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** The pause button trick for timed stages. Before that, there was the more unfair "Home" button trick (3DS only; fortunately, this was patched out), which allowed you to decide on your next move, allowing you to gain an insane score (this was notable in Mega Banette's competition). For this one, the more recent trick, it involves using one hand to reach the pause button, while the other makes quick matches when the pause menu begins to show up or disappear, and you have to keep doing this repeatedly, very quickly, and in near-perfect timing for best results. This is as difficult as it sounds, and not many people can master it, but once you do, get ready to rocket up through the ranks (for the first-time competitions, at least, as the repeated ones are move-limited). This strategy is usually combined with a (mostly) single-type team that involves damage boost from same-type mons during a combo (including Arceus+Normal-types as mentioned above), with most cases having a not-so "disorienting" Mega like Mega Blaziken or Mega Gengar.
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* DifficultButAwesome: Arceus is this. While its raw power (base power of 90) exceeds that of any other Pokémon, it's unable to deal super-effective damage to anything due to its Normal typing. Even its ability, which ''more'' than doubles all damage dealt by Normal-types in the combo in which it's activated, is far from the best option in turn-based stages. In timed stages, however, a sufficiently skilled player can start one combo at the start of the level and make it last the length of the stage, so a team of Normal-types led by Arceus can outdo a full team of super-effective Pokémon against anything that doesn't resist Normal-types. (For the most part. Certain other Pokémon have abilities that double the power of all Pokémon of their type, so against a type that's also weak to one of those types, they can outdo Arceus). As such, Arceus teams dominate the leaderboards for most competitive events.
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Minor edits


This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''VideoGame/PokemonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

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This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''VideoGame/PokemonXandY''.games ''VideoGame/PokemonXAndY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.
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This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''PokemonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

Like the PokemonTrozei games, the opponent Pokémon attack by causing disruptions in the puzzle area. In this game, there are more disruptions that the opponents can use against you. In addition to changing icons to other Pokémon types, the opponent disruptions are:

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This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''PokemonXandY''.''VideoGame/PokemonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

Like the PokemonTrozei ''VideoGame/PokemonTrozei'' games, the opponent Pokémon attack by causing disruptions in the puzzle area. In this game, there are more disruptions that the opponents can use against you. In addition to changing icons to other Pokémon types, the opponent disruptions are:
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None


This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''PokémonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

Like the PokémonTrozei games, the opponent Pokémon attack by causing disruptions in the puzzle area. In this game, there are more disruptions that the opponents can use against you. In addition to changing icons to other Pokémon types, the opponent disruptions are:

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This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''PokémonXandY''.''PokemonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

Like the PokémonTrozei PokemonTrozei games, the opponent Pokémon attack by causing disruptions in the puzzle area. In this game, there are more disruptions that the opponents can use against you. In addition to changing icons to other Pokémon types, the opponent disruptions are:

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Greatly expanded the intro paragraph


''Pokémon Shuffle'' (ポケとる, ''[=PokéToru=]'' in Japan) is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Creator/GeniusSonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games.

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''Pokémon Shuffle'' (ポケとる, ''[=PokéToru=]'' in Japan) is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Creator/GeniusSonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. board.

This game incorporates the [[SuperMode Mega Evolution mechanic]] introduced in the main series game ''PokémonXandY''. After obtaining its Mega Stone and placing it at the head of your team, matching enough of a Mega-capable Pokémon's icons will trigger its Mega Evolution, giving it a new ability, which includes clearing tiles in various patterns and clearing opponent disruptions.

Like the PokémonTrozei games, the opponent Pokémon attack by causing disruptions in the puzzle area. In this game, there are more disruptions that the opponents can use against you. In addition to changing icons to other Pokémon types, the opponent disruptions are:
* Wood blocks (AKA Rocks): Brownish blocks that can be cleared by making adjacent matches and certain Pokémon skills such as Rock Break. Affected by gravity.
* Metal blocks (AKA Blocks): Dark blocks that cannot be cleared by adjacent matches and disappear on their own after 5 turns or 5 seconds in timed stages. Pokémon skills can clear these blocks as well. Affected by gravity.
* Ice barriers: Freezes anything (Pokémon icons, wood, metal) in a block of ice, rendering them unaffected by gravity. This disruption can become annoying when the top rows are frozen, putting the columns below the frozen spots out of commission. Can be cleared by matching the frozen Pokémon, but does not clear the Pokémon themselves.
* Black clouds: Obscures the view (but not completely) of the tiles they occupy. They cannot be cleared by regular matches, only by certain Pokémon skills and Mega Evolution effects.

The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games.
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Pothole entries removed. Also, too much in-game lingo used, making the article confusing to readers unfamiliar with the game.


* BonusBoss: The EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange different rules]]--you can make ''any move'' within a time limit, instead of only being able to make matches within a turn limit.

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* BonusBoss: The EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss [[ThatOneLevel Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange different rules]]--you can make ''any move'' within a time limit, instead of only being able to make matches within a turn limit.



* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. Fortunately, such players ended up being pulled to the bottom ranks as a penalty.

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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] Ditto isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. Fortunately, such players ended up being pulled to the bottom ranks as a penalty.



* LuckBasedMission: The Safari events count. Each such event contains 5 (7 in the third such event) Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon (or 7-Pokémon) pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there (or in general, anyone who wants to stand a chance in Mega Garchomp's stage), if you want [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.

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* LuckBasedMission: The Safari events count. Each such event contains 5 (7 in the third such event) Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon (or 7-Pokémon) pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), Normal-type), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there (or in general, anyone who wants to stand a chance in Mega Garchomp's stage), if you want [[MakingASplash Phione]], I hope you have Phione, you'd better hope that luck is on your side, because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], Garchomp, prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.



** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum (which it ''can't'' be for Pinsir). Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway by failing the stage.

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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Steel-type Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum (which it ''can't'' be for Pinsir). Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway by failing the stage.



** [[BlowYouAway Starly]] and [[BigCreepyCrawlies Scatterbug]] are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the [[ArbitraryHeadcountLimit Staravia and Spewpa stages]] (each has the respective Pokémon as obstacles trapped behind barriers) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.

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** [[BlowYouAway Starly]] Starly and [[BigCreepyCrawlies Scatterbug]] Scatterbug are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the [[ArbitraryHeadcountLimit Staravia and Spewpa stages]] (each stages (both of these stages are 3-Pokémon stages, and each has the respective Pokémon as obstacles trapped behind barriers) encased in ice) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.



* ThisLooksLikeAJobForAquaman: Mega Aerodactyl's ability to clear rocks and blocks unfortunately makes it completely useless against enemies who don't use those disruptions, as opposed to other Megas whose abilities affect their own tiles (Gengar, Slowbro, Heracross, Sharpedo) or the entire field (everyone else). In the stages that do use rock/block disruptions and can't be beaten or S-Ranked without it, however, you will end up using it.

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* ThisLooksLikeAJobForAquaman: Mega Aerodactyl's ability to clear rocks wooden blocks and metal blocks unfortunately makes it completely useless against enemies who don't use those disruptions, as opposed to other Megas whose abilities affect their own tiles (Gengar, Slowbro, Heracross, Sharpedo) or the entire field (everyone else). In the stages that do use rock/block wood and metal disruptions and can't be beaten or S-Ranked without it, however, you will end up using it.
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** Stages [=EX14, EX15, and EX16=] feature the Johto Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.

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** Stages [=EX14, EX15, and EX16=] feature the Johto Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn Johto games, where these Legendaries tend to run away almost as soon as you encounter them in battle.
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Corrected a factual error


** Stages [=EX14, EX15, and EX16=] feature the Hoenn Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.

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** Stages [=EX14, EX15, and EX16=] feature the Hoenn Johto Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.
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* BrutalBonusLevel: Escalation Battles are this, for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes a pipe dream. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task completely impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother.

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* BrutalBonusLevel: Escalation Battles are this, for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes a pipe dream. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task completely impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother. And then there is the Latias Escalation Battle, where the only way to obtain a Latiasite is to beat Stage 50, which is not an easy task.
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* ThisLooksLikeAJobForAquaman: Mega Aerodactyl's ability to clear rocks and blocks unfortunately makes it completely useless against enemies who don't use those disruptions, as opposed to other Megas whose abilities affect their own tiles (Gengar, Slowbro, Heracross, Sharpedo) or the entire field (everyone else). In the stages that do use rock/block disruptions and can't be beaten or S-Ranked without it, however, you will end up using it.
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* ExperienceBooster: A powerup can be purchased to increase the experience gained by 50%.
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Formatting fix


** Stages EX14, EX15, and EX16 feature the Hoenn Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.

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** Stages EX14, [=EX14, EX15, and EX16 EX16=] feature the Hoenn Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.

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New entry for Mythology Gag


* MythologyGag: Milotic's grid is completely frozen except for a 2x2 square of Feebas. This is a reference to the main series games, where Feebas is only ever available in four tiles in one body of water.

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* MythologyGag: This trope is in effect, referencing the main games in some way.
**
Milotic's grid is completely frozen except for a 2x2 square of Feebas. This is a reference to the main series games, where Feebas is only ever available in four tiles in one body of water.water.
** Stages EX14, EX15, and EX16 feature the Hoenn Legendaries Entei, Suicune, and Raikou respectively. All of these stages give you only fifteen seconds to fight them in timed battles. This is in reference to the Hoenn games, where these Legendaries tend to run away almost as soon as you encounter them in battle.
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No longer valid espically with teh second Mew and the third set of Hoenn Legendaries


* LostForever:
** This game introduces new Legendary pokemon, usually a new one each month, before moving onto the next one. There are so many legendaries in the series already, and the game hasn't existed long enough to even get close to reusing old ones that have already been cycled out. As of July of 2015, Mew, Kyogre, Groudon, Rayquaza, Keldeo, Giratina, Manaphy, Celebi, Dialga, Shaymin, and Regirock have already come and gone.
** Likewise, there are also competitions held every few weeks to obtain mega stones for Pokemon that only appear in the Expert stages or are not obtained through regular stage progression. Pokemon such as Charizard, Blastoise, Venusaur, Sceptile, Blaziken, Swampert, Scizor, Pinsir, Absol, and Lucario. You have to score high enough to rank within the top 30,000 players to get the mega stone, or else you get a Gem as a consolation. There are significantly less Mega stones to collect than there are Legendary Pokemon, so it's heavily implied that the chance will come again if you missed out the first time.
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** The above isn't simply limited to restricting cheaters to competitions. Creator/GeniusSonority has stated that they'll check their play data and how the game has been played as well. If illegitimate activity is confirmed, such players' accounts will end up being suspended without any prior notice whatsoever. This can also potentially render the modded .apk/.ipa of this game obsolete.
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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. Good thing that such players end up being pulled to the bottom ranks as a penalty.

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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. Good thing that Fortunately, such players end ended up being pulled to the bottom ranks as a penalty.
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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. At least the [[NoFairCheating anti-cheating measures]] work nearly all the time in the mobile version (which so far has no one using Ditto, though cheaters resort in "damage multiplier" mods, whose scores can be easily detected and removed), the 3DS version (which the hackers took advantage of) on the other hand...

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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. At least Good thing that such players end up being pulled to the [[NoFairCheating anti-cheating measures]] work nearly all the time in the mobile version (which so far has no one using Ditto, though cheaters resort in "damage multiplier" mods, whose scores can be easily detected and removed), the 3DS version (which the hackers took advantage of) on the other hand...bottom ranks as a penalty.
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* GameBreaker: [[https://www.reddit.com/r/PokemonShuffle/comments/3lyk41/explaining_the_significance_of_ditto_spoilers/ Discussed here]]. To be fair, [[NonElemental Ditto]] isn't released yet, but unfortunately hackers managed to hack it in to cheat their way through competitions. At least the [[NoFairCheating anti-cheating measures]] work nearly all the time in the mobile version (which so far has no one using Ditto, though cheaters resort in "damage multiplier" mods, whose scores can be easily detected and removed), the 3DS version (which the hackers took advantage of) on the other hand...
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* BribingYourWayToVictory: Downplayed. The game is free to play, but via {{Microtransactions}}, you can purchase Gems from the shop to use in game. Gems can be spent on more Hearts (see AntiPoopSocking), or can be traded in for a payload of Coins, which in turn, can be used to purchase helpful items. However, the Coins used to buy help items are generally easy to come by, and you can earn a large amount twice per week by tuning in on Saturday and Sunday and battling Event Meowth. Additionally, the game is truly free to play, in that there's nothing in the game that can't be accessed without paying for it.

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* BribingYourWayToVictory: Downplayed. The game is free to play, but via {{Microtransactions}}, you can purchase Gems from the shop to use in game. Gems can be spent on more Hearts (see AntiPoopSocking), or can be traded in for a payload of Coins, which in turn, can be used to purchase helpful items. However, the Coins used to buy help items are generally easy to come by, and you can earn a large amount twice once per week by tuning in on Saturday and Sunday and battling Event Meowth. Additionally, the game is truly free to play, in that there's nothing in the game that can't be accessed without paying for it.



** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type. However, until there's a Mega Diancie boss/competitive stage, there are no Fairy-type Megas available yet.

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** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type. However, until there's a Mega Diancie or Mega Gardevoir boss/competitive stage, there are no Fairy-type Megas available yet.yet. (Note that regular Gardevoir hasn't been released yet either, but Ralts and Kirlia have and have been confirmed to be using their Fairy type rather than their Psychic type.)
*** The alternate formes of Rotom also all have Mega Boost, but no Flying-type Mega Stone has been released yet for Fan Rotom to work with (Pidgeot and Salamence are both already out and have the Flying type but neither has had its Mega Stone released.) The king of the useless Mega Boost, however, has to be Trubbish, a Poison-type. In the main series games, there are three Poison-types capable of Mega Evolution, all dual-types. Two of these three have already been released in Shuffle and are using their other type, so Beedrill is the only one who could ''possibly'' benefit from this, and no member of its family has been released yet.
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One of the most consistently powerful and useful Megas does not qualify as a Crutch Character.


** Mega Lucario, assuming you're one of the lucky 30,000 players to have earned the mega stone, is most likely to be used more than anyone else after stage 135, because many of the pokemon after that point are weak to fighting types.
*** Even better in ''Shuffle Mobile'', where starting from the mobile version's launch, you're given a passcode (in the 3DS version's Check In notification) that can be used there (as long as the passcode isn't "expired") to instantly claim a Lucarionite. Keep in mind that Lucario itself (has 70 base power) is available as soon as you've S-ranked 12 stages, which is rather early. You still need a rather strong team to tackle its stage, however, due to being an Expert stage, but if you can capture it that early, get ready to sweep through several early stages.
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* InterfaceScrew: Some of the expert stages such as Blaziken include puffs of black smoke hiding certain tiles from view. You can still just see the edges of the pokemon beneath the cloud, and touching the tile will reveal what it is because you "pick up" that pokemon.

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* InterfaceScrew: Some of the expert stages such as Blaziken include puffs of black smoke hiding certain tiles from view. You can still just see the edges of the pokemon Pokémon beneath the cloud, and touching the tile will reveal what it is because you "pick up" that pokemon.Pokémon.
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** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type, but there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type.

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** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type, but type. However, until there's a Mega Diancie boss/competitive stage, there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type.available yet.
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* ArbitraryHeadcountLimit: Some stages only allow you to carry up to three support Pokémon instead of the usual four.

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* ArbitraryHeadcountLimit: Some stages only allow you to carry up to three support Pokémon instead of the usual four. In this case, it's often a positive, since the fewer kinds of Pokémon there are, the easier it is to match them up and create big combos.
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More colorful image caption


[[caption-width-right:350:For the Nintendo 3DS and mobile platforms.]]

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[[caption-width-right:350:For the Nintendo 3DS and mobile platforms.]]
[[caption-width-right:350:It's like ''Pokémon Trozei'', [[RunningGag but different.]]]]

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''Pokémon Shuffle'' (ポケとる (''[=PokéToru=]'') in Japan) is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Creator/GeniusSonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in August of 2015.

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''Pokémon Shuffle'' (ポケとる (''[=PokéToru=]'') (ポケとる, ''[=PokéToru=]'' in Japan) is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Creator/GeniusSonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games.

Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in August of 2015.

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Some clean up


''Pokémon Shuffle'' is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Genius Sonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in August of 2015.

to:

''Pokémon Shuffle'' (ポケとる (''[=PokéToru=]'') in Japan) is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Genius Sonority.Creator/GeniusSonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in August of 2015.



*** Even better in ''Shuffle Mobile'', where starting from the mobile version's launch, you're given a passcode (in the 3DS ''Shuffle'''s Check In notification) that can be used there (as long as the passcode isn't "expired") to instantly claim a Lucarionite. Keep in mind that Lucario itself (has 70 base power) is available as soon as you've S-ranked 12 stages, which is rather early. You still need a rather strong team to tackle its stage, however, due to being an Expert stage, but if you can capture it that early, get ready to sweep through several early stages.
* CutAndPasteEnvironments: Albens Town in ''Shuffle'' re-uses the background from the first area, Puerto Blanco.
* DamnYouMuscleMemory:
** The games have different methods by which you move Pokémon around the board. In the original, you move them in any of the four cardinal directions and try to line up matches, while ''Battle Trozei!'' and ''Shuffle'' have you swap their positions instead. Moving from one system to the other can be very jarring.

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*** Even better in ''Shuffle Mobile'', where starting from the mobile version's launch, you're given a passcode (in the 3DS ''Shuffle'''s version's Check In notification) that can be used there (as long as the passcode isn't "expired") to instantly claim a Lucarionite. Keep in mind that Lucario itself (has 70 base power) is available as soon as you've S-ranked 12 stages, which is rather early. You still need a rather strong team to tackle its stage, however, due to being an Expert stage, but if you can capture it that early, get ready to sweep through several early stages.
* CutAndPasteEnvironments: Albens Town in ''Shuffle'' the v1.2.12 update re-uses the background from the first area, Puerto Blanco.
* DamnYouMuscleMemory:
** The games have different methods by which you move Pokémon around the board. In the original, you move them in any of the four cardinal directions and try to line up matches, while ''Battle Trozei!'' and ''Shuffle'' have you swap their positions instead. Moving from one system to the other can be very jarring.
Blanco.



** Mega Ampharos in ''Pokémon Shuffle''. The stage is 90% frozen tiles, and they're refrozen as quickly as you can thaw them.
** Mega Gengar in ''Shuffle'' as well. It keeps the middle two columns frozen nearly at all times, and Mega Sableye is the only Mega Pokemon who's Super Effective against Gengar. His mega ability is nearly useless because of the pattern.

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** Mega Ampharos in ''Pokémon Shuffle''.Ampharos. The stage is 90% frozen tiles, and they're refrozen as quickly as you can thaw them.
** Mega Gengar in ''Shuffle'' as well. It keeps the middle two columns frozen nearly at all times, and Mega Sableye is the only Mega Pokemon who's Super Effective against Gengar. His mega ability is nearly useless because of the pattern.



** For ''Shuffle'' in general, if a player is detected cheating in competitive events, the score submitted will be immediately removed. It is also possible that such player can end up being unable to participate anymore, especially if it's caused by repeat offenders.

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** For ''Shuffle'' in In general, if a player is detected cheating in competitive events, the score submitted will be immediately removed. It is also possible that such player can end up being unable to participate anymore, especially if it's caused by repeat offenders.

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Created page for Shuffle, seeing as information from that game takes up a great majority of the original Trozei! page, and Shuffle receives frequent updates and new TV Tropes information.


[[redirect:VideoGame/PokemonTrozei]]

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[[redirect:VideoGame/PokemonTrozei]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tm_3dsds_pokemonshuffle.jpg]]
[[caption-width-right:350:For the Nintendo 3DS and mobile platforms.]]

''Pokémon Shuffle'' is a free to play spin-off of the ''VideoGame/PokemonTrozei'' puzzle game series, known as ''Pokémon Link!'' in Europe, developed by Genius Sonority. It was first released on the Nintendo3DS on February 2015. Its gameplay is similar to the ''Trozei!'' games, but based more on using a limited number of moves and building combos than on clearing the board. The game being free to play, it comes with a hearts system that regenerates one every thirty minutes and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in August of 2015.
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!! Tropes used in ''Pokémon Shuffle'':

* AntiFrustrationFeatures: The third Safari event includes stages that yield high amounts of coins (Staryu) and EXP (Starmie). They aren't encountered frequently enough to be used for regular grinding, but they do make the hunt for the others (especially Garchomp and Phione) feel like less of a waste of time and Hearts.
* AntiGrinding: Skilled players may get to the point where they can blaze through the new levels, so the game puts in measures to either stall them, or make some money out of them. For example, once you advance far enough, even some ComMons have extremely low capture rates, leaving the player with the option to forge ahead without catching it, or using up turns to repeat the level and catch it. Normally, forging ahead is fine...until you hit levels where a Pokemon is near-nigh impossible to capture without having one particular Pokemon on your support team. For example, the Spewpa level, with only three turns, is nearly impossible without the Scatterbug on the level preceding it. Players must either cross their fingers and hope that their team can do it without Scatterbug, burn through hearts repeating the Scatterbug level, or spend Coins on boosts to even the odds. And then there's S-Ranking, the only way to unlock the Expert stages.
* AntiPoopSocking: Like many free to play games, this game utilizes a "Hearts" system where you spend one Heart to play a stage. The Hearts recharge over time at a rate of 1 per 30 minutes, and you can hold a maximum of five rechargeable Hearts at any one time (though you can stock up a backup supply that through Streetpasses and other free hearts). However, you can spend Gems to get more Hearts, allowing you to exceed the five Heart cap.
* ArbitraryHeadcountLimit: Some stages only allow you to carry up to three support Pokémon instead of the usual four.
* BonusBoss: The EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange different rules]]--you can make ''any move'' within a time limit, instead of only being able to make matches within a turn limit.
* BossInMookClothing: Milotic, full stop. All outside tiles and the four tiles in the middle are frozen with Feebas you start the stage, giving you very little room to move. Using the absurdly weak and ineffective Feebas instead of another pokemon who's strong against Water types is almost the only way to actually beat it without buying more moves with gems. Good luck.
* BraggingRightsReward: Many of the event-based Pokémon and stones are not actually better than the others, and are more valued by completionists. One notable example is Manectric. It's a rare encounter in a Safari event that lasted for a few weeks, followed by a competition where a limited number of top scores earned its Mega Stone. However, anyone who was able to get it and its stone should have no trouble getting Ampharos and its Mega Stone in the main stages, you can only use one Mega Evolution at a time, and Ampharos is a stronger Electric-type.
* BribingYourWayToVictory: Downplayed. The game is free to play, but via {{Microtransactions}}, you can purchase Gems from the shop to use in game. Gems can be spent on more Hearts (see AntiPoopSocking), or can be traded in for a payload of Coins, which in turn, can be used to purchase helpful items. However, the Coins used to buy help items are generally easy to come by, and you can earn a large amount twice per week by tuning in on Saturday and Sunday and battling Event Meowth. Additionally, the game is truly free to play, in that there's nothing in the game that can't be accessed without paying for it.
* BrutalBonusLevel: Escalation Battles are this, for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes a pipe dream. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task completely impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother.
* {{Cap}}: The maximum amount of coins you can have is 99,999.
* ChuckCunninghamSyndrome:
** Lucy Fleetfoot does not appear in ''Battle Trozei!'' or ''Shuffle''.
** Amelia the reporter serves as a JustifiedTutorial for the first ten stages and has yet to appear again in the game.
* CompletelyDifferentTitle: ''Pokémon Shuffle'' is actually called ''[=PokéToru=]'' (combination of ''Pocket Monsters'' and the word ''toru'' (とる, possibly means "to capture")) in Japan. For the mobile port, ''Pokémon Shuffle Mobile'' is called ''[=PokéToru Smartphone Version=]'' in Japan.
* CriticalHit: There's a chance "Super Catch Power" will occur if you initially fail to capture a Pokémon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a Super Catch Power increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a Super Catch Power ups that to about 63% or so. Additionally, a Pokemon will normally run away after escaping from a Poké Ball, but you can keep trying to throw Great Balls so long as you can afford them.
* CrutchCharacter:
** Mega Kangaskhan. It is available early on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty effect that clears large chunks of tiles, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with frozen tiles).
** Also Mega Sableye. While its base form has the ability Risk Taker (which does either double or half normal damage randomly when it activates), its O pattern Mega power helps clear out otherwise unbreakable obstacles and builds up a fair bit of damage from the large number of tiles it clears out. Besides that, it has a tendency to set up very large chains quite easily, especially with Complexity -1 selected.
** Mega Lucario, assuming you're one of the lucky 30,000 players to have earned the mega stone, is most likely to be used more than anyone else after stage 135, because many of the pokemon after that point are weak to fighting types.
*** Even better in ''Shuffle Mobile'', where starting from the mobile version's launch, you're given a passcode (in the 3DS ''Shuffle'''s Check In notification) that can be used there (as long as the passcode isn't "expired") to instantly claim a Lucarionite. Keep in mind that Lucario itself (has 70 base power) is available as soon as you've S-ranked 12 stages, which is rather early. You still need a rather strong team to tackle its stage, however, due to being an Expert stage, but if you can capture it that early, get ready to sweep through several early stages.
* CutAndPasteEnvironments: Albens Town in ''Shuffle'' re-uses the background from the first area, Puerto Blanco.
* DamnYouMuscleMemory:
** The games have different methods by which you move Pokémon around the board. In the original, you move them in any of the four cardinal directions and try to line up matches, while ''Battle Trozei!'' and ''Shuffle'' have you swap their positions instead. Moving from one system to the other can be very jarring.
* DifficultySpike:
** Mega Ampharos in ''Pokémon Shuffle''. The stage is 90% frozen tiles, and they're refrozen as quickly as you can thaw them.
** Mega Gengar in ''Shuffle'' as well. It keeps the middle two columns frozen nearly at all times, and Mega Sableye is the only Mega Pokemon who's Super Effective against Gengar. His mega ability is nearly useless because of the pattern.
* {{DRM}}: ''Shuffle Mobile'', unlike the 3DS version, cannot be played offline.
* EasyLevelsHardBosses: Many of the standard Pokemon Main Stages are fairly simplistic, being mildly challenging at worst. The Mega Evolved Pokemon, on the other hand, tend to be magnitudes more difficult than most of the other levels[[note]]Except the first few Megas, which are mostly there to give you a few starting Megas to work with[[/note]], with [[ThatOneBoss a particular few]], like Mega Mawile and Mega Glalie, being a mix of NintendoHard and LuckBasedMission with a dash of CharacterSelectForcing. After Mega Glalie comes Mega Gengar, who combines the worst of all the above-mentioned tropes. See DifficultySpike above. Much later after Gengar comes Mega Aerodactyl, where Mega Mawile is most likely your only option of using if you weren't able to get a limited edition Lucarionite or Venusaurite.
* ElementalRockPaperScissors: Utilized, though to a lesser extent than the main games in that you just have to remember the basic type matchups.
* GameBreakingBug: There's one instance, which only affects the very first competitive event and doesn't actually horribly break the game itself. A glitch caused the high score obtained to be ''9,999,999'' and rendered score submission impossible (and thus, no way of earning a prize from that event). Fortunately, this was patched two days after the event was opened.
* GottaCatchEmAll: Or rather, Trozei them all. They're Pokémon games, of course.
** Defeating a Pokemon gives you a chance to capture it, then use it against other Pokemon.
* HoistByHisOwnPetard: Disruptions that cause your own Pokémon tiles to transform can cause this. This may happen because of two things: 1) The transformed tiles match in a row and damage the opponent, and may possibly start a combo, or 2) [[ElementalRockPaperScissors the resulting Pokémon's type is super effective against the opponent.]] The latter is even more hilarious if the opponent and the Disruption Pokémon are both of a type super effective against itself, like Ghost or Dragon.
* InterfaceScrew: Some of the expert stages such as Blaziken include puffs of black smoke hiding certain tiles from view. You can still just see the edges of the pokemon beneath the cloud, and touching the tile will reveal what it is because you "pick up" that pokemon.
* LastLousyPoint:
** To unlock Mewtwo, getting an S rank on 150 stages is required. It is one of the final Pokemon unlocked in the Expert stages. You'll obtain Mewtwonite Y long before you fight Mewtwo himself.
** During a Safari event, this takes effect once you've managed to capture around 3/5 or 4/7 of the 5 or 7 featured Pokémon. See the LuckBasedMission entry for why.
* LostForever:
** This game introduces new Legendary pokemon, usually a new one each month, before moving onto the next one. There are so many legendaries in the series already, and the game hasn't existed long enough to even get close to reusing old ones that have already been cycled out. As of July of 2015, Mew, Kyogre, Groudon, Rayquaza, Keldeo, Giratina, Manaphy, Celebi, Dialga, Shaymin, and Regirock have already come and gone.
** Likewise, there are also competitions held every few weeks to obtain mega stones for Pokemon that only appear in the Expert stages or are not obtained through regular stage progression. Pokemon such as Charizard, Blastoise, Venusaur, Sceptile, Blaziken, Swampert, Scizor, Pinsir, Absol, and Lucario. You have to score high enough to rank within the top 30,000 players to get the mega stone, or else you get a Gem as a consolation. There are significantly less Mega stones to collect than there are Legendary Pokemon, so it's heavily implied that the chance will come again if you missed out the first time.
* LuckBasedMission: The Safari events count. Each such event contains 5 (7 in the third such event) Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon (or 7-Pokémon) pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there (or in general, anyone who wants to stand a chance in Mega Garchomp's stage), if you want [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.
** There's also Victini, who can only be fought ''ONCE'' and only once every Saturday. Win or lose, you obtain significant amounts of XP afterward. Even without a 1.5 exp boost, you can expect your pokemon to gain 2-3 levels per attempt. The battle itself isn't terribly difficult, but Victini's capture rate starts at about 2% and doesn't increase very much. Even with a Critical Capture when using Great Balls, your chances are still around 20-25% at best.
** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum (which it ''can't'' be for Pinsir). Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway by failing the stage.
* MatchThreeGame: Three Pokémon are required to make a match.
* {{Microtransactions}}: This game operates using this business model.
* MoneyGrinding: You pretty much have to resort to this if you want more coins without spending your jewels. Both regular Meowth stage (stage 37) and once-in-Sunday Meowth event stage ("Meowth's Coin Mania") are perfect stages to gain more than just two-digit coins.
* MythologyGag: Milotic's grid is completely frozen except for a 2x2 square of Feebas. This is a reference to the main series games, where Feebas is only ever available in four tiles in one body of water.
* NoFairCheating: For ''Shuffle Mobile'', if the device the game is installed on had been modified in such a way (ex. rooting/jailbreaking), the game blocks you from accessing certain features, including competitive events. Seeing that the purpose is to maintain "fairness" among players, disabling access to competitive events can prevent blatantly-cheating players.
** For ''Shuffle'' in general, if a player is detected cheating in competitive events, the score submitted will be immediately removed. It is also possible that such player can end up being unable to participate anymore, especially if it's caused by repeat offenders.
* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as is to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and the ALL of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the already pitiful damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.
** [[BlowYouAway Starly]] and [[BigCreepyCrawlies Scatterbug]] are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the [[ArbitraryHeadcountLimit Staravia and Spewpa stages]] (each has the respective Pokémon as obstacles trapped behind barriers) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.
* PlayEveryDay: encouraged with its "Check In" feature ("Log In" in ''Shuffle Mobile''), which allows the game to connect to the internet to look for any extra data. Checking In also grants the player 500 bonus Coins once per day, with a 1000 Coin bonus per 10 Check Ins/Log Ins.
* PowerUpLetDown: Some abilities of the Pokémon are fairly useless.
** Ampharos has Dancing Dragons, which powers up all Dragon-types in a combo, but since Dragons are only super-effective against other Dragons, why would you use the Electric-type Ampharos alongside one?
** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type, but there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type.
** An event allows you to catch Arceus, who happens to have the highest base power in the game at 90. Unfortunately, it's also Normal-type, and in this game where STAB and your Pokémon's defense don't matter and you are only ever facing one Pokémon at a time aside from Safari randomness, a type that never has type advantage is almost completely useless. Its ability allows for other Normal-types to do more damage, but you're still better off choosing a type that's strong against your opponent, and anything with a base attack of 60 or higher will do better than a max-leveled Arceus.
*** However, as demonstrated by the Blazikenite competition (the top player in that event uses Arceus), Arceus can be more useful in timed stages, that is if you're good at the game, have the perfect team of high base power Normal-types for it, and all of them are high-leveled enough.
* RankInflation: Unlike ''Battle Trozei!'', ''Shuffle'' cuts out the D and only uses C, B, A, and S, and grades based on moves/time remaining.
* SelfImposedChallenge: Believe it or not, there's one by the ''Shuffle'' community. It involves scoring as low as possible in a "repeat" competition (the move-based ones) for the players who had already gotten the Mega Stone associated with the repeated competition. It's done for fun, obviously.
* SuperDeformed: Like the ''Trozei!'' games, all the Pokémon are represented as chibi face icons.
* ThatOnePlayer: In the competitive events, starting from the Blazikenite one, pretty much anyone at the near-top (or outright number one) ranks whose Pokémon consist of simply a [[CastingAShadow Gengar]] (a common Pokémon capable of [[SuperMode Mega Evolution]] used to score lots of points), [[OlympusMons Arceus]], and two strong [[NonElemental Normal-type]] mons. This combination is considered DifficultButAwesome because you need to think fast (especially getting Double Normal to work without breaking your combo), but once you've mastered it, you'll soon become this type of player and the "Optimize" button means nothing anymore (that is, unless the target Pokémon is resistant against Normal-type). For a somewhat specific example, one Japanese player used this exact strategy and managed to score around ''150,000'' points! Assuming that Attack Power ↑ is used (making the base score around a still-whopping ''75,000''), such score is near-impossible to achieve (even if the RandomNumberGod is friendly towards you) unless you're using a "Home" button exploit that no longer works in the more recent versions.
** For the America region, there's zonextreme, who is (mostly) always on the top 5 in the competitive events. It also helps that since the Arceus event, he/she took advantage of the strategy mentioned above.
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