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dewicked Belly Dancer


* BellyDancer: The opening cutscene in the game features one dancing for the Prince. Unfortunately, she turns out to be a deadly assassin that you have a boss fight with later on.
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The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A UsefulNotes/SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Creator/{{Mattel}} Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).

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The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A UsefulNotes/SegaDreamcast Platform/SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Creator/{{Mattel}} Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).
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Fixed text errors.


* Chekhov'sGun: An old man the Prince meets while moving through the town gives him his flute, telling the Prince he used to perform the magic rope trick with it. Later in the level the Prince finds himself in a hole too deep to climb out of, but with a convenient coil of rope nearby...

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* Chekhov'sGun: ChekhovsGun: An old man the Prince meets while moving through the town gives him his flute, telling the Prince he used to perform the magic rope trick with it. Later in the level the Prince finds himself in a hole too deep to climb out of, but with a convenient coil of rope nearby...



* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[{{PrinceofPersia1}} the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.

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* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[{{PrinceofPersia1}} [[VideoGame/PrinceofPersia1 the first game]] the first level is focussed focused on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.
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* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[VideoGame:PrinceofPersia1 the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.

to:

* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[VideoGame:PrinceofPersia1 [[{{PrinceofPersia1}} the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.
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None


* AbnormalAmmo: A wide variety of magic arrows can be found (or made by blessing a normal arrow in a shrine) throughout the game, ranging from flaming arrows, to life-stealing arrows, to body-swapping arrows, to arrows that summon a deadly horde of bees (yes, really).

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* AbnormalAmmo: A wide variety of magic arrows can be found (or made by blessing a normal arrow in a shrine) made) throughout the game, ranging from flaming arrows, to life-stealing arrows, to body-swapping arrows, to arrows that summon a deadly horde of bees (yes, really).



* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[PrinceofPersia1 the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.

to:

* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[PrinceofPersia1 [[VideoGame:PrinceofPersia1 the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.

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* AbnormalAmmo: A wide variety of magic arrows can be found (or made by blessing a normal arrow in a shrine) throughout the game, ranging from flaming arrows, to life-stealing arrows, to body-swapping arrows, to arrows that summon a deadly horde of bees (yes, really).



* Chekhov'sGun: An old man the Prince meets while moving through the town gives him his flute, telling the Prince he used to perform the magic rope trick with it. Later in the level the Prince finds himself in a hole too deep to climb out of, but with a convenient coil of rope nearby...



* SharedLifeMeter: An InUniverse example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).

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* NoGearLevel: The game begins with the Prince in a dungeon cell and without a weapon. Much like [[PrinceofPersia1 the first game]] the first level is focussed on finding a sword. Later on, the Prince loses his weapons while dangling over a nasty drop, and is forced to dodge guards until he can find a quarterstaff. It is some time before he finds a replacement sword.
* SharedLifeMeter: An InUniverse example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning stronger, meaning each successive one you meet has more hit points than the next one the Prince meets will have two extra bottles on his life meter).last.
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* SharedLifeMeter: An [InUniverse] example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).

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* SharedLifeMeter: An [InUniverse] InUniverse example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).
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None


* SharedLifeMeter: An [[InUniverse]] example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).

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* SharedLifeMeter: An [[InUniverse]] [InUniverse] example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).
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None

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* SharedLifeMeter: An [[InUniverse]] example with a group of brothers who are workers on the dirigible. Each time one dies, the survivors grow stronger (meaning the next one the Prince meets will have two extra bottles on his life meter).
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* DiabolusexMachina: The first time the Prince fights Rugnor, atop the dirigible, the fight ends with Rugnor apparently plummeting to his death. Moments later, he reappears, flying atop a giant bird, snatches the Princess, and escapes. The bird is never seen before or after this cutscene.

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* DiabolusexMachina: DiabolusExMachina: The first time the Prince fights Rugnor, atop the dirigible, the fight ends with Rugnor apparently plummeting to his death. Moments later, he reappears, flying atop a giant bird, snatches the Princess, and escapes. The bird is never seen before or after this cutscene.
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Added DiffLines:

* DiabolusexMachina: The first time the Prince fights Rugnor, atop the dirigible, the fight ends with Rugnor apparently plummeting to his death. Moments later, he reappears, flying atop a giant bird, snatches the Princess, and escapes. The bird is never seen before or after this cutscene.
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* GroundByGears: [[spoiler:The princess is threatened with being crushed between clock tower cogs in the game's finale]].

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* GroundByGears: [[spoiler:The princess is threatened with being crushed between clock tower cogs in the game's finale]].finale. If you fail to defeat Rugnor in time, this does happen to her. However, once you defeat Rugnor, he himself falls into the machinery that kills him, but his mechanical hand gets stuck between the gears and puts the entire system to a stop just seconds before the princess gets crushed.]]



* HeroicSacrifice: [[spoiler: The Sultan blocks a throwing knife aimed at the Prince. He said with his death, the contract between he and his brother is now null.]]

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* HeroicSacrifice: [[spoiler: The Sultan [[TakingTheBullet blocks a throwing knife aimed at the Prince.Prince]]. He said with his death, the contract between he and his brother is now null.]]
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* GroundByGears: [[spoiler:The princess is threatened with being crushed between clock tower cogs in the game's finale]].
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None

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* BellyDancer: The opening cutscene in the game features one dancing for the Prince. Unfortunately, she turns out to be a deadly assassin that you have a boss fight with later on.
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* ThirdIs3D: The third PrinceOfPersia game forgoes a subtitle (PC version at least) just to remind you that the series has made the jump to 3D.

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* ThirdIs3D: The third PrinceOfPersia ''VideoGame/PrinceOfPersia'' game forgoes a subtitle (PC version at least) just to remind you that the series has made the jump to 3D.
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* ArtificialLimbs: Rugnor gets a mechanical hand after the princess cuts off his original one with his own sword.

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* ArtificialLimbs: Rugnor [[spoiler:Rugnor gets a mechanical hand after the princess cuts off his original one with his own sword.]]
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* ArtificialLimbs: Rugnor gets a mechanical hand after the princess cuts off his original one with his own sword.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prince_of_persia_3d_1697376.jpg]]
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* HandInTheHole: A guard opens a door sticking his hand into a hole in the wall. If you try exactly the same immediately your arm is trapped and it's game over. [[spoiler: You need a bracelet for it to work.]]

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* HandInTheHole: A guard opens a door by sticking his hand into a hole in the wall. If you try exactly the same immediately your arm is trapped and it's game over. [[spoiler: You need a bracelet for it to work.]]
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None


* FakeDifficulty: ''Prince of Persia 3D'' features some of the arguably worst controls the PC industry has ever seen. They are so delayed and the Prince moves so slow (not to mention his jog can be interrupted by practically anything in his path, no matter easy to dodge) that it is nigh-impossible to enjoy whatever else the game has to offer (which is in fact a lot).

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* FakeDifficulty: ''Prince of Persia 3D'' features some of the arguably worst controls the PC industry has ever seen. They are so delayed and the Prince moves so slow (not to mention his jog can be interrupted by practically anything in his path, no matter how easy to dodge) that it is nigh-impossible to enjoy whatever else the game has to offer (which is in fact a lot).
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None

Added DiffLines:

* HeroicSacrifice: [[spoiler: The Sultan blocks a throwing knife aimed at the Prince. He said with his death, the contract between he and his brother is now null.]]
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None

Added DiffLines:

* FakeDifficulty: ''Prince of Persia 3D'' features some of the arguably worst controls the PC industry has ever seen. They are so delayed and the Prince moves so slow (not to mention his jog can be interrupted by practically anything in his path, no matter easy to dodge) that it is nigh-impossible to enjoy whatever else the game has to offer (which is in fact a lot).
Is there an issue? Send a MessageReason:
None


The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Creator/{{Mattel}} Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).

to:

The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A SegaDreamcast UsefulNotes/SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Creator/{{Mattel}} Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).
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The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Mattel Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).

to:

The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Mattel Creator/{{Mattel}} Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).
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Added DiffLines:

* ThirdIs3D: The third PrinceOfPersia game forgoes a subtitle (PC version at least) just to remind you that the series has made the jump to 3D.
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Added DiffLines:

* ItsAWonderfulFailure: If you take too long in the final battle, [[spoiler:you're treated to a cutscene wherein the princess is [[FamilyUnfriendlyDeath crushed by]] [[CruelAndUnusualDeath clock tower cogs]], complete with crunching sounds and anguished scream, and the final boss wastes no time finishing off the horror-stricken Prince]]. ''Yeesh''.
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* HandInTheHole: A guard opens a door sticking his hand into a hole in the wall. If you try exactly the same immediately your arm is trapped and it's game over. [[spoiler: You need a bracelet for it to work.]]

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[[redirect:VideoGame/PrinceOfPersia]]

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[[redirect:VideoGame/PrinceOfPersia]]The [[ThirdIs3D unimaginatively titled]] ''Prince of Persia 3D'' is the third installment in the ''Franchise/PrinceOfPersia'' series, and marks the series' [[VideoGame3DLeap leap to 3D]]. It was developed by Red Orb Entertainment and released for the PC in 1999. A SegaDreamcast version, retitled ''Prince of Persia: Arabian Nights'', was released in 2000 by Mattel Interactive (who briefly held the rights to the series in the wake of Creator/BroderbundSoftware's collapse).
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Another temporary redirect

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[[redirect:VideoGame/PrinceOfPersia]]

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