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* RPGElements: Each playable or recruitable character has five {{stats}} (Status, Charisma, Presence, Control, and Resolve, the last of which functions as a kind of SanityMeter and factors into every action's effectiveness) and a [[CharacterClass profession]] that determines which actions they have access to. They also gain XP for completing actions and can [[LevelUp promote]] up to 10 times, with each level giving them 10 points to improve any stat except Resolve, and 1 SkillPoint to unlock a new action type or "star" an already unlocked one (all regular actions can be upgraded up to three stars, i.e. have four power levels).

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* RPGElements: Each playable or recruitable character has five {{stats}} (Status, Charisma, Presence, Control, and Resolve, the last of which functions as a kind of SanityMeter and factors into every action's effectiveness) and a [[CharacterClass profession]] that determines which actions they have access to. They also gain XP for completing actions and can [[LevelUp [[CharacterLevel promote]] up to 10 times, with each level giving them 10 points to improve any stat except Resolve, and 1 SkillPoint to unlock a new action type or "star" an already unlocked one (all regular actions can be upgraded up to three stars, i.e. have four power levels).
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Disambiguated.


* StockholmSyndrome: In Pugachev and beyond, it is quite possible to recruit new party members via literal brainwashing, intimidation, and blackmail (through the eponymous ideology-specific actions), and have them be as loyal to the party line as long-time veterans in no time.
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''Republic: The Revolution'' is a PoliticalStrategyGame produced by the short-lived British developer Elixir Studios (better known for developing ''VideoGame/EvilGenius'') and published in 2003 by Creator/EidosInteractive. The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.

to:

''Republic: The Revolution'' is a PoliticalStrategyGame produced by the short-lived British developer Elixir Studios (better known for later developing ''VideoGame/EvilGenius'') and published in 2003 by Creator/EidosInteractive. The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.



* TechDemoGame: Sort of. There's a huge highly detailed city... that is pretty much useless in gameplay.

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* TechDemoGame: Sort of. There's a huge highly detailed city... If you spend any time in the rooftop view (3D mode), it becomes painfully obvious that the game's engine, codenamed "Totality", was intended to simulate the life of an entire city in full detail, down to the individual street names, cars, and every single [[VideoGameAI artificially-intelligent]] resident. Unfortunately, while the simulation part was largely successful, the devs had failed to use it for any gameplay more gripping than a rather bland, repetitive, and overly-complex EuroGame. As a result, most of the game time is pretty much useless spent in gameplay.the RiskStyleMap of the city, while the intricate simulation running in the background goes mostly unnoticed and unused.
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* InspiringSermon: Party members of the Religious background get access to the Revelation and the Evangelize actions at CharacterLevel 1 and 2, respectively. Both are effectively public sermons,[[note]]and the latter is also a LiteralSoapboxSpeech,[[/note]] but the former directs public indignation at another faction's transgressions, while the latter boosts your own faction's support by appealing to the public's religious sensibilities.
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Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which closed its doors in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://shop.rebellion.com/product-category/video-games/ its own store]], there is currently[[note]]as of January 2023[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

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Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which closed its doors in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://shop.rebellion.com/product-category/video-games/ its own store]], there is currently[[note]]as of January 2023[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] the release of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.
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Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which closed its doors in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

to:

Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which closed its doors in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://games.rebellionstore.com/en/product/All [[https://shop.rebellion.com/product-category/video-games/ its own store]], there is currently[[note]]as of January 2021[[/note]] 2023[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

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%%[[caption-width-right:264:some caption text]]

''Republic: The Revolution'' is a PoliticalStrategyGame produced and published in 2003 by the short-lived British developer Elixir Studios (probably better known for developing ''VideoGame/EvilGenius''). The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.

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%%[[caption-width-right:264:some caption text]]

''Republic: The Revolution'' is a PoliticalStrategyGame produced and published in 2003 by the short-lived British developer Elixir Studios (probably better (better known for developing ''VideoGame/EvilGenius'').''VideoGame/EvilGenius'') and published in 2003 by Creator/EidosInteractive. The game takes place in the small nation of [[{{Ruritania}} Novistrana]], a fictional country that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunately, the man who was resposible for those murders is currently [[PresidentEvil "president for life"]] of Novistrana and beyond the reach of the legal system.
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* GuideDangIt: On the Influence path, you are given a task to dig up some dirt on the Bishop of Ekaterine. There are two problems with that. First, for whatever reason, there are actually ''two'' bishops in Ekaterine: Abram Baranov, the leader of the political faction Church of Novistrana, who is explicitly named "Bishop of Ekaterine Church" in his FlavorText, despite apparently not being an Ekaterine native; and the other is [[OnlyOneName Breshnov]], whom his FlavorText describes as "the often absent Bishop of Ekaterine Town" and who is your real quarry, despite never actually appearing as an NPC on your radar until then. Secondly, in order to get him to spawn, you have to use an obscure mechanic that is never properly introduced up to that point: while one of your functionaries is gathering information in Lissitzky Towers, click on the Church of Epiphany in rooftop mode to access the "Dig Deeper" action, which will change the building's FlavorText, instructing you to [[spoiler:investigate in the same manner the Morozov Casino, which will reveal Bishop Breshnov's gambling addiction]]. Add the two factors together, and you'll be entirely forgiven for spending in-game weeks tracking ''Baranov's'' every move to no avail.
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* TheRevolutionWillNotBeVilified / TheRevolutionWillNotBeCivilized: Depending the player's choices, but leaning more towards the latter.

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* TheRevolutionWillNotBeVilified / TheRevolutionWillNotBeCivilized: Depending on the player's choices, but leaning more towards the latter.latter.
* RidiculousRepossession: The game has "Debt Collection" as a low-level action to damage the opponents' Resolve (which functions as a mix of HitPoints and SanityMeter). The ridiculousness comes from the fact that because there is no actual debt-based mechanics in the game, this action can be launched against any character at any time, as often as you have the Wealth to. So if you want someone out of the game, you just spam "Debt Collection" at them three times a day, for days on end, watching the same cutscene of your agents hauling stuff out of the victim's home that somehow doesn't seem to run out, as the victim yells the same angry curses at them over and over again.
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This is for when creators die and leave work unfinished.


Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which [[AuthorExistenceFailure closed its doors]] in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

to:

Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which [[AuthorExistenceFailure closed its doors]] doors in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it]] in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.
Is there an issue? Send a MessageReason:
None


Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which [[AuthorExistenceFailure closed its doors]] in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion doesn't even list it in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

to:

Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, which [[AuthorExistenceFailure closed its doors]] in April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion [[DenialOfDigitalDistribution doesn't even list it it]] in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.
Is there an issue? Send a MessageReason:
None


Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, and the studio closed its doors in 2005[[note]]Hassabis went on to research neuroscience and general artificial intelligence[[/note]]. Both its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion doesn't even list it in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

to:

Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, and the studio which [[AuthorExistenceFailure closed its doors doors]] in 2005[[note]]Hassabis went on to research neuroscience and general artificial intelligence[[/note]]. April 2005 -- just two months after [[http://pc.gamespy.com/pc/republic-dawn-the-chronicles-of-the-seven/589782p1.html announcing]] [[WhatCouldHaveBeen an MMO sequel]], ''Republic Dawn: The Chronicles of the Seven''. Both of its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion doesn't even list it in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.
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Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, and the studio closed its doors in 2005[[note]]Hassabis went on to research neuroscience and general artificial intelligence[[/note]]. Both its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion doesn't even list it in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2020[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.

to:

Development on the game began in [[https://web.archive.org/web/20070630080914/http://republic.strategyplanet.gamespy.com/elixir2.shtml July 1999]], after the British TabletopGame/{{chess}} and math prodigy [[https://en.wikipedia.org/wiki/Demis_Hassabis Demis Hassabis]] left Creator/{{Lionhead|Studios}} (where he was the lead [[VideoGameAI AI programmer]] on ''VideoGame/BlackAndWhite''[[note]]he was also the lead programmer on ''VideoGame/ThemePark'' for Creator/{{Bullfrog|Productions}} -- at ''17''[[/note]]) and founded [[https://en.wikipedia.org/wiki/Elixir_Studios Elixir Studios]] to produce an original [[PoliticalStrategyGame political simulation game]]. Published in August 2003 by Creator/{{Eidos|Interactive}}, ''Republic'' was a critical and commercial flop, prompting Hassabis to step down as CEO to devote more time to his next project, ''VideoGame/EvilGenius'', released a year later to a somewhat better reception. It was too late to save Elixir, however, and the studio closed its doors in 2005[[note]]Hassabis went on to research neuroscience and general artificial intelligence[[/note]]. Both its [=IPs=] then went to Creator/{{Rebellion}}, who [[https://www.gog.com/news/new_release_republic_the_revolution put them]] on Website/GogDotCom in 2009, before [[https://www.gog.com/forum/republic_the_revolution/republic_the_revolution_temporarily_removed_from_sale "temporarily"]] pulling ''Republic'' from sale in 2011. As it has not been reinstated since and Rebellion doesn't even list it in [[https://games.rebellionstore.com/en/product/All its own store]], there is currently[[note]]as of January 2020[[/note]] 2021[[/note]] [[KeepCirculatingTheTapes no legal way to play the game]] other than tracking down an original physical copy by Eidos, although Rebellion's [[https://www.vg247.com/2017/07/04/evil-genius-2-is-finally-happening-at-rebellion/ announcement]] of ''VideoGame/EvilGenius2'' gives us some hope that Elixir's legacy is not entirely dead and gone yet.
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** Upon arrival in Pugachev, you are immediately given three ideology-specific objectives to gain foothold in the city (in addition to the ideology-neutral task of exposing the corrupt Mayor) and unlike in the previous instance, you can freely decide which one to tackle, forfeiting the others: form a [[TheSyndicate crime syndicate]] (Force), a [[FakeCharity charitable trust]] (Influence), or just network with [[CorruptCorporateExecutive local businessmen]] (Wealth). After your power base is secured and a new mayor, elected, the game checks your ideology (which might have shifted significantly by now) and tasks you with making waves by staging either a [[FootballHooligans football riot]] (Force) or an [[StrikeEpisode general strike]] at the oil refinery, or by securing a CelebrityEndorsement (Wealth). Much later, when you are going after the [[TheMafiya Red Mafiya]]'s leadership, there is also a PromptlessBranchingPoint when you try to convince TheConsigliere to hand over incriminating accounts: should you fail at the PersuasionMinigame, you receive a new objective to hire an [[FromCamouflageToCriminal ex-Special Forces major]] to straight-up assassinate TheDon.

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** Upon arrival in Pugachev, you are immediately given three ideology-specific objectives to gain foothold in the city (in addition to the ideology-neutral task of exposing the corrupt Mayor) and unlike in the previous instance, you can freely decide which one to tackle, forfeiting the others: form a [[TheSyndicate crime syndicate]] (Force), a [[FakeCharity charitable trust]] (Influence), or just network with [[CorruptCorporateExecutive local businessmen]] (Wealth). After your power base is secured and a new mayor, elected, the game checks your ideology (which might have shifted significantly by now) and tasks you with making waves by staging either a [[FootballHooligans football riot]] (Force) or an [[StrikeEpisode general strike]] at the oil refinery, refinery (Influence), or by securing a CelebrityEndorsement (Wealth). Much later, when you are going after the [[TheMafiya Red Mafiya]]'s leadership, there is also a PromptlessBranchingPoint when you try to convince TheConsigliere to hand over incriminating accounts: should you fail at the PersuasionMinigame, you receive a new objective to hire an [[FromCamouflageToCriminal ex-Special Forces major]] to straight-up assassinate TheDon.

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