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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychopatrolr_6.jpg]]

An upcoming project by VideoGame/CrueltySquad creator Ville Callio, published under their studio Consumer Softproducts. The game's Steam page describes it as an "FPS/mecha hybrid europolice sim set in the decayed state of Pan-Europa."

Several components of Ville's previous works have been carried over, including its art style, ImmersiveSim-influenced game mechanics, and [[CrapsackWorld cynical worldbuilding]], but is much more ambitious with the presence of a non-linear open world, expanded NPC interactions, and the V-Stalker mecha units.

The game's Steam page can be previewed [[https://store.steampowered.com/app/1907590/Psycho_Patrol_R/ here.]]
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!''Psycho Patrol R'' provides examples of the following tropes:

* StylisticSuck: While lacking the SensoryAbuse of Cruelty Squad, PPR still maintains the low-fidelity models and textures of Playstation 1-era games, with equally [[UncannyValley unsettling NPCs.]]
* TakeThat: The emblem of the game's European Federal Police is the same as UsefulNotes/TheEuropeanUnion's flag with the addition of a x-rayed human skull in the center.
* ThoughtCrime: Part of the jurisdiction of the titular Psycho Patrol, under the umbrella of 'mental crime'.
* WalkingTank: The player's V-Stalker mecha unit, which can be customized to better fit their preferred approach to combat.

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