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Changed line(s) 8,9 (click to see context) from:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
* AdaptationalDyeJob: Mr. Orange is a redhead, "Nice Guy" Eddie's hair is longer, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Taken UpToEleven with Marvin Nash, who is ''bald''.
* AdaptationalDyeJob: Mr. Orange is a redhead, "Nice Guy" Eddie's hair is longer, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Taken UpToEleven with Marvin Nash, who is ''bald''.
to:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". ActionizedAdaptation: The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
* AdaptationalDyeJob: Mr. White has shorter, graying hair, Mr. Orange is a redhead, Mr. Brown hair is lighter and has no goatee, Mr. Pink has longer hair in a different style than in the film and is also missing his goatee, Joe has thinning, white hair in a crappy comb-over, "Nice Guy" Eddie's hair islonger, a dark blonde, longer and feathered instead of curly, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Taken UpToEleven with Marvin Nash, who is ''bald''.
* AdaptationalDyeJob: Mr. White has shorter, graying hair, Mr. Orange is a redhead, Mr. Brown hair is lighter and has no goatee, Mr. Pink has longer hair in a different style than in the film and is also missing his goatee, Joe has thinning, white hair in a crappy comb-over, "Nice Guy" Eddie's hair is
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* ExplosiveBarrels: Propane tanks are strewn across some levels.
to:
* ExplosiveBarrels: Propane tanks are strewn across some levels. levels, as well as fire extinguishers.
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* InkSuitActor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
to:
* InkSuitActor: Averted; Only "Nice Guy" Eddie, Averted for all the characters, except for Mr. Pink, and Mr. Blonde best resemble their actors in the film. Blonde.
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* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols [=SMGs=], assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of [[AxCrazy Mr. Blonde's]] levels) [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, smoke grenades, Molotov cocktails and even a SWAT-issued ballistic shield.
to:
** If you watched the film, [[spoiler: you would know that the "neutral" route is the canon ending for the film]].
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machinepistols [=SMGs=], pistols,[=SMGs=], assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of [[AxCrazy Mr. Blonde's]] levels) [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, smoke grenades, flashbangs, Molotov cocktails and even a SWAT-issued ballistic shield.
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine
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** The level is even named "Punk In The Trunk".
* RoleReprisal: Micheal Madsen returns to play Mr. Blonde and is the only one of the orginal cast to do so.
* RoleReprisal: Micheal Madsen returns to play Mr. Blonde and is the only one of the orginal cast to do so.
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* YouDon'tLookLikeYou: The main characters ''vaugely'' look like their movie counterparts, save for Mr. Blonde.
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* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an indie film. They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
to:
* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it (Volatile Games, a division of Creator/BlitzGames) only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an indie film. They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
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Huh, I feel there is a need for A trope called "Actionized Adapation"
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* ActionizedAdapation: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
to:
* ActionizedAdapation: ActionizedSequel: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
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Changed line(s) 8 (click to see context) from:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
to:
* ActionizedSequel: ActionizedAdapation: The correct term would be "actionized expansion of the original film". The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
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None
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* YourHeadASplode: Occurs to NPCs when you shoot their head with a powerful weapon, like a shotgun.
to:
* YourHeadASplode: Occurs to NPCs {{Non Player Character}}s when you shoot their head with a powerful weapon, like a shotgun.
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Wick cleanup.
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* TheDevTeamThinksOfEverything: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr. White going through part of Mr. Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr. Pink (Chapter 2) - the corpse will still be there when Mr. Blue arrives and somebody will be crying over it.
to:
* TheDevTeamThinksOfEverything: DevelopersForesight: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr. White going through part of Mr. Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr. Pink (Chapter 2) - the corpse will still be there when Mr. Blue arrives and somebody will be crying over it.
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None
Changed line(s) 26 (click to see context) from:
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols [=SMGs=], assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of [[TheSociopath Mr. Blonde's]] levels) [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, smoke grenades, Molotov cocktails and even a SWAT-issued ballistic shield.
to:
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols [=SMGs=], assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of [[TheSociopath [[AxCrazy Mr. Blonde's]] levels) [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, smoke grenades, Molotov cocktails and even a SWAT-issued ballistic shield.
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* YourHeadASplode: Occurs to NPCS when you shoot their head with a powerful weapon, like a shotgun.
to:
* YourHeadASplode: Occurs to NPCS NPCs when you shoot their head with a powerful weapon, like a shotgun.
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None
Changed line(s) 15,16 (click to see context) from:
* BloodierAndGorier: Even more so than the film, the gun battles in this game result in lots of blood flying everywhere.
* TheCaper: As mentioned before, you get to see the botched robbery in full, bloody display, including the crew's gun battle with the cops.
* TheCaper: As mentioned before, you get to see the botched robbery in full, bloody display, including the crew's gun battle with the cops.
to:
* BloodierAndGorier: Even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
* TheCaper: As mentioned before, you get to see the botched robbery infull, full on bloody display, display including the crew's gun battle with the cops.
* TheCaper: As mentioned before, you get to see the botched robbery in
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Changed line(s) 15,16 (click to see context) from:
* Bloodier And Gorier: even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
* The Caper: as mentioned before, you get to see the botched robbery in full on bloody display including the crew's gun battle with the cops which gives you a jolt of adrenaline.
* The Caper: as mentioned before, you get to see the botched robbery in full on bloody display including the crew's gun battle with the cops which gives you a jolt of adrenaline.
to:
* Bloodier And Gorier: even BloodierAndGorier: Even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
everywhere.
*The Caper: as TheCaper: As mentioned before, you get to see the botched robbery in full on full, bloody display display, including the crew's gun battle with the cops which gives you a jolt of adrenaline.cops.
*
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Added DiffLines:
* Bloodier And Gorier: even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
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None
Added DiffLines:
* The Caper: as mentioned before, you get to see the botched robbery in full on bloody display including the crew's gun battle with the cops which gives you a jolt of adrenaline.
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None
Changed line(s) 8 (click to see context) from:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game has lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
to:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game has lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
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Fixing one of the tropes
Changed line(s) 8 (click to see context) from:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game has levels with car chases and the last mission could be played as a bloody shootout with cops.
to:
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game has levels with lets you see the botched robbery and has numerous graphic shootouts and intense car chases and the last mission could be played as a bloody shootout with cops.chases.
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None
Changed line(s) 29 (click to see context) from:
* StickstotheBack: All the long guns in the game.
to:
* StickstotheBack: SticksToTheBack: All the long guns in the game.
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I never knew that trope existed until today
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* StickstotheBack: All the long guns in the game.
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fixed something
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* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie [[ PistolWhip beat up hostages with their guns]], [[EyeScream Mr. Blue puts out a cigar in the hostage's ''eye,'']] [[{{Fingore}} Mr. White cuts off fingers with a cigar cutter]], and Mr. Blonde... two words: [[EarAche RAZOR and ear]].
to:
* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie [[ PistolWhip [[PistolWhip beat up hostages with their guns]], [[EyeScream Mr. Blue puts out a cigar in the hostage's ''eye,'']] [[{{Fingore}} Mr. White cuts off fingers with a cigar cutter]], and Mr. Blonde... two words: [[EarAche RAZOR and ear]].
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None
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* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols [=SMGs=], assault rifles, sniper rifles, [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, and even a SWAT-issued ballistic shield.
to:
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols [=SMGs=], assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of [[TheSociopath Mr. Blonde's]] levels) [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, smoke grenades, Molotov cocktails and even a SWAT-issued ballistic shield.
Changed line(s) 28 (click to see context) from:
* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
to:
* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie [[ PistolWhip beat up hostages with their guns, guns]], [[EyeScream Mr. Blue puts out a cigar in the hostage's ''eye,'' ''eye,'']] [[{{Fingore}} Mr. White cuts off fingers with a cigar cutter, cutter]], and Mr. Blonde... two words: [[EarAche RAZOR and ear.ear]].
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* YourHeadASplode: Occurs to NPCS when you shoot their head with a powerful weapon, like a shotgun.
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None
* AdaptationalDyeJob: Mr. Orange is a redhead, "Nice Guy" Eddie's hair is longer, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Taken UpToEleven with Marvin Nash, who is ''bald''.
* AndNowForSomethingCompletelyDifferent: In the game, you keep switching characters almost after every level. You play throughout the whole game as: Mr. Orange, Mr. Pink, Mr. White, Mr. Blonde, Mr. Blue, Mr. Brown, and [[TheLastofTheseIsNotLiketheOthers "Nice Guy" Eddie Cabot]]. Also, some of the levels involve driving.
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* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an IndieFilm. They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
* Ink-SuitActor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
* Ink-SuitActor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
to:
* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an IndieFilm.indie film. They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
*Ink-SuitActor: InkSuitActor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
*
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* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, SMGs, assault rifles, tear gas grenades, and even a SWAT-issued ballistic shield.
to:
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, SMGs, machine pistols [=SMGs=], assault rifles, sniper rifles, [[TheLastofTheseIsNotLiketheOthers paintball-guns]], tear gas grenades, and even a SWAT-issued ballistic shield.
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Adding some tropes to a semi-decent game
Added line(s) 9 (click to see context) :
* ActionizedSequel: The correct term would be "actionized expansion of the original film". The game has levels with car chases and the last mission could be played as a bloody shootout with cops.
* AdaptationExpansion: The game's main focus was to show and let the players experience what happen offscreen in the film (ex: Mr. Pink retrieving the diamonds, getting rid of the cars used in the heist, Mr. Blonde kidnapping Marvin Nash, etc.)
* AdaptationExpansion: The game's main focus was to show and let the players experience what happen offscreen in the film (ex: Mr. Pink retrieving the diamonds, getting rid of the cars used in the heist, Mr. Blonde kidnapping Marvin Nash, etc.)
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* BulletTime: "Bullet Festival"
to:
* {{Bookends}}: The first mission has you play as Mr. Blue and so does the last mission.
* BulletTime: "BulletFestival"Festival".
* BulletTime: "Bullet
* ExplosiveBarrels: Propane tanks are strewn across some levels.
* Ink-SuitActor: Averted; Only "Nice Guy" Eddie, Mr. Pink, and Mr. Blonde best resemble their actors in the film.
* MadeOfExplodium: In the driving levels, you could shoot cars and blow them up, with a ''pistol''.
* MadeOfExplodium: In the driving levels, you could shoot cars and blow them up, with a ''pistol''.
* MoreDakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, SMGs, assault rifles, tear gas grenades, and even a SWAT-issued ballistic shield.
Changed line(s) 18 (click to see context) from:
* Squick: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
to:
* Squick: ShoutOut: In one of Mr. White's levels, you can find [[Film/PulpFiction a MAC-10 on a table.]]
* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
* {{Squick}}: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
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None
Changed line(s) 19 (click to see context) from:
* VideoGameCrueltyPotential: Players can either straight-up kill the hostages or perform "Signature Moves", which essentially are what amount to ColrBloodedTorture.
to:
* VideoGameCrueltyPotential: Players can either straight-up kill the hostages or perform "Signature Moves", which essentially are what amount to ColrBloodedTorture.ColdBloodedTorture.
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* VideoGameCrueltyPotential: Players can either straight-up kill the hostages or perform "Signature Moves", which essentially are what amount to ColrBloodedTorture.
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----
to:
* Squick: The "Signature Moves." THANK GOD THE GRAPHICS SUCKED! Mr. Pink and Nice Guy Eddie beat up hostages with their guns, Mr. Blue puts out a cigar in the hostage's ''eye,'' Mr. White cuts off fingers with a cigar cutter, and Mr. Blonde... two words: RAZOR and ear.
----
----
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Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reservoirdogsgame.jpg]]
to:
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Changed line(s) 14,16 (click to see context) from:
* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an IndieFilm.
** They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler: depending on how well the player did depends on what happens to Mr. Pink. [[spoiler: He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho"), or caught by the police ("neutral")]].
** They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler: depending on how well the player did depends on what happens to Mr. Pink. [[spoiler: He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho"), or caught by the police ("neutral")]].
to:
* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an IndieFilm.
**IndieFilm. They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but[[spoiler: depending on how well the player did depends on what happens to Mr. Pink. [[spoiler: He [[spoiler:He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho"), or caught by the police ("neutral")]].
**
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but
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Changed line(s) 4,5 (click to see context) from:
In the game there's two extremes of how to play "Psycho" (killing everybody) or "Professional" (stealth, taking hostages and neutralising the police).
to:
In the game there's two extremes of how to play "Psycho" (killing everybody) or "Professional" (stealth, taking hostages and neutralising neutralizing the police).
Changed line(s) 8 (click to see context) from:
* AnachronicOrder: The first mission is escaping the building with Mr Blue. The second is driving to the heist.
to:
* AnachronicOrder: The first mission is escaping the building with Mr Mr. Blue. The second is driving to the heist.
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* TheDevTeamThinksOfEverything: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr White going through part of Mr Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr Pink (Chapter 2) - the corpse will still be there when Mr Blue arrives and somebody will be crying over it.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
* GunsAkimbo: Mr White starts out with his two pistols but any character can pick them up.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
* GunsAkimbo: Mr White starts out with his two pistols but any character can pick them up.
to:
* TheDevTeamThinksOfEverything: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr Mr. White going through part of Mr Mr. Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr Mr. Pink (Chapter 2) - the corpse will still be there when Mr Mr. Blue arrives and somebody will be crying over it.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area tosurrender).
surrender).
* GunsAkimbo:Mr Mr. White starts out with his two pistols but any character can pick them up.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to
* GunsAkimbo:
Changed line(s) 16 (click to see context) from:
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending on how well the player did depends on what happens to Mr Pink. [[spoiler:He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho") or caught by the police ("neutral")]].
to:
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending [[spoiler: depending on how well the player did depends on what happens to Mr Mr. Pink. [[spoiler:He [[spoiler: He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho") ("psycho"), or caught by the police ("neutral")]].
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* PunkInTheTrunk: One driving mission involves Mr Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time he jumps out (as the boot opened in a crash) and flees.
to:
* PunkInTheTrunk: One driving mission involves Mr Mr. Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time he jumps out (as the boot opened in a crash) and flees.
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None
Changed line(s) 1,2 (click to see context) from:
The video game version of ''Film/ReservoirDogs'', made in 2006, allowing the player to take part in the heist that was alluded to in the film.
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reservoirdogsgame.jpg]]
The video game version of ''Film/ReservoirDogs'', made in 2006, allowing the player to take part in the heist that was alluded to in the film. The game only featured Creator/MichaelMadsen from the original cast, and only a few of the other characters resemble their film counterparts. The game received roughly mixed to negative reviews, but has a slight cult following from fans of the film.
The video game version of ''Film/ReservoirDogs'', made in 2006, allowing the player to take part in the heist that was alluded to in the film. The game only featured Creator/MichaelMadsen from the original cast, and only a few of the other characters resemble their film counterparts. The game received roughly mixed to negative reviews, but has a slight cult following from fans of the film.
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* IndieGame: The game has amateur graphics, only one actor from the original film and the company that made it only had one previous game to their record. This could have been intentional, since ''Reservoir Dogs'' was an IndieFilm.
**They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
**They ''did'' manage to get the whole licensed soundtrack to the film, so brownie points for that.
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None
Deleted line(s) 8 (click to see context) :
* BannedInChina: It's illegal to own a copy and/or import it in New Zealand. Australia also banned it.
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Changed line(s) 13 (click to see context) from:
* HumanShield
to:
* HumanShieldHumanShield: Any human shield will slowly lose HP and eventually faint (including S.W.A.T. members). They're needed to make security guards, cops or the S.W.A.T. team surrender their weapons.
Changed line(s) 15 (click to see context) from:
* PacifistRun: Not killing hostages and getting the police out of the way peacefully results being a "professional".
to:
* PacifistRun: Not killing hostages and getting the police out of the way peacefully results being a "professional"."professional".
* PunkInTheTrunk: One driving mission involves Mr Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time he jumps out (as the boot opened in a crash) and flees.
----
* PunkInTheTrunk: One driving mission involves Mr Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time he jumps out (as the boot opened in a crash) and flees.
----
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None
Changed line(s) 14 (click to see context) from:
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending on how well the player did depends on what happens to Mr Pink. He either escapes with the diamonds ("professional"), without the diamonds ("psycho") or caught by the police ("neutral").
to:
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending on how well the player did depends on what happens to Mr Pink. He [[spoiler:He either escapes with the diamonds ("professional"), without the diamonds (partly-"psycho"), shot by the police ("psycho") or caught by the police ("neutral").("neutral")]].
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The video game version of ''Film/ReservoirDogs'', made in 2006, allowing the player to take part in the heist that was alluded to in the film.
In the game there's two extremes of how to play "Psycho" (killing everybody) or "Professional" (stealth, taking hostages and neutralising the police).
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!!Tropes:
* AnachronicOrder: The first mission is escaping the building with Mr Blue. The second is driving to the heist.
* BannedInChina: It's illegal to own a copy and/or import it in New Zealand. Australia also banned it.
* BulletTime: "Bullet Festival"
* TheDevTeamThinksOfEverything: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr White going through part of Mr Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr Pink (Chapter 2) - the corpse will still be there when Mr Blue arrives and somebody will be crying over it.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
* GunsAkimbo: Mr White starts out with his two pistols but any character can pick them up.
* HumanShield
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending on how well the player did depends on what happens to Mr Pink. He either escapes with the diamonds ("professional"), without the diamonds ("psycho") or caught by the police ("neutral").
* PacifistRun: Not killing hostages and getting the police out of the way peacefully results being a "professional".
In the game there's two extremes of how to play "Psycho" (killing everybody) or "Professional" (stealth, taking hostages and neutralising the police).
----
!!Tropes:
* AnachronicOrder: The first mission is escaping the building with Mr Blue. The second is driving to the heist.
* BannedInChina: It's illegal to own a copy and/or import it in New Zealand. Australia also banned it.
* BulletTime: "Bullet Festival"
* TheDevTeamThinksOfEverything: Evidence of the player previously being in an area as an another character will remain when second characters go through (e.g. Mr White going through part of Mr Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr Pink (Chapter 2) - the corpse will still be there when Mr Blue arrives and somebody will be crying over it.
* GoryDiscretionShot: When a character performs a [[LimitBreak "Signature Move"]] in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
* GunsAkimbo: Mr White starts out with his two pistols but any character can pick them up.
* HumanShield
* MultipleEndings: Since the game follows the film, most of the story is dictated by the film but [[spoiler:depending on how well the player did depends on what happens to Mr Pink. He either escapes with the diamonds ("professional"), without the diamonds ("psycho") or caught by the police ("neutral").
* PacifistRun: Not killing hostages and getting the police out of the way peacefully results being a "professional".