History VideoGame / ResidentEvil1

13th Aug '16 5:33:36 PM PF
Is there an issue? Send a Message


** The ''[=REmake=]'' features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.[[note]]Not true of the HD rerelease, which includes a harder difficulty that adds in extra enemies.[[/note]]

to:

** The ''[=REmake=]'' features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.[[note]]Not true of the [[note]]The HD rerelease, which re-release includes a harder difficulty that adds in extra enemies.[[/note]]
13th Aug '16 1:26:45 PM Miracle@StOlaf
Is there an issue? Send a Message


** The ''[=REmake=]'' features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.

to:

** The ''[=REmake=]'' features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game. [[note]]Not true of the HD rerelease, which includes a harder difficulty that adds in extra enemies.[[/note]]
19th Jul '16 12:59:42 PM StevieWillShowYou
Is there an issue? Send a Message


'''''Resident Evil''''' ('''''Biohazard''''' in Japan) is a horror-themed action-adventure game released for the UsefulNotes/{{PlayStation}} in 1996. Creator/ShinjiMikami conceived the game when his superiors at Creator/{{Capcom}} requested an updated version of their horror classic ''VideoGame/SweetHome''. With graphics and game design inspired by ''[[{{Franchise/AloneInTheDark}} Alone in the Dark]]'', ''Resident Evil'' spawned one of Capcom's [[Franchise/ResidentEvil most iconic franchises]], which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also [[TropeNamer gave us the term]] "{{survival horror}}".

We open in the [[EverytownAmerica fictional American town]] of Raccoon City in July 1998. Tourism has taken a hit recently thanks to a spate of murders in the Arklay Mountains -- attacks that are cannibalistic in nature. Bravo Team, one-half of Raccoon City's Special Tactics and Rescue Service (S.T.A.R.S.) squad, flies out to investigate the area. When the team makes no radio contact a day after their departure, Alpha Team deploys to find them.

When Alpha Team arrives at the scene, they are beset by a pack of zombified dogs who chase them into a nearby mansion. A handful of survivors--team leader Albert Wesker, weapons specialist Barry Burton, and {{player character}}s Chris Redfield and Jill Valentine--agree to comb the house for stragglers from Bravo Team. Wesker decides it would be a smart idea to [[LetsSplitUpGang split up]], and that's when the shit ''really'' hits the fan.

The mansion's architect, [[NerdInEvilsHelmet being a fan of spy movies]], has beefed-up his [[DeathTrap home security]] in elaborate ways. But those don't present nearly the same kind of threat as the bio-engineered murder machines shambling down the hallways. Players choose to control either Chris or Jill, and their choice determines which characters will help them during the campaign: Chris will run across piano playing [[TheMedic medic]] Rebecca Chambers in his scenario, while Alpha Team's Barry will accompany Jill. Jill also comes equipped with a [[MasterOfUnlocking lockpick]], which saves you the trouble of juggling keys.[[note]][[MenAreTough She has less health]], though.[[/note]] The game [[LimitedLoadout limits]] how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time (which is mitigated by the [[HyperspaceArsenal item boxes]] scattered around the house). Item management and knowing when to flee are essential skills for finishing the game.

to:

'''''Resident Evil''''' ('''''Biohazard''''' ''Resident Evil'' (''Biohazard'' in Japan) is a horror-themed action-adventure game released for the UsefulNotes/{{PlayStation}} in 1996. Creator/ShinjiMikami conceived the game when his superiors at Creator/{{Capcom}} requested an updated version of their horror classic ''VideoGame/SweetHome''. With graphics and game design inspired by ''[[{{Franchise/AloneInTheDark}} Alone in the Dark]]'', ''Resident Evil'' spawned one of Capcom's [[Franchise/ResidentEvil most iconic franchises]], which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also [[TropeNamer gave us the term]] "{{survival horror}}".

We open The story begins in the [[EverytownAmerica fictional American town]] of Raccoon City in July 1998. Tourism has taken a hit recently thanks to a spate of murders in the Arklay Mountains -- attacks that are Mountains--each of them cannibalistic in nature. Bravo Team, one-half of Raccoon City's Special Tactics and Rescue Service (S.T.A.R.S.) squad, flies out to investigate the area. When the team makes no radio contact a day after their departure, Alpha Team deploys to find them.

When Alpha Team arrives at the scene, they are beset by find a wrecked chopper, a dead pilot, and no one else from Bravo Team, dead or alive. A pack of zombified dogs who chase them the team members into a nearby mansion. A handful of survivors--team leader Albert Wesker, weapons specialist Barry Burton, and {{player character}}s Chris Redfield and Jill Valentine--agree to comb the house for stragglers from Bravo Team. Wesker decides it would be a smart idea to [[LetsSplitUpGang split up]], and that's when the shit ''really'' hits the fan.

fan. The mansion's architect, [[NerdInEvilsHelmet being a fan of spy movies]], has beefed-up his enhanced their [[DeathTrap home security]] in elaborate ways. But those ways--but all of the mansion's booby traps don't present nearly the same kind of omnipresent threat as the bio-engineered murder machines shambling down the hallways. hallways...

Players choose to control either Chris or Jill, and their this choice determines which characters will help them show up during the campaign: Chris will run across piano playing piano-playing [[TheMedic medic]] Rebecca Chambers in his scenario, while Alpha Team's Barry will accompany accompanies Jill. Jill also comes equipped with a [[MasterOfUnlocking lockpick]], which saves you the trouble of juggling keys.[[note]][[MenAreTough She has less health]], though.[[/note]] The game [[LimitedLoadout limits]] how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time (which is mitigated by the [[HyperspaceArsenal item boxes]] scattered around the house). Item management and knowing when to flee are essential skills for finishing the game.
19th Jul '16 3:32:33 AM PF
Is there an issue? Send a Message


* {{Speedrun}}: Finishing the game in three hours or less unlocks a [[InfinityPlusOneSword rocket launcher with infinite ammo]] for the NewGamePlus.

to:

* {{Speedrun}}: {{Speedrun}}:
**
Finishing the game in three hours or less unlocks a [[InfinityPlusOneSword rocket launcher with infinite ammo]] for the NewGamePlus.
19th Jul '16 3:29:04 AM PF
Is there an issue? Send a Message


** Zombie Forest in the ''Director's Cut'' and the [=REmake=].
** The [=REmake=] features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.

to:

** Zombie Forest in the ''Director's Cut'' and the [=REmake=].
''[=REmake=]''.
** The [=REmake=] ''[=REmake=]'' features a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.



** The HD version has Achievements/Trophies for finishing the game with both NPC companions, one of them, and neither of them. Do you want to be a hero, or do you want to get all of the Achievements?

to:

** The HD version has Achievements/Trophies achievements/trophies for finishing the game with both NPC companions, one of them, and neither of them. Do you want to be a hero, or do you want to get all of the Achievements? achievements/trophies?
19th Jul '16 3:25:17 AM PF
Is there an issue? Send a Message


* ShakyPOVCam: In the ''[=REmake=]'', Richard as he about to get gulped down by Yawn.

to:

* ShakyPOVCam: In the ''[=REmake=]'', Richard as he about to get gulped down by Yawn.


Added DiffLines:

** In the ''[=REmake=]'', Richard as he about to get gulped down by Yawn.
19th Jul '16 3:18:52 AM PF
Is there an issue? Send a Message


** On a meta level, in the original game, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, however[[/note]]. Chris will always have to see the zombie and either fight or run from it.
*** The ''[=REmake=]'' tries to play with this somewhat. While Chris can start using the kerosene + lighter combo as soon as he finds the flask, can score a critical shot against zombies at a slightly higher rate than Jill, and his self defense weapon will prevent crimson heads, Jill get the assault shotgun from Richard much, much earlier (so early in fact that she can store the regular shotgun as soon as she empties it), and gets help in the first Yawn fight from Richard, and she will stomp on the bathtub zombies head when it tries to grab her, [[CutSceneIncompetence while Chris just stupidly stands there and gawks at it, forcing a fight.]]

to:

** On a meta level, in the original game, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill[[note]]Say kill.[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, however[[/note]]. however.[[/note]] Chris will always have to see the zombie and either fight or run from it.
*** The ''[=REmake=]'' tries to play with this somewhat. While Chris can start using the kerosene + lighter combo as soon as he finds the flask, can score a critical shot against zombies at a slightly higher rate than Jill, and his self defense weapon will prevent crimson heads, Crimson Heads, Jill get the assault shotgun from Richard much, much earlier (so early in fact that she can store the regular shotgun as soon as she empties it), and gets help in the first Yawn fight from Richard, and she will stomp on the bathtub zombies head when it tries to grab her, [[CutSceneIncompetence while Chris just stupidly stands there and gawks at it, forcing a fight.]]
18th Jul '16 6:53:59 PM Miracle@StOlaf
Is there an issue? Send a Message


** The full-auto weapons from the PC version are essentially reskinned, fast-firing versions of the Beretta, meaning they pack significantly more firepower per shot compared to the automatic weapons featured in later games and they stunlock enemies, so even the fearsome Hunters are reduced to a complete joke.

to:

** The full-auto weapons from the PC version are essentially reskinned, fast-firing versions of the Beretta, meaning they pack significantly more firepower per shot compared to the automatic weapons featured in later games and they stunlock enemies, so even enemies. Even the fearsome Hunters are reduced to a complete joke.joke with these guns.
18th Jul '16 6:43:43 PM Miracle@StOlaf
Is there an issue? Send a Message


* [[InfinityPlusOneSword Infinity Plus One Gun]]: The Rocket Launcher is needed to kill the FinalBoss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because [[CaptainObvious rockets are just that damn powerful and explosive.]]

to:

* [[InfinityPlusOneSword Infinity Plus One Gun]]: Gun]]:
**
The Rocket Launcher is needed to kill the FinalBoss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because [[CaptainObvious rockets are just that damn powerful and explosive.]]


Added DiffLines:

** The full-auto weapons from the PC version are essentially reskinned, fast-firing versions of the Beretta, meaning they pack significantly more firepower per shot compared to the automatic weapons featured in later games and they stunlock enemies, so even the fearsome Hunters are reduced to a complete joke.
18th Jul '16 3:41:56 PM Miracle@StOlaf
Is there an issue? Send a Message


** On a meta level, in the original game, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, however.[[/note]]. Chris will always have to see the zombie and either fight or run from it.

to:

** On a meta level, in the original game, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, however.[[/note]].however[[/note]]. Chris will always have to see the zombie and either fight or run from it.



* GameplayAndStoryIntegration: Those playing as Chris may remember that Rebecca is a CombatMedic. Go to her and she will heal you up.

to:

* GameplayAndStoryIntegration: Those There is one other advantage to playing as Chris may if you remember that Rebecca is a CombatMedic. Go to her and she will heal you up.
This list shows the last 10 events of 292. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil1