off in ''VideoGame/{{Resident ''Resident Evil 3|Nemesis}}''.3''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died ''fourth''.
9th Oct '17 6:03:39 AM PF
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* AndYourRewardIsClothes: After completing the game by saving both of your partners, you can restart the mission with the closet key in your inventory, allowing your character to change into casual clothing. Later versions of the game feature other sets of alternate outfits as well:

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* AndYourRewardIsClothes: After completing the game by saving both of your partners, you can restart the mission with the closet key Closet Key in your inventory, allowing your character to change into casual clothing. Later versions of the game feature other sets of alternate outfits as well:
9th Oct '17 5:59:30 AM PF
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* BlackDudeDiesFirst: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, [[TokenMinority the only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the ''[=REmake=]''.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad, gets killed off in ''VideoGame/{{Resident Evil 3|Nemesis}}''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died ''fourth''.

to:

* BlackDudeDiesFirst: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, [[TokenMinority the only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the ''[=REmake=]''.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad, Brad Vickers, gets killed off in ''VideoGame/{{Resident Evil 3|Nemesis}}''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died ''fourth''.



* DrivenToSuicide: Several of the zombies encountered in the ''[=REmake=]'' are found after they have lost the will to live before they turned undead, such as the bathtub zombie (implied to have drowned himself) orthe one found hanging from a noose in the residence. Additionally, several suicide notes are left behind that the player can pick up.

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* DrivenToSuicide: Several of the zombies encountered in the ''[=REmake=]'' are found after they have lost the will to live before they turned undead, such as the bathtub zombie (implied to have zombie, implying that he had drowned himself) orthe himself, or the one found hanging from a noose in the residence. Additionally, several suicide notes are left behind that the player can pick up.


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* ScrewThisImOuttaHere: Brad does this after Joseph is killed. [[spoiler:He does come back to rescue the survivors at the end.]]
7th Oct '17 6:18:25 AM ajbit26
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Added DiffLines:

* DrivenToSuicide: Several of the zombies encountered in the ''[=REmake=]'' are found after they have lost the will to live before they turned undead, such as the bathtub zombie (implied to have drowned himself) orthe one found hanging from a noose in the residence. Additionally, several suicide notes are left behind that the player can pick up.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil1