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Don't change the trope names like that. It messes with the alphabetic order


* [[TheComputerIsACheatingBastard Brutus is a Cheating Bastard]]: Maybe not technically ''cheating,'' but Brutus certainly isn't playing fair by the rules of most platforming video game villains (see next entry).

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* [[TheComputerIsACheatingBastard Brutus is a Cheating Bastard]]: TheComputerIsACheatingBastard: Maybe not technically ''cheating,'' but Brutus certainly isn't playing fair by the rules of most platforming video game villains (see next entry).
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Assets from the UsefulNotes/NintendoEntertainmentSystem version were recycled for ''Popeye no Eigo Asobi'', an EdutainmentGame for teaching English to Japanese children.

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Assets from the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem version were recycled for ''Popeye no Eigo Asobi'', an EdutainmentGame for teaching English to Japanese children.
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* RubeGoldgergDevice: The first level features simple trap: A punching bag sits at the top level; when punched from the right-hand side, the bag will fly toward a bucket, which immediate drops on contact, hopefully on Brutus' head.

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* RubeGoldgergDevice: RubeGoldbergDevice: The first level features a simple trap: A punching bag sits at the top level; when punched from the right-hand side, the bag will fly toward a bucket, which immediate drops on contact, hopefully on Brutus' head.
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* Determinator: Brutus will ''always'' return from getting knocked out.

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* Determinator: {{Determinator}}: Brutus will ''always'' return from getting knocked out.

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* CombatPragmatist: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, swat at the level below him and punch the level above him.

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* CombatPragmatist: [[{{Determinator}} Brutus is a relentless foe. foe]]. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, swat at the level below him him, and punch upward the level above him.


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* Determinator: Brutus will ''always'' return from getting knocked out.


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* RubeGoldgergDevice: The first level features simple trap: A punching bag sits at the top level; when punched from the right-hand side, the bag will fly toward a bucket, which immediate drops on contact, hopefully on Brutus' head.


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* SongsInTheKeyOfPanic: The music immediately shifts from upbeat to distressful should anything Olive drops reach the water at the bottom of the stage.
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** The Japanese and EU arcade flyers features Popeye happily winking at the viewer while holding a can of his [[TrademarkFavoriteFood trademark]] spinach. The American flyer features an angry looking Popeye in the middle of throwing a punch.

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** The Japanese and EU arcade flyers features Popeye happily winking at the viewer while holding a can of his [[TrademarkFavoriteFood trademark]] spinach. The American flyer features an angry looking angry-looking Popeye in the middle of throwing a punch.
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** The Japanese and EU arcade flyers features Popeye happily winking at the viewer while holding a can of his [[TrademarkFavoriteFood trademark]] spinach. The American flyer features an angry looking Popeye in a punching motion.

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** The Japanese and EU arcade flyers features Popeye happily winking at the viewer while holding a can of his [[TrademarkFavoriteFood trademark]] spinach. The American flyer features an angry looking Popeye in the middle of throwing a punching motion.punch.

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* AttractMode: Leaving the arcade or NES versions alone causes them to show some sample gameplay, though their play is unskillful even for an attract mode.


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* AttractMode: Leaving the arcade or NES versions alone causes them to show some sample gameplay, though their play is unskillful even for an attract mode.

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* AmericanKirbyIsHardcore: Oddly inverted for the NES port: the Japanese and European box art have Popeye slugging Brutus in the face, while the US one has him reuniting with Olive.

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* AmericanKirbyIsHardcore: AmericanKirbyIsHardcore:
** The Japanese and EU arcade flyers features Popeye happily winking at the viewer while holding a can of his [[TrademarkFavoriteFood trademark]] spinach. The American flyer features an angry looking Popeye in a punching motion.
**
Oddly inverted for the NES port: the Japanese and European box art have Popeye slugging Brutus in the face, while the US one has him reuniting with Olive.
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* CollisionDamage: Getting too close to Brutus causes Popeye to fall. The Atari 5200 version also includes collision from Popeye punching Brutus, as that playform seems to use sprite overlap.


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* NoSell: Brutus is not harmed by punches unless Popeye ate spinach. Consequently, it means Brutus is not going to be slowed down if he's approaching, leading to collision damage.
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* EarlyInstallmentWeirdness: Within Nintendo's oeuvre, ''Popeye'' is unusual for being a LicensedGame rather than an original property.

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** Note that this echoes a similar dilemma in VideoGame/PacMan: do you use your powerup time to get revenge, or do you use it to clear the stage while the enemy is off your back?

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** Note that this echoes a similar dilemma in VideoGame/PacMan: ''VideoGame/PacMan'': do you use your powerup time to get revenge, or do you use it to clear the stage while the enemy is off your back?



* KidnappingBirdOfPrey: Every third stage, Olive gets kidnapped by Bernard, and Popeye needs to collect letters that spell "HELP" to build a ladder to rescue her.



* RingOut: Touch Brutus while under the effect of spinach and you'll slam him so hard he bounces off the side of the stage and falls into the water at the buttom!

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* RingOut: Touch Brutus while under the effect of spinach and you'll slam him so hard he bounces off the side of the stage and falls into the water at the buttom!bottom!
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** Note that this echoes a similar dilemma in PacMan: do you use your powerup time to get revenge, or do you use it to clear the stage while the enemy is off your back?

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** Note that this echoes a similar dilemma in PacMan: VideoGame/PacMan: do you use your powerup time to get revenge, or do you use it to clear the stage while the enemy is off your back?
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** Note that this echoes a similar dilemma in PacMan: do you use your powerup time to get revenge, or do you use it to clear the stage while the enemy is off your back?



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* AwesomeButImpractical: Chasing down Brutus when you are spinach-charged is a waste of time. The tokens' fall is halted during the spinach phase, and you're better off using the time collecting them while your enemies avoid you.
** Plus, Brutus is back in two seconds anyway: aside from negligible bonus points, all punching him really does is moves him down to the lowest tier.
* [[TheComputerIsACheatingBastard Brutus is a Cheating Bastard]]: Maybe not technically ''cheating,'' but Brutus certainly isn't playing fair by the rules of most platforming video game villains (see next entry).


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Made factual corrections, filled zero-context examples, corrected some entries filed under the wrong trope, removed some entries that were too much of a stretch.


%%* AirborneMook: The vulture.

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%%* * AdaptedOut: Wimpy isn't on the seesaw in the NES port, so it appears that you're being launched by thin air.
*
AirborneMook: The vulture.Bernard the vulture is the only flying character in the game, and Popeye can take him down with one punch without the benefit of spinach.



%%* AttractMode

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%%* AttractMode* AttractMode: Leaving the arcade or NES versions alone causes them to show some sample gameplay, though their play is unskillful even for an attract mode.



* BigBadDuumvirate: The Sea Hag assists Brutus from the second loop onwards. In "Level 1" and "Level 2" from that point on she stays in the upper right corner [[BallisticBone throwing bouncing skulls]] which have to be punched or avoided.
* BlessedWithSuck: The spinach ultimately just gets Brutus off of your back for a few moments. And not very long, at that. Plus, you can only use it once per level.
* ButtMonkey: Bernard, since you can punch him unlike with Brutus, and repeatedly do so for extra points.
* ChuckCunninghamSyndrome: Wimpy isn't on the seesaw in the NES port, so it appears that you're being launched by thin air.
%%* CollisionDamage: Brutus and the Vulture.
* {{Cutscene}}: A character introduction when the game starts, and one at the start of level 3 that shows Olive being carried in by a vulture.

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* BigBadDuumvirate: The Sea Hag assists CombatPragmatist: Brutus from is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, swat at the second loop onwards. In "Level 1" level below him and "Level 2" from that point on she stays in the upper right corner [[BallisticBone throwing bouncing skulls]] which have to be punched or avoided.
* BlessedWithSuck: The spinach ultimately just gets Brutus off of your back for a few moments. And not very long, at that. Plus, you can only use it once per level.
* ButtMonkey: Bernard, since you can
punch him unlike with Brutus, and repeatedly do so for extra points.
* ChuckCunninghamSyndrome: Wimpy isn't on
the seesaw in the NES port, so it appears that you're being launched by thin air.
%%* CollisionDamage: Brutus and the Vulture.
level above him.
* {{Cutscene}}: A Such as they were in the 1980s. There are three: a character introduction when the game starts, and one Olive being carried onto the Sea Hag's ship by Bernard at the start of level 3 that shows 3 ... and, if you allow one of Olive's thrown items to sink off the bottom of the screen, an extended death sequence of Olive being carried in by a vulture.reading Popeye the riot act.



%%* ExcusePlot
* FloatingPlatforms: One in level 3.
%%* {{Game Level}}s: Three.
%%* GameOver

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%%* ExcusePlot
* FloatingPlatforms: One in A sliding platform runs across the highest deck on level 3.
%%*
3; it also moves on its own, sometimes just as Popeye is about to step on it.
*
{{Game Level}}s: Three.
%%* GameOver
Three: the street Popeye and Olive live on, another city street with a teeter-totter on it, and the Sea Hag's ship.



* ImplacableMan: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, swat at the level below him and punch the level above him.
%%* Instant180DegreeTurn: Popeye, Brutus, and Olive Oyl.
%%* InvincibilityPowerUp: Spinach.

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* ImplacableMan: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, swat at the level below him and punch the level above him.
%%* Instant180DegreeTurn: Popeye, Brutus, and Olive Oyl.
%%*
InvincibilityPowerUp: Spinach.Spinach. Popeye flushes red, his theme music plays, and Brutus [[DirtyCoward runs like a scared little bunny rabbit]]. Anything that tries to hurt Popeye is destroyed and you earn double points ... for a couple of seconds.



* OneHitPointWonder: Anything that hurts you causes you to lose a life, as do some things that don't.
* PainfullySlowProjectile: The bottles thrown by Brutus and the Sea Hag.
%%* PlatformGame Prototypical example.
* PowerUpMotif: What else would power up Popeye?
* RespawningEnemies: Brutus and the Vulture, almost immediately.
* RingOut: What you do to Brutus when you have the spinach and touch him.
* ScoringPoints: This being an older game, points do have a purpose.
%%* SideView

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* OneHitPointWonder: Anything that hurts you causes you to lose a life, as do some things that don't.
Touching anything hostile without being juiced on spinach knocks Popeye out instantly.
* PainfullySlowProjectile: The bottles thrown by Brutus and the Sea Hag.
%%* PlatformGame Prototypical example.
Hag. You still need to time your punches carefully, but it's at least possible to do so.
* PlatformGame: Popeye can't jump up whenever he wants, but he can jump off platforms onto lower ones, get catapulted up with Wimpy's help, and ride a moving platform in level 3.
* PowerUpLetdown: The spinach ultimately just gets Brutus off of your back for a few moments once per level. Skilled players may value the spinach primarily as a score multiplier.
* PowerUpMotif: Cans of spinach! What else would power up Popeye?
* RespawningEnemies: Brutus and the Vulture, vulture, almost immediately.
* RingOut: What you do to Touch Brutus when you have while under the effect of spinach and touch him.
you'll slam him so hard he bounces off the side of the stage and falls into the water at the buttom!
* ScoringPoints: This being an older game, points do have Even a purpose.
%%* SideView
novice player can run through the game's story just by beating all three levels, so score is the only way to measure skill.
* SideView: The game's environments are shown as cutaways.



* TimedPowerUp: The spinach lasts for a limited time, or until you hit Brutus.
** TimeStandsStill: While it lasts, the spinach also stops everything Olive drops and doubles their point value. Level 2 with spinach active also doubles the 500-point prize for reaching Swee'Pea.

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* TimedPowerUp: The spinach lasts for a limited time, or until you hit Brutus.
**
time.
*
TimeStandsStill: While it lasts, the spinach also stops everything Olive drops and doubles their point value. Level 2 with spinach active On level 2, it also doubles the 500-point prize for reaching Swee'Pea.



* VideoGameLives: You'll lose them if you don't collect everything Olive drops too.[[note]]After which, she's seen chewing Popeye out over missing one of the hearts / musical notes / "HELP" letters.[[/note]]

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* VideoGameLives: You'll lose them if you don't collect everything Olive drops too.[[note]]After which, she's seen chewing One life is lost when Popeye out over missing is hit, allows one of the hearts / musical notes / "HELP" letters.[[/note]]Olive's tokens to sink offscreen, or runs out of time.
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Standing in your way are Bluto/Brutus (called Brutus here), the Sea Hag, and on level 3, her vulture Bernard. Brutus chases you around, trying to kill you with CollisionDamage, and throws bottles at you. He can jump both up and down through platforms. The Sea Hag appears on the sides of the screen when you pick up something from Olive, and throws bottles at you. Once the game starts [[EndlessGame repeating]], on level 1 and level 2 she also stands at the top of the screen throwing skulls. The vulture on level 3 has carried Olive to the top of a pirate ship's mast; hence the "HELP" letters. It flies across the screen swooping up and down. You can punch the bottles and the vulture.

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Standing in your way are Bluto/Brutus (called Brutus here), the Sea Hag, and on level 3, her vulture Bernard. Brutus chases you around, trying to kill you with CollisionDamage, and throws bottles at you. He can jump both up and down through platforms. The Sea Hag appears on the sides of the screen when you pick up something from Olive, and throws bottles at you. Once the game starts [[EndlessGame repeating]], on level 1 and level 2 she also stands at the top of the screen throwing skulls. The vulture on level 3 has carried Olive to the top of a pirate ship's mast; hence the "HELP" letters. It flies across the screen swooping up and down. You can punch the bottles bottles, skulls, and the vulture.
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''Popeye'' is an UsefulNotes/ArcadeGame from 1982 by Creator/ShigeruMiyamoto and Genyo Takeda, later ported to several consoles and computers. It is one of the few {{Licensed Game}}s to have been made by Creator/{{Nintendo}}.

You play {{Popeye}}, trying to collect hearts, musical notes, or letters of the word "HELP" from Olive Oyl, who walks back and forth at the top of the screen and sends them floating down. Each of the three [[GameLevel levels]] has four [[PlatformGame platforms]], broken in places and connected by stairs or ladders. If a heart/note/letter reaches the bottom of the screen, it lands in water, and you have a limited time to get it before you lose a [[VideoGameLives life]]. Collect them all and you advance to the next level. Unusually for a platform game, Popeye cannot jump, except in one corner of level 2, where Wimpy is standing on a seesaw.

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''Popeye'' is an UsefulNotes/ArcadeGame from 1982 by Creator/ShigeruMiyamoto and Genyo Takeda, Takeda based on the [[ComicStrip/{{Popeye}} namesake character]]. It was later ported to several consoles and computers. It is one of the few {{Licensed Game}}s to have been made by Creator/{{Nintendo}}.

You play {{Popeye}}, Popeye, trying to collect hearts, musical notes, or letters of the word "HELP" from Olive Oyl, who walks back and forth at the top of the screen and sends them floating down. Each of the three [[GameLevel levels]] has four [[PlatformGame platforms]], broken in places and connected by stairs or ladders. If a heart/note/letter reaches the bottom of the screen, it lands in water, and you have a limited time to get it before you lose a [[VideoGameLives life]]. Collect them all and you advance to the next level. Unusually for a platform game, Popeye cannot jump, except in one corner of level 2, where Wimpy is standing on a seesaw.

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Only when the game starts looping does Sea Hag stick around both Level 1 and Level 2 boards.


Standing in your way are Bluto/Brutus (called Brutus here), the Sea Hag, and on level 3, her vulture Bernard. Brutus chases you around, trying to kill you with CollisionDamage, and throws bottles at you. He can jump both up and down through platforms. The Sea Hag appears on the sides of the screen when you pick up something from Olive, and throws bottles at you. On level 2, and level 1 once the game starts [[EndlessGame repeating]], she also stands at the top of the screen throwing skulls. The vulture on level 3 has carried Olive to the top of a pirate ship's mast; hence the "HELP" letters. It flies across the screen swooping up and down. You can punch the bottles and the vulture.

to:

Standing in your way are Bluto/Brutus (called Brutus here), the Sea Hag, and on level 3, her vulture Bernard. Brutus chases you around, trying to kill you with CollisionDamage, and throws bottles at you. He can jump both up and down through platforms. The Sea Hag appears on the sides of the screen when you pick up something from Olive, and throws bottles at you. On level 2, and level 1 once Once the game starts [[EndlessGame repeating]], on level 1 and level 2 she also stands at the top of the screen throwing skulls. The vulture on level 3 has carried Olive to the top of a pirate ship's mast; hence the "HELP" letters. It flies across the screen swooping up and down. You can punch the bottles and the vulture.



* BigBadDuumvirate: The Sea Hag assists Brutus from the second loop onwards.

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* BigBadDuumvirate: The Sea Hag assists Brutus from the second loop onwards. In "Level 1" and "Level 2" from that point on she stays in the upper right corner [[BallisticBone throwing bouncing skulls]] which have to be punched or avoided.



* GrievousBottleyHarm: Brutus could throw bottles at you (up to four at a time), and the Sea Hag could also throw bottles at you (she'd appear on both ends of the level you were on); you had to punch them out of the air before they hit you.

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* GrievousBottleyHarm: Brutus could throw beer bottles at you (up to four at a time), and the Sea Hag could also throw wine bottles at you (she'd appear on both ends of the level you were on); you had to punch them out of the air before they hit you.



* ImplacableMan: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, and swat at the level above him.

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* ImplacableMan: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, and swat at the level below him and punch the level above him.


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** TimeStandsStill: While it lasts, the spinach also stops everything Olive drops and doubles their point value. Level 2 with spinach active also doubles the 500-point prize for reaching Swee'Pea.
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* WhatCouldHaveBeen: The original idea for the game was for Popeye to jump over barrels thrown by Brutus as he navigated a rickety hideout with sloped floors. That design [[VideoGame/DonkeyKong became something else instead...]]
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* WhatCouldHaveBeen: The original idea for the game was for Popeye to jump over barrels thrown by Brutus as he navigated a rickety hideout with sloped floors. That design [[DonkeyKong became something else instead...]]

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* WhatCouldHaveBeen: The original idea for the game was for Popeye to jump over barrels thrown by Brutus as he navigated a rickety hideout with sloped floors. That design [[DonkeyKong [[VideoGame/DonkeyKong became something else instead...]]
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* WhatCouldHaveBeen: The original idea for the game was for Popeye to jump over barrels thrown by Brutus as he navigated a rickety hideout with sloped floors. That design [[DonkeyKong became something else instead...]]
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* BlessedWithSuck: The spinach ultimately just gets Brutus off of your back for a few moments. And not very long, at that. Plus, you can only use it once per level.


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* ImplacableMan: Brutus is a relentless foe. You aren't safe when you are on different levels: he'll do dirty little tricks like jump down levels, and swat at the level above him.
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Half native resolution.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/popeye-vidgame_1924.jpg]]

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[[quoteright:350:https://static.[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/popeye-vidgame_1924.jpg]]
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