History VideoGame / Rayman1995

21st Aug '17 3:51:38 PM BobRiddle
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* DualBoss: Mr. Dark's third form consists of two flying Space Mamas.
20th Aug '17 10:42:39 PM BobRiddle
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* AttackItsWeakPoint: Punch Space Mama and the Mr. Dark boss fusions in the face.


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* FusionDance: All of Mr. Dark's forms after the first are mash-ups of the previous bosses.


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* UniqueEnemy: The flower tentacle in Moskito's nest.
18th Aug '17 11:44:25 PM BobRiddle
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* BossArenaIdiocy: To damage Mr. Stone, punch the totem pole's head onto him.


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* TennisBoss: Mr. Sax and Mr. Skops.
18th Aug '17 1:43:32 PM BobRiddle
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* BossRemix: Mr. Stone's battle theme is remixed from the Blue Mountains theme.
24th Apr '17 11:27:24 AM N8han11
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* CheckPointStarvation: Not only, you must clear multiple segments in each levels before you can return to the map and save your game but in the level there's only one photographer if at all.

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* CheckPointStarvation: CheckpointStarvation: Not only, you only must you clear multiple segments in each levels level before you can return to the map and save your game game, but in the each level there's there will only be one photographer if (if at all.all).
19th Apr '17 5:21:24 PM Carls493
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* YouHaveResearchedBreathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch and climb ledges.

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* YouHaveResearchedBreathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch punch, run, and climb ledges.
19th Apr '17 6:27:05 AM ChilledXSocks
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* GuideDangIt: CAGES. To clarify, cages are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact.

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* GuideDangIt: CAGES. '''Cages'''. To clarify, there are some cages in the game that are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact.exact, [[LastLousyPoint all of which must be opened in order to access the final stage]].
19th Apr '17 6:15:18 AM ChilledXSocks
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* TurnsRed: Every boss in the game changes their tactics as you damage them. On the Mook side of things, Livingstones also do this if they survive a hit from Rayman's fist -- The Tall ones run maniacally towards Rayman, while the Short ones simply enter their attack stance.
18th Apr '17 10:53:42 AM ChilledXSocks
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* LethalJokeWeapon: Although Rayman's Grimace ability may seem useless at first, you can use it against Tall Livingstones to send them [[ScrewThisImOuttaHere running for their lives]].
24th Mar '17 8:04:16 PM nombretomado
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* HitPoints: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi edition then made things easier by making six the default and ''ten'' - not eight, the maximum value.

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* HitPoints: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi [=DSi=] edition then made things easier by making six the default and ''ten'' - not eight, the maximum value.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Rayman1995