History VideoGame / ProjectSnowblind

4th Jun '16 9:28:11 PM nombretomado
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'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.

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'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox UsefulNotes/{{PS2}}, UsefulNotes/XBox and PC, developed by Crystal Dynamics and published by Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.
14th Jan '16 7:18:37 PM nombretomado
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'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by EidosInteractive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.

to:

'''Project: Snowblind''' is a FirstPersonShooter game for the PS2, XBox and PC, developed by Crystal Dynamics and published by EidosInteractive Creator/{{Eidos}} Interactive in 2004. It was originally going to be the third game in the ''VideoGame/DeusEx'' series, ''Deus Ex: Clan Wars'' but when ''VideoGame/DeusExInvisibleWar'' didn't fare well with its release, it was decided that '''Clan Wars''' should be a SpiritualSuccessor to ''Deus Ex'', set in its own universe. The game shares ''Deus Ex's'' FirstPersonShooter gameplay and TwentyMinutesIntoTheFuture setting but lacks the StealthBasedGame and RPGElements.
9th Dec '15 11:34:02 AM StFan
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* ShoutOut: In the very first level, one of the Coalition soldiers that assist you against the Republic will always be named "SPC. [[ComicBook/{{Peanuts}} Charlie Brown]]".

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* ShoutOut: In the very first level, one of the Coalition soldiers that assist you against the Republic will always be named "SPC. [[ComicBook/{{Peanuts}} [[ComicStrip/{{Peanuts}} Charlie Brown]]".
25th Jul '15 9:17:03 PM Vios
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/project_snowblind.jpg]]
25th Jul '15 11:04:14 AM Kadorhal
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* AKA47: The standard assault rifle used by both sides highly resembles the Chinese QBZ-95 and its ilk. Given that the game takes place in Hong Kong, it makes sense to see Chinese guns.



* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing that anyone who couldn't live through that [[TheSocialDarwinist doesn't deserve to live]].]]

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* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing a belief that anyone who couldn't live through that those ages [[TheSocialDarwinist doesn't deserve to live]].live now]].]]
27th May '15 6:56:48 AM carbon-mantis
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* TheDeadHaveNames: Every allied NPC soldier is given a unique name; at the end of the game the player is treated to a memorial wall listing the name of every soldier that died under your command during the game's missions.
7th May '15 8:11:00 PM Kadorhal
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* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this.]]

to:

* TheDungAges: [[spoiler:The aim of Project: Snowblind - Yan Lo wants to detonate electromagnetic pulses in New York, Tokyo, and Paris in order to do this. Dr. Liaw, the [[DefectorFromDecadence former head designer]] of the EMP bombs central to the project, describes Yan Lo's plan as believing that anyone who couldn't live through that [[TheSocialDarwinist doesn't deserve to live]].]]



* MadeOfIron: In the second level, the other Coalition soldiers you meet and interact with throughout the level have a ''ridiculously'' high HP level. Unlike every other killable NPC (hostile or friendly) that normally only take one or two punches to kill, it takes twenty to thirty punches to kill one of them, and firearms barely phase them (and since you're only given enough ammunition to fill one clip for each gun in that level, shooting them isn't recommended, anyway).

to:

* MadeOfIron: In the second level, the other Coalition soldiers you meet and interact with throughout the level have a ''ridiculously'' high HP level. Unlike every other killable NPC (hostile or friendly) that normally only take one or two punches to kill, it takes twenty to thirty punches to kill one of them, and firearms barely phase them (and since A) they're on your side, and B) you're only given enough ammunition to fill one clip mag for each gun in that level, shooting them isn't recommended, anyway).



* MookFaceTurn: The secondary function of the sniper rifle fires a bullet containing mind-altering drugs that cause any Republic soldier hit with one of them to attack any other Republic soldier in sight, before killing the soldier itself a few seconds later. Also, the Icepick also Frost to hack into computer terminals and override the AI of any bots and turrets whose control system is connected to them and reprogram them to attack the Republic.

to:

* MookFaceTurn: The secondary function of the sniper rifle fires a bullet containing mind-altering drugs that cause any Republic soldier hit with one of them to attack any other Republic soldier in sight, before killing the soldier itself a few seconds later. Also, the Icepick also allows Frost to hack into computer terminals and override the AI of any bots and turrets whose control system is connected to them and reprogram them to attack the Republic.
21st Dec '14 5:13:06 PM DelShiftB
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* AutoRevive: Manually triggered, but if you're downed when you're carrying a specific boost, you get back up at full health.


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* BulletTime: One of the earliest augmentations slows things down, being called a reflex boost.
* CollapsingLair: Overloading the final reactor will start the detonation sequence. In the final level that follows, Frost needs to escape from the building before it explodes.
8th Nov '14 11:46:56 AM Bauglir100
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* InterfaceScrew: Occurs whenever Frost is hit with EMP or a Flashbang Grenade. In the former, his HUD is filled with static and is rendered "snowblind" for a few seconds, and in the latter, his vision is temporarily blurred by a white light.
* KilledOffScreen: General Cho Lao.



* MookFaceTurn: The secondary function of the sniper rifle fires a bullet containing mind-altering drugs that cause any Republic soldier hit with one of them to attack any other Republic soldier in sight, before killing the soldier itself a few seconds later. Also, the Icepick also Frost to hack into computer terminals and override the AI of any bots and turrets whose control system is connected to them and reprogram them to attack the Republic.



* InterfaceScrew: Occurs whenever Frost is hit with EMP or a Flashbang Grenade. In the former, his HUD is filled with static and is rendered "snowblind" for a few seconds, and in the latter, his vision is temporarily blurred by a white light.
* KilledOffScreen: General Cho Lao.
8th Nov '14 11:36:42 AM Bauglir100
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* MadeOfIron: In the second level, the other Coalition soldiers you meet and interact with throughout the level have a ''ridiculously'' high HP level. Unlike every other killable NPC (hostile or friendly) that normally only take one or two punches to kill, it takes twenty to thirty punches to kill one of them, and firearms barely phase them (and since you're only given enough ammunition to fill one clip for each gun in that level, shooting them isn't recommended, anyway).
** Also, the Ballistic Shield augmentation makes Frost himself like this for a while.



* InterfaceScrew: Occurs whenever Frost is hit with EMP or a Flashbang Grenade. In the former, his HUD is filled with static, and in the latter, his vision is temporarily blurred by a white light.

to:

* ShoutOut: In the very first level, one of the Coalition soldiers that assist you against the Republic will always be named "SPC. [[ComicBook/{{Peanuts}} Charlie Brown]]".
* InterfaceScrew: Occurs whenever Frost is hit with EMP or a Flashbang Grenade. In the former, his HUD is filled with static, static and is rendered "snowblind" for a few seconds, and in the latter, his vision is temporarily blurred by a white light.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ProjectSnowblind