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* OurGiantsAreBigger: While far from titanic in size, members of the Aumaua races towers quite a bit over most humans.
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* MarathonLevel: The Endless Paths, a mega-dungeon that started with three floors, with an additional floor added every 2,500 Kickstarter backers. It ended up having thirteen.
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* ArmorAndMagicDontMix: Averted. See ArmorIsUseless below.
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Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with over $4.3 million (counting [=PayPal=] donations), nearly four times the original goal.

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Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}.Website/{{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with over $4.3 million (counting [=PayPal=] donations), nearly four times the original goal.
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Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal.

to:

Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with over $4.1 3 million (counting [=PayPal=] donations), nearly four times the original goal.

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Examples Are Not Recent and all that jazz. Also, Star Citizen was funded mostly outside Kickstarter. Comically Missing The Point entry should go under the Obsidian list.


Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal. (In a side note, ''PE's'' record was promptly broken the next month by ''VideoGame/StarCitizen''.)

to:

Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal. (In a side note, ''PE's'' record was promptly broken the next month by ''VideoGame/StarCitizen''.)
goal.



* AllDeathsFinal: Resurrection of a dead individual is flat-out impossible (as opposed to reincarnation, which occurs naturally to everyone).
* ArmorIsUseless: A weird subversion. The primitive firearms of the setting are effective at piercing wizards' spell shields, so wizards have turned to metal armor for defense.
* BagOfHolding: Player's inventory is subdivided into three parts: what's currently equipped on the characters, what they can access at any time except in combat, and what the can access only in the camp, at home, etc. The former two categories have limited capacity but the last one ("stash") is unbound.
* BladeOnAStick: As of project update #38, one-handed spears and two-handed pikes are confirmed as available weapons.

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* AllDeathsFinal: Resurrection of a dead individual is flat-out impossible (as opposed to reincarnation, which impossible. Reincarnation, on the other hand, occurs naturally to everyone).
everyone.
* ArmorIsUseless: A weird subversion. Subverted. The primitive firearms of the setting are impractical and still quite weak, but they are effective at piercing wizards' spell shields, so wizards have turned to metal armor for defense.
* BagOfHolding: Player's The player's inventory is subdivided into three parts: what's currently equipped on the characters, what they can access at any time except in combat, and what the can access only in the camp, at home, etc. The former two categories have limited capacity but the last one ("stash") is unbound.
* BladeOnAStick: As of project update #38, one-handed One-handed spears and two-handed pikes are confirmed as available as weapons.



* CallToAdventure: At the beginning of the game, the PlayerCharacter will witness a traumatic supernatural event that motivates them to go on the adventure.
* CharacterClassSystem: Clearly influenced by D&D, which shouldn't be a surprise. Note that all information is from the wiki and subject to change as things develop.

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* CallToAdventure: At the beginning of the game, the PlayerCharacter will witness a traumatic supernatural event that motivates them to go embark on the their adventure.
* CharacterClassSystem: Clearly The player classes are heavily influenced by D&D, which shouldn't be a surprise. Note that all information is from the wiki and subject to change as things develop.''TabletopGame/DungeonsAndDragons''.



** '''Druid:''' [[{{Druid}} Not much to say here.]]

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** '''Druid:''' [[{{Druid}} Not much to say here.]]'''{{Druid}}:''' Archetypical druids, with the usual focus on communing with nature, nature-based magic, shapeshifting, and so on.



** '''Monk:''' See BareFistedMonk.
** '''Paladin:''' ThePaladin is a WarriorMonk who devotes him/herself to a particular cause, which may or may not be a deity. Designed partly as a support caster also capable of periodically blasting foes in their immediate vicinity with an uprising of soul energy.

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** '''Monk:''' See BareFistedMonk.
** '''Paladin:''' ThePaladin is a WarriorMonk
'''[[BareFistedMonk Monk]]:''' Archetypical monks; mobile warriors who devotes him/herself fight unarmed and unarmoured.
** '''{{Paladin}}:''' {{Warrior Monk}}s who devote themselves
to a particular cause, which may or may not be a deity. Designed partly as a support caster also capable of periodically blasting foes in their immediate vicinity with an uprising of soul energy.



** '''Ranger:''' Little data, but likely hunters and guides. {{Nature Hero}}es, in other words.
** '''Rogue:''' Skillmonkeys and stealth experts.
** '''Wizard:''' (Do you even need to ask?) Scientists of a sort, they are dedicated through long years of training to blowing people's heads off with soul energy.
* CharacterCustomization: The players will be able to select the name, sex, class, race (including subraces), culture, traits, ability scores, portrait, and class-specific gear, skills, and talents for their characters at the beginning of the game.
* CombatDiplomacyStealth: According to update #7, it will be possible to bypass combat completely if non-combat abilities are leveled up.
* ComicallyMissingThePoint: Meta-example. A couple publishers tried to convince Obsidian to go to Kickstarter on their behalf. CEO Feargus Urquhart described the meetings as follows:
--> '''Urquhart:''' So, you want us to do a Kickstarter for you, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits.\\
'''Publisher rep:''' Yes.

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** '''Ranger:''' Little data, but likely hunters and guides. {{Nature Hero}}es, in other words.
Hero}}es.
** '''Rogue:''' Skillmonkeys Stealth experts and stealth experts.
skillmonkeys--characters with a lot of skill points.
** '''Wizard:''' (Do you even need to ask?) Scientists of a sort, they are dedicated through long years of training to blowing people's heads off with soul energy.
energy. Unlike traditional wizards, they often wear heavy armor since gunpowder weapons can pierce their carefully prepared magical defenses.
* CharacterCustomization: The players will be are able to select the name, sex, class, race (including subraces), culture, traits, ability scores, portrait, and class-specific gear, skills, and talents for their characters at the beginning of the game.
* CombatDiplomacyStealth: According to update #7, it will be It is possible to bypass combat completely if non-combat abilities are leveled up.
* ComicallyMissingThePoint: Meta-example. A couple publishers tried to convince Obsidian to go to Kickstarter on their behalf. CEO Feargus Urquhart described the meetings as follows:
--> '''Urquhart:''' So, you want us to do a Kickstarter for you, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits.\\
'''Publisher rep:''' Yes.
up.



* ElementalCrafting: As outlined in update #29, the devs take a lot of time to make all tiers of armor useful in different situations.

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* ElementalCrafting: As outlined in update #29, the devs take a lot of time to make all All tiers of armor are designed to be useful in different situations.



* FantasyPantheon: Berath, god of cycles (including life and death), Eothas, god of light and redemption, and Magran, goddess of war and fire.

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* FantasyPantheon: The pantheon is vast and varied. Relevant gods include Berath, god of cycles (including life and death), death); Eothas, god of light and redemption, redemption; and Magran, goddess of war and fire.



* HealingMagicIsTheHardest: According to update #24, the healing powers are hard to come by and have little effect.
* {{Hobbits}}[=/=]OurGnomesAreWeirder: Orlans are a blend of the two [[http://www.sorcerers.net/forums/showthread.php?t=58248 according to Project Director Adam Brennecke]]. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla warfare.

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* HealingMagicIsTheHardest: According to update #24, the healing Healing powers are hard to come by and have little effect.
* {{Hobbits}}[=/=]OurGnomesAreWeirder: Orlans are a blend of the two [[http://www.sorcerers.net/forums/showthread.php?t=58248 according to Project Director Adam Brennecke]]. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla guerilla warfare.



* KleptomaniacHero: The game will explicitly (cf. update #36) encourage this by letting the player put anything they pick up into the bottomless "stash" inventory if they don't currently need it.

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* KleptomaniacHero: The game will explicitly (cf. update #36) encourage encourages this by letting the player put anything they pick up into the bottomless "stash" inventory if they don't currently need it.



* {{Necromancer}}: Update #24 mentions that necromancers aren't universally viewed as evil (except by some fringe groups) but aren't commonplace, either.

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* {{Necromancer}}: Update #24 mentions that necromancers Necromancers aren't universally viewed as evil (except by some fringe groups) but aren't commonplace, either.



* OurDwarvesAreAllTheSame: They have at least one ethnicity, the boreal dwarves who seem to be what you get when you cross a dwarf with an Inuit.
* OurElvesAreBetter: Though as the relevant wiki page is currently a stub, we don't know many details. Other pages mention elven caravans among other things.
* OurSoulsAreDifferent: To quote update #5, "souls are A Big Deal in Project Eternity's world".

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* OurDwarvesAreAllTheSame: Averted. They have at least one major ethnicity, the boreal dwarves who seem to be what you get when you cross a dwarf with an Inuit.
* OurElvesAreBetter: Though as the relevant wiki page is currently a stub, we don't know many details. Other pages mention elven caravans among other things.
*
OurSoulsAreDifferent: To quote update #5, the developers, "souls are A Big Deal in Project Eternity's world".



* RealTimeWeaponChange: Update #36 confirms the possibility of switching between several weapon sets in combat.

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* RealTimeWeaponChange: Update #36 confirms the possibility of switching You can switch between several weapon different sets in combat.



* {{Reincarnation}}: Pretty much the CentralTheme of the game, if the devs' early indications are to be believed.

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* {{Reincarnation}}: Pretty much the CentralTheme One of the game, if {{Central Theme}}s of the devs' early indications are to be believed.game.



* SceneryPorn: [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg The first screenshot released.]]
* SeaMonster: These actively impede the overseas exploration, according to update #5.
* SkillScoresAndPerks: There will be two separate skill point pools to spend on combat and non-combat abilities. Also, they will be using up different types of resources.
* SpiritualSuccessor: To Obsidian's past {{RPG}}s including ''VideoGame/BaldursGate'', ''IcewindDale'', and ''VideoGame/PlanescapeTorment'' in particular. And they're doing it with the original ''Planescape'' team, no less. Also a stretch goal added ''[[VideoGame/NeverwinterNights2 Mask of the Betrayer's]]'' lead writer George Ziets to the team.

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* SceneryPorn: [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg The first screenshot mock-up released.]]
]]
* SeaMonster: {{Sea Monster}}s: These actively impede the overseas exploration, according to update #5.
exploration of the setting.
* SkillScoresAndPerks: There will be are two separate skill point pools to spend on combat and non-combat abilities. Also, they will be using up Each uses resources from a different types of resources.
pool.
* SpiritualSuccessor: To Obsidian's past {{RPG}}s including ''VideoGame/BaldursGate'', ''IcewindDale'', and ''VideoGame/PlanescapeTorment'' in particular. And they're doing it with Much of the original ''Planescape'' team, no less. Also a stretch goal added ''[[VideoGame/NeverwinterNights2 Mask of the Betrayer's]]'' lead writer George Ziets to the team.team worked on this, in particular.



* UselessUsefulNonCombatAbilities: Averted, as of update #7, since non-combat abilities let you level up just as fast as the combat approach and there will be enough applications for them in the game world.

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* UselessUsefulNonCombatAbilities: Averted, as of update #7, since non-combat Averted. Non-combat abilities let you level up just as fast as with the combat approach and there will be enough applications for them in the game world.approach.



* YouWillNotEvadeMe: All melee combatants can do this via the Engagement rules (outlined in update #44). When being targeted by a melee fighter at close range, any attempt to move away will provoke an attack of opportunity that deals bonus damage and usually stuns you long enough for the attacker to catch up. There are ways to avoid that, of course, but they are costly and it's best to just not go anywhere near melee enemies at all.

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* YouWillNotEvadeMe: All melee combatants can do this via the Engagement rules (outlined in update #44).rules. When being targeted by a melee fighter at close range, any attempt to move away will provoke an attack of opportunity that deals bonus damage and usually stuns you long enough for the attacker to catch up. There are ways to avoid that, of course, but they are costly and it's best to just not go anywhere near melee enemies at all.
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* YouWillNotEvadeMe: All melee combatants can do this via the Engagement rules (outlined in update #44). When being targeted by a melee fighter at close range, any attempt to move away will provoke an attack of opportunity that deals bonus damage and usually stuns you long enough for the attacker to catch up. There are ways to avoid that, of course, but they are costly and it's best to just not go anywhere near melee enemies at all.

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* AllDeathsFinal: Although this only happens in the Expert mode, when characters die (have their Health reduced to 0) in combat, they are gone for good.

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* AllDeathsFinal: Although this only happens in the Expert mode, when characters die (have their Health reduced Resurrection of a dead individual is flat-out impossible (as opposed to 0) in combat, they are gone for good.reincarnation, which occurs naturally to everyone).


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* FinalDeathMode: In the Expert mode, when characters die (have their Health reduced to 0) in combat, they are gone for good.


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* {{Necromancer}}: Update #24 mentions that necromancers aren't universally viewed as evil (except by some fringe groups) but aren't commonplace, either.


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* {{Reincarnation}}: Pretty much the CentralTheme of the game, if the devs' early indications are to be believed.
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* CharacterCustomization: The players will be select the name, sex, class, race (including subraces), culture, traits, ability scores, portrait, and class-specific gear, skills, and talents for their characters at the beginning of the game.

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* CharacterCustomization: The players will be able to select the name, sex, class, race (including subraces), culture, traits, ability scores, portrait, and class-specific gear, skills, and talents for their characters at the beginning of the game.
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None


* SkillScoresAndPerks

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* SkillScoresAndPerksSkillScoresAndPerks: There will be two separate skill point pools to spend on combat and non-combat abilities. Also, they will be using up different types of resources.

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Wiki Magic Love delivered.



NeedsWikiMagicLove.



!! ''Project Eternity'' provides examples of the following tropes:

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!! ''Project Eternity'' !!The game provides examples of the following tropes:tropes:

* AllDeathsFinal: Although this only happens in the Expert mode, when characters die (have their Health reduced to 0) in combat, they are gone for good.


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* BagOfHolding: Player's inventory is subdivided into three parts: what's currently equipped on the characters, what they can access at any time except in combat, and what the can access only in the camp, at home, etc. The former two categories have limited capacity but the last one ("stash") is unbound.


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* CallToAdventure: At the beginning of the game, the PlayerCharacter will witness a traumatic supernatural event that motivates them to go on the adventure.


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* CharacterCustomization: The players will be select the name, sex, class, race (including subraces), culture, traits, ability scores, portrait, and class-specific gear, skills, and talents for their characters at the beginning of the game.
* CombatDiplomacyStealth: According to update #7, it will be possible to bypass combat completely if non-combat abilities are leveled up.


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* {{Cooldown}}: Mostly averted, except that come abilities have limited uses per encounter or "per rest".
* DesignItYourselfEquipment: Via enchanting.


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* ElementalCrafting: As outlined in update #29, the devs take a lot of time to make all tiers of armor useful in different situations.


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* FeaturelessProtagonist
* GameMod: The game will allow modding by the community.
* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics.
* HealingMagicIsTheHardest: According to update #24, the healing powers are hard to come by and have little effect.


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* ItemCrafting: Stretching from brewing potions to enchanting weaponry.
* KleptomaniacHero: The game will explicitly (cf. update #36) encourage this by letting the player put anything they pick up into the bottomless "stash" inventory if they don't currently need it.


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* MultipleLifeBars: Each character has the Stamina bar and the Health bar. Stamina is depleted and recovered rapidly in combat and results in a NonLethalKO when depleted. Health is lost and regained more slowly but having it hit 0 leads to either a permanent injury or the FinalDeath (on harder difficulties).
* NonLethalKO: When the Stamina bar hits zero, the character is incapacitated but can be brought back by another party member's intervention.


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* OurSoulsAreDifferent: To quote update #5, "souls are A Big Deal in Project Eternity's world".
* PlayerParty: Up to five (optional) companions at any time in addition to the main PlayerCharacter.
* RealTimeWeaponChange: Update #36 confirms the possibility of switching between several weapon sets in combat.


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* SaveGameLimits: In the Trial of Iron, you only have one save slot--and it is wiped permanently if you die.


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* SeaMonster: These actively impede the overseas exploration, according to update #5.
* SkillScoresAndPerks


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* UselessUsefulNonCombatAbilities: Averted, as of update #7, since non-combat abilities let you level up just as fast as the combat approach and there will be enough applications for them in the game world.
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* {{DRM}}: Averted. Among the early stretch goals was a DRM-free version distributed through GOG.com, and the hardcopy won't have DRM unless the owner chooses to register it with Steam.

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* {{DRM}}: Averted. Among the early stretch goals was a DRM-free version distributed through GOG.com, Website/GOGDotCom, and the hardcopy won't have DRM unless the owner chooses to register it with Steam.



* MultiPlatform: Initially for [[IBMPersonalComputer Windows]], stretch goals added MacOS and {{Linux}} versions. Also distributed via two separate services, {{Steam}} and GOG.com.

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* MultiPlatform: Initially for [[IBMPersonalComputer Windows]], stretch goals added MacOS and {{Linux}} versions. Also distributed via two separate services, {{Steam}} and GOG.com.Website/GOGDotCom.
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* BlueAndOrangeMorality: The gods of the world all have their own agendas, which are often hard for mortals to comprehend. If someone is lucky, his or her goal might temporary overlap with that of a god, in which case the god will be benevolent towards that person. Of course, someone can also be unlucky, and have a god outright working in opposition of him or her.
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* BladeOnAStick: As of project update #38, one-handed spears and two-handed pikes are confirmed as available weapons.
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* {{Hobbits}} / OurGnomesAreWeirder: Orlans are a blend of the two [[http://www.sorcerers.net/forums/showthread.php?t=58248 according to Project Director Adam Brennecke]]. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla warfare.

to:

* {{Hobbits}} / OurGnomesAreWeirder: {{Hobbits}}[=/=]OurGnomesAreWeirder: Orlans are a blend of the two [[http://www.sorcerers.net/forums/showthread.php?t=58248 according to Project Director Adam Brennecke]]. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla warfare.
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* SquishyWizard: Averted in that Wizards can wear heavy armor to some extent.
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None


Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal.

to:

Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal.
goal. (In a side note, ''PE's'' record was promptly broken the next month by ''VideoGame/StarCitizen''.)
Is there an issue? Send a MessageReason:
None


Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with nearly four times the original goal.

to:

Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with $4.1 million (counting [=PayPal=] donations), nearly four times the original goal.

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* {{Hobbits}} / OurGnomesAreWeirder: Orlans are a blend of the two [[http://www.sorcerers.net/forums/showthread.php?t=58248 according to Project Director Adam Brennecke]]. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla warfare.



* OurDwarvesAreAllTheSame / OurElvesAreBetter: Though as the relevant wiki pages are currently stubs, we don't know any details.

to:

* OurDwarvesAreAllTheSame / OurDwarvesAreAllTheSame: They have at least one ethnicity, the boreal dwarves who seem to be what you get when you cross a dwarf with an Inuit.
*
OurElvesAreBetter: Though as the relevant wiki pages are page is currently stubs, a stub, we don't know any details.many details. Other pages mention elven caravans among other things.
Is there an issue? Send a MessageReason:
None


** '''Paladin: ThePaladin is a WarriorMonk who devotes him/herself to a particular cause, which may or may not be a deity. Designed partly as a support caster also capable of periodically blasting foes in their immediate vicinity with an uprising of soul energy.

to:

** '''Paladin: '''Paladin:''' ThePaladin is a WarriorMonk who devotes him/herself to a particular cause, which may or may not be a deity. Designed partly as a support caster also capable of periodically blasting foes in their immediate vicinity with an uprising of soul energy.

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* ArmorIsUseless: A weird subversion. The primitive firearms of the setting are effective at piercing wizards' spell shields, so wizards have turned to metal armor for defense.
* CharacterClassSystem: Clearly influenced by D&D, which shouldn't be a surprise. Note that all information is from the wiki and subject to change as things develop.
** '''Barbarian:''' Fight-loving brutes capable of going into UnstoppableRage for short periods.
** '''Chanter:''' The equivalent of ''D&D'' bards, they are repositories of folk wisdom and tellers of tales, with songs capable of buffing and debuffing.
** '''Cipher:''' Casters with PsychicPowers fueled by their souls, capable of mental manipulation.
** '''Druid:''' [[{{Druid}} Not much to say here.]]
** '''Fighter:''' {{Badass Normal}}s that focus on weapons combat, but are also capable of stealth and are frequently [[GeniusBruiser highly educated]].
** '''Monk:''' See BareFistedMonk.
** '''Paladin: ThePaladin is a WarriorMonk who devotes him/herself to a particular cause, which may or may not be a deity. Designed partly as a support caster also capable of periodically blasting foes in their immediate vicinity with an uprising of soul energy.
** '''Priest:''' ReligionIsMagic. These are support casters heavily influenced by ''D&D'' clerics.
** '''Ranger:''' Little data, but likely hunters and guides. {{Nature Hero}}es, in other words.
** '''Rogue:''' Skillmonkeys and stealth experts.
** '''Wizard:''' (Do you even need to ask?) Scientists of a sort, they are dedicated through long years of training to blowing people's heads off with soul energy.



* ThePaladin: A playable class. They're {{Warrior Monk}}s who have pledged themselves to a cause (not necessarily a deity).
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I\'ve been told that And The Fandom Rejoiced is no longer to be put on work or YMMV pages. Save it for And The Fandom Rejoiced (I already posted it there).


* AndTheFandomRejoiced: After being ScrewedByTheNetwork so many times, many longtime RPG fans were happy to see an Obsidian project free from ExecutiveMeddling.
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* AndTheFandomRejoiced: After being ScrewedByTheNetwork so many times, many longtime RPG fans were happy to see an Obsidian project free from ExecutiveMeddling.
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* SceneryPorn: [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg The first screenshot released.]]

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* ThePaladin: A playable class.

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* OurDwarvesAreAllTheSame / OurElvesAreBetter: Though as the relevant wiki pages are currently stubs, we don't know any details.
* ThePaladin: A playable class. They're {{Warrior Monk}}s who have pledged themselves to a cause (not necessarily a deity).


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* TouchedByVorlons: Members of the Godlike player race were blessed before birth by one or more deities.
* WarGod: Magran, who pulls double duty as goddess of fire and whose priests are known to employ firearms and explosives.
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* FantasyPantheon: Berath, god of cycles (including life and death), Eothas, god of light and redemption, and Magran, goddess of war and fire.

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* ThePaladin: A playable class.



* SpiritualSuccessor: To Obsidian's past {{RPG}}s including ''VideoGame/BaldursGate'', ''IcewindDale'', and ''VideoGame/PlanescapeTorment'' in particular. And they're doing it with the original ''Planescape'' team, no less.

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* SpiritualSuccessor: To Obsidian's past {{RPG}}s including ''VideoGame/BaldursGate'', ''IcewindDale'', and ''VideoGame/PlanescapeTorment'' in particular. And they're doing it with the original ''Planescape'' team, no less. Also a stretch goal added ''[[VideoGame/NeverwinterNights2 Mask of the Betrayer's]]'' lead writer George Ziets to the team.
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[[quoteright:293:http://static.tvtropes.org/pmwiki/pub/images/eternity-logo_8815.png]]
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'''''Project Eternity''''' is ObsidianEntertainment's SpiritualSuccessor to ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'', due out in April 2014.

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'''''Project Eternity''''' is ObsidianEntertainment's Creator/ObsidianEntertainment's SpiritualSuccessor to ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'', due out in April 2014.
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'''''Project Eternity''''' is ObsidianEntertainment's SpiritualSuccessor to ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'', due out in April 2014.

Obsidian wanted to get back to its roots in the ''TabletopGame/DungeonsAndDragons''-style tactical RPG genre, but couldn't get any publisher support. They TookAThirdOption and went to the public via {{Kickstarter}}. ''Project Eternity'' ended up breaking [[Creator/DoubleFine the previous record]] for a Kickstarter project, meeting its initial $1.1 million goal in 27 hours, met every stretch goal the company put up, and finally ended with nearly four times the original goal.

It has a website [[http://eternity.obsidian.net here]]. The Kickstarter page, including the pitch video, is [[http://www.kickstarter.com/projects/obsidian/project-eternity here]].

NeedsWikiMagicLove.
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!! ''Project Eternity'' provides examples of the following tropes:
* ComicallyMissingThePoint: Meta-example. A couple publishers tried to convince Obsidian to go to Kickstarter on their behalf. CEO Feargus Urquhart described the meetings as follows:
--> '''Urquhart:''' So, you want us to do a Kickstarter for you, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits.\\
'''Publisher rep:''' Yes.
* {{DRM}}: Averted. Among the early stretch goals was a DRM-free version distributed through GOG.com, and the hardcopy won't have DRM unless the owner chooses to register it with Steam.
* FantasyGunControl: Played with. The more advanced nations in the setting have developed wheel-lock muskets, but they're largely AwesomeButImpractical with the exception that they prove very good at fighting magic-users.
* MultiPlatform: Initially for [[IBMPersonalComputer Windows]], stretch goals added MacOS and {{Linux}} versions. Also distributed via two separate services, {{Steam}} and GOG.com.
* RealTimeWithPause
* SpiritualSuccessor: To Obsidian's past {{RPG}}s including ''VideoGame/BaldursGate'', ''IcewindDale'', and ''VideoGame/PlanescapeTorment'' in particular. And they're doing it with the original ''Planescape'' team, no less.
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