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The story is set in 2005 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow anti-terrorist response team to dealt with them and those secretly supporting them.
The PC version, subtitled ''Raven Shield'', is a direct sequel to ''Rainbow Six: Rogue Spear'', keeping the emphasis on mission planning, coordination and careful play, with missions having multiple ways to complete their objectives; graphically is where the game primarily differs, with the presentation upgraded to (then-)modern expectations by way of VideoGame/{{Unreal}} Engine 2. An expansion titled ''Athena Sword'' was released the next year, followed the year after with another free expansion, ''Iron Wrath''.
The PC version, subtitled ''Raven Shield'', is a direct sequel to ''Rainbow Six: Rogue Spear'', keeping the emphasis on mission planning, coordination and careful play, with missions having multiple ways to complete their objectives; graphically is where the game primarily differs, with the presentation upgraded to (then-)modern expectations by way of VideoGame/{{Unreal}} Engine 2. An expansion titled ''Athena Sword'' was released the next year, followed the year after with another free expansion, ''Iron Wrath''.
to:
The story is set in 2005 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow anti-terrorist response team to dealt deal with them and those secretly supporting them.
The PC version, subtitled ''Raven Shield'', is a direct sequel to ''Rainbow Six: Rogue Spear'', keeping the emphasis on mission planning, coordination and careful play, with missions having multiple ways to complete their objectives; graphically is where the game primarily differs, with the presentation upgraded to (then-)modern expectations by way of VideoGame/{{Unreal}} Engine 2.An expansion titled Two expansions followed over the next two years, respectively the retail ''Athena Sword'' was released and then the next year, followed the year after with another free expansion, freely-downloadable ''Iron Wrath''.
Wrath''; both add several new weapons and new seven-mission-long campaigns - ''Athena Sword'' dealing with a terrorist cell, still in contact with an incarcerated bad guy from the original game, launching attacks in Italy while attempting to gather chemical weapons, ''Iron Wrath'' involving a different terrorist group kidnapping Bulgarian scientists and attempting to construct nuclear weapons - with the latter also adding [[NostalgiaLevel revised versions of three missions from previous games]] (respectively the first game's "Cold Thunder", ''Rogue Spear: Urban Operations''[='=] "Iron Comet", and ''Eagle Watch''[='=]s "Little Wing").
The PC version, subtitled ''Raven Shield'', is a direct sequel to ''Rainbow Six: Rogue Spear'', keeping the emphasis on mission planning, coordination and careful play, with missions having multiple ways to complete their objectives; graphically is where the game primarily differs, with the presentation upgraded to (then-)modern expectations by way of VideoGame/{{Unreal}} Engine 2.
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The story is set in 2005 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
The PC version subtitled; ''Raven Shield'' is a direct sequel to ''Rainbow Six: Rouge Spear'' with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. An expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America and Europe when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
A spin-off (technically a sequel for the consoles' version) subtitled; ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
The PC version subtitled; ''Raven Shield'' is a direct sequel to ''Rainbow Six: Rouge Spear'' with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. An expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America and Europe when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
A spin-off (technically a sequel for the consoles' version) subtitled; ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
to:
The story is set in 2005 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
The PCversion subtitled; version, subtitled ''Raven Shield'' Shield'', is a direct sequel to ''Rainbow Six: Rouge Spear'' with a lot of Rogue Spear'', keeping the emphasis on mission planning, coordination and carefull play careful play, with missions having multiple ways to complete their objetives. objectives; graphically is where the game primarily differs, with the presentation upgraded to (then-)modern expectations by way of VideoGame/{{Unreal}} Engine 2. An expansion titled; titled ''Athena Sword'' was released the next year.
year, followed the year after with another free expansion, ''Iron Wrath''.
Theconsoles' console version, simply titled; titled ''Rainbow Six 3'' 3'', removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages encourage some carefull careful play. The story is set in South America and Europe when Venezuela's anti-U.S anti-US president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
plans. While compared to the PC version it seemed rather cut-down, it nevertheless became popular enough, especially for online play, that a MissionPackSequel was released the following year. Subtitled ''Black Arrow'', it expanded the multiplayer features (including two new modes) while coming with a new campaign involving a terrorist group, funded by oil bankers and Russian military officers, attempting to create weapons of mass destruction and force the creation of a new country in the Caucasus.
A spin-off (technically a sequel for the consoles' version)subtitled; subtitled ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
The PC
The
A spin-off (technically a sequel for the consoles' version)
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* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, the European Union, Russia, South Korea, and South America. And unlike Franchise/GhostRecon, they are beholden to NATO.
* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, US, the European Union, Russia, South Korea, and South America. And unlike Franchise/GhostRecon, VideoGame/GhostRecon, they are beholden to NATO.
* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracycompesates compensates for their stupidity.
* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy
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* ExpansionPack: Got two for PC (One paid, the other free) and one for ''UsefulNotes/{{Xbox}}''.
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* ExpansionPack: Got two Two for PC (One paid, PC, the other free) paid ''Athena Sword'' and one for ''UsefulNotes/{{Xbox}}''.then the free ''Iron Wrath''. The Xbox went the MissionPackSequel route with ''Black Arrow''.
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* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest badasses.
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* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest badasses.Badasses.
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* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from your typical AK-47 to high-end firearms.
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* GoodGunsBadGuns: Mostly averted, the averted. The terrorists use weapons ranging from your typical AK-47 to high-end firearms.Western firearms. The player's available arsenal meanwhile has positively exploded from the first game's limited options, including the same [=AKs=] as the terrorists, two different Desert Eagle variants, several machine pistols like the MAC-11, Skorpion and Micro-Uzi, and even a Chinese gun in the QBZ-97B, alongside the more standard good-guy guns like the M16 or M4, FAL, and [=MP5=].
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* LuckBasedMission: The behavior of your A.I. teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and half the time the A.I. controlled squads will pull the assault off flawlessly, while half the time they get wiped out completely. This is due to your AI teammates' blindspot and the randomized enemy spawnpoints.
* MauveShirt: The named members of team Rainbow are this, as they all have a short biography and different stats and specializations.
* MauveShirt: The named members of team Rainbow are this, as they all have a short biography and different stats and specializations.
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* LuckBasedMission: The behavior of your A.I. AI teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and half for every run where the time the A.I. controlled AI-controlled squads will pull the assault off flawlessly, while half the time there'll be a run where they get wiped out completely.completely by the first bad guy they see. This is due to your AI teammates' blindspot and the randomized enemy spawnpoints.
* MauveShirt: The named members of team Rainbow are this, as they all have a short biography and different stats andspecializations.specializations, but anyone and everyone - up to and including "Ding" Chavez, the apparent protagonist - can easily die.
* MauveShirt: The named members of team Rainbow are this, as they all have a short biography and different stats and
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* OnlyMostlyDead: The ''incapacitated'' status, they aren't dead but they can't fight anymore.
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* OnlyMostlyDead: The ''incapacitated'' status, status; they aren't dead dead, but they can't fight anymore.
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* StupidSurrender: [[InvertedTrope Inverted]]: Enemies may occasionally surender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
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* StupidSurrender: [[InvertedTrope Inverted]]: Enemies may occasionally surender surrender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.
to:
* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, more than ten years later in the 2010s late 2010s, games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys(after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.
to:
* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys(after guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
to:
* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys guys(after the first two missions) are Middle Eastern Venezuelan terrorists secretly being controlled by the President of Venezuela.
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* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to high-end firearms.
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* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to high-end firearms.
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* ArtificialStupidity: The AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.stupidity.
** Your AI teammates have a blindspot as they have problems engaging enemies that are not in front of them.
** Your AI teammates have a blindspot as they have problems engaging enemies that are not in front of them.
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* LuckBasedMission: The behavior of your A.I. teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and half the time the A.I. controlled squads will pull the assault off flawlessly, while half the time they get wiped out completely.
to:
* LuckBasedMission: The behavior of your A.I. teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and half the time the A.I. controlled squads will pull the assault off flawlessly, while half the time they get wiped out completely. This is due to your AI teammates' blindspot and the randomized enemy spawnpoints.
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* DifficultySpike: The missions that require you to rescue hostages or disarm bombs are this due to the twichy AI that will kill the hostages/detonate the bombs if they hear an unsilenced gunshot or detect you, which can lead to a lot mission failure screens.
to:
* DifficultySpike: The missions that require you to rescue hostages or disarm bombs are this due to the twichy AI that will kill the hostages/detonate the bombs if they hear an unsilenced gunshot or detect you, which can lead to a lot of mission failure screens.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in 2017 games are now being mocked for ''not'' having Neo-Nazis as the bad guys one year into the Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
to:
* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in 2017 the 2010s games are now being mocked for ''not'' having Neo-Nazis as the bad guys one year years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
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* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists gunning down a female civilian.
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* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists gunning down a female civilian.civilian in cold blood.
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* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The European Union, Russia, South Korea and Colombia. And unlike Franchise/GhostRecon, they are beholden to N.A.T.O.
to:
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The the European Union, Russia, South Korea Korea, and Colombia. South America. And unlike Franchise/GhostRecon, they are beholden to N.A.T.O.NATO.
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* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists gunning down a female civilian.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in 2017 games are now being mocked for ''not'' having Neo-Nazis as the bad guys one year into the Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted hard in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
to:
* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in 2017 games are now being mocked for ''not'' having Neo-Nazis as the bad guys one year into the Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted hard in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
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Added DiffLines:
* LuckBasedMission: The behavior of your A.I. teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and half the time the A.I. controlled squads will pull the assault off flawlessly, while half the time they get wiped out completely.
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* WesternTerrorists: The Neo-Nazis. There are also the French terrorists that appear in some custom missions.
to:
* WesternTerrorists: The Neo-Nazis.game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, in 2017 games are now being mocked for ''not'' having Neo-Nazis as the bad guys one year into the Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted hard in the console version, where the bad guys are Middle Eastern terrorists secretly being controlled by the President of Venezuela.
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Added disclaimer
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''Note'': Most, if not all of the tropes listed here are for the PC version.
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A spin-off (technically a sequel for the console version) subtitled; ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
to:
A spin-off (technically a sequel for the console consoles' version) subtitled; ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
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* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or two hits no matter the armor they are wearing.
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* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or two three hits no matter the armor they are wearing.
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* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to the M4.
to:
* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to the M4.high-end firearms.
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* MauveShirt: The named members of team Rainbow are this, as they all have a short biography and different stats and specializations.
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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation2}} and UsefulNotes/GameCube.
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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation2}} UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube.
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A spin-off (technically a sequel for the console version) subtitled; ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.
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The PC version titled; ''Raven Shield'' is a direct sequel to ''Rainbow Six: Rouge Spear'' with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. An expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
to:
The PC version titled; subtitled; ''Raven Shield'' is a direct sequel to ''Rainbow Six: Rouge Spear'' with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. An expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America and Europe when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America and Europe when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world while Rainbow is deployed to stop their plans.
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These are not work titles.
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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', ''UsefulNotes/{{PlayStation2}}'' and ''UsefulNotes/GameCube''.
to:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', ''UsefulNotes/{{PlayStation2}}'' UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation2}} and ''UsefulNotes/GameCube''.
UsefulNotes/GameCube.
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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded VideoGame/RainbowSix franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', ''UsefulNotes/{{PlayStation2}}'' and ''UsefulNotes/GameCube''.
to:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded VideoGame/RainbowSix ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', ''UsefulNotes/{{PlayStation2}}'' and ''UsefulNotes/GameCube''.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rainbowsix3.jpg]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rainbowsix3.jpg]] [[caption-width-right:300:[[ElitesAreMoreGlamorous Rainbow]] enters when everybody else fails.]]
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* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, enemy or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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* DifficultySpike: The missions that require you to rescue hostages are this due to the twichy AI that will kill the hostages if they hear an unsilenced gunshot or detect you, which can lead to a lot mission failure screens.
to:
* DifficultySpike: The missions that require you to rescue hostages or disarm bombs are this due to the twichy AI that will kill the hostages hostages/detonate the bombs if they hear an unsilenced gunshot or detect you, which can lead to a lot mission failure screens.
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* WesternTerrorists: The Neo-Nazis. There are also the French terrorists.
to:
* WesternTerrorists: The Neo-Nazis. There are also the French terrorists.terrorists that appear in some custom missions.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rainbowsix3.jpg]]
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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', {{PlayStation2}} and ''UsefulNotes/GameCube''.
to:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six VideoGame/RainbowSix franchise, released in 2003 for the PC, ''UsefulNotes/{{Xbox}}'', {{PlayStation2}} ''UsefulNotes/{{PlayStation2}}'' and ''UsefulNotes/GameCube''.
Changed line(s) 5,6 (click to see context) from:
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow Six: Rouge Spear with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. A expansion titled; ''Athena Sword'' was released the next year.
to:
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow ''Rainbow Six: Rouge Spear Spear'' with a lot of emphasis on mission planning, coordination and carefull play with missions having multiple ways to complete their objetives. A An expansion titled; ''Athena Sword'' was released the next year.
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* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group of 4 in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group one of 4 four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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* GameMod: Rainbow Six 3 2.0 balances the enemy AI, replaces old textures with crisper ones and adds new weapons and sound effects.
to:
* GameMod: Rainbow Six 3 2.0 balances and tweaks both the team and enemy AI, replaces old textures with crisper ones and adds new weapons and sound effects.
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* ThoseWackyNazis: The main antagonists are a group of Neo-Nazis led by a real Nazi wanting to leave a mark on the world before succumbing to cancer.
* WesternTerrorists: The Neo-Nazis.
* WesternTerrorists: The Neo-Nazis.
to:
* ThoseWackyNazis: The main antagonists are a group of Neo-Nazis led by a real Nazi wanting to leave a mark on the world before [[spoiler:before succumbing to cancer.
cancer.]]
* WesternTerrorists: The Neo-Nazis. There are also the French terrorists.
* WesternTerrorists: The Neo-Nazis. There are also the French terrorists.
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Changed line(s) 12,13 (click to see context) from:
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The European Union, Russia, South Korea and Colombia.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group of 4 in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group of 4 in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The European Union, Russia, South Korea and Colombia.
Colombia. And unlike Franchise/GhostRecon, they are beholden to N.A.T.O.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group of 4 in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a terrorist in a group of 4 in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure before they activated.
to:
* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure before they are activated.
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* ArmorIsUseless: Due to the game's mechanics, everyone will die with one or two hits no matter the armor their are wearing.
to:
* ArmorIsUseless: Due to the game's mechanics, mechanics/damage output, everyone will die with one or two hits no matter the armor their they are wearing.
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* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
to:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from terrorist in a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure.
to:
* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure.secure before they activated.
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* PurelyAestheticGender: There's no gameplay or visual changes (outside of the eyes and voice set) depending of the gender of the Rainbow agents.
to:
* PurelyAestheticGender: There's no gameplay or visual changes (outside of the eyes and voice set) depending of based on the gender of the Rainbow agents.
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Minor fix
Changed line(s) 3,4 (click to see context) from:
The story is set in 2006 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
to:
The story is set in 2006 2005 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
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The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world with Rainbow deployed to stop their plans.
to:
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play. The story is set in South America when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world with while Rainbow is deployed to stop their plans.
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* GameMod: Rainbow Six 3 2.0 balances the enemy AI, replaces the old textures with crisper ones and adds new weapons and sound effects.
to:
* GameMod: Rainbow Six 3 2.0 balances the enemy AI, replaces the old textures with crisper ones and adds new weapons and sound effects.
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* InstantDeathRadius: In all the games in the series, if an enemy shoots you at point-blank range, it's an instant kill.
to:
* InstantDeathRadius: In all the games in the series, if If an enemy shoots you at point-blank range, it's an instant kill.
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* Stupid Surrender: Inverted: Enemies may occasionally surender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
to:
* Stupid Surrender: Inverted: StupidSurrender: [[InvertedTrope Inverted]]: Enemies may occasionally surender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
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Changed line(s) 7,8 (click to see context) from:
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play.
to:
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play.
play. The story is set in South America when Venezuela's anti-U.S president masterminds a scheme to undermine Saudi Arabia in an attempt to control the oil market using various terrorists cells across the world with Rainbow deployed to stop their plans.
Changed line(s) 13 (click to see context) from:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates their stupidity.
to:
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates for their stupidity.
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None
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* StealhBasedMission: A mission where you have to infiltrate a building without killing anyone or being detected while bugging electronic devices.
to:
* StealhBasedMission: StealthBasedMission: A mission where you have to infiltrate a building without killing anyone or being detected while bugging electronic devices.devices.
* Stupid Surrender: Inverted: Enemies may occasionally surender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
* ThoseWackyNazis: The main antagonists are a group of Neo-Nazis led by a real Nazi wanting to leave a mark on the world before succumbing to cancer.
* WesternTerrorists: The Neo-Nazis.
* Stupid Surrender: Inverted: Enemies may occasionally surender when low on health or when they are assigned the ''coward'' personality at the start of a mission, not bothering you for the rest of the mission and counting as kills. You can still execute them for no penalty, though.
* ThoseWackyNazis: The main antagonists are a group of Neo-Nazis led by a real Nazi wanting to leave a mark on the world before succumbing to cancer.
* WesternTerrorists: The Neo-Nazis.
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None
Changed line(s) 1,2 (click to see context) from:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, ''UsefulNotes/Xbox'', {{PlayStation2}} and ''UsefulNotes/GameCube''.
to:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, ''UsefulNotes/Xbox'', ''UsefulNotes/{{Xbox}}'', {{PlayStation2}} and ''UsefulNotes/GameCube''.
Changed line(s) 5,7 (click to see context) from:
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow Six: Rouge Spear with a lot of emphasis on mission planning, cordination and carefull play with missions having multiple ways to complete their objetives. A expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning and the complex level designs in favor of linear levels that still encorages some carefull play.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning and the complex level designs in favor of linear levels that still encorages some carefull play.
to:
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow Six: Rouge Spear with a lot of emphasis on mission planning, cordination coordination and carefull play with missions having multiple ways to complete their objetives. A expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes missionplanning planning, multiple Rainbow teams and the complex level designs in favor of linear levels that still encorages some carefull play.play.
----
!!The game contains examples of:
* ArmorIsUseless: Due to the game's mechanics, everyone will die with one or two hits no matter the armor their are wearing.
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The European Union, Russia, South Korea and Colombia.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates their stupidity.
* BlindedByTheLight: Flashbangs can do this to anyone, even the player if they see the flash.
* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming - and if they do aim, do it within two seconds, almost always score headshots (rendering heavy armor even more useless), and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you - sometimes in pitch darkness.
* CriticalExistenceFailure: Averted. Even nonfatal hits are crippling, and shots to the head or center mass are one hit kills.
* DifficultySpike: The missions that require you to rescue hostages are this due to the twichy AI that will kill the hostages if they hear an unsilenced gunshot or detect you, which can lead to a lot mission failure screens.
* ElitesAreMoreGlamorous
* ExpansionPack: Got two for PC (One paid, the other free) and one for ''UsefulNotes/{{Xbox}}''.
* FinalDeath: Both PlayedStraight and [[SubvertedTrope Subverted]] as teammates can either be killed, incapacitated (not dead but no longer usable) or just wounded when they fall in battle.
* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest badasses.
* GameMod: Rainbow Six 3 2.0 balances the enemy AI, replaces the old textures with crisper ones and adds new weapons and sound effects.
* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure.
* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to the M4.
* InstantDeathRadius: In all the games in the series, if an enemy shoots you at point-blank range, it's an instant kill.
* MultinationalTeam: The whole point of Rainbow.
* NintendoHard: One-Hit Kill (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic Red Shirts with much lower stats, while injured team members had decreased stats.
* OneHitKill: One or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard First-Person Shooter "run in guns blazing" approach.
* OnlyMostlyDead: The ''incapacitated'' status, they aren't dead but they can't fight anymore.
* PurelyAestheticGender: There's no gameplay or visual changes (outside of the eyes and voice set) depending of the gender of the Rainbow agents.
* StealhBasedMission: A mission where you have to infiltrate a building without killing anyone or being detected while bugging electronic devices.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission
----
!!The game contains examples of:
* ArmorIsUseless: Due to the game's mechanics, everyone will die with one or two hits no matter the armor their are wearing.
* AmericaSavesTheDay: AvertedTrope, the Rainbow Six team is composed of people of different nationalities from the U.S, The European Union, Russia, South Korea and Colombia.
* ArtificialStupidity: The AI is not programmed to react unless they spot an enemy, meaning that you could kill a guard from a group of 4 terrorists in front of them and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compesates their stupidity.
* BlindedByTheLight: Flashbangs can do this to anyone, even the player if they see the flash.
* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming - and if they do aim, do it within two seconds, almost always score headshots (rendering heavy armor even more useless), and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you - sometimes in pitch darkness.
* CriticalExistenceFailure: Averted. Even nonfatal hits are crippling, and shots to the head or center mass are one hit kills.
* DifficultySpike: The missions that require you to rescue hostages are this due to the twichy AI that will kill the hostages if they hear an unsilenced gunshot or detect you, which can lead to a lot mission failure screens.
* ElitesAreMoreGlamorous
* ExpansionPack: Got two for PC (One paid, the other free) and one for ''UsefulNotes/{{Xbox}}''.
* FinalDeath: Both PlayedStraight and [[SubvertedTrope Subverted]] as teammates can either be killed, incapacitated (not dead but no longer usable) or just wounded when they fall in battle.
* FluffyTheTerrible: "Team Rainbow," a collection of the World's Biggest badasses.
* GameMod: Rainbow Six 3 2.0 balances the enemy AI, replaces the old textures with crisper ones and adds new weapons and sound effects.
* GasMaskMooks: Appear in the levels containing toxic gas canisters the player(s) must secure.
* GoodGunsBadGuns: Mostly averted, the terrorists use weapons ranging from to your typical AK-47 to the M4.
* InstantDeathRadius: In all the games in the series, if an enemy shoots you at point-blank range, it's an instant kill.
* MultinationalTeam: The whole point of Rainbow.
* NintendoHard: One-Hit Kill (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic Red Shirts with much lower stats, while injured team members had decreased stats.
* OneHitKill: One or two bullets was sufficient to kill any character in the game, both players and enemies. This made combat much more tactical, involving slow and steady searching and room clearing rather than the standard First-Person Shooter "run in guns blazing" approach.
* OnlyMostlyDead: The ''incapacitated'' status, they aren't dead but they can't fight anymore.
* PurelyAestheticGender: There's no gameplay or visual changes (outside of the eyes and voice set) depending of the gender of the Rainbow agents.
* StealhBasedMission: A mission where you have to infiltrate a building without killing anyone or being detected while bugging electronic devices.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, [[UsefulNotes/Xbox]], {{PlayStation2}} and [[UsefulNotes/GameCube]].
to:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, [[UsefulNotes/Xbox]], ''UsefulNotes/Xbox'', {{PlayStation2}} and [[UsefulNotes/GameCube]].
''UsefulNotes/GameCube''.
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Added DiffLines:
''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded Rainbow Six franchise, released in 2003 for the PC, [[UsefulNotes/Xbox]], {{PlayStation2}} and [[UsefulNotes/GameCube]].
The story is set in 2006 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow Six: Rouge Spear with a lot of emphasis on mission planning, cordination and carefull play with missions having multiple ways to complete their objetives. A expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning and the complex level designs in favor of linear levels that still encorages some carefull play.
The story is set in 2006 when a heavily-armed Neo-Nazi terrorist group begins to terrorize South America and Europe, leading to the deployment of the elite Rainbow Six anti-terrorist response team to dealt with them and those secretly supporting them.
The PC version titled; ''Raven Shield'' is a direct sequel to Rainbow Six: Rouge Spear with a lot of emphasis on mission planning, cordination and carefull play with missions having multiple ways to complete their objetives. A expansion titled; ''Athena Sword'' was released the next year.
The consoles' version, simply titled; ''Rainbow Six 3'' removes mission planning and the complex level designs in favor of linear levels that still encorages some carefull play.