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** And then there are the levels which take place between [[spoiler:Kane's stroggification]] and "Recomposition Center", which are the closest the game has to a ''VideoGame/{{Doom 3}}''[='=]s SurvivalHorror experience.

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** And then there are the levels which take place between [[spoiler:Kane's stroggification]] and "Recomposition Center", which are the closest the game has to a ''VideoGame/{{Doom 3}}''[='=]s 3}}''-like SurvivalHorror experience.

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* GameplayRoulette: The game is a pure NPC-based FirstPersonShooter, with several exceptions:
** Some levels such as "Convoy" and "Tram Rail" are [[JustForPun rail]] [[RailShooter shooters]].
** Other levels such as "Aqueducts", "Aqueducts Annex" and "Construction Zone" take place entirely aboard a regenerating vehicle (a hovertank for the first two, a walking mech for the latter).
** And then there are the levels which take place between [[spoiler:Kane's stroggification]] and "Recomposition Center", which are the closest the game has to a ''VideoGame/{{Doom 3}}''[='=]s SurvivalHorror experience.



* {{Intermission}}: The levels "Operation: Advantage" and "Operation: Last Hope" take place aboard the USS Hannibal. Kane just goes around the ship and Rhino Squad is briefed into the next mission.



* PlanBResolution: ''Twice''. The first tried thing was to use the bombs to detonate the Strogg Nexus from the core. When that failed [[spoiler:after a Harvester destroyed the last bomb and [[BlackDudeDiesFirst killed Sgt. Bidwell in the process]]]], they resorted to overload the Nexus' core in order to blow it up. When ''that'' failed due to [[spoiler:the Makron capturing [[PlayerCharacter Kane]] as he was about to overload the reactor]], what remained of the Rhino squad devised a new plan involving [[spoiler:the newly-stroggified]] Kane entering the Nexus and destroying it from the inside; fittingly, the last third of the game is the "Operation: Last Hope".

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* PlanBResolution: ''Twice''. ''Twice''.
**
The first tried thing was to use the bombs to detonate the Strogg Nexus from the core. When that failed [[spoiler:after a Harvester destroyed the last bomb and [[BlackDudeDiesFirst killed Sgt. Bidwell in the process]]]], they resorted to overload the Nexus' core in order to blow it up. up.
**
When ''that'' failed due to [[spoiler:the Makron capturing [[PlayerCharacter Kane]] as he was about to overload the reactor]], what remained of the Rhino squad devised a new plan involving [[spoiler:the newly-stroggified]] Kane entering the Nexus and destroying it from the inside; fittingly, the last third of the game is the "Operation: Last Hope".



* PuzzleBoss: The Putrification Center has a giant stroyent processing monster, which can't move, is immune to your weapons, and is generally more like a trap or obstacle than a monster. To kill it you have to use the feeding machine to [[CruelAndUnusualDeath force-feed it until it's stomach explodes and the acid melts a hole in the floor.]]



** The Putrification Center has a giant stroylent processing monster, which can't move, is immune to your weapons, and is [[PuzzleBoss generally more like a trap or obstacle than a monster.]] To kill it you have to use the feeding machine to [[CruelAndUnusualDeath force-feed it until it's stomach explodes and the acid melts a hole in the floor.]]
** The Scientists are only encountered the Strogg Medical Facilities.

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** The Putrification Center has a giant stroylent processing monster, which can't move, is immune to your weapons, and is [[PuzzleBoss generally more like a trap or obstacle than a monster.]] To kill it you have to use the feeding machine to [[CruelAndUnusualDeath force-feed it until it's stomach explodes and the acid melts a hole in the floor.]]
** The Scientists are only encountered around the Strogg Medical Facilities.
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* BossTease:
** During most of the last third of the game ("Operation: Last Hope") [[PlayerCharacter Kane]] keeps crossing paths with a giant gorilla. This gorilla is fought at the end of the level "Data Networking Security" as the last MidBoss before the mook-infested "Nexus Core" and the BossBattle against the Makron in "The Nexus". Speaking of which...
** The Makron itself appears at half-game, in the level "Nexus Hub", right after Kane activates the control panel and makes quick work of two Stream Protectors. [[HopelessBossFight This fight cannot be won]] [[spoiler:and leads straight into the infamous Stroggification scene, [[FailureIsTheOnlyOption provided Kane does enough damage to it]]]]. The Makron is spotted again in the "Nexus Core" level, and finally fought (and finished) for real in the last level, "The Nexus".
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Now in trivia


* ArtifactTitle: A trait shared with ''VideoGame/QuakeII''. The EldritchAbomination Quake was never present in this story arc and given this is a sequel to ''Quake II'', it is no exception.
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* BoomHeadshot: Aiming for the head results in double damage. It isn't a OneHitKill (unless you're using a sufficiently powerful weapon like

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* BoomHeadshot: Aiming for the head results in double damage. It isn't a OneHitKill (unless you're using a sufficiently powerful weapon likelike the railgun) but it does use up less ammunition than aiming for the body.
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* BoomHeadshot: Aiming for the head results in double damage. It isn't a OneHitKill (unless you're using a sufficiently powerful weapon like


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* BottomlessMagazines: The [[RangedEmergencyWeapon Blaster pistol]] never runs out of ammo.
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* BittersweetEnding: [[spoiler:The Nexus]] is destroyed, [[DecapitatedArmy striking a crippling blow the Strogg will never recover from,]] and the end of the war is just a matter of time, but [[spoiler:a lot of good people died to make it happen. Kane receives new orders before he can celebrate with the rest of Rhino Squad, [[AndTheAdventureContinues plunging right back into the thick of it.]]]] And because of [[spoiler:his Stroggification, [[YouCantGoHomeAgain he may never be able to return to Earth.]]]]

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* BittersweetEnding: [[spoiler:The Nexus]] Nexus is destroyed, [[DecapitatedArmy striking a crippling blow the Strogg will never recover from,]] and the end of the war is just a matter of time, but [[spoiler:a a lot of good people died to make it happen. Kane receives new orders before he can celebrate with the rest of Rhino Squad, [[AndTheAdventureContinues plunging right back into the thick of it.]]]] ]] And because of [[spoiler:his his Stroggification, [[YouCantGoHomeAgain he may never be able to return to Earth.]]]]
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* FissionMailed: This happens when Kane gets defeated by the Makron halway through the game. It seems like the player's character got killed and the game should restart to the last checkpoint, but it turns out that Kane is [[FateWorseThanDeath ''unfortunately'' still alive]].
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* TookALevelInBadass: Several of the monsters from ''Quake IV'' are back, and some are quite a bit harder:

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* TookALevelInBadass: Several of the monsters from ''Quake IV'' II'' are back, and some are quite a bit harder:
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* PlanBResolution: ''Twice''. The first tried thing was to use the bombs to detonate the Strogg Nexus from the core. When that failed [[spoiler:after a Harvester destroyed the last bomb and [[BlackDudeDiesFirst killed Sgt. Bidwell in the process]]]], they resorted to overload the Nexus' core in order to blow it up. When ''that'' failed due to [[spoiler:the Makron capturing [[PlayerCharacter Kane]] as he was about to overload the reactor]], what remained of the Rhino squad devised a new plan involving [[spoiler:the newly-stroggified]] Kane entering the Nexus and destroying it from the inside; fittingly, the last third of the game is the "Operation: Last Hope".

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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints:
** Expressed in an icon+number fashion for the player on foot.
** Bosses and the player while on a vehicle have a regenerating shield gauge.

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%% Administrivia/ZeroContextExample * ArmorMeterPoints:
** Expressed in an icon+number fashion for the player on foot.
**
ArmorMeter: Bosses and the player while on a vehicle have a regenerating shield gauge.gauge.
%% Administrivia/ZeroContextExample * ArmorPoints: Expressed in an icon and number fashion for the player on foot.
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** The Processing Plant from ''VideoGame/QuakeII'' is reintroduced in this game as a Stroyent production factory. Like in the former, the Stroyent production is also performed by emulsifying flesh and you're also sent on a mission to cripple the facility. The story arc is much more lenghty with you dealing the killing blow to the facility by slaying the Storyent Processing Creature in the '''Putrification Center'''.
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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[spoiler:This reaches its peak when Kane is ambushed by the Makron at the Tetranode, and isbrendered unconscious like on the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]

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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[spoiler:This reaches its peak when Kane is ambushed by the Makron at the Tetranode, and isbrendered is rendered unconscious like on the first mission. This time, he wakes up in the Strogg Medical Facilities and is painfully converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]
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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[spoiler:This reaches its peak when Kane is ambushed by the Makron while trying to destroy the Tetranode, and rendered unconscious as in the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]

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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[spoiler:This reaches its peak when Kane is ambushed by the Makron while trying to destroy at the Tetranode, and rendered isbrendered unconscious as in like on the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]



** Also from the Medical Facilities level is [[spoiler:Voss]], who got so involved with his speech that he didn't notice the Tactical Strogg awakening behind him.

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** Also from the Medical Facilities level is [[spoiler:Voss]], who got so involved with his speech that he didn't notice the Tactical the Strogg awakening behind him.
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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[Spoiler: This reaches its peak when Kane is ambushed by the Makron while trying to destroy the Tetranode, and rendered unconscious as in the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]

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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[Spoiler: This [[spoiler:This reaches its peak when Kane is ambushed by the Makron while trying to destroy the Tetranode, and rendered unconscious as in the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]
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** A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. [[Spoiler: This reaches its peak when Kane is ambushed by the Makron while trying to destroy the Tetranode, and rendered unconscious as in the first mission. This time, he wakes up in the Strogg Medical Facilities and is converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.]]
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* ArtifactTitle: A trait shared with ''VideoGame/QuakeII''. The EldritchAbomination Quake was never present in this story arc and given this is a sequel to ''Quake II'', ''IV'' is no exception.

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* ArtifactTitle: A trait shared with ''VideoGame/QuakeII''. The EldritchAbomination Quake was never present in this story arc and given this is a sequel to ''Quake II'', ''IV'' it is no exception.
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Added DiffLines:

* ArtifactTitle: A trait shared with ''VideoGame/QuakeII''. The EldritchAbomination Quake was never present in this story arc and given this is a sequel to ''Quake II'', ''IV'' is no exception.
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* ElevatorFailure: Late in the game, Kane's elevator descent is disrupted by the Network Guardian grabbing onto the lift, causing it to free-fall from the overload.
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** The box art may seem innocent enough, showing a brain between the Quake logo. It's actually alluding to the the [[spoiler: TrueFinalBoss, the Nexus Core]].

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** The box art may seem innocent enough, showing a brain between the Quake logo. It's actually alluding to the the [[spoiler: TrueFinalBoss, the Nexus Core]].
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** Johann Strauss comments in the intro that ''"A man like Kane could get us killed."'' As it turns out, Kane is eventually [[spoiler: Stroggified, initially worrying some people that he might be dangerous. Sadly, Anderson and Voss ultimately go MIA and die respectively after rescuing Kane.]]

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** Johann Strauss comments in the intro that ''"A man like Kane could get us killed."'' [[spoiler: As it turns out, Kane is eventually [[spoiler: Stroggified, initially worrying some people that he might be dangerous. Sadly, Anderson and Voss ultimately go MIA and die respectively after rescuing Kane.]]
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** Johann Strauss comments in the intro that "A man like Kane could get us killed." As it turns out, Kane is eventually [[spoiler: Stroggified, initially worrying some people that he might be dangerous]].

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** Johann Strauss comments in the intro that "A ''"A man like Kane could get us killed." "'' As it turns out, Kane is eventually [[spoiler: Stroggified, initially worrying some people that he might be dangerous]].dangerous. Sadly, Anderson and Voss ultimately go MIA and die respectively after rescuing Kane.]]
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** The first time aboard The Hannibal, you can see Medics experimenting on a dead Strogg Guard. Later on, [[spoiler: you're on that very table, being inspected after having been turning into a Tactical Strogg]].
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Added DiffLines:

** Johann Strauss comments in the intro that "A man like Kane could get us killed." As it turns out, Kane is eventually [[spoiler: Stroggified, initially worrying some people that he might be dangerous]].
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* {{Foreshadowing}}: There are multiple instances:
** The box art may seem innocent enough, showing a brain between the Quake logo. It's actually alluding to the the [[spoiler: TrueFinalBoss, the Nexus Core]].
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* HarderThanHard: "General" difficulty. Even the weakest, basic enemy Mooks can kill you in a handful of shots, technically because enemies are given a boost similar to a QuadDamage. All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into {{Escort Mission}}s. The game is already fairly stingy with Health and Armor on ''Normal'', so imagine what all this is like on HarderThanHard.

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* HarderThanHard: "General" difficulty. Even the weakest, basic enemy Mooks can kill you in a handful of shots, technically because enemies are given a boost similar to a QuadDamage.QuadDamage (3.5 times the base damage!). All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into {{Escort Mission}}s. The game is already fairly stingy with Health and Armor on ''Normal'', so imagine what all this is like on HarderThanHard.

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* CoreAndTurretsBoss: [[spoiler:The Nexus]].

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* CoreAndTurretsBoss: CoresAndTurretsBoss: [[spoiler:The Nexus]].


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* InstaKillMook: Mercifully, the game's armor system [[DownplayedTrope downplays]] this trope, allowing survival of a killing blow, even on HarderThanHard. Still, if Kane is caught without armor, some Strogg attacks are a OneHitKill.
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** Gladiators were pretty nasty to start with, here they are even worse as they have an energy shield they can raise to protect themselves as well as a ricocheting hyperblaster. Fortunately, they have to lower the shield to attack, and can be crippled by destroying their shoulder-mounted Railgun, though they aggressively charge upon losing said Railgun so beware.

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** Gladiators were pretty nasty to start with, here they are even worse as they have an energy shield they can raise to protect themselves as well as a ricocheting hyperblaster. Fortunately, they have to lower the shield to attack, and can be crippled by destroying their shoulder-mounted Railgun, though they aggressively charge approach you upon losing said Railgun so beware.
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** Gladiators were pretty nasty to start with, here they are even worse as they have an energy shield they can raise to protect themselves as well as a ricocheting hyperblaster. Fortunately, they have to lower the shield to attack, and can be crippled by destroying their shoulder-mounted Railgun.

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** Gladiators were pretty nasty to start with, here they are even worse as they have an energy shield they can raise to protect themselves as well as a ricocheting hyperblaster. Fortunately, they have to lower the shield to attack, and can be crippled by destroying their shoulder-mounted Railgun.Railgun, though they aggressively charge upon losing said Railgun so beware.
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* CaptainErsatz: The [[BFG Dark Matter Gun]] appears to be this as a reimagining of the [[VideoGame/QuakeII BFG 10K]] if only for creative license.

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* CaptainErsatz: The [[BFG [[{{BFG}} Dark Matter Gun]] appears to be this as a reimagining of the [[VideoGame/QuakeII BFG 10K]] if only for creative license.

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