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** How positively they're portrayed zig-zags as the game progresses. Fizzwidget seems a decent enough guy at first, and the employees at the Megacorp Outlet largely meet their ends because the Thief's goons deactivated the perimeter defences, not because of the company's neglect. On the other hand, they host at least two BloodSports, the Tabora video shows a corrupt past, they have no qualms about getting Thugs to terminate a prior contract in order to protect the [=CEO=], they have a [[NoOSHACompliance weapons factory surrounded by fields of tourist-eating mutant test-squirrels]], they made unstoppable snowbeasts that got out of control on Grelbin, and under [[spoiler: Fake Fizzwidget's]] management, [[ApocalypseHow they bring about a serious disaster across the galaxy, albeit unintentionally]].

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** How positively they're portrayed zig-zags zigzags as the game progresses. Fizzwidget seems a decent enough guy at first, and the employees at the Megacorp Outlet largely meet their ends because the Thief's goons deactivated the perimeter defences, not because of the company's neglect. On the other hand, they host at least two BloodSports, BloodSport tournaments, the Tabora video shows a corrupt past, they have no qualms about getting Thugs to terminate a prior contract in order to protect the [=CEO=], they have a [[NoOSHACompliance weapons factory surrounded by fields of tourist-eating mutant test-squirrels]], they made unstoppable snowbeasts that got out of control on Grelbin, and under most of the game's enemies consist of vicious Megacorp products that are either outright lethal or malfunctioning in some way, showing them as a combination of incompetent and immoral. Under [[spoiler: Fake Fizzwidget's]] management, [[ApocalypseHow they even bring about a serious disaster across the galaxy, albeit unintentionally]].unintentionally]], but it's implied that they deployed the Extermibots to take care of the problem.

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** The MostTriumphantExample, however, is the Zodiac. It can insta-kill virtually anything that isn't an early boss battle, and takes out all enemies onscreen with just one shot. However, not only does it only have four ammo slots, but the price of each shot at a vendor is ''ten thousand'' bolts. It's only the fact that the ammo can be gained more cheaply at an ammo box that prevents this weapon from simply being useless.

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** The MostTriumphantExample, TheMostTriumphantExample, however, is the Zodiac. It can insta-kill virtually anything that isn't an early boss battle, and takes out all enemies onscreen with just one shot. However, not only does it only have four ammo slots, but the price of each shot at a vendor is ''ten thousand'' bolts. It's only the fact that the ammo can be gained more cheaply at an ammo box that prevents this weapon from simply being useless.


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** How positively they're portrayed zig-zags as the game progresses. Fizzwidget seems a decent enough guy at first, and the employees at the Megacorp Outlet largely meet their ends because the Thief's goons deactivated the perimeter defences, not because of the company's neglect. On the other hand, they host at least two BloodSports, the Tabora video shows a corrupt past, they have no qualms about getting Thugs to terminate a prior contract in order to protect the [=CEO=], they have a [[NoOSHACompliance weapons factory surrounded by fields of tourist-eating mutant test-squirrels]], they made unstoppable snowbeasts that got out of control on Grelbin, and under [[spoiler: Fake Fizzwidget's]] management, [[ApocalypseHow they bring about a serious disaster across the galaxy, albeit unintentionally]].

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* GravityScrew: The Jamming Array, the Dobbo moon, and the Damosel moon. Ratchet explores the first one only; Giant Clank is needed to navigate the last two.
** Once the Gravity Boots are acquired, this can be pulled in places such as the Joba arena during the cage matches.



* GoddamnedBoss: Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, deploys mini-tanks with a difficult-to-avoid attack. Odds are you'll get hit at least once before you take it down.
* GravityScrew: The Jamming Array, the Dobbo moon, and the Damosel moon. Ratchet explores the first one only; Giant Clank is needed to navigate the last two.
** Once the Gravity Boots are acquired, this can be pulled in places such as the Joba arena during the cage matches.

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* BonusStageCollectibles: On Tabora and Grelbin. You get money if you collect them and bring them to the mystic.

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* TheBattleDidntCount: The Thief gets pulverized by Ratchet on Siberius, but then simply [[VillainExitStageLeft hops onto the hoverboard]] when they're distracted by the experiment.
* BonusStageCollectibles: On Tabora and Grelbin. Grelbin, the crystals and moonstones. You get money if you collect them and bring them to the mystic.mystic.
* BoringButPractical: The Lancer. It's not especially flashy or novel, but it gets the job done for the first third of the game.
* BossInMookClothing: The Arctic Leviathans on Grelbin take a [[DamageSpongeBoss huge amount of damage]], [[FlunkyBoss are often surrounded by Y.E.T.I. minions]], and [[ThatOneAttack can wipe out a Tesla Barrier in a single shot]]. You get a moonstone for your troubles, though, and they never respawn after being defeated.



* ChainLightning: The Plasma Coil fires a shot that unleashes this upon impact, whereas its upgraded form unleashes a ball of plasma that simply shocks everything that gets too close. Other weapons can be customized with mods that enable this effect, though it only applies to some weapons.



* CityOfCanals: The aptly named Canal City from ''Going Commando''
* CoolOldGuy: Abercrombie Fizzwidget [[spoiler: ...at least the real version.]]. The New Age Mystic might count as well.

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** The robotic Abercrombie Fizzwidget who gives tour guides on Todano [[spoiler: reappears on Boldan handing out Protopets, and ends up being used to frame Ratchet "for attempting to bump off Mr Fizzwidget".]]
* CityOfCanals: The aptly named Canal City from ''Going Commando''
on Notak.
* CoolOldGuy: Abercrombie Fizzwidget [[spoiler: ...at least Fizzwidget, who acts as Ratchet's commanding officer during the real version.]].mission and instructs him on where to go. The New Age Mystic might count as well.



* CounterAttack: Enemies such as the Smolgian Snappers and the Thug Henchmen launch attacks when they get hit.
* CrosshairAware: During the harder hoverbike races, crosshairs appear behind Ratchet's vehicle. If he doesn't throw them off, they'll lock on to his vehicle and he'll get blasted.



* DamageSpongeBoss: The Thug boss on Snivelak is not particularly difficult, but the healthbar on that thing is huge. Even the RYNO II takes a while to eat away at it.

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* DamageSpongeBoss: The Thug boss on Snivelak is not particularly difficult, but the healthbar on that thing is huge. Even the RYNO II [=RYNO II=] takes a while to eat away at it.it.
* DidntNeedThoseAnyway: Many enemies will lose armour as they take more damage, but it never affects their fighting abilities. On the other hand, robotic enemies like the Troopers can lose body parts, and this does produce some odd results.



* EnemyScan: Another mod enables the player to target enemies with certain weapons, showing a circular health bar.



* EvolvingWeapon: Introduced into this game as a two-tier system, in which you start off with a weapon that can absorb "nanomites" or experience points, and it upgrades after absorbing a set amount, repeating the process when the Mega upgrade is bought in the NewGamePlus. All the Megacorp weapons except for the Zodiac have this feature.

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* EvolvingWeapon: Introduced into in this game as a two-tier system, in which you start off with a weapon that can absorb "nanomites" or experience points, and it upgrades after absorbing a set amount, repeating the process when the Mega upgrade is bought in the NewGamePlus. All the Megacorp weapons except for the Zodiac have this feature.



* FloatingPlatform: Naturally, these appear in levels like Smolg and Endako in various guises. There are variations such as the rotating platforms on Barlow and the vanishing ones on Aranos.

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* FloatingPlatform: FloatingPlatforms: Naturally, these appear in levels like Smolg and Endako in various guises. There are variations such as the rotating platforms on Barlow and the vanishing ones on Aranos.Aranos.
* FlunkyBoss: The Arachnoid deploys Nidbots during the cage match, and the FinalBoss summons enemies to attack you.


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* GrindBoots: They make a return in this game.
* GoddamnedBoss: Megapede is not difficult to beat, but it has a large health bar, moves around the arena all the time, deploys irritating bombs en masse, and when whittled down by a powerful weapon, deploys mini-tanks with a difficult-to-avoid attack. Odds are you'll get hit at least once before you take it down.


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* ImprobablePowerDiscrepancy: A furry giant like the Y.E.T.I. can take as much damage as a fully-armoured Robot Guard, and a bite from a Grulch can cause more damage than a plasma cannon shot.


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* LastDitchMove: Thug Henchmen are terrible at this. The instant one gets the death blow, they always fire a last shot before vanishing, and if you're standing too close, it can sometimes land. On the other hand, this can also be invoked to make them deal damage on their own side.


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* MakeMyMonsterGrow: [[spoiler: What happens if you misuse the Helix-o-Morph.]]


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* MarathonBoss: The Thug Leader mecha battle on Snivelak.


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* MenuTimeLockout: This is the first R&C game to pause the action when using the quick-select, though it can be switched off.


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* NoCutsceneInventoryInertia: Even if you deliberately avoid using the Lancer for the entire game, Ratchet will still be seen using its upgrade, the Heavy Lancer, during certain cutscenes.
** Averted with the armour: Ratchet will always be shown with the exact design he last bought at an armour vendor (or with the skin that was activated in the cheats menu).


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* PlayerGuidedMissile: The Hoverbomb can be remotely controlled, but its main drawback is that it is terribly slow.


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* [[SlapOnTheWristNuke Slap-on-the-Wrist Mini-Nuke]]: The Mini-Nuke looks impressive, but loses out to other weapons later in the game.


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* SplashDamage: Sometimes, an explosive weapon will damage enemies that got too close to the target.


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* StationaryBoss: The Swamp Monster I, the first boss battle.


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* TakeYourTime: Despite the sense of urgency that occurs throughout the game's story (save the experiment as soon as possible, contact Fizzwidget as soon as possible, rescue Angela as soon as possible, stop Megacorp as soon as possible, etc.), you can make a full career out of planet-hopping without it impacting on the story's progression whatsoever.


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* TooAwesomeToUse: Synthenoids deal out a respectable amount of damage and become much more helpful when they upgrade to Kilonoids, but they have a low ammo count, and the not-exactly-cheap ammo ''has'' to be bought at vendors.
* TookAShortcut: The Mystic is found on both Tabora and Grelbin. Fly directly from one to the other, and he's still ahead of you, ready and waiting.
* TurnsRed: The B2 Brawler usually alternates between shooting its plasma cannons and using its spinning-leg attack. In the final part of its boss fight, however, it does both at the same time.
* UnblockableAttack: The Arctic Leviathans fire a powerful ice breath that destroys a Tesla Barrier with ease.
* TheUnfought: The BigBad is the only antagonist who never gets to fight the hero. That was delayed for the sequel.

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* TheAlcatraz: Ratchet and Clank are imprisoned on Aranos at one point in the game, and have to split up and escape.



* ArmorOfInvincibility: The carbonox armour. Which is just as well, as it costs a million bolts.



* AttackDrone: There are two versions of this. The first is the Miniturret Glove, which deploys turrets that fire at enemies automatically. The second is the Synthenoid, which deploys four flanking robots that shoot and sometimes bomb enemies that get too close.
* AwesomeAndPractical: The [=RYNO II=]. It has a prodigious firing rate, holds a hundred shots, can be replenished at a Megacorp box with ten shots per box, and pretty much kills all non-boss enemies in one shot. Even if you have to buy the ammo, each shot only costs fifty bolts, which is the same as that for the Bouncer.
* AwesomeButImpractical: Most of the later weapons fall into this, such as the Hoverbomb Gun. They deal a respectable level of damage to their targets and come in handy during the toughest levels of the game, but they have a low ammo capacity even when upgraded, and the ammo costs a fair bit of cash. The Synthenoids and the Shield Charger ammo can't be replenished except at a vendor, making them quite expensive if overused.
** The MostTriumphantExample, however, is the Zodiac. It can insta-kill virtually anything that isn't an early boss battle, and takes out all enemies onscreen with just one shot. However, not only does it only have four ammo slots, but the price of each shot at a vendor is ''ten thousand'' bolts. It's only the fact that the ammo can be gained more cheaply at an ammo box that prevents this weapon from simply being useless.



* BagOfSpilling: This is partially justified, as Abercrombie Fizzwidget teleported them to another galaxy on short notice. However, the Swingshot and Grindboots can be obtained again as though Ratchet had simply brought them along, which raises the question of why he couldn't bring his other weapons too. At least the vendor on Planet Barlow gives him a chance to buy some of the better weapons of the previous title.
** A stranger example is the Thruster-pack. While it does return, it loses some of the abilities that set it apart from the Heli-pack, such as the stomping manoeuvre.
* BonusStageCollectibles: On Tabora and Grelbin. You get money if you collect them and bring them to the mystic.



** In a late-game level, you can attack some large rockets on display. They're all destroyed except for the last one, which blasts off into the sky. Later on in the level, it'll fly into a tough enemy, destroying it for you.

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** In a late-game level, you can attack some large rockets on display. They're all destroyed except for the last one, which blasts off into the sky. Later on in the level, it'll fly into a tough enemy, destroying it for you. you.
* BubblegloopSwamp: Megacorp Outlet, Planet Oozla. Even the outlet itself is slowly being taken over by the swamp's wildlife, such as the Mutant Swamp Beast, a cross between a giant snail and a four-armed lobster. The waters are deathtraps, and you have only two chances of escape before sinking to your doom. Bizarrely, enemies that jump out of the water can also be killed if knocked back into it.



* ConvectionShmonvection: The Jobian arena is surrounded by lava, though the closest this game gets to this trope is Grelbin, where one underground passage leads into a cave and a facility very close to a large pit of lava. There's also the lava pits on Aranos' Flying Lab, some of which Ratchet can fly over.

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* ContainerMaze: The warehouse on Smolg is filled with crates, some of which contain Smolgian Snappers.
* ConvectionShmonvection: The Jobian arena is surrounded by lava, though the closest this game gets to this trope is Grelbin, where one underground passage leads into a cave and a facility very close to a large pit of lava. There's There are also the lava pits on Aranos' Flying Lab, some of which Ratchet can fly over.



* DVDCommentary: Some former Insomniac developers have a commentary in the form of a bunch of LetsPlay videos. [[http://www.youtube.com/watch?v=lUwIYfykyss Enjoy!]]



* DiscOneFinalDungeon: Planet Siberius, which is where the Thief is cornered and fought.
* DiscOneNuke: Played with. While the [=RYNO II=] can be accessed as early as the third or fourth level, it's unlikely the player will be able to afford it until after a huge chunk of the game has been played.
* DroughtLevelOfDoom: Grelbin's open snowscapes can act as this if you're really unlucky. Fortunately, it's just part of an optional sidequest.



* DVDCommentary: Some former Insomniac developers have a commentary in the form of a bunch of LetsPlay videos. [[http://www.youtube.com/watch?v=lUwIYfykyss Enjoy!]]



* EternalEngine: The flying lab on Aranos is filled with machinery for no discernible purpose.



* EquipmentBasedProgression: Later weapons trump early ones on the first playthrough, rendering tools such as the Heavy Lancer and the Blitz Cannon effectively useless by the end of the game. The NewGamePlus levels the playing field with the Mega and Ultra upgrades.



* EvolvingWeapon: Introduced into this game as a two-tier system, in which you start off with a weapon that can absorb "nanomites" or experience points, and it upgrades after absorbing a set amount, repeating the process when the Mega upgrade is bought in the NewGamePlus. All the Megacorp weapons except for the Zodiac have this feature.



* FirstTown: Megapolis, Planet Endako.



* HomingProjectiles: The Minirocket and its upgraded forms can twist around to follow a target if necessary. This can be invoked directly with the Hoverbomb Gun and its upgrades, as the player can remotely control its ammo when fired.

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* HomingProjectiles: HomingProjectile: The Minirocket and its upgraded forms can twist around to follow a target if necessary. This necessary; contrast with the [=RYNO II=], which can only fire in a straight line. The homing ability can be invoked directly with the Hoverbomb Gun and its upgrades, as the player can remotely control its ammo when fired.fired.
* HyperspaceArsenal: To be expected. [[spoiler:You even get a skill point for obtaining and upgrading all weapons except for the Clank Zapper, which means forking out for the Zodiac and for the [=RYNO II=] among the 23 weapons you need to get]].


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* InfinityPlusOneSword: Unusually, there are two of these on the first playthrough. On the second, the honour shifts to the Mega Mini-Nuke, an upgrade of the Mini-Nuke that costs about as much as the Zodiac, but which earns its keep pretty quickly.
* ItMayHelpYouOnYourQuest: The Qwark action figure comes off as this [[spoiler: if you haven't found the secret area on Todano where the fan boy lives]].
* ItemGet: Parodied with the Hypnomatic part on Damosel. Clank briefly imitates [[Main/JakAndDaxter Daxter]] before apologizing to Ratchet.
* JokeItem: The Sheepinator. It's not much good for big enemies, at least [[LethalJokeItem until it upgrades to Black Sheepinator]]...


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* LethalLavaLand: Planet Snivelak, home of the Thugs, is completely red. Every island is surrounded by a sea of lava, and the giant tower in the city-like fortress even looks vaguely volcano-like.
* LevelsTakeFlight: Flying Lab, Planet Aranos. It seems to be traversing the entire planet.


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* MoneyMultiplier: In the NewGamePlus. It's conditional on how many enemies you kill without getting hit.
* MonsterArena: There are two of these, consisting of the Galactic Gladiators and Megacorp Games. The first one is on Maktar Resort, Maktar Nebula; the second is on Planet Joba.


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* NoSidepathsNoExplorationNoFreedom: Notably averted in two cases: the Tabora desert and the Grelbin tundra both have gigantic areas that are open for exploration, with no forced linear paths at all. However, beyond two optional (and notoriously long-winded) sidequests and a ton of enemies to fight, there's not much else to do in them.


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* OneTimeDungeon: Planet Aranos cannot be revisited until after completing the main objective on Planet Boldan, and in both cases it contains two areas that cannot be accessed once done. The Wupash Nebula also becomes untouchable once the main fight is over.


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* PeninsulaOfPowerLeveling: The arena battles can be ideal places to get experience points, or "nanomites", given the huge hordes of enemies you can slaughter there. Planet Grelbin is also this in theory, depending on how much you can tolerate the [=YETIs=].
* PortTown: Canal City, Planet Notak. It has a wharf, though none of the boats shown ever use it.


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* PowerupMagnet: The Armour Magnetizer.


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* RemixedLevel: Planet Aranos appears twice, the first time as the Thief's base, and the second time as the prison of Thugs-4-Less.


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* ShiftingSandLand: The Tabora desert is not only themed like this, but contains a huge sprawling area just to hammer home that this is a desert. According to the video for the level, the planet used to be entirely rainforest before Megacorp came along and began mining.
* ShortRangeShotgun: The Blitz Gun.


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* SlippySlideyIceWorld: Two levels fit this theme. Planet Siberius is simply a frozen base, but Planet Grelbin has a much more prominent frozen-wasteland look to it, helped by the gigantic and explorable area near the mining facility. Unusually, there's no slippery ice in any of these levels unless you use the Thermanator in the factory next to Angela's home.
* SmartBomb: How the Zodiac works.
* SortingAlgorithmOfWeaponEffectiveness


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* SprintShoes: The charge boots enable a player to zoom across levels. It's exceptionally useful in the Grelbin and Tabora levels, but it's best to unequip them when surrounded by cliffs in case they accidentally go off.
* SwampsAreEvil: Planet Oozla, which is a pretty grim-looking place for a first level. Megacorp employees get slaughtered by the native wildlife the instant the perimeter defences are down, and the level plays host to at least one tentacled horror.


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* TheVeryDefinitelyFinalDungeon: Planet Yeedil. It's just so dark compared with the other levels that even the entire planet itself is black on the ship's monitor. It also seems to be the biggest planet in the Bogon galaxy, and though no actual fighting occurs, Angela mentions "nasty" orbital defences. If that wasn't enough, the level is full of troopers who are not only insanely powerful, but just keep coming as soon as their comrades are finished off.

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* FloatingPlatform: Naturally, these appear in levels like Smolg and Endako in various guises. There are variations such as the rotating platforms on Barlow and the vanishing ones on Aranos.



* GravityScrew: The Jamming Array, the Dobbo moon, and the Damosel moon. Ratchet explores the first one only; Giant Clank is needed to navigate the last two.
** Once the Gravity Boots are acquired, this can be pulled in places such as the Joba arena during the cage matches.



* HomingProjectiles: The Minirocket and its upgraded forms can twist around to follow a target if necessary. This can be invoked directly with the Hoverbomb Gun and its upgrades, as the player can remotely control its ammo when fired.



** He says "imbecilic" instead of "imbecile" in the french version.

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** He says "imbecilic" instead of "imbecile" in the french French version.



* MyFriendsAndZoidberg: The second arena announcer reffers to the titular duo as "Ratchet... and some metal guy." It's still a big step up from the first announcer, who always referred to Ratchet as "This...guy."

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* MyFriendsAndZoidberg: The second arena announcer reffers refers to the titular duo as "Ratchet... and some metal guy." It's still a big step up from the first announcer, who always referred to Ratchet as "This...guy."


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* PainfullySlowProjectile: Some of the enemy shots are bewilderingly slow; the Thug Henchmen and the Megacorp Troopers are the most obvious examples. This mostly gets dropped later in the game.


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* SpringJump: This is the first game to introduce the triangular jump platforms, triangular green structures that give Ratchet a fixed boost jump in order to reach otherwise-unreachable places. They first appear on the Jamming Array.

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* ConvectionShmonvection: The Jobian arena is surrounded by lava, though the closest this game gets to this trope is Grelbin, where one underground passage leads into a cave and a facility very close to a large pit of lava.

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* ConvectionShmonvection: The Jobian arena is surrounded by lava, though the closest this game gets to this trope is Grelbin, where one underground passage leads into a cave and a facility very close to a large pit of lava. There's also the lava pits on Aranos' Flying Lab, some of which Ratchet can fly over.



* CurseCutShort: "YOU CAN KISS MY A-, ah, you get my point, damn it!"

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* CurseCutShort: "YOU CAN KISS MY A-, ah, you get my point, damn it!"The Thug Leader when he's trying to be threatening. He interrupts himself, for some reason being incapable of getting it out there, and has to settle for a LameComeback.



* DiscOneFinalBoss: The Thief. Especially conspicuous, as the health and defence stats make this boss one of the easiest in the entire game to beat.

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* DiscOneFinalBoss: The Thief. Especially conspicuous, as the health and defence stats make this boss one of the easiest in the entire game to beat.beat despite the build-up.



* EccentricMentor: The New Age Mystic.

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* EccentricMentor: EngineeredHeroics: [[spoiler: Qwark's plan to regain popularity]].
* EruditeStoner:
The New Age Mystic.Mystic. He appears in both a desert world and an ice world, and in both cases is a trippy customer. He does have genuine powers, however; he fixes Ratchet's ship with nothing but some valueless crystals and a mystic chant, and easily moves a rock Ratchet couldn't even blast.


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* KillerRabbit: The Gadgetron Hound of Cuddly Death was intended to be a cuddly companion before Gadgetron vanished. [[spoiler: The Protopet is Megacorp's version, looking like puffballs with feet and antennae, but being capable of omnicide]].
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* {{Pun}} - [[Allgon KillEmAll]] City on the Planet [[DamselInDistress Damosel]].
* RecurringBoss: The Thug Leader, most conspicuously in the mechs.

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* {{Pun}} - [[Allgon KillEmAll]] {{Pun}}: [[KillEmAll Allgon]] City on the Planet [[DamselInDistress Damosel]].
* RecurringBoss: The Thug Leader, most conspicuously in the mechs. You fight him at least three times during the game ([[spoiler: the Chopper on Endako, the first Mech fight on Dobbo, and the second Mech fight on Snivelak]]).

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* DamageSpongeBoss: The Thug boss on Snivelak is not particularly difficult, but the healthbar on that thing is huge. Even the RYNO II takes a while to eat away at it.



* DiscOneFinalBoss: The Thief.
* DumbMuscle: The Thug Leader.

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* DiscOneFinalBoss: The Thief.
Thief. Especially conspicuous, as the health and defence stats make this boss one of the easiest in the entire game to beat.
* DumbMuscle: The Thug Leader.Leader, and probably the Thugs in general.



-->'''Thug Leader:''' *stops laughing* I dunno.

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-->'''Thug Leader:''' *stops laughing* Er... Nothing, I dunno.guess.



** "And... I blow the hardest! That came out wrong."

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** "And... I blow hard! And I can make cooling on a warm summer day... And, uh... Well, you get the hardest! That came out wrong.idea."



* MagikarpPower: A very odd example, since it doesn't come around until a NewGamePlus. The Gravity Bomb is an okay crowd control weapon early on. Its upgraded form, the [[ExactlyWhatItSaysOnTheTin Mini-Nuke]] is great, but kinda loses out to other weapons later in the game. Then, in a NewGamePlus, you notice its Mega version costs a whopping 1,500,000 bolts, the same as the game's InfinityPlusOneSword. There is a good reason for this: let's just say that, once you buy it, the 'mini' in its name deserves to be dropped. It has more than twice as much ammo (20 as opposed to 8) and one shots nearly everything in the game (including [[DemonicSpiders Y.E.T.Is]]). And this is before it upgrades to Ultra.

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* MagikarpPower: A very odd example, since it doesn't come around until a NewGamePlus. The Gravity Bomb is an okay crowd control weapon early on. Its upgraded form, the [[ExactlyWhatItSaysOnTheTin Mini-Nuke]] is great, but kinda loses out to other weapons later in the game. Then, in a NewGamePlus, you notice its Mega version costs a whopping 1,500,000 bolts, the same as the game's InfinityPlusOneSword. There is a good reason for this: let's just say that, once you buy it, the 'mini' in its name deserves to be dropped. It has more than twice as much ammo (20 as opposed to 8) and one shots nearly everything in the game (including [[DemonicSpiders Y.E.T.Is]]). And this is before it upgrades to Ultra. Ultra.
** The Lancer goes through a similar process, becoming increasingly useless as the game progresses, and only really earning its keep in the NewGamePlus when it receives an upgrade.



* MegaCorp: The company is the TropeNamer, which has a major competitor in Gadgetron and Grummel Net.

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* MegaCorp: The company is the TropeNamer, which has a major competitor in Gadgetron and (and another one in Grummel Net.Net).



* {{Nerf}}: Compared to the weapons you have in this game, all of your OldSaveBonus weapons are very weak and cannot be upgraded. Even the Visibomb gun, which could take down any mook in the previous game, pales in comparison to the Megarocket Tube.

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* {{Nerf}}: Compared to the weapons you have in this game, all of your OldSaveBonus weapons are very weak and cannot be upgraded. Even the Visibomb gun, which could take down any mook in the previous game, pales in comparison to the Megarocket Tube. They do receive upgrades in the NewGamePlus, at least, which bring them up to speed for a while.



* PowerupLetdown: The Meteor Gun does more damage than the Lava Gun it replaces, but it loses all the stream properties that made the Lava Gun special.
** Fixed in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun upgrades to the Liquid Nitrogen Gun instead.
** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds.
*** But even with the Lock-On Mod, the Meteor Gun is often OvershadowedByAwesome. It also takes away a very good situational weapon against enemies breathing down your neck and nothing to cover that particular niche.

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* PowerupLetdown: The Meteor Gun does more damage than the Lava Gun it replaces, but it loses all the stream properties that made the Lava Gun special.
** Fixed
special. This was fixed in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun upgrades to the Liquid Nitrogen Gun instead.
** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds.
***
seconds. But even with the Lock-On Mod, the Meteor Gun is often OvershadowedByAwesome. It also takes away a very good situational weapon against enemies breathing down your neck and leaves the player with nothing to cover that particular niche.niche.
** The Thug Leader trades in a more dynamic mecha suit in favour of a slower, more cumbersome model which is easier to beat, even when you take into account that Ratchet is on foot during the fight.



* PsychoForHire: The Thug Leader.
* {{Pun}} - Allgon City on the Planet [[DamselInDistress Damosel]].
* RecurringBoss: The Thug Leader

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* PsychoForHire: The Thug Leader.
Leader, with an emphasis on the "hire" part, as [[spoiler: the Thugs quickly switch loyalties when offered "a lot of bolts" by Megacorp halfway through the game]]. The Leader doesn't take the business personally until Ratchet keeps thwarting him, and by the time Ratchet is heading for Boldan, he's practically declared it a personal vendetta.
* {{Pun}} - Allgon [[Allgon KillEmAll]] City on the Planet [[DamselInDistress Damosel]].
* RecurringBoss: The Thug LeaderLeader, most conspicuously in the mechs.
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* AscendedExtra: [[spoiler:The Qwark Fanboy that Ratchet can get an Armor Magnetizer from goes on to become the BigBad of ''RatchetAndClankFullFrontalAssault'']]

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* AscendedExtra: [[spoiler:The Qwark Fanboy that Ratchet can get an Armor Magnetizer from goes on to become the BigBad of ''RatchetAndClankFullFrontalAssault'']]''VideoGame/RatchetAndClankFullFrontalAssault'']]



** [[spoiler: The Qwark Fanboy returns in Ratchet and Clank: Full Frontal Assault.]]

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** [[spoiler: The Qwark Fanboy returns in Ratchet ''Ratchet and Clank: Full Frontal Assault.Assault''.]]



** Fixed in ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun upgrades to the Liquid Nitrogen Gun instead.

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** Fixed in ''[[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun upgrades to the Liquid Nitrogen Gun instead.

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* OldSaveBonus: Most of the items in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.



* OldSaveBonus: Most of the items in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.

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* PsychoForHire: The Thug Leader

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* PoweredArmor: The Carbonox Armor technically qualifies, even tailored to be custom fit for a Lombax. While it doesn't do anything special, it reduces 90% of damage done to Ratchet inflicted by {{Mook}}s. The catch is that it is the most expensive armor in the game, with a price equal to that of the RYNO II. Not only that, but it won't appear until you reach Planet Grelbin. Needless to say, this ''will'' prove to be a lifesaver for Ratchet in the final levels as well as in the NewGamePlus.
* PsychoForHire: The Thug LeaderLeader.
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** [[spoiler: Qwark (Fake!Fizzwidget) does this before the final battle while boasting how he will attempt to become a genuine superhero after taking over Megacorp and unleashing the Protopet on the galaxy to clear himself of his humiliation in the previous game.]]

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** [[spoiler: Qwark (Fake!Fizzwidget) does this before the final battle while boasting how he will attempt to become a genuine superhero after taking over Megacorp and unleashing the Protopet on the galaxy to clear himself of his humiliation in the previous game. Obviously, being the FakeUltimateHero he is, nobody is going to adore a joke of a hero turning villain and believe his ideas of trying to pull a HeelFaceTurn with such a bush-league plan.]]
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** [[spoiler: Qwark (Fake!Fizzwidget) does this before the final battle while boasting how he will attempt to become a genuine superhero after taking over Megacorp and unleashing the Protopet on the galaxy to clear himself of his humiliation in the previous game.]]

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** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds.

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** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds. seconds.
*** But even with the Lock-On Mod, the Meteor Gun is often OvershadowedByAwesome. It also takes away a very good situational weapon against enemies breathing down your neck and nothing to cover that particular niche.

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* ChekhovsGun: [[spoiler: The pink robot with a crush on Clank ends up becoming quite important later on. Twice!]]

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* ChekhovsGun: ChekhovsGunman: [[spoiler: The pink robot with a crush on Clank ends up becoming quite important later on. Twice!]]Twice!]]
** [[spoiler: The Qwark Fanboy returns in Ratchet and Clank: Full Frontal Assault.]]
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* {{Nerf}}: Compared to the weapons you have in this game, all of your OldSaveBonus weapons are very weak and cannot be upgraded. Even the Visibomb gun, which could take down any mook in the previous game, pales in comparison to the Megarocket Tube.
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* AnticlimaxBoss: [[GoodBadBugs Amusingly]], the ''final two bosses'' can both be taken down before the fight even begins, due to them both appearing on the map before the battle and still being damagable in this state. See [[http://www.youtube.com/watch?v=aaqOZbivZy4 here]] and [[http://www.youtube.com/watch?v=p3D5UDohVgk here.]]



* DemonicSpiders: The Y.E.T.I.s., as admitted by WordOfGod. [[invoked]]They were coded on a rush and objectively break some of the enemy guidelines (short attack telegraphing, constantly attacking from behind, etc.). This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" for whoever made the worst thing in a game made the previous year.
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* DemonicSpiders: The Y.E.T.I.s. [[invoked]]They were coded on a rush and objectively break some of the enemy guidelines (short attack telegraphing, constantly attacking from behind, etc.). This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" for whoever made the worst thing in a game made the previous year.

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* DemonicSpiders: The Y.E.T.I.s., as admitted by WordOfGod. [[invoked]]They were coded on a rush and objectively break some of the enemy guidelines (short attack telegraphing, constantly attacking from behind, etc.). This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" for whoever made the worst thing in a game made the previous year.
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* EvilLaugh: [[LampshadeHanging Lampshaded]], when Ratchet and Clank reach the Thugs-4-Less base world, and encounter the Thug leader standing atop a HumongousMecha, who is laughing maniacally:
-->'''Ratchet:''' What's so funny?
-->'''Thug Leader:''' *stops laughing* I dunno.

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* ChargedAttack: The upgraded Mini-Rocket Tube, the Mega-Rocket Cannon, can be charged to fire up to 4 rockets at once.



** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets.

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** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds.
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* NoOSHACompliance: There can be no explanation for ''lava'' inside a ''FLYING LABORATORY'' besides RuleOfCool.
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* OldSaveBonus: Most of the items in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.


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* ThrowDownTheBomblet: The Bomb Glove from the previous game, and it's free [[OldSaveBonus if you have a save file from that game]], but unfortunately it's rather weak. The Bouncer is an extreme version of the trope: it launches one huge grenade, which then breaks into a number of smaller grenades, which, as the name indicates, bounce around for a second or two before they all explode. Comes in real handy when you need to do some crowd-clearing.
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** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets.

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* CensorBar: "All right... JUST WHAT THE -boop- IS GOING ON?!"

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* BrickJoke:
** In an early cutscene the Thug Leader mentions a rendezvous and goes on to offhandedly mention a few other company events, like a picnic. Later on, the Thief calls the Leader to complain about the thugs being lazy, mentioning the picnic as one of the reasons.
** In a late-game level, you can attack some large rockets on display. They're all destroyed except for the last one, which blasts off into the sky. Later on in the level, it'll fly into a tough enemy, destroying it for you.
* CensorBar: "All right... JUST WHAT THE -boop- [[SoundEffectBleep *honk*]] IS GOING ON?!"
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Moved YMMV trope


* GoodBadBug: Using the thruster boots on the ice planet while being attacked by the Yeti's can cause Ratchet to dissapear with only his shoes, helmet and clank being visible. In this state he is immune to damage, which means you can run around collecting Moonstones or beating Yeti's at your pleasure.
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editing


The second game in the ''Franchise/RatchetAndClank'' series. (Also known as Ratchet and Clank 2: Locked and Loaded)

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The second 2nd game in the ''Franchise/RatchetAndClank'' series. (Also known as Ratchet ''Ratchet and Clank 2: Locked and Loaded)
Loaded)''

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moved from Main


[[redirect:RatchetAndClankGoingCommando]]

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[[redirect:RatchetAndClankGoingCommando]][[quoteright:201:http://static.tvtropes.org/pmwiki/pub/images/Ratchet_and_Clank_2_8668.jpg]]

The second game in the ''Franchise/RatchetAndClank'' series. (Also known as Ratchet and Clank 2: Locked and Loaded)

Ratchet and Clank are summoned to the neighboring Bogon Galaxy by one Abercrombie Fizzwidget, the {{Malaproper}} head of Megacorp who seeks Ratchet's help in retrieving an experimental "protopet" from a terrorist [[spoiler: er, I mean, whistleblower]]. Unfortunately, after they return the critter, the two learn the protopet is actually a hostile and easily provoked predator, and they must retrieve it again before Mr. Fizzwidget releases it on the market and dooms the galaxy.[[spoiler: As it turns out, Fizzwidget is really, you guessed it, Captain Qwark, who plans to unleash the protopet upon the Galaxy in order to stage a comeback]].

Not to be confused with the trope GoingCommando.

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!!This game provides examples of:
* ActionGirl: Angela Cross
* [[AndYourLittleDogToo And Your Little Robot Too]]: One of the Thug Leader's [[BossBanter in-battle taunts.]]
** Though during the fight played as Giant Clank, it's inverted with "and your furry backpack". He also threatens to "take care of your little girlfriend" in the last fight.
* AnticlimaxBoss: [[GoodBadBugs Amusingly]], the ''final two bosses'' can both be taken down before the fight even begins, due to them both appearing on the map before the battle and still being damagable in this state. See [[http://www.youtube.com/watch?v=aaqOZbivZy4 here]] and [[http://www.youtube.com/watch?v=p3D5UDohVgk here.]]
* AscendedExtra: [[spoiler:The Qwark Fanboy that Ratchet can get an Armor Magnetizer from goes on to become the BigBad of ''RatchetAndClankFullFrontalAssault'']]
* BaaBomb: The Black Sheepinator.
* CensorBar: "All right... JUST WHAT THE -boop- IS GOING ON?!"
* ChekhovsGun: [[spoiler: The pink robot with a crush on Clank ends up becoming quite important later on. Twice!]]
* CityOfCanals: The aptly named Canal City from ''Going Commando''
* CoolOldGuy: Abercrombie Fizzwidget [[spoiler: ...at least the real version.]]. The New Age Mystic might count as well.
* ConvectionShmonvection: The Jobian arena is surrounded by lava, though the closest this game gets to this trope is Grelbin, where one underground passage leads into a cave and a facility very close to a large pit of lava.
* CuteClumsyGirl: Angela has some aspects of this. [[spoiler: And it's even evident before her reveal.]]
* CutsceneIncompetence:
** Near the beginning aboard the flying lab where Ratchet panics and ''jumps off the base hovering high above the surface''... because two robot {{Mooks}} no different from the ones he spent the whole level massacring snuck up on him.
** Happens again [[spoiler: right at the end of the game, when Ratchet, Clank and Angela are held at gunpoint while Captain Qwark explains his comeback plan. The problem is, you're being held up by Megacorp Troopers, and not even the upgraded versions you've been fighting the whole level, the earlier forms from just beyond the game's halfway point. At this point, Ratchet, even on a minimalist playthrough, would probably have more than enough firepower to massacre them several times over.]]
* CurseCutShort: "YOU CAN KISS MY A-, ah, you get my point, damn it!"
* CuttingTheKnot: Ratchet skips a SolveTheSoupCans puzzle by just using a tool he already has.
* DemonicSpiders: The Y.E.T.I.s. [[invoked]]They were coded on a rush and objectively break some of the enemy guidelines (short attack telegraphing, constantly attacking from behind, etc.). This actually got a MedalOfDishonor made for the studio, called the "Snowbeast Award" for whoever made the worst thing in a game made the previous year.
* DVDCommentary: Some former Insomniac developers have a commentary in the form of a bunch of LetsPlay videos. [[http://www.youtube.com/watch?v=lUwIYfykyss Enjoy!]]
* DiscOneFinalBoss: The Thief.
* DumbMuscle: The Thug Leader.
** TooDumbToLive: In a late-game cutscene, he taunts the heroes about never being able to find him... while standing in front of a computer monitor displaying ''the exact coordinates of his location''. Naturally this was lampshaded.
* EarlyBirdBoss: The B2 Brawler is optional, but fits this to a T if attempted at the earliest possible time. See the trope page for more details.
* EccentricMentor: The New Age Mystic.
* {{Fartillery}}: Possibly averted with the Horrible Sulphur Beast, a monster that was mentioned but never appeared in the game. Both the Mutant Muckdweller and Horrible Sulphur Beast expel a poisonous gas as their attack. The former spits it out from its mouth. The latter... Well, judging by the name, the beast probably expels the gas "out the back door"...
* {{Foreshadowing}}: As left-field as the big ending twist seems on a first playthrough, there's actually a lot leading up to it if you look back. [[spoiler: [[ShowWithinAShow The Behind the Hero]] segments, for example, which only served to remind the player that Qwark still exists. The fact that Mr Fizzwidget quite clearly wants to get rid of you right from the start, (evident from as early as the end cutscene of the first level) plus, if you listen closely enough, you can kinda tell that his voice sounds like Qwark's. Admittedly, Jim Ward does do the voice for both of them, and the real Fizzwidget only sounds slightly more serious.]] And there's the [[spoiler: false]] password Mr Fizzwidget gives you for the Disposal Facility: [[spoiler: Qwarktastic.]]
** The French version spills the beans immediatly to anyone who played the first game: [[spoiler:Fake!]]Fizzwidget sounds ''exactly'' like [[spoiler: Qwark]].
* GettingCrapPastTheRadar: The title.
** "And... I blow the hardest! That came out wrong."
* GiantSpaceFleaFromNowhere: The Mothership battle on Damosel's moon. You're thrust into the boss battle the moment you land, with no explaination, and it's [[BigLippedAlligatorMoment never mentioned again.]] You do get a useful item out of it though.
* GoodBadBug: Using the thruster boots on the ice planet while being attacked by the Yeti's can cause Ratchet to dissapear with only his shoes, helmet and clank being visible. In this state he is immune to damage, which means you can run around collecting Moonstones or beating Yeti's at your pleasure.
* HitPoints: You start with 4, and end up with 80.
* HypnoRay: It only works on robots though.
* MagikarpPower: A very odd example, since it doesn't come around until a NewGamePlus. The Gravity Bomb is an okay crowd control weapon early on. Its upgraded form, the [[ExactlyWhatItSaysOnTheTin Mini-Nuke]] is great, but kinda loses out to other weapons later in the game. Then, in a NewGamePlus, you notice its Mega version costs a whopping 1,500,000 bolts, the same as the game's InfinityPlusOneSword. There is a good reason for this: let's just say that, once you buy it, the 'mini' in its name deserves to be dropped. It has more than twice as much ammo (20 as opposed to 8) and one shots nearly everything in the game (including [[DemonicSpiders Y.E.T.Is]]). And this is before it upgrades to Ultra.
* {{Malaproper}}: Mr Fizzwidget, quite frequently. [[spoiler:Though in a bit of FridgeBrilliance, as he's really Captain Qwark, he obviously [[DelusionsOfEloquence never knew what any of those words meant, he just wanted to sound smart]]. Note that, in what little we see of him, the REAL Fizzwidget never does this.]]
** He says "imbecilic" instead of "imbecile" in the french version.
* MegaCorp: The company is the TropeNamer, which has a major competitor in Gadgetron and Grummel Net.
* MyFriendsAndZoidberg: The second arena announcer reffers to the titular duo as "Ratchet... and some metal guy." It's still a big step up from the first announcer, who always referred to Ratchet as "This...guy."
* PowerupLetdown: The Meteor Gun does more damage than the Lava Gun it replaces, but it loses all the stream properties that made the Lava Gun special.
** Fixed in ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun upgrades to the Liquid Nitrogen Gun instead.
* PsychoForHire: The Thug Leader
* {{Pun}} - Allgon City on the Planet [[DamselInDistress Damosel]].
* RecurringBoss: The Thug Leader
* RoaringRampageOfRescue: Implied with the Thug fleet battle on planet Gorm.
-->'''Ratchet:''' "It's payback time."
* SamusIsAGirl: [[spoiler: The thief]].
* ShoutOut: When you pick up the Hypnomatic part in Allgon City, Clank does one of the ItemGet dances from ''VideoGame/JakAndDaxterThePrecursorLegacy''.
* [[ShowWithinAShow Show Within A Game]]: Many of the video screens, which take the place of the Infobots from the first game, show cutscenes that are advertisements for TV Shows, such as ''Channel 64 News'' and ''The Galactic Gladiators''. The biggest example, however, is the ''Behind the Hero'' segments, which not only serve as the opening cutscene, but subsequently hosts an entire series on FallenHero Captain Qwark, of which episodes are seen during the game's course.
* UnPaused: The frozen Gadgetron scientist. When broken free from his ice block he's still celebrating the success of his Thermanator (which froze him in the first place).
-->"It works! My invention works!"
* VideoGameFlight: You gain access to the Levitator which allows you to fly anywhere... but you can only take off from special pads, and your fuel decreases rapidly every time you ascend.
** A lesser example would also be the Glider which allows you full flight control, but your speed sharply decreases the more altitude you have. Go past your maximum height (which has no indication) and you'll be sent careening towards the ground (or lava, on certain occasions).
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[[redirect:RatchetAndClankGoingCommando]]

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