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Useful Notes/ pages are not tropes


The game takes place in VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and foil his schemes!

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The game takes place in VictorianBritain, UsefulNotes/VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and foil his schemes!



* VictorianBritain

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* DeflectorShield: Yagov's Island has one surrounding it. Who knows how it is powered, and apparently the four crystal fragments are supposed to penetrate it.
--> '''Yagov:''' "My shield is IMPENETRABLE! [[EvilLaugh HAHAHAHAHAHAHAHA!]]"



* EvilLaugh: General Yagov does this often throughout the game.



* PrepareToDie: The General says this during the Attract Mode after his EvilLaugh...sometimes.

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* PrepareToDie: PrepareToDie / TonightSomeoneDies: The General says this during the Attract Mode after his EvilLaugh...sometimes.


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** Collecting 4 crystal fragments to prevent a certain danger. [[VideoGame/ProPinballTimeshock Sound familiar?]]
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** Somehow this game feels a lot like Williams' ''Pinball/JunkYard'', when the player is tasked with collecting contraption parts and going on different adventures, just like Junk Yard.
** This isn't [[Pinball/F14Tomcat the first pinball game]] to have a General Yagov as the primary antagonist.

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** Somehow this game feels a lot like Williams' ''Pinball/JunkYard'', when the player is tasked with collecting contraption parts and going on different adventures, just like Junk Yard.
adventures.
** This isn't [[Pinball/F14Tomcat the first pinball game]] to have a General Yagov as the primary antagonist. Even his mannerisms are the same, minus the [[LargeHam hamminess]] of the original.
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** This isn't [[Pinball/F14Tomcat the first pinball game]] to have a General Yagov as the primary antagonist.

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!! ''Pro Pinball: Fantastic Journey'' demonstrates the following tropes:

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!! ''Pro Pinball: Fantastic Journey'' demonstrates the following tropes:
"Ah, nice to meet you!"



*** [[spoiler: Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]

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*** [[spoiler: Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]]]

----
-->''Shoot Spinner to Continue Adventure''
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--->'''From his Mysterious Island,'''
-->General Yagov is holding the world to ransom.
-->If his demands aren’t met he will launch a
-->rocket to destroy the Moon, wreaking havoc and disaster
--->on a scale never before seen.

---->'''Unfortunately'''
-->nobody is able to penetrate the bizarre shield
--->which protects the Island.
--->Nobody that is, but Professor Steam!
-->By building four amazing steam powered contraptions,
-->and going on four fantastic adventures he can collect
-->four special crystals which will form a device
--->that will penetrate the shield!

---->'''Only you'''
--->can help the Professor
-->to build the contraptions, collect the crystals,
-->penetrate the shield, stop the General and
---->save the World!


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** During any multiball mode (Steam/Fast Frenzy/Mystery), the Steam during an Adventure never decreases.


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** Bonus X caps at 10x. Further completion of the Bonus X rollovers awards 2 million, and the first time lights an Extra Ball.


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* PrepareToDie: The General says this during the Attract Mode after his EvilLaugh...sometimes.
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* EasterEgg: A hidden message is hidden somewhere in the Operator Menu.
--> [[spoiler: '''General Yagov''': "This game is dedicated to Mr. H. We miss you."]]


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* StuffBlowingUp: Seen by completing "Blow the Boiler," progressing through the various adventures, and [[spoiler: finishing Island Adventure.]]

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* AntiFrustrationFeatures: Super Magnosave and Super Ball Rescue. When combined, you're essentially immune to outlane drains.



* BigNo: [[spoiler: Invoked by the General when you beat the Space Adventure.]]



* CheckpointStarvation: Failing to complete the Island Adventure sends you back to collecting the four crystals all over again. Fortunately, you don't have to rebuild the contraptions.



* DisneyVillainDeath: [[spoiler: At the end of the Space Adventure, Professor Steam fires the weapon from his own rocket towards Yagov, causing his rocket to go off course and miss the Moon, hurtling towards the Sun.]]
--> '''Professor Steam''': [[spoiler: "Farewell, General!"]]



* ItHasOnlyJustBegun: [[spoiler: General Yagov after completing the Island Adventure. He continues his plan to destroy the moon at the last second.]]



* ThisCannotBe: [[spoiler: Invoked by General Yagov when you beat the Island Adventure.]]



** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket and goes forth with his plan anyway. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]

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** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket and goes forth with his plan anyway. Thankfully you have as much time as you need to build the final contraption: the rocket. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]
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* EverythingsBetterWithCows: The Cow Jackpot during Steam Frenzy. After collecting a single or Double Jackpot, light another Jackpot, but shoot the Lock at the left orbit instead.

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* {{Cap}}: The Steam Frenzy Jackpot caps at 100 million points.



** Drop Challenge: Spell G-A-T-H-E-R in that order to light an Extra Ball.



---> ''It's a mystery...so just guess!''

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---> ''It's a mystery...[[MysteryBox so just guess!''guess!]]''

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* DifficultyLevels: Each of the five difficulty levels -- ranging from Extra Easy to Extra Hard -- presents its own rule changes and complexities.



** Somehow this game feels a lot like Williams' ''Pinball/JunkYard'', when the player is tasked with going on different adventures, just like Junk Yard.

to:

** Somehow this game feels a lot like Williams' ''Pinball/JunkYard'', when the player is tasked with collecting contraption parts and going on different adventures, just like Junk Yard.
Is there an issue? Send a MessageReason:
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** Somehow this game feels a lot like Williams' [[Pinball/JunkYard]], when the player is tasked with going on different adventures, just like Junk Yard.

to:

** Somehow this game feels a lot like Williams' [[Pinball/JunkYard]], ''Pinball/JunkYard'', when the player is tasked with going on different adventures, just like Junk Yard.
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** Somehow this game feels a lot like Williams' [[Pinball/JunkYard]], when the player is tasked with going on different adventures, just like Junk Yard.
Is there an issue? Send a MessageReason:
Namespacing Playstation


'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[UsefulNotes/IBMPersonalComputer [=PCs=]]], UsefulNotes/AppleMacintosh, and SonyPlayStation, and was also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer [=PCs=]]], UsefulNotes/AppleMacintosh, PCs]], UsefulNotes/AppleMacintosh computers, and SonyPlayStation, the UsefulNotes/PlayStation, and was also available for the SegaDreamcast UsefulNotes/SegaDreamcast as part of "Pro Pinball Trilogy".



* ArtisticLicensePaleontology: Fire-breathing dinosaurs, 'nuff said.
* BeneathTheEarth: The Drill Adventure is a journaey to the Center of the Earth.

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* ArtisticLicensePaleontology: Fire-breathing dinosaurs, 'nuff enough said.
* BeneathTheEarth: The Drill Adventure is a journaey journey to the Center of the Earth.
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* MyGodWhatHaveIDone: Invoked by the Professor [[spoiler: when you lose to General Yagov.]]
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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[IBMPersonalComputer [=PCs=]]], AppleMacintosh, and SonyPlayStation, and was also available for the SegaDreamcast as part of "Pro Pinball Trilogy".

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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer [=PCs=]]], AppleMacintosh, UsefulNotes/AppleMacintosh, and SonyPlayStation, and was also available for the SegaDreamcast as part of "Pro Pinball Trilogy".
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* {{Combo}}: Only one official sequence, started by hitting the two targets along the Right Ramp. Shoot the Right Ramp to loop all the way around (the other way just lights Double Sequence at the Orbit), then Left Ramp, then Right Orbit, then Left Orbit, and finally, the [=MagnoGrab=].
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* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue, starts an Ultra Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).

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* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue, rescue and Mango-Save, starts an Ultra Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).
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* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and start an Ultra Round.

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* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and start rescue, starts an Ultra Round.Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).
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** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket anyway. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]

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** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket and goes forth with his plan anyway. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]
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** ShoutOut: To ProPinballTheWeb.

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** ShoutOut: To ProPinballTheWeb.VideoGame/ProPinballTheWeb.
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* VideoMode: Shoot the meteors and collect the small crystals.
** ShoutOut: To ProPinballTheWeb.

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* VictorianBritain

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* VictorianBritainTimedMission: Many of the modes feature this.
** Subverted on some of the adventures; the spinner would need to be shot to add steam to the boiler in order to continue the adventure. Or else: there's nothing to shoot for to continue if it runs out.
* VictorianBritain
* WizardMode: Four of them.
** One is Mystery, earned by completing all of the surrounding modes at the scoop.
---> ''It's a mystery...so just guess!''
** Sub-Wizard Mode #1: Island Adventure, by collecting all four crystal fragments. Good luck completing it in two minutes. [[spoiler: Progressive add-a-ball multiball, with up to 4 balls, can potentially help.]]
** [[spoiler: Sub-Wizard Mode #2: Space Adventure. General Yagov launches his rocket anyway. Launch your rocket, then go for the spinner to chase down Yagov, and eventually make his rocket go off course. Good luck catching up to him in less than two minutes.]]
***[[spoiler: Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]

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* ArtisticLicensePaleontology: Fire-breathing dinosaurs, 'nuff said.



* SomewhereAPaleontologistIsCrying: Fire-breathing dinosaurs, 'nuff said.
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Not to be confused with the ''VideoGame/{{Parodius}}'' game, or the 1977 television series.
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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[IBMPersonalComputer [=PCs=]]], AppleMacintosh, and SonyPlayStation.

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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[IBMPersonalComputer [=PCs=]]], AppleMacintosh, and SonyPlayStation.
SonyPlayStation, and was also available for the SegaDreamcast as part of "Pro Pinball Trilogy".



* VictorianBritain

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* VictorianBritain
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The game takes place in VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and stop his schemes!

to:

The game takes place in VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and stop foil his schemes!
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Is there an issue? Send a MessageReason:
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* VictorianEngland

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* VictorianEnglandVictorianBritain
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-fantastic-journey_2508.jpg]]

'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for MicrosoftWindows [[IBMPersonalComputer [=PCs=]]], AppleMacintosh, and SonyPlayStation.

The game takes place in VictorianBritain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a [[GiantSquid giant Octopus]] and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and stop his schemes!

Pinball buffs tend to have mixed feelings about ''Fantastic Journey''. On the plus side, the game engine is the best in the series, with highly-detailed graphics and an even more refined physics engine. On the other hand, the playfield and rules are a little sparse compared to earlier ''Pro Pinball'' titles, and the high difficulty curve makes it a challenge for even the best players.

----
!! ''Pro Pinball: Fantastic Journey'' demonstrates the following tropes:

* TheAmazon: The setting for the Boat Adventure.
* BeneathTheEarth: The Drill Adventure is a journaey to the Center of the Earth.
* BigfootSasquatchAndYeti: A Yeti can be found in the mountains of the Airship Adventure.
* CoolAirship: You must build one to go on the Airship Adventure.
* DetonationMoon: This is General Yagov's threat.
* DrillTank: This is one of the Professor's four Contraptions.
* [[GiantSquid Giant Octopus]]: There's one at the bottom of the Deepest Ocean on the Submarine Adventure.
* IslandBase[=/=]IslandOfMystery: General Yagov's headquarters is a base on the Mysterious Island.
* NonFatalExplosions: Raising the steam pressure high enough to Blow the Boiler rewards the player with more points.
* PlotCoupon: The four crystals.
* ReptilesAreAbhorrent: A Giant Anaconda awaits in the Amazon Boat Adventure.
* ScienceHero: Professor Steam.
* ShoutOut: The game is one big love letter to Creator/JulesVerne and his adventure stories.
* SkillShot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER.
* SpellingBonus: L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and start an Ultra Round.
* SomewhereAPaleontologistIsCrying: Fire-breathing dinosaurs, 'nuff said.
* {{Steampunk}}: In addition to Professor Steam's various contraptions, the playfield features are also rendered in a Steampunk fashion, with heavy use of brass.
* VictorianEngland

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