History VideoGame / QuestForGlory

23rd Apr '18 2:25:16 PM Anorgil
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* HealingMagicIsTheHardest: Brewing a healing potion appears to be no more complicated than brewing a stamina or mana potion, and Paladins can gain a healing ability fairly quickly, but the archmage Erana is the only wizard who knows how to cast healing spells. (She'll teach you, of course, if you resurrected her in the fifth game.)
12th Apr '18 2:02:29 AM Anorgil
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* MoneySpider: Subverted. Only sentient enemies (Goblins, Leopardmen, Mercenaries, etc.) carry money on their person. If you kill a wild Purple Saurus or a feral Necrotaur, you get bupkis. That said, if you talk to the local apothecaries about ingredients or components, some monsters have parts that can be sold to them, like the Cheetaur's claws or the Scorpion's tail.

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* MoneySpider: Subverted. Only sentient enemies (Goblins, Leopardmen, Mercenaries, etc.) carry money on their person. If you kill a wild Purple Saurus or a feral Necrotaur, you get bupkis. That said, if you talk to On the local apothecaries about ingredients or components, some monsters have parts that can be sold to them, like the Cheetaur's claws or the Scorpion's tail.other hand, see VendorTrash below.


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* VendorTrash: Certain enemies in the first two games have body parts that are of use to the local apothecaries, although first you need to ask what those parts are.


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* YouShouldntKnowThisAlready: In the VGA versions of Quest for Glory I and II, you must first ask the local apothecaries what "components" they're interested in before you can loot the appropriate VendorTrash. In the original EGA versions of those games, you must specifically "get" the parts that the apothecaries ask for rather than just "search body".
27th Mar '18 8:27:15 PM Anorgil
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** In the fourth game, you meet Baba Yaga again, who sends you on another FetchQuest for some more food, again with the threat of eating you if you don't deliver.

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** In the fourth game, you meet Baba Yaga again, who sends you need to bait a trap to catch an Antwerp, give a Hexapod some food so that it doesn't eat you, and go on another FetchQuest for some more food, food for Baba Yaga, again with the threat of eating you if you don't deliver.
12th Mar '18 7:17:18 AM Anorgil
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* BagOfSpilling: Played with; from 1 to 2, you carry over your money, weapons, armor, thieves' tools, and (in the QFG 2 remake) undead unguent if you have it, but not any other items you might have. From 2 to 3 you carry over your daggers, pills, and Sapphire Pin but nothing else. From 3 to 4 you don't carry over anything, as a result of a botched teleportation spell. From 4 to 5, if you're a Thief, you carry over the fake Blackbird. The rest of your starting inventory in each of those games consists of your default items, whether you imported the character or not. 5 also has Rakeesh give you one of the items you lost in the transition from 3 to 4, depending on your character class.

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* BagOfSpilling: Played with; from 1 to 2, you carry over your money, weapons, armor, thieves' tools, and (in the QFG 2 remake) undead unguent if you have it, but not any other items you might have. From 2 to 3 you carry over your daggers, pills, and Sapphire Pin but nothing else. From 3 to 4 you don't carry over anything, as a result of a botched teleportation spell. From 4 to 5, if you're a Thief, you carry over the fake Blackbird. The rest of your starting inventory in each of those games consists of your default items, whether you imported the character or not. 5 also has Rakeesh give you one of the items you lost in the transition from 3 to 4, depending on your character class.class (although, again, he'll give it to you whether you imported the character or not).
24th Feb '18 7:47:14 PM nombretomado
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** At least most of the games have cameos by various comedians. The first had the Three Stooges as part of the Brigands, the second had the Marx brothers (Groucho Marx as a used saurus salesman, Chico Marx as a junk salesman outside the inn, and Harpo Marx as a random encounter in the Shapierian alleyways), the third had SanfordAndSon as the Junk Dealers and Laurel and Hardy in a rare random encounter in the savannah, and while there wasn't a direct cameo in the fourth game, the VA of one of the Mordavian townspeople is clearly doing a Rodney Dangerfield impression.

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** At least most of the games have cameos by various comedians. The first had the Three Stooges as part of the Brigands, the second had the Marx brothers (Groucho Marx as a used saurus salesman, Chico Marx as a junk salesman outside the inn, and Harpo Marx as a random encounter in the Shapierian alleyways), the third had SanfordAndSon ''Series/SanfordAndSon'' as the Junk Dealers and Laurel and Hardy in a rare random encounter in the savannah, and while there wasn't a direct cameo in the fourth game, the VA of one of the Mordavian townspeople is clearly doing a Rodney Dangerfield impression.
14th Feb '18 7:26:27 PM Anorgil
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* OurGnomesAreWeirder: There's a gnome (or someone of gnomish ancestry) in every game except the third. They're mostly known for their practical jokes.
8th Feb '18 12:08:31 AM ProfessorDetective
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* PermanentlyMissableContent: Depending on your character type, you may forfeit any chance of becoming a Paladin. It's easy for a Wizard to become a Paladin: do what comes naturally, because virtually all of his choices are the honorable ones. A Thief becomes a Paladin by avoiding doing what comes naturally: stealing anything [[spoiler:except the bellows to capture the Air Elemental]] disqualifies him. The Fighter has to pass various tests, which in retrospect are obvious; failing any one of these automatically disqualifies the Fighter. Certain other conduct ''may'' disqualify a player.
** To become a Paladin, one must attain a certain amount of Honor. Killing the griffon reduces one's honor score to make becoming a Paladin impossible.[[note]]WordOfGod says that was unintentional.[[/note]]
** The Fighter gets a second chance to legitimately become a Paladin in the third game, which is somewhat harder to screw up. It actually makes the Fighter lost instead. It's quite easy to accidentally complete all the requirements of becoming a Paladin, even if you didn't want to. And it doesn't give you a choice either. [[spoiler:It may make the difference if the character asks to enter Uhura's hut before entering, once.]]
** If you choose to modify an imported character to have magic power starting in the third game that didn't have it before, you started the new game with every spell previously made available, just like a wizard... except the Zap spell, which could only be learned again in the fifth game.


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* PermanentlyMissableContent: Depending on your character type, you may forfeit any chance of becoming a Paladin. It's easy for a Wizard to become a Paladin: do what comes naturally, because virtually all of his choices are the honorable ones. A Thief becomes a Paladin by avoiding doing what comes naturally: stealing anything [[spoiler:except the bellows to capture the Air Elemental]] disqualifies him. The Fighter has to pass various tests, which in retrospect are obvious; failing any one of these automatically disqualifies the Fighter. Certain other conduct ''may'' disqualify a player.
** To become a Paladin, one must attain a certain amount of Honor. Killing the griffon reduces one's honor score to make becoming a Paladin impossible.[[note]]WordOfGod says that was unintentional.[[/note]]
** The Fighter gets a second chance to legitimately become a Paladin in the third game, which is somewhat harder to screw up. It actually makes the Fighter lost instead. It's quite easy to accidentally complete all the requirements of becoming a Paladin, even if you didn't want to. And it doesn't give you a choice either. [[spoiler:It may make the difference if the character asks to enter Uhura's hut before entering, once.]]
** If you choose to modify an imported character to have magic power starting in the third game that didn't have it before, you started the new game with every spell previously made available, just like a wizard... except the Zap spell, which could only be learned again in the fifth game.
14th Jan '18 9:13:08 AM nombretomado
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Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in a different world from ''Quest For Glory'' (due to copyright issues).

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Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} Website/{{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in a different world from ''Quest For Glory'' (due to copyright issues).
14th Jan '18 2:15:16 AM darksoul4242
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** IV plays it straight, as you need it before you can do any business with the mad scientist. One potion you need to complete the story, while also that's the only place you can buy poison cures which makes the game extremely annoying without.

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*** A far more manageable alternative was to fight brigands in the desert and gain the first dinars you needed to buy the aforementioned map.
** IV plays it straight, as you need it before you can do any business with the mad scientist. One potion you need to complete the story, while and it is also that's the only place you can buy poison cures which makes the game extremely annoying without.
6th Dec '17 11:15:48 PM darksoul4242
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Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in different world from ''Quest For Glory'' (due to copyright issues).

to:

Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in a different world from ''Quest For Glory'' (due to copyright issues).
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