History VideoGame / ProjectSnowblind

3rd May '17 5:59:58 AM justanid
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'''Project: Snowblind''' is a FirstPersonShooter game for the UsefulNotes/{{PS2}}, UsefulNotes/XBox and PC, developed by Crystal Dynamics and published by Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.

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'''Project: Snowblind''' is a FirstPersonShooter game for the UsefulNotes/{{PS2}}, UsefulNotes/XBox and PC, developed by Crystal Dynamics Creator/CrystalDynamics and published by Creator/{{Eidos}} Interactive [[Creator/{{Eidos}} Eidos Interactive]] in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.
26th Apr '17 5:03:43 PM Joylock
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* DiscOneFinalBoss: You fight and kill General Yan Lo, the BigBad and the game's only boss fight, only about 60% of the way through the game, with the remaining levels being spent attempting to stop Yan Lo's plot from succeeding.



* EliteMooks: The Republic Elites, which are not only armored but have cloaking technology as well.

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* EliteMooks: The Republic Elites, which are not only armored a lot tougher than regular troops but have cloaking technology nano-augmented powers such as well.cloaking, shields, or super-speed (though unlike you, they're limited to one power per soldier, with most of them seeming to focus on cloaking).
4th Jun '16 9:28:11 PM nombretomado
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'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.

to:

'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox UsefulNotes/{{PS2}}, UsefulNotes/XBox and PC, developed by Crystal Dynamics and published by Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.
14th Jan '16 7:18:37 PM nombretomado
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'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by EidosInteractive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.

to:

'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by EidosInteractive Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.
9th Dec '15 11:34:02 AM StFan
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* ShoutOut: In the very first level, one of the Coalition soldiers that assist you against the Republic will always be named "SPC. [[ComicBook/{{Peanuts}} Charlie Brown]]".

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* ShoutOut: In the very first level, one of the Coalition soldiers that assist you against the Republic will always be named "SPC. [[ComicBook/{{Peanuts}} [[ComicStrip/{{Peanuts}} Charlie Brown]]".
25th Jul '15 9:17:03 PM Vios
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/project_snowblind.jpg]]
25th Jul '15 11:04:14 AM Kadorhal
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* AKA47: The standard assault rifle used by both sides highly resembles the Chinese QBZ-95 and its ilk. Given that the game takes place in Hong Kong, it makes sense to see Chinese guns.



* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing that anyone who couldn't live through that [[TheSocialDarwinist doesn't deserve to live]].]]

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* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing a belief that anyone who couldn't live through that those ages [[TheSocialDarwinist doesn't deserve to live]].live now]].]]
27th May '15 6:56:48 AM carbon-mantis
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Added DiffLines:

* TheDeadHaveNames: Every allied NPC soldier is given a unique name; at the end of the game the player is treated to a memorial wall listing the name of every soldier that died under your command during the game's missions.
7th May '15 8:11:00 PM Kadorhal
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* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this.]]

to:

* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing that anyone who couldn't live through that [[TheSocialDarwinist doesn't deserve to live]].]]



* MadeOfIron: In the second level, the other Coalition soldiers you meet and interact with throughout the level have a ''ridiculously'' high HP level. Unlike every other killable NPC (hostile or friendly) that normally only take one or two punches to kill, it takes twenty to thirty punches to kill one of them, and firearms barely phase them (and since you're only given enough ammunition to fill one clip for each gun in that level, shooting them isn't recommended, anyway).

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* MadeOfIron: In the second level, the other Coalition soldiers you meet and interact with throughout the level have a ''ridiculously'' high HP level. Unlike every other killable NPC (hostile or friendly) that normally only take one or two punches to kill, it takes twenty to thirty punches to kill one of them, and firearms barely phase them (and since A) they're on your side, and B) you're only given enough ammunition to fill one clip mag for each gun in that level, shooting them isn't recommended, anyway).



* MookFaceTurn: The secondary function of the sniper rifle fires a bullet containing mind-altering drugs that cause any Republic soldier hit with one of them to attack any other Republic soldier in sight, before killing the soldier itself a few seconds later. Also, the Icepick also Frost to hack into computer terminals and override the AI of any bots and turrets whose control system is connected to them and reprogram them to attack the Republic.

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* MookFaceTurn: The secondary function of the sniper rifle fires a bullet containing mind-altering drugs that cause any Republic soldier hit with one of them to attack any other Republic soldier in sight, before killing the soldier itself a few seconds later. Also, the Icepick also allows Frost to hack into computer terminals and override the AI of any bots and turrets whose control system is connected to them and reprogram them to attack the Republic.
21st Dec '14 5:13:06 PM DelShiftB
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Added DiffLines:

* AutoRevive: Manually triggered, but if you're downed when you're carrying a specific boost, you get back up at full health.


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* BulletTime: One of the earliest augmentations slows things down, being called a reflex boost.
* CollapsingLair: Overloading the final reactor will start the detonation sequence. In the final level that follows, Frost needs to escape from the building before it explodes.
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