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Added mention of Project Warlock II being in development.

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A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign set to launch on June 29, 2021, to fund further development of the game, and an early access release on Steam planned for July 29, 2021.
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* ExcusePlot: You're a [[MageKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]

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* ExcusePlot: You're a [[MageKnight [[MagicKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]
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Tiny grammar and spellcheck.


''Project Warlock'' is an [[GenreThrowback old-school style]] FirstPersonShooter developed by Buckshot Software (who largely consists of [[IAmTheBand one 19-year-old Jakub Cislo]]) and published by gaming company, taking inspiration from classic titles such as ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', and ''VideoGame/{{Quake}}''.

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''Project Warlock'' is an [[GenreThrowback old-school style]] FirstPersonShooter developed by Buckshot Software (who (which largely consists of [[IAmTheBand one 19-year-old Jakub Cislo]]) and published by gaming company, taking inspiration from classic titles such as ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', and ''VideoGame/{{Quake}}''.



** The Summoner spell costs only 4 Upgrade Points and allows you to generate ammo for ''any'' weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into universal ammunition.

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** The Summoner Sammoner spell costs only 4 Upgrade Points and allows you to generate ammo for ''any'' weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into universal ammunition.
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Cover art updated.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/projectwarlockf.jpg]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/projectwarlockf.jpg]]
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* EarlyGameHell: The very first level of the game has several brutal traps and ambushes to clear through, surrounding the player several times or leaving them barred with [[ShieldBearingMook Crusaders]] bearing down on them, all the while the few weapons they possess are weak, slow, and/or scarce in ammunnition. The next few levels are much wider and more forgiving in design, and from there on crossbow becomes available and the pistol can be upgraded to a far stronger version, and from there on the difficulty plummets and rarely if ever rises as high again.

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* EarlyGameHell: The very first level of the game has several numerous brutal traps and ambushes to clear through, surrounding the player several times or leaving them barred with [[ShieldBearingMook Crusaders]] bearing down on them, all the while the few weapons they possess are weak, slow, and/or scarce in ammunnition. ammunition. The next few levels are much wider and more forgiving in design, and from there on crossbow soon becomes available and the pistol can be upgraded to a far stronger version, and from there on the difficulty plummets and rarely if ever rises as high again.
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* EarlyGameHell: The very first level of the game has several brutal traps and ambushes to clear through, surrounding the player several times or leaving them barred with [[ShieldBearingMook Crusaders]] bearing down on them, all the while the few weapons they possess are weak, slow, and/or scarce in ammunnition. The next few levels are much wider and more forgiving in design, and from there on crossbow becomes available and the pistol can be upgraded to a far stronger version, and from there on the difficulty plummets and rarely if ever rises as high again.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.

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* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams [[EnergyWeapon laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.

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* MotiveDecay: The Warlock started out with the intention to get rid of the evil forces invading the realm, but as he progressed and grew stronger, he began to get consumed by the amount of fighting he had to do as well as his ever-increasing power because of it. [[spoiler:This comes to head when he kills the Lord of Hell and all of Hell bows to him, whereupon he realises that his intention to get rid of evil was AllForNothing and BecameHisOwnAntiThesis, becoming DrunkWithPower and taking over as the new Lord of Hell, intent on wreaking havoc on the world as his new goal.]]

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* MotiveDecay: The Warlock started out with the intention to get rid of the evil forces invading the realm, but as he progressed and grew stronger, he began to get consumed by the amount of fighting he had to do as well as his ever-increasing power because of it. [[spoiler:This comes to head when he kills the Lord of Hell and all of Hell bows to him, whereupon he realises that his intention to get rid of evil was AllForNothing and BecameHisOwnAntiThesis, BecameHisOwnAntithesis, becoming DrunkWithPower and taking over as the new Lord of Hell, intent on wreaking havoc on the world as his new goal.]]


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* ProtagonistJourneyToVillain: [[spoiler:Eventually, the bloodlust and power that come with getting to kill the Lord of Hell, on top of realizing that it is impossible to be rid of evil, prompt the Warlock to usurp the throne and wreck havoc on the world ''himself''.]]
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The story...er, there technically isn't one. [[NoPlotNoProblem Not like that's really a problem]]. [[ExcusePlot The gist]] is that you play as the [[PlayerCharacter Warlock]], [[MagicKnight a dude who's good with guns and magic]], out on a righteous quest to eradicate evil that has corrupted four different realms ([[DarkFantasy Medieval]], [[SlippySlideyIceWorld Antarctica]], AncientEgypt, and [[RobotWar Industrial]]) before taking the fight to said evil on its home ground: Hell ([[VideoGame/{{Doom}} obviously]]).

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The story...er, there technically isn't one. [[NoPlotNoProblem Not like that's really a problem]]. [[ExcusePlot The gist]] is that you play as the [[PlayerCharacter Warlock]], [[MagicKnight [[MageMarksman a dude who's good with guns and magic]], out on a righteous quest to eradicate evil that has corrupted four different realms ([[DarkFantasy Medieval]], [[SlippySlideyIceWorld Antarctica]], AncientEgypt, and [[RobotWar Industrial]]) before taking the fight to said evil on its home ground: Hell ([[VideoGame/{{Doom}} obviously]]).



* ExcusePlot: You're a [[MagicKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]

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* ExcusePlot: You're a [[MagicKnight [[MageKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]



* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with Upgrade Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that Upgrade Points are used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your play style, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].

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* MagicKnight: MageMarksman: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with Upgrade Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that Upgrade Points are used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your play style, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].

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** The Lord of Hell also seems to avert this [[spoiler:until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. Once he's in his ''finall' form..? There's just ''even more'' of them. Since the mooks are picked at random, you can even get Egyptian Priests who summon more Mummies. Thankfully the recursion stops there.]]

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** The Lord of Hell also seems to avert this [[spoiler:until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. Once he's in his ''finall' ''final'' form..? There's just ''even more'' of them. Since the mooks are picked at random, you can even get Egyptian Priests who summon more Mummies.Mummies, or ther MookMaker units. Thankfully the recursion stops there.]]



* MookMaker: Soul Eaters and Abominations create each other. [[spoiler: The Lord of Hell also spawns in mooks when in his OneWingedAngel form and [[DesperationAttack starts rapidly spamming them when he's incapacitated]].]]

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* MookMaker: Priests can summon Mummies, Soul Eaters release Eye Bats, and Abominations can create each other."Hellhounds" or other demonic enemies. [[spoiler: The Lord of Hell also spawns in mooks when in his OneWingedAngel form and [[DesperationAttack starts rapidly spamming them when he's incapacitated]].]]

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* {{BFG}}:
** It is the last weapon you will pick up, unless you've been looking for secrets, and just like the TropeNamer it fires a huge plasma ball that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.

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** The Flamethrower is devastatingly effective... but its effective range is even less than either of the shotguns, and it eats through fuel quite rapidly. Using it requires putting yourself in harms way - though at times, you'll be close enough that enemy AI may prefer to use their (potentially weaker/less accurate/etc.) close-ranged attacks.
** Similarly, Dynamite and Frag Grenades can be hard to throw far enough that they won't catch you in their blast radius - and they do ''a lot'' of damage. They also explode on impact with enemies, or a delay if they hit the floor/wall. You can either time your throws and movement, or the Bomberman spell lets you magically fling them in a straight line rather like a sort of... ''magic missile''.
* {{BFG}}:
{{BFG}}: The Chain Reactor serves this purpose for the most part, taking that final weapon slot just after the Laser Rifle.
** It is the last weapon you will pick up, unless you've been looking for secrets, and just like the TropeNamer it fires a huge plasma ball that can destroy groups of enemies in a single hit. For added carnage, enemies it kills will send out [[RecursiveAmmo splits into several smaller plasma balls]] that can hit other nearby enemies.enemies, hence the name.



** The Sammoner spell costs only 4 Upgrade Points and allows you to generate ammo for ''any'' weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.

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** The Sammoner Summoner spell costs only 4 Upgrade Points and allows you to generate ammo for ''any'' weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.ammunition.
* BullfightBoss: The Giant Tank alternates between charging at you and shooting at you. After you've depleted its health twice and blown its turret off, it can only charge at you. It's a little bit of a BreatherBoss in comparison to some of the others, as it doesn't have swarms of mooks or crazy attack patterns.



* ConspicuouslyLightPatch: A few secret doors are given away by the lighting system, the fact that impact decals don't always display on them, or because they're subtly ''different'' from other nearby walls (a sunken-in brick, for instance). Other "secret" areas are in plain sight but have no obvious entrance, leaving you to figure out how to get into them.



* DownerEnding: The Warlock [[spoiler:takes over the FinalBoss as the new Lord of Hell and intends to TakeOverTheWorld with his newfound demon army [[ForTheEvulz just to satisfy his own bloodlust]]]].

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* DownerEnding: The Warlock [[spoiler:takes over the FinalBoss as the new Lord of Hell and intends to TakeOverTheWorld with his newfound demon army [[ForTheEvulz just to satisfy his own bloodlust]]]].bloodlust]]. Somewhat foreshadowed around the endings of the second/third chapters, so not really a huge surprise twist]].



* ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]

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* ExcusePlot: You're a [[MagicKnight gun-trotting gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]



** The Lord of Hell also seems to avert this [[spoiler:until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. And he doesn't stop even after he is defeated.]]

to:

** The Lord of Hell also seems to avert this [[spoiler:until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. And he doesn't stop Once he's in his ''finall' form..? There's just ''even more'' of them. Since the mooks are picked at random, you can even after he is defeated.]]get Egyptian Priests who summon more Mummies. Thankfully the recursion stops there.]]
* GameBreakingBug: If you're a little ''too'' quick in the wrong places, it's possible to occasionally fall off the map and into the endless void below. Incendiary weapons also have a lesser game-breaker, where [[spoiler:kills with them can cause enemies to create an excessive amount of pickups]].



* LavaPit: Present in the final chapter. Up until this point there haven't been any pits you can fall in (they're all fenced off) but if you happen to drop into one of these? Instant death! Learning to watch your footing becomes a last-minute challenge.



* ShowsDamage: Most bosses and [[GiantMook Giant Mooks]] need to have their life bars emptied two to three times before they go down for good, looking increasingly battered up with each damaged state. {{Giant Mook}}s, in particular, will also be unable to use some of their attacks, such as a heavily injured Shambler having to rely on biting you as both of its arms are blown off, preventing it from using its ice attack.

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* RewardingVandalism: In a general sense just grabbing treasure gives you extra Experience like some kind of KleptomaniacHero, but many things can also be smashed to receive goodies (the odds of which increase if you take the Treasure Hunter perk), and some secret rooms are hidden not behind ''interactable'' walls but behind ''destroyable'' ones. This makes your knife and axe a little more useful as they can help you find secrets without expending ammo shooting at the walls.
* ShoutOut: Aside from more general ones (such as the Arctic Zone having references to ''The Thing'' and the Cthulhu Mythos), each chapter also contains a reference to one of the big names in the [=FPS=] genre, such as a secret room with a nod to [[spoiler:Serious Sam]] in the Egyptian zone.
* ShowsDamage: Most bosses and [[GiantMook Giant Mooks]] need to have their life bars emptied two to three times before they go down for good, looking increasingly battered up with each damaged state. {{Giant Mook}}s, in particular, will also be unable to use some of their attacks, such as a heavily injured Shambler having to rely on biting you as both of its arms are blown off, with the loss of even one preventing it from using its ice attack.



* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.
* TeleportingKeycardSquad: If any of the keys in the level are tucked away at the end of a long corridor, expect to blast through a horde of enemies on your way back, even if you cleared said corridor before picking up the key.

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* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.
themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.
* TeleportingKeycardSquad: If any of the keys in the level are tucked away at the end of a long corridor, expect to blast through a horde of enemies on your way back, even if you cleared said corridor before picking up the key. Alternately, expect there to be a secret (or not-so-secret) teleporter hidden behind a wall nearby.


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* UniversalAmmunition: Zigzagged. The Shotguns understandably share classic red shotgun shells as their ammunition. The [=SMG=] and minigun also share ammunition, perhaps less understandably. All other weapons have unique ammo (though the Staff uses your Mana to "fire", so it technically shares "ammo" with your Spells) and upgrades don't change this, so you don't need to juggle multiple kinds of rocket.
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* MarathonLevel: While most levels can be completed in about 4-5 minutes (longer if you search for secrets and shorter if you just sprint), the second last level, appropriately called The Maelstrom, involves [[spoiler: every single enemy type in the game, along with their upgraded versions, and every level type you've seen, being an amalgamation of the Castle, the Antarctic base, Egypt and the City]]. As a result, the level takes about three times longer to be completed, along with a vast, unending array of the strongest enemies in the game.
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* MoreDakka: This game ''embraces'' this trope. Upgrading your Capacity stat will increase the maximum amount of ammo you can carry and once you've upgraded it to level 5 you can purchase the Shotgun Expert, Pyromaniac, and/or Lead Farmer perks with your Perk Points, which will provide you with extra ammo from shells, explosives, and bullet pickups respectively.
** The bullet-based weapons have high firing rates, large ammo pool, and decent damage per shot but of note are the [[HandCannon Magnum]], [[GunsAkimbo Akimbo]], and [[GatlingGood Heavy Bolter]] upgrades. These greatly increase their respective guns' dps further without compromising their firing rate or ammo consumption, making them some of the best weapons in the game.
** The shotguns get in on this as well. The Autoshotgun upgrade grants the shotgun the same firing rate as the pistol while the boomstick's upgrades either allows it to deal double damage at the cost of consuming 4 shells per shot by virtue of it being a ''quad-barreled shotgun'' (Harvester) or give it a more controllable firing rate by unloading each barrel individually but also having it shoot out [[KillItWithFire flaming]] [[PinballProjectile ricocheting]] pellets that can set groups of enemies on fire (Flak Cannon).
** The Tripleshot Crossbow and Rapid Fire Laser Gun upgrades are self-explanatory, the former allowing you to fire off 3 bolts in rapid succession while the later greatly increasing it's firing rate.
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Mixing up Discord formatting here...


* BoringYetPractical: A number of weapons aren't very flashy and their upgrades are rather straightforward but get the job done really well:

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* BoringYetPractical: A number of weapons aren't very flashy and their upgrades are rather straightforward but get the job done really well: BoringYetPractical:



** While the SMG can do double damage with the Akimbo upgrade *without* increasing the rate of ammo consumption, its stock variant is still a pretty capable weapon and is actually more accurate at longer ranges, making it a surrogate sniper minigun.

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** While the SMG can do double damage with the Akimbo upgrade *without* ''without'' increasing the rate of ammo consumption, its stock variant is still a pretty capable weapon and is actually more accurate at longer ranges, making it a surrogate sniper minigun.



** The Sammoner spell costs only 4 Upgrade Points and allows you to generate ammo for *any* weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.

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** The Sammoner spell costs only 4 Upgrade Points and allows you to generate ammo for *any* ''any'' weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.
Is there an issue? Send a MessageReason:
Currently playing and confirmed that they are called Upgrade Points; correcting.


Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is its RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "upgrade points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.

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Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is its RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "upgrade points" "Upgrade Points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.



** Unless you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you cannot use them as often as your guns. Some spells are also quite expensive to purchase, costing over 10 Unlock Points (in a game where many of said points are tucked away in secret areas).

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** Unless you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you cannot use them as often as your guns. Some spells are also quite expensive to purchase, costing over 10 Unlock Upgrade Points (in a game where many of said points are tucked away in secret areas).



** The Slugshot upgrade for the Shotgun makes it more powerful and accurate at longer ranges but is a waste of upgrade points if you also upgraded the Pistol into a [[HandCannon Magnum]], which is cheaper and, while not as powerful, is still effective at long ranges with plenty of ammo scattered throughout levels.

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** The Slugshot upgrade for the Shotgun makes it more powerful and accurate at longer ranges but is a waste of upgrade points Upgrade Points if you also upgraded the Pistol into a [[HandCannon Magnum]], which is cheaper and, while not as powerful, is still effective at long ranges with plenty of ammo scattered throughout levels.



** For only three Unlock Points, the Magnum upgrade for your Pistol turns an otherwise ubiquitous EmergencyWeapon into a HandCannon that remains useful even in the later levels as an alternative to the Shotgun due to its high damage output and abundant ammo pickups. Its rate of fire is also the same as the Shotgun with the Autoloader upgrade, so it fires almost as fast as you can press the fire button.

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** For only three Unlock 3 Upgrade Points, the Magnum upgrade for your Pistol turns an otherwise ubiquitous EmergencyWeapon into a HandCannon that remains useful even in the later levels as an alternative to the Shotgun due to its high damage output and abundant ammo pickups. Its rate of fire is also the same as the Shotgun with the Autoloader upgrade, so it fires almost as fast as you can press the fire button.



** The Sammoner spell costs only 4 Unlock Points and allows you to generate ammo for *any* weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.

to:

** The Sammoner spell costs only 4 Unlock Upgrade Points and allows you to generate ammo for *any* weapon you have equipped, including the late-game weapons, aside from the {{BFG}}, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.



* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with Unlock Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that Unlock Points are used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your play style, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].

to:

* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with Unlock Upgrade Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that Unlock Upgrade Points are used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your play style, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
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Small correction...


** The {{BFG}} can clear entire hordes of enemies in an instant but its shots ''must'' hit them in order to deal damage; if the projectile hits a wall, it dissipates harmlessly. You can literally shoot it right next to an enemy but it will do [[NoSell jack shit if it hits even an inch of the world's geometry]]. Combine this with its very slow firing animation and it becomes less effective than it you might expect if you do not aim right.

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** The {{BFG}} can clear entire hordes of enemies in an instant but its shots ''must'' hit them in order to deal damage; if the projectile hits a wall, it dissipates harmlessly. You can literally shoot it right next to an enemy but it will do [[NoSell jack shit if it hits even an inch of the world's geometry]]. Combine this with its very slow firing animation and it becomes much less effective than it you might expect if you do not aim right.

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Re-written, and here's a plug to http://its-not-its.info/ for whoever messed it up for the entire length of this article.


Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is it's RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "upgrade points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.

The story, er, there technically isn't one. [[NoPlotNoProblem Not like thats really a problem]]. [[ExcusePlot The gist]] is that you play as the [[PlayerCharacter Warlock]], [[MagicKnight a dude who's good with guns and magic]], out on a righteous quest to eradicate evil that has corrupted four different realms ([[DarkFantasy Medieval]], [[SlippySlideyIceWorld Antarctica]], AncientEgypt, and [[RobotWar Industrial]]) before taking the fight to said evil on it's home ground: Hell ([[VideoGame/{{Doom}} obviously]]).

The game was released on [[https://www.gog.com/game/project_warlock GOG]] on October 18, 2018 and later released on [[https://store.steampowered.com/app/893680/Project_Warlock/ Steam]] on 7 December, 2018.

!! Tropes in ''Project Warlock'' include:
* AbominableSnowman: Yetis and Shamblers in the second episode, Antarctica.
* AnIcePerson: The Warlock becomes this when using the Freeze Blast spell. [[VideoGame/{{Quake}} Shamblers]], which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds instead of the usual lighting attack (the Anubis enemies get this instead).
* AwesomeButImpractical: Unless you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you won't be able to use them as often. Some spells are also quite expensive to purchase.
** The {{BFG}} can clear entire hordes of enemies in an instant but it's shots '''must''' hit them in order to deal damage. Shooting it at a wall will simply make it harmlessly disappear. You can literally shoot it right next to an enemy but it will do [[NoSell jackshit if it hits even an inch of the world's geometry]]. Combined with it's very slow firing animation and it becomes less effective than it should be if you don't time your attacks right.
** The Slugshot upgrade for the shotgun makes it more powerful and accurate at longer ranges but is a waste of upgrade points if you also upgraded your pistol into a [[HandCannon Magnum]] which is [[BoringYetPractical cheaper and while not as powerful, is still effective at long ranges with plenty of ammo to spare]].
** The Nailgun upgrade for the SMG enables you to fire around corners due to the [[PinballProjectile ricocheting nails]]. The problem comes when they [[RealityEnsues start bouncing back at you]]. Its basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.
* {{BFG}}: Its the last weapon you find unless you've been looking for secrets and just like the TropeNamer it fires a huge plasma ball of death that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.
** Really most of the weapons become this after an upgrade, becoming satisfyingly large and packing equally satisfying firepower. Even your dinky pistol can be upgraded into a HandCannon that can quickly kill tougher foes in the later levels.
* BigBad: [[{{Satan}} The Lord of Hell]], who has conquered the other realms and turned their inhabitants into his EvilMinions which the Warlock has to cleanse the [[KillEmAll only way he knows how]].
** [[spoiler: The Warlock himself becomes this after [[KlingonPromotion killing the Lord of Hell and usurping the throne]].]]
* BloodKnight: The Warlock becomes increasingly addicted to fighting over the course of the game that by the end of it [[spoiler: he ascends to become the new Lord of Hell by virtue of how bloodthirsty he has become. [[FromBadToWorse And he isn't satisfied yet]].]]

to:

Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is it's its RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "upgrade points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.

The story, story...er, there technically isn't one. [[NoPlotNoProblem Not like thats that's really a problem]]. [[ExcusePlot The gist]] is that you play as the [[PlayerCharacter Warlock]], [[MagicKnight a dude who's good with guns and magic]], out on a righteous quest to eradicate evil that has corrupted four different realms ([[DarkFantasy Medieval]], [[SlippySlideyIceWorld Antarctica]], AncientEgypt, and [[RobotWar Industrial]]) before taking the fight to said evil on it's its home ground: Hell ([[VideoGame/{{Doom}} obviously]]).

The game was released on [[https://www.gog.com/game/project_warlock GOG]] GOG.com]] on October 18, 2018 and later released on [[https://store.steampowered.com/app/893680/Project_Warlock/ Steam]] on 7 December, 2018.

!! Tropes in ''Project Warlock'' include:
This game provides examples of:
* AbominableSnowman: Yetis and Shamblers in the second episode, Antarctica.
* AnIcePerson: The Warlock becomes this when using the Freeze Blast spell. [[VideoGame/{{Quake}} Shamblers]], which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds instead of the usual lighting attack (the Anubis enemies get this instead).
seconds.
* AwesomeButImpractical: AwesomeButImpractical:
**
Unless you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you won't be able to cannot use them as often. often as your guns. Some spells are also quite expensive to purchase.
purchase, costing over 10 Unlock Points (in a game where many of said points are tucked away in secret areas).
** The {{BFG}} can clear entire hordes of enemies in an instant but it's its shots '''must''' ''must'' hit them in order to deal damage. Shooting damage; if the projectile hits a wall, it at a wall will simply make it harmlessly disappear. dissipates harmlessly. You can literally shoot it right next to an enemy but it will do [[NoSell jackshit jack shit if it hits even an inch of the world's geometry]]. Combined Combine this with it's its very slow firing animation and it becomes less effective than it should be you might expect if you don't time your attacks do not aim right.
** The Slugshot upgrade for the shotgun Shotgun makes it more powerful and accurate at longer ranges but is a waste of upgrade points if you also upgraded your pistol the Pistol into a [[HandCannon Magnum]] Magnum]], which is [[BoringYetPractical cheaper and and, while not as powerful, is still effective at long ranges with plenty of ammo to spare]].
scattered throughout levels.
** The Nailgun upgrade for the SMG enables you to fire around corners due to the its [[PinballProjectile ricocheting nails]]. The problem comes when they [[RealityEnsues start bouncing back at you]]. Its It is basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.
them.
* {{BFG}}: Its {{BFG}}:
** It is
the last weapon you find will pick up, unless you've been looking for secrets secrets, and just like the TropeNamer it fires a huge plasma ball of death that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.
** Really most A large variety of the ranged weapons become this after an upgrade, becoming satisfyingly large depending on which upgrade you choose, with a proportionate and packing equally satisfying increase in their sprite size and firepower. Even your dinky pistol the Pistol can be upgraded into a HandCannon that can quickly kill tougher foes in the later levels.
* BigBad: BigBad:
**
[[{{Satan}} The Lord of Hell]], who has conquered the other realms and turned their inhabitants into his EvilMinions which the Warlock has to cleanse the [[KillEmAll only way he knows how]].
** [[spoiler: The [[spoiler:The Warlock himself himself]] becomes this after [[KlingonPromotion killing the Lord of Hell and usurping the throne]].]]
throne]].
* BloodKnight: The Warlock becomes increasingly addicted to fighting and getting more powerful over the course of the game that by the end of it it, [[spoiler: he ascends to become the new Lord of Hell by virtue of how bloodthirsty he has become. [[FromBadToWorse And he isn't satisfied yet]].become.]]



** Your starting [[AnAxeToGrind axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. It's upgrades only make it deadlier by increasing it's range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Thats not taking into account your Strength stat which increases your overall melee damage. The only thing you'll have to contend with is it's slow rate of fire.
** The Magnum upgrade for your pistol turns an otherwise ubiquitous EmergencyWeapon into a HandCannon that remains useful even in the later levels as an alternative to the shotgun due to it's high damage output while retaining its fast rate of fire and it's ammo being abundant. Its also very cheap, costing you only three upgrade points.
** As expected of an old-school shooter, the [[ShotgunsAreJustBetter shotguns]] are your go-to weapons for most of the game due to their high stopping power and plentiful ammo. Of note is the shotgun's Autoloader upgrade which omits it's reload animation, enabling you to hold down the fire button and spray the room with impunity.
** The SMG is already powerful enough on its own but when you have [[GunsAkimbo two of them with the Akimbo upgrade]] you deal twice as much damage without compromising the rate at which you consume ammo. Combine this with the Leadfarmer perk for even MoreDakka.
** The [[TabletopGame/Warhammer40000 Heavy Bolter]] upgrade for the minigun simply removes the spin up time and increases the damage, making it one of the most powerful weapons in the game, capable of tearing up virtually anything within seconds.
** The spell Sammoner is a spell that costs only 4 unlock points which allows you to generate ammo for whatever weapon you have equipped, including the late game weapons aside from the {{BFG}} for a paltry cost of mana. For any runs not big into spells, the usefulness is increased as any mana you find can just be used to generate more ammo.
* {{Cephalothorax}}: Mummies take on this appearance, having only one [[EyeScream removable]] eye and a [[MoreTeethThanTheOsmondFamily huge maw]] hidden under their wraps. They kinda look like mummified [[VideoGame/SeriousSam Gnaars]] actually. Hell Knights also take up this form when badly injured, being [[DemBones skulls]] on legs that shoot rockets out of their eyes.
** [[spoiler: The Lord of Hell's OneWingedAngel form is a massive purple [[VideoGame/{{Doom}} Cacodemon]] fittingly called the Cacodevil.]]

to:

** Your starting [[AnAxeToGrind axe]] Axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. It's Its upgrades only make it deadlier by increasing it's its range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Thats not taking into account Its damage is also scaled by your Strength stat which increases your overall melee damage. stat, meaning that it can still one-shot an entire horde of creatures in a wide arc in later levels. The Axe's only thing you'll have real drawback is the amount of time it takes for you to contend with is it's slow rate of fire.
swing it again.
** The For only three Unlock Points, the Magnum upgrade for your pistol Pistol turns an otherwise ubiquitous EmergencyWeapon into a HandCannon that remains useful even in the later levels as an alternative to the shotgun Shotgun due to it's its high damage output while retaining its fast and abundant ammo pickups. Its rate of fire and it's ammo being abundant. Its is also very cheap, costing the same as the Shotgun with the Autoloader upgrade, so it fires almost as fast as you only three upgrade points.
can press the fire button.
** As expected of an old-school shooter, the [[ShotgunsAreJustBetter shotguns]] the Shotgun and Boomstick, as well as their upgraded variants]], are your go-to weapons for most of the game due to their high stopping power and plentiful ammo. Of note is the shotgun's Autoloader upgrade which omits it's the reload animation, enabling you to hold down giving a rate of fire almost as high as pressing the fire button and spray button.
** While
the room with impunity.
** The
SMG is already powerful enough on its own but when you have [[GunsAkimbo two of them can do double damage with the Akimbo upgrade]] you deal twice as much damage without compromising upgrade *without* increasing the rate of ammo consumption, its stock variant is still a pretty capable weapon and is actually more accurate at which you consume ammo. Combine this with the Leadfarmer perk for even MoreDakka.
longer ranges, making it a surrogate sniper minigun.
** The [[TabletopGame/Warhammer40000 Heavy Bolter]] upgrade for the minigun simply removes the barrel's spin up time and increases the damage, making it one of the most powerful weapons in the game, capable of tearing up virtually anything within seconds.
** The spell Sammoner is a spell that costs only 4 unlock points which Unlock Points and allows you to generate ammo for whatever *any* weapon you have equipped, including the late game weapons late-game weapons, aside from the {{BFG}} {{BFG}}, for a paltry mana cost of mana. For any runs not big of. This spell essentially turns the mana bar (and Spirit stat) into spells, the usefulness is increased as any mana you find can just be used to generate more ammo.
a universal ammunition farm.
* {{Cephalothorax}}: {{Cephalothorax}}:
**
Mummies take on this appearance, resembling [[VideoGame/SeriousSam Gnaars]] by having only one [[EyeScream removable]] eye and a [[MoreTeethThanTheOsmondFamily huge maw]] hidden under their wraps. They kinda look like mummified [[VideoGame/SeriousSam Gnaars]] actually.wraps. Hell Knights also take up this form when badly injured, being [[DemBones skulls]] on legs that shoot rockets out of their eyes.
** [[spoiler: The [[spoiler:The Lord of Hell's Hell's]] OneWingedAngel form is a massive purple [[VideoGame/{{Doom}} Cacodemon]] fittingly called the Cacodevil.]]



* DownerEnding: [[spoiler: The Warlock takes over the FinalBoss as the new Lord of Hell and intends to TakeOverTheWorld with his newfound demon army [[ForTheEvulz just to satisfy his own bloodlust]]]].

to:

* DownerEnding: [[spoiler: The Warlock takes [[spoiler:takes over the FinalBoss as the new Lord of Hell and intends to TakeOverTheWorld with his newfound demon army [[ForTheEvulz just to satisfy his own bloodlust]]]].



* ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way]].
* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: [[TheUndead Undead]] knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxCrazy polar station workers who might mutate into the creature from ''Film/TheThing1982'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], [[{{Mummy}} mummies]], {{golem}}s made of sand, [[BeastMan Beast Men]], [[CatGirl Cat Girls]], [[ScaryScorpions scorpion]] girls, [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, AttackDrone, MiniMecha, HumongousMecha, cumulating in you kicking demon ass in Hell itself [[spoiler: along with a mix of the previous enemy types]].
* FlunkyBoss: [[TankGoodness The Massive Tank]] is the only boss that is ''not'' this. [[spoiler: The Lord of Hell also seems to [[AvertedTrope avert]] this until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. And he doesn't stop even after he is defeated.]]
* GenreThrowback: To FirstPersonShooter games from the 90's with it's non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with. The use of lives instead of quicksaves and the pixel art graphics also recall to mind the ShootEmUp games that were popular during the time as well.

to:

* ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way]].
way.]]
* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: [[TheUndead Undead]] knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxCrazy polar station workers who might mutate into the creature from ''Film/TheThing1982'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], [[{{Mummy}} mummies]], [[VideoGame/SeriousSam Gnaars]], {{golem}}s made of sand, [[BeastMan Beast Men]], beast men]], [[CatGirl Cat Girls]], cat girls]], [[ScaryScorpions scorpion]] girls, scorpion girls]], [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, AttackDrone, MiniMecha, HumongousMecha, {{Attack Drone}}s, {{Mini Mecha}}s and {{Humongous Mecha}}s, cumulating in you kicking demon ass in Hell itself [[spoiler: along [[spoiler:along with a mix of the previous enemy types]].
* FlunkyBoss: FlunkyBoss:
**
[[TankGoodness The Massive Tank]] is the only boss that is ''not'' this. [[spoiler: averts this trope.
**
The Lord of Hell also seems to [[AvertedTrope avert]] avert this until [[spoiler:until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. And he doesn't stop even after he is defeated.]]
* GenreThrowback: To FirstPersonShooter games from the 90's with it's its non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with. with as well as the Warlock being a WalkingArmory. The use of lives instead of quicksaves and the pixel art graphics are also recall a nod to mind the ShootEmUp games that were popular during the time as well.time.



* KlingonPromotion: [[spoiler: The Warlock becomes the new Lord of Hell after defeating the FinalBoss, with Hell's army bowing down to him without question.]]

to:

* KlingonPromotion: [[spoiler: The Warlock Warlock]] becomes the new Lord of Hell after [[spoiler:after defeating the FinalBoss, FinalBoss,]] with Hell's army bowing down to him without question.]]



* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with upgrade points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that upgrade points are spent on both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your playstyle, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
* MonumentalDamage: Art/TheSphinx serves as the boss of the third episode, AncientEgypt. Its notable for being the only boss that does not attack you immediately so you're gonna have to wake it up with your guns.
* MookMaker: Soul Eaters and Abominations. Amusingly the former are also created from the latter. [[spoiler: The Lord of Hell spawns in mooks when in his OneWingedAngel form and [[DesperationAttack starts rapidly spamming them when he's incapacitated]].]]
* MotiveDecay: The Warlock went from eradicating evil to [[spoiler: taking Hell for himself because he thinks its more fun that way]].
* NotQuiteDead: [[spoiler: Defeating the Lord of Hell's OneWingedAngel form will reduce him into a huge pile of gore that will continue to [[MookMaker spawn mooks]] and attack you with CombatTentacles.]]
* PuzzleBoss: The second boss, The Great Old One, can only be damaged when all of it's tentacles are destroyed.
* ShowsDamage: Bosses and most [[GiantMook Giant Mooks]] need to be damaged two to three times before they go down for good, looking increasingly battered up with each damaged state. [[GiantMook Giant Mooks]] in particular will also be unable to use some of their attacks such as a heavily injured Shambler having to rely on biting you as both of it's arms are blown off, preventing it from using it's ice attack.
* SlouchOfVillainy: [[spoiler: The Warlock does this on the throne he just [[KlingonPromotion usurped from the Lord of Hell]] at the end of the game.]]
* StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.

to:

* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with upgrade points Unlock Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that upgrade points Unlock Points are spent on used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your playstyle, play style, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
two]].
* MonumentalDamage: Art/TheSphinx serves as the boss of the third episode, AncientEgypt. Its notable It will bombard you while remaining completely stationary until you hit it enough times for being its head to detach from its body, which crumbles to the only boss that does not attack you immediately so you're gonna have to wake it up with your guns.
ground.
* MookMaker: Soul Eaters and Abominations. Amusingly the former are also created from the latter. Abominations create each other. [[spoiler: The Lord of Hell also spawns in mooks when in his OneWingedAngel form and [[DesperationAttack starts rapidly spamming them when he's incapacitated]].]]
* MotiveDecay: The Warlock went from eradicating started out with the intention to get rid of the evil forces invading the realm, but as he progressed and grew stronger, he began to [[spoiler: taking Hell for himself get consumed by the amount of fighting he had to do as well as his ever-increasing power because of it. [[spoiler:This comes to head when he thinks its more fun that way]].
* NotQuiteDead: [[spoiler: Defeating
kills the Lord of Hell's OneWingedAngel form will reduce him into a huge pile Hell and all of gore Hell bows to him, whereupon he realises that will continue his intention to [[MookMaker spawn mooks]] get rid of evil was AllForNothing and attack you with CombatTentacles.BecameHisOwnAntiThesis, becoming DrunkWithPower and taking over as the new Lord of Hell, intent on wreaking havoc on the world as his new goal.]]
* PuzzleBoss: The second boss, The NotQuiteDead: With the exception of the Great Old One, can only be damaged when all of it's tentacles are destroyed.
* ShowsDamage: Bosses and most [[GiantMook Giant Mooks]] need to be damaged two to three times before they go down for good, looking increasingly battered up
episode bosses have multiple phases, each with each damaged state. [[GiantMook Giant Mooks]] in particular will also be unable to use some of their attacks such as a heavily injured Shambler having to rely on biting own death animations. You could be forgiven if you as both of it's arms are blown off, preventing it did not expect [[spoiler:The Sphinx's Head to detach from using it's ice attack.
* SlouchOfVillainy: [[spoiler: The Warlock does this on the throne he just [[KlingonPromotion usurped from the Lord of Hell]] at the end of the game.
its crumbling body and fly after you.]]
* PuzzleBoss: The second boss, the Great Old One, can only be damaged when all of its tentacles are destroyed.
* ShowsDamage: Most bosses and [[GiantMook Giant Mooks]] need to have their life bars emptied two to three times before they go down for good, looking increasingly battered up with each damaged state. {{Giant Mook}}s, in particular, will also be unable to use some of their attacks, such as a heavily injured Shambler having to rely on biting you as both of its arms are blown off, preventing it from using its ice attack.
* SlouchOfVillainy: [[spoiler: The Warlock]] does this on the throne he just [[KlingonPromotion usurped from the Lord of Hell]] [[spoiler:at the end of the game.]]
* StandardFPSGuns: The game features the usual weapon archtypes archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.



* TyrantTakesTheHelm: [[spoiler: Sure the [[{{Satan}} Lord of Hell]] was never a nice guy to begin with but the Warlock's first act as the new Lord of Hell is to TakeOverTheWorld [[ForTheEvulz for kicks]]. Its implied that its only [[FromBadToWorst gonna get worse from here..]]]]

to:

* TyrantTakesTheHelm: [[spoiler: Sure the [[{{Satan}} Lord of Hell]] was never a nice guy to begin with but the Warlock's [[spoiler:The Warlock's]] first act as the new Lord of Hell is to TakeOverTheWorld [[ForTheEvulz for kicks]]. Its implied that its only [[FromBadToWorst gonna get worse from here..]]]]intend to TakeOverTheWorld.



* WeaksauceWeakness: [[spoiler: The Lord of Hell's last two forms have [[DamageSpongeBoss crazy high health]] but can be taken out with a single shot of the {{BFG}} each.]]

to:

* WeaksauceWeakness: [[spoiler: The Lord of Hell's last two forms have [[DamageSpongeBoss crazy high health]] but can be taken out with a [[spoiler:a single shot of the {{BFG}} each.]]
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[[caption-width-right:350:[[ATopAMountainOfCorpses Dead bodies makes for a good pedestal]]]]

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[[caption-width-right:350:[[ATopAMountainOfCorpses Dead bodies makes for a good pedestal]]]]\n

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* AwesomeButImpractical: Unless you've been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you won't be able to use them as often. Some spells are also quite expensive to purchase.

to:

* AwesomeButImpractical: Unless you've you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you won't be able to use them as often. Some spells are also quite expensive to purchase.


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* KnifeNut: One of your starting melee weapons is a shiv that can be repeatedly swung almost as quickly as the amount of time it takes to double-click a mouse button. It can also be thrown as a projectile without any ammo or mana drain with the sole drawback that it can only be thrown OneBulletAtATime.


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* TeleportingKeycardSquad: If any of the keys in the level are tucked away at the end of a long corridor, expect to blast through a horde of enemies on your way back, even if you cleared said corridor before picking up the key.
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** The spell Sammoner is a spell that costs only 4 unlock points which allows you to generate ammo for whatever weapon you have equipped, including the late game weapons for a paltry cost of mana. For any runs not big into spells, the usefulness is increased as any mana you find can just be used to generate more ammo.

to:

** The spell Sammoner is a spell that costs only 4 unlock points which allows you to generate ammo for whatever weapon you have equipped, including the late game weapons aside from the {{BFG}} for a paltry cost of mana. For any runs not big into spells, the usefulness is increased as any mana you find can just be used to generate more ammo.
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None

Added DiffLines:

** The spell Sammoner is a spell that costs only 4 unlock points which allows you to generate ammo for whatever weapon you have equipped, including the late game weapons for a paltry cost of mana. For any runs not big into spells, the usefulness is increased as any mana you find can just be used to generate more ammo.
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* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: {{Undead}} knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxeCrazy polar station workers who might mutate into the creature from ''Film/TheThing'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], mummies, golems made of sand, [[BeastMan Beast Men]], [[CatGirl Cat Girls]], [[ScaryScorpions scorpion]] girls, [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, AttackDrone, MiniMecha, HumongousMecha, cumulating in you kicking demon ass in Hell itself [[spoiler: along with a mix of the previous enemy types]].

to:

* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: {{Undead}} [[TheUndead Undead]] knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxeCrazy AxCrazy polar station workers who might mutate into the creature from ''Film/TheThing'', ''Film/TheThing1982'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], mummies, golems [[{{Mummy}} mummies]], {{golem}}s made of sand, [[BeastMan Beast Men]], [[CatGirl Cat Girls]], [[ScaryScorpions scorpion]] girls, [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, AttackDrone, MiniMecha, HumongousMecha, cumulating in you kicking demon ass in Hell itself [[spoiler: along with a mix of the previous enemy types]].



* LovecraftLite: The general theme of the second episode, mixed with SlippySlideyIceWorld and a few [[ShoutOut references]] to ''Film/TheThing''.

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* LovecraftLite: The general theme of the second episode, mixed with SlippySlideyIceWorld and a few [[ShoutOut references]] to ''Film/TheThing''.''Film/TheThing1982''.

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* AbominableSnowman: Yetis and Shamblers in the Antarctica levels.

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* AbominableSnowman: Yetis and Shamblers in the Antarctica levels.second episode, Antarctica.



** The {{BFG}} can clear entire hordes of enemies in an instant but it's shots '''must''' hit them in order to deal damage. Shooting it at a wall will simply make it harmlessly disappear. You can shoot it literally right next to an enemy but it will do [[NoSell jackshit if it hits even an inch of the world's geometry]]. Combined with it's very slow firing animation and it becomes less effective than it should be if you don't time your attacks right.

to:

** The {{BFG}} can clear entire hordes of enemies in an instant but it's shots '''must''' hit them in order to deal damage. Shooting it at a wall will simply make it harmlessly disappear. You can shoot it literally shoot it right next to an enemy but it will do [[NoSell jackshit if it hits even an inch of the world's geometry]]. Combined with it's very slow firing animation and it becomes less effective than it should be if you don't time your attacks right.



* HarmlessFreezing: Enemies hit by the Freeze Blast spell will unfreeze after some time, suffering no adverse side-effects.



* HarmlessFreezing: Enemies hit by the Freeze Blast spell will unfreeze after some time, suffering no ill effects.

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* HarmlessFreezing: Enemies hit by LovecraftLite: The general theme of the Freeze Blast spell will unfreeze after some time, suffering no ill effects.second episode, mixed with SlippySlideyIceWorld and a few [[ShoutOut references]] to ''Film/TheThing''.



* MonumentalDamage: Art/TheSphinx serves as the boss of the third realm, AncientEgypt. Its notable for being the only boss that does not attack you immediately so you're gonna have to wake it up with your guns.

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* MonumentalDamage: Art/TheSphinx serves as the boss of the third realm, episode, AncientEgypt. Its notable for being the only boss that does not attack you immediately so you're gonna have to wake it up with your guns.guns.
* MookMaker: Soul Eaters and Abominations. Amusingly the former are also created from the latter. [[spoiler: The Lord of Hell spawns in mooks when in his OneWingedAngel form and [[DesperationAttack starts rapidly spamming them when he's incapacitated]].]]



* NotQuiteDead: [[spoiler: Defeating the Lord of Hell's OneWingedAngel form will reduce him into a huge pile of gore that will continue to [[MookMaker spawn mooks]] and attack you with CombatTentacles.]]



* TyrantTakesTheHelm: [[spoiler: Sure the [[{{Satan}} Lord of Hell]] was never a nice guy to begin with but the Warlock's first act as the new Lord of Hell is to TakeOverTheWorld [[ForTheEvulz for kicks]]. Its implied that it goes [[FromBadToWorst way more downhill from here..]]]]
* TurnsRed: Bosses become more aggressive the more damaged they become. [[InvertedTrope Inverted]] with [[GiantMook Giant Mooks]] who get weaker instead. Exceptions are most of Hell's mooks, namely the Incubi, Hell Knights, Abominations, and Cybermons.

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* TyrantTakesTheHelm: [[spoiler: Sure the [[{{Satan}} Lord of Hell]] was never a nice guy to begin with but the Warlock's first act as the new Lord of Hell is to TakeOverTheWorld [[ForTheEvulz for kicks]]. Its implied that it goes its only [[FromBadToWorst way more downhill gonna get worse from here..]]]]
* TurnsRed: Bosses become more aggressive the more damaged they become. [[InvertedTrope Inverted]] with [[GiantMook Giant Mooks]] who get weaker instead. Exceptions are most of Hell's mooks, namely the Incubi, Hell Knights, Abominations, and Cybermons.Cybermons.
* WeaksauceWeakness: [[spoiler: The Lord of Hell's last two forms have [[DamageSpongeBoss crazy high health]] but can be taken out with a single shot of the {{BFG}} each.]]
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* AbominableSnowman: Yetis and Shamblers in the Antarctica levels.
* AnIcePerson: The Warlock becomes this when using the Freeze Blast spell. [[VideoGame/{{Quake}} Shamblers]], which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds instead of the usual lighting attack (the Anubis enemies get this instead).


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* {{Cephalothorax}}: Mummies take on this appearance, having only one [[EyeScream removable]] eye and a [[MoreTeethThanTheOsmondFamily huge maw]] hidden under their wraps. They kinda look like mummified [[VideoGame/SeriousSam Gnaars]] actually. Hell Knights also take up this form when badly injured, being [[DemBones skulls]] on legs that shoot rockets out of their eyes.
** [[spoiler: The Lord of Hell's OneWingedAngel form is a massive purple [[VideoGame/{{Doom}} Cacodemon]] fittingly called the Cacodevil.]]


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* EnemySummoner: Mages and Priests, who can summon Demonesses and Mummies respectively. Mages can also summon [[LuckilyMyShieldWillProtectMe shields]] to soak up your attacks and block your movement.


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* FlunkyBoss: [[TankGoodness The Massive Tank]] is the only boss that is ''not'' this. [[spoiler: The Lord of Hell also seems to [[AvertedTrope avert]] this until he assumes his OneWingedAngel form, [[MookMaker vomiting out dangerous mooks]] in between shooting you with his EyeBeams. And he doesn't stop even after he is defeated.]]


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* HarmlessFreezing: Enemies hit by the Freeze Blast spell will unfreeze after some time, suffering no ill effects.


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* MonumentalDamage: Art/TheSphinx serves as the boss of the third realm, AncientEgypt. Its notable for being the only boss that does not attack you immediately so you're gonna have to wake it up with your guns.


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* PuzzleBoss: The second boss, The Great Old One, can only be damaged when all of it's tentacles are destroyed.
* ShowsDamage: Bosses and most [[GiantMook Giant Mooks]] need to be damaged two to three times before they go down for good, looking increasingly battered up with each damaged state. [[GiantMook Giant Mooks]] in particular will also be unable to use some of their attacks such as a heavily injured Shambler having to rely on biting you as both of it's arms are blown off, preventing it from using it's ice attack.

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** The {{BFG}} can clear entire hordes of enemies in an instant but it's shots '''must''' hit them in order to deal damage. Shooting it at a wall will simply make it harmlessly disappear. You can shoot it literally right next to an enemy but it will do [[NoSell jackshit if it hits even an inch of the world's geometry]]. Combined with it's very slow firing animation and it becomes less effective than it should be if you don't time your attacks right.
** The Slugshot upgrade for the shotgun makes it more powerful and accurate at longer ranges but is a waste of upgrade points if you also upgraded your pistol into a [[HandCannon Magnum]] which is [[BoringYetPractical cheaper and while not as powerful, is still effective at long ranges with plenty of ammo to spare]].
** The Nailgun upgrade for the SMG enables you to fire around corners due to the [[PinballProjectile ricocheting nails]]. The problem comes when they [[RealityEnsues start bouncing back at you]]. Its basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.



* DownerEnding: [[spoiler: The Warlock takes over the FinalBoss as the new Lord of Hell and intends to set in motion his [[TakeOverTheWorld conquest of the world]] with his newfound demon army for the [[ForTheEvulz sake of his own bloodlust]]]].

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* DownerEnding: [[spoiler: The Warlock takes over the FinalBoss as the new Lord of Hell and intends to set in motion his [[TakeOverTheWorld conquest of the world]] TakeOverTheWorld with his newfound demon army for the [[ForTheEvulz sake of just to satisfy his own bloodlust]]]].



* StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.

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* SlouchOfVillainy: [[spoiler: The Warlock does this on the throne he just [[KlingonPromotion usurped from the Lord of Hell]] at the end of the game.]]
* StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.themselves.
* TyrantTakesTheHelm: [[spoiler: Sure the [[{{Satan}} Lord of Hell]] was never a nice guy to begin with but the Warlock's first act as the new Lord of Hell is to TakeOverTheWorld [[ForTheEvulz for kicks]]. Its implied that it goes [[FromBadToWorst way more downhill from here..]]]]
* TurnsRed: Bosses become more aggressive the more damaged they become. [[InvertedTrope Inverted]] with [[GiantMook Giant Mooks]] who get weaker instead. Exceptions are most of Hell's mooks, namely the Incubi, Hell Knights, Abominations, and Cybermons.
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* AwesomeButImpractical: Unless you've been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you won't be able to use them as often. Some spells are also quite expensive to purchase.
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** Really most of the weapons become this after an upgrade, being satisfyingly large and packing equally satisfying firepower. Even your dinky pistol can be upgraded into a HandCannon that can quickly kill tougher foes in the later levels.
* BoringYetPractical: Your starting [[AnAxeToGrind axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. It's upgrades only make it deadlier by increasing it's range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Thats not taking into account your Strength stat which increases your overall melee damage. The only thing you'll have to contend with is it's slow rate of fire.

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** Really most of the weapons become this after an upgrade, being becoming satisfyingly large and packing equally satisfying firepower. Even your dinky pistol can be upgraded into a HandCannon that can quickly kill tougher foes in the later levels.
* BigBad: [[{{Satan}} The Lord of Hell]], who has conquered the other realms and turned their inhabitants into his EvilMinions which the Warlock has to cleanse the [[KillEmAll only way he knows how]].
** [[spoiler: The Warlock himself becomes this after [[KlingonPromotion killing the Lord of Hell and usurping the throne]].]]
* BloodKnight: The Warlock becomes increasingly addicted to fighting over the course of the game that by the end of it [[spoiler: he ascends to become the new Lord of Hell by virtue of how bloodthirsty he has become. [[FromBadToWorse And he isn't satisfied yet]].]]
* BoringYetPractical: A number of weapons aren't very flashy and their upgrades are rather straightforward but get the job done really well:
**
Your starting [[AnAxeToGrind axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. It's upgrades only make it deadlier by increasing it's range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Thats not taking into account your Strength stat which increases your overall melee damage. The only thing you'll have to contend with is it's slow rate of fire.


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** The [[TabletopGame/Warhammer40000 Heavy Bolter]] upgrade for the minigun simply removes the spin up time and increases the damage, making it one of the most powerful weapons in the game, capable of tearing up virtually anything within seconds.


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* DownerEnding: [[spoiler: The Warlock takes over the FinalBoss as the new Lord of Hell and intends to set in motion his [[TakeOverTheWorld conquest of the world]] with his newfound demon army for the [[ForTheEvulz sake of his own bloodlust]]]].


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* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: {{Undead}} knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxeCrazy polar station workers who might mutate into the creature from ''Film/TheThing'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], mummies, golems made of sand, [[BeastMan Beast Men]], [[CatGirl Cat Girls]], [[ScaryScorpions scorpion]] girls, [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, AttackDrone, MiniMecha, HumongousMecha, cumulating in you kicking demon ass in Hell itself [[spoiler: along with a mix of the previous enemy types]].


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* KlingonPromotion: [[spoiler: The Warlock becomes the new Lord of Hell after defeating the FinalBoss, with Hell's army bowing down to him without question.]]


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* MotiveDecay: The Warlock went from eradicating evil to [[spoiler: taking Hell for himself because he thinks its more fun that way]].
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''Project Warlock'' is an [[GenreThrowback old-school style]] FirstPersonShooter developed by Buckshot Software (who largely consists of [[IAmTheBand one 19-year-old Jakub Cislo]]) and published by gaming company, taking inspiration from classic titles such as ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', and ''VideoGame/{{Quake}}''.

to:

''Project Warlock'' is an [[GenreThrowback old-school style]] FirstPersonShooter developed by Buckshot Software (who largely consists of [[IAmTheBand one 19-year-old 19-year-old Jakub Cislo]]) and published by gaming company, taking inspiration from classic titles such as ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', and ''VideoGame/{{Quake}}''.



* {{BFG}}: Its the last weapon you find unless you've been looking for secrets and just like the TropeNamer it fires a huge plasma ball of death that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.

to:

* {{BFG}}: *{{BFG}}: Its the last weapon you find unless you've been looking for secrets and just like the TropeNamer it fires a huge plasma ball of death that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.



* TheCorruption: Hell is this, having conquered the other four realms and turned their denizens into [[EverythingTryingToKillYou evil beings vying for the Warlock's blood]]. This is best seen in the later Hell levels [[spoiler: which are [[AllTheWorldsAreAStage amalgamations of the previous environments]] overgrown with [[EvilIsVisceral demonic viscera]].]]
* ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way]].
* GenreThrowback: To FirstPersonShooter games from the 90's with it's non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with. The use of lives instead of quicksaves and the pixel art graphics also recall to mind the ShootEmUp games that were popular during the time as well.
* MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with upgrade points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that upgrade points are spent on both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your playstyle, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
* StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.

to:

* TheCorruption: *TheCorruption: Hell is this, having conquered the other four realms and turned their denizens into [[EverythingTryingToKillYou evil beings vying for the Warlock's blood]]. This is best seen in the later Hell levels [[spoiler: which are [[AllTheWorldsAreAStage amalgamations of the previous environments]] overgrown with [[EvilIsVisceral demonic viscera]].]]
* ExcusePlot: *ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way]].
* GenreThrowback: *GenreThrowback: To FirstPersonShooter games from the 90's with it's non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with. The use of lives instead of quicksaves and the the pixel art graphics also recall to mind the ShootEmUp games that were popular during the time as well.
* MagicKnight: *MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with upgrade points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that upgrade points are spent on both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your playstyle, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
* StandardFPSGuns: *StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/projectwarlockf.jpg]]
[[caption-width-right:350:[[ATopAMountainOfCorpses Dead bodies makes for a good pedestal]]]]

''Project Warlock'' is an [[GenreThrowback old-school style]] FirstPersonShooter developed by Buckshot Software (who largely consists of [[IAmTheBand one 19-year-old Jakub Cislo]]) and published by gaming company, taking inspiration from classic titles such as ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', ''VideoGame/{{Heretic}}'', and ''VideoGame/{{Quake}}''.

Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is it's RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "upgrade points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.

The story, er, there technically isn't one. [[NoPlotNoProblem Not like thats really a problem]]. [[ExcusePlot The gist]] is that you play as the [[PlayerCharacter Warlock]], [[MagicKnight a dude who's good with guns and magic]], out on a righteous quest to eradicate evil that has corrupted four different realms ([[DarkFantasy Medieval]], [[SlippySlideyIceWorld Antarctica]], AncientEgypt, and [[RobotWar Industrial]]) before taking the fight to said evil on it's home ground: Hell ([[VideoGame/{{Doom}} obviously]]).

The game was released on [[https://www.gog.com/game/project_warlock GOG]] on October 18, 2018 and later released on [[https://store.steampowered.com/app/893680/Project_Warlock/ Steam]] on 7 December, 2018.

!! Tropes in ''Project Warlock'' include:
*{{BFG}}: Its the last weapon you find unless you've been looking for secrets and just like the TropeNamer it fires a huge plasma ball of death that can destroy groups of enemies in a single hit. For added carnage, it [[RecursiveAmmo splits into several smaller plasma balls]] that can hit nearby enemies.
** Really most of the weapons become this after an upgrade, being satisfyingly large and packing equally satisfying firepower. Even your dinky pistol can be upgraded into a HandCannon that can quickly kill tougher foes in the later levels.
* BoringYetPractical: Your starting [[AnAxeToGrind axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. It's upgrades only make it deadlier by increasing it's range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Thats not taking into account your Strength stat which increases your overall melee damage. The only thing you'll have to contend with is it's slow rate of fire.
** The Magnum upgrade for your pistol turns an otherwise ubiquitous EmergencyWeapon into a HandCannon that remains useful even in the later levels as an alternative to the shotgun due to it's high damage output while retaining its fast rate of fire and it's ammo being abundant. Its also very cheap, costing you only three upgrade points.
** As expected of an old-school shooter, the [[ShotgunsAreJustBetter shotguns]] are your go-to weapons for most of the game due to their high stopping power and plentiful ammo. Of note is the shotgun's Autoloader upgrade which omits it's reload animation, enabling you to hold down the fire button and spray the room with impunity.
** The SMG is already powerful enough on its own but when you have [[GunsAkimbo two of them with the Akimbo upgrade]] you deal twice as much damage without compromising the rate at which you consume ammo. Combine this with the Leadfarmer perk for even MoreDakka.
*TheCorruption: Hell is this, having conquered the other four realms and turned their denizens into [[EverythingTryingToKillYou evil beings vying for the Warlock's blood]]. This is best seen in the later Hell levels [[spoiler: which are [[AllTheWorldsAreAStage amalgamations of the previous environments]] overgrown with [[EvilIsVisceral demonic viscera]].]]
*ExcusePlot: You're a [[MagicKnight gun-trotting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way]].
*GenreThrowback: To FirstPersonShooter games from the 90's with it's non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with. The use of lives instead of quicksaves and the pixel art graphics also recall to mind the ShootEmUp games that were popular during the time as well.
*MagicKnight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with upgrade points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that upgrade points are spent on both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your playstyle, you may opt for a gun build, a magic build, or [[JackOfAllStats a balance between the two]].
*StandardFPSGuns: The game features the usual weapon archtypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[FrickinLaserBeams laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.

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