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In November 2004, Gravity Corporation announced that they would be working on a sequel to follow up on the title they're best known for--the {{MMORPG}} ''VideoGame/RagnarokOnline'', based on Myung-Jin Lee's ''Manhwa/{{Ragnarok}}'' graphic novel series. '''''Ragnarok II: The Gate of the World''''' (also called ''Ragnarok Online 2'' or ''[=RO2=]'') was to be an ambitious project with the express purpose of competing with ''VideoGame/WorldOfWarcraft'', which by then had already taken the lion's share of the MMORPG market. To that end, Gravity sought to design the game to appeal to all players from all corners of the world, retaining enough of the characteristics that made ''Ragnarok Online'' so popular while expanding its appeal to other tastes. Instead of [=soundTeMP=], the group that provided most of ''Ragnarok Online's'' music, Music/YokoKanno was tapped for the job of composing ''The Gate of the World's'' soundtrack. [[AwesomeMusic/RagnarokIITheGateOfTheWorld And boy, did she deliver.]]

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In November 2004, Gravity Corporation announced that they would be working on a sequel to follow up on the title they're best known for--the {{MMORPG}} ''VideoGame/RagnarokOnline'', based on Myung-Jin Lee's ''Manhwa/{{Ragnarok}}'' ''Manhwa/Ragnarok1997'' graphic novel series. '''''Ragnarok II: The Gate of the World''''' (also called ''Ragnarok Online 2'' or ''[=RO2=]'') was to be an ambitious project with the express purpose of competing with ''VideoGame/WorldOfWarcraft'', which by then had already taken the lion's share of the MMORPG market. To that end, Gravity sought to design the game to appeal to all players from all corners of the world, retaining enough of the characteristics that made ''Ragnarok Online'' so popular while expanding its appeal to other tastes. Instead of [=soundTeMP=], the group that provided most of ''Ragnarok Online's'' music, Music/YokoKanno was tapped for the job of composing ''The Gate of the World's'' soundtrack. [[AwesomeMusic/RagnarokIITheGateOfTheWorld And boy, did she deliver.]]

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* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up a Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''VideoGame/WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').
* CharacterClassSystem: ''The Gate of the World'' has one, just like ''RO''--with the same Novice, First Class, Second Class progression--but it's only for the Norman race, ''and'' Normans can freely change their class rather than making a permanent cnoice. On top of that, the available classes are different; Archers have been replaced by Recruits, Acolytes and Magicians by Enchanters, and Merchants are gone from the equation entirely.
* EquipmentBasedProgression: A rare case where this is used ''in addtion'' to the class and level system. Many pieces of weapons and armor gain experience with use, just like a character. They can then "level up" when taken to a blacksmith [=NPC=], who will upgrade the item for a fee. Gravity designed this system to avert the SortingAlgorithmOfWeaponEffectiveness, although there are still many pieces of non-leveling equipment to be found.

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* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up a Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic intrinsic to ''all'' races and classes, and not like, say, Rogues in ''VideoGame/WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').
* CharacterClassSystem: ''The Gate of the World'' has one, just like ''RO''--with the same Novice, First Class, Second Class progression--but it's only for the Norman race, ''and'' Normans can freely change their class rather than making a permanent cnoice.choice. On top of that, the available classes are different; Archers have been replaced by Recruits, Acolytes and Magicians by Enchanters, and Merchants are gone from the equation entirely.
* EquipmentBasedProgression: A rare case where this is used ''in addtion'' addition'' to the class and level system. Many pieces of weapons and armor gain experience with use, just like a character. They can then "level up" when taken to a blacksmith [=NPC=], who will upgrade the item for a fee. Gravity designed this system to avert the SortingAlgorithmOfWeaponEffectiveness, although there are still many pieces of non-leveling equipment to be found.


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* HalfHumanHybrid: In addition to the Normans, there's the Ellr (half-elves) and Dimago (half-giants), both of which are also playable. Notably, each of the races play very differently from each other. As in, "only ''one'' of these races has a class system" different. Each of the races were designed to appeal to the tastes of different types of gamers.
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Five Races is now Standard Fantasy Races; this example lacks context and has to be cut.


* FiveRaces: Only three races are playable (the Normans, the Ellr, and the Dimago) but at least this many are implied from the setting. Notably, each of the races play very differently from each other. As in, "only ''one'' of these races has a class system" different. Each of the races were designed to appeal to the tastes of different types of gamers.
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Useful Notes/ are not tropes


* GameEngine: ''The Gate of the World'' was developed with Unreal Engine 2. After player feedback from the initial beta, Gravity switched to Gamebryo while reworking the game, but the results of this were never seen.
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Renamed trope


* [[AltumVidetur Gratuitous Latin]]: Shows up in a couple of places--

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* [[AltumVidetur Gratuitous Latin]]: GratuitousLatin: Shows up in a couple of places--
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* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up a Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').

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* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up a Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').
Is there an issue? Send a MessageReason:
None


In November 2004, Gravity Corporation announced that they would be working on a sequel to follow up on the title they're best known for--the {{MMORPG}} ''VideoGame/RagnarokOnline'', based on Myung-Jin Lee's ''Manhwa/{{Ragnarok}}'' graphic novel series. ''Ragnarok II: The Gate of the World'' (also called ''Ragnarok Online 2'' or ''[=RO2=]'') was to be an ambitious project with the express purpose of competing with ''VideoGame/WorldOfWarcraft'', which by then had already taken the lion's share of the MMORPG market. To that end, Gravity sought to design the game to appeal to all players from all corners of the world, retaining enough of the characteristics that made ''Ragnarok Online'' so popular while expanding its appeal to other tastes. Instead of [=soundTeMP=], the group that provided most of ''Ragnarok Online's'' music, Music/YokoKanno was tapped for the job of composing ''The Gate of the World's'' soundtrack. [[AwesomeMusic/RagnarokIITheGateOfTheWorld And boy, did she deliver.]]

to:

In November 2004, Gravity Corporation announced that they would be working on a sequel to follow up on the title they're best known for--the {{MMORPG}} ''VideoGame/RagnarokOnline'', based on Myung-Jin Lee's ''Manhwa/{{Ragnarok}}'' graphic novel series. ''Ragnarok '''''Ragnarok II: The Gate of the World'' World''''' (also called ''Ragnarok Online 2'' or ''[=RO2=]'') was to be an ambitious project with the express purpose of competing with ''VideoGame/WorldOfWarcraft'', which by then had already taken the lion's share of the MMORPG market. To that end, Gravity sought to design the game to appeal to all players from all corners of the world, retaining enough of the characteristics that made ''Ragnarok Online'' so popular while expanding its appeal to other tastes. Instead of [=soundTeMP=], the group that provided most of ''Ragnarok Online's'' music, Music/YokoKanno was tapped for the job of composing ''The Gate of the World's'' soundtrack. [[AwesomeMusic/RagnarokIITheGateOfTheWorld And boy, did she deliver.]]
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None


* GratuitousLatin: Shows up in a couple of places--

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* GratuitousLatin: [[AltumVidetur Gratuitous Latin]]: Shows up in a couple of places--
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Restoring these.

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* {{Trailers}}: Gravity put out a few over the years of ''The Gate of the World's'' development--
** [[https://www.youtube.com/watch?v=DVQNoYuXGOM This anime trailer]] was shown at the 2005 Korea Amuse World Expo and Tokyo Game Show, showing off the Ellr, Dimago, and the Normans, all set to the city of Juno's music from ''Ragnarok Online''.
** [[https://www.youtube.com/watch?v=-srYSTx5fYk This 3D animated trailer]] aired around 2007, featuring a Norman adventuring party fighting machines to Yoko Kanno's music.
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Notable Trailers is about to be cut


* NotableTrailers: Gravity put out a few over the years of ''The Gate of the World's'' development--
** [[https://www.youtube.com/watch?v=DVQNoYuXGOM This anime trailer]] was shown at the 2005 Korea Amuse World Expo and Tokyo Game Show, showing off the Ellr, Dimago, and the Normans, all set to the city of Juno's music from ''Ragnarok Online''.
** [[https://www.youtube.com/watch?v=-srYSTx5fYk This 3D animated trailer]] aired around 2007, featuring a Norman adventuring party fighting machines to Yoko Kanno's music.
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None

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* GaidenGame: There was a tie-in mobile game planned, ''Ragnarok II: Rise of the Dimago'', that would have helped flesh out the backstory for the Dimago race. Whether it actually saw a release in Korea or was scrapped beforehand is unknown.
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** Enchanters have a series elemental resistances skills that have Latin names, in addition to some imported ''RO'' skills that were in Latin.

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** Enchanters have a series of elemental resistances resistance skills that have Latin names, in addition to some imported ''RO'' skills that were in Latin.
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* OxygenMeter: ''The Gate of the World'' gives characters freedom to swim in deep waters, but restricts them with a breath capacity system that works like this.

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* OxygenMeter: Compared to ''RO's'' SuperNotDrowningSkills, ''The Gate of the World'' gives characters freedom the ability to swim in deep waters, but restricts them with a breath capacity system that works like this.
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* OxygenMeter: ''The Gate of the World'' gives characters freedom to swim in deep waters, but restricts them with a breath capacity system that works like this.

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* GratuitousLatin: "Letalis" is a Latin word for "deadly, fatal, or mortal."

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* GratuitousLatin: Shows up in a couple of places--
**
"Letalis" is a Latin word for "deadly, fatal, or mortal.""
** Enchanters have a series elemental resistances skills that have Latin names, in addition to some imported ''RO'' skills that were in Latin.
** A few party-based support skills used by Clowns also have Latin names: Supplico and Imperito, for example.
Is there an issue? Send a MessageReason:
None


* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up an Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').

to:

* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up an a Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').



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* BreakableWeapons: Unlike ''RO'', weapons ''and'' armor have a durability gauge. They'll need to be repaired from time to time by a repairsmith.

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* BreakableWeapons: Unlike ''RO'', ''RO'' in which equipment would only break under very specific circumstances, all weapons ''and'' and armor have a durability gauge. They'll They need to be repaired from time to time by a repairsmith.



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* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up an Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself.

to:

* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up an Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself. As far as was shown, the Letalis system was to be intrinisic to ''all'' races and classes, and not like, say, Rogues in ''WorldOfWarcraft'' (or Thieves in ''Legend of the Second'').



* NotableTrailers: Gravity put out a few over the years of ''The Gate of the World's'' development--
** [[https://www.youtube.com/watch?v=DVQNoYuXGOM This anime trailer]] was shown at the 2005 Korea Amuse World Expo and Tokyo Game Show, showing off the Ellr, Dimago, and the Normans, all set to the city of Juno's music from ''Ragnarok Online''.
** [[https://www.youtube.com/watch?v=-srYSTx5fYk This 3D animated trailer]] aired around 2007, featuring a Norman adventuring party fighting machines to Yoko Kanno's music.



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** The in-game video introduction shows a brief shot of a rather mode



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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ragnarokgateoftheworldarticle-330px_3477.jpg]]

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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ragnarokgateoftheworldarticle-330px_3477.jpg]]



''The Gate of the World's'' story starts a thousand years ago, when the world was on the brink of total destruction until the son of Baldur, St. Lif, saved the day. The modern day is set near the year 1000 L.C., twenty years after the Normans of the east and west waged a bitter war between one another. Peace has returned to the Norman lands, but troubling events have happened as of late--the half-giant Dimago have awoken from their slumber, and the half-elf Ellr have arrived from Alfheim as part of their investigation on why the Mother Tree has fallen silent.

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''The Gate of the World's'' story starts a thousand years ago, when the world was on the brink of total destruction until the son of Baldur, St. Lif, saved the day. The modern day is set near the year 1000 L.C., twenty years after the Normans of the east and west waged a bitter war between one another. Peace has returned to the Norman lands, but troubling events have happened as of late--the half-giant Dimago have awoken from their slumber, and the half-elf Ellr have arrived from Alfheim as part of their investigation on why the Mother Tree has fallen silent.
silent.



* {{Combos}}: ''The Gate of the World'' featured a Letalis mechanic in which certain skills would build up an Letalis Point (LP) meter. Other skills required one or more (or ''all'') of the LP gauge to use. Outside of combat, this gauge would rapidly deplete itself.



* InventoryManagementPuzzle: Not with items, but with ''skills''. Certain skills within a Norman's class can be used while playing as other classes, but this is represented by a puzzle grid in which the eligible skills take different shapes.

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* InventoryManagementPuzzle: Not with items, but with ''skills''. Certain skills within a Norman's class can be used while playing as other classes, but this is represented by a puzzle grid in which the eligible skills take different shapes.



* GratuitousLatin: "Letalis" is a Latin word for "deadly, fatal, or mortal."



* SpellMyNameWithAnS:

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* SpellMyNameWithAnS: SpellMyNameWithAnS:



* SteamPunk: Several examples of it--
** Everything about Recruits; the class is reliant upon its steam-powered guns.
** The average technology level seems to be heading into UrbanFantasy, as some of the areas previewed in the in-game opening movie look remarkably like a modern city.
** The in-game video introduction shows a brief shot of a rather mode



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* ArtEvolution: Compared to ''RO's'' sprites, which retain the style of Gravity's founding artists, ''The Gate of the World's'' character models are closer to Myung-Jin Lee's art style, but retain the cutesy semi-deformed appearance from ''RO's'' in-game graphics.

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* ArtEvolution: Compared to ''RO's'' sprites, which retain the style The somewhat childlike appearance of Gravity's founding artists, Normans in ''The Gate of the World's'' World'' is a ''direct'' 3D translation of the body proportions that character models are sprites have in ''Ragnarok Online''. The game overall is supposed to be closer to Myung-Jin Lee's art style, but retain the cutesy semi-deformed in appearance from ''RO's'' in-game graphics.to the art style of Myung-Jin Lee, while still retaining Gravity's cutesy super-deformed style.

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* VirtualPaperDoll: ''The Gate of the World'' gives characters greater freedom to customize their appearance than ''RO'' does. All armor worn is visible on the character, rather than very character wearing the same class uniform as they do in ''RO''.

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* VirtualPaperDoll: ''The Gate of the World'' gives characters greater freedom to customize their appearance than ''RO'' does. All armor worn is visible on the character, rather than very every character wearing the same class uniform as they do in ''RO''.''RO''.
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* GoldSilverCopperStandard: Introduced a decimal currency in which 100 Rufi (noted by silver coins) equaled 1 Zeny (noted by gold coins).

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* GoldSilverCopperStandard: Introduced a decimal currency subdivision of Zeny in which 100 10,000 Rufi (noted by silver coins) equaled 1 Zeny (noted by gold coins).


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** The sub-Zeny currency was spelled Rufi here. Later, in ''Legend of the Second'', it was called "Rupee" instead.
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Added DiffLines:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ragnarokgateoftheworldarticle-330px_3477.jpg]]

In November 2004, Gravity Corporation announced that they would be working on a sequel to follow up on the title they're best known for--the {{MMORPG}} ''VideoGame/RagnarokOnline'', based on Myung-Jin Lee's ''Manhwa/{{Ragnarok}}'' graphic novel series. ''Ragnarok II: The Gate of the World'' (also called ''Ragnarok Online 2'' or ''[=RO2=]'') was to be an ambitious project with the express purpose of competing with ''VideoGame/WorldOfWarcraft'', which by then had already taken the lion's share of the MMORPG market. To that end, Gravity sought to design the game to appeal to all players from all corners of the world, retaining enough of the characteristics that made ''Ragnarok Online'' so popular while expanding its appeal to other tastes. Instead of [=soundTeMP=], the group that provided most of ''Ragnarok Online's'' music, Music/YokoKanno was tapped for the job of composing ''The Gate of the World's'' soundtrack. [[AwesomeMusic/RagnarokIITheGateOfTheWorld And boy, did she deliver.]]

''The Gate of the World's'' story starts a thousand years ago, when the world was on the brink of total destruction until the son of Baldur, St. Lif, saved the day. The modern day is set near the year 1000 L.C., twenty years after the Normans of the east and west waged a bitter war between one another. Peace has returned to the Norman lands, but troubling events have happened as of late--the half-giant Dimago have awoken from their slumber, and the half-elf Ellr have arrived from Alfheim as part of their investigation on why the Mother Tree has fallen silent.

Where this story would have led, we may never know. ''The Gate of the World'' was only released in beta testing restricted to South Korea--first as a ten-hour test in which 190,000 people applied but only 2,000 were selected, a second phase in early 2007 with up to 20,000 players joining in, and finally an open beta that ran from May 2007 to August 2010. Player feedback from the initial testing was poor, leading to Gravity's repeated delay of the game's launch while trying to address player concerns. Eventually, Gravity decided to axe the project and start anew with development of ''[[VideoGame/RagnarokIILegendOfTheSecond Ragnarok II: Legend of the Second]]''.

Tropes specific to the playable races and character classes should go on the '''[[Characters/RagnarokIITheGateOfTheWorld character sheet]]'''.

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!!''Ragnarok II: The Gate of the World'' provides examples of:

* ArtEvolution: Compared to ''RO's'' sprites, which retain the style of Gravity's founding artists, ''The Gate of the World's'' character models are closer to Myung-Jin Lee's art style, but retain the cutesy semi-deformed appearance from ''RO's'' in-game graphics.
** ''The Gate of the World's'' UI has a different style than ''RO's'', sporting a black color motif rather than white and blue.
* BreakableWeapons: Unlike ''RO'', weapons ''and'' armor have a durability gauge. They'll need to be repaired from time to time by a repairsmith.
* CharacterClassSystem: ''The Gate of the World'' has one, just like ''RO''--with the same Novice, First Class, Second Class progression--but it's only for the Norman race, ''and'' Normans can freely change their class rather than making a permanent cnoice. On top of that, the available classes are different; Archers have been replaced by Recruits, Acolytes and Magicians by Enchanters, and Merchants are gone from the equation entirely.
* EquipmentBasedProgression: A rare case where this is used ''in addtion'' to the class and level system. Many pieces of weapons and armor gain experience with use, just like a character. They can then "level up" when taken to a blacksmith [=NPC=], who will upgrade the item for a fee. Gravity designed this system to avert the SortingAlgorithmOfWeaponEffectiveness, although there are still many pieces of non-leveling equipment to be found.
* FiveRaces: Only three races are playable (the Normans, the Ellr, and the Dimago) but at least this many are implied from the setting. Notably, each of the races play very differently from each other. As in, "only ''one'' of these races has a class system" different. Each of the races were designed to appeal to the tastes of different types of gamers.
* InventoryManagementPuzzle: Not with items, but with ''skills''. Certain skills within a Norman's class can be used while playing as other classes, but this is represented by a puzzle grid in which the eligible skills take different shapes.
* GameEngine: ''The Gate of the World'' was developed with Unreal Engine 2. After player feedback from the initial beta, Gravity switched to Gamebryo while reworking the game, but the results of this were never seen.
* GoldSilverCopperStandard: Introduced a decimal currency in which 100 Rufi (noted by silver coins) equaled 1 Zeny (noted by gold coins).
* PointBuildSystem: ''The Gate of the World'' has one that is similar to what ''RO'' had, albeit with some major changes. Rather than six stats (STR/VIT/DEX/AGI/INT/LUK), there's only four--
** STR (Strength), which governs both maximum physical melee damage output and defense,
** DEX (Dexterity), which governs the chance of {{Critical Hit}}s with physical melee attacks as well as dodging them,
** CON (Concentration), which governs the chance to hit with physical melee attacks, the maximum damage of ranged attacks as well as the chance of a critical hit with them,
** INT (Intelligence), which governs the chance of landing a hit with a ranged physical attack, the maximum damage of a magic attack, and defense against magic attacks.
** Luck (LUK) also exists, which boosts the chance to dodge all types of attacks, but it's modifiable only through equipment or buffs.
** Norman classes also have a skill point build system similar to ''RO''.
* SpellMyNameWithAnS:
** Baldur was known as Balder in Tokyopop's localization of the original manhwa.
* VirtualPaperDoll: ''The Gate of the World'' gives characters greater freedom to customize their appearance than ''RO'' does. All armor worn is visible on the character, rather than very character wearing the same class uniform as they do in ''RO''.

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