History VideoGame / RagnarokOnline

4th Apr '18 7:54:31 AM SeptimusHeap
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* AbsoluteCleavage: Female Assassin Crosses.

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* AbsoluteCleavage: AbsoluteCleavage:
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Female Assassin Crosses.
31st Jan '18 2:48:29 AM Cryoclaste
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** You have to level a few times before you can even learn to ''sit''. VGCats even had a strip about it [[http://www.vgcats.com/comics/?strip_id=55 here]]. /sit is a bit of meme in the RO community, which views it rather fondly.

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** You have to level a few times before you can even learn to ''sit''. VGCats ''Webcomic/VGCats'' even had a strip about it [[http://www.vgcats.com/comics/?strip_id=55 here]]. /sit is a bit of meme in the RO community, which views it rather fondly.
30th Jan '18 6:51:26 AM Cryoclaste
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''Ragnarok Online'' is a Korean MassivelyMultiplayerOnlineRolePlayingGame established in 2001 by Gravity Co., Ltd. Originally an adaption of the {{manhwa}} ''Manhwa/{{Ragnarok}}'', ''RO'' was eventually released to several countries, yet mostly stayed popular in Asia. Most Korean online {{Role Playing Game}}s afterwards have had a nasty habit of almost [[FollowTheLeader copying the game to a T]]; it might have popularized the free beta idea as well, not to mention, possibly, the more-or-less standard licensing architecture foreign online game developers tend to use when setting their games up overseas. In a rather sad twist, more people play Ragnarok than ''WorldOfWarcraft''... if you count all the illegal, mostly free private servers.

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''Ragnarok Online'' is a Korean MassivelyMultiplayerOnlineRolePlayingGame established in 2001 by Gravity Co., Ltd. Originally an adaption of the {{manhwa}} ''Manhwa/{{Ragnarok}}'', ''RO'' was eventually released to several countries, yet mostly stayed popular in Asia. Most Korean online {{Role Playing Game}}s afterwards have had a nasty habit of almost [[FollowTheLeader copying the game to a T]]; it might have popularized the free beta idea as well, not to mention, possibly, the more-or-less standard licensing architecture foreign online game developers tend to use when setting their games up overseas. In a rather sad twist, more people play Ragnarok than ''WorldOfWarcraft''...''VideoGame/WorldOfWarcraft''... if you count all the illegal, mostly free private servers.



** If you start distributing your status and skill points without consulting the guides on the fan message boards, your character will be ineffective for 'serious' play by level 60. And heaven help you if you take such a character into either player vs player or guild vs guild battles. What often bushwhacks new players, or those spoiled by [[WorldofWarcraft other MMOs]], is that your stat and skill allocations are '''permanent'''. Fooling around, or even lag or misclicks, could gimp your character permanently. That road to 99 is long and brutal, so variations from "proper builds" start to hurt bad at high levels. There's now some reset options, but these cost real money (on iRO at least). Almost every RO player has had to scrap their first character entirely, before reading the guides and starting over with subsequent characters.

to:

** If you start distributing your status and skill points without consulting the guides on the fan message boards, your character will be ineffective for 'serious' play by level 60. And heaven help you if you take such a character into either player vs player or guild vs guild battles. What often bushwhacks new players, or those spoiled by [[WorldofWarcraft [[VideoGame/WorldofWarcraft other MMOs]], is that your stat and skill allocations are '''permanent'''. Fooling around, or even lag or misclicks, could gimp your character permanently. That road to 99 is long and brutal, so variations from "proper builds" start to hurt bad at high levels. There's now some reset options, but these cost real money (on iRO at least). Almost every RO player has had to scrap their first character entirely, before reading the guides and starting over with subsequent characters.
10th Jan '18 5:41:56 AM skyandbeyond49
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Added DiffLines:

** The Merchant class series can use their pushcarts as weapons, culminating to the ''High Speed Cart Ram'' of the Blacksmith line and the ''Cart Cannon'' of the Alchemist line.
9th Jan '18 1:48:39 AM Cryoclaste
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** ''VideoGame/RagnarokOdyssey'' for UsefulNotes/PlayStationVita: a ''VideoGame/MonsterHunter'' clone with a dash of ''PhantasyStar''.

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** ''VideoGame/RagnarokOdyssey'' for UsefulNotes/PlayStationVita: a ''VideoGame/MonsterHunter'' clone with a dash of ''PhantasyStar''.''VideoGame/PhantasyStar''.
7th Oct '17 7:27:46 PM xcountryguy
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* SamusIsAGirl: [[spoiler: Khalitzburg.]]

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* SamusIsAGirl: [[spoiler: Khalitzburg.[[spoiler:Khalitzburg.]]
12th Aug '17 2:03:02 AM SeptimusHeap
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* GettingCrapPastTheRadar: The game has a 'Teen' rating, but loitering quietly in the background are nudity, [[{{Lolicon}} sexualized youngsters]], BDSM, gore, and maybe even implied rape elements. It might have something to do with the game using pixel sprites rather than 3D ones; how else could they have gotten away with a boss monster that's a cute little girl who wears ''nothing whatsoever below chest level''?

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* GettingCrapPastTheRadar: The game has a 'Teen' rating, but loitering quietly in the background are nudity, [[{{Lolicon}} sexualized youngsters]], youngsters, BDSM, gore, and maybe even implied rape elements. It might have something to do with the game using pixel sprites rather than 3D ones; how else could they have gotten away with a boss monster that's a cute little girl who wears ''nothing whatsoever below chest level''?
8th Jun '17 9:24:41 PM ADrago
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* BreakableWeapons: Renewal now allows weapons to break, along with some skills and weapons that can damage them, rendering them unequippable until repaired. Annoyingly, there is no durability gauge or notification unlike ''VideoGame/RagnarokIILegendOfTheSecond'' apart from the name of the weapon outlined in red. There's a worse degree of breaking: attempting to refine a piece of equipment to increase its performance permanently has a fat chance of [[LostForever destroying it]].

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* BreakableWeapons: Renewal now allows weapons to break, along with some skills and weapons that can damage them, rendering them unequippable until repaired. Annoyingly, there is no durability gauge or notification unlike ''VideoGame/RagnarokIILegendOfTheSecond'' apart from the name of the weapon outlined in red. There's a worse degree of breaking: attempting to refine a piece of equipment to increase its performance permanently has a fat chance of [[LostForever destroying it]].it.



* LostForever: Many quests can become this by selecting the wrong dialog option during a DialogueTree resulting in content never becoming accessible to the player. Extremely annoying in a game which is played online and thus does not allow SaveScumming.


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* PermanentlyMissableContent: Many quests can become this by selecting the wrong dialog option during a DialogueTree resulting in content never becoming accessible to the player. Extremely annoying in a game which is played online and thus does not allow SaveScumming.
25th Mar '17 1:31:58 PM nombretomado
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** ''VideoGame/RagnarokDS'' (for, [[CaptainObvious obviously]], NintendoDS): starring a Novice called Ales ([[HelloInsertNameHere whose name you can change]]) who wants to build a guild and help people in need. In his journey, he meets Sierra (a Shaman), Lucifi (Swordsman), Lisir (Mage), and Viselc (Thief). In addition of two exclusive classes (Dark Knight and Shaman), it also has a multiplayer feature called Tower Of Mirage (the concept [[AscendedExtra later become]] the basis of Endless Tower in the online version).

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** ''VideoGame/RagnarokDS'' (for, [[CaptainObvious obviously]], NintendoDS): UsefulNotes/NintendoDS): starring a Novice called Ales ([[HelloInsertNameHere whose name you can change]]) who wants to build a guild and help people in need. In his journey, he meets Sierra (a Shaman), Lucifi (Swordsman), Lisir (Mage), and Viselc (Thief). In addition of two exclusive classes (Dark Knight and Shaman), it also has a multiplayer feature called Tower Of Mirage (the concept [[AscendedExtra later become]] the basis of Endless Tower in the online version).
25th Feb '17 5:47:10 AM Century
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* BoringButPractical: Pretty much the basis of the entire game. Wizards and most classes alike tend to be strapped with one main, powerful skill to use throughout their entire leveling career, and most flashy, rare weapons tend to not be anywhere near as powerful as customized "normal" weapons.
** Should be noted, though, that in a lot of cases, for these weapons to be truly better than standard 'rares', the risks involved in the upgrade process are huge, and involve the application of often-times even rarer upgrade items and ''huge'' amounts of money. Thus, a 'customised normal weapon' of that level is usually an extremely rare item in and of itself. Indeed, even ''rarer'' than this is the fully upgraded/customised rare weapon, which, while of such rarity as to be nigh-impossible to acquire, is just plain frightening when it does turn up.
** Which is part of the game creator's frustration. A common weapon for magic user is a regular, easy to obtain rod with 4 slots plus 4 cards either decreasing casting time quite decently or increasing magical attack. Since they don't hit anything with it, the upgrades don't matter either and can last in some cases until the endgame.

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* BoringButPractical: Pretty much the basis of the entire game. Wizards and most classes alike tend to be strapped with one main, powerful skill to use throughout their entire leveling career, and most flashy, rare weapons tend to not be anywhere near as powerful as customized "normal" weapons.
** Should be noted, though, that in a lot
weapons. This is because of cases, for these weapons to be truly better than standard 'rares', the risks involved in the upgrade process are huge, and involve the application of often-times even rarer upgrade items and ''huge'' amounts of money. Thus, - a 'customised normal weapon' of that level weapon being lost to upgrading is usually an extremely rare item in and of itself. Indeed, even ''rarer'' at least a smaller loss to replace than this is the fully upgraded/customised losing a rare weapon, which, while of such rarity as to be nigh-impossible to acquire, is just plain frightening when it does turn up.
** Which is part of the game creator's frustration. A common weapon for magic user is a regular, easy to obtain rod with 4 slots plus 4 cards either decreasing casting time quite decently or increasing magical attack. Since they don't hit anything with it, the upgrades don't matter either
and can last in some cases until the endgame.so people will usually favour using upgraded versions of normal weapons rather than rare ones.
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