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* HardCodedHostility: The Soulless. Every other faction, you can win favor with the through trade. The Soulless, however, have no space ports in any of their systems.
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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragons. Infinite Interactive was a consultant on Dark Reign's design, though, and it was published by the same publisher that handles the other PQ games.[[/note]]

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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which that combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragons. Infinite Interactive was a consultant on Dark Reign's design, though, and it was published by the same publisher that handles the other PQ games.[[/note]]
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* FailOSuckyname: "Gorgon" isn't exactly a fitting name for a FinalBoss. Sure, it qualifies as a [[NamesToRunAwayFromReallyFast Name To Run Away From Really Fast]], but it's also a minor example, more befitting a midboss. And it doesn't even have [[TakenForGranite Petrifying Gaze]] in either of its forms! Seriously, why couldn't it have been named something like "[[Literature/LordOfTheFlies Beelzebub]]"?
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** Puzzle Quest allows you to increase your stats for gold, though, and ''those'' aren't capped.


* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragons.[[/note]]

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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragons. Infinite Interactive was a consultant on Dark Reign's design, though, and it was published by the same publisher that handles the other PQ games.[[/note]]
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Removing Five Man Band misuse


* FiveManBand: Several possible combinations, depending on which optional party member(s) you pick up. One possible example:
** TheHero: You
** TheLancer: Darkhunter
** TheBigGuy: Khalkus
** TheObiWan: Sunspear
** TheChick: Serephine
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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragon.[[/note]]

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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragon.VideoGame/PuzzleAndDragons.[[/note]]
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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.

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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.
universe.[[note]]Though it appears Dark Reign is a PQ game InNameOnly - the game play and leveling system are direct lifts from VideoGame/PuzzleAndDragon.[[/note]]
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* There is also a spinoff called ''Marvel Puzzle Quest: Dark Reign'' available only for iOS and Android, which combines slightly altered mechanics with a storyline and characters based on the ''VideoGame/MarvelAvengersAlliance'' universe.
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** Another for the ''LordOfTheRings'': In the film of ''The Two Towers'', Aragorn tells Eowyn that it's hard to tell male dwarves from female dwarves because of their beards, and she laughs. In the game, the player character meets a female dwarf named Khrona… who has a beard.

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** Another for the ''LordOfTheRings'': In the film of ''The Two Towers'', Aragorn tells Eowyn Éowyn that it's hard to tell male dwarves from female dwarves because of their beards, and she laughs. In the game, the player character meets a female dwarf named Khrona… who has a beard.
Willbyr MOD

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Hottip cleanup; see thread for details.


* LostForever: If you follow a certain sub-mission just before you enter Lord Bane's keep, you will lose one of your good-aligned companions[[hottip:*:Darkhunter, Khalkus, Serephine, Flicker, Winter, and Elistara]] at every step forward.

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* LostForever: If you follow a certain sub-mission just before you enter Lord Bane's keep, you will lose one of your good-aligned companions[[hottip:*:Darkhunter, companions[[note]]Darkhunter, Khalkus, Serephine, Flicker, Winter, and Elistara]] Elistara[[/note]] at every step forward.

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** LampshadeHanging: An April Fool's website by the creator explained how to turn off AI cheating.

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** LampshadeHanging: An April Fool's website by the creator explained how to turn off AI cheating. Also, one of the achievements in the Xbox 360 version of Puzzle Quest 2 is "Cheating AI: be defeated by an opponent on their first turn in any single player game mode".
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* GodSaveUsFromTheQueen: Averted; your character is devoted to Queen Gwendholyn, who by all appearances is a just and benevolent ruler.

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* GodSaveUsFromTheQueen: Averted; your character is devoted to Queen TheHighQueen Gwendholyn, who by all appearances is a just and benevolent ruler.



* {{Jerkass}}: Emperor Selentius. After helping him with various problems, he responds to a request from Queen Gyendholyn for help against the undead problem with, basically, "Not my problem." Even his own subjects think he's useless and corrupt.

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* {{Jerkass}}: Emperor Selentius. After helping him with various problems, he responds to a request from Queen Gyendholyn Gwendholyn for help against the undead problem with, basically, "Not my problem." Even his own subjects think he's useless and corrupt.
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* FailOSuckyname: "Gorgon" isn't exactly a fitting name for a FinalBoss. Sure, it qualifies as a [[NamesToRunAwayFromReallyFast Name To Run Away From Really Fast]], but it's also a minor example, more befitting a midboss. And it doesn't even have [[TakenForGranite Petrifying Gaze]] in either of its forms! Seriously, why couldn't it have been named something like "[[Literature/LordOfTheFlies Beelzebub]]"?


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* FollowTheLeader: ''Gyromancer'' on X-Box Live was clearly intended to capitalize on ''Puzzle Quest's'' success. It's basically ''Bejeweled Twist'' Puzzle Quest.
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* ShoutOut: [=ED24=] is clearly inspired by Marvin from ''TheHitchhikersGuideToTheGalaxy''.

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* ShoutOut: [=ED24=] is clearly inspired by Marvin from ''TheHitchhikersGuideToTheGalaxy''.''Franchise/TheHitchhikersGuideToTheGalaxy''.
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PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power through the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.

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PuzzleQuest VideoGame/PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power through the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.
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* BraggingRightsReward: Beating the {{Bonus Boss}}es in the handheld versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the XboxLiveArcade or {{Steam}} versions.

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* BraggingRightsReward: Beating the {{Bonus Boss}}es in the handheld and retail PC versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the XboxLiveArcade or {{Steam}} versions.

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* '''Puzzle Chronicles''', was released mid-April 2010 for many systems, featuring a desert theme and a gameplay style similar to ''Super Puzzle Fighter II Turbo''. In it, you play as a member of desert tribe looking to free his enslaved people and gain revenge on the slavers that captured them. ''Puzzle Quest 2'' appears to be based on this game.

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* '''Puzzle Chronicles''', Chronicles''' was released mid-April 2010 for many systems, featuring a desert theme and a gameplay style similar to ''Super Puzzle Fighter II Turbo''. In it, you play as a member of a desert tribe looking to free his enslaved people and gain revenge on the slavers that captured them. ''Puzzle Quest 2'' appears to be based on this game.



* DeathOrGloryAttack: Deathbringer in ''Warlords'', Bola Mines in ''Galactrix''

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* DeathOrGloryAttack: Deathbringer in ''Warlords'', Bola Mines in ''Galactrix''''Galactrix''.
* DiminishingReturnsForBalance: Big-time.



* GlassCannon: The Wizard class in ''Warlords'', Ram, Catapult, and Trebuchet units in ''Kingdoms'', [=PQ2=]'s Sorcerer class.

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* GlassCannon: The Wizard class in ''Warlords'', Ram, Catapult, and Trebuchet units in ''Kingdoms'', [=PQ2=]'s Sorcerer class. ''Especially'' the PQ2 Sorcerer.



** Challenge of the Warlords:''Warlords'' meets ''{{Bejeweled}}''.

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** Challenge of the Warlords:''Warlords'' Warlords: ''Warlords'' meets ''{{Bejeweled}}''.






* DeathSeeker: Darkhunter looks like this pretty often, especially when you learn about his tragic past. [[spoiler:He probably relegated himself to perdition long before Greythane declares such.]]

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* DeathSeeker: Darkhunter looks like this pretty often, especially when you learn about his tragic past. [[spoiler:He probably relegated himself to perdition long before Greythane declares declared such.]]



** Not quite game breaking, but the original PlaystationPortable release was misprogrammed so that allies abilities never activated.

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** Not quite game breaking, but the original PlaystationPortable release was misprogrammed so that allies allies' abilities never activated.



* JerkWithAHeartOfGold: Flicker

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* JerkWithAHeartOfGold: FlickerFlicker.



* LostForever: If you follow a certain sub-mission just before you enter Lord Bane's keep, you will lose one of your good-aligned companions[[hottip:*:Darkhunter, Khalkus, Seraphine, Flicker, Winter, and Elistara]] at every step forward.

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* LostForever: If you follow a certain sub-mission just before you enter Lord Bane's keep, you will lose one of your good-aligned companions[[hottip:*:Darkhunter, Khalkus, Seraphine, Serephine, Flicker, Winter, and Elistara]] at every step forward.



* RepeatableQuest: Many quests are repeatable, such as an early quest to patrol the area for monsters.



* RunawayFiance: Serephine

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* RunawayFiance: SerephineSerephine.



* VideoGameCrueltyPunishment: Choose the less moral choice in most side missions, you'll get stuck with a puny reward or miss out on a far superior one.

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* VideoGameCrueltyPunishment: Choose the less moral choice in most side missions, and you'll get stuck with a puny reward or miss out on a far superior one.



** Or not. Nobody ever says it a theft after all... [[spoiler:And if you attempt to set Beta Prime free during the endgame, she instead chooses to stay with you, under the guise of Kirine Thwaites. Kirine was Beta Prime all along!]]

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** Or not. Nobody ever says it it's a theft theft, after all... [[spoiler:And if you attempt to set Beta Prime free during the endgame, she instead chooses to stay with you, under the guise of Kirine Thwaites. Kirine was Beta Prime all along!]]



* BarbarianHero: The protagonist is a paper-thin Conan imitation. In fact the whole game is basically one long homage to Conan. Including the snake cult!

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* BarbarianHero: The protagonist is a paper-thin Conan imitation. In fact fact, the whole game is basically one long homage to Conan. Including the snake cult!



* ACommanderIsYou: The battles are your army against the opponent's army, rather than one-on-one battles in Puzzle Quest.

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* ACommanderIsYou: The battles are your army against the opponent's army, rather than one-on-one battles as in Puzzle Quest.



* RepeatableQuest: Many quests are repeatable, such as an early quest to patrol the area for monsters.
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** An (old) NPC says, [[{{Diablo}} "Hello, my friend! Stay a while, and listen!"]] later on in the game.

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** An (old) NPC says, [[{{Diablo}} [[VideoGame/{{Diablo}} "Hello, my friend! Stay a while, and listen!"]] later on in the game.
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* SchrodingersPlot: The mission "The Missive", right at the beginning of the game. Whether your missive is a feint or not depends on whether or not you defeat the Thief. Defeat him, your missive's the genuine article. He defeats you, it's a decoy.

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* SchrodingersPlot: SchrodingersGun: The mission "The Missive", right at the beginning of the game. Whether your missive is a feint or not depends on whether or not you defeat the Thief. Defeat him, your missive's the genuine article. He defeats you, it's a decoy.

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PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power througchh the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.

to:

PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power througchh through the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.


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* SchrodingersPlot: The mission "The Missive", right at the beginning of the game. Whether your missive is a feint or not depends on whether or not you defeat the Thief. Defeat him, your missive's the genuine article. He defeats you, it's a decoy.
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* Jerkass: Emporer Selentius. After helping him with various problems, he responds to a request from Queen Gyendholyn for help against the undead problem with, basically, "Not my problem." Even his own subjects think he's useless and corrupt.

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* Jerkass: Emporer {{Jerkass}}: Emperor Selentius. After helping him with various problems, he responds to a request from Queen Gyendholyn for help against the undead problem with, basically, "Not my problem." Even his own subjects think he's useless and corrupt.
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* Jerkass: Emporer Selentius. After helping him with various problems, he responds to a request from Queen Gyendholyn for help against the undead problem with, basically, "Not my problem." Even his own subjects think he's useless and corrupt.

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* TheJimmyHartVersion: Is the victory fanfare a riff from the old BattlestarGalactica theme? Not quite.


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* SuspiciouslySimilarSong: Is the victory fanfare a riff from the old ''Series/{{Battlestar Galactica|Classic}}'' theme? Not quite.
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Removing ptitles, if there were any
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* VideoGameCrueltyPunishment: Choose the less moral choice in most side missions, you'll get stuck with a puny reward or miss out on a far superior one.

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This was covered in the \'\'Tropes present throughout the series:\'\' section. No need to keep bringing it up. Especially without any proof.


** And therefore LyingCreator, because the computer knows in advance the outcome of at least some "random" events (at minimum, the extra turns randomly granted after making any match).



* ArtisticLicenseStatistics: No one buys that the random events are truly random or that the enemy stats act the way they should. (And it may be difficult to convince them of this so long as the computer opponent racks up five extra turns and 25 mana of every conceivable color whenever it wants to.)



** Or, when faced with an enemy with [[TheComputerIsACheatingBastard ridiculous DEF capabilities]], whichever spells lower defense the most/longest.

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** Or, when faced with an enemy with [[TheComputerIsACheatingBastard ridiculous DEF capabilities]], capabilities, whichever spells lower defense the most/longest.

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PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power through the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.

to:

PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power through througchh the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.



The series is very polarizing on the TheComputerIsACheatingBastard / ArtisticLicenseStatistics scale. There's a strong belief in the fandom that the computer either predicts or outright changes the falling gems in its favor, but nothing short of looking at the underlying code will settle the arguments over whether that's actually true or just the players' selective memory.



* TheComputerIsACheatingBastard: Or so it would appear. It tends to make a lot of suboptimal moves that result in huge combos using gems that aren't on the screen yet. It is, of course, statistically possible for these moves to be entirely random - but nine times out of ten, it's the computer that gets them. Hmmm.
** I think this is worth expanding upon, especially in the first game. If you get 4 in a row or 5 in a row you recieve an extra turn. If you match skulls, you do damage. There are +5 Skulls that glow red and do extra damage and detonate every tile around them, giving them to the matcher. Sometimes you can have two of these on screen at once. If they're close, the enemy will probably get a match, 4-of-a-kind it, get an extra turn and match the skulls up. If they're far away from each-other, he'll probably match up, get several free turns from non-existent-at-the-time gems, match the skulls, the exploded tiles will probably drop in a new set of +5s, and what, he gets an extra turn from matching those +5s? And those 2 +5s are close enough that one extra turn from the AI will allow him to match them and kill you in one turn. These situations happen multiple times and can result to you losing even the first set of battles upwards of FIVE times before you get lucky enough to win them. And if the enemy goes first and has two +5 skulls within matching range? Better restart!
** [=PQ2=] ''LOVES'' to set you up by suggesting a move that will give the enemy the next 7 or so turns.

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* TheComputerIsACheatingBastard: Or so it would appear. It tends to make a lot of suboptimal moves that result in huge combos using gems that aren't The series is very polarizing on the screen yet. It is, of course, statistically possible for these moves to be entirely random - but nine times out of ten, it's TheComputerIsACheatingBastard / ArtisticLicenseStatistics scale. There's a strong belief in the fandom that the computer that gets them. Hmmm.
** I think this is worth expanding upon, especially in
either predicts or outright changes the first game. If you get 4 falling gems in a row or 5 in a row you recieve an extra turn. If you match skulls, you do damage. There are +5 Skulls that glow red and do extra damage and detonate every tile around them, giving them to its favor, but nothing short of looking at the matcher. Sometimes you can have two of these on screen at once. If they're close, the enemy underlying code will probably get a match, 4-of-a-kind it, get an extra turn and match settle the skulls up. If they're far away from each-other, he'll probably match up, get several free turns from non-existent-at-the-time gems, match arguments over whether that's actually true or just the skulls, the exploded tiles will probably drop in a new set of +5s, and what, he gets an extra turn from matching those +5s? And those 2 +5s are close enough that one extra turn from the AI will allow him to match them and kill you in one turn. These situations happen multiple times and can result to you losing even the first set of battles upwards of FIVE times before you get lucky enough to win them. And if the enemy goes first and has two +5 skulls within matching range? Better restart!
** [=PQ2=] ''LOVES'' to set you up by suggesting a move that will give the enemy the next 7 or so turns.
players' selective memory.
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Computer Is a Cheating Bastard

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** I think this is worth expanding upon, especially in the first game. If you get 4 in a row or 5 in a row you recieve an extra turn. If you match skulls, you do damage. There are +5 Skulls that glow red and do extra damage and detonate every tile around them, giving them to the matcher. Sometimes you can have two of these on screen at once. If they're close, the enemy will probably get a match, 4-of-a-kind it, get an extra turn and match the skulls up. If they're far away from each-other, he'll probably match up, get several free turns from non-existent-at-the-time gems, match the skulls, the exploded tiles will probably drop in a new set of +5s, and what, he gets an extra turn from matching those +5s? And those 2 +5s are close enough that one extra turn from the AI will allow him to match them and kill you in one turn. These situations happen multiple times and can result to you losing even the first set of battles upwards of FIVE times before you get lucky enough to win them. And if the enemy goes first and has two +5 skulls within matching range? Better restart!
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/PQ_DS_01.jpg]]
[[caption-width-right:320:Enton is '''not''' the one getting an extra turn.]]

PuzzleQuest is a series of games from Infinite Interactive. At their base, they are {{Match Three Game}}s with RPGElements. In each game, battles are fought by matching up various gems and other symbols on a grid. Depending on what the player matches up, the gems will turn into one of various types of mana or energy to use for spells/attacks, damage to the enemy, or bonus experience or money. The player can expand their power through the use of various mini-games, which represent ItemCrafting, learning new spells, or leveling up.

The games in the series include:

* '''Puzzle Quest: Challenge Of The Warlords''': The first and most popular game in the series, based on the award-winning ''Warlords'' series of RealTimeStrategy games.\\
\\
There are four classes, each of which with different priorities for the different gem types. For example, the warrior focuses on dealing more damage with skulls while the mage uses mostly red mana. Character stats more or less correlate with each of the gem types, increasing their effect when matched up.\\
\\
Except for your home city (which is already under your banner), all main cities on the map can be captured. This enables you to access a keep in that city, where you can train mounts, research spells, and [[ElementalCrafting use runes to improve weapons]]. You will also receive gold each time you visit a captured city.\\
\\
After a PC demo was released, the game was ported to the Nintendo DS and PSP and released in early 2007. It performed surprisingly well with players and critics and ended up being ported to pretty much every system, including an expansion for the Xbox 360 and iPhone versions.
* '''Puzzle Quest: Galactrix''': a science fiction-themed follow-up, released in February 2009. Your character is a newly-minted recruit from a MegaCorp that trains and employs those gifted with psionic abilities. While on a routine investigative mission, you and your mentor, Sable, stumble across a decimated research station and evidence of a galaxy-spanning threat. The game uses a hexagonal grid rather than an orthogonal one, and the direction that gems enter the field usually depends on the direction the selected piece moved. It suffered from similar supply shortages upon release.
* '''Puzzle Kingdoms''' was released in May 2009. It takes place in a remixed version of ''Warlord's'' world of Etheria and adds {{RTS}}-style troop and resource management to the mix. You play as the heir to your small kingdom's leadership. You take it upon yourself to find the source of the sudden famine that has stricken your land, only to stumble across a plot by the god of famine. It features a puzzle style similar to ''{{Pokemon}} Trozei''.
* '''Puzzle Chronicles''', was released mid-April 2010 for many systems, featuring a desert theme and a gameplay style similar to ''Super Puzzle Fighter II Turbo''. In it, you play as a member of desert tribe looking to free his enslaved people and gain revenge on the slavers that captured them. ''Puzzle Quest 2'' appears to be based on this game.
* '''Puzzle Quest 2''': a true sequel to the original; styled more on {{MMORPG}}s, including a town hub and [=NPCs=] with exclamation points over their heads who give you quests, was released on June 22, 2010 for DS, Windows, [[{{iOSGames}} iPhone]], and the XBox Live Arcade. This is a considerably simplified and easier version, though possibly with more balanced pvp.

The series is very polarizing on the TheComputerIsACheatingBastard / ArtisticLicenseStatistics scale. There's a strong belief in the fandom that the computer either predicts or outright changes the falling gems in its favor, but nothing short of looking at the underlying code will settle the arguments over whether that's actually true or just the players' selective memory.

[[foldercontrol]]

[[folder: ''Tropes present throughout the series:'']]
* BoringButPractical: Several starter spells and weapons which players will use throughout the game
* {{Cap}}: Level 50 in ''PQ'' and ''Galactrix'', 20 in ''Kingdoms'' - though you have up to 12 Heroes to level up there.
* TheComputerIsACheatingBastard: Or so it would appear. It tends to make a lot of suboptimal moves that result in huge combos using gems that aren't on the screen yet. It is, of course, statistically possible for these moves to be entirely random - but nine times out of ten, it's the computer that gets them. Hmmm.
** [=PQ2=] ''LOVES'' to set you up by suggesting a move that will give the enemy the next 7 or so turns.
** LampshadeHanging: An April Fool's website by the creator explained how to turn off AI cheating.
* ConvenientQuesting
* CripplingOverspecialization: Leaning too heavily on one type of mana/energy can leave you at the mercy of a more well rounded enemy, doubly so in ''Warlords'' if the enemy in question has resistance to your favored mana type.
* DeathOrGloryAttack: Deathbringer in ''Warlords'', Bola Mines in ''Galactrix''
* ExactlyWhatItSaysOnTheTin: There are quests, which involve doing puzzles.
* GameplayAndStorySegregation: Several gameplay elements do not impact the storyline at all. Turned up to ludicrous levels in ''Galactrix''.
** In the original PQ, you can invade and take over entire cities as tyrannical overlord, and nobody bats an eye in the main plotline (or cares that you're the tyrant of their city when they send you on quests.)
* GenreSavvy: Your hero, occasionally.
* GlassCannon: The Wizard class in ''Warlords'', Ram, Catapult, and Trebuchet units in ''Kingdoms'', [=PQ2=]'s Sorcerer class.
* ItemCrafting: Via a mini-game. One of the series' biggest hooks.
* LevelScaling: Enemies are automatically scaled to your level in the story modes of '''Warlords'' and ''Kingdoms''.
* LuckBasedMission: The crafting and spell research systems. Even worse in ''Galactrix'', with time limits and junk blocks. To elaborate, it's game over when there are no moves left on the board. It is possible to prevent some dead ends by thinking a lot of steps ahead, but ultimately you'll still have to cross your fingers and hope the AI will be benevolent. For once.
* MegaManning: You can learn multiple enemy spells (or enemy equipment in ''Galactrix'') via a mini-game.
* MookChivalry: All battles are one-on-one. When you encounter groups of foes, they're usually fought in sequence. Averted in ''Kingdoms'', where every unit with enough mana can attack in the same turn.
* TheObiWan: Sunspear in ''Warlords'', Sable in ''Galactrix'', Gideon in ''Kingdoms''.
* PointBuildSystem: You get 4-5 points per level up. In ''Warlords'', you can purchase more at your citadel.
* PurelyAestheticGender: The only real change in any game is in how Princess Serephine interacts with your character in ''Warlords''. Otherwise, gender choice only affects whether characters refer to you as male or female. [=PQ2=] adds in voice-overs in male or female voice.
* SupportPower
* UnpredictableResults: Multiple spells/attacks destroy random gems on the board for various effects. Some other skills randomly transform gems into a certain color, skulls, or even wildcard spaces. In ''Kingdom'', units with Ranged attacks will attack a random enemy unit.
* WakeUpCallBoss[=/=]ThatOneBoss: Dugog in ''Warlords'', the Soulless Dreadnaught in ''Galactrix''.
* WordOfGod: Swears [[TheComputerIsACheatingBastard The Computer Isn't A Cheating Bastard]].
** And therefore LyingCreator, because the computer knows in advance the outcome of at least some "random" events (at minimum, the extra turns randomly granted after making any match).
* XMeetsY:
** Challenge of the Warlords:''Warlords'' meets ''{{Bejeweled}}''.
** Galactrix: ''Hexic'' meets ''{{EVEOnline}}''.
** Kingdoms: PQ meets ''FireEmblem''.
** [=PQ2=]: PQ meets ''WorldOfWarcraft''.
** [[FullContactMagic Full contact]] {{Bejeweled}}.
[[/folder]]


[[folder: ''Challenge Of The Warlords contains examples of:'']]
* AbnormalAmmo: The Gobshooter. It hurls ''Goblins''.
* AllPowerfulBystander: The elder dragon Kelthurax, who would rather sleep than find out who kidnapped ALL of his dragon brethren (save Flicker).
* ArtificialStupidity: Despite all the claims of the AI acting as though it knows what the offscreen gems are, it still makes some pretty obvious blunders. Namely, not using an available skull match or damage spell when doing either one WILL finish you off (even if you're not equipping anything that has even a 10% chance of lessening damage).
* ArtisticLicenseStatistics: No one buys that the random events are truly random or that the enemy stats act the way they should. (And it may be difficult to convince them of this so long as the computer opponent racks up five extra turns and 25 mana of every conceivable color whenever it wants to.)
* BossInMookClothing: Nightblades in ''Plague Lords'' and the iPod version.
* BoyMeetsGhoul: Darkhunter's backstory, as revealed through his side quests; the girl to whom he was engaged has been turned into an undead monster.
* BrickJoke: [[spoiler:When you acquire the minotaur god Lord Sartek's Ribs, if Drong is in your party, he expresses a desire to eat them; the player character promises he can eat the next god they come across. Guess what happens after you kill Lord Bane, his brother?]]
* ContinuityNod: The game takes place in Etheria, the setting of the ''Warlords'' 4X series. The background of the story takes place 500 years after the Banewars, the main campaign of ''Warlords 3''.
* CoolBigSis: If the player character is female and the Serephine sidequests are pursued, Serephine will make remarks indicating that she views the player character in this light. The player character does not altogether share this view.
* DeathSeeker: Darkhunter looks like this pretty often, especially when you learn about his tragic past. [[spoiler:He probably relegated himself to perdition long before Greythane declares such.]]
* DidYouJustPunchOutCthulhu
* DragonRider: Elistara. Do the sidequests properly and she'll form a bond with Flicker.
* [[EverythingsBetterWithPrincesses Everything's Better With Princesses]]: You only get two female {{Optional Party Member}}s, and one's a princess.
* ExpansionPackWorld
* ExtremeOmnivore: Drong. He even eats [[spoiler:''Bane''. Or at least a portion of him]].
** Even [[spoiler:the corpse of a god]] seems relatively believable compared to ''diamonds and molten lava.''
* FiveManBand: Several possible combinations, depending on which optional party member(s) you pick up. One possible example:
** TheHero: You
** TheLancer: Darkhunter
** TheBigGuy: Khalkus
** TheObiWan: Sunspear
** TheChick: Serephine
* GameBreakingBug: The [=iPod=] version had two nasty bugs, both eventually fixed:
** One would cause your saved heroes to get spontaneously deleted.
** In the other, using the Home button to close the game in the middle of a cutscene could cause the event flag not to trigger and leave you unable to cancel the mission and restart, possibly resulting in an UnwinnableByMistake scenario. In the other versions, the game would simply restart the cutscene.
** The [=iPhone=] version would randomly erase saved characters or lock out incomplete missions. The announced level cap increase isn't there (you still max out at 50) and the game possesses several harmless, but annoying recurring graphical glitches (most notably, replacing the images of multiple enemy types on the world map with that of an Arboleth).
** Not quite game breaking, but the original PlaystationPortable release was misprogrammed so that allies abilities never activated.
* GiantSpider: Comes in three flavors: a usual one, one that howls like a wolf, and a ''fire-breathing'' one. The latter is the favored mount of Fighter and Wizard players.
* GodSaveUsFromTheQueen: Averted; your character is devoted to Queen Gwendholyn, who by all appearances is a just and benevolent ruler.
* GuiltBasedGaming: When given the option to do wrong, you WILL be nagged to do the right thing. And punished for not doing it.
* HalfHumanHybrid[=/=]HumanMomNonhumanDad: Syrus Darkhunter has a human mother and an elven father, and is not entirely welcomed by either race. It's part of the reason for his DeadpanSnarker personality.
* HoistByHisOwnPetard: The arkliches come equipped with an item that turns one random tile into a +5 skull for each 8 points of damage they take. However, if the skulls explode immediately because they were spawned in alignment with the skulls already on board, it will count as part of your turn and the enemy will take damage (and spawn more skulls). If you get lucky, your random attack may cause the arkliche to (figuratively speaking) spontaneously explode mid-battle.
* HonorBeforeReason: The elder dragon Kelthurax is not only extremely old and powerful, but also a loner who doesn't like to be awakened or bothered. In one of Elistara's quests, she feels honor-bound not only to wake him and tell him of her mount's death, but ''ask him to be her new mount''. Amazingly, he lets her live.
* HorseOfADifferentColor: Many monsters can be captured and used as mounts. Including [[GiantSpider giant spiders]], [[RodentOfUnusualSize giant rats]], wyverns, [[OurGryphonsAreDifferent griffons]]... Also, we meet a Dragonknight -- a member of the order of dragon riders.
* InstantAwesomeJustAddDragons: One of your {{optional party member}}s is a young dragon named Flicker.
* ItWasWithYouAllAlong: The [[spoiler:Shield of Albion]], which is really the [[spoiler:broken shield your father gives you early in the game]].
* JerkWithAHeartOfGold: Flicker
* TheLoad: Princess Serephine. Putting her in your party gives you a nice amount of gold and a useful item, and she comes in handy if/when you take on the Knightly Order subquest. But other than unlocking a couple of sidequests (all of which involve rescuing or protecting her from the men her father sends to bring her back), she's pretty useless and can be safely cut loose to make room for Winter or Elistara.
** Galnoth (Plague Lords/[=iOS=]) is even worse. He gives you a 15% boost in green mana resistance when fighting elves or dwarves, and nothing else. Did we mention you'll only fight Dark Dwarves, who use red-mana based spells?
* ALoadOfBull: Minotaurs play an important part in the game. These include party member Sunspear and Lord Sartek, the minotaurs' god, who has the form of a huge minotaur himself. Also, among the bad guys there are minotaur slavers, undead Skelotaurs (minotaur skeletons), undead minotaur Doomknights, and even a giant clockwork Mechataur.
* LostForever: If you follow a certain sub-mission just before you enter Lord Bane's keep, you will lose one of your good-aligned companions[[hottip:*:Darkhunter, Khalkus, Seraphine, Flicker, Winter, and Elistara]] at every step forward.
* MagikarpPower: The Broken Shield, which [[spoiler:can become the powerful Shield of Albion]]. The Wizard class counts as well, since you don't really have the stats or equipment to overcome its pitiful attack stats and HP until deep into the game.
* MissingMom: Flicker's side quests involve his searching for other dragons in general, and his mother in particular.
* MotorMouth: Khalkus. Whomever he's talking with ''[[RunningGag constantly]]'' has to interrupt him in order to make him get to the point.
* MultipleHeadCase: Dugog, the first boss, is a two-headed ogre. His extra head gives him an extra turn whenever he obtains gold.
* MultipleEndings: A choice in one of the first-chapter quests can unlock the availability of a [[AGodAmI different]] ending.
* OurDragonsAreDifferent: So are the [[ALoadOfBull Minotaurs]].
* OptionalPartyMember: Only Darkhunter, Khalkus, and Sunspear are automatically added to your party.
* OurDwarvesAreAllTheSame
* PlayingWithFire: Wizards use fire for ''everything'', up to and including healing themselves.
* ProudWarriorRaceGuy: The Firewalkers.
* ReasonableAuthorityFigure: Even though the Queen doubts the undead could rise, she nonetheless sends you in to figure out what all the hubub is about. [[spoiler:Yup, it's the undead!]]
* RebelliousPrincess: Serephine.
* RodentsOfUnusualSize: Also scorpions, bats, spiders, and wasps.
* RunawayFiance: Serephine
* SealedGoodInACan: [[spoiler:Lord Sartek… at least compared to Lord Bane. A variation, though, as he was broken into 101 pieces rather than actually sealed somewhere.]]
* ShoutOut: A few.
** Khalkus the dwarf looks remarkably like [[LordOfTheRings Gimli]] from the movies.
** Another for the ''LordOfTheRings'': In the film of ''The Two Towers'', Aragorn tells Eowyn that it's hard to tell male dwarves from female dwarves because of their beards, and she laughs. In the game, the player character meets a female dwarf named Khrona… who has a beard.
** The elves are ruled by [[AMidsummerNightsDream King Oberon and Queen Titania]]. (You only meet her, but one of the rumors you can learn in a tavern identifies the king.)
* SmugSnake: Emperor Selentius.
* SpiritAdvisor: [[spoiler:Sunspear]], after completing the "Age of Honor" subquests.
* TastesLikeChicken: Once you get to the Realms of War, Drong will start getting curious as to how ''stone'' tastes. Granite, porphyry, sandstone… you get the idea. He invariably describes the stuff as tasting like chicken. Although hard chicken, or gritty chicken. Then again, one of these quests triggers a rumor in Gluk, which reveals that ogres are notorious for [[CordonBleughChef nasty-tasting, haphazardly-designed]] meals. Some sages' explanation? That ogres ''don't have taste buds''.
* TrainingDummy: The Practice Dummy.
* VictorGainsLosersPowers: Many spells can be learnt by the player by capturing the monster that uses them (by solving a puzzle) and then learnt in the citadel (by means of a special game mode). A few spells can also be accessed by capturing a mount. However, in all cases, the player has higher mana costs than the monster that normally uses them (or the class that learns them normally).
* WouldntHitAGirl: Princess Serephine's support ability uses this trope to improve your battle skill against honorable opponents that don't like to fight women.
** Which is kinda weird if your character is a woman. Maybe they are only opposed to [[SelfDeprecation fighting ladies]]?
[[/folder]]

[[folder: ''Galactrix contains examples of:'']]
* BeehiveBarrier: the shields in ''Galactrix'', at least as represented on the menus.
* ConMan: Pezt
* FakeLongevity: The minigame for opening the leapgates that are used to travel between star systems. They're all closed initially, they're everywhere on both main- and side-quest paths, they have a small chance of closing after a period of time, they have a time limit, and chains that normally ''help'' you can just eat up time when you're hacking them. Finally, ''you don't even get any experience or other rewards by hacking them, beyond opening up a new region.''
** Averted in the Steam/PC version. You get experience for hacking the leapgates, and you can also bypass them by using Psi points.
* GrandTheftMe: [[spoiler:Beta Prime takes over the body of Kirine Thwaites... and doesn't give it back!]]
** Or not. Nobody ever says it a theft after all... [[spoiler:And if you attempt to set Beta Prime free during the endgame, she instead chooses to stay with you, under the guise of Kirine Thwaites. Kirine was Beta Prime all along!]]
* HumanityIsSuperior
* HumansAreBastards
* IdiotHero / NiceJobBreakingItHero: See OmniscientMoralityLicense.
* TheJimmyHartVersion: Is the victory fanfare a riff from the old BattlestarGalactica theme? Not quite.
* MegaCorp: Several, each with defining traits, while still being 'corporations'. [[TheEmpire Lumina]], the religious and political capital of humanity, is not led by a CEO, but by an Emperor. Trident, a weapons company structured more like a military, complete with generals. The MRI, a faction dedicated to furthering Psionic potential in humans. And Cytech, who do robotics. And not much else. Not surprisingly, Cytech is EASILY the [[HumansAreBastards least bastardly]] of the 4.
* MultipleEndings: Just a minor one, but a choice at the end affects one thing and determines whether you get a epilogue about HumansAreSpecial or NotSoDifferent HumansAreBastards.
* OmniscientMoralityLicense: Apparently trying to save the galaxy justifies all manner of atrocities. All manner being about two.
* PortalNetwork
* RecycledInSPACE
* ScaryDogmaticAliens: The Soulless. Really more of Scary Dogmatic Cyborgs.
* ShoutOut: [=ED24=] is clearly inspired by Marvin from ''TheHitchhikersGuideToTheGalaxy''.
* TetrisEffect: Less so than the first game, thanks to the minigames and changes.
* WrenchWench: Kirine and Lydia.
[[/folder]]

[[folder: ''Puzzle Chronicles contains examples of:'']]
* BarbarianHero: The protagonist is a paper-thin Conan imitation. In fact the whole game is basically one long homage to Conan. Including the snake cult!
* TheBeastmaster: The protagonist's spells in this game come from your warbeast (a nasty-looking dog).
* LoadsAndLoadsOfLoading: The PSP version of the game had ten-second loading screens even when you opened up the menu to look at your equipment loadout!
* ReptilesAreAbhorrent: One of your enemies is a cult of evil snake-men.
* RingOutBoss: Every fight is a ring out fight. Instead of hit points like in other Puzzle Quest games, destroying skulls pushes your side of the puzzle block towards the opponent, leaving them with less and less room to match gems with. If they run out of space, they lose.
[[/folder]]

[[folder: ''Puzzle Kingdoms contains examples of:'']]
* ACommanderIsYou: The battles are your army against the opponent's army, rather than one-on-one battles in Puzzle Quest.
* ArtifactOfDoom: The various Vice Boxes.
* DefeatMeansFriendship: In various kingdoms, defeated lords can be recruited to your party.
* InsistentTerminology:
-->'''Priestess:''' Greetings, Your Majesty.
-->'''Player:''' Please don't call me "Your Majesty."
-->'''Priestess:''' As you wish, Your Majesty.
* LazyBackup: You can only take four Heroes and four different units into a territory, no matter how many of each you have in in your party.
* MyRulesAreNotYourRules: The Computer utterly ignores the rules regarding item equipping, including the point cap and equipping more than one item of the same category.
* OneHitKill: A sufficiently high-level Magic unit can wipe out a lower-level enemy party with one attack.
* OneHitPointWonder: Imps.
* StrongFleshWeakSteel: Unarmored peasants have higher defensive stats than Battering Rams and Catapults.
* TacticalRockPaperScissors
* YouRequireMoreVespeneGas: You need gold to acquire and replace different units, as well as gain new artifacts, relics, and spells.
[[/folder]]

[[folder: ''Puzzle Quest 2:'']]

* ArtificialStupidity: The AI will do whatever the help arrow shows, even if it doesn't help them. It will also collect mana it CAN'T USE. And if your hp is low enough to be finished off by a weapon attack, sometimes it will use a spell.
* BarrierWarrior: The Assassin class is a mix of this and GlassCannon. His/her primary ability is to use purple mana to go into "stealth" mode, which is really just using your purple mana as a shield against damage. While in stealth, all of your "-Strike" abilities do double damage. (Strike abilities turn gems into purple gems on the screen as well as damage the opponent, so there's a lot of synergy between covering yourself and hurting the opponent).
* BossInMookClothing: Vampires. They have stupidly high rates of shield criticals (cutting damage taken in half, no matter how much or how little), have the egregiously overpowered spell Blood Drain (does damage equal to your current Red Mana total, heals itself for an equal amount, AND knocks your Red Mana down to zero), and spam their special weapon, Vampire Fangs (which inflicts the stackable Poison effect.)
** That said, Blood Drain is pretty much ''all'' they've got. The Vampire Lords, on the other hand... they have Charm (destroys all Skulls and gains life equal to the number of Skulls destroyed) and Bat Swarm (halves your defense and causes you to take 5 damage per turn for 3 turns) in addition to the aforementioned Blood Drain and Vampire Fangs. Good luck, ''you'll need it.''
* BonusBoss: Five of them (Kurak the polar bear, the Yeti, the Cave Ogre, the Arch Lich, and the Green Dragon). They're unlocked automatically as you level up, so you can tackle them at your leisure or not at all.
* BraggingRightsReward: Beating the {{Bonus Boss}}es in the handheld versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the XboxLiveArcade or {{Steam}} versions.
* DefeatMeansFriendship: [[spoiler:Brek the orc shaman]], which makes sense really.
* DemonicSpider: The Berzerker and its Enrage/Berserk Rage combo. Neither spell has a recharge time, and Berserk Rage can be spammed as long as red mana levels are high enough. And unlike its [=PQ1=] equivalent, Berserk Rage works on any color gem, not just red. A Berserker with a fortunate board setup can literally wipe you out before you have a chance to retaliate.
* EvilAllAlong: [[spoiler:Your in-game guides, The Mother, The Maiden, and The Crone,]] were all a part of the BigBad.
* GoodAllAlong: [[spoiler:Brek the orc shaman]] is simply trying to keep the SealedEvilInACan that way.
* LoadBearingBoss: The Gorgon.
* LuckBasedMission: The Yeti. Thanks to its high Strength stat, one cascade can grant him enough red mana to cast [[OneHitKO "Crushing Kill"]]. Five normal gem matches will get him there as well.
** On the other hand, clearing red gems (whether that's done by you or the Yeti) will actually hurt it. But it will be healed anytime blue gems are cleared. To make matters worse, it has a spell called "Ice Breath" that changes 14 random gems to Blue Gems -- frequently causing it to get several extra turns and fully heal itself. The battle can EASILY end up wearing on until the Crushing Kill.
** The Arch-Lich is also stupid-annoying, thanks to its absurdly high Morale stat making it near-impossible to cast spells. Putting ''every single skill point into your Intelligence stat'' is the ''only'' way you'll have a reasonable chance of using your spells, so if your play style relies on them, '''''you're screwed eight ways to Sunday, no questions asked'''''.
* MightyGlacier: Templars, especially later when you gain access to Templar-only plate armor and the Tower Shield. You'll be able to outlast anything short of [[BonusBoss the Green Dragon]]. (And you'll even be able to outlast the Green Dragon with the right setup.)
* MilesGloriosus: Drayle.
* ObviousRulePatch: Gold pieces and purple experience stars in the first game became less and less worth your time as the game progressed, so here, they're gone entirely, replaced with Purple Mana (shadow-element) and Fists, which are used to fuel your weapon/item attacks.
* OneHitKO: If [[spoiler:True Form Gorgon]] gets to 60 red mana, she'll cast "Subjugation", a spell that causes you to instantly surrender and lose the battle, no matter how many HP either of you have left.
** The Yeti has Crushing Kill, which deals 999 damage at 65 red. He's also the second BonusBoss you can face. The Iron Giant has it as well, but doesn't have the Yeti's rapid red mana gain to go with it.
* OneWingedAngel: [[spoiler:The Gorgon]].
* OurDwarvesAreDifferent: The Dark Dwarves were apparently a very intelligent race, based off what you're told when you enter an entire laboratory and library full of research and test-tube experiments that they created. They're still short and talk in the stereotypical fashion for dwarves though.
-->"Le's not was'e m'tyme!"
* PVPBalanced: Supposedly. But say goodbye to weapons and armors with loads of different effects. Now it's mostly about which one gives more attack. (The secondary effects do return, but only after you've upgraded your item to at least Masterwork level, and even then, the effects are mostly passive stat buffs).
** Or, when faced with an enemy with [[TheComputerIsACheatingBastard ridiculous DEF capabilities]], whichever spells lower defense the most/longest.
* RepeatableQuest: Many quests are repeatable, such as an early quest to patrol the area for monsters.
* ShoutOut: One of the quests is named IT'S A TRAP!
** An (old) NPC says, [[{{Diablo}} "Hello, my friend! Stay a while, and listen!"]] later on in the game.
* SequelDifficultyDrop: There's a big drop between this game and PQ.

[[/folder]]

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