Follow TV Tropes

Following

History VideoGame / ResidentEvil0

Go To

OR

Is there an issue? Send a MessageReason:
None


Bravo Team, one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit, heads into the Arklay Mountains to investigate the reports of recent "cannibal murders", but a mechanical failure brings their helicopter down. The team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, a convict scheduled for execution after committing twenty-three murders. After Bravo Team [[LetsSplitUpGang separates to search for Billy]], new team member Rebecca Chambers finds her way to a broken-down train, the Ecliptic Express, in the middle of a forest.

to:

Bravo Team, one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit, heads into the Arklay Mountains to investigate the reports of recent "cannibal murders", but a mechanical failure brings their helicopter down. The team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, a convict scheduled for execution after committing twenty-three murders. After Bravo Team [[LetsSplitUpGang separates to search for find Billy]], new team member Rebecca Chambers finds her way to a broken-down train, the Ecliptic Express, in the middle of a forest.






* {{Badass}}: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of dropkicking a full grown man in the face.

to:

* {{Badass}}: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of dropkicking drop-kicking a full grown man in the face.



*** [[FridgeBrilliance Well, you were busy fighting off Birkin in that ride, so you weren't really paying attention to the distance, were you?]]

to:

*** [[FridgeBrilliance Well, But then again, you were busy fighting off Birkin in that ride, so you weren't really paying attention to the distance, were you?]]



** Billy diving into [[BulletTime bullet time]] while shooting the leeches off Rebecca.

to:

** Billy diving into [[BulletTime bullet time]] {{bullet time}} while shooting the leeches off Rebecca.



* [[DoorToBefore Door to Before]]: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game. Except the train, obviously, though any items you left on the train end up on the floor in the room where the train crashed.

to:

* [[DoorToBefore Door to Before]]: DoorToBefore: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game. Except the train, obviously, though any items you left on the train end up on the floor in the room where the train crashed.



* InsurmountableWaistHeightFence: Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a three meter gap of water to get a valve handle.

to:

* InsurmountableWaistHeightFence: Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a three meter 3-meter gap of water to get a valve handle.

Changed: 112

Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. ''Zero'' has remained a Nintendo-exclusive game in the series as it was ported to the {{Wii}} in 2008.

Bravo Team (one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit) heads into the Arklay Mountains to investigate recent "cannibal murders", but a mechanical failure brings their helicopter down. The team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, a convict scheduled for execution after committing twenty-three murders. After Bravo Team [[LetsSplitUpGang separates to search for Billy]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.

Rebecca has incredible luck for her first day on the job: she not only encounters Billy, but also ends up face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. The duo escapes the train, then head down the tracks -- where they discover Umbrella's Management Training Facility. Their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry [[spoiler:and the mysterious Dr. James Marcus, who bears his own grudge against Umbrella]].

''Zero'' employs a character-switching system where the player controls both Rebecca and Billy throughout a single playthrough: the player can either have Billy and Rebecca explore the same areas together (with one character controlled by the player and the other by the computer) or split them up. The knowledge of when to stick together or split up becomes integral to solving many of the puzzles. The game also eliminates the series staple of item boxes; Rebecca and Billy can instead drop their items anywhere and later retrieve them from the same locations.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom Creator/{{Capcom}} initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. ''Zero'' has remained a Nintendo-exclusive game in the series as it was ported to the {{Wii}} in 2008.

Bravo Team (one Team, one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit) unit, heads into the Arklay Mountains to investigate the reports of recent "cannibal murders", but a mechanical failure brings their helicopter down. The team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, a convict scheduled for execution after committing twenty-three murders. After Bravo Team [[LetsSplitUpGang separates to search for Billy]], new team member Rebecca Chambers finds her way to a broken-down train -- train, the Ecliptic Express -- Express, in the middle of a forest.

Rebecca has incredible luck for her first day on the job: she not only encounters Billy, but also ends up face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. The duo escapes the train, then head down the tracks -- tracks, where they discover Umbrella's the Umbrella Management Training Facility. Their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry [[spoiler:and the mysterious Dr. James Marcus, who bears his own grudge against Umbrella]].

Umbrella.]]

''Zero'' employs a character-switching system where the player controls both Rebecca and Billy throughout a single playthrough: the player can either have Billy and Rebecca explore the same areas together (with together, with one character controlled by the player and the other by the computer) computer, or split them up. The knowledge of when to stick together or split up becomes integral to solving many of the puzzles. The game also eliminates the series staple of item boxes; Rebecca and Billy can instead drop their items anywhere and later retrieve them from the same locations.



* AndYourRewardIsClothes: Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.

to:

* AndYourRewardIsClothes: Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the train at the beginning, train, it becomes impossible to change back outfits after reaching the research facility.Training Facility.



* BigCreepyCrawlies: The bosses include a giant scorpion and a giant centipede. The regular monsters include the smaller-but-still-giant insect-things (the Plague Crawlers) and the Web Spinners (though there are only five of them in the game). And let's not forget all the leeches.

to:

* BigCreepyCrawlies: The bosses include a giant scorpion and a giant centipede. The regular monsters include the smaller-but-still-giant insect-things (the insect-things, the Plague Crawlers) Crawlers, and the Web Spinners (though there are only five of them in the game). And let's not forget all the leeches.



* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy, Wesker, and, to a lesser extent, Birkin, who was watching the training facility's security feed for at least part of the game. There's no indication that Rebecca told Chris Redfield or Jill Valentine what happened.

to:

* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy, Wesker, and, to a lesser extent, Birkin, who was watching the training facility's Training Facility's security feed for at least part of the game. There's no indication that Rebecca told Chris Redfield or Jill Valentine what happened.



* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].

to:

* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context context, Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].

Changed: 37

Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. ''Zero'' has remained a Nintendo-exclusive game in the series -- its lone port remains the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. ''Zero'' has remained a Nintendo-exclusive game in the series -- its lone port remains as it was ported to the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the [=REmake=]. ''Zero'' has remained a Nintendo-exclusive game in the series -- its lone port remains the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Creator/{{Capcom}} made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the [=REmake=].''[=REmake=]''. ''Zero'' has remained a Nintendo-exclusive game in the series -- its lone port remains the {{Wii}} port released in 2008.

Changed: 104

Is there an issue? Send a MessageReason:
None


* Anti-Frustration Features: Believe it or not, the game actually seems to asses your ammo and health upon entering a room (not on Hard mode, obviously), and will allow enemies to be killed much more easily if you're l,ow on health/ammo.

to:

* Anti-Frustration Features: AntiFrustrationFeatures: Believe it or not, the game actually seems to asses assess your ammo and health upon entering a room (not on Hard mode, obviously), and and will allow enemies to be killed much more easily if you're l,ow low on health/ammo.[[note]]This is not the case in Hard mode for obvious reasons.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LostForever: Any item the player doesn't pick up in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Anti-Frustration Features: Believe it or not, the game actually seems to asses your ammo and health upon entering a room (not on Hard mode, obviously), and will allow enemies to be killed much more easily if you're l,ow on health/ammo.

Added: 87

Changed: 123

Removed: 214

Is there an issue? Send a MessageReason:
None


''Zero'' becamse the last game of this franchise to utilize pre-set camera backgrounds and exploration-oriented game design; ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].

to:

''Zero'' becamse became the last game of this franchise to utilize pre-set camera backgrounds and exploration-oriented game design; ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].



* AwesomeButImpractical: The Hunting Gun. Powerful, but only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.

to:

* AwesomeButImpractical: The Hunting Gun. Powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.



* BehindTheBlack: Inverted with the leech zombies purely for shock and surprise. There's a few rooms you'll enter and the layout of the room means the leech zombie ''should'' see you as soon as you're in the room, but it won't start attacking until the camera angle changes to show it, at which point the ScareChord and PsychoStrings start up.

to:

* BehindTheBlack: Inverted with the leech zombies purely for shock and surprise. There's a few rooms you'll enter and the layout of the room means the leech zombie ''should'' see you as soon as you're in the room, but it won't start attacking until the camera angle changes to show it, at it. At which point point, the ScareChord and PsychoStrings start up.



* CutscenePowerToTheMax: Billy diving into [[BulletTime bullet time]] while shooting the leeches off Rebecca.

to:

* CutscenePowerToTheMax: CutscenePowerToTheMax:
**
Billy diving into [[BulletTime bullet time]] while shooting the leeches off Rebecca.



* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Marcus]] and don't actually contribute anything until the very end. In any other context Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].

to:

* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].



** Though if you split your characters and move them to separate rooms, you can toggle back and forth between them without any of the loading time it takes to move from one room to another with ''both'' characters.



** Just before, Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are both controlled by one person.

to:

** Just before, Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are both being controlled by one person.the player.



* TheWormThatWalks: The leech zombies and [[spoiler:James Marcus himself.]]

to:

* TheWormThatWalks: The leech zombies and [[spoiler:James [[spoiler:Dr. Marcus himself.]]

Changed: 1

Is there an issue? Send a MessageReason:
None


** Just before Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are both controlled by one person.

to:

** Just before before, Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are both controlled by one person.
Is there an issue? Send a MessageReason:
None


* SuspiciousVideogameGenerosity: Right before the final boss, you find some ammo and healing items.

to:

* SuspiciousVideogameGenerosity: SuspiciousVideoGameGenerosity: Right before the final boss, you find some ammo and healing items.



* WickedCultured: [[spoiler:Dr. Marcus. [[HumanoidAbomination humanoid abomination]], talented opera singer?]]
* ZombieApocalypse

to:

* WickedCultured: [[spoiler:Dr. Marcus. [[HumanoidAbomination humanoid abomination]], HumanoidAbomination, talented opera singer?]]
* ZombieApocalypse
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Marcus]] and don't actually contribute anything until the very end. In any other context Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].

Added: 68

Changed: 872

Removed: 4

Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. ''Zero'' has remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

Bravo Team, one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit, is heading into the Arklay Mountains to investigate recent "cannibal murders" before a mechanical failure brings their helicopter down. Bravo Team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, scheduled to be executed for twenty three murders. When Bravo Team [[LetsSplitUpGang separates to search for Billy]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.

Rebecca's got incredible luck for her first day on the job: she not only encounters Billy, but also finds herself face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping the train, Billy and Rebecca find Umbrella's Management Training Facility at the end of the tracks, where their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry [[spoiler:and the mysterious Dr. James Marcus (who bears his own grudge against Umbrella).]]

''Zero'' employs a character-switching system where the player controls both protagonists, Rebecca and Billy, throughout a single playthrough. The player can have Billy and Rebecca explore the same areas together (with one character controlled by the player and the other by the computer) or split them up. Knowing when to stick together or split-up is integral to solving many of the puzzles. Another big change to the game includes the elimination of item boxes. Instead, Rebecca and Billy can drop their items anywhere and retrieve them from the same locations where they were dropped.

Furthermore, it is thus far the final game in the franchise to use the original pre-set camera backgrounds and exploration-oriented game design before ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].

to:

'''''Resident Evil Zero''''' is Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, released came out for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially Capcom initially slated this game for the {{Nintendo 64}} as a follow-up to its that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, console (the [=GameCube=]). Creator/{{Capcom}} decided made the decision to bring it move ''Zero'' from a dying platform to the next generation instead. At instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise (better known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and overlapped, which led to both games ended up sharing many of the same assets, specifically assets (chiefly the same character model for heroine Rebecca Chambers. Chambers). As a result, development on ''Zero'' ended up finishing its development finished only a few months after ''[=REmake=]'' was released. the release of the [=REmake=]. ''Zero'' has remained a Nintendo-exclusive game in the series, with the only other version of the game being series -- its lone port remains the {{Wii}} port released in 2008.

Bravo Team, one Team (one half of the Raccoon Police Department's elite [=S.T.A.R.S.=] unit, is heading unit) heads into the Arklay Mountains to investigate recent "cannibal murders" before murders", but a mechanical failure brings their helicopter down. Bravo Team The team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, a convict scheduled to be executed for twenty three execution after committing twenty-three murders. When After Bravo Team [[LetsSplitUpGang separates to search for Billy]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.

Rebecca's got Rebecca has incredible luck for her first day on the job: she not only encounters Billy, but also finds herself ends up face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping The duo escapes the train, Billy and Rebecca find then head down the tracks -- where they discover Umbrella's Management Training Facility at the end of the tracks, where their Facility. Their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry [[spoiler:and the mysterious Dr. James Marcus (who Marcus, who bears his own grudge against Umbrella).]]

Umbrella]].

''Zero'' employs a character-switching system where the player controls both protagonists, Rebecca and Billy, Billy throughout a single playthrough. The playthrough: the player can either have Billy and Rebecca explore the same areas together (with one character controlled by the player and the other by the computer) or split them up. Knowing The knowledge of when to stick together or split-up is split up becomes integral to solving many of the puzzles. Another big change to the The game includes also eliminates the elimination series staple of item boxes. Instead, boxes; Rebecca and Billy can instead drop their items anywhere and later retrieve them from the same locations where they were dropped.

Furthermore, it is thus far
locations.

''Zero'' becamse
the final last game in the of this franchise to use the original utilize pre-set camera backgrounds and exploration-oriented game design before design; ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].shooting]].



!!This game includes examples of:

to:

!!This game includes
!! ''Resident Evil Zero'' contains
examples of:of the following tropes:



----

Changed: 10

Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. ''Zero'' has also a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

Changed: 211

Removed: 436

Is there an issue? Send a MessageReason:
None


* PuzzleReset: Near the end of the game, there's a puzzle that requires you to push wooden crates to one side of a pit and fill it with water. Two catches: One, there's a metal one in there too that needs to be dealt with. Two, there's also a grate that impedes how you move the crates. Thank goodness this is the case.

to:

* PuzzleReset: Near Thankfully, all the puzzles in the game. The most notable is the one near the end of the game, there's a puzzle that game. It requires you to push wooden crates to one side of a pit and fill it with water. Two catches: One, there's a metal one in there too that needs to be dealt with. Two, there's also a grate that impedes how you move the crates. Thank goodness this is the case.



** Inverted. At one point, the player has [[LetsSplitUpGang to split Rebecca and Billy up.]] The one who goes upstairs (by using the hookshot) will find a file that hints at the combination to a locked room. It is explained how the other character gets the dial (which is inexplicably off) to enter the combination, ''but not how they know about the file, let alone the password.'' And that knowledge is needed for the other character to progress.

to:

** Inverted. At one point, the player has [[LetsSplitUpGang to split Rebecca and Billy up.]] The one who goes upstairs (by using the hookshot) will find a file that hints at the combination to a locked room. It is explained how the other character gets the dial (which is inexplicably off) to enter the combination, ''but not how they know about the file, let alone the password.'' password''. And that knowledge is needed for the other character to progress.



** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!" It could be implied that they relay information to each other off-screen whenever one character learns about something that the other needs to know.



* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game.
** Though canonically Rebecca is supposed to have survived the events of the original game.

to:

* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game.
** Though canonically
game. Canonically, Rebecca is supposed to have survived the events of the original game.
Is there an issue? Send a MessageReason:
All the games are about survival


Furthermore, it is thus far the final game in the franchise to use the original pre-set camera backgrounds and survival-oriented gameplay before ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].

to:

Furthermore, it is thus far the final game in the franchise to use the original pre-set camera backgrounds and survival-oriented gameplay exploration-oriented game design before ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and bot games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of the two projects overlapped and bot both games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects overlapped and bot games ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:206:[[Creator/SamuelLJackson Enough is enough! I had it with these motherfucking zombies]] [[SnakesOnAPlane on this motherfucking train]]!]]

to:

[[caption-width-right:206:[[Creator/SamuelLJackson Enough is enough! I had it with these motherfucking zombies]] [[SnakesOnAPlane [[Film/SnakesOnAPlane on this motherfucking train]]!]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:206:[[SamuelLJackson Enough is enough! I had it with these motherfucking zombies]] [[SnakesOnAPlane on this motherfucking train]]!]]

to:

[[caption-width-right:206:[[SamuelLJackson [[caption-width-right:206:[[Creator/SamuelLJackson Enough is enough! I had it with these motherfucking zombies]] [[SnakesOnAPlane on this motherfucking train]]!]]

Changed: 12

Is there an issue? Send a MessageReason:
None


Rebecca's got incredible luck for her first day on the job: she not only encounters Billy, but also finds herself face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping the train, Billy and Rebecca find Umbrella's Management Training Facility at the end of the tracks, where their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry and the mysterious Dr. James Marcus (who bears his own grudge against Umbrella).

to:

Rebecca's got incredible luck for her first day on the job: she not only encounters Billy, but also finds herself face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping the train, Billy and Rebecca find Umbrella's Management Training Facility at the end of the tracks, where their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry and [[spoiler:and the mysterious Dr. James Marcus (who bears his own grudge against Umbrella).
Umbrella).]]
Is there an issue? Send a MessageReason:
None


* [[DoorToBefore Door to Before]]: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except the train, obviously).

to:

* [[DoorToBefore Door to Before]]: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except game. Except the train, obviously).obviously, though any items you left on the train end up on the floor in the room where the train crashed.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}}unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Creator/{{Nintendo}}unveiled Creator/{{Nintendo}} unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

Changed: 44

Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Capcom decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled Creator/{{Nintendo}}unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Capcom Creator/{{Capcom}} decided to bring it to the next generation instead. At the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.



* DoorToBefore: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except the train, obviously).

to:

* DoorToBefore: [[DoorToBefore Door to Before]]: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except the train, obviously).
Is there an issue? Send a MessageReason:
None


* RoaringRampageOfRevenge: The "mysterious youth"/[[spoiler: Dr. James Marcus]], as he is sure to announce in every single line of dialogue. His rampage sets in motions the events of the rest of the series.

to:

* RoaringRampageOfRevenge: The "mysterious youth"/[[spoiler: Dr. James Marcus]], as he is sure to announce in every single line of dialogue. His rampage sets in motions the events of the rest of the series.
Is there an issue? Send a MessageReason:
None


* LetsSplitUpGang: Can be done by the player as part of the partner system. Some puzzles also force you to.

to:

* LetsSplitUpGang: Can be done by the player as part of the partner system. Some puzzles also force you to.to this.

Added: 911

Changed: 516

Removed: 484

Is there an issue? Send a MessageReason:
None


* AndThenJohnWasAZombie: Edward Dewey becomes a zombie shortly after being killed by zombie dogs, while James Marcus becomes the Leech Queen.
* AndYourRewardIsClothes: Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.



* AndThenJohnWasAZombie: Edward Dewey becomes a zombie shortly after being killed by zombie dogs, while [[spoiler:Dr. Marcus becomes the Leech Queen.]]
* AndYourRewardIsClothes: Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.



* EvilLaugh: [[spoiler:James Marcus]] is quite fond of this.
* FemaleAngelMaleDemon: The statues of Good and Evil.

to:

* EvilLaugh: [[spoiler:James [[spoiler:Dr. Marcus]] is quite fond of this.
* FemaleAngelMaleDemon: The statues of Good good and Evil.evil.



* InvisibleBackupBand: [[spoiler:James Marcus]] inexplicably has instruments playing in the background when he's singing during the opening scene. Later on, he sings with no backup whatsoever.

to:

* InvisibleBackupBand: [[spoiler:James [[spoiler:Dr. Marcus]] inexplicably has instruments playing in the background when he's singing during the opening scene. Later on, he sings with no backup whatsoever.



* NinjaPirateZombieRobot: Eliminators. ''Zombie monkeys''.



* OddCouple: An innocent, delicate-looking, 18-year-old rookie of an elite police force teams up with the escaped convict she is supposed to be arresting - a gruff, cynical, rather intimidating-looking ex-Marine who was sentenced to death for murdering 23 people. Their relationship starts as TeethClenchedTeamwork, but they eventually become FireForgedFriends after he saves her life repeatedly, proves to be a decent guy, and she [[spoiler:lies to her team to protect him.]]

to:

* NinjaPirateZombieRobot: Eliminators, which are ''zombie monkeys''.
* OddCouple: An innocent, delicate-looking, 18-year-old rookie of an elite police force teams up with the escaped convict she is supposed to be arresting - arresting, a gruff, cynical, rather intimidating-looking ex-Marine who was sentenced to death for murdering 23 people. Their relationship starts as TeethClenchedTeamwork, but they eventually become FireForgedFriends after he saves her life repeatedly, proves to be a decent guy, and she [[spoiler:lies to her team to protect him.]]



* WickedCultured: [[spoiler:Dr. James Marcus. [[HumanoidAbomination humanoid abomination]], talented opera singer?]]

to:

* WickedCultured: [[spoiler:Dr. James Marcus. [[HumanoidAbomination humanoid abomination]], talented opera singer?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Furthermore, it is thus far the final game in the franchise to use the original pre-set camera backgrounds and survival-oriented gameplay before ''VideoGame/ResidentEvil4'' marked the series' [[ActionizedSequel shift towards action and shooting]].

Changed: 41

Is there an issue? Send a MessageReason:
None


* BodyHorror: Marcus is probably the best example. There's just something repugnant about a guy vomiting several dozen fist-sized black leeches and copious amounts of slime, after which they crawl all over him and ''fuse'' with him to change him into the Queen Leech.

to:

* BodyHorror: Marcus [[spoiler:Dr. Marcus]] is probably the best example. There's just something repugnant about a guy vomiting several dozen fist-sized black leeches and copious amounts of slime, after which they crawl all over him and ''fuse'' with him to change him into the Queen Leech.



* WickedCultured: [[spoiler:Dr. James Marcus. HumanoidAbomination, talented opera singer?]]

to:

* WickedCultured: [[spoiler:Dr. James Marcus. HumanoidAbomination, [[HumanoidAbomination humanoid abomination]], talented opera singer?]]
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Capcom decided to bring it to the next generation instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ''Franchise/ResidentEvil'' franchise, released for the {{Nintendo GameCube}} in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''VideoGame/ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying platform, Capcom decided to bring it to the next generation instead. At the same time, ShinjiMikami's Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

Top