Follow TV Tropes

Following

History VideoGame / RealmOfTheMadGod

Go To

OR

Added: 1231

Changed: 281

Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The story of the Lost Halls (including an explanation for why the {{Mook}}s of the dungeon fight the player) is mostly contained within a series of texts outside of the game. Asking the Realm Eye about the Lost Halls will only give a BroadStrokes retelling of the very beginning of its story, and implicitly hint at said texts.



* SelfDeprecatingHumor: The cult of androids that serve Null known as the [[LeaningOnTheFourthWall Servers]] apparently have [[WetwareCPU potatoes for hearts]], hearts that you can eat to disrupt yourself and nearby enemies. In other words, [[VisualPun the servers are run by potatoes and lag because of that]].

to:

* SelfDeprecatingHumor: The cult of androids that serve Null known as the [[LeaningOnTheFourthWall Servers]] apparently have [[WetwareCPU potatoes for hearts]], hearts that you can eat to disrupt yourself and nearby enemies. In other words, [[VisualPun the servers are run by potatoes and lag because of that]].on dysfunctional potato batteries]].



* TakeThat: The Golden Archer ST collection from The Machine serves as this from DECA to the bundle of the same name sold during the Kabam era, which consisted entirely of mid-tier Archer equipment, a very weak ring, and a Wine Cellar Incantation for the ludicrous price of 1400 Gold, or about $14 USD. Fittingly, the FlavorText praises the items in the set to high heaven despite them being completely useless.



* VideogameCaringPotential: Players have no way to sell excess items, which often results in higher-leveled players saving and giving them away for low-level characters to use. On the other hand, outright ''asking'' for free items is derided in the community.

to:

* VideogameCaringPotential: VideoGameCaringPotential:
**
Players have no way to sell excess items, which often results in higher-leveled players saving and giving them away for low-level characters to use. On the other hand, outright ''asking'' for free items is derided in the community.community.
** You can ask the Realm Eye (who's been sealed in the Cursed Library for an indeterminate period of time with no one to talk to, despite existing himself for thousands of years) to talk about himself, a gesture he's visibly touched by.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousRulePatch: The eight Exaltation dungeons (the Shatters, Lost Halls, Cultist Hideout, Nest, Crystal/Fungal Caverns, Oryx's Sanctuary, and the Void) have their bosses subject to quadratic HP scaling[[labelnote:Explanation]]Rather than increase by a flat/linear amount, the amount the boss's HP is raised per player increases with each player. In a worst-case scenario, an extra player can add a whopping '''111.6%''' of the boss's base health, a far cry from the starting 10.8%.[[/labelnote]] instead of linear scaling, due to an update in 2020 specifically intended to target and {{Nerf}} raids organized through external platforms.

Added: 2811

Changed: 305

Removed: 554

Is there an issue? Send a MessageReason:
None


* DummiedOut: Though the game has taken good care of weeding out unused content (barring testing and admin-only items), some still remain:
** Tier 8 abilities for all classes exist, even though a player can only go as high as tier 7 legitimately. Of note among them is the Sacrilege Skull, which is a PaletteSwap of the Skull of Unholy Sacrifice UT rather than the tiered abilities.
** The Appetizer event boss has an unused Rogue-based UT set associated with him, including a [[ShoutOut comically large spoon]] that spawns healing items at a 10% chance per hit.
** Upgraded versions of the loot associated with the Undead Lair and Abyss of Demons exist but are not obtainable, likely intended to be part of their heroic variants.
** An unused Seal called the Seal of Divine Focus exists as a remnant of the Seal of Divine Focus's development.
** An attempt at allowing players to reskin UT items without grinding for separate drops exists in the form of the Jade Shard, which would've been used on the Quiver of Thunder and Helm of the Juggernaut.
** Shaitan the Advisor has a mark for himself coded into the game, even though Court of Oryx bosses are not eligible to be part of any daily quests. As a result, it goes unused.
** A bottomless buff potion exists in the game's code, and is not intended for admin-only use. It is likely not released as it provides a perpetual source of buffing speed and attack, two of the most vital stats for endgame fighting.
** A multi-use version of the Suspicious Milk Bottle gag item released for Halloween events exists but is not obtainable.



* NoFairCheating: If the game catches you cheating, it disconnects you and temporarily locks you out. Unfortunately, it's easy to bypass the detection.

to:

* NoFairCheating: NoFairCheating:
**
If the game catches you cheating, it disconnects you and temporarily locks you out. Unfortunately, it's easy to bypass the detection.detection.
** Upon entering a new server, players need to wait two minutes before teleporting to other players. This prevents people using notifier cheats from dogpiling events and dungeons across servers.
** Upon entering a Cloth Bazaar, players need to wait thirty seconds before entering portals, the same amount of time portals currently last. This is also a stopgap measure against notifier cheats, this time in a more serious context as the Bazaar is also used for hosting private dungeons, where unauthorized entrants can easily prove disastrous.



* {{Panacea}}: Holy Water from the Manor of Immortals, which regenerates 100 HP and removes all negative status effects.

to:

* {{Panacea}}: Holy Water from the Manor of Immortals, which regenerates 100 HP and removes all negative status effects. In a rather ironic fashion as well, the flames from the Skull of Endless Torment will cure everyone within a certain radius of the caster if they hit four or more targets.



* RepeatableQuest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's MiniGame.



* ScrewThisImOuttaHere:
** The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
** If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
* SealedEvilInACan: The Crystal Prisoner, who begs to be let out of her crystal and slaughters unsuspecting players who comply.



* RepeatableQuest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's MiniGame.
* ScrewThisImOuttaHere: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however. If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
* SealedEvilInACan: The Crystal Prisoner, who begs to be let out of her crystal and slaughters unsuspecting players who comply.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SelfDeprecatingHumor: The cult of androids that serve Null known as the [[LeaningOnTheFourthWall Servers]] apparently have [[WetwareCPU potatoes for hearts]], hearts that you can eat to disrupt yourself and nearby enemies. In other words, [[VisualPun the servers are run by potatoes and lag because of that]].

Added: 2102

Changed: 232

Removed: 353

Is there an issue? Send a MessageReason:
None


* FinalBoss: Oryx the Mad God teleports players to his castle when the event bosses are killed, after which the server restarts.
** TrueFinalBoss: The Oryx the Mad God in the castle is just a simulacrum; the ''true'' Oryx is in his [[BonusLevel Wine Cellar]] that requires a Wine Cellar Incantation to reach.
** Oryx retreats to his Sanctuary, which can only be opened by three rare runes, after his defeat in the Wine Cellar, as the [[UpToEleven Even Truer Final Boss]] of the game.

to:

* FinalBoss: Oryx the Mad God teleports players to his castle when the event bosses are killed, after which the server restarts.
** TrueFinalBoss: The Oryx the Mad God in the castle is just
restarts. Meanwhile, those teleported begin a simulacrum; the ''true'' Oryx is in fight against him and his [[BonusLevel Wine Cellar]] servants that requires a Wine Cellar Incantation to reach.
** Oryx retreats to his Sanctuary, which
spans multiple stages, but has multiple stopping points and [[TrueFinalBoss can only be opened by three rare runes, after his defeat in the Wine Cellar, as the [[UpToEleven Even Truer Final Boss]] of the game.fully completed with specific access keys and powerful equipment]].


Added DiffLines:

* GameplayAndStoryIntegration: The Realm Eye's responses make numerous references to the game's out-of-universe history and functions, framing them as having occurred in-universe off-screen:
** The "original" Battle for the Nexus, in which a hacker named [=SwatSecOne=] spawned a horde of powerful bosses in the Nexus itself, is explained as being the result of a rogue adventurer making an opening for Oryx. The dungeon itself is meant to be a window in time to the day of the invasion itself, with a more orderly enemy structure.
** The ContentLeak of the Lair of Draconis is explained in-universe as Oryx accidentally releasing a bunch of keys while the Lair was still under construction. The keys themselves being changed to go to the Consolation of Draconis (an empty chamber sans one stat potion) were the result of Oryx then cursing the keys to keep adventurers out of the Lair.
** Lord Ruthven is explained as being responsible for lag and the deaths caused by it.
** When first launched, the Realm Eye would leave a realm inaccessible for ten minutes if someone attempted to ask him about the Golden Dagger. When this bug was fixed, his response was rewritten to mention the dagger being a tool for ritualistic disruptions of the space-time continuum.
** The Haunted Cemetery was apparently constructed in-universe to put up with grave robbers, an actual mechanic with dead players from the earliest builds that were quickly removed [[LootDrama for obvious reasons]].
** Prior to Exalt ver. 1.1, Obsidian Daggers fired at 150% firerate, an oddity for a tiered weapon. The Realm Eye explains that this is because of a now-taboo trick where realmers would pile up multiple daggers and toss them all at once.
** In a similar manner, the Glass Sword's previous odd damage variance (which, again, is strange for a tiered weapon) is explained by being made out of fulgurite (glass spires created when lightning strikes sand) rather than being 100% manually forged.
** Servers and dungeons repeat themselves over and over again because Oryx stole a ResurrectiveImmortality enchantment meant for the realmers.

Added: 260

Changed: 2805

Removed: 400

Is there an issue? Send a MessageReason:
None


* {{BFS}}: The Demon Blade.

to:

* {{BFS}}: The Many of the available swords, such as the Demon Blade.



** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons.

to:

** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, you best be prepared for a grueling fight through hordes of deadly EliteMooks with the stats of mid-tier dungeon bosses, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.



* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease.

to:

* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease. Taken UpToEleven with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then often chewing through maxed characters like cannon fodder.



** A lot of weapons hint at having dark histories behind them, such as the Phylactery Mystic set and the Dagger of Foul Malevolence.

to:

** A lot of weapons hint at having dark histories behind them, such as the Phylactery Mystic set and the Dagger of Foul Malevolence. Others are outright stated to be cursed, or imbued with malicious powers.



* DrunkenMaster: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine.
* DualBoss: The Stone Guardians in the Castle.
* DumpStat: Vitality/VIT used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal used to be enough to match (or often surpass) the healing provided by your character's natural VIT, enabling players to face-tank several bosses that didn't OneHitKill them. Pure VIT rings are rarely traded as anything other than Feed Power [[note]]Feeding your pet increases its power permanently, which in the long run is going to be better for regeneration than VIT[[/note]] and defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+30) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]]. This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player doesn't take damage (past a certain threshold) recently, and Pets took much longer to heal if the player ''did'' take damage recently, making VIT an important stat provided the player can dodge hits. In addition, the passive health and mana of Vitality and Wisdom was doubled.

to:

* DrunkenMaster: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine.
wine. Even official lore soon established him as never sober except during crucial moments - hell, he's even seen drinking wine before his final battle.
* DualBoss: The Stone Guardians in the Castle.
Castle, the Jade and Garnet Statues, et cetera..
* DumpStat: Vitality/VIT used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal used to be enough to match (or often surpass) the healing provided by your character's natural VIT, enabling players to face-tank several bosses that didn't OneHitKill them. Pure VIT rings are rarely traded as anything other than Feed Power [[note]]Feeding your pet increases its power permanently, which in the long run is going to be better for regeneration than VIT[[/note]] and defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+30) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]]. This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player doesn't take damage (past a certain threshold) recently, and Pets took much longer to heal if the player ''did'' take damage recently, making VIT an important stat provided the player can dodge hits. In addition, the passive health and mana of Vitality and Wisdom was doubled.doubled, allowing players to recover significant amounts of HP/MP as long as they didn't get hit, even without a pet.



* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor. Same with Chancellor Dammah.
* EvilGod: Oryx.

to:

* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor. Same with Chancellor Dammah.
Dammah, who is literally a chancellor.
* EvilGod: Oryx.Oryx, along with many of his cronies.



* EvilLaugh: The Twilight Archmage and Forgotten King, while mocking their attackers.

to:

* EvilLaugh: The Many bosses do this, such as the Twilight Archmage and Forgotten King, while mocking their attackers.King.



* ExcusePlot: You're stuck in the [[TitleDrop Realm of the Mad God]], whose minions want to eat you. Here's how you move, shoot, and loot corpses. Now go kill things.

to:

* ExcusePlot: You're While there ''is'' lore, none of it has an actual part in gameplay. All that you need to understand is that you're stuck in the [[TitleDrop Realm of the Mad God]], whose minions want to eat you. Here's how you move, shoot, and loot corpses. Now go kill things.



** Wizards (and to a lesser extent, Sorcerers) have extremely high offensive ability in exchange for pitiful defense and HP. Thankfully, their range mitigates some of the danger, but misstep while trading fire with an enemy, and these classes will feel the hurt more than other classes which could heal off the damage or tank the hit.

to:

** Wizards (and to a lesser extent, Sorcerers) have extremely high offensive ability in exchange for pitiful defense and HP. Thankfully, their range mitigates some of the danger, but misstep while trading fire with an enemy, and these classes will feel the hurt more than other classes which could heal off the damage or tank the hit. Sorcerers have higher VIT that lets them recover from injuries faster, but they still aren't much better in terms of taking hits.



** As of now, Tier 13[[labelnote:List]]Dagger of Sinister Deeds, the Bow of Mystical Energy, the Staff of the Vital Unity, the Wand of Evocation, Sadamune, and the Sword of Splendor[[/labelnote]] and Tier 14 weapons. They only drop from end-game bosses in the Lost Halls, and by Oryx the Mad God himself in his last incarnation within his Sanctuary, but perform considerably better than the more easily-obtained Tier 11 and 12 weapons. They also can't be traded, so you'll have to challenge these highly powerful endgame bosses yourself to get your hands on them.
** Untiered items that drop from dungeon and event bosses, often in the coveted white bag. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext). These are highly sought after, and can't be traded (much like the above T13/T14 weapons), adding to the challenge of finding them. Several (such as the Coral Bow) are considered upgrades to standard tiered weapons, or unlock very powerful abilities for the wielder (such as the Seal of Blasphemous Prayer, which makes the player ''completely invincible'' for between one and two seconds).

to:

** As of now, Tier 13[[labelnote:List]]Dagger 14 Weapons[[labelnote:List]]Dagger of Sinister Deeds, Dire Hatred, the Bow of Mystical Energy, Deep Enchantment, the Staff of the Vital Unity, Fundamental Core, the Wand of Evocation, Sadamune, Retribution, Kusanagi, and the Sword of Splendor[[/labelnote]] Majesty[[/labelnote]], Tier 15 Armors, and Tier 14 weapons. 7 Abilities. They only drop from end-game bosses in the Lost Halls, and by [[TrueFinalBoss Oryx the Mad God himself 3]] in his last incarnation within his Sanctuary, but perform considerably better than the more easily-obtained Tier 11 gear right below their tier, and 12 weapons.sometimes even better than ''UT items''. They also can't be traded, so you'll have to challenge these highly powerful endgame bosses yourself to get your hands on them.
** Untiered items that drop from dungeon and event bosses, often in the coveted white bag. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext). These are highly sought after, and can't be traded (much like the above T13/T14 weapons), adding to the challenge of finding them. Several (such as the Coral Bow) are considered upgrades to standard tiered weapons, or unlock very powerful abilities for the wielder (such as the Seal of Blasphemous Prayer, which makes the player ''completely invincible'' for between one and two seconds). Untiered items from endgame dungeons tend to be even more exorbitantly powerful, especially those from Oryx's Sanctuary.



* LaserBlade: Oryx's signature weapon that he wields in his final form is an energy sword named Divinity. In the hands of a player, it can call down beams of holy light to devastate enemies.



*** Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana (now the Sullen Blade) has enough DPS to be worth the risk.

to:

*** Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana (now was restored to the Sullen Blade) has enough DPS to be worth Celestial Blade and now outdamages just about every Katana in the risk.game at the cost of not piercing.



* UpToEleven: The Shatters' difficulty goes far beyond anything else in the game, with swarms of incredibly dangerous enemies that can instantly kill maxed players if they make a mistake. (See: Ice Adepts.)
* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game.

to:

* UpToEleven: The Shatters' difficulty goes far beyond anything else in the game, with swarms of incredibly dangerous enemies that can instantly kill maxed players if they make a mistake. (See: Ice Adepts.)
* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game. [[UpToEleven Then]] you can use three rare Runes after beating Oryx a second time to unlock Oryx's Sanctuary, where you can ''finally'' put the big guy down once and for all.



* YetAnotherStupidDeath: Many, many ways to die badly.

to:

* WaveMotionGun: Many bosses will fire streams of shots to simulate this effect. The F.E.R.A.L. in High Tech Terror ''actually'' has one that deals massive continuous damage on contact.
* YetAnotherStupidDeath: Many, many There are many, ''many'' ways to die badly.quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Not to be confused with the web series ''WebVideo/MadGod''.
Is there an issue? Send a MessageReason:
Grammar, spelling, clarity, additional information


* AndYourRewardIsClothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons. A few dungeons (And the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.

to:

* AndYourRewardIsClothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons. A few dungeons (And (and the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.



* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there were a number of unusual artifacts lying around, such as Tome Paladins[[note]]Paladins equipped with a Tome, from before Seals were added- rare mostly due to the fact that equipping a seal would permanantly make them a regular Paladin[[/note]] or Wand Wizards. Between attrition of actively played characters and database migrations (particularly ones that required actively logging in to ensure your account data would remain)it's unknown if any still exist.

to:

* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there were a number of unusual artifacts lying around, such as Tome Paladins[[note]]Paladins equipped with a Tome, from before Seals were added- rare mostly due to the fact that equipping a seal would permanantly permanently make them a regular Paladin[[/note]] or Wand Wizards. Between attrition of actively played characters and database migrations (particularly ones that required actively logging in to ensure your account data would remain)it's remain) it's unknown if any still exist.



** There are a few other weapons that qualify for this too. The Etherite Dagger for any dagger class that isn't a Rogue (Incredible DPS in exchange for laughably short range), the Annoying Firecracker Katana, the Staff of Esben, regular tiered bows in comparison to the Doom and Coral bows, and the Scepter of Geb.
** The Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already.

to:

** There are a few other weapons that qualify for this too. The Etherite Dagger for any dagger class that isn't a Rogue (Incredible (incredible DPS in exchange for laughably short range), the Annoying Firecracker Katana, the Staff of Esben, regular tiered bows in comparison to the Doom and Coral bows, and the Scepter Wand of Geb.
** The Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already. No longer relevant, as the Sorcerer received WisMod on his Scepter, increasing its damage, and if Wisdom is high enough, increasing the number of targets. In addition, there are multiple UT Scepters that are very good, like the Scepter of Fulmination and the Scepter of Devastation, making the Sorcerer a viable option.



* BonusBoss: The Rock Dragon, Lost Sentry, and the Avatar of the Forgotten King. Neither need to be beaten to close a realm and begin the transfer to Oryx's Castle- in fact, it's not unknown for them to spawn ''as the realm closes''. They also have a chance to drop portals to a BrutalBonusLevel- the Lair of Draconis for the Rock Dragon, Lost Halls for the Lost Sentry, and the Shatters for the Avatar.

to:

* BonusBoss: The Rock Dragon, Lost Sentry, Sentry and the Avatar of the Forgotten King. Neither need to be beaten to close a realm and begin the transfer to Oryx's Castle- in fact, it's not unknown for them to spawn ''as the realm closes''. They also have a chance to drop portals to a BrutalBonusLevel- the Lair of Draconis for the Rock Dragon, Lost Halls for the Lost Sentry, Sentry and the Shatters for the Avatar.



** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is a gruelling MarathonBoss, and while the secret boss isn't that bad, the TrueFinalBoss is one of the hardest bosses in the game.
** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three seperate Runes- two of which are only available from other Epic-chest dungeons.

to:

** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is a gruelling grueling MarathonBoss, and while the secret boss isn't that bad, the TrueFinalBoss is one of the hardest bosses in the game.
** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three seperate separate Runes- two of which are only available from other Epic-chest dungeons.



** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepare to fork over some ''serious'' cash to do it; levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.
* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft and the Wine Cellar, able to eat through 8/8 maxed characters with ease.

to:

** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even (even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding (finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepare to fork over some ''serious'' cash to do it; levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.
* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease.



** The higher-difficulty common dungeons are a third. The Abyss of Demons, the Mad Lab, the Puppet Master's Theater and the Manor of the Immortals are all very nasty dungeons for the unprepared, and all of them are capable of ripping careless maxed characters to shreds in seconds.

to:

** The higher-difficulty common dungeons are a third. The Abyss of Demons, the Mad Lab, the Puppet Master's Theater Theater, and the Manor of the Immortals are all very nasty dungeons for the unprepared, and all of them are capable of ripping careless maxed characters to shreds in seconds.



* DumpStat: Vitality/VIT used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal used to be enough to match (or often surpass) the healing provided by your character's natural VIT, enabling players to face-tank several bosses that didn't OneHitKill them. Pure VIT rings are rarely traded as anything other than Feed Power [[note]]Feeding your pet increases its power permanently, which in the long run is going to be better for regeneration than VIT[[/note]] and defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+60) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]]. This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player didn't take damage recently, and Pets took much longer to heal if the player ''did'' take damage recently, making VIT an important stat provided the player can dodge hits.

to:

* DumpStat: Vitality/VIT used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal used to be enough to match (or often surpass) the healing provided by your character's natural VIT, enabling players to face-tank several bosses that didn't OneHitKill them. Pure VIT rings are rarely traded as anything other than Feed Power [[note]]Feeding your pet increases its power permanently, which in the long run is going to be better for regeneration than VIT[[/note]] and defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+60) (+30) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]]. This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player didn't doesn't take damage (past a certain threshold) recently, and Pets took much longer to heal if the player ''did'' take damage recently, making VIT an important stat provided the player can dodge hits.hits. In addition, the passive health and mana of Vitality and Wisdom was doubled.

Added: 426

Changed: 2446

Removed: 178

Is there an issue? Send a MessageReason:
Updated Bonus Dungeons to better reflect current state of game


* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there are a number of unusual artifacts lying around, the most notable being Tome Paladins, from before Seals were programmed in. There's only one known one left alive.[[note]]There used to be two, but the other one died in a Shatters attempt.[[/note]] Much of the rarity comes from the fact that if they ever equipped a seal then they would permanently become a regular Paladin.

to:

* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there are were a number of unusual artifacts lying around, the most notable being such as Tome Paladins, Paladins[[note]]Paladins equipped with a Tome, from before Seals were programmed in. There's only one known one left alive.[[note]]There used added- rare mostly due to be two, but the other one died in a Shatters attempt.[[/note]] Much of the rarity comes from the fact that if they ever equipped equipping a seal then they would permanently become permanantly make them a regular Paladin.Paladin[[/note]] or Wand Wizards. Between attrition of actively played characters and database migrations (particularly ones that required actively logging in to ensure your account data would remain)it's unknown if any still exist.



** The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad who dishes out OneHitKill attacks like candy on Halloween.



** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 250 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forever to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.

to:

** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It only drops from the Avatar of the Forgotten King- a MarathonBoss that doesn't have to be killed in order to close the Realm and travel to Oryx's Castle. It's also a BrutalBonusLevel, BrutalBonusLevel and the first of the dungeons considered to be in the single 'Epic' difficulty- the final and hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 250 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forever to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.difficulty.



** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is one of the most brutal BulletHell experiences in the game right now, and while the secret boss isn't that bad, the TrueFinalBoss is likely to be the hardest boss in the game, period. Why you would do such an insane dungeon? Well, the place drops the best of everything, including the new [[InfinityPlusOneSword highest-tiered Weapons and Armor]], and the dungeon has a total of 13 extremely powerful [=UTs=] to collect.

to:

** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is one of the most brutal BulletHell experiences in the game right now, a gruelling MarathonBoss, and while the secret boss isn't that bad, the TrueFinalBoss is likely to be one of the hardest boss bosses in the game, period. Why you would do such an insane dungeon? Well, game.
** Oryx's Sanctuary, replacing
the place Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the best Nexus[[/note]] to access Oryx's Sanctuary you must assemble three seperate Runes- two of everything, including the new [[InfinityPlusOneSword highest-tiered Weapons and Armor]], and the dungeon has a total of 13 extremely powerful [=UTs=] to collect.which are only available from other Epic-chest dungeons.
Is there an issue? Send a MessageReason:
Updated information on VIT in Dump Stat entry


* DumpStat: Vitality/VIT is one of the eight stats you can max, and helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it boosts your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal is enough to match (or often surpass) the healing provided by your character's natural VIT. Pure VIT rings are rarely traded as anything other than Feed Power [[labelnote:Note]]Feeding your pet makes it more powerful, which in the long run is going to be better for regeneration than VIT[[/labelnote]], defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+60) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]], and the value of Potions of Vitality is mostly tied to the rarity and difficulty of looting them compared to other stat increase potions.

to:

* DumpStat: Vitality/VIT is used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it boosts used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal is used to be enough to match (or often surpass) the healing provided by your character's natural VIT. VIT, enabling players to face-tank several bosses that didn't OneHitKill them. Pure VIT rings are rarely traded as anything other than Feed Power [[labelnote:Note]]Feeding [[note]]Feeding your pet makes it more powerful, increases its power permanently, which in the long run is going to be better for regeneration than VIT[[/labelnote]], VIT[[/note]] and defense-minded players often overlook armor which capitalizes on Vitality [[labelnote:Except]]The Fungal Breastplate, which provides such a massive bonus (+60) to VIT that it's a worthy swapout to regenerate faster out of combat[[/labelnote]] in comparison to pieces of armor which increase other defensive stats [[labelnote:Such as]]The Breastplate of New Life, which offers a massive 160 HP bonus that helps survive Armor Broken or enemies that ignore defense[[/labelnote]], defense[[/labelnote]]. This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player didn't take damage recently, and Pets took much longer to heal if the value of Potions of Vitality is mostly tied to the rarity and difficulty of looting them compared to other player ''did'' take damage recently, making VIT an important stat increase potions.provided the player can dodge hits.
Is there an issue? Send a MessageReason:
Grammar, spelling, clarity


** The Staff of Extreme Prejudice (EP) fires ten shots at once and deals obscenely high damage should they all hit, but are fired ''around'' the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you. While it used to have a niche usage getting soulbound damage on loot chests, the lowering of SB thresholds and outright removal of most loot chests have removed even that.

to:

** The Staff of Extreme Prejudice (EP) fires ten shots at once and deals obscenely high damage should they all hit, but are fired ''around'' the character. The player has to practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you. While it used to have a niche usage getting soulbound damage on loot chests, the lowering of SB thresholds and outright removal of most loot chests have removed even that.



** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere to fork over some ''serious'' cash to do it; levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.

to:

** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere prepare to fork over some ''serious'' cash to do it; levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.



* ExcusePlot: You're stuck in the [[TitleDrop Realm of the Mad God]], whose minions want to eat you. Here's how you move, shoot and loot corpses. Now go kill things.

to:

* ExcusePlot: You're stuck in the [[TitleDrop Realm of the Mad God]], whose minions want to eat you. Here's how you move, shoot shoot, and loot corpses. Now go kill things.



* KaizoTrap: The Lord of the Lost Lands, when he's on dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. [[YetAnotherStupidDeath Make sure you don't stand right next to him]].
** A number of later bosses do this as their parting move, including all of the Shatters bosses (And the Avatar of the Forgotten King), the Puppet Master (And his clones in his DopplegangerSpin phase which is incredibly dangerous), and Shaitan the Advisor.

to:

* KaizoTrap: The Lord of the Lost Lands, when he's on his dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. [[YetAnotherStupidDeath Make sure you don't stand right next to him]].
** A number of later bosses do this as their parting move, including all of the Shatters bosses (And (and the Avatar of the Forgotten King), the Puppet Master (And (and his clones in his incredibly dangerous DopplegangerSpin phase which is incredibly dangerous), phase), and Shaitan the Advisor.



* LifeDrain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt. Lord Ruthven turns this against you, using certain shots to steal health from you.

to:

* LifeDrain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the Skulls heal for a set amount, with its damage dealt.and healing range increasing with wisdom. Lord Ruthven turns this against you, using certain shots to steal health from you.



* MetalSlime: The very rare Candy Gnome that runs away from you and has a chance of dropping the entrance to the Candyland Hunting grounds.

to:

* MetalSlime: The very rare Candy Gnome that runs away from you and has a chance of dropping drops the entrance to the Candyland Hunting grounds.



** Knights and Paladins. Their swords have high damage despite the two classes having low max Attack and Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max [=HP=] through the use of their Seal. On the defensive side, Knights are famous for their monumental max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knight, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further. On the other hand their low max Speeds of 50 and 55 means that they can't traverse the map as quickly as other classes without items to boost their Speed.

to:

** Knights and Paladins. Their swords have high damage despite the two classes having low max Attack and Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max [=HP=] through the use of their Seal. On the defensive side, Knights are famous for their monumental max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knight, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further. On the other hand hand, their low max Speeds of 50 and 55 means mean that they can't traverse the map as quickly as other classes without items to boost their Speed.



* OvershadowedByAwesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of ''Bow'' weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana ''also'' has a longer range than normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.[[note]] To add insult to injury, the Doku no Ken is actually the more common item of the two, dropping at dungeon white bag rate (1/100~) from the Crawling Depths. The Ray Katana drops at Event white bag rate (1/1000~) from the [[BonusBoss significantly harder Rock Dragon]][[/note]]

to:

* OvershadowedByAwesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of ''Bow'' weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana ''also'' has a longer range than a normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.[[note]] To add insult to injury, the Doku no Ken is actually the more common item of the two, dropping at dungeon white bag rate (1/100~) from the Crawling Depths. The Ray Katana drops at Event white bag rate (1/1000~) from the [[BonusBoss significantly harder Rock Dragon]][[/note]]
Is there an issue? Send a MessageReason:
Grammar


When DECA studios took over publishing, a Steam version was released, which runs as an application and thus does not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', entered its open beta phase on April 15, 2020, and reached its official release in July 22, 2020.

to:

When DECA studios took over publishing, a Steam version was released, which runs as an application and thus does not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', entered its open beta phase on April 15, 2020, and reached its official release in on July 22, 2020.
Is there an issue? Send a MessageReason:
Grammar, spelling, clarity


** Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assasin or even the Death skin for Ninjas.

to:

** Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assasin Assassin or even the Death skin for Ninjas.



** {{Mithril}}, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in T7-8 items, and the GameBreaker Mithril Sword was removed relaively early in development, eventually being replaced by the Crystal Sword.

to:

** {{Mithril}}, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in T7-8 items, and the GameBreaker Mithril Sword was removed relaively relatively early in development, eventually being replaced by the Crystal Sword.



* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, and Esben the Unwilling. There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.

to:

* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, and Esben the Unwilling. There Occasionally, there are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.



** Blind or Darkness statuses darken the screen. Darkness status in particular, as it not only darkens the screen but it also removes all enemies not in a very tiny radius around your character from view, but it also takes them off the mini-map.

to:

** Blind or Darkness statuses darken the screen. The Darkness status in particular, is more severe, as it not only darkens the screen screen, but it also removes all prevents enemies not in a very tiny radius around from appearing as red dots on your character from view, minimap. All entities outside your vision are completely invisible, but it also takes them off the mini-map.their shots won't appear on your screen (unless they're quest bosses or are in your vision).



* MarathonBoss: The Avatar of the Forgotten King was infamous for this before it underwent a {{nerf}}. Even now, it has ''seven times'' the HP of the event boss with the second-most longevity[[note]]The Lord of the Lost Lands, with 70,000 HP compared to the Avatar's 500,000[[/note]], a powerful spiral of shots, four phases with four types of deadly minion, and is immune to knights' Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access [[TheVeryDefinitelyFinalDungeon Oryx's Castle]].

to:

* MarathonBoss: The Avatar of the Forgotten King was infamous for this before it underwent a {{nerf}}. Even now, it has ''seven times'' the HP of the event boss with the second-most longevity[[note]]The Lord of the Lost Lands, with 70,000 HP compared to the Avatar's 500,000[[/note]], a powerful spiral of shots, four phases with four types of deadly minion, minions, and is immune to knights' the Knight's Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access [[TheVeryDefinitelyFinalDungeon Oryx's Castle]].



** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.

to:

** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Beehemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.



** Special mention must go to the Lair of Draconis Untiered items save the Midnight Star, which are all completely useless except for their Fame bonus.[[note]] The Leaf Dragon Hide armor sacrifices more than half of its defensive boost and all of the Dexterity boost for a measly fifty extra health (less than the boost from wearing a tier 2 HP ring), the Water Dragon Silk Robe exchanges a lot of attack and some Defense for a small boost in speed that isn't worth it on a class [[SquishyWizard not suited for rushing dungeons]], and the Annoying Firecracker Katana requires you to [[SuicidalOverconfidence sit practically on top of a target to do significant damage on a relatively squishy class]], and doesn't do nearly ''enough'' damage to make this worthwhile. The Fire Dragon Battle armour has a [[NotCompletelyUseless niche use on Knights and Helm of the Juggernaut Warriors]], but is otherwise not worth the severe defense penalty.[[/note]] If it wasn't for the fact that the Lair of Draconis is one of the [[BrutalBonusLevel hardest dungeons in the game]], this might not even be really noticeable.

to:

** Special mention must go to the Lair of Draconis Untiered items save the Midnight Star, which are all completely useless except for their Fame bonus.[[note]] The Leaf Dragon Hide armor sacrifices more than half of its defensive boost and all of the Dexterity boost for a measly fifty extra health (less than the boost from wearing a tier 2 HP ring), the Water Dragon Silk Robe exchanges a lot of attack and some Defense for a small boost in speed that isn't worth it on a class [[SquishyWizard not suited for rushing dungeons]], and the Annoying Firecracker Katana requires you to [[SuicidalOverconfidence sit practically on top of a target to do significant damage on a relatively squishy class]], and doesn't do nearly ''enough'' damage to make this worthwhile. The Fire Dragon Battle armour armor has a [[NotCompletelyUseless niche use on Knights and Helm of the Juggernaut Warriors]], but is otherwise not worth the severe defense penalty.[[/note]] If it wasn't for the fact that the Lair of Draconis is one of the [[BrutalBonusLevel hardest dungeons in the game]], this might not even be really noticeable.



* ZergRush: The "Fame Train", where dozens to hundreds of players gang up to cause as much devastation as humanly possible, can usually be found in the [=EUNorth2=] server.[[note]]It used to be a much more ad-hoc 'everyone in the realm groups up' kind of thing, but has standardised into its current form over time.[[/note]]

to:

* ZergRush: The "Fame Train", where dozens to hundreds of players gang up to cause as much devastation as humanly possible, can usually be found in the [=EUNorth2=] server.[[note]]It used to be a much more ad-hoc 'everyone in the realm groups up' kind of thing, but has standardised standardized into its current form over time.[[/note]]
Is there an issue? Send a MessageReason:
Spelling


** A number of bosses spawn minions that do this; the Grave Caretaker in the Haunted Cemetary, Archdemon Malphas in the Abyss of Demons and the Forgotten King in the Shatters among them.

to:

** A number of bosses spawn minions that do this; the Grave Caretaker in the Haunted Cemetary, Cemetery, Archdemon Malphas in the Abyss of Demons and the Forgotten King in the Shatters among them.



* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there are a number of unusual artifacts lying around, the most notable being Tome Paladins, from before Seals were programmed in. There's only one known one left alive.[[note]]There used to be two, but the other one died in a Shatters attempt.[[/note]] Much of the rarity comes from the fact that if they ever equipped a seal then they would permanantly become a regular Paladin.

to:

* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there are a number of unusual artifacts lying around, the most notable being Tome Paladins, from before Seals were programmed in. There's only one known one left alive.[[note]]There used to be two, but the other one died in a Shatters attempt.[[/note]] Much of the rarity comes from the fact that if they ever equipped a seal then they would permanantly permanently become a regular Paladin.



** The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner. The Nest deserves a mention for being significantly harder than the other 3 Epic Dungeons, so much that players are unsure if that's even the right term for it. It drops from a very difficult Event Boss, all the enemies are DemonicSpiders, and the boss is one of the most gruelling enemies in the game. Fittingly, the loot it drops is much better than the other Epics.

to:

** The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner. The Nest deserves a mention for being significantly harder than the other 3 Epic Dungeons, so much that players are unsure if that's even the right term for it. It drops from a very difficult Event Boss, all the enemies are DemonicSpiders, and the boss is one of the most gruelling grueling enemies in the game. Fittingly, the loot it drops is much better than the other Epics.



** The Abandoned Mineshaft is this and MarathonLevel - it's an extremely long, 2-part gauntlet riddled with hordes of enemies that can easily kill the unprepared in a heartbeat. The first part, the Fungal Cavern, is full of mushrooms that gleefully swarm players and can handily pound Knights to death with sheer numbers and firepower, and the boss fight is a chaotic, projectile-flooding shootout that can easily kill off anyone not prepared. The second part, the Crystal Cavern, also packs a variety of very sturdy and hard-hitting mooks that use unorthodox bullet patterns and love StandardStatusEffects, while the boss has miniboss guardians of its own and takes the game's BulletHell aspect to its logical extreme. The plus side is that it can drop Greater Pots, high level armor, and a wide variety of unique and powerful UT items.

to:

** The Abandoned Mineshaft is this and MarathonLevel - it's an extremely long, 2-part gauntlet riddled with hordes of enemies that can easily kill the unprepared in a heartbeat. The first part, the Fungal Cavern, is full of mushrooms that gleefully swarm players and can handily pound Knights to death with sheer numbers and firepower, and the boss fight is a chaotic, projectile-flooding shootout that can easily kill off anyone not prepared. The second part, the Crystal Cavern, also packs a variety of very sturdy and hard-hitting mooks that use unorthodox bullet patterns and love StandardStatusEffects, while the boss has miniboss mini-boss guardians of its own and takes the game's BulletHell aspect to its logical extreme. The plus side is that it can drop Greater Pots, high level armor, and a wide variety of unique and powerful UT items.



** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere to fork over some ''serious'' cash to do it; Levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.

to:

** Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere to fork over some ''serious'' cash to do it; Levelling levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.



** The Magic Woods; A forest filled with colorful faires that are all hostile.

to:

** The Magic Woods; A forest filled with colorful faires faeries that are all hostile.



* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader. The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame dungeon bosses like Oryx 2.

to:

* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader. The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame late-game dungeon bosses like Oryx 2.



** The first one comes when you reach the Highlands- where before most enemes were relatively sedate, the Highlands can and will see you swarmed under with minions if you aren't prepared. You'll also start seeing [[StandardStatusEffects status effects]] quite commonly.

to:

** The first one comes when you reach the Highlands- where before most enemes enemies were relatively sedate, the Highlands can and will see you swarmed under with minions if you aren't prepared. You'll also start seeing [[StandardStatusEffects status effects]] quite commonly.



** {{Mithril}}, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in t7-8 items, and the GameBreaker Mithril Sword was removed relaively early in development, eventually being replaced by the Crystal Sword.

to:

** {{Mithril}}, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in t7-8 T7-8 items, and the GameBreaker Mithril Sword was removed relaively early in development, eventually being replaced by the Crystal Sword.



* FinalDeath: If your character dies, he is gone for good. (There is an exception for a player's first death, however.) Before Amulets of Ressurection were removed, this was very often {{Subverted}}--all deaths were final, unless you were rich enough to possess an Amulet.

to:

* FinalDeath: If your character dies, he is gone for good. (There is an exception for a player's first death, however.) Before Amulets of Ressurection Resurrection were removed, this was very often {{Subverted}}--all deaths were final, unless you were rich enough to possess an Amulet.



* FragileSpeedster: Rogues, Assasins, Tricksters, Ninjas, and Mystics with the Orb of Conflict.

to:

* FragileSpeedster: Rogues, Assasins, Assassins, Tricksters, Ninjas, and Mystics with the Orb of Conflict.



** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaught equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raising their speed from "sluggish" to "passable."

to:

** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaught Juggernaut equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raising their speed from "sluggish" to "passable."



* RareRandomDrop: Even in a game where everything is RNG, there are a few major standouts: the Shield of Ogmur, Helm of the Juggernaut, Dirk of Cronus, Skull of Endless Torment, the Wand of the Bulwark, Haunted Cemetary whites[[note]]Resurrected Warrior's Armour and Plague Poison[[/note]] and Shatters whites[[note]]the Bracer of the Guardian, Twilight Gemstone and Forgotten Crown[[/note]] are all among the rarest itmes in the game.

to:

* RareRandomDrop: Even in a game where everything is RNG, there are a few major standouts: the Shield of Ogmur, Helm of the Juggernaut, Dirk of Cronus, Skull of Endless Torment, the Wand of the Bulwark, Haunted Cemetary Cemetery whites[[note]]Resurrected Warrior's Armour and Plague Poison[[/note]] and Shatters whites[[note]]the Bracer of the Guardian, Twilight Gemstone and Forgotten Crown[[/note]] are all among the rarest itmes items in the game.



* ToServeMan: Oryx the MadGod means for the players to feed his minions.

to:

* ToServeMan: Oryx the MadGod Mad God means for the players to feed his minions.
Is there an issue? Send a MessageReason:
Spelling


** Also some classes. The Necromancer, Ninja and Sorceror in particular- the Ninja is a fast and hard-hitting JackOfAllStats class but loses out in general utility to the very similar Warrior, the Necromancer is beaten out in damage by Wizards and healing by Priests and only really remains viable as a beginner's class, and the Sorceror comes up inferior to either Wizars or Priests in nearly every way.

to:

** Also some classes. The Necromancer, Ninja and Sorceror Sorcerer in particular- the Ninja is a fast and hard-hitting JackOfAllStats class but loses out in general utility to the very similar Warrior, the Necromancer is beaten out in damage by Wizards and healing by Priests and only really remains viable as a beginner's class, and the Sorceror Sorcerer comes up inferior to either Wizars Wizards or Priests in nearly every way.



** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an excersise in frustration.

to:

** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an excersise exercise in frustration.
Is there an issue? Send a MessageReason:
Spelling


* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft and the Wine Cellar, able to eat though 8/8 maxed characters with ease.

to:

* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft and the Wine Cellar, able to eat though through 8/8 maxed characters with ease.
Is there an issue? Send a MessageReason:
Clarity


* BossDissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out [[StoneWall melee classes]], but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemy[[note]]The Native Sprite God, an identical version of which you'll likely have killed to even reach the dungeon in the first place[[/note]] and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7[[note]]Native Sprites of all kinds. The only one likely to even slow you down is the Native Ice Sprite, which inflicts [[StandardStatusEffects slow]].[[/note]], while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary PuzzleBoss phase. This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is boss of a much easier dungeon.

to:

* BossDissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out [[StoneWall melee classes]], but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemy[[note]]The Native Sprite God, an identical version of which you'll likely have killed to even reach the dungeon in the first place[[/note]] and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7[[note]]Native Sprites of all kinds. The only one likely to even slow you down is the Native Ice Sprite, which inflicts [[StandardStatusEffects slow]].[[/note]], while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary PuzzleBoss phase. This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is the boss of a much easier dungeon.
Is there an issue? Send a MessageReason:
Grammar


** The Sorceror class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredibly Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already.

to:

** The Sorceror Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredibly incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already.
Is there an issue? Send a MessageReason:
Exalt came out a while ago.


When DECA studios took over publishing, a Steam version was released, which run as an application and thus not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', is slated to release in the near future, with its open beta being released on April 15, 2020.

to:

When DECA studios took over publishing, a Steam version was released, which run runs as an application and thus does not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', is slated to release in the near future, with entered its open beta being released phase on April 15, 2020, and reached its official release in July 22, 2020.
Is there an issue? Send a MessageReason:
None


When DECA studios take over publishing, a Steam version was released, which run as an application and thus not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', is slated to release in the near future, with its open beta being released on April 15, 2020.

to:

When DECA studios take took over publishing, a Steam version was released, which run as an application and thus not need the now defunct Flash. A Unity port, titled ''Realm of the Mad God: Exalt'', is slated to release in the near future, with its open beta being released on April 15, 2020.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
Minor edit to Achilles Heel entry


*** Quiet and Silenced[[note]]Silenced doesn't empty your MP bar, unlike Quiet[[/note]] can spell doom for classes that rely on their abilities for healing such as Priests or Necromancers, since without their abilities, they lose a lot of their staying power, and their advantage over more DPS-oriented ranged classes like the Wizard.

to:

*** Quiet and Silenced[[note]]Silenced doesn't empty your MP bar, unlike Quiet[[/note]] can spell doom for classes that rely on their abilities for healing such as Priests or Necromancers, since without their abilities, they lose a lot of their staying power, and thus their advantage over more DPS-oriented ranged classes like the Wizard.

Added: 1415

Changed: 61

Is there an issue? Send a MessageReason:
None


* AchillesHeel:
** Some classes are particularly vulnerable to certain StandardStatusEffects:
*** Armor Broken is the bane of melee classes such as Knights, as every hit ignores their sky-high defenses while the effect is applied. The effect is enough to turn attacks that would normally be survivable for these tanky classes into death within a split second.
*** Quiet and Silenced[[note]]Silenced doesn't empty your MP bar, unlike Quiet[[/note]] can spell doom for classes that rely on their abilities for healing such as Priests or Necromancers, since without their abilities, they lose a lot of their staying power, and their advantage over more DPS-oriented ranged classes like the Wizard.
** The final boss of the Secluded Thicket, Xolotl the Lightning God, during his final phase, becomes invulnerable to all attacks save his own lightning bolts.



** Knights and Paladins. Their swords have high damage despite the two classes having low max Attack and Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max [=HP=] through the use of their Seal. On the defensive side, Knights are famous for their stellar max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knights, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further, making them seriously safe picks. On the other hand their low max Speeds of 50 and 55 means that they can't traverse the map as quickly as other classes without items to boost their Speed.
** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their base Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.

to:

** Knights and Paladins. Their swords have high damage despite the two classes having low max Attack and Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max [=HP=] through the use of their Seal. On the defensive side, Knights are famous for their stellar monumental max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knights, Knight, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further, making them seriously safe picks.further. On the other hand their low max Speeds of 50 and 55 means that they can't traverse the map as quickly as other classes without items to boost their Speed.
** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their base low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.



* SealedEvilInACan: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.

to:

* SealedEvilInACan: The Crystal Prisoner, who begs to be let out of his her crystal and slaughters unsuspecting players who comply.


Added DiffLines:

* StoneWall: Priests. While they bear robes, which give the lowest defensive stat bonuses out of any armor type, the high range on their wands keep them in safety and give them time to dodge attacks. Their signature ability is their Tome, which heals them significantly and instantly, can be used in quick succession, and will heal even more on Priests with a high Wisdom stat. However, with wands' low base damage and Priests' poor max Attack, their rate at slaying bosses is slow, and unmaxed Priests often struggle to compete for Soulbound damage in large groups.
Is there an issue? Send a MessageReason:
Fixed Mighty Glacier edit


** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaught equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raisinG their speed from "sluggish" to "passable."

to:

** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaught equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raisinG raising their speed from "sluggish" to "passable."



** Knights and Paladins. 5heir swords have high damage despite the two classes having low max Attack and Dexterity, . On the other hand their low max Speeds of 50 and 55 means that they can't traverse the map as quickly as other classes without items to boost their Speed.
** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), deal damage to and slow crowds of enemies (Huntress). Additionally, Leather Armor makes them safer to play than robe classes like Wizards. However, their base Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this, at the cost of other stats like Defense or DPS.

to:

** Knights and Paladins. 5heir Their swords have high damage despite the two classes having low max Attack and Dexterity, .Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max [=HP=] through the use of their Seal. On the defensive side, Knights are famous for their stellar max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knights, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further, making them seriously safe picks. On the other hand their low max Speeds of 50 and 55 means that they can't traverse the map as quickly as other classes without items to boost their Speed.
** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their base Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this, this somewhat, at the cost of other stats like Defense or DPS.

Added: 2216

Changed: 684

Removed: 137

Is there an issue? Send a MessageReason:
Changed several articles like Mighty Glacier and Glass Cannon, and added a Greater Scope Villain entry


* GlassCannon: Wizards (and to a lesser extent, Sorcerer and Necromancer) have extremely high offensive ability in exchange for pitiful defense and HP (except in Necro's case).

to:

* GlassCannon: GlassCannon:
**
Wizards (and to a lesser extent, Sorcerer and Necromancer) Sorcerers) have extremely high offensive ability in exchange for pitiful defense and HP (except HP. Thankfully, their range mitigates some of the danger, but misstep while trading fire with an enemy, and these classes will feel the hurt more than other classes which could heal off the damage or tank the hit.
** Among melee classes, Ninjas. They're quick on their feet and dish out a lot of damage at high rates with their high max Attack and Dexterity, but their leather armor offers less defensive bonuses than the heavy armor melee classes use, and coupled with their short range, getting caught
in Necro's case).the wrong place against a dangerous enemy or event boss could mean game over for a Ninja where another melee class could survive the hit. Yes, they have a ranged Shuriken which can deal high damage, but its high mana cost relegates it to a RangedEmergencyWeapon when not being used as a speed-boosting tool.



* GreaterScopeVillain: The Void Entity, who seeks to overthrow Oryx and completely destroy the Realm, and is revealed during his fight to have influenced or controlled [[spoiler: the Forgotten King, the Crystal Prisoner, the Golden Oryx Effigy, the Puppet Master, Esben the Unwilling, the Killer Bee Queen, and the two other bosses of the Lost Halls, Malus and the Marble Colossus.]]



** Enemies in the [[JungleJapes Forbidden Jungle]] also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting. With one of the Paladin's Seals, it's possible to inflict this on ''yourself''.

to:

** Enemies in the [[JungleJapes Forbidden Jungle]] also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting. With one of the Paladin's Seals, it's it used to be possible to inflict this on ''yourself''.



** Ninjas are quick and dish out a lot of damage at high rates.
** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped.

to:

** Ninjas are quick and dish out a lot of damage at high rates.
** Warriors can swap between this and MightyGlacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaught equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raisinG their speed from "sluggish" to "passable."



* MerchantCity: The Nexus often serves as a player trading market, especially in the always-crowded US West server.

to:

* MerchantCity: The Nexus often serves as a player trading market, especially in the always-crowded US West [=USWest3=] server.



* MightyGlacier: Knights and Paladins. Knights have monumental HP and DEF, and Paladins are able to heal and buff themselves and their allies.

to:

* MightyGlacier: MightyGlacier:
**
Knights and Paladins. Knights 5heir swords have monumental HP high damage despite the two classes having low max Attack and DEF, Dexterity, . On the other hand their low max Speeds of 50 and Paladins are able 55 means that they can't traverse the map as quickly as other classes without items to heal boost their Speed.
** Archers
and buff themselves Huntresses. They have high Attack, and their allies.bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), deal damage to and slow crowds of enemies (Huntress). Additionally, Leather Armor makes them safer to play than robe classes like Wizards. However, their base Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beeheemoth Armor can remedy this, at the cost of other stats like Defense or DPS.



* NoobCave: The Pirate Cave.

to:

* NoobCave: The Pirate Cave.Cave and Forest Maze, which can both be soloed before the player hits Level 10.

Added: 1982

Changed: 511

Removed: 28

Is there an issue? Send a MessageReason:
Added Infinity Minus One Sword examples and elaborated on Infinity Plus One Sword Examples


* DoppelgangerAttack: The Crystal Prisoner can use this.
** As can the Puppet Master.

to:

* DoppelgangerAttack: The Crystal Prisoner can use this.
** As can
Prisoner, the Puppet Master.Master, and the Trickster Puppet from the Puppet Master's Encore can use this.



** Oryx retreats to his Sanctuary, which can only be opened by three rare runes, after his defeat in the Wine Cellar, as the [[UpToEleven Even Truer Final Boss]] of the game.



* InfinityPlusOneSword: As of now, the Dagger of Sinister Deeds, the Bow of Mystical Energy, the Staff of the Vital Unity, the Wand of Evocation, Sadamune, the Sword of Splendor, and untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).

to:

* InfinityPlusOneSword: As InfinityPlusOneSword:
**As
of now, the Dagger Tier 13[[labelnote:List]]Dagger of Sinister Deeds, the Bow of Mystical Energy, the Staff of the Vital Unity, the Wand of Evocation, Sadamune, and the Sword of Splendor, Splendor[[/labelnote]] and untiered Tier 14 weapons. They only drop from end-game bosses in the Lost Halls, and by Oryx the Mad God himself in his last incarnation within his Sanctuary, but perform considerably better than the more easily-obtained Tier 11 and 12 weapons. They also can't be traded, so you'll have to challenge these highly powerful endgame bosses yourself to get your hands on them.
** Untiered
items that drop from dungeon and event bosses.bosses, often in the coveted white bag. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext). These are highly sought after, and can't be traded (much like the above T13/T14 weapons), adding to the challenge of finding them. Several (such as the Coral Bow) are considered upgrades to standard tiered weapons, or unlock very powerful abilities for the wielder (such as the Seal of Blasphemous Prayer, which makes the player ''completely invincible'' for between one and two seconds).
* InfinityMinusOneSword: Tier 11 and Tier 12 weapons, which are dropped from high-level dungeons such as the Wine Cellar. Not as powerful as T13/T14 weapons, but they can be traded, which means with a little luck or grinding on your part, you can grab one of these weapons very easily for your character if you trade your spoils for one. Tier 12 weapons in particular are common enough to be the gold standard when it comes to DPS and range, and many Untiered items are compared to them when it comes to opportunity cost for an inventory slot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RareCandy: The Potion of Max Level instantly raises your character to level 20.

Added: 549

Changed: 55

Is there an issue? Send a MessageReason:
None


* AcidPool: Mad Labs have a single room of these on the way to the boss. Evil water from the Deadwater Docks and "[[MadeOfEvil pure evil]]" by the Avatar also count.

to:

* AcidPool: Mad Labs have a single room of these on the way to the boss. The alien planet Forax is also filled with acid water. Evil water from the Deadwater Docks and "[[MadeOfEvil pure evil]]" by the Avatar also count.


Added DiffLines:

* GrimyWater: Evil Water, dark water found in the Deadwater Docks, harms you like lava if you touch it.


Added DiffLines:

* HolyWater: Found in the Manor of the Immortals. Can be used to cure status effects and heal yourself.


Added DiffLines:

** Also done on the alien planet Katalund. Most of it is covered in constantly moving [[DeadlyGas toxic clouds.]] Standing in the toxic clouds drains oxygen. Players need to move toward the few constantly changing cloudless areas in order to breath. Enemies become armored while standing in the clouds, doubling their defense.


Added DiffLines:

*** And Katalund.

Added: 864

Changed: 179

Is there an issue? Send a MessageReason:
None


* AlienInvasion: The evil alien overlord Commander Calbrik can sometimes try to take over the Realm. Multiple waves of alien invaders need to be defeated to progress, eventually culminating in a fight against Commander Calbrik's [[FlyingSaucer UFO]]. After destroying his UFO and causing him to retreat, you can turn the tables and invade one of four alien planets under his control.



* CreepyCemetery: The Haunted Cemetery, where you fight waves of undead enemies.
* CrystalLandscape: The Crystal Cavern is an underground cavern full of pretty crystals. [[BrutalBonusLevel Don't get distracted by them.]]



* DownTheDrain: The Toxic Sewers, a sewer system filled with living slime, goblins, and rats.



* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor.

to:

* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor. Same with Chancellor Dammah.



* MagicalLibrary: The Cursed Library dungeon.



* UnderTheSea: Thessal's home in the Ocean Trench dungeon.
* UnderwaterBossBattle: Thessal's chamber.

to:

* UndergroundLevel: Several Dungeons are underground areas.
* UnderTheSea: Thessal's home in the Ocean Trench dungeon.
dungeon. Same for the Cnidarian Reef.
* UnderwaterBossBattle: Thessal's chamber. The Cnidarian Reef is just one big boss room where you fight the Royal Cnidarian.

Added: 515

Changed: 64

Is there an issue? Send a MessageReason:
None


* AmazingTechnicolorBattlefield: The Sprite World is filled with moving conveyor belt tiles and trees that are all sorts of colors. One of the main challenges of the dungeon is figuring out what's going on.



* CrapsaccharineWorld: The Candyland Hunting Grounds. The Candyland Hunting Grounds is a dungeon made of candy, full of unicorns, fairies and living food. They all want to kill you.
** The Magic Woods; A forest filled with colorful faires that are all hostile.



* JungleJapes: The Forbidden Jungle, home to tribesmen and basilisks.

to:

* JungleJapes: The Forbidden Jungle, Jungle and Secluded Thicket dungeons, home to tribesmen and basilisks.



* LethalLavaLand: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "[[DepartmentOfRedundancyDepartment hot lava]]".

to:

* LethalLavaLand: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "[[DepartmentOfRedundancyDepartment hot lava]]". The Lair of Shaitan is also this.


Added DiffLines:

* SlippySlideyIceWorld: The Ice Cave and Ice Tomb.

Top