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* NonstandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. You'll just keep driving until the time runs out.

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* NonstandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. You'll just keep driving until the time runs out. For most casual players, this is actually the ''standard'' game over.
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* AlliterativeTitle
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Not the best quality, but old version was too dark.


[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/pole_position_cover_3529.jpg]]

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[[quoteright:284:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pole_position_cover_3529.jpg]]
org/pmwiki/pub/images/pole_position_c64_uk.png]]
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A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four). It also adds wheel spin, making the game slightly harder.

to:

A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four). It also adds wheel spin, making the game slightly harder.
harder. It was also available in a deluxe sit-down cabinet configuration, using three monitors to give a panoramic view.



* ProductPlacement: Seen on the billboards in certain versions.[[note]]That said, the Dunlop Tires arch is replaced by a spectator bridge in the non-Japanese versions (the Namco Museum keeps the arch, but replaces the Dunlop reference with "Namco Musuem".[[/note]].[[/note]]

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* ProductPlacement: Seen on the billboards in certain versions.[[note]]That said, the Dunlop Tires arch is replaced by a spectator bridge in the non-Japanese versions (the Namco Museum keeps the arch, but replaces the Dunlop reference with "Namco Musuem".[[/note]].[[/note]]
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Added detail.


* EveryCarIsAPinto: Your car explodes spectacularly when you even touch another car, costing you time.[[note]]Indeed, while the first game just has the car explode, the second game has the car exploding "into pieces" (that is, with parts playing).[[/note]] Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)

to:

* EveryCarIsAPinto: Your car explodes spectacularly when you even so much as touch another car, car or billboard, costing you time.[[note]]Indeed, while the first game just has the car explode, the second game has the car exploding "into pieces" (that is, with parts playing).[[/note]] Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)
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''Pole Position'' is a racing game released by [[Creator/BandaiNamcoEntertainment Namco]] in 1982 (and published by Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before time runs out. Crossing the start/finish line gives you a time bonus.

to:

''Pole Position'' is a racing game released by [[Creator/BandaiNamcoEntertainment Namco]] in 1982 (and published by Creator/{{Atari}} in the United States that the same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before time runs out. Crossing the start/finish line gives you a time bonus.
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None


A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four). It also adds wheel spin, making the game slightly more difficult.

to:

A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four). It also adds wheel spin, making the game slightly more difficult.
harder.
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''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format, though Sega's ''Turbo'' beat it by one year.[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor.[[/note]]

to:

''Pole Position'' turned out to be became the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format, though Sega's ''Turbo'' beat it by one year.[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor.[[/note]]
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* NonStandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. You'll just keep driving until the time runs out.

to:

* NonStandardGameOver: NonstandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. You'll just keep driving until the time runs out.
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None

Added DiffLines:

** There's also two that play when the actual race starts: a special one for starting the race in the [[TitleDrop pole position]], and a standard one for starting in any other position.

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A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four).

to:

A sequel, ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four).
four). It also adds wheel spin, making the game slightly more difficult.



* AnachronismStew: The Namco Museum versions feature references to at least one game that didn't exist in 1982 (original game) or 1983 (second game): ''VideoGame/TheTowerOfDruaga''.



* EveryCarIsAPinto: Your car explodes spectacularly when you even touch another car, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)

to:

* EveryCarIsAPinto: Your car explodes spectacularly when you even touch another car, costing you time. [[note]]Indeed, while the first game just has the car explode, the second game has the car exploding "into pieces" (that is, with parts playing).[[/note]] Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.))
* {{Fanfare}}: In both games, after putting in a coin (and selecting a course in the second game), it cuts to the title screen where this plays before the qualifying laps starts.[[note]]The fanfare is unique to the two games.[[/note]]
* GameOver: Played straight in the first game, but the second game simply displays the title instead (although it still says "game over" during the AttractMode).



* ProductPlacement: Seen on the billboards in certain versions.

to:

* ProductPlacement: Seen on the billboards in certain versions.[[note]]That said, the Dunlop Tires arch is replaced by a spectator bridge in the non-Japanese versions (the Namco Museum keeps the arch, but replaces the Dunlop reference with "Namco Musuem".[[/note]].[[/note]]


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* TitleDrop: Just like in real auto races, if you can get a fast enough qualifying time, you'll get the "pole position" and start the race in first place.[[note]]That said however, like most racing games at the time, the goal is not to place first, but to beat the clock. The player "wins" after making through a certain amount of laps.[[/note]]
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Added DiffLines:

* NintendoHard: Even just qualifying successfully is a feat in and of itself, as you have to finish the course within the qualifying time ''which is not shown in-game and is lower than the time limit'', going off-course risks slamming into a sign and [[EveryCarIsAPinto blowing your car up into a million pieces]] making you wait several seconds to respawn, and so much as a fender-bender will also blow your car up. Then you get to the actual race and [[UnstableEquilibrium depending on how well you did in qualifying, you may have to contend with racers in front of you at the start]].
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''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though Sega's ''Turbo'' beat it by one year[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor.[[/note]]).

to:

''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though format, though Sega's ''Turbo'' beat it by one year[[note]]Atari's year.[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor.[[/note]]).
[[/note]]
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''Pole Position'' is a racing game released by [[Creator/BandaiNamcoEntertainment Namco]] in 1982 (and published by Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.

to:

''Pole Position'' is a racing game released by [[Creator/BandaiNamcoEntertainment Namco]] in 1982 (and published by Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.



A sequel, entitled ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four).

to:

A sequel, entitled ''Pole Position II'', was released in 1983. It added somewhat improved graphics and the ability to choose from one of four courses, including the Fuji Circuit from the original game, and the famous Suzuka International Racing Course (by far the hardest of the four).
Is there an issue? Send a MessageReason:
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''Pole Position'' is a racing game released by {{Namco}} in 1982 (and published by Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.

to:

''Pole Position'' is a racing game released by {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] in 1982 (and published by Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.
Is there an issue? Send a MessageReason:
None


* EveryCarIsAPinto: Your car explodes spectacularly when you even so much as touch another car, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)
* NonStandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. Instead you'll keep driving until the time runs out.

to:

* EveryCarIsAPinto: Your car explodes spectacularly when you even so much as touch another car, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)
* NonStandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. Instead you'll You'll just keep driving until the time runs out.
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None

Added DiffLines:

* DrivingGame
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* NonstandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. Instead you'll keep driving until the time runs out.

to:

* NonstandardGameOver: NonStandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. Instead you'll keep driving until the time runs out.



Willbyr MOD

Changed: 4

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->Prepare to qualify!

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->Prepare ->''Prepare to qualify!
qualify!''
Willbyr MOD

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Changed: 318

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duplicate with Racing Game


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pole-position_700.jpg]]
[[caption-width-right:350:Prepare to qualify!]]

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[[quoteright:350:http://static.%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1410725519030246900
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:284:http://static.
tvtropes.org/pmwiki/pub/images/pole-position_700.jpg]]
[[caption-width-right:350:Prepare
org/pmwiki/pub/images/pole_position_cover_3529.jpg]]

->Prepare
to qualify!]]qualify!






! Pole Position contains examples of:

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! Pole Position !!''Pole Position'' contains examples of:of:



* TimedMission

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* TimedMissionTimedMission: You have to finish the course before time runs out in the qualifying round to even make it to the actual race.
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None


''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though Sega's ''Turbo'' beat it by one year[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor[[/note]]).

to:

''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though Sega's ''Turbo'' beat it by one year[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor[[/note]]).
monitor.[[/note]]).
Is there an issue? Send a MessageReason:
None


''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though Sega's ''Turbo'' beat it by one year).

to:

''Pole Position'' turned out to be the most popular arcade game in 1983 due to its realistic-for-the-time graphics, and was one of the pioneers of the pseudo-3D "rear-view racer" format (though Sega's ''Turbo'' beat it by one year).
year[[note]]Atari's Night Driver is even older, although in that game, the "car" was simply a decal that was put on the monitor[[/note]]).
Is there an issue? Send a MessageReason:
None


* EveryCarIsAPinto: Your car explodes spectacularly when you crash, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)

to:

* EveryCarIsAPinto: Your car explodes spectacularly when you crash, even so much as touch another car, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope]] for Atari, NES and Genesis-era racing games.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonstandardGameOver: If you fail to fulfill the qualifying time, the game will not move on to race mode. Instead you'll keep driving until the time runs out.
Is there an issue? Send a MessageReason:
None


->''"Prepare to qualify!"''

to:

->''"Prepare [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pole-position_700.jpg]]
[[caption-width-right:350:Prepare
to qualify!"''
qualify!]]
Is there an issue? Send a MessageReason:
None


''Pole Position'' is a racing game released by {{Namco}} in 1982 (and published by {{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.

to:

''Pole Position'' is a racing game released by {{Namco}} in 1982 (and published by {{Atari}} Creator/{{Atari}} in the United States that same year). Your goal is to drive your Formula One race car around the Fuji Speedway while avoiding crashing into other cars. The game is broken up into two segments: a qualifying round, where you try to complete a lap of the course for positioning and points; and a race segment, where you have to complete four laps around the track before the time runs out. Crossing the start/finish line gives you a time bonus.
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The 1984 cartoon [[WesternAnimation/PolePosition of the same name]] has nothing to do with the games, even though DiCEntertainment did in fact pay Namco to use the name.

to:

The 1984 cartoon [[WesternAnimation/PolePosition of the same name]] has nothing to do with the games, even though DiCEntertainment Creator/DiCEntertainment did in fact pay Namco to use the name.
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None


''"Prepare to qualify!"''

to:

''"Prepare ->''"Prepare to qualify!"''
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None


The 1984 cartoon [[PolePosition of the same name]] has nothing to do with the games, even though DiCEntertainment did in fact pay Namco to use the name.

to:

The 1984 cartoon [[PolePosition [[WesternAnimation/PolePosition of the same name]] has nothing to do with the games, even though DiCEntertainment did in fact pay Namco to use the name.
Is there an issue? Send a MessageReason:
None


* EveryCarIsAPinto: Your car explodes spectacularly when you crash, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be a common trope for Atari, NES and Genesis-era racing games.)

to:

* EveryCarIsAPinto: Your car explodes spectacularly when you crash, costing you time. Though apparently your ''driver'' is invincible or something. (This went on to be [[InVehicleInvulnerability a common trope trope]] for Atari, NES and Genesis-era racing games.)

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