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* UnintentionallyUnwinnable: An achievement example; as mentioned in [[https://youtu.be/kZH1OKcnzsE these]] [[https://youtu.be/WUU2itPSZ6M videos]], certain achievements in the game were specifically made with the Power Gig Guitar and [=AirStrike=] peripherals in mind (mainly the Power Chord mode, which tries its best to replicate real guitar playing, and an achievement where you have to earn 3 stars using only 1 drum stick, due to how the kit was designed). However, thanks to a console firmware update, the Power Chord and Single Drumstick modes were rendered moot as the system would register them as standard ''Guitar Hero''/''Rock Band'' controllers instead. The only options you have is to either hunt down a system that hasn't been updated since 2012, suck it up and deal with having an incomplete game in your library, [[TakeAThirdOption or to not bother with even trying the game in the first place]].

to:

* UnintentionallyUnwinnable: An achievement example; as mentioned in [[https://youtu.be/kZH1OKcnzsE these]] [[https://youtu.be/WUU2itPSZ6M videos]], certain achievements in the game were specifically made with the Power Gig Guitar and [=AirStrike=] peripherals in mind (mainly the Power Chord mode, which tries its best to replicate real guitar playing, and an achievement where you have to earn 3 stars using only 1 drum stick, due to how the kit was designed). However, thanks to a an Xbox 360 console firmware update, the Power Chord and Single Drumstick modes were rendered moot as the system would register them as standard ''Guitar Hero''/''Rock Band'' controllers instead. The only options you have is to either hunt down a an Xbox system that hasn't been updated since 2012, suck it up and deal with having an incomplete game in your library, find and play the even rarer [=PlayStation=] 3 version of the game (which wasn't negatively affected by any firmware updates) [[TakeAThirdOption or to not bother with even trying the game in the first place]].
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Merged per TRS


* UnwinnableByMistake: An achievement example; as mentioned in [[https://youtu.be/kZH1OKcnzsE these]] [[https://youtu.be/WUU2itPSZ6M videos]], certain achievements in the game were specifically made with the Power Gig Guitar and [=AirStrike=] peripherals in mind (mainly the Power Chord mode, which tries its best to replicate real guitar playing, and an achievement where you have to earn 3 stars using only 1 drum stick, due to how the kit was designed). However, thanks to a console firmware update, the Power Chord and Single Drumstick modes were rendered moot as the system would register them as standard ''Guitar Hero''/''Rock Band'' controllers instead. The only options you have is to either hunt down a system that hasn't been updated since 2012, suck it up and deal with having an incomplete game in your library, [[TakeAThirdOption or to not bother with even trying the game in the first place]].

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: An achievement example; as mentioned in [[https://youtu.be/kZH1OKcnzsE these]] [[https://youtu.be/WUU2itPSZ6M videos]], certain achievements in the game were specifically made with the Power Gig Guitar and [=AirStrike=] peripherals in mind (mainly the Power Chord mode, which tries its best to replicate real guitar playing, and an achievement where you have to earn 3 stars using only 1 drum stick, due to how the kit was designed). However, thanks to a console firmware update, the Power Chord and Single Drumstick modes were rendered moot as the system would register them as standard ''Guitar Hero''/''Rock Band'' controllers instead. The only options you have is to either hunt down a system that hasn't been updated since 2012, suck it up and deal with having an incomplete game in your library, [[TakeAThirdOption or to not bother with even trying the game in the first place]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* UnwinnableByMistake: An achievement example; as mentioned in [[https://youtu.be/kZH1OKcnzsE these]] [[https://youtu.be/WUU2itPSZ6M videos]], certain achievements in the game were specifically made with the Power Gig Guitar and [=AirStrike=] peripherals in mind (mainly the Power Chord mode, which tries its best to replicate real guitar playing, and an achievement where you have to earn 3 stars using only 1 drum stick, due to how the kit was designed). However, thanks to a console firmware update, the Power Chord and Single Drumstick modes were rendered moot as the system would register them as standard ''Guitar Hero''/''Rock Band'' controllers instead. The only options you have is to either hunt down a system that hasn't been updated since 2012, suck it up and deal with having an incomplete game in your library, [[TakeAThirdOption or to not bother with even trying the game in the first place]].

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Released in October of 2010, ''Power Gig'' is a RhythmGame from [=Seven45=] Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.

to:

Released in October of 2010, ''Power Gig'' is a RhythmGame from [=Seven45=] Studios, sister company to First Act, a dedicated instrument manufacturer. It is was poised to compete with both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.



* AwesomeButImpractical: The [=AirStrike=] drum peripheral; while its concept seemed sound on paper, its execution was flawed. Using infrared sensors, it was intended to take up less space and provide a quieter experience than traditional big and bulky drum controllers; however, the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst. Players were also required to use the "special" sticks that came with the [=AirStrike=], meaning if the sticks go missing or get damaged, the controller is rendered useless. Due to the [=AirStrike=]'s scarcity, many players used their existing [[BoringButPractical and more practical]] ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits.

to:

* AwesomeButImpractical: The [=AirStrike=] drum peripheral; while peripheral. While its concept seemed sound might have had merit on paper, its execution was flawed. Using infrared sensors, it was intended to take up less space and provide a quieter experience than traditional big and bulky drum controllers; however, the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst. Players were also required to use the "special" sticks that came with the [=AirStrike=], meaning if the sticks go missing or get damaged, the controller is rendered useless. Due to the [=AirStrike=]'s flaws as well as its scarcity, many players those who played the game used their existing [[BoringButPractical and more practical]] ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits.



* CanonDiscontinuity: Impressively, [=Seven45=] has managed to completely remove any mention of Power Gig from their website. Going to the old Power Gig website provides an e-mail address for inquiries, but the entire site is shut down.
* CelebrityEndorsement: Artists like Music/EricClapton, Music/KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts. However, the exclusivity has since expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".

to:

* CanonDiscontinuity: Impressively, [=Seven45=] has managed to completely remove any mention of Power Gig from their website. Going to the old Power Gig website provides an e-mail address for inquiries, but the entire site is shut down.
* CelebrityEndorsement: Artists and bands like Music/EricClapton, Music/KidRock and Dave Matthews Music/DaveMatthewsBand were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts. However, the exclusivity has since expired expired, as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The [=AirStrike=] drum peripheral. Using infrared sensors, it's intended to take up less space and provide a quieter experience compared to the big and bulky ([[BoringButPractical but ultimately more practical]]) ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits. The idea on paper seemed sound, but its execution was flawed; the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst. Players were also required to use the "special" sticks that came with the [=AirStrike=], meaning if the sticks go missing or get damaged, the controller is rendered useless.

to:

* AwesomeButImpractical: The [=AirStrike=] drum peripheral. peripheral; while its concept seemed sound on paper, its execution was flawed. Using infrared sensors, it's it was intended to take up less space and provide a quieter experience compared to the than traditional big and bulky ([[BoringButPractical but ultimately more practical]]) ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits. The idea on paper seemed sound, but its execution was flawed; controllers; however, the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst. Players were also required to use the "special" sticks that came with the [=AirStrike=], meaning if the sticks go missing or get damaged, the controller is rendered useless. Due to the [=AirStrike=]'s scarcity, many players used their existing [[BoringButPractical and more practical]] ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits.

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* AwesomeButImpractical: The [=AirStrike=] drum peripheral. Using special sensors, it's intended to take up less space and provide a quieter experience compared to the big and bulky ([[BoringButPractical but ultimately more practical]]) ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits. The idea on paper seemed sound, but its execution was flawed; the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst.

to:

* AwesomeButImpractical: The [=AirStrike=] drum peripheral. Using special infrared sensors, it's intended to take up less space and provide a quieter experience compared to the big and bulky ([[BoringButPractical but ultimately more practical]]) ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits. The idea on paper seemed sound, but its execution was flawed; the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst. Players were also required to use the "special" sticks that came with the [=AirStrike=], meaning if the sticks go missing or get damaged, the controller is rendered useless.



* DamnYouMuscleMemory: When using a ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' guitar controller, tilting the guitar doesn't activate Mojo in ''Power Gig'', as ''Power Gig's'' default guitar controller lacks a tilt sensor. Also, the whammy bar isn't used to manipulate sustained notes; instead, it's used to activate Mojo power.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
When using a ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' guitar controller, tilting the guitar doesn't activate Mojo in ''Power Gig'', as ''Power Gig's'' default guitar controller lacks a tilt sensor. Also, the whammy bar isn't used to manipulate sustained notes; instead, it's used to activate Mojo power.power.
** In both ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'', the bass drum note uses a special gem spanning the target area. In ''Power Gig'', the bass drum note is a gem in the middle of the track, which can throw off players accustomed to the ''Guitar Hero'' drum kit, which uses 5 pads.



** Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' dropped this trend in 2009.

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** Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play through the story mode to unlock additional songs for quickplay. Note that both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' dropped this trend in 2009.
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* CoverVersion: "Crossroads" By John Mayer, a slower funk version of the version by Cream... which is ''itself'' a cover of "Cross Road Blues" by RobertJohnson.

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* CoverVersion: "Crossroads" By John Mayer, a slower funk version of the version by Cream... which is ''itself'' a cover of "Cross Road Blues" by RobertJohnson.Music/RobertJohnson.
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* CoverVersion: "Crossroads" By John Mayer, a slower funk version of the version by Cream.

to:

* CoverVersion: "Crossroads" By John Mayer, a slower funk version of the version by Cream.Cream... which is ''itself'' a cover of "Cross Road Blues" by RobertJohnson.
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* AwesomeButImpractical: The [=AirStrike=] drum peripheral. Using special sensors, it's intended to take up less space and provide a quieter experience compared to the big and bulky ([[BoringButPractical but ultimately more practical]]) ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' drum kits. The idea on paper seemed sound, but its execution was flawed; the lack of tactile feedback made the [=AirStrike=]'s operation finicky at best to completely nonfunctional at worst.
Is there an issue? Send a MessageReason:
None


Released in October of 2010, ''Power Gig'' is a RhythmGame from [=Seven45=] Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both ''GuitarHero'' and ''RockBand'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.

to:

Released in October of 2010, ''Power Gig'' is a RhythmGame from [=Seven45=] Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.



* [[TakeThat/VideoGames Take That]]: ''PG'' ran a commercial in which they gathered up as many ''GuitarHero'' controllers as they could find (but not official ones; those were too expensive) and flew them out to Iceland to [[http://www.destructoid.com/power-gig-team-dumps-guitar-hero-controllers-into-volcano-181009.phtml drop them into a volcano]] (One did physically get smashed when both guitars impacted one another on the ground). The ad ends with "Fake guitars are over - It's time to rock it real."

to:

* [[TakeThat/VideoGames Take That]]: ''PG'' ran a commercial in which they gathered up as many ''GuitarHero'' ''VideoGame/GuitarHero'' controllers as they could find (but not official ones; those were too expensive) and flew them out to Iceland to [[http://www.destructoid.com/power-gig-team-dumps-guitar-hero-controllers-into-volcano-181009.phtml drop them into a volcano]] (One did physically get smashed when both guitars impacted one another on the ground). The ad ends with "Fake guitars are over - It's time to rock it real."

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* CelebrityEndorsement: Artists like Music/EricClapton, Music/KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts.
** However, the exclusivity had expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".

to:

* CelebrityEndorsement: Artists like Music/EricClapton, Music/KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts. \n** However, the exclusivity had has since expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".



* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' dropped this trend in 2009.

to:

* EarnYourFun: EarnYourFun:
**
Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' dropped this trend in 2009.



** Additionally, there is no "Unlock All Songs" cheat code.

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** Additionally, Frustratingly, there is no "Unlock All Songs" cheat code.

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* BigBad: The Headliner, Martin Rothchild.



* CallARabbitASmeerp [=/=] InsistentTerminology: Everything in the game is called by its in-world name. Guitars are "[=SixStrings=]", drums are "[=AirStrikers=]", microphones are "[=MojoVoxes=]", magic is called "Mojo"[[note]]the game's equivalent to ''Guitar Hero's'' "Star Power" and ''Rock Band's'' "Overdrive"[[/note]], stars are called "Seals of Attunement", and fans are called "Followers".

to:

* CallARabbitASmeerp [=/=] InsistentTerminology: CallARabbitASmeerp: Everything in the game is called by its in-world name. Guitars are "[=SixStrings=]", drums are "[=AirStrikers=]", microphones are "[=MojoVoxes=]", magic is called "Mojo"[[note]]the game's equivalent to ''Guitar Hero's'' "Star Power" and ''Rock Band's'' "Overdrive"[[/note]], stars are called "Seals of Attunement", and fans are called "Followers".



* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts.
** However, the exclusivity has seemingly expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".

to:

* CelebrityEndorsement: Artists like EricClapton, KidRock Music/EricClapton, Music/KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts.
** However, the exclusivity has seemingly had expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".



* DamnYouMuscleMemory: When using a ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' guitar controller, tilting the guitar doesn't activate Mojo in ''Power Gig''. Also, the whammy bar doesn't manipulate sustained notes; ''that's'' used to activate Mojo.

to:

* DamnYouMuscleMemory: When using a ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' guitar controller, tilting the guitar doesn't activate Mojo in ''Power Gig''. Gig'', as ''Power Gig's'' default guitar controller lacks a tilt sensor. Also, the whammy bar doesn't isn't used to manipulate sustained notes; ''that's'' instead, it's used to activate Mojo.Mojo power.



** Due to the game's non-straightforward story mode progression, players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning enough stars, fans, and/or money to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans. This is most egregious in the first act where only ''20 songs'' are available to play, each clan requires approximately 10 songs to clear, and more songs are only unlocked when ''all three'' clans are cleared.

to:

** Due to the game's non-straightforward convoluted story mode progression, players will be repeating the same songs ''over and over'' early on to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning enough stars, fans, and/or money to advance, players have to chose choose ''specific songs with specific symbols'' to unite the three clans. This is most egregious in the first act where only ''20 songs'' are available to play, each clan requires approximately 10 songs to clear, and more songs are only unlocked when ''all three'' clans are cleared.clans.

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* DamnYouMuscleMemory: When using a ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' guitar controller, tilting the guitar doesn't activate Mojo in ''Power Gig''. Also, the whammy bar doesn't manipulate sustained notes; ''that's'' used to activate Mojo.



* DuelingGames: Both ''GH'' and ''RB'', but ''Rock Band'' is the more direct competition, especially since ''[=RB3=]'' is touting a lot of the same improvements that ''Power Gig'' is claiming. One of these completely bombed. Take a guess which one.
* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''GuitarHero'' and ''RockBand'' dropped this trend in 2009.

to:

* DuelingGames: Both ''GH'' and ''RB'', but ''Rock Band'' is the more direct competition, especially since ''[=RB3=]'' is touting a lot of the same improvements that ''Power Gig'' is claiming. One of these completely bombed. Take a guess which one.
* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' dropped this trend in 2009.
Is there an issue? Send a MessageReason:
None


** Due to the game's non-straightforward story mode progression, players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning a set number of stars and/or fans to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans.

to:

** Due to the game's non-straightforward story mode progression, players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning a set number of stars enough stars, fans, and/or fans money to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans.clans. This is most egregious in the first act where only ''20 songs'' are available to play, each clan requires approximately 10 songs to clear, and more songs are only unlocked when ''all three'' clans are cleared.
Is there an issue? Send a MessageReason:
None


* CallARabbitASmeerp [=/=] InsistentTerminology: Everything in the game is called by its in-world name. Guitars are "Sixstrings", drums are "Airstrikers", microphones are "MojoVoxes", magic is called "Mojo"[[note]]the game's equivalent to ''Guitar Hero's'' "Star Power" and ''Rock Band's'' "Overdrive"[[/note]], stars are called "Seals of Attunement", and fans are called "Followers".

to:

* CallARabbitASmeerp [=/=] InsistentTerminology: Everything in the game is called by its in-world name. Guitars are "Sixstrings", "[=SixStrings=]", drums are "Airstrikers", "[=AirStrikers=]", microphones are "MojoVoxes", "[=MojoVoxes=]", magic is called "Mojo"[[note]]the game's equivalent to ''Guitar Hero's'' "Star Power" and ''Rock Band's'' "Overdrive"[[/note]], stars are called "Seals of Attunement", and fans are called "Followers".



** However, the exclusivity has seemingly lapsed as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".

to:

** However, the exclusivity has seemingly lapsed expired as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".
Is there an issue? Send a MessageReason:
None


* CallARabbitASmeerp: Everything in the game is called by it's in-world name. Guitars are "sixstrings", drums are "Airstrikers", magic is called "mojo", etc.

to:

* CallARabbitASmeerp: CallARabbitASmeerp [=/=] InsistentTerminology: Everything in the game is called by it's its in-world name. Guitars are "sixstrings", "Sixstrings", drums are "Airstrikers", microphones are "MojoVoxes", magic is called "mojo", etc."Mojo"[[note]]the game's equivalent to ''Guitar Hero's'' "Star Power" and ''Rock Band's'' "Overdrive"[[/note]], stars are called "Seals of Attunement", and fans are called "Followers".



* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that ''GuitarHero'' and ''RockBand'' dropped this trend in 2009.

to:

* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the story mode to unlock additional songs for quickplay. Note that both ''GuitarHero'' and ''RockBand'' dropped this trend in 2009.
Is there an issue? Send a MessageReason:
Removed a line which seemed to be a pointless take that, with no context


The gameplay itself is actually a musical RPG centered on a small band of rebels attempting to overthrow [[EvilOverlord The Headliner]]. The story is full and engaging, in stark contrast to [[GuitarHero Warriors of Rock]] which was released the same year. Songs must be chosen carefully in order to maximize the impact on the NPC listeners. Although the game is markedly more difficult and more "realistic" than its competitors, the difficulty is toned down some by being able to select different musicians with different [[FunctionalMagic mojo powers]] that help the player in tough spots. Playing with a full band increases the power of each musician as mojo powers both compliment each other and stack.

to:

The gameplay itself is actually a musical RPG centered on a small band of rebels attempting to overthrow [[EvilOverlord The Headliner]]. The story is full and engaging, in stark contrast to [[GuitarHero Warriors of Rock]] which was released the same year. Songs must be chosen carefully in order to maximize the impact on the NPC listeners. Although the game is markedly more difficult and more "realistic" than its competitors, the difficulty is toned down some by being able to select different musicians with different [[FunctionalMagic mojo powers]] that help the player in tough spots. Playing with a full band increases the power of each musician as mojo powers both compliment each other and stack.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Power Gig was only officially released in the US, which is a shame as it is the only console rhythm game as of 2012 to include Music/TheOffspring's "You're Gonna Go Far, Kid."

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* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts. However, the exclusivity has seemingly lapsed as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a guitar game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".

to:

* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews were praising the game for its more "realistic" angle, going so far as to sign exclusive contracts.
**
However, the exclusivity has seemingly lapsed as Eric Clapton appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a guitar game which ''actually delivers'' on its promises of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'' which includes pro guitar upgrades for "Ants Marching".



* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the "Unite the Clans" mode to unlock additional songs for the Quick Gig mode. Note that ''GuitarHero'' and ''RockBand'' dropped this trend in 2009.
** Due to the game's non-straightforward story mode progression, players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning a set number of stars to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans.

to:

* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, meaning one has to play the "Unite the Clans" story mode to unlock additional songs for the Quick Gig mode.quickplay. Note that ''GuitarHero'' and ''RockBand'' dropped this trend in 2009.
** Due to the game's non-straightforward story mode progression, players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning a set number of stars and/or fans to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans.

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* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the simple "beat one setlist, unlock the next" progression used in the career modes of ''Guitar Hero'' & ''Rock Band'', players have to build "Attunement" to unite the three clans by choosing ''specific songs'' to play.[[/note]] players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Additionally, there is no "Unlock All Songs" cheat code.

to:

* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, a trend which meaning one has to play the "Unite the Clans" mode to unlock additional songs for the Quick Gig mode. Note that ''GuitarHero'' and ''RockBand'' dropped this trend in 2009. 2009.
**
Due to the game's non-straightforward story mode progression, [[note]]Instead of the simple "beat one setlist, unlock the next" progression used in the career modes of ''Guitar Hero'' & ''Rock Band'', players have to build "Attunement" to unite the three clans by choosing ''specific songs'' to play.[[/note]] players will be repeating the same songs ''over and over'' to advance the story and unlock additional songs. Instead of simply beating a set of songs or earning a set number of stars to advance, players have to chose ''specific songs with specific symbols'' to unite the three clans.
**
Additionally, there is no "Unlock All Songs" cheat code.

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* CainAndAbel: Headliner Martin Rothchild became EvilOverlord by having his brother Gabriel assassinated; [[spoiler:however, Gabriel reveals that he was NotQuiteDead as he was helping the rebels unite to overthrow the Headliner]].

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* CainAndAbel: Headliner Martin Rothchild became EvilOverlord by having attempting to have his brother Gabriel assassinated; [[spoiler:however, Gabriel reveals that he was NotQuiteDead as he was helping the rebels unite to overthrow the Headliner]].



* EvilOverlord: The Headliner.

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* EvilOverlord: The Headliner.Headliners.


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* HeelRealization: [[spoiler:Gabriel Rothchild realized that the discord he and his brother Martin promoted would destroy the world of Ohm. He united the three rebel clans to rise against Martin's tyranny.]]


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* LaResistance: The three rebel clans of Ohm.


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* {{Narrator}}: The blues guitarist in the "Unite the Clans" mode.
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* CainAndAbel: Headliner Martin Rothchild became EvilOverlord by having his brother Gabriel assassinated; [[spoiler:however, Gabriel reveals that he was NotQuiteDead as he was helping the rebels unite to overthrow the Headliner]].
Is there an issue? Send a MessageReason:
None


* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the open ended progression used in the career modes of ''Guitar Hero'' & ''Rock Band'', players have to choose ''specific songs'' to unite the three clans.[[/note]] players will be repeating the same songs over and over to advance the story and unlock additional songs. Additionally, there is no "Unlock All Songs" cheat code.

to:

* EarnYourFun: Around two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the open ended simple "beat one setlist, unlock the next" progression used in the career modes of ''Guitar Hero'' & ''Rock Band'', players have to choose build "Attunement" to unite the three clans by choosing ''specific songs'' to unite the three clans.play.[[/note]] players will be repeating the same songs over ''over and over over'' to advance the story and unlock additional songs. Additionally, there is no "Unlock All Songs" cheat code.
Is there an issue? Send a MessageReason:
None


* CallARabbitASmeerp: Everything in the game is called by it's in-world name. Guitars are "sixstrings", drums are "Airstrikers", magic is called "mojo", ect.

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* CallARabbitASmeerp: Everything in the game is called by it's in-world name. Guitars are "sixstrings", drums are "Airstrikers", magic is called "mojo", ect.etc.



* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews are praising the game for its more realistic angle, going so far as to sign exclusive contracts. However, the exclusivity has seemingly since expired as Eric Clapton made an appearance in Ubisoft's ''VideoGame/{{Rocksmith}}'', a guitar game which ''actually delivers'' on its promises to teach players how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'', which includes pro guitar upgrades for "Ants Marching".

to:

* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews are were praising the game for its more realistic "realistic" angle, going so far as to sign exclusive contracts. However, the exclusivity has seemingly since expired lapsed as Eric Clapton made an appearance appeared in Ubisoft's ''VideoGame/{{Rocksmith}}'', a guitar game which ''actually delivers'' on its promises to teach of teaching players on how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'', 3]]'' which includes pro guitar upgrades for "Ants Marching".



* DownloadableContent: Or at least, that's the plan, assuming they ever release the title update required for the DLC to work. Some consider this a GameBreakingBug.

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* DownloadableContent: Or at least, that's that was the plan, assuming they ever release since the title update required for the DLC to work.work was never released. Some consider this a GameBreakingBug.



* EarnYourFun: At least two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the open ended progression used in the career mode of ''Guitar Hero'' & ''Rock Band'', players have to choose ''specific songs'' to unite the three clans.[[/note]] players will be repeating the same songs over and over to advance the story and unlock additional songs. Oh, and there is no "Unlock All Songs" cheat code.

to:

* EarnYourFun: At least Around two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the open ended ended progression used in the career mode modes of ''Guitar Hero'' & ''Rock Band'', players have to choose ''specific songs'' to unite the three clans.[[/note]] players will be repeating the same songs over and over to advance the story and unlock additional songs. Oh, and Additionally, there is no "Unlock All Songs" cheat code.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:208:http://static.tvtropes.org/pmwiki/pub/images/powergig_6171.PNG]]
[[caption-width-right:208: [[CallARabbitASmeerp Sixstring warrior]] used [[FunctionalMagic Mojo power]]!]]
Released in October of 2010, ''Power Gig'' is a RhythmGame from [=Seven45=] Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both ''GuitarHero'' and ''RockBand'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.

The gameplay itself is actually a musical RPG centered on a small band of rebels attempting to overthrow [[EvilOverlord The Headliner]]. The story is full and engaging, in stark contrast to [[GuitarHero Warriors of Rock]] which was released the same year. Songs must be chosen carefully in order to maximize the impact on the NPC listeners. Although the game is markedly more difficult and more "realistic" than its competitors, the difficulty is toned down some by being able to select different musicians with different [[FunctionalMagic mojo powers]] that help the player in tough spots. Playing with a full band increases the power of each musician as mojo powers both compliment each other and stack.

Despite these features and a not-too-shabby song list, ''Power Gig'' sold far below expectations. The guitar, one of Power Gig's selling points, fell victim to technological restrictions in making a stringed guitar work for a button-based video game, and faced stiff competition after Rock Band 3's pro modes were announced. The end result was a controller that was not easy to use and worked with mediocrity as a guitar. The game's other claim of "teaching to play guitar" has met with mixed reviews as well with some feeling it did not teach enough while others, including the members of Dave Mathews Band, feeling it was a good "entry point" for those wanting to learn. In addition, the downloadable content for the game simply doesn't work (since it tries to add update itself to a non-existent title), and the drum kit fails at its motion sensing, which was kind of its main gimmick.
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!!This game provides examples of:
* AirGuitar: Or air drumming, rather.
* CallARabbitASmeerp: Everything in the game is called by it's in-world name. Guitars are "sixstrings", drums are "Airstrikers", magic is called "mojo", ect.
* CanonDiscontinuity: Impressively, [=Seven45=] has managed to completely remove any mention of Power Gig from their website. Going to the old Power Gig website provides an e-mail address for inquiries, but the entire site is shut down.
* CelebrityEndorsement: Artists like EricClapton, KidRock and Dave Matthews are praising the game for its more realistic angle, going so far as to sign exclusive contracts. However, the exclusivity has seemingly since expired as Eric Clapton made an appearance in Ubisoft's ''VideoGame/{{Rocksmith}}'', a guitar game which ''actually delivers'' on its promises to teach players how to play guitar, while the Dave Matthews Band released a three-pack of songs for ''[[VideoGame/RockBand Rock Band 3]]'', which includes pro guitar upgrades for "Ants Marching".
* CoverVersion: "Crossroads" By John Mayer, a slower funk version of the version by Cream.
* CulturePolice: The Headliner will strip all non-allied musicians playing non-approved Music in clubs he didn't sanction of their [[FunctionalMagic mojo]], possessions, and everything else... even their lives sometimes!
* DownloadableContent: Or at least, that's the plan, assuming they ever release the title update required for the DLC to work. Some consider this a GameBreakingBug.
* DuelingGames: Both ''GH'' and ''RB'', but ''Rock Band'' is the more direct competition, especially since ''[=RB3=]'' is touting a lot of the same improvements that ''Power Gig'' is claiming. One of these completely bombed. Take a guess which one.
* EarnYourFun: At least two-thirds of the game's soundtrack is locked from the start, a trend which ''GuitarHero'' and ''RockBand'' dropped in 2009. Due to the game's non-straightforward story mode progression, [[note]]Instead of the open ended progression used in the career mode of ''Guitar Hero'' & ''Rock Band'', players have to choose ''specific songs'' to unite the three clans.[[/note]] players will be repeating the same songs over and over to advance the story and unlock additional songs. Oh, and there is no "Unlock All Songs" cheat code.
* EvilOverlord: The Headliner.
* FunctionalMagic: Mojo.
* IdiosyncraticDifficultyLevels: Recruit (Beginner), Disciple/Apprentice (Easy), Master (Medium), Virtuoso (Hard) and Legend (Expert).
* LifeOfTheParty: The Riffriders clan makes their home out of an abandoned mall that they converted into a multi-story arcade/theme park with live music every night. Riffriders in general believe that life should be a non-stop party and that nothing should break their stride. They feel the other clans need to lighten up!
* LoadsAndLoadsOfLoading: One of the common complaints about the game.
* NobodyLovesTheBassist: Guess which instrument wasn't even mentioned in this game.
* NoExportForYou: Power Gig was only officially released in the US, which is a shame as it is the only console rhythm game as of 2012 to include Music/TheOffspring's "You're Gonna Go Far, Kid."
* RebelliousSpirit: The Rise Clan will not put up with anyone who exerts any sort of control over them. They don't like the Followers of Zhen, whom they feel are chained to a useless restrictive dogma, and see The Riffriders clan as a group that is all talk and spends too much time having fun and not enough actually rebelling against things. The only reason other Rise members can put up with each other is that they all agree that control sucks and don't care what other Rise members, or anyone else for that matter, thinks of them.
* ShoutOut: The plot is a shout out to the old Music/{{Aerosmith}}-endorsed shooter, ''VideoGame/RevolutionX''.
* [[TakeThat/VideoGames Take That]]: ''PG'' ran a commercial in which they gathered up as many ''GuitarHero'' controllers as they could find (but not official ones; those were too expensive) and flew them out to Iceland to [[http://www.destructoid.com/power-gig-team-dumps-guitar-hero-controllers-into-volcano-181009.phtml drop them into a volcano]] (One did physically get smashed when both guitars impacted one another on the ground). The ad ends with "Fake guitars are over - It's time to rock it real."
* UrbanFantasy: Power Gig takes place in a modern technology world where the power of rock is used to do magic and has led to a music-based class system. The most powerful rocker becomes "The Headliner".
* WarriorPoet: The Followers of Zehn clan are musical warrior-mage-priests who spend their time learning the sacred works of Cadence and Ohm. Their music is both sacred and a weapon. Many Followers of Zehn take vows that reflect their personal beliefs to help them to enlightenment. Almost all of them are willing to debate philosophy with anyone and are happy to share their poetic and sacred musings. They wish the other clans would listen to them and find their sacred centers.
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