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* HitPoints: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi edition then made things easier by making six the default and ''ten'' - not eight, the maximum value.
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* HitPoints: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi [=DSi=] edition then made things easier by making six the default and ''ten'' - not eight, the maximum value.
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* AllThereInTheManual: the PC version of the game doesn't state anywhere that the two Moskitos are not the same character. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same.
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* AllThereInTheManual: the The PC version of the game doesn't state anywhere that the two Moskitos are not the same character. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same.
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* AmericanKirbyIsHardcore: The Japanese release inverts this -- while the original cover art isn't exactly "hardcore", [[http://raymanpc.com/wiki/script-en/images/0/01/Rayman_PS1JAcov.jpg the Japanese cover art]] uses a bright red balloon-like font for the title and depicts the characters (most obviously Rayman himself) in a slightly more super deformed style.
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* ItsAWonderfulFailure: The GameOver screen shows Rayman walking down a alley that's grim and corrupted on the left side. If you're out of continues he starts coughing and drops dead.
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* ItsAWonderfulFailure: The GameOver screen shows Rayman walking down a alley that's grim and corrupted on the left side. If you're out of continues continues, he either starts coughing and drops dead.dead, or tumbles around and falls on his ass angrily.
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* ReformulatedGame: The GameBoyColor version has a unique set of levels, and unlike in the main console versions, you ''do'' actually get to fight Mr. Dark himself at the end of the game as opposed to his MixNMatchCritters.
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* ReformulatedGame: The GameBoyColor version has a unique set of levels, and unlike in the main console versions, you ''do'' actually get to fight Mr. Dark himself at the end of the game as opposed to his MixNMatchCritters.MixAndMatchCritters.
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* RocketPunch: Rayman's main attack is being able to wind-up his fist.
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* RocketPunch: Rayman's main attack is being able to wind-up throwing extending punches with his fist.floating hands. By winding up via holding down the Button, he can throw his fist further to hit far-away opponents.
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* ReformulatedGame: The GameBoyColor version has a unique set of levels.
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* ReformulatedGame: The GameBoyColor version has a unique set of levels.levels, and unlike in the main console versions, you ''do'' actually get to fight Mr. Dark himself at the end of the game as opposed to his MixNMatchCritters.
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** To elaborate on how different this game is to the others, Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, was originally part of Rayman's race. Gameplay wise, Rayman dosen't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.
to:
** To elaborate on how different this game is to the others, Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, was originally part of Rayman's race. Gameplay wise, Rayman dosen't doesn't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.
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The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the UsefulNotes/AtariJaguar, PS1, UsefulNotes/SegaSaturn, and MS-DOS, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
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The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the UsefulNotes/AtariJaguar, PS1, [=PS1=], UsefulNotes/SegaSaturn, and MS-DOS, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
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* SkippableBoss: You can skip Mr Sax by breaking all the six cages in the first level, avoinding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on Ps1 where there isn't the panel to go back to the map.
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* SkippableBoss: You can skip Mr Sax by breaking all the six cages in the first level, avoinding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on Ps1 [=PS1=] where there isn't the panel to go back to the map.
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* FloatingLimbs: Rayman was originally drawn with limbs in early concept art, but these were discarded in order to make Rayman easier to animate. Curiously, unlike the games from ''VideoGame/{{Rayman 2}}'' and onward, Rayman's limbless design is not unique to himself, but is shared with many other characters and enemies in the game.
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* RaymanianLimbs: The TropeNamer. It should be noted that Rayman was originally drawn with limbs in early concept art, but these were discarded in order to make Rayman easier to animate. Curiously, unlike the games from ''VideoGame/{{Rayman 2}}'' and onward, Rayman's limbless design is not unique to himself, but is shared with many other characters and enemies in the game.
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* BigDamnHeroes: During the final boss battle, Mr. Dark has stolen Rayman's fist and has him trapped between two pillars of fire, and is just about to roast him, when two electoons fly in and drop Rayman's fist to him, canceling out the flame and getting Rayman ready for the real battle.
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* BigDamnHeroes: During the final boss battle, Mr. Dark has stolen Rayman's fist and has him trapped between two pillars of fire, and is just about to roast him, when two electoons Electoons fly in and drop Rayman's fist to him, canceling out the flame and getting Rayman ready for the real battle.
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* CriticalExistenceFailure: When Rayman dies, his bodies turns into a bunch of electoons which fly off.
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* CriticalExistenceFailure: When Rayman dies, his bodies body turns into a bunch of electoons Electoons which fly off.
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* EvilCounterpart: The Antitoons to the Electoons, and possibly the Bad/Dark Rayman that was added to later releases to Rayman himself.
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* EvilCounterpart: The Antitoons to the Electoons, and possibly the Bad/Dark Rayman that (which was added to later releases disc-based releases) to Rayman himself.
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* FollowTheMoney: The tings sitting around are a very good indicator of where to go or trigger for making an electoon cage appear.
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* FollowTheMoney: The tings Tings sitting around are a very good indicator of where to go or trigger for making an electoon Electoon cage appear.
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* InstantWinCondition: Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising water or lava, enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
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* InstantWinCondition: Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising water or lava, enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last ting Ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
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* LargeHam: The Magician from the opening cutscene.
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* LargeHam: The Magician from the opening cutscene.animated intro.
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* OneUp: In the form of Rayman-shaped trophies... and by [[LawOf100 collecting 100 tings]].
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* OneUp: In the form of Rayman-shaped trophies... and by [[LawOf100 collecting 100 tings]].Tings]].
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->''"In Rayman's world, nature and people live together in peace. The Great Protoon provides and maintains the harmony and balance in the world. Sorry Folks, this apparently can't last. One fateful day, the evil Mister Dark steals the Great Protoon and defeats Betilla the Fairy as she tries to protect it! The Electoons, who used to gravitate around it, lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too!"''
->''"In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a hero to save them now, don't you think? Rayman to the rescue! Go, and free all of the electoons, Rayman! And bring back the Great Protoon from its mysterious kidnapper! ...but will the bad guys let him do it?..."''
-->--The Magician, [[http://www.youtube.com/watch?v=S1e6H2jbHNg from the opening cutscene.]]
->''"In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a hero to save them now, don't you think? Rayman to the rescue! Go, and free all of the electoons, Rayman! And bring back the Great Protoon from its mysterious kidnapper! ...but will the bad guys let him do it?..."''
-->--The Magician, [[http://www.youtube.com/watch?v=S1e6H2jbHNg from the opening cutscene.]]
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->"''... one fateful day,
->''"In
->''"Rayman must recapture the Great Protoon from its mysterious
->''"But will the bad guys let him do
-->--The Magician, [[http://www.
-->--Game Manual & [[https://www.youtube.com/watch?v=91GNAY2Z1CQ Jaguar Opening]][[note]](The Magician narrates a variant of this story in versions with an [[https://www.youtube.com/watch?v=S1e6H2jbHNg
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* TheVoiceless: Rayman himself has no dialogue, aside from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" when he touches a goalpost.
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* TheVoiceless: Rayman himself has no dialogue, aside from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" when he touches upon touching a goalpost.
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* EvilCounterpart: The Antitoons to the Electoons, and possibly also Bad/Dark Rayman to Rayman himself.
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* EvilCounterpart: The Antitoons to the Electoons, and possibly also the Bad/Dark Rayman that was added to later releases to Rayman himself.
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* MirrorMatch: Dark Rayman in the last level, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to beat the level, at which point he collapses and "dies" like Rayman does.
to:
* MirrorMatch: The Dark Rayman in the last level, level of most versions, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to beat the level, at which point he collapses and "dies" like Rayman does.
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* TheVoiceless: Rayman himself has almost no dialogue, aside from "No Problem!" in the opening, screaming "HELP!" when he dies, and the "YEAH!" he shouts when he touches a goalpost.
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* TheVoiceless: Rayman himself has almost no dialogue, aside from the ports where he exclaims "No Problem!" in the opening, screaming screams "HELP!" when he dies, and the shouts "YEAH!" he shouts when he touches a goalpost.
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* WeaksauceWeakness: The tall Livingstone enemies have a particularly hilarious one - if Rayman ''makes a face'' at them, they [[ScrewThisImOuttaHere turn around and run for their lives]].
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* NewWorldTease: Twilight Gulch, if you don't have the grabbing power yet.
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* NewWorldTease: Twilight Gulch, if you don't have didn't get the grabbing power from Pink Plant Woods yet.
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* OneUp: In the form of Rayman-shaped trophies... and by collecting 100 tings.
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* OneUp: In the form of Rayman-shaped trophies... and by [[LawOf100 collecting 100 tings.tings]].
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* SelectiveGravity: Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
* SequenceBreaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However, you CANNOT make it past the first stage of Twilight Gulch until you have the grappling ability.
* SequenceBreaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However, you CANNOT make it past the first stage of Twilight Gulch until you have the grappling ability.
to:
* SelectiveGravity: Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
rings[[note]]Justified because they actually have wings.[[/note]].
* SequenceBreaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However,you CANNOT make it there is absolutely ''no way'' to get past the first stage of Twilight Gulch until you have without the grappling ability.ability from Moskito's Nest.
* SequenceBreaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However,
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* GuideDangIt: CAGES. To clarify, cages are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages.
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* GuideDangIt: CAGES. To clarify, cages are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages.cages - ''102 of them'' to be exact.
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* LastLousyPoint - in order to reach the last level, you need to find every single cage in each level. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an even more thorough search.
to:
* LastLousyPoint - in order to reach the last level, you need to find every single cage - six in each level.of the seventeen levels, for a grand total of '''''102''' cages''. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an even more thorough search.
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** To elaborate on how different this game is to the others, Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, was originally part of Rayman's race.
to:
** To elaborate on how different this game is to the others, Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, was originally part of Rayman's race. Gameplay wise, Rayman dosen't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.
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* OneHundredPercentCompletion - Required in order to enter the final level.
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* OneHundredPercentCompletion - OneHundredPercentCompletion: Required in order to enter the final level.
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* LevelGoal: Exit signs.
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* CheckPointStarvation: Not only, you must clear multiple segments in each levels before you can return to the map and save your game but in the level there's only one photographer if at all.
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* BigYes: Every time you complete a level, a hilarious and satisfying "YEAH!" is heard as part of the level complete jingle.
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* YouHaveResearchedBreathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch and climb ledges.
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* ObviousBeta: While technically not one, the Jaguar original certainly ''feels'' like one compared to its ports, although it does manage to have some exclusive features not seen in later versions.
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* UnfinishedBeta: While technically not one, the Jaguar original certainly ''feels'' like one compared to its ports, although it does manage to have some exclusive features not seen in later versions.
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Changed line(s) 9,10 (click to see context) from:
The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the PS1, UsefulNotes/SegaSaturn, MS-DOS and UsefulNotes/AtariJaguar, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
to:
The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by Creator/MichelAncel and Creator/UbiSoft and released in 1995 for the UsefulNotes/AtariJaguar, PS1, UsefulNotes/SegaSaturn, MS-DOS and UsefulNotes/AtariJaguar, MS-DOS, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
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* LevelEditor: In ''Rayman Designer'', a pseudo-sequel exclusively for PC. It's actually deceptively robust, especially once dedicated fans figured out how to enable DummiedOut content.
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* UnfinishedBeta: While technically not one, the Jaguar original certainly ''feels'' like one compared to its ports, although it does manage to have some exclusive features not seen in later versions.
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Changed line(s) 65 (click to see context) from:
->''"The Electoons, who used to gravitate around it, lose their NAT-ural stability and'' ''scatter ALL OVER THE'' '''WORRRRRRRRRRRRRRRRRRRRRLD!!''' ''Troublesome, isn't it? And untidy, too."''
to:
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Added namespaces.
Changed line(s) 9,10 (click to see context) from:
The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by MichelAncel and UbiSoft and released in 1995 for the PS1, UsefulNotes/SegaSaturn, MS-DOS and UsefulNotes/AtariJaguar, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
to:
The debut game of [[Franchise/{{Rayman}} the limbless wonder]], created by MichelAncel Creator/MichelAncel and UbiSoft Creator/UbiSoft and released in 1995 for the PS1, UsefulNotes/SegaSaturn, MS-DOS and UsefulNotes/AtariJaguar, and later saw releases on UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, PSN, UsefulNotes/DSiWare and another PC re-release.
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Changed line(s) 53 (click to see context) from:
* GottaCatchEmAll: The Electoon cages. It's required to even clear the game.
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* GottaCatchEmAll: The Electoon cages. It's required ''required'' to even clear the game.game. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you!
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* OneHundredPercentCompletion: This is ''required'' to complete the game. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you!
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* GottaCatchEmAll: The Electoon cages. It's required to even clear the game.
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* OneHundredPercentCompletion: This is ''required'' to complete the game. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you!
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Potholes are not allowed in page quotes.
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->''"In Rayman's world, [[{{Utopia}} nature and people live together in peace]]. [[CosmicKeystone The Great Protoon provides and maintains the harmony and balance in the world.]] Sorry Folks, this apparently can't last. One fateful day, the evil [[BigBad Mister Dark]] steals the Great Protoon and defeats [[BigGood Betilla the Fairy]] as she tries to protect it! The Electoons, who used to gravitate around it, lose their natural stability and scatter all over the world! Troublesome, isn't it? [[AndThatsTerrible And untidy, too!]]"''
->''"In the [[CrapSaccharineWorld now-unbalanced world]], strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! [[HoldingOutForAHero They definitely need a hero to save them now]], don't you think? VideoGame/{{Rayman}} to the rescue! Go, and free all of the electoons, Rayman! And bring back the [[MacGuffin Great Protoon]] from its mysterious kidnapper! ...but will the bad guys let him do it?..."''
->''"In the [[CrapSaccharineWorld now-unbalanced world]], strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! [[HoldingOutForAHero They definitely need a hero to save them now]], don't you think? VideoGame/{{Rayman}} to the rescue! Go, and free all of the electoons, Rayman! And bring back the [[MacGuffin Great Protoon]] from its mysterious kidnapper! ...but will the bad guys let him do it?..."''
to:
->''"In Rayman's world, [[{{Utopia}} nature and people live together in peace]]. [[CosmicKeystone peace. The Great Protoon provides and maintains the harmony and balance in the world.]] world. Sorry Folks, this apparently can't last. One fateful day, the evil [[BigBad Mister Dark]] Dark steals the Great Protoon and defeats [[BigGood Betilla the Fairy]] Fairy as she tries to protect it! The Electoons, who used to gravitate around it, lose their natural stability and scatter all over the world! Troublesome, isn't it? [[AndThatsTerrible And untidy, too!]]"''
too!"''
->''"In the[[CrapSaccharineWorld now-unbalanced world]], world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! [[HoldingOutForAHero They definitely need a hero to save them now]], now, don't you think? VideoGame/{{Rayman}} Rayman to the rescue! Go, and free all of the electoons, Rayman! And bring back the [[MacGuffin Great Protoon]] Protoon from its mysterious kidnapper! ...but will the bad guys let him do it?..."''
->''"In the
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!Tropes:
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!!Tropes:
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* WhiteGloves: Rayman and many other characters wear them.
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* WhiteGloves: Rayman and many other characters wear them.them.
----
----
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Changed line(s) 35 (click to see context) from:
* DefeatMeansFriendship: The level after you beat the pink Moskito requires you to cooperate with him.
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* DefeatMeansFriendship: The level after you beat the pink Moskito requires you to cooperate with him. He even goes on a vacation with many of the enemies and bosses during the credit sequence.
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ok then
Deleted line(s) 100 (click to see context) :
* TheUnfought: Mr. Dark, except in the Game Boy Color version.