History VideoGame / RepublicTheRevolution

26th Nov '17 2:39:44 PM nombretomado
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* UsefulNotes/ColdWar: Set shortly afterwards, but the point of the game is that the HoleInFlag phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).

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* UsefulNotes/ColdWar: Set shortly afterwards, but the point of the game is that the HoleInFlag UsefulNotes/HoleInFlag phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
17th Mar '17 5:07:48 AM Mandemo
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* CoupDeGraceCutscene: When you order someone killed.* TheDragon: General Alexashenko. [[spoiler:Can be bribed into DragonTheirFeet.]]

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* CoupDeGraceCutscene: When you order someone killed. There is no way to cancel the action once it has begun.
* TheDragon: General Alexashenko. [[spoiler:Can be bribed into DragonTheirFeet.]]
17th Mar '17 5:06:47 AM Mandemo
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* BeatThemAtTheirOwnGame

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* BeatThemAtTheirOwnGameBilingualBonus: Novistrana translates roughly to "New Country" from Russia.
* BeatThemAtTheirOwnGame: Player can beat other factions by engaging in the same actions as they do.



* CoupDeGraceCutscene: When you order someone killed.
* DividedWeFall
* TheDragon: General Alexashenko. [[spoiler:Can be bribed into DragonTheirFeet.]]
* ExperiencePoints

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* CoupDeGraceCutscene: When you order someone killed.
* DividedWeFall
killed.* TheDragon: General Alexashenko. [[spoiler:Can be bribed into DragonTheirFeet.]]
* ExperiencePointsExperiencePoints: Completing actions gives characters experience, which eventually lets them upgrade their own skills.



* InUniverseGameClock

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* InUniverseGameClockInUniverseGameClock: Time marches forward constantly. Days are divided into three parts and each action takes place in one part.



* TheMafiya

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* TheMafiyaTheMafiya: They appear in the second map.



* PeoplesRepublicOfTyranny



* RiskStyleMap
* RPGElements

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* RiskStyleMap
RiskStyleMap: Cities are divided into districts.
* RPGElementsRPGElements: Each character has 5 stats that govern their skills.



* StatGrinding



* StrawmanPolitical: '''EVERYONE'''

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* StrawmanPolitical: '''EVERYONE'''Everyone, more or less. Everyone subscribes to one of three main focuses (Power, Influence, Wealth) and have their main skillset picked from that power. However, some characters do have secondary beliefs.



* YourTerroristsAreOurFreedomFighters

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* YourTerroristsAreOurFreedomFightersYourTerroristsAreOurFreedomFighters: Karasov and his regime will try to paint you as a terrorist, while naturally you potray yourself as a freedom fighter. Where you actually fall depends on your chosen path.



* WeAREStrugglingTogether

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* WeAREStrugglingTogetherWeAREStrugglingTogether: There is no real way to ally with any other faction. Despite everyone opposing Karasov, everyone is more focused on defeating each others first.
19th Apr '15 11:42:58 PM nombretomado
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* ColdWar: Set shortly afterwards, but the point of the game is that the HoleInFlag phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).

to:

* ColdWar: UsefulNotes/ColdWar: Set shortly afterwards, but the point of the game is that the HoleInFlag phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
30th Oct '14 12:47:12 AM Koveras
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Added DiffLines:

* ThreeStatSystem: Each political party, party functionary, and electoral district has an ideological profile that combines Wealth, Force, and Influence in certain proportions. Each combination makes them more or less suited to carry out or to support certain political operations.
25th Sep '14 1:41:13 AM Koveras
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* BettingMiniGame: A very important part of the game. Negotiations are played by a system resembling a card game. You can skip them, but you have much better chance to win than the AI, so that's not a good idea.
** Also, at one point can try to convince a wealthy businessman to support you. If you mess up the negotiations, he won't give you anything. Win, he pays. Go over the top and he pays extra.


Added DiffLines:

* PersuasionMinigame: Recruiting new party functionaries, as well as many special events revolve around a negotiation minigame between your functionary and an NPC. First, you get a number of persuasiveness points (dependent on your functionary's Resolve score), which you have to assign to four differently-weighted arguments you will use later. In the first round of negotiation, you must play each of these arguments in any order, not knowing which arguments the other party has. In the second round, the process is repeated, except both parties now know each other's arguments. The party with more successful persuasions (i.e. matching the opponent's argument with a stronger argument) wins the entire negotiation.
** Also, at one point can try to convince a wealthy businessman to support you. If you mess up the negotiations, he won't give you anything. Win, he pays. Go over the top and he pays extra.
5th May '14 9:04:01 PM Foglet
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''Republic: The Revolution'' is a computer game produced and published in 2003 by the short-lived British developer Elixir Studios (probably better known for developing ''EvilGenius''). The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.

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''Republic: The Revolution'' is a computer game produced and published in 2003 by the short-lived British developer Elixir Studios (probably better known for developing ''EvilGenius'').''VideoGame/EvilGenius''). The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.
25th Dec '13 4:00:09 AM Koveras
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Added DiffLines:



Added DiffLines:

* SlidingScaleOfTurnRealism: In a really weird variation, this game is basically a TurnBasedStrategy where all gameplay takes place in real time. Each day is subdivided into three time periods (morning, afternoon, night), and during each period each agent can carry out exactly one action; resources are handed out once a day. Frustratingly, there is no way to significantly slow down the time (e.g. to have more time to review the situation and assign duties) or speed it up (to skip to the next turn); and some actions additionally require you to manually adjust the manner in which they are carried out ''as they happen'' (even though for many, it could have just as well been specified when ordering them), making carrying out more than two actions within the same turn excessively hectic.
25th Sep '13 2:40:25 AM Koveras
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* RealTimeWithPause: You can issue orders while in pause mode.
7th Jun '13 3:41:21 PM Hopperski
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* WhyWereBummedCommunismFell: How Novistrana's problems start.

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* WhyWereBummedCommunismFell: WhyWeAreBummedCommunismFell: How Novistrana's problems start.
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