History VideoGame / ResidentEvil1

6th Jun '16 3:34:05 AM PF
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* NothingIsScarier: [[spoiler: In the REmake, the hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. They do burst through on your second trip however.]]

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* NothingIsScarier: [[spoiler: In the REmake, ''[=REmake=], the hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. They do will burst through on your through, however, if you either come to the hallway a second trip however.time or if you go to the hallway from the other side.]]
5th Jun '16 4:02:26 PM ajbit26
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Players choose to control either Chris or Jill before the game begins, and their choice determines which characters will help them during gameplay: Chris will run into surviving Bravo Team medic Rebecca Chambers in his story, while Alpha Team's Barry will accompany Jill. The game limits how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time. Those limitations turn item management and knowing when to fight or flee into skills essential for finishing the game.

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Players choose to control either Chris or Jill before the game begins, and their choice determines which characters will help them during gameplay: game play: Chris will run into surviving Bravo Team medic Rebecca Chambers in his story, while Alpha Team's Barry will accompany Jill. The game limits how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time. Those limitations turn item management and knowing when to fight or flee into skills essential for finishing the game.



In 2002, Capcom produced a completely revamped version of the game for the UsefulNotes/NintendoGameCube in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version--known amongst franchise fans as the ''[=REmake=]''--featured revamped character models set against full-motion backgrounds, CGI cutscenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and storyline revisions that bring it in line with the sequels released up to that date. The ''[=REmake=]'' was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill.

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In 2002, Capcom produced a completely revamped version of the game for the UsefulNotes/NintendoGameCube in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version--known amongst franchise fans as the ''[=REmake=]''--featured revamped character models set against full-motion backgrounds, CGI cutscenes cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay game play mechanics, and storyline story line revisions that bring it in line with the sequels released up to that date. The ''[=REmake=]'' was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill.



** Real Survivor mode disables the broken doorknob feature that is present in every other difficulty and NewGamePlus mode, which makes exploring the mansion easier on the players. Apparently, the developers thought that having players deal with un-linked storage boxes ''and'' that travel restriction would be pretty annoying. [[DevelopersForesight This is further justified]] because otherwise, through a combination of leaving keys in a chest in one wing of the mansion and by repeatedly going through the door until the doorknob breaks, it would [[UnwinnableByMistake be possible to lock yourself in the other wing with no way to get out]].

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** Real Survivor mode disables the broken doorknob feature that is present in every other difficulty and NewGamePlus mode, which makes exploring the mansion easier on the players. Apparently, the developers thought that having players deal with un-linked unlinked storage boxes ''and'' that travel restriction would be pretty annoying. [[DevelopersForesight This is further justified]] because otherwise, through a combination of leaving keys in a chest in one wing of the mansion and by repeatedly going through the door until the doorknob breaks, it would [[UnwinnableByMistake be possible to lock yourself in the other wing with no way to get out]].



* BagOfHolding: Possible to subvert in an optional mode of ''[=REmake=]''. Those interconnected item boxes you relied on in the main game? In Real Survival mode, that interconnectivity goes away. They can still store limitless items, but now you have to run back to the actual box you stored a particular item in. Fun fact: this was actually intended for the original release, but playtesters complained that it made the game too hard.

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* BagOfHolding: Possible to subvert in an optional mode of ''[=REmake=]''. Those interconnected item boxes you relied on in the main game? In Real Survival mode, that interconnectivity goes away. They can still store limitless items, but now you have to run back to the actual box you stored a particular item in. Fun fact: this was actually intended for the original release, but playtesters play testers complained that it made the game too hard.



* BlackDudeDiesFirst: The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, the [[TokenMinority only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the [=GC=] version.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Spryer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad, gets killed off in ''Resident Evil 3''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died ''fourth''.

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* BlackDudeDiesFirst: The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, the [[TokenMinority only black member]] of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand[=/=]mutilated corpse of Bravo Team's pilot.[[note]]Implied to be Edward Dewey in the [=PS1=] version, but later shown explicitly to be a different character named Kevin Dooley in the [=GC=] version.[[/note]] When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in ''VideoGame/ResidentEvil0'', Forest Spryer, Spreyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.[[note]]Alpha Team's helicopter pilot, Brad, gets killed off in ''Resident Evil 3''.[[/note]] According to supplementary material, the gunshot heard in the first in-game cutscene cut scene was shot by Kenneth, so by this, the black dude died ''fourth''.



* BoringButPractical: With the Handgun in the ''[=REmake=]'', it can actually be better to aim ''downwards'' at the knees of zombies when shooting them than at their heads. The chance to blow out a kneecap seems to be slightly better than getting a headshot, and (somehow) this also instantly kills them ''and'' prevents Crimson Head transformation.

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* BoringButPractical: With the Handgun in the ''[=REmake=]'', it can actually be better to aim ''downwards'' at the knees of zombies when shooting them than at their heads. The chance to blow out a kneecap seems to be slightly better than getting a headshot, head shot, and (somehow) this also instantly kills them ''and'' prevents Crimson Head transformation.



** The intro cutscene was heavily censored and altered by taking out scenes with blood in the Western releases. The PC version, some PAL releases of ''Director's Cut'', and some copies of the North American Saturn version contained the original FMV. Notably, Chris' intro and ending were altered which originally has him [[SmokingIsCool lighting a cigarette]].

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** The intro cutscene cut scene was heavily censored and altered by taking out scenes with blood in the Western releases. The PC version, some PAL releases of ''Director's Cut'', and some copies of the North American Saturn version contained the original FMV. Notably, Chris' intro and ending were altered which originally has him [[SmokingIsCool lighting a cigarette]].



** The first gameplay trailers for the remake ended with a Hunter beheading your character just like they can in the 1996 original. This was censored out in the final version. Instead, they will kill your character via a SlashedThroat.
* BraggingRightsReward: Finishing the game in three hours or less unlocks a rocket launcher with infinite ammo. You know what would be handy on a speedrun? A powerful weapon which would quickly finish any undodgeable enemy, and didn't require you to spend time looking for ammo...

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** The first gameplay game play trailers for the remake ended with a Hunter beheading your character just like they can in the 1996 original. This was censored out in the final version. Instead, they will kill your character via a SlashedThroat.
* BraggingRightsReward: Finishing the game in three hours or less unlocks a rocket launcher with infinite ammo. You know what would be handy on a speedrun? A powerful weapon which would quickly finish any undodgeable impassable enemy, and didn't require you to spend time looking for ammo...



** The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lockpicking desks and certain doors Chris needs a key for, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, keys must be used to unlock some doors, and rooms contained one more enemy each than Jill's playthrough did). Jill also has less health than Chris. ''[=REmake=]'' retains the performance difference between the two protagonists, with the only change being that Chris now has a cigarette lighter as his personal item like Leon did in ''[=RE2=]''. The rest of the series made all characters equal in performance (apart from some sensible gender-related distinctions like durability and strength) and inventory space.

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** The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lockpicking lock picking desks and certain doors Chris needs a key for, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, keys must be used to unlock some doors, and rooms contained one more enemy each than Jill's playthrough play through did). Jill also has less health than Chris. ''[=REmake=]'' retains the performance difference between the two protagonists, with the only change being that Chris now has a cigarette lighter as his personal item like Leon did in ''[=RE2=]''. The rest of the series made all characters equal in performance (apart from some sensible gender-related distinctions like durability and strength) and inventory space.



* FacialHorror: Lisa stitched together the faces of her assorted victims, wearing them like as a mask. In later playthroughs, you do get a brief peek at her real face.

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* FacialHorror: Lisa stitched together the faces of her assorted victims, wearing them like as a mask. In later playthroughs, play throughs, you do get a brief peek at her real face.



** A lockpick as her personal item, which allows her to bypass a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory space.

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** A lockpick lock pick as her personal item, which allows her to bypass a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory space.



* GiantSpaceFleaFromNowhere: The Black Tiger. A giant Australian funnelweb spider.
* GiantSpider: They make their first appearance in the Watchhouse then take up residence when you return to the mansion. The ''Director's Cut'' had a surprise in that it added more, and the ''[=REmake=]'' kept the huntsman\tarantula\wolf design for the normal variety and reskinned the Black Tiger into the highly venomous and aggressive funnelweb. The HD release has the already detailed models cleaned to the point you can even see the detail of the fangs.

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* GiantSpaceFleaFromNowhere: The Black Tiger. A giant Australian funnelweb funnel web spider.
* GiantSpider: They make their first appearance in the Watchhouse then take up residence when you return to the mansion. The ''Director's Cut'' had a surprise in that it added more, and the ''[=REmake=]'' kept the huntsman\tarantula\wolf design for the normal variety and reskinned re-skinned the Black Tiger into the highly venomous and aggressive funnelweb.funnel web. The HD release has the already detailed models cleaned to the point you can even see the detail of the fangs.



** The {{multiple endings}} count towards this in the original version. Depending on your actions and where you explore, you could have your support character killed off as early as midgame. For example, answering no to both of Barry's questions in the caves will get him killed by a Hunter shortly after you run into Enrico. There's another scene in the game where Jill gets trapped in a hole and Barry runs off telling you to wait until he comes back, which is exactly what you need to do in order to save him and get the good ending. There's one problem: the game lets you control Jill the very moment he leaves and the next thing you find is a secret passage to an unexplored area, and considering it takes a good while for him to show up again, there is no indication you should wait for him to come back.

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** The {{multiple endings}} count towards this in the original version. Depending on your actions and where you explore, you could have your support character killed off as early as midgame.mid-game. For example, answering no to both of Barry's questions in the caves will get him killed by a Hunter shortly after you run into Enrico. There's another scene in the game where Jill gets trapped in a hole and Barry runs off telling you to wait until he comes back, which is exactly what you need to do in order to save him and get the good ending. There's one problem: the game lets you control Jill the very moment he leaves and the next thing you find is a secret passage to an unexplored area, and considering it takes a good while for him to show up again, there is no indication you should wait for him to come back.



** To a lesser extent, ''One Dangerous Zombie''. A zombified [[spoiler:Forest]] chases after you at a lot of set points, can match your running speed, and the bandolier of grenades he's wearing means shoot him once and they go boom and kill you too.

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** To a lesser extent, ''One Dangerous Zombie''. A zombified [[spoiler:Forest]] chases after you at a lot of set points, can match your running speed, and the bandolier bandoleer of grenades he's wearing means shoot him once and they go boom and kill you too.



** The HD Remaster takes it even further by adding a Very Easy mode, "Walking". Many first time players, unaware that "Hard" mode is not selectable on the first playthrough, naturally assume "Walking", "Hiking", and "Mountain Climbing" are "Easy", "Medium", and "Hard" rather than "Very Easy", "Easy", and "Normal", and end up playing on "Easy" when they intended to play on "Normal".

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** The HD Remaster takes it even further by adding a Very Easy mode, "Walking". Many first time players, unaware that "Hard" mode is not selectable on the first playthrough, play through, naturally assume "Walking", "Hiking", and "Mountain Climbing" are "Easy", "Medium", and "Hard" rather than "Very Easy", "Easy", and "Normal", and end up playing on "Easy" when they intended to play on "Normal".



* [[InfinityMinusOneSword Infinity Minus One Gun]]: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the {{final boss}}. For Chris, most people get more milage out of the Shotgun (since the Grenade Launcher isn't available to him) while still saving the Magnum for the bigger nasties.

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* [[InfinityMinusOneSword Infinity Minus One Gun]]: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the {{final boss}}. For Chris, most people get more milage mileage out of the Shotgun (since the Grenade Launcher isn't available to him) while still saving the Magnum for the bigger nasties.



* JigglePhysics: In the remake, Jill's breasts bounce up and down a bit ''every time she moves''. But not in cutscenes, for some reason.

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* JigglePhysics: In the remake, Jill's breasts bounce up and down a bit ''every time she moves''. But not in cutscenes, cut scenes, for some reason.



** The Saturn port was the first title in the series to feature a minigame in the form of Battle Game, later resurrected and refined in ''[=RE2=]'' and ''Code: Veronica''. Said minigame featured a few unique enemies (such as a [[spoiler:''zombified'' Wesker]] and a golden Tyrant).
** The DS version added "Master of Knifing" mode and two multiplayer minigames. These minigames are the only time in the series where Bravo Team members other than Rebecca are playable characters.

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** The Saturn port was the first title in the series to feature a minigame mini game in the form of Battle Game, later resurrected and refined in ''[=RE2=]'' and ''Code: Veronica''. Said minigame mini game featured a few unique enemies (such as a [[spoiler:''zombified'' Wesker]] and a golden Tyrant).
** The DS version added "Master of Knifing" mode and two multiplayer minigames. mini games. These minigames mini games are the only time in the series where Bravo Team members other than Rebecca are playable characters.



** The remake eased the overall difficulty and added a selectable difficulty level so the game isn't completely unfair, but the punishing difficulty returns in the unlockable modes: Invisible Enemy [[ExactlyWhatItSaysOnTheTin makes every enemy invisible]] unless they're attacking; Real Survivor doesn't link the item boxes, which forces you to take care in where you store your items; and One Dangerous Zombie features a grenade-strapped zombie that appears in several locations and explodes (taking you with him) if you attack him. The HD remaster even adds an achievement for dying with the appropriate "get used to it" tagline.

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** The remake eased the overall difficulty and added a selectable difficulty level so the game isn't completely unfair, but the punishing difficulty returns in the unlockable unlock-able modes: Invisible Enemy [[ExactlyWhatItSaysOnTheTin makes every enemy invisible]] unless they're attacking; Real Survivor doesn't link the item boxes, which forces you to take care in where you store your items; and One Dangerous Zombie features a grenade-strapped zombie that appears in several locations and explodes (taking you with him) if you attack him. The HD remaster even adds an achievement for dying with the appropriate "get used to it" tagline.



* NowWhereWasIGoingAgain: Rooms on the map of the mansion change color if you find all of the collectables, and locked and unlocked doors are also different colors. Plot progression lurks behind locked doors.

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* NothingIsScarier: [[spoiler: In the REmake, the hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. They do burst through on your second trip however.]]
* NowWhereWasIGoingAgain: Rooms on the map of the mansion change color if you find all of the collectables, collectibles, and locked and unlocked doors are also different colors. Plot progression lurks behind locked doors.



* PersonalSpaceInvader: The zombies grapple you and try to chew you. In the ''[=REmake=]'', you're even able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flashbang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to [[strike:them biting it]] Chris pulling the ring.

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* PersonalSpaceInvader: The zombies grapple you and try to chew you. In the ''[=REmake=]'', you're even able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flashbang flash bang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to [[strike:them biting it]] Chris pulling the ring.



* RespawningEnemies: In the original, there are 3-4 zombies in the main lab area that will respawn whenever you reenter the room. This can be very annoying because the player needs to revisit this room quite often.

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* RespawningEnemies: In the original, there are 3-4 zombies in the main lab area that will respawn re-spawn whenever you reenter the room. This can be very annoying because the player needs to revisit this room quite often.



* SelfDestructMechanism: The mansion is rigged to explode in order to either prevent a major biohazard outbreak or destroy evidence. Naturally, this is triggered at the game's end.

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* SelfDestructMechanism: The mansion is rigged to explode in order to either prevent a major biohazard bio-hazard outbreak or destroy evidence. Naturally, this is triggered at the game's end.



** Players have devised numerous speedruns for this game over the years (e.g., getting the fastest time while picking up just the bare essential items). The HD Remaster of the remake adds achievements/trophies for completing the game in five hours and three hours.

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** Players have devised numerous speedruns speed runs for this game over the years (e.g., getting the fastest time while picking up just the bare essential items). The HD Remaster of the remake adds achievements/trophies for completing the game in five hours and three hours.



* TheEndOrIsIt: When you beat the game without saving your supporting character, you'll get an extra cutscene after the credits roll, showing that the Tyrant is still alive...and watching as you escape in the helicopter.

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* TheEndOrIsIt: When you beat the game without saving your supporting character, you'll get an extra cutscene cut scene after the credits roll, showing that the Tyrant is still alive...and watching as you escape in the helicopter.



** In the ''[=REmake=]'', you can refuse to give Barry his revolver back, which allows Lisa to kill him. Speedrunners will advise you to do just that: you won't have to fight the final boss as a result (saving a few minutes), and Barry's revolver is capable of killing almost anything with one shot, including the Tyrant (which, again, saving a minute or two).

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** In the ''[=REmake=]'', you can refuse to give Barry his revolver back, which allows Lisa to kill him. Speedrunners Speed runners will advise you to do just that: you won't have to fight the final boss as a result (saving a few minutes), and Barry's revolver is capable of killing almost anything with one shot, including the Tyrant (which, again, saving a minute or two).



* WorstAid: When Rebecca offers to treat Chris's wounds in the ''[=REmake=]'', the cutscene basically consists of her looking at Chris's sleeve, a brief blackout, and then her telling him he's all better now.

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* WorstAid: When Rebecca offers to treat Chris's wounds in the ''[=REmake=]'', the cutscene cut scene basically consists of her looking at Chris's sleeve, a brief blackout, and then her telling him he's all better now.
31st May '16 5:16:43 PM PF
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** In the ''[=REmake=]'', if you happen to use a defensive dagger on a zombie or dog, but then immediately decapitate its head, you can pick up and re-use the dagger for later.



** If you happen to use a defensive dagger on a zombie, but then immediately decapitate its head, you can pick up and re-use the dagger for later.



** In the ''[=REmake=]'', if you attempt to enter the password MOLE instead CELL on the lab computer, you'll hear a soundbite of Tofu.



* EasterEgg:
** In the ''[=REmake=]'', if you attempt to enter the password MOLE instead CELL on the lab computer, you'll hear a soundbite of Tofu.
** In the ''[=REmake=]'', beating Invisible Enemy mode in less than 5 hours will unlock [[http://vignette4.wikia.nocookie.net/residentevil/images/7/73/Jill_-_Chris-resident-evil-6284235-568-449.jpg/revision/latest?cb=20110330233224&path-prefix=es a secret photo]], a special message from Shinji Mikami and a gallery of unused costume designs.

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* EasterEgg:
** In the ''[=REmake=]'', if you attempt to enter the password MOLE instead CELL on the lab computer, you'll hear a soundbite of Tofu.
**
EasterEgg: In the ''[=REmake=]'', beating Invisible Enemy mode in less than 5 hours will unlock [[http://vignette4.wikia.nocookie.net/residentevil/images/7/73/Jill_-_Chris-resident-evil-6284235-568-449.jpg/revision/latest?cb=20110330233224&path-prefix=es a secret photo]], a special message from Shinji Mikami and a gallery of unused costume designs.
31st May '16 3:32:33 AM PF
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** Did you get poisoned by an enemy, but the last known blue herbs you spotted or stored in a box are a distant jog away? Look around your current location or the adjacent room. Chances are, there are some conveniently placed blue herbs, right around the corner.[[note]]Unfortunately, this is not the case if you get poisoned by Yawn during the first encounter, since the blue herbs haven't appeared yet, so you'll have to get the same serum you used on Richard for yourself.[[/note]]



** Did you get poisoned by an enemy, but the last known blue herbs you spotted or stored in a box are a distant jog away? Look around your current location or the adjacent room. Chances are, there are some conveniently placed blue herbs, right around the corner.[[note]]Unfortunately, this is not the case if you get poisoned by Yawn during the first encounter, since the blue herbs haven't appeared yet, so you'll have to get the same serum you used on Richard for yourself.[[/note]]



** The HD remaster has an achievement for beating the game by using the knife only. If you happen to fight the Tyrant again during the escape sequence, you have to use the rocket launcher to finish off the monster. Using the weapon won't count against the achievement.

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** The HD remaster has an achievement achievement/trophy for beating the game by using the knife only. If you happen to fight the Tyrant again during the escape sequence, you have to use the rocket launcher to finish off the monster. Using the weapon won't count against the achievement.achievement/trophy.
31st May '16 3:30:01 AM PF
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** The PC version featured different casual clothes for Jill and Chris in addition to the ones that were in the [=PS1=].

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** The PC version featured different casual clothes for Jill and Chris in addition to the ones that were in the [=PS1=].[=PS1=] version.
31st May '16 3:27:51 AM PF
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* YouAreTooLate: Alpha team arrives at the mansion with most of Bravo team dead or dying.

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* YouAreTooLate: Alpha team Team arrives at the mansion with most of Bravo team Team dead or dying.
30th May '16 12:42:10 PM ajbit26
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Added DiffLines:

* YouAreTooLate: Alpha team arrives at the mansion with most of Bravo team dead or dying.
30th May '16 11:10:36 AM PF
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* AnachronismStew: The HD Remaster lets Chris and Jill wear their B.S.A.A. outfits from ''VideoGame/ResidentEvil5''. It's less noticeable with Jill, but Chris looks ''way'' older with it despite [[VocalDissonance having the same voice as his RE1 self]]. Although this is due to the B.S.A.A. costume models being ripped whole-sale from ''RE 5'', rather than recreating them on the younger models from this game.

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* AnachronismStew: The HD Remaster lets Chris and Jill wear their B.S.A.A. outfits from ''VideoGame/ResidentEvil5''. It's less noticeable with Jill, but Chris looks ''way'' older with it despite [[VocalDissonance having the same voice voice]] as his RE1 self]]. Although this ''[=RE1=]'' self. This is due to the B.S.A.A. costume models being ripped whole-sale wholesale from ''RE 5'', ''[=RE5=]'', rather than recreating them on the younger models from this game.



** The [=GameCube=] version has an entirely new set of alternate costumes, including Jill's tube top and miniskirt ensemble from ''VideoGame/{{Resident Evil 3|Nemesis}}'' and Chris' new S.T.A.R.S. uniform from ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.



** The [=GameCube=] version has an entirely new set of alternate costumes, including Jill's tube top and miniskirt ensemble from ''VideoGame/{{Resident Evil 3|Nemesis}}'' and Chris' new S.T.A.R.S. uniform from ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
30th May '16 11:01:22 AM PF
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* RevivingEnemy:
** In the remake, zombies that aren't completely destroyed via decapitation or [[KillItWithFire immolation]] later come back as Crimson Heads (which means avoiding zombies is often the better option).

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* RevivingEnemy:
**
RevivingEnemy: In the remake, zombies that aren't completely destroyed via decapitation or [[KillItWithFire immolation]] later come back as Crimson Heads (which means avoiding zombies is often the better option).
30th May '16 10:59:41 AM PF
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