History VideoGame / QuestForGlory

4th Sep '17 3:53:55 PM Baggins
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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Creator/Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface. The final game in the series saw a GenreSwitch to Action RPG, and removed most of the adventure and puzzle elements replacing them with combat missions.

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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Creator/Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface. The final game in the series saw a GenreSwitch GenreShift to Action RPG, and removed most of the adventure and puzzle elements replacing them with combat missions.
4th Sep '17 3:52:40 PM Baggins
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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Creator/Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.

to:

Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Creator/Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.
interface. The final game in the series saw a GenreSwitch to Action RPG, and removed most of the adventure and puzzle elements replacing them with combat missions.
29th Aug '17 3:29:22 PM DoubleU
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** In the fifth game, you can give Dragon's Breath to the marmaids, who simply drink it without difficulty. Only the hero has trouble drinking it.

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** In the fifth game, you can give Dragon's Breath to the marmaids, barmaids, who simply drink it without difficulty. Only the hero has trouble drinking it.
27th Aug '17 5:48:43 PM tkzv
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** As with Spielburg, not much Russian is used in Mordavia, other than the occasional "Da" and various mythological creatures such as the Domovoi. Although "Chernovy" isn't actually a Russian word, it does sound a bit like the Russian word that means "dark" or "black." (cf. [[Disney/{{Fantasia}} Chernobog]].)

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** As with Spielburg, not much Russian is used in Mordavia, other than the occasional "Da" and various mythological creatures such as the Domovoi. Although "Chernovy" isn't actually is a Russian word, it does sound a bit like the very rare dialect form of "black", it's close enough to Russian word that means for "dark" or "black." "black" (cf. [[Disney/{{Fantasia}} Chernobog]].)Chernobog]]). Many surnames are South Slavic rather than Russian.



** The VGA remake ''claims'' that the manual is necessary to complete the game, but there's nothing vital in there that you couldn't figure out on your own.

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** The VGA remake of [=QFG1=] ''claims'' that the manual is necessary to complete the game, but there's nothing vital in there that you couldn't figure out on your own.own.
** [=QFG2=] came out with a map of Shapeir. Per WordOfGod, the streets were deliberately twisted to make the game unplayable without a map. Still, it is possible to play -- just find currency exchange (not an easy feat) and buy an in-game map. Or just explore and draw the map.



** The remake of ''II'' tried to fix it by letting you buy a lot of useless stuff to decorate your room in the inn in Shapeir.



** ''Wages of War'' doesn't match up with the motif because it was added later, as detailed elsewhere on this page; the Coles [[WordOfGod admitted that they broke their own metaphor]]. However, the mythology is clearly African.

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** ''Wages of War'' doesn't match up with the motif because it was added later, as detailed elsewhere on this page; the Coles [[WordOfGod admitted that they broke their own metaphor]]. However, the mythology is clearly African. There's also the fifth element -- pizza.


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* TheUnfought: Pizza Elemental is frequently mentioned through [=QFG2=], which looks like foreshadowing. Fortunately, it never appears.
** Then it was added to the remake as an optional boss -- it missed the city and went in the wrong direction, and you need to search for it some 20 screens away. It is far stronger than any other enemy.
27th Aug '17 1:29:16 PM nombretomado
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* BloodierAndGorier: In QuestForGloryIII, many death animations show the hero melting, (if poisoned,) impaled by a spear, or turning into a food product such as a hamburger or (in a famous easter egg) a pizza. (When eaten. And no, it is not as graphic as you think.) While it is not overly bloody, it is certainly more so than the first two games. This is surprisingly {{Inverted}} in the fourth and darkest game, in which some deaths just show (vegetarian!) food products if the hero is eaten, and most deaths just show the hero falling. Only few examples avert this.

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* BloodierAndGorier: In QuestForGloryIII, ''VideoGame/QuestForGloryIII'', many death animations show the hero melting, (if poisoned,) impaled by a spear, or turning into a food product such as a hamburger or (in a famous easter egg) a pizza. (When eaten. And no, it is not as graphic as you think.) While it is not overly bloody, it is certainly more so than the first two games. This is surprisingly {{Inverted}} in the fourth and darkest game, in which some deaths just show (vegetarian!) food products if the hero is eaten, and most deaths just show the hero falling. Only few examples avert this.



* HopelessBossFight: One is present at the end of ''QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. [[spoiler: As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, arrives and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to escape the fight and head for the final confrontation with the BigBad.]]

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* HopelessBossFight: One is present at the end of ''QuestForGloryIII''.''VideoGame/QuestForGloryIII''. As the Hero and [[TheCavalry his newly-arrived allies]] make their way into the Lost City in search of the World Gate allowing Demons access to the world of Glorianna, they must each fight an EvilTwin of themselves. It doesn't matter ''how'' high your character's stats are, what abilities or spells you have, or how good you are with the combat system, the player ''cannot'' defeat his doppelganger. [[spoiler: As the fight drags on and the Hero is close to being defeated, [[DirtyCoward Harami]], who at first refused to fight, arrives and {{Backstab}}s the Hero's double, distracting it long enough for the Hero to escape the fight and head for the final confrontation with the BigBad.]]
24th Aug '17 10:50:37 PM darksoul4242
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* In [=QFG1=] you could even die randomly from... a memory fragmentation bug after playing the game for hours on end. Really hope you saved your game.

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* ** In [=QFG1=] you could even die randomly from... a memory fragmentation bug after playing the game for hours on end. Really hope you saved your game.



** Rendered harmless in [=QFG2=], where they probably improved the engine:

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** *** Rendered harmless in [=QFG2=], where they probably improved the engine:
24th Aug '17 8:55:31 AM Anorgil
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Added DiffLines:

* GoldSilverCopperStandard: The first four games overall follow this trope, though each individual game only has two types of coins: The first game has 10 silver to one gold, and the next three games have 100 brass or copper to one gold. The fifth game has CheapGoldCoins instead.
22nd Aug '17 5:08:41 AM Phys101
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** Another appears at the alchemist's in [=QFG3=]: you can smoke the opium pipe, but if you do it three times there, you wind up as a homeless addict on the streets.



** Rakeesh, as a Paladin, has his own flaming sword, named Soulforge. He gives this to you if you are judged worthy to become a Paladin at the end of the second game, or as a fighter at the end of the third game. He recovers it when you've been involuntarily teleported at the end of the third game. You may get another flaming sword in the fourth game; if so, Rakeesh will keep Soulforge when you meet him again in the fifth game.

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** Rakeesh, as a Paladin, has his own flaming sword, named Soulforge. In [=QFG2=], he lends it to the fighter to [[spoiler:defeat the Earth Elemental]]. [[spoiler:It's also a SecretTestOfCharacter: trying to keep the sword, or otherwise having to be reminded to return it, disqualifies you as a Paladin.]]
**
He gives this to you if you are judged worthy to become a Paladin at the end of the second game, or as a fighter at the end of the third game. He recovers it when you've been involuntarily teleported at the end of the third game. You may get another flaming sword in the fourth game; if so, Rakeesh will keep Soulforge when you meet him again in the fifth game.
21st Aug '17 7:34:06 PM darksoul4242
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Added DiffLines:

** Rendered harmless in [=QFG2=], where they probably improved the engine:
-->You thought for a moment that you saw a deadly Fragmentation Bug, but then realize that it is actually the harmless Southern variety. You squash it under your boot, and it vanishes.
21st Aug '17 7:32:44 PM darksoul4242
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-->'''Memory fragmented.''': Suddenly, the deadly poison Fragmentation Bug leaps out of a crack in the system, and injects you with its poison. Alas, there is no cure, save to . . . Restore, Restart, Quit

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-->'''Memory fragmented.''': fragmented''': Suddenly, the deadly poison Fragmentation Bug leaps out of a crack in the system, and injects you with its poison. Alas, there is no cure, save to . . . Restore, Restart, Quit
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