History VideoGame / QuestForGlory

20th Jan '17 12:55:54 PM MasamiPhoenix
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** The first game has the Dryad. Indulging in any violence against nature (attacking the stag, killing the spitting spore plants, etc) will pretty much instantly gain her wrath, and a BalefulPolymorph spell, the moment you return to her.
20th Jan '17 12:52:37 PM MasamiPhoenix
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** Your character contains a limited version of this even without Detect Magic. You're character will notice the emotions or intent of areas particularly infused with magic energy. (The temple of Vas Avoozl, pretty much anywhere Erana went, etc.)
18th Jan '17 8:59:49 PM MasamiPhoenix
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*** The spell only made Elsa forget who she was. It didn't affect her fighting skills at all. She really is that good.
18th Jan '17 7:16:40 PM MasamiPhoenix
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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.

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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.
18th Jan '17 7:13:25 PM MasamiPhoenix
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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGammoneye in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.

to:

Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGammoneye ''VideoGame in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.
18th Jan '17 7:12:32 PM MasamiPhoenix
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Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.

to:

Back in the [[TheEighties 80s]] and throughout the [[TheNineties 90s]], {{Sierra}} was big in adventures. We had ''VideoGame/KingsQuest'', ''VideoGame/PoliceQuest'', ''VideoGame/SpaceQuest'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have ''VideoGammoneye in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.


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** ''II'' has a variation. You have to buy a lot of equipment to defeat the elementals, but if you want until it's necessary, the Katta will give you the necessary item for free. Other than the fighter, who wants to buy better sword and armor, you'll spend very little money.
18th Jan '17 9:53:47 AM Baggins
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Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in the same world as ''Quest For Glory'' (In fact set on one of the islands that appear in ''Quest For Glory V'').

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Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now owned by Activision), though to no avail. Following a successful {{Kickstarter}} campaign they are working on a SpiritualSuccessor of [[VideoGame/HeroU sorts called]] ''[[http://www.hero-u.net/ Hero-U: Rogue to Redemption]]'' set in the same different world as from ''Quest For Glory'' (In fact set on one of the islands that appear in ''Quest For Glory V'').
(due to copyright issues).
5th Jan '17 9:39:45 PM LinTaylor
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* BagOfSpilling: Played with; from 1 to 2, you carry over your money, weapons, armor, thieves' tools, and (in the QFG 2 remake) undead unguent if you have it, but not any other items you might have. From 2 to 3 you carry over your daggers, pills, and Sapphire Pin but nothing else. From 3 to 4 you don't carry over anything, as a result of a botched teleportation spell. From 4 to 5, if you're a Thief, you carry over the fake Blackbird. The rest of your starting inventory in each of those games consists of your default items, whether you imported the character or not.

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* BagOfSpilling: Played with; from 1 to 2, you carry over your money, weapons, armor, thieves' tools, and (in the QFG 2 remake) undead unguent if you have it, but not any other items you might have. From 2 to 3 you carry over your daggers, pills, and Sapphire Pin but nothing else. From 3 to 4 you don't carry over anything, as a result of a botched teleportation spell. From 4 to 5, if you're a Thief, you carry over the fake Blackbird. The rest of your starting inventory in each of those games consists of your default items, whether you imported the character or not. 5 also has Rajah give you one of the items you lost in the transition from 3 to 4, depending on your character class.
1st Jan '17 4:47:18 AM KD
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* PacifistRun: Not counting a BigBad or two, very few kills are mandatory for a Wizard or Thief until the 5th game. Most threats can be bypassed with non-lethal magic (calm, fetch) or stealth.
11th Dec '16 4:42:08 PM Exxolon
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* SpiritualSuccessor: Aside from ''VideoGame/HeroU'', ''VideoGame/HeroinesQuest'' follows in the series' footsteps.
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