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* {{Antimatter}}: One of the souvenirs in the Distant Future, as a battery.
** The Anti-Matter Plant in Antartica. Dodge their attacks and fire at the plant to grab the Tachyonium located there.



* ClimbingTheCliffsOfInsanity: Featured at Mount Rushmore in North America, The Present. The protagonist does this in an attempt to collect a piece of Tachyonium. Shoot the three ramps to scale the landmark, then a spinner shot finishes the mode.



* [[FictionalVideoGame Fictional Pinball Game]]/ShoutOut: One of the souvenirs in the Distant Future is a [[Pinball/BlackKnight2000 Red Knight 3000.]]



* RobotWar: Featured in South America, The Distant Future. Hit the drop targets to damage the robot, but avoid the ramps and orbits.



* ShoutOut: One of the souvenirs in the Distant Future is a [[Pinball/BlackKnight2000 Red Knight 3000.]]


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* TheMaze: Played with at the Pyramid in Africa, Ancient Rome. After lowering the elevator, almost all shots are lit to explore the Pyramid. Most rooms contain nothing, but the final shot ensures a piece of Tachyonium.


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* TyrannosaurusRex: Seen in Dinosaur Rampage at Australasia, The Prehistoric Age. RUN!


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* VolcanoLair: Featured in Asia, The Prehistoric Age. Here, one must gather water and cool the volcano. Enough times can allow for entry into the Volcano and collect a piece of Tachyonium.

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* AllThereInTheManual: The original game provided a help manual with the purchase.



* AntiFrustrationFeatures: The Magno-Save and Ball Saver. Certain awards can add to their usefulness.



* {{Cap}}: The ULTRA Jackpot caps at 500 million points.



* ContinuingIsPainful: Any balls not locked back during the Dawn of Time are lost, and they need to be re-locked in each Time Zone in order to go back to the Dawn of Time.



* CutScene: The one that stands out most is the Time Travel sequence.



** Later Video Modes can also award Extra Balls for perfect runs.



--> ''"Don't you have pinball in your time?"''

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--> ''"Don't you ''[[IncrediblyLamePun "Don't they have pinball in your time?"''time?"]]''
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--> ''"I do not know exactly what time you presently inhabit, so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.''
--> ''It flows from the future and crystallises at the door of the present. The future is fluid and changeable. The past is solid and cannot be altered.''
--> ''But it can be shattered. And my work on the fluid future threatens to destroy the solid past.''
--> ''I have created - God help us - a shock wave of anti-time which is travelling back to the dawn of history. The wave has nearly reached your time already.''
--> ''We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. My time machine is crude - the best I could do in the circumstances - but it needs two to pilot and navigate. My co-pilot has...gone, and I am stuck in this time.''
--> ''My past has gone already, but if we succeed, we can save your past...and your future."''



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--> ''"Don't you have pinball in your time?"''
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* Apocalypse How: The game is all about avoiding a ApocalypseHow/ClassZ event.

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* Apocalypse How: ApocalypseHow: The game is all about avoiding a ApocalypseHow/ClassZ event.
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Namespacing Playstation


''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the UsefulNotes/IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the UsefulNotes/IBMPersonalComputer, then subsequently ported to the AppleMacintosh UsefulNotes/AppleMacintosh and SonyPlayStation. UsefulNotes/PlayStation. It is also available for the SegaDreamcast UsefulNotes/SegaDreamcast as part of "Pro ''Pro Pinball Trilogy".
Trilogy''.



* [[ApocalypseHow/ClassZ Apocalypse How]]: The game is all about avoiding a Class Z event.

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* [[ApocalypseHow/ClassZ Apocalypse How]]: How: The game is all about avoiding a Class Z ApocalypseHow/ClassZ event.
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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Creator/CunningDevelopments, it was released in 1997 for the IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

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* EasterEgg: [[spoiler:Midnight Madness]]. Don't expect it to play similarly to [[{{Creator/WilliamsElectronics}} Williams']] pinball machines. Good luck finding it in a Super Scanner.

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* EasterEgg: [[spoiler:Midnight Madness]]. Don't expect it to play similarly to [[{{Creator/WilliamsElectronics}} Williams']] pinball machines. Good luck finding it in a Super Scanner.[[https://www.youtube.com/watch?v=IPQQzPSc5kY]]



* MindScrew: Reverse Frenzy, acquired by completing the left side of awards the second time over, is a multiball mode that swaps the flipper buttons. Fortunately, a lengthy ball saver is given to compensate. Complete all of the 7 main shots to light an Extra Ball.
** Even worse, the upper flipper remains unswapped. Good luck finding that right orbit shot.



** Shoot the lit ramp or lane at launch for a 5 million point bonus.

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** Shoot the lit ramp or lane at launch for a 5 million point bonus.bonus, adding 1 million each time it's made.



* TimedMission: Several of the Explorations, as well as the sub-WizardMode, "Timeshock Frenzy".

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* TimedMission: Several of the Explorations, as well as the sub-WizardMode, "Timeshock Frenzy".Quickshots, and both Wizard Modes.
** If you fail at collecting a crystal fragment when Time Machine Frenzy ends, you have 15 seconds before it disappears and have to lock all 3 balls to have another chance at it.

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* EasterEgg: [[spoiler:Midnight Madness]]. Don't expect it to play similarly to [[{{Creator/WilliamsElectronics}} Williams']] pinball machines. Good luck finding it in a Super Scanner.
* EverythingsBetterWithCows: Two instances, both by finding Souvenirs within the game. One is a secret video mode, while the other is a "Find the Cow." Good luck finding the proper ones for these two instances.



* WizardMode:
** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. This is a five ball multiball and lasts two minutes, during which you must shoot a crystal fragment (ball) into the playfield's center crystal, then shoot the middle scoop to launch the counter-shockwave and score 1 billion points. The player completing it fastest is recognized as the "Master of Time".

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* WizardMode:
WizardMode: Two of them.
** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. This is a five ball multiball and lasts two minutes, during which you must minutes. Both orbits and ramps strobe to light a fragment for re-locking, and shoot a crystal fragment (ball) into the playfield's center crystal, then crystal. This must be repeated four times. Once all four are re-locked, shoot the middle scoop to launch the counter-shockwave and score 1 billion points. The player completing it fastest is recognized as the "Master of Time".
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* Combos: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]

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* Combos: {{Combos}}: Two sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]
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I can\'t seem to get \"Combo\" to successfully link to the trope, even when there is a \"Combos\" trope. Help is appreciated.


* Combo: Two Combo Sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]

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* Combo: Combos: Two Combo Sequences.sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]
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* Combo: Two Combo Sequences. One gives benefits, such as enabling Time Drive and lighting all Locks, while the other, despite being difficult to correctly execute, awards only 10 million points and a cool animation.[[https://www.youtube.com/watch?v=fUmgivXutuI]]
--> ''ULTRA COMBO!''
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* ShoutOut: One of the souvenirs in the Distant Future is a [[BlackKnight2000 Red Knight 3000.]]

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* ShoutOut: One of the souvenirs in the Distant Future is a [[BlackKnight2000 [[Pinball/BlackKnight2000 Red Knight 3000.]]
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* ShoutOut: One of the souvenirs in the Distant Future is a [[BlackKnight2000 Red Knight 3000.]]
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* PhysicalPinballTable: Silver Castle Pinball is currently making this in real life.


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* UpdatedRerelease: The ULTRA Edition, with advanced lighting effects, graphics, and enhanced physics.
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* TimeCrash: The main goal of the game is to avoid one.
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* TimeMachine: The large cylindrical chamber on the left side of the playfield.
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* ExcitedShowTitle
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''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Cunning Development, it was released in 1997 for the IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

to:

''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Cunning Development, Creator/CunningDevelopments, it was released in 1997 for the IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".
Is there an issue? Send a MessageReason:
None


''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards through time and destroying all of existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then travel to the Dawn of Time and [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards through time and destroying all of existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search then visit different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your The goal is to ultimately gather and lock four fragments, then travel to the Dawn of Time and [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]
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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then travel to the Dawn of Time and [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards through time and destroying all of existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then travel to the Dawn of Time and [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]
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* UnexpectedlyObscureAnswer: Certain souvenirs in the game can be combined to yield special awards. The game will give an audio hint when this happens; spell S-C-A-N to light the scanner, then shoot the middle scoop to activate it and get the award.

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* UnexpectedlyObscureAnswer: Certain souvenirs in the game can be combined to yield special awards.awards, such as using a papyrus scroll and the first wheel to activate the Ultra Spinner. The game will give an audio hint when this happens; spell S-C-A-N to light the scanner, then shoot the middle scoop to activate it and get the award.
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* CosmicKeystone: The Time Crystals.
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As with the other ''Pro Pinball'' titles, ''Timeshock!'' features a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''Timeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.

to:

As with the other ''Pro Pinball'' titles, ''Timeshock!'' features a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', ''[[VideoGame/ProPinballTheWeb The Web]]'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''Timeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.
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* [[ApocalypseHow/ClassZ Apocalypse How]]: The gae is all about avoiding a Class Z event.

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* [[ApocalypseHow/ClassZ Apocalypse How]]: The gae game is all about avoiding a Class Z event.

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* TimedMission: Several of the Explorations, as well as the sub-WizardMode, "Timeshock Frenzy".



** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. This is a five ball multiball and lasts two minutes, during which you must shoot a crystal fragment (ball) into the playfield's center crystal, then shoot the middle scoop to launch the counter-shockwave and score 1 billion points. Timeshock Frenzy is timed, and the player with the best time is recognized as the "Master of Time".

to:

** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments. This is a five ball multiball and lasts two minutes, during which you must shoot a crystal fragment (ball) into the playfield's center crystal, then shoot the middle scoop to launch the counter-shockwave and score 1 billion points. Timeshock Frenzy is timed, and the The player with the best time completing it fastest is recognized as the "Master of Time".

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium to power the timedrive, in order to search different time eras for fragments of a time crystal. Locate and lock a fragment in each era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then travel to the Dawn of Time and [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]


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* PrimordialChaos: The Dawn of Time.

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium and power your timedrive, then use that to search different time eras for fragments of a time crystal. Lock a crystal fragment in each time zone, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather four fragments, then [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

As with the other ''Pro Pinball'' titles, ''Timeshock!'' uses a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''Timeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.

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''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium and to power your the timedrive, then use that in order to search different time eras for fragments of a time crystal. Lock Locate and lock a crystal fragment in each time zone, era, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather and lock four fragments, then [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

As with the other ''Pro Pinball'' titles, ''Timeshock!'' uses features a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''Timeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.



* AncientRome: The "Ancient Rome" era.

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* AncientRome: The One of the eras is named "Ancient Rome" era.Rome".
* [[ApocalypseHow/ClassZ Apocalypse How]]: The gae is all about avoiding a Class Z event.



* WizardMode: This is only available if you manage to complete Timeshock Frenzy and save reality ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start "Wizard Frenzy", a six-ball-multiball mode that lasts for one minute.

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* WizardMode: WizardMode:
** "Timeshock Frenzy" is the game's sub-Wizard Mode, available after locking all four crystal fragments.
This is a five ball multiball and lasts two minutes, during which you must shoot a crystal fragment (ball) into the playfield's center crystal, then shoot the middle scoop to launch the counter-shockwave and score 1 billion points. Timeshock Frenzy is timed, and the player with the best time is recognized as the "Master of Time".
** The Wizard Mode is "Wizard Frenzy", which
is only available if you manage to complete Timeshock Frenzy and save reality ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start "Wizard Frenzy", a six-ball-multiball mode that lasts for one minute.
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* SpellingBonus: SCAN for the time scanner, WARP to ???, and MAGNET to turn on the [=MagnoSave=].

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* SpellingBonus: SCAN for the time scanner, WARP to ???, light Time Warp Frenzy, and MAGNET to turn on the [=MagnoSave=].
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As with the other ''Pro Pinball'' titles, ''Timeshock!'' uses a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''TImeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.

to:

As with the other ''Pro Pinball'' titles, ''Timeshock!'' uses a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''TImeshock!'' ''Timeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-timeshock_8040.jpg]]
[[caption-width-right:350:It's no [=DeLorean=], but it'll have to do.]]

''Pro Pinball: Timeshock!'' is the second [[DigitalPinballTable pinball game]] in the ''VideoGame/ProPinball'' series. Created by Cunning Development, it was released in 1997 for the IBMPersonalComputer, then subsequently ported to the AppleMacintosh and SonyPlayStation. It is also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

''Timeshock!'' tells the story of a time-traveling scientist who is out to stop a shockwave of anti-time from traveling backwards and destroying existence. The player must explore the continents to find Tachyonium and power your timedrive, then use that to search different time eras for fragments of a time crystal. Lock a crystal fragment in each time zone, and pick up any interesting souvenirs along the way. Your goal is to ultimately gather four fragments, then [[SetRightWhatOnceWentWrong create a second shockwave to nullify the first one.]]

As with the other ''Pro Pinball'' titles, ''Timeshock!'' uses a pre-rendered playfield with several camera positions, allowing the game to offer detailed graphics and fast gameplay. It used a refined version of the game engine from ''VideoGame/ProPinballTheWeb'', allowing for even smoother gameplay and more realistic ball physics. As a result, ''TImeshock!'' is considered by many as the best game in the ''Pro Pinball'' series, both for its complex ruleset and clever use of the time-travel premise.

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!!''Pro Pinball: Timeshock!'' demonstrates the following tropes:

* AmuletOfConcentratedAwesome[=/=]PowerCrystal: The Time Crystal shards, naturally.
* AncientRome: The "Ancient Rome" era.
* AppliedPhlebotinum: Tachyonium.
* {{Atlantis}}: Accessible after lighting all seven continents, and needed to start Global Domination.
* DifficultyLevels: In addition to the normal game, ''Timeshock!'' has "Tournament Mode" (all random elements and extra balls are eliminated), "Challenge Mode" (competitive multiplayer with separate scores but a common game), and "Novice Mode" (one ball, a two-minute ball saver, and all empty continents are awarded initially).
* FixedCamera
* TheFuture: The "Distant Future" era.
* OneMillionBC: The "Prehistoric Age" era.
* PlaceBeyondTime: The End of Time, only available as a prelude to starting the WizardMode.
* PlotCoupon: Tachyonium and Time Crystals.
* SetRightWhatOnceWentWrong[=/=]TimeTravel: The main plot of the game.
* SkillShot:
** Shoot the lit ramp or lane at launch for a 5 million point bonus.
** Press both flipper buttons for a second before launch to activate the Secret Skill Shot, which is scored by hitting the letter "A" in MAGNET.
* SpellingBonus: SCAN for the time scanner, WARP to ???, and MAGNET to turn on the [=MagnoSave=].
* TakeOverTheWorld: Global Domination, where the player has one minute to light all the continents for massive bonuses.
* UnexpectedlyObscureAnswer: Certain souvenirs in the game can be combined to yield special awards. The game will give an audio hint when this happens; spell S-C-A-N to light the scanner, then shoot the middle scoop to activate it and get the award.
* VideoMode: Maneuver your craft down a pipe, dodging mines and collecting awards. Achieving a perfect run doubles the score for that session.
* WizardMode: This is only available if you manage to complete Timeshock Frenzy and save reality ''and'' have all eight pieces of Tachyonium. This enables you to go to The End of Time and start "Wizard Frenzy", a six-ball-multiball mode that lasts for one minute.
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