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* LostForever: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.


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* PermanentlyMissableContent: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.

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* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.

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* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.

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* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.

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* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.
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* ActionGirl: Rebecca, sort of. She's certainly much braver and more capable then her [[DistressedDamsel earlier/later self]] from ''Resident Evil''. Easily justified considering that by that ''Resident Evil'', she's been up for several days straight and is running on nothing but fear and adrenaline in the middle of a ZombieApocalypse. However, in ''[[{{VideoGame/ResidentEvilTheUmbrellaChronicles}} The Umbrella Chronicles]]'', we find out she has at the very least had a nap.

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* ActionGirl: Rebecca, sort of. She's certainly much braver and more capable then her [[DistressedDamsel earlier/later self]] from ''Resident Evil''. Easily justified considering that by that ''Resident Evil'', she's been up for several a couple days straight and is running on nothing but fear and adrenaline in the middle of a ZombieApocalypse. However, in ''[[{{VideoGame/ResidentEvilTheUmbrellaChronicles}} ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', we find out she has at the very least had a nap.nap, albeit a nightmare-filled one.



* AwesomeButImpractical: The Hunting Gun. Powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Management Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.

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* AwesomeButImpractical: The Hunting Gun. Powerful, It's powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Management Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.



* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because super strength punches couldn't be properly animated within the context of the game's engine.

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* DeadlyGaze: In the 2016 remaster, ''HD Remaster'', Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because his super strength punches couldn't be properly animated within the context of the game's engine.



* FakeLongevity: In Leech Hunter, each rank offers different rewards. In the [=GameCube=] and Wii versions, each rank has to be obtained individually. For example, getting an A, by collecting all 100 leech charms, only unlocks the infinite ammo for all weapons in the main game. Thankfully, this was fixed in the HD remaster, where achieving a high rank will also unlock any of the lower rewards.

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* FakeLongevity: In Leech Hunter, each rank offers different rewards. In the [=GameCube=] and Wii versions, each rank has to be obtained individually. For example, getting an A, by collecting all 100 leech charms, only unlocks the infinite ammo for all weapons in the main game. Thankfully, this was fixed in the HD remaster, ''HD Remaster'', where achieving a high rank will also unlock any of the lower rewards.



* HandCannon: The magnums, as usual.

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* HandCannon: The magnums, as usual. The unlockable Magnum revolver is something of an Umbrella AceCustom that they made to combat their own B.O.W.s in self defense.



* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.

to:

* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.



* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after.

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* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.



* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game. Canonically, Rebecca is supposed to have survived the events of the original game.
* WickedCultured: [[spoiler:Dr. Marcus. HumanoidAbomination, talented opera singer?]]

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* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game. Canonically, Rebecca is supposed to have survived the events of the original game.
game. She's finally showed up in a stage play and is set to be a main protagonist in the third CGI movie.
* WickedCultured: [[spoiler:Dr. Marcus. HumanoidAbomination, MadScientist, talented opera singer?]]

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* BadassNormal: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
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Work titles are not displayed in bold.


'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

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'''''Resident ''Resident Evil Zero''''', Zero'', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
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Badass is no longer a trope.


* {{Badass}}: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to of the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, train complete with private sleeping cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, Management Training Facility, which has to be a couple of hours long trip at best.

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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''.''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.



** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.

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** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in on the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.
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* AntiFrustrationFeatures: Believe it or not, the game actually seems to assess your ammo and health upon entering a room and and will allow enemies to be killed much more easily if you're low on health/ammo.[[note]]This is not the case in Hard mode for obvious reasons.[[/note]]

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* AntiFrustrationFeatures: Believe it or not, the game actually seems to assess your ammo and health upon entering a room and and will allow enemies to be killed much more easily if you're low on health/ammo.[[note]]This is not isn't the case in Hard mode for obvious reasons.[[/note]]

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** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Training Facility.

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** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.


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* OneHitKill: Lurkers are capable of doing this, regardless of health, if you don't escape their grasp in time.
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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the management training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

to:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the management training facility Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

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* LastLousyPoint: In the Leech Hunter minigame, there are absolutely no indicators where any of the charms are located. If a player carefully goes through the whole mansion and ends up with ninety-nine charms, they'll be forced to do another sweep to get number one-hundred.

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* LastLousyPoint: In the Leech Hunter minigame, there are absolutely no indicators where any of the charms are located. If a player carefully goes through the whole mansion Management Training Facility and ends up with ninety-nine charms, they'll be forced to do another sweep to get number one-hundred.

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* AwesomeButImpractical: The Hunting Gun. Powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.

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* AwesomeButImpractical: The Hunting Gun. Powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Management Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.



* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because super strength punches couldn't be properly animated within the context of ''[=RE0=]'''s engine.

to:

* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because super strength punches couldn't be properly animated within the context of ''[=RE0=]'''s the game's engine.



* DemotedToExtra: The zombie dogs make just two appearances during the entire game, and only on the train.
* DoomedByCanon: Sorry Rebecca, but [[VideoGame/ResidentEvil1 that mansion]] is not going to be a reprieve.

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* DemotedToExtra: The zombie dogs make just two appearances during the entire game, and only on the train.
Ecliptic Express.
* DoomedByCanon: Sorry Rebecca, but [[spoiler:but [[VideoGame/ResidentEvil1 that mansion]] is not going to be a reprieve.]]



* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context, William Birkin would be the protagonist [[VillainProtagonist (albeit an evil one)]] for [[spoiler: blowing up the facility]].

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* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context, William Birkin would be the protagonist [[VillainProtagonist (albeit an evil one)]] for [[spoiler: blowing up the facility]].



** Pretty much the whole game. Each character can only hold six slots worth of items, and the series-standard item boxes are nowhere to be found. If you don't know what's coming, you'll probably have to trek back and forth to whatever room you've designated your item room to resupply.

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** Pretty much the whole game. Each character can only hold six slots worth of items, and the series-standard series standard item boxes are nowhere to be found. If you don't know what's coming, you'll probably have to trek back and forth to whatever room you've designated your item room to resupply.



* NintendoHard: This game is comparable to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over.

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* NintendoHard: This game is comparable to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... battle than [[UnwinnableByDesign forget it]]. Have fun starting the entire game over.

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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella. [[spoiler: By causing the viral outbreak in the Spencer Estate, which ultimately brought attention to Umbrella was doing, he got exactly what he wanted.]] He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he didn't plan was [[spoiler: getting killed by Rebecca and Billy.]]

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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella. [[spoiler: By causing the viral outbreak in the Spencer Estate, which ultimately brought attention to what Umbrella was doing, he got exactly what he wanted.]] He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he didn't plan was [[spoiler: getting killed by Rebecca and Billy.]]

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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella. [[spoiler: By causing the viral outbreak in the Spencer Estate, which ultimately brought attention to Umbrella was doing, he got exactly what he wanted.]] He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he didn't want was [[spoiler: getting killed by Rebecca and Billy.]]

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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella. [[spoiler: By causing the viral outbreak in the Spencer Estate, which ultimately brought attention to Umbrella was doing, he got exactly what he wanted.]] He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he didn't want plan was [[spoiler: getting killed by Rebecca and Billy.]]



* GameplayAndStorySegregation: In the story, both characters are shown to have working walkie-talkies at the beginning of the game. However, there are certain moments where the player has to do something with one character that will affect the other. Storywise, there is nothing to indicate that Rebecca and Billy have relayed this information to each other during these moments.

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* GameplayAndStorySegregation: In the story, both characters are shown to have working walkie-talkies at the beginning of the game. However, there are certain moments where the player has to do something with one character that will affect the other. Storywise, there is nothing to indicate that indicates that Rebecca and Billy have relayed this any information to each other during these moments.

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* AcademyOfEvil: The Umbrella Training Facility. The place basically exists to instill unswerving loyalty to the company and has its students conducting the unethical experiments the company is famous for. Furthermore, this was the school where series villains [[spoiler: Albert Wesker and William Birkin]] got their start.

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* AcademyOfEvil: The Umbrella Management Training Facility. The place basically exists to instill unswerving loyalty to the company and has its students conducting the unethical experiments the company is famous for. Furthermore, this was the school where series villains [[spoiler: Albert Wesker and William Birkin]] got their start.



* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella, [[spoiler: and by causing the viral outbreak in the Spencer Estate and bringing attention to Umbrella]] he got exactly what he wanted. He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he probably didn't want was [[spoiler: getting killed by Rebecca and Billy.]]

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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella, Umbrella. [[spoiler: and by By causing the viral outbreak in the Spencer Estate and bringing Estate, which ultimately brought attention to Umbrella]] Umbrella was doing, he got exactly what he wanted. wanted.]] He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he probably didn't want was [[spoiler: getting killed by Rebecca and Billy.]]



* BodyHorror: [[spoiler:Dr. Marcus]] is probably the best example. There's just something repugnant about a guy vomiting several dozen fist-sized black leeches and copious amounts of slime, after which they crawl all over him and ''fuse'' with him to change him into the Queen Leech.
* ChainedByFashion: Billy only managed to break one arm free when his truck overturned and spends the entire game with his cuffs hanging off of his left wrist.
* ClownCarGrave: Justified in that not all corpses reanimate at the same time and there were dozens of people on the train when it was attacked. You can see corpses still in their seats or lying on the floor all over the train, so it makes sense that the "fresh" zombies are passengers finally completing their reanimation and shambling off to hunt.

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* BodyHorror: [[spoiler:Dr. Marcus]] is probably the best example. There's just something repugnant about a guy vomiting several dozen fist-sized black leeches and copious amounts of slime, after which they crawl all over him and ''fuse'' with him to change him into the Queen Leech.
* ChainedByFashion: Billy only managed to break one arm free when his truck the MP van overturned and spends the entire game with his cuffs hanging off of his left wrist.
* ClownCarGrave: Justified in that not all corpses reanimate at the same time and there were dozens of people on the train Ecliptic Express when it was attacked. You can see corpses still in their seats or lying on the floor all over the train, so it makes sense that the "fresh" zombies are passengers finally completing their reanimation and shambling off to hunt.



* DoorToBefore: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game. Except the train, obviously, though any items you left on the train end up on the floor in the room where the train crashed.
* DoubleUnlock: Getting an E rank, which is as easy as picking up a single leech charm, in the Leech Hunter minigame will unlock bonus submachine gun ammo in the main game. However, actually getting your hand on the submachine gun requires you to beat the main game with either an S or A rank, and you can't play on easy mode.

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* DoorToBefore: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game. Except the train, Ecliptic Express, obviously, though any items you left on the train end up on the floor in the room where the train crashed.
* DoubleUnlock: Getting an E rank, rank in the Leech Hunter minigame, which is as easy as picking up a single leech charm, in the Leech Hunter minigame will unlock bonus submachine gun ammo in the main game. However, actually getting your hand on the submachine gun requires you to beat the main game with either an S or A rank, and you can't play on easy mode.



* EverythingsBetterWithMonkeys: Horribly averted with the Eliminators, psychotic albino apes that make very good DemonicSpiders.

to:

* EverythingsBetterWithMonkeys: Horribly averted with the Eliminators, who are psychotic albino apes that make very good DemonicSpiders.



* GiantSpaceFleaFromNowhere: Most of the bosses. At least the Stinger was explained away in a file that says the researchers on the train were studying it, prior to the whole "attack of the killer leeches" thing. It was probably being transported on the train and got broken free during the whole mess.

to:

* GameplayAndStorySegregation: In the story, both characters are shown to have working walkie-talkies at the beginning of the game. However, there are certain moments where the player has to do something with one character that will affect the other. Storywise, there is nothing to indicate that Rebecca and Billy have relayed this information to each other during these moments.
* GiantSpaceFleaFromNowhere: Most of the bosses. At least the Stinger was explained away in a file that says the researchers on the train Ecliptic Express were studying it, prior to the whole "attack of the killer leeches" thing. It was probably being transported on the train and got broken broke free during the whole mess.



* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy, Wesker, and, to a lesser extent, Birkin, who was watching the Training Facility's security feed for at least part of the game. There's no indication that Rebecca told Chris Redfield or Jill Valentine what happened.

to:

* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' game besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy, Wesker, and, to a lesser extent, Birkin, who was watching the Management Training Facility's security feed for at least part of the game. There's no indication that Rebecca told Chris Redfield or Jill Valentine what happened.



* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room you can get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.

to:

* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room you can where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.



* IWontSayImGuilty: Billy refuses to confirm or deny whether or not he really did commit the murders he was sentenced for. [[spoiler:He didn't. The flashback concerning this issue reveal that it was his commanding officer who was responsible. When Billy tried to stop it, he was knocked out cold. When the massacre was discovered, the unit pinned the blame on him.]]

to:

* IWontSayImGuilty: Billy refuses to confirm or deny whether or not he really did commit the murders he was sentenced for. [[spoiler:He didn't. The flashback concerning this issue reveal reveals that it was his commanding officer who was responsible. When Billy tried to stop it, he was knocked out cold. When the massacre was discovered, the unit pinned the blame on him.]]



** The zombie that comes out of the refrigerator after certain point in the Ecliptic Express.
** Four crows will fly through a window once you grab the Crank Handle in the Umbrella Management Training Facility.

to:

** The zombie that comes out of the refrigerator after a certain point in the Ecliptic Express.
** Four crows will fly through a window once you grab the Crank Handle in the Umbrella Management Training Facility.



* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

to:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the management training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.



* NintendoHard: This game is comparable to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!

to:

* NintendoHard: This game is comparable to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!over.



* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the t-Virus. This is not even a case of GameplayAndStorySegregation, it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after.

to:

* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the t-Virus. T-Virus. This is not even a case of GameplayAndStorySegregation, GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after.



** Just before, Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are being controlled by the player.
** They both have working walky-talkies at the beginning of the game. Even though we don't see cutscenes for every time they coordinate a puzzle, presumably this is how they are able to solve the combination puzzle, or any of the other puzzles.

to:

** Just before, Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are being controlled by the player.
** They both have working walky-talkies at the beginning of the game. Even though we don't see cutscenes for every time they coordinate a puzzle, presumably this is how they are able to solve the combination puzzle, or any of the other puzzles.



* SkippableBoss: You can just run away from the first encounter with the Leech Man, instead of fighting it. This will skip straight to the cutscene where Billy comes in to help Rebecca, and save you a good 15-16 rounds of pistol ammo.

to:

* SkippableBoss: You can just run away from the first encounter with the Leech Man, leech zombie, instead of fighting it. This will skip straight to the cutscene where Billy comes in to help Rebecca, and save you a good 15-16 rounds of pistol ammo.



** Getting to Billy, after he's nearly drowned is also a moment to take your time.

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** Getting to Billy, after he's nearly drowned is also a moment to take your time.this.

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** At one point, Billy and Rebecca have to get into the kitchen which is locked behind a special door. They never consider hopping over the open counter into the kitchen.



** At one point Billy and Rebecca have to get into the kitchen which is locked behind a special door. They never consider hopping over the open counter into the kitchen.



* ItCanThink: The leeches show definite signs of this. On a few occasions, they can follow you different rooms. They also try to cut off your escape by removing the cable car's circuitry.

to:

* ItCanThink: The leeches show definite signs of this. On a few occasions, they can follow you in different rooms. They also try to cut off your escape by removing the cable car's circuitry.



** Averted at one point when Billy must save Rebecca from falling into a chasm. If he dawdles for too long, Rebecca dies. This requires a good portion of time and not realizing [[spoiler:that you need to go through the boiler room.]]



** Averted at one point when Billy must save Rebecca from falling into a chasm. If he dawdles for too long, Rebecca dies. This requires a good portion of time and not realizing [[spoiler:that you need to go through the boiler room.]]

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** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''VideoGame/ResidentEvil2'', which establishes that the cable car ride in ''[=RE2=]'' took a lot longer and covered a lot more ground than anyone thought before this game was released.



** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''VideoGame/ResidentEvil2'', which establishes that the cable car ride in ''[=RE2=]'' took a lot longer and covered a lot more ground than anyone thought before this game was released.



* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his superspeed dash. It's not really consistent with his established powers, and was most likely implemented because super-strength punches couldn't be properly animated within the context of ''[=RE0=]'''s engine.

to:

* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his superspeed super speed dash. It's not really consistent with his established powers, and was most likely implemented because super-strength super strength punches couldn't be properly animated within the context of ''[=RE0=]'''s engine.
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** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are eight additional costumes available as DLC, not including the novelty t-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while Rebecca's outfits are all from other games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts to choose from, although 7 of them are Japanese-only.

to:

** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are eight additional costumes available as DLC, not including the novelty t-shirts.T-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while Rebecca's outfits are all from other games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts T-shirts to choose from, although 7 of them are Japanese-only.
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** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, there are a number of costume packs available as DLC, which is currently total of eight costumes, not counting the seven T-shirt designs for Rebecca. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while the other six are Rebecca's outfits from other games: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]''.

to:

** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are a number of costume packs eight additional costumes available as DLC, which is currently total of eight costumes, not counting including the seven T-shirt designs for Rebecca. novelty t-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while the other six are Rebecca's outfits are all from other games: games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]''. ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts to choose from, although 7 of them are Japanese-only.



* BareYourMidriff: Rebecca's bonus outfit.

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* BareYourMidriff: A number of Rebecca's bonus outfit.alternate costumes.
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** Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a 3-meter gap of water to get a valve handle.

to:

** Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, toad, cannot swim across a 3-meter gap of water to get a valve handle.

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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]).[=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
Is there an issue? Send a MessageReason:
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation 4}}, XboxOne, {{PlayStation 3}}, {{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube).[[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation UsefulNotes/{{PlayStation 4}}, XboxOne, {{PlayStation UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.



* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!

to:

* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!

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* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.

to:

* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.zombie apocalypse timeline.
----
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Added DiffLines:

* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, which has to be a couple of hours long trip at best.


Added DiffLines:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

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* AscendedExtra: William Birkin finally gets some screentime in a non-monster form.



* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!



* TheMedic: Rebecca, as the field medic of S.T.A.R.S.

to:

* TheMedic: Rebecca, as the field medic of S.T.A.R.S.S is the only one who can combine herbs to make stronger medicine.



* TwoKeyedLock: More than a few of these around to take advantage of the partner system.

to:

* TwoKeyedLock: More than a few of these around to take advantage of the partner system.system, [[spoiler: including the exit.]]
* VillainousFriendship: Notes lying around the facility and cutscenes highlight a rare sincere (for Umbrella employees) friendship between Birkin and Wesker.



* ZombieApocalypse

to:

* ZombieApocalypseZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.

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