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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube.

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''Rainbow Six 3'' is the third installment of the ''Creator/TomClancy''-branded ''VideoGame/RainbowSix'' franchise, released in 2003 for the PC, UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation Platform/{{Xbox}}, Platform/{{PlayStation 2}} and UsefulNotes/GameCube.
Platform/GameCube.



A spin-off (technically a sequel for the consoles' version) subtitled ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/NintendoGameCube and for PC in 2006.

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A spin-off (technically a sequel for the consoles' version) subtitled ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation Platform/{{Xbox}}, Platform/{{PlayStation 2}} and UsefulNotes/NintendoGameCube Platform/NintendoGameCube and for PC in 2006.
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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into UsefulNotes/TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, more than ten years later in the late 2010s, games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.

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* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into UsefulNotes/TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, more than ten years later in the late 2010s, games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.Venezuela.
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Per TRS, this is YMMV


* DifficultySpike: The missions that require you to rescue hostages or disarm bombs are this due to the twichy AI that will kill the hostages/detonate the bombs if they hear an unsilenced gunshot or detect you, which can lead to a lot of mission failure screens.
** Compared to previous Rainbow six games, an incapacitated Operative is now no different than a dead operative which means you won't luck out and have a shot down operative return in a few missions because he wasn't actually killed and you can no longer select the expendable generics unless you've already lost someone.
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* NotEvenBotheringWithTheAccent: The Rainbow unit is made up of soldiers from all over the world, yet they all sound like generic North Americans. At least in the PC version; in the console version they do have their proper accents.

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* NotEvenBotheringWithTheAccent: The Rainbow unit is made up of soldiers from all over the world, yet they all sound like generic North Americans. At least in the PC version; in the console version they do have their proper accents.accents as the roster is much smaller and thus can be given more individual character.

Added: 590

Changed: 2005

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A spin-off (technically a sequel for the consoles' version) subtitled ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube and for PC in 2006.

to:

A spin-off (technically a sequel for the consoles' version) subtitled ''Lockdown'' was released in 2005 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}} and UsefulNotes/GameCube UsefulNotes/NintendoGameCube and for PC in 2006.



* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or three hits no matter the armor they are wearing as the AI is very good at targeting the head.
** Heavy armor might save you from one or two hits, but that's about as far is it goes.

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* ArgentinaIsNaziLand: The vast majority of the game is set in the Cayman Islands rather than anywhere in South America, but it does heavily involve the presence of neo-Nazis. [[spoiler:TheReveal late in the game is that the real BigBad is a former member of the Croatian Ustaše, who sent countless victims to German death camps, then liquidated assets stolen from those victims and fled to Cayman Brac, using those funds to build a more "legitimate" fortune.]]
* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or three hits no matter the armor they are wearing as the AI is very good at targeting the head.
**
head. Heavy armor might save you from one or two hits, but that's about as far is it goes.



* ArtificialStupidity: The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compensates for their stupidity.

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* ArtificialStupidity: ArtificialStupidity:
**
The enemy AI is not programmed to react unless they spot or hear you, meaning that you could kill one of four terrorists in front of them no less and they would still be patrolling rather than searching for you, the same can be said for your teammates. However, their high accuracy compensates for their stupidity.



* LuckBasedMission: The behavior of your AI teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and for every run where the AI-controlled squads pull the assault off flawlessly, there'll be a run where they get wiped out completely by the first bad guy they see. This is due to your AI teammates' blindspot and the randomized enemy spawnpoints.
** Also, when clearing a room, team members will stand right in front of the doorway to toss in a grenade, almost always getting them killed in the process.

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* LuckBasedMission: LuckBasedMission:
**
The behavior of your AI teammates ultimately becomes this. Sure, good tactical planning can help stack the odds in your favor, but you can run ''the exact same'' tactical plan a dozen times, and for every run where the AI-controlled squads pull the assault off flawlessly, there'll be a run where they get wiped out completely by the first bad guy they see. This is due to your AI teammates' blindspot and the randomized enemy spawnpoints.
** Also, when clearing a room, team members will stand right in front of the doorway to toss in a grenade, almost always getting them themselves killed in the process.



* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists casually gunning down a female civilian in cold blood.

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* MenAreTheExpendableGender: MenAreTheExpendableGender:
**
Averted in the intro, which shows Neo-Nazi terrorists casually gunning down a female civilian in cold blood.

Added: 193

Removed: 189

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More accurate?


* FinalDeath: Both PlayedStraight and [[SubvertedTrope Subverted]] as teammates can either be killed, incapacitated (not dead but no longer usable) or just wounded when they fall in battle.


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* {{Permadeath}}: Both PlayedStraight and [[SubvertedTrope Subverted]] as teammates can either be killed, incapacitated (not dead but no longer usable) or just wounded when they fall in battle.
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* NotEvenBotheringWithTheAccent: The Rainbow unit is made up of soldiers from all over the world, yet they all sound like generic North Americans.

to:

* NotEvenBotheringWithTheAccent: The Rainbow unit is made up of soldiers from all over the world, yet they all sound like generic North Americans. At least in the PC version; in the console version they do have their proper accents.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotEvenBotheringWithTheAccent: The Rainbow unit is made up of soldiers from all over the world, yet they all sound like generic North Americans.

Added: 321

Changed: 140

Is there an issue? Send a MessageReason:
None


* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or three hits no matter the armor they are wearing.

to:

* ArmorIsUseless: Due to the game's mechanics/damage output, everyone will die with one or three hits no matter the armor they are wearing.wearing as the AI is very good at targeting the head.



* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming - and if they do aim, do it within two seconds, almost always score headshots (rendering heavy armor even more useless), and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you - sometimes in pitch darkness.

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* TheComputerIsACheatingBastard: The tangos have superhuman reflexes, near-perfect accuracy at long range, can hit you without actually aiming - and if they do aim, do it within two seconds, almost always score headshots (rendering heavy armor even more useless), and can shoot you from impossible angles, e.g. straight down from a balcony, sometimes when it seems they can't see you - sometimes in pitch darkness. darkness, it almost seems like they're using the same auto-aim feature the player can turn on at times.


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** Compared to previous Rainbow six games, an incapacitated Operative is now no different than a dead operative which means you won't luck out and have a shot down operative return in a few missions because he wasn't actually killed and you can no longer select the expendable generics unless you've already lost someone.
Is there an issue? Send a MessageReason:
None


* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, more than ten years later in the late 2010s, games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.

to:

* WesternTerrorists: The game was pretty widely mocked for having Neo-Nazis as the bad guys in 2005, four years into TheWarOnTerror[[note]]As UsefulNotes/TheWarOnTerror[[note]]As an amusing example of how cyclic tropes are, more than ten years later in the late 2010s, games are now being mocked for ''not'' having Neo-Nazis as the bad guys years into the controversial Trump administration[[/note]]. There are also the French terrorists that appear in some custom missions. Averted in the console version, where the bad guys (after the first two missions) are Venezuelan terrorists secretly being controlled by the President of Venezuela.
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None


* HeyItsThatGuy: One of the voices for the female Rainbow operators is Claudia Besso, who voices Anna Grimsdottir in the fellow Ubisoft title, ''Splinter Cell''.

Added: 161

Changed: 41

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* HeyItsThatGuy: One of the voices for the female Rainbow operators is Claudia Besso, who voices Anna Grimsdottir in the fellow Ubisoft title, ''Splinter Cell''.



* PoliticallyIncorrectVillain: Naturally, as the baddies are Neo-Nazis.

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* PoliticallyIncorrectVillain: Naturally, as the baddies are Neo-Nazis.Neo-Nazis, led by an actual Nazi from World War II.
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Added DiffLines:

* PoliticallyIncorrectVillain: Naturally, as the baddies are Neo-Nazis.
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Added DiffLines:

**Also, when clearing a room, team members will stand right in front of the doorway to toss in a grenade, almost always getting them killed in the process.
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Added DiffLines:

**Also, female hostages and Rainbow operatives can be killed just as easily as their male counterparts.
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* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists gunning down a female civilian in cold blood.

to:

* MenAreTheExpendableGender: Averted in the intro, which shows Neo-Nazi terrorists casually gunning down a female civilian in cold blood.
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None

Added DiffLines:

*CanadaDoesNotExist: Averted as one of the Rainbow team members is a Canadian.
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Added DiffLines:

**Heavy armor might save you from one or two hits, but that's about as far is it goes.

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