Follow TV Tropes

Following

History VideoGame / PopnMusic

Go To

OR

Is there an issue? Send a MessageReason:
None


Like most other Bemani series, ''pop'n music'' suffers from serious NoExportForYou-itis. The only games in the series that were released outside of Japan are ''Beat'n Groovy'', an XBLA release that many players regarded as being completely awful, and a Wii release [[InNameOnly that did not involve the series' iconic nine-button controller.]] A simplified four-button-per-player redemption version was location tested in America, but it was quietly shelved and repackaged for Japan as ''Hello! Pop'n Music''.

to:

Like most other Bemani series, ''pop'n music'' suffers from serious NoExportForYou-itis. The only games in the series that were released outside of Japan are an extremely rare US version of pop'n music 1, ''Beat'n Groovy'', an XBLA release that many players regarded as being completely awful, and a Wii release [[InNameOnly that did not involve the series' iconic nine-button controller.]] A simplified four-button-per-player redemption version was location tested in America, but it was quietly shelved and repackaged for Japan as ''Hello! Pop'n Music''.
Is there an issue? Send a MessageReason:
None


* ''pop'n music Lapistoria'' (TBA)
** Theme: School.

to:

* ''pop'n music Lapistoria'' (TBA)
(2014)
** Theme: School.HighSchoolAU.
Is there an issue? Send a MessageReason:
None


** Above the "Hyper" chart difficulty is the "EX(tra)" difficulty.

to:

** Above the "Hyper" chart difficulty is the "EX(tra)" difficulty. In older versions where EX charts exist, you can only play them on Extra Stage. In newer versions that use the [=eAMUSEMENT=] network, you need only play the Hyper chart once to unlock the same song's EX chart.
Is there an issue? Send a MessageReason:
None


** Lsat ''pop'n music'' game to have a SegaDreamcast port.

to:

** Lsat Last ''pop'n music'' game to have a SegaDreamcast port.
Is there an issue? Send a MessageReason:
None


* OneHitPointWonter: The DEATH ojama (up to ''Sunny Park'') and DANGER gauge (''Lapistoria'') deplete your entire gauge upon getting a single Bad. Subverted, in that a wipeout of the gauge doesn't result in a GameOver, though you still must reach the end of the song with at least 80% of your gauge intact.

to:

* OneHitPointWonter: OneHitPointWonder: The DEATH ojama (up to ''Sunny Park'') and DANGER gauge (''Lapistoria'') deplete your entire gauge upon getting a single Bad. Subverted, in that a wipeout of the gauge doesn't result in a GameOver, though you still must reach the end of the song with at least 80% of your gauge intact.
Is there an issue? Send a MessageReason:
Moved Trivia stuff.


* NoExportForYou: Only a completely horrendous XBLA adaptation and a InNameOnly Wii version have been released outside Japan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Last ''pop'n music'' game to have a PlayStation2 port.

Changed: 26

Removed: 87

Is there an issue? Send a MessageReason:
None


** First version in which the COOL judgement is mandatory in the game's "main" mode.

to:

** [[SequelDifficultySpike First version in which the COOL judgement is mandatory in the game's "main" mode.]]



** [[SequelDifficultySpike First version to have COOL judgement enabled at all times.]]

Added: 642

Changed: 279

Is there an issue? Send a MessageReason:
None


** Lsat ''pop'n music'' game to have a SegaDreamcast port.



** Last ''pop'n music'' game to have a {{PlayStation}} port. Said port has the most songs of any [=PS1=] ''pop'n'' game, at 104 songs.



** First version in which the COOL judgement is mandatory in the game's "main" mode.



** First version to have the 1-50 difficulty rating system.

to:

** First version to have the 1-50 difficulty rating system.
** First version to feature the new Easy chart system: 5 Buttons mode is gone, and instead, Easy charts use a variable number of buttons (from 3 to 9).
** [[SequelDifficultySpike First version to have COOL judgement enabled at all times.]]



** New art style.
** [[SequelDifficultyDrop The scoring system is overhauled to be more forgiving on GREAT and GOOD judgements.]]



'''Note:''' ''pop'n music'' recently underwent a difficulty scale overhaul with the release of ''Sunny Park'' in December 2012, changing the scale from 1-43 to 1-50[[labelnote:*]]Preexisting charts are inflated by 6 levels, though some other charts were rerated differently.[[/labelnote]]. Unless otherwise stated, all difficulty levels on this page use the 1-50 scale.

to:

'''Note:''' ''pop'n music'' recently underwent a difficulty scale overhaul with the release of ''Sunny Park'' in December 2012, changing the scale from 1-43 to 1-50[[labelnote:*]]Preexisting charts are inflated by 6 levels, though some other charts were rerated differently.[[/labelnote]]. Unless otherwise stated, all difficulty levels on this page use the 1-50 scale.
Is there an issue? Send a MessageReason:
None


** ''Lapistoria''[='=]s gauge options include HARD (double damage) followed by DANGER ([[OneHitPointWonter one Bad depletes your entire gauge]]).

to:

** ''Lapistoria''[='=]s gauge options include HARD (double damage) followed by DANGER ([[OneHitPointWonter ([[OneHitPointWonder one Bad depletes your entire gauge]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarderThanHard:
** Above the "Hyper" chart difficulty is the "EX(tra)" difficulty.
** ''Lapistoria''[='=]s gauge options include HARD (double damage) followed by DANGER ([[OneHitPointWonter one Bad depletes your entire gauge]]).


Added DiffLines:

** Starting in ''Lapistoria'', the gauge ojamas are removed, replaced by gauge modifiers: EASY halves the amount of life lost on a Bad, NORMAL is standard gauge behavior, HARD uses the same behavior as the HELL ojama, and DANGER uses the same behavior as the DEATH ojama.


Added DiffLines:

* OneHitPointWonter: The DEATH ojama (up to ''Sunny Park'') and DANGER gauge (''Lapistoria'') deplete your entire gauge upon getting a single Bad. Subverted, in that a wipeout of the gauge doesn't result in a GameOver, though you still must reach the end of the song with at least 80% of your gauge intact.

Added: 1480

Changed: 126

Is there an issue? Send a MessageReason:
None


%% Game list to come later or when someone else decides to add it, whichever comes first. --LucaEarlgrey

to:


%% Game list Under construction.
[[folder:Games in the pop'n music series:]]
All entries are arcade releases unless otherwise noted.
* ''pop'n music'' (1998)
* ''pop'n music 2'' (1999)
* ''pop'n music 3'' (1999)
** First arcade version with Hyper charts, which made their debut in pop'n 1's home release.
* ''pop'n music 4'' (2000)
** First version
to come later or when someone else decides run on Firebeat hardware.
* ''pop'n music 5'' (2000)
** First version with EX charts.
* ''pop'n music 6'' (2001)
* ''pop'n music 7'' (2001)
* ''pop'n music 8'' (2002)
** Theme: Springtime.
* ''pop'n music 9'' (2002)
** Theme: Cafe.
** First version
to add it, whichever comes first. --LucaEarlgrey
run on Viper hardware.
* ''pop'n music 10'' (2003)
** Theme: Halloween.
* ''pop'n music 11'' (2004)
** Theme: World travel.
* ''pop'n music 12 Iroha'' (2004)
** Theme: Feudal Japan.
** First version to have a subtitle.
* ''pop'n music 13 Carnival'' (2005)
** Theme: Circus.
* ''pop'n music 14 FEVER!'' (2006)
** Theme: Club.
* ''pop'n music 15 ADVENTURE'' (2007)
** Theme: Adventure.
** First version to run on Bemani PC.
* ''pop'n music 16 PARTY'' (2008)
** Theme: Party.
* ''pop'n music 17 THE MOVIE'' (2009)
** Theme: Movies.
* ''pop'n music 18 Sengoku Retsuden'' (2010)
** Theme: Sengoku period.
* ''pop'n music 19 TUNE STREET'' (2010)
** Theme: Town.
* ''pop'n music 20 fantasia'' (2011)
** Theme: Fantasy.
* ''pop'n music Sunny Park'' (2012)
** Theme: Park.
** First version to not have a number in the title since the first.
** First version to have the 1-50 difficulty rating system.
* ''pop'n music Lapistoria'' (TBA)
** Theme: School.
[[/folder]]
Is there an issue? Send a MessageReason:
None


Currently, the series is up to 21 main arcade installments, along with consoles releases and spin-off releases such as ''pop'n music Animelo'', ''pop'n music Best Hits'' and ''Hello! Pop'n Music''.

to:

Currently, the series is up to 21 22 main arcade installments, along with consoles releases and spin-off releases such as ''pop'n music Animelo'', ''pop'n music Best Hits'' and ''Hello! Pop'n Music''.
Music''.
%% Game list to come later or when someone else decides to add it, whichever comes first. --LucaEarlgrey



Added: 259

Changed: 19

Is there an issue? Send a MessageReason:
None


** The first is the song score system. On each song, you can earn a maximum of 100,000 points, and each note has a fixed number of points that is inversely proportional to the number of notes in the chart. A "COOL" will get you 100% of the note's value, a "GREAT" will get you 70%[[note]]50%, but changed to 70% in ''Lapistoria''[[/note]], a "GOOD" will get you 40%[[note]]previously 10%[[/note]], and no points are awarded for a "BAD". In games and modes where the "COOL" judgement does not appear, "GREAT" is worth 100% and "GOOD" 20%.

to:

** The first is the song score system. On each song, you can earn a maximum of 100,000 points, and each note has a fixed number of points that is inversely proportional to the number of notes in the chart. A "COOL" will get you 100% of the note's value, a "GREAT" will get you 70%[[note]]50%, but 70%[[note]]50% until it was changed to 70% in ''Lapistoria''[[/note]], a "GOOD" will get you 40%[[note]]previously 10%[[/note]], and no points are awarded for a "BAD". In games and modes where the "COOL" judgement does not appear, "GREAT" is worth 100% and "GOOD" 20%.


Added DiffLines:

* SequelDifficultySpike: ''fantasia'' forces the COOL judgement in all non-Easy modes. forcing players to use the more difficult scoring system.
** SequelDifficultyDrop: ''Lapistoria'' still has [=COOLs=], but makes GREAT and GOOD judgements worth more points.

Changed: 445

Removed: 215

Is there an issue? Send a MessageReason:
None


** The first is the song score system. On each song, you can earn a maximum of 100,000 points. A "GREAT" is equal to 100,000 points divided by the number of notes. A "GOOD is worth 20% as much as a GREAT, and a BAD will yield no points.
*** If you're playing with the "COOL" judgement enabled, the formula is tweaked. COOL is now worth as many points as a GREAT if COOL judgement was turned off, and all other judgements have their point values halved.

to:

** The first is the song score system. On each song, you can earn a maximum of 100,000 points. points, and each note has a fixed number of points that is inversely proportional to the number of notes in the chart. A "COOL" will get you 100% of the note's value, a "GREAT" is equal will get you 70%[[note]]50%, but changed to 100,000 70% in ''Lapistoria''[[/note]], a "GOOD" will get you 40%[[note]]previously 10%[[/note]], and no points divided by the number of notes. A "GOOD is worth 20% as much as are awarded for a GREAT, "BAD". In games and a BAD will yield no points.
*** If you're playing with
modes where the "COOL" judgement enabled, the formula does not appear, "GREAT" is tweaked. COOL is now worth as many points as a GREAT if COOL judgement was turned off, 100% and all other judgements have their point values halved."GOOD" 20%.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtEvolution: ''pop'n music Lapistoria'' demonstrates a shift in art style, with more anime-esque visuals than past titles.
Is there an issue? Send a MessageReason:
None


** If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'', "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".

to:

** If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} [[Franchise/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'', "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".

Added: 791

Changed: 720

Is there an issue? Send a MessageReason:
None


* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'', "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".

to:

* {{Crossover}}: {{Crossover}}:
**
If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'', "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".


Added DiffLines:

** One event in ''Sunny Park'' features [[Music/{{VOCALOID}} GUMI]].
Is there an issue? Send a MessageReason:
None


** The old difficulty scale goes from 1-43, but as of ''Sunny Park'', difficulties go from 1-50. Preexisting songs have their chart ratings increased by 6, with some exceptions, which means the maximum difficulty should be 49...but a few songs, including "Schrodinger's Cat" (Toy Contemporary), "Ongaku" (Silent), and "Shounen wa Sora o Tadoru" (Murakamo), were raised by ''seven'' levels instead, to 50, to reflect how much they stand out compared to other top-tier boss songs.

to:

** The old difficulty scale goes from 1-43, but as of ''Sunny Park'', difficulties go from 1-50. Preexisting songs have their chart ratings increased by 6, with some exceptions, which means the maximum difficulty should be 49...but a few songs, including "Schrodinger's Cat" (Toy Contemporary), "Ongaku" (Silent), and "Shounen wa Sora o Tadoru" (Murakamo), were raised by ''seven'' levels instead, to 50, to reflect how much they stand out compared to other top-tier boss songs. While there are a lot of songs rated 48 or 49, very, ''very'' few songs are rated 50.
Is there an issue? Send a MessageReason:
None


* VariableMix: "neu" (Niente) sounds significantly different on each difficulty level (and a ''lot'' scarier on EX difficulty than it does on any other level, [[ThatOneBoss fittingly]]) Much like "Scripted Connection" from IIDX, the album version strings together each difficulty's variation as one song.

to:

* VariableMix: Similarly to IIDX's "Scripted Connection", "neu" (Niente) sounds significantly different has three versions based on each the chosen difficulty level (and a ''lot'' scarier on level; the Hyper and EX difficulty than it does on any other level, versions are, [[ThatOneBoss fittingly]]) Much like "Scripted Connection" from IIDX, the fittingly]], a severe case of MoodWhiplash in comparison to Normal (which is a slower, more minimal and waltz-like version). The album version strings versions string together each difficulty's variation as one song.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'' ([[OvershadowedByAwesome a pretty]] [[NoExportForYou obscure]] DatingSim co-made by {{Konami}} and [[SakuraTaisen Red Entertainment]]), "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".

to:

* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'' ([[OvershadowedByAwesome a pretty]] [[NoExportForYou obscure]] DatingSim co-made by {{Konami}} and [[SakuraTaisen Red Entertainment]]), ''VideoGame/MitsumeteKnight'', "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".
Is there an issue? Send a MessageReason:
None


* VariableMix: "neu" sounds significantly different on each difficulty level (and a ''lot'' scarier on EX difficulty than it does on any other level, [[ThatOneBoss fittingly]]) Much like "Scripted Connection" from IIDX, the album version strings together each difficulty's variation as one song.

to:

* VariableMix: "neu" (Niente) sounds significantly different on each difficulty level (and a ''lot'' scarier on EX difficulty than it does on any other level, [[ThatOneBoss fittingly]]) Much like "Scripted Connection" from IIDX, the album version strings together each difficulty's variation as one song.
Is there an issue? Send a MessageReason:
None


** "Rin to shite saku hana no gotoku" (aka "Nadeshiko Rock") ended up being so popular that Konami ended up milking it for all its worth ... by putting it on pretty much ''every'' other Bemani series.
** "FLOWER" does the same, going as far as to also appear on ''[[DanceMasters DanceEvolution Arcade]]'' and ''Future Tomtom'' as well.

to:

** "Rin to shite saku hana no gotoku" (aka "Nadeshiko Rock") (Nadeshiko Rock) ended up being so popular that Konami ended up milking it for all its worth ... by putting it on pretty much ''every'' other Bemani series.
** "FLOWER" (Trance Core) does the same, going as far as to also appear on ''[[DanceMasters DanceEvolution Arcade]]'' and ''Future Tomtom'' as well.
Is there an issue? Send a MessageReason:
None


%% Note to fellow editors: To avoid confusion, please try to include both title and "genre" when referring to songs.

to:

%% Note to fellow editors: To avoid confusion, please try to include both title and "genre" when referring to songs. If the song has no genre (which is the case with new licenses), just use the song title.



* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" and "A Shooting Star"), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid"), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'' ([[OvershadowedByAwesome a pretty]] [[NoExportForYou obscure]] DatingSim co-made by {{Konami}} and [[SakuraTaisen Red Entertainment]]), "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".

to:

* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" (Gradius) and "A Shooting Star"), Star" (Gradius II)), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid"), Hybrid" (Castlevania)), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'' ([[OvershadowedByAwesome a pretty]] [[NoExportForYou obscure]] DatingSim co-made by {{Konami}} and [[SakuraTaisen Red Entertainment]]), "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".
Is there an issue? Send a MessageReason:
None


** "Panic" (パニック) will cause incorrect note judgements and combo counters to show up. Amusingly, the counter will show up even if the judgement above it displays "BAD".

to:

** "Panic" (パニック) will cause incorrect note judgements and combo counters to show up. Amusingly, the counter will show up even if the judgement above it displays "BAD"."BAD", and the fake counter will sometimes display a combo that is higher than the max combo for the current chart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%
%%
%% Note to fellow editors: To avoid confusion, please try to include both title and "genre" when referring to songs.
%%
%%
Is there an issue? Send a MessageReason:
None


'''Note:''' ''pop'n music'' recently underwent a difficulty scale overhaul with the release of ''Sunny Park'' in December 2012, changing the scale from 1-43 to 1-50. Unless otherwise stated, all difficulty levels on this page use the 1-50 scale.

to:

'''Note:''' ''pop'n music'' recently underwent a difficulty scale overhaul with the release of ''Sunny Park'' in December 2012, changing the scale from 1-43 to 1-50.1-50[[labelnote:*]]Preexisting charts are inflated by 6 levels, though some other charts were rerated differently.[[/labelnote]]. Unless otherwise stated, all difficulty levels on this page use the 1-50 scale.



* EasierThanEasy: As of ''Sunny Park'', some Easy charts use less than five buttons.

to:

* EasierThanEasy: As of ''Sunny Park'', some Easy charts use less than five buttons. Some of these charts are rated 6 or less, which on the old scale would put them at difficulty level 0 or less, turning them into this trope.
Is there an issue? Send a MessageReason:
None


** The current version has Murakumo EX ("少年は空を辿る") as its de facto boss. [[http://www.youtube.com/watch?v=kg9S_DdGDcQ It deserves the 50]]

to:

** The current version has Murakumo EX ("少年は空を辿る") old difficulty scale goes from 1-43, but as its de facto boss. [[http://www.youtube.com/watch?v=kg9S_DdGDcQ It deserves of ''Sunny Park'', difficulties go from 1-50. Preexisting songs have their chart ratings increased by 6, with some exceptions, which means the 50]]maximum difficulty should be 49...but a few songs, including "Schrodinger's Cat" (Toy Contemporary), "Ongaku" (Silent), and "Shounen wa Sora o Tadoru" (Murakamo), were raised by ''seven'' levels instead, to 50, to reflect how much they stand out compared to other top-tier boss songs.

Added: 245

Changed: 114

Is there an issue? Send a MessageReason:
None



'''Note:''' ''pop'n music'' recently underwent a difficulty scale overhaul with the release of ''Sunny Park'' in December 2012, changing the scale from 1-43 to 1-50. Unless otherwise stated, all difficulty levels on this page use the 1-50 scale.



* NintendoHard: You really think something this cute and fluffy would be ''that'' hard? Preposterous! ''Any 42'' or 43 on EX mode deserves such a title. One such song, "Ongaku", actually needed its difficulty rating bumped up from 42 to 43 between versions because it was ''that'' bad.
** The current version has Murakumo EX ("少年は空を辿る") as its de facto boss. [[http://www.youtube.com/watch?v=kg9S_DdGDcQ It deserves the 43]]

to:

* NintendoHard: You really think something this cute and fluffy would be ''that'' hard? Preposterous! ''Any 42'' 49'' or 43 50 on EX mode deserves such a title. One such song, "Ongaku", actually needed its difficulty rating bumped up from 42 to 43 between versions because it was ''that'' bad.
title.
** The current version has Murakumo EX ("少年は空を辿る") as its de facto boss. [[http://www.youtube.com/watch?v=kg9S_DdGDcQ It deserves the 43]]50]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''pop'n music'' is a game series in Konami's {{Bemani}} lineup of {{Rhythm Game}}s, developed as a LighterAndSofter version of ''{{beatmania}}'', another Bemani title.

Like ''beatmania'', notes come down the screen and the object is to "hit" the notes by pressing their corresponding buttons. Hitting notes will play parts of the music, while missing notes will make the music sound not like what it's supposed to be. Instead of 5-7 rectangular keys and a turntable like ''beatmania'', ''pop'n'' uses nine big colorful buttons, requiring you to use your whole hands instead of individual fingers.

''pop'n'' uses a cute, colorful interface to appeal to younger players, but don't let that deceive you into thinking this is a kids' game; ''pop'n'' is [[SurpriseDifficulty just as hard as other Bemani series]], with songs requiring you to hit as many as 1,000 notes in the span of two minutes.

Currently, the series is up to 21 main arcade installments, along with consoles releases and spin-off releases such as ''pop'n music Animelo'', ''pop'n music Best Hits'' and ''Hello! Pop'n Music''.

Like most other Bemani series, ''pop'n music'' suffers from serious NoExportForYou-itis. The only games in the series that were released outside of Japan are ''Beat'n Groovy'', an XBLA release that many players regarded as being completely awful, and a Wii release [[InNameOnly that did not involve the series' iconic nine-button controller.]] A simplified four-button-per-player redemption version was location tested in America, but it was quietly shelved and repackaged for Japan as ''Hello! Pop'n Music''.

As a result, the arcade version is very rare outside of Japan. If you want to play at home, you could buy the official controller for a more affordable experience, but the controller has much smaller buttons, so you might as well play ''BeatmaniaIIDX''. The other way is to spend a few hundred bucks on an arcade-sized controller. New arcade-sized controllers sell for at least $200; one such controller is more expensive than an entire ''RockBand'' set. And this is all without the game or means to play the game on a [=PS2=].

----
!!Okay! Here we go! Are you ready?
* AmusementPark: The theme for ''two'' games: ''13'' (''Carnival'') and ''Sunny Park''.
* CallASmeerpARabbit: By default, the song wheel lists the song's unique ''genre'' instead of its title, and even the banners put more prominence to the genre. Hence, typically a song/difficulty pairing will be referred to by its genre by players (i.e. "Nadeshiko Rock EX" instead of its actual title, "Rin to shite saku hana no gotoku"; this can become especially useful to English players since many songs have titles written in Japanese), but there are exceptions. It was only on version 17 that the game finally lets you sort songs by name.
* {{Crossover}}: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include [[{{Gradius}} Vic Viper]] ("Gradius -Full Speed-" and "A Shooting Star"), Afro ([[VideoGame/DanceDanceRevolution DDR Megamix]]), [[VideoGame/{{Castlevania}} Simon]] [[strike:Belmont]] [[SpellMyNameWithAnS Belmondo]] ("Akumajou Dracula Medley Hybrid"), and [[GanbareGoemon Goemon]] ("Ganbare Goemon Medley"). ''Pop'n Music 15 ADVENTURE'' even has a song from ''VideoGame/MitsumeteKnight'' ([[OvershadowedByAwesome a pretty]] [[NoExportForYou obscure]] DatingSim co-made by {{Konami}} and [[SakuraTaisen Red Entertainment]]), "[[http://www.youtube.com/watch?v=G_DAiSbdTfU#t=3m44s The Man From]] [[http://www.youtube.com/watch?v=6_QctmDrK6s#t=3m02s Far East]]".
** In one version you can play "[[Anime/TengenToppaGurrenLagann Break Through The Dream]]", Complete with the characters dressing up as Simon and Kamina.
** Not to mention Nyami & The King were playables in ''VideoGame/KonamiKrazyRacers''.
* EasierThanEasy: As of ''Sunny Park'', some Easy charts use less than five buttons.
* ErmineCapeEffect: Charotte
* GratuitousEnglish: Though less than most other Bemani; song [[strike:names]] genres are written almost exclusively in Japanese characters. Each game in the series has an announcer who talks in English; some speak it [[SurprisinglyGoodEnglish flawlessly]], while some will pronounce, say, "Challenge Mode", as "charenji moodo."
** In ''Adventure'', if you play well enough, the announcer will say "You were cool!" that sounds more like "You waku!". [[spoiler: Waku is the katakana spelling of wac, who is the sound director of ''Pop'n Music'' itself.]]
** Don't forget about "Nice Pray!"
* HighDefinition: As of ''pop'n music 19 TUNE STREET'', the game is available in a new cabinet with a high-definition monitor, although the game can still be run in a cabinet with a 4:3 SDTV.
* HitboxDissonance:
** The "GOOD to BAD!!" (GOODがBADに!!) ojama will eliminate the "Good" judgement; hits that would have resulted in Goods will convert to Bads. If you play ''VideoGame/{{beatmania}} IIDX'', this is basically the "Gambol Judgement Another" of ''pop'n''.
*** "COOL or BAD!!" has a similar effect, but worse: Now ANY judgement other than a Cool wil convert to Bad.
* IdiosyncraticDifficultyLevels: Enjoy, 5-button, Normal, Hyper, EX(tra) up to ''Tune Street'. In ''fantasia'', "Enjoy" is renamed to the simpler-sounding "Easy".
* IdiosyncraticEpisodeNaming:
** Averted with ''pop'n music'' through ''pop'n music 11''.
** However, from ''12'' through ''20'', games have a subtitle after the number.
** Played fully straight with the 21st main installment, ''pop'n music Sunny Park'', which has no number in the title.
* InterfaceScrew: Many of the "ojama" modifiers will do this. Some examples:
** "Dance" (ダンス), in which the song character (or something related to the character) appears in the middle of the screen, partially blocking your view of the notes.
** "Dark" (ダーク) will hide all non-vital interface elements, rendering about 90% of the screen dark. Though the "screw" part is debatable as having less interface elements on screen can make the notes easier to see.
** "Lost" (ロスト) will hide combo counter and note judgement, unless you get a Bad.
** "Trick" (トリック) will cause the wrong lane to light up when you hit a button.
** "Panic" (パニック) will cause incorrect note judgements and combo counters to show up. Amusingly, the counter will show up even if the judgement above it displays "BAD".
* LicensedGame: There was a "[[ExactlyWhatItSaysOnTheTin Disney Tunes]]" edition for the [=PlayStation=]
** And some of the songs are [[CoverVersion covers from TV shows and anime]]. Later releases give these songs their own category.
* LifeMeter: Like in ''{{beatmania}}'', the series uses the Groove Gauge system: You start at 22% life and need to get up to 80% or higher, although emptying the gauge in and of itself will not cause stage failure. In addition to this, the meter can change according to particular conditions and ojamas:
** In Expert courses and stadnard extra stage prior to ''fantasia'', you use a more traditional life meter. It starts out full, and you fail instantly if the meter runs out.
** The "HELL" ojama will cause Bads to damage the Grooge Gauge twice as hard.
** The "More HELL" (もっとHELL) ojama will cause Bads to damage the Groove Gauge four times as hard.
** Finally, the "DEATH" ojama will cause a single Bad to wipe your entire life meter. Yes, you can combine this with the "COOL or BAD!!" ojama mentioned above if you really hate yourself.
* LoadsAndLoadsOfCharacters: About 10-20 new characters with every release. Check out the [[Characters/PopNMusic character page]]!
** The Character page doesn't even begin to convey just how many characters there are. One of the Official Character Illustration books for the series has over 300 pages just devoted to Character bios alone. Granted, the book covers 10 games, but for a rhythm gave to even have characters, let alone 300+, well... you can see why this trope applies. %% Pop'n fans, help us fill it out!
** [[http://img36.imageshack.us/img36/3409/tumblrljlxjuqug61qenmyn.png To think this poster is pretty much outdated.]]
* MeaningfulName: The title "ƒƒƒƒƒ" does not represent your reaction to how much trouble you're having with it, its actually a piano dynamic meaning, essentially "very very very very loud."
* NintendoHard: You really think something this cute and fluffy would be ''that'' hard? Preposterous! ''Any 42'' or 43 on EX mode deserves such a title. One such song, "Ongaku", actually needed its difficulty rating bumped up from 42 to 43 between versions because it was ''that'' bad.
** The current version has Murakumo EX ("少年は空を辿る") as its de facto boss. [[http://www.youtube.com/watch?v=kg9S_DdGDcQ It deserves the 43]]
* NoExportForYou: Only a completely horrendous XBLA adaptation and a InNameOnly Wii version have been released outside Japan.
* NonstandardGameOver: Some announcers will give you a unique comment for failing a song with just one tick short of enough Groove Gauge to clear.
* RequiredSpinoffCrossover:
** "Rin to shite saku hana no gotoku" (aka "Nadeshiko Rock") ended up being so popular that Konami ended up milking it for all its worth ... by putting it on pretty much ''every'' other Bemani series.
** "FLOWER" does the same, going as far as to also appear on ''[[DanceMasters DanceEvolution Arcade]]'' and ''Future Tomtom'' as well.
* ScoringPoints: There are two scoring systems at work:
** The first is the song score system. On each song, you can earn a maximum of 100,000 points. A "GREAT" is equal to 100,000 points divided by the number of notes. A "GOOD is worth 20% as much as a GREAT, and a BAD will yield no points.
*** If you're playing with the "COOL" judgement enabled, the formula is tweaked. COOL is now worth as many points as a GREAT if COOL judgement was turned off, and all other judgements have their point values halved.
** The other is the Challenge Point system. Clearing a song will award you points equal to the song's difficulty level. In addition, you can set up to two Normas ({{Self Imposed Challenge}}s) or Ojamas (modifiers that usually take the form of an InterfaceScrew of some sort, or otherwise make the game more difficult) that add bonus points. Getting at least 125 points by your last stage[[note]]Usually, machines are set to three stages. However, it is possible, though unlikely, to run into a machine that has more than three stages, making the requirement easier to meet, or less than three stages, which will require you to play high-end songs with high-value normas and ojamas at best, and make Extra Stage UnwinnableByMistake at worst[[/note]] will reward you with an Extra Stage.
*** In ''fantasia'', however, the Challenge Point system has been replaced with the new "Extra Point" system. All point values are now multiplied by 10, you now automatically get Normas for score and combo (though BAD-based Normas don't exist anymore), and you need at least 2000 points for an Extra Stage. Fortunately, if you are logged into the e-Amusement network, a fraction of your points will carry over to the next playthrough, unless you got an Extra Stage.
* SelfImposedChallenge: Challenge Mode's many normas. Before a song, you can select up to two normas, each with their own requirements (such as getting ''x'' points or getting less than ''y'' bads). Fulfilling a norma's requirement will earn you "Challenge Points". Though not necessary to pass songs, getting enough Challenge Points will yield an [[BonusBoss extra stage]].
* SpinOff: The ''[[http://www.youtube.com/watch?v=CuZYZNVjfkY pop'n stage]]'' game was essentially Pop'n meets ''VideoGame/DanceDanceRevolution'' (or, if the pad layout is indication, ''PumpItUp'')
* SugarBowl: Uhh, yeah.
* VariableMix: "neu" sounds significantly different on each difficulty level (and a ''lot'' scarier on EX difficulty than it does on any other level, [[ThatOneBoss fittingly]]) Much like "Scripted Connection" from IIDX, the album version strings together each difficulty's variation as one song.
----
''Nice play!''
----

Top