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* PalletteSwap: The challengers are all pallete swaps of the player character

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* PalletteSwap: PaletteSwap: The challengers are all pallete palette swaps of the player character
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* PalletteSwap: The challengers are all pallete swaps of the player character
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* CuteGhostGirl: A cute version of the StringyHairedGhostGirl appears in one of the events.


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* HauntedTechnology: If you click the TV seven times, it starts to flicker. If you click it another seven times, it stops. If you go to training after this, a StringyHairedGhostGirl will appear.


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* StringyHairedGhostGirl: One appears in a one-time event.
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** In general, as of version 1.0.x, the max trainer rank is 51, the max jump height is 130.11 meters, and the max Motivation Bonus is 600%.

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** In general, as of version 1.0.x, the max trainer rank is was 51, the max jump height is was 130.11 meters, and the max Motivation Bonus is 600%.was 600%. After the final content update, these were all significantly raised.
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This was apparently a glitch, and has been fixed.


* DeadlyEuphemism: "Forced Retirement" can involve your Magikarp getting carried away by a hungry Pidgeotto; the poor fish's fate is ambiguous at best, but you never see it again either way. In fact, the one way besides maxing out a Magikarp's level ([[spoiler:evolving]]) that forces them to retire without dying isn't even counted toward the Forced Retirements accomplishment.

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* DeadlyEuphemism: "Forced Retirement" can involve your Magikarp getting carried away by a hungry Pidgeotto; the poor fish's fate is ambiguous at best, but you never see it again either way. In fact, the one only way besides maxing out a Magikarp's level ([[spoiler:evolving]]) that forces them to retire without "force" a retirement other than dying isn't even counted toward the Forced Retirements accomplishment.is [[spoiler:evolving]].
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* JokeCharacter: Mimiyku in the final update. It does the same exact thing as Pikachu, with even the candy amounts for the upgrade being the same, until its final level, where it requires [[UpToEleven '''78''' Support Candies to upgrade]]. The JP payout is higher than Pikachu's, but it's not WorthIt, as Greninja and Litten both reward higher JP at their max levels.

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* JokeCharacter: Mimiyku in the final update. It does the same exact thing as Pikachu, with even the candy amounts for the upgrade being the same, until its final level, where it requires [[UpToEleven '''78''' Support Candies to upgrade]]. The JP payout is higher than Pikachu's, but it's not WorthIt, as Greninja and Litten both reward higher JP at their max levels. Once you've got both maxed out, though, Mimikyu becomes a decent addition and a way to get rid of the rest of your support candy once everything is maxed out.
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Now with cookies and Masalada!


* PowerUpFood: Berries eaten by Magikarp increase its Jump Power.

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* PowerUpFood: Berries and confections eaten by Magikarp increase its Jump Power.



* RandomNumberGod: Raising Magikarp in general. Training can either give you a small boost to JP or bigger depending on the training type (randomly) picked and whether the effort is "Good", "Great", or "Amazing" (again, randomly decided). Random events can happen between activities, some good and some bad, with the latter having a possibility of either JP loss ("All That Glitters" event if you're unlucky when investigating the "sparkling item") or [[FinalDeath you actually losing your current Magikarp forever]] (infamously, "Out of Nowhere..." if you fail). It's worth noting that Select Button's previous game, ''Survive! Mola Mola!'' runs on this exact concept even more strongly than ''Magikarp Jump'', with that game's fish of choice (the similarly MemeticLoser ocean sunfish) able to be killed by ''everything''. Be thankful your Magikarp doesn't run the risk of choking on berries or going into shock if you change your screen brightness too fast.

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* RandomNumberGod: Raising Magikarp in general. Training can either give you a small boost to JP or bigger depending on the training type (randomly) picked and whether the effort is "Good", "Great", or "Amazing" (again, randomly decided). Random events can happen between activities, some good and some bad, with the latter having a possibility of either JP loss ("All That Glitters" event if you're unlucky when investigating the "sparkling item") or [[FinalDeath you actually losing your current Magikarp forever]] (infamously, "Out of Nowhere..." if you fail). It's worth noting that Select Button's previous game, ''Survive! Mola Mola!'' runs on this exact concept even more strongly than ''Magikarp Jump'', with that game's fish of choice (the similarly MemeticLoser ocean sunfish) able to be killed by ''everything''. Be thankful your Magikarp doesn't run the risk of choking on berries food or going into shock if you change your screen brightness too fast.
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* CurbstompBattle: If you fully raised your Magikarp after the Expert League before the Elite Four update, you can bring it with you and literally sweep through the first half of the Elite Four League without any issues whatsoever.

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* CurbstompBattle: If you fully raised your Magikarp after the Expert League before the Elite Four update, you can bring it with you and literally sweep through the first half '''three-fourths''' of the Elite Four League without any issues whatsoever.

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* FillerArc: The "Expert Leagues" are bonus levels that are generally easier to pace through as opposed to the regular league levels, but they are explicitly just there until the app gets updated to add more leagues.

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* FillerArc: The "Expert Leagues" are bonus levels that are generally easier to pace through as opposed to the regular league levels, but they are explicitly just there until the app gets updated to add more leagues. They do not exist in the final update of the game.


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* JokeCharacter: Mimiyku in the final update. It does the same exact thing as Pikachu, with even the candy amounts for the upgrade being the same, until its final level, where it requires [[UpToEleven '''78''' Support Candies to upgrade]]. The JP payout is higher than Pikachu's, but it's not WorthIt, as Greninja and Litten both reward higher JP at their max levels.
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None

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* CurbstompBattle: If you fully raised your Magikarp after the Expert League before the Elite Four update, you can bring it with you and literally sweep through the first half of the Elite Four League without any issues whatsoever.
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* PlanetOfSteves: Every Magikarp in the Elite Four League is named "Karson", with each fifth Magikarp as "Karpella". Whether if this was intended or not is not known at the moment.
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** The non-Expert leagues (Friend, Quick, Heavy, Great, Fast, Luxury) are named after Poké Balls.

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** The non-Expert leagues (Friend, Quick, Heavy, Great, Fast, Luxury) Luxury, Heal, Ultra) are named after Poké Balls.



* PassingTheTorch: A retired Magikarp and its successor will have a brief conversation before gameplay resumes. Afterwards, the previous carps will still come by in the background to watch over the current newcomer.

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* PassingTheTorch: A retired Magikarp and its successor will have a brief conversation before gameplay resumes. Afterwards, the previous carps 'Karps will still come by in the background to watch over the current newcomer.
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None

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* FillerArc: The "Expert Leagues" are bonus levels that are generally easier to pace through as opposed to the regular league levels, but they are explicitly just there until the app gets updated to add more leagues.
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well nevermind


* PowerEqualsRarity: Depending on the pattern, the pool of possible bonuses varies. Patterns that require better variants of Old Rod slowly take out weaker bonuses from "Not so much of an individual" pool. Each category of pattern except the last three also has its own rare Pattern (Skelly, Orange & Gold, Orca, Patches and Tiger), which is guaranteed to select from "quite the individual" or "stunning individual" pools. Gold is guaranteed to have a coin bonus, while White and Black are considered to be rare on its own and always choose from the best two pools.

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* PowerEqualsRarity: Depending on the pattern, the pool of possible bonuses varies. Patterns that require better variants of Old Rod slowly take out weaker bonuses from "Not so much of an individual" pool. Each category of pattern except the last three one also has its own rare Pattern (Skelly, Orange & Gold, Orca, Patches Patches, Tiger and Tiger), Mask), which is guaranteed to select from "quite the individual" or "stunning individual" pools. pools, while Gold is guaranteed to have a coin bonus, while White and Black are considered to be rare on its own and always choose from the best two pools.bonus.
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* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters Magikarp to make it stronger. If successful, Magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a Gyarados, which is definitely much stronger than a Magikarp . . . but then is unable to compete in the '''Magikarp''' jumping competition.

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* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters Magikarp to make it stronger. If successful, Magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a Gyarados, which is definitely much stronger than a Magikarp . . .Magikarp... but then is unable to compete in the '''Magikarp''' jumping competition.
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None


* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters Magikarp to make it stronger. If succsessful, Magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a Gyarados, which is definitely much stronger than a Magikarp . . . but then is unable to compete in the '''Magikarp''' jumping competition.

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* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters Magikarp to make it stronger. If succsessful, successful, Magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a Gyarados, which is definitely much stronger than a Magikarp . . . but then is unable to compete in the '''Magikarp''' jumping competition.
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moving to ymmv


* EarWorm: Just ''try'' to evict the [[https://www.youtube.com/watch?v=H3x3-22Gi3g Magikarp Song]] from your brain once it's lodged itself in there.
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* PowerEqualsRarity: Depending on the pattern, the pool of possible bonuses varies. Patterns that require better variants of Old Rod slowly take out weaker bonuses from "Not so much of an individual" pool. Each category of pattern has also its own rare Pattern (Skelly, Orca, Patches, Tiger and Gold), which is guaranteed to select from "quite the individual" or "stunning individual" pools.

to:

* PowerEqualsRarity: Depending on the pattern, the pool of possible bonuses varies. Patterns that require better variants of Old Rod slowly take out weaker bonuses from "Not so much of an individual" pool. Each category of pattern has except the last three also has its own rare Pattern (Skelly, Orange & Gold, Orca, Patches, Tiger Patches and Gold), Tiger), which is guaranteed to select from "quite the individual" or "stunning individual" pools. Gold is guaranteed to have a coin bonus, while White and Black are considered to be rare on its own and always choose from the best two pools.
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None

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* HoldYourHippogriffs: Certain phrases/words like "Oh, Deerling" and "Wingullible" show up throughout the game.
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* EarWorm: Just ''try'' to evict the [[https://www.youtube.com/watch?v=H3x3-22Gi3g Magikarp Song]] from your brain once it's lodged itself in there.
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** The Random Event "Tag Battle?" Plays out like a normal Pokemon battle, complete with your Magikarp's Splash having no effect, and Pikachu's Thundershock being super effective on the attacking Pidgeotto.

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** The Random Event "Tag Battle?" Plays out like a normal Pokemon battle, complete with your Magikarp's Splash having no effect, and Pikachu's Thundershock Thunder Shock being super effective on the attacking Pidgeotto.
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Pluralization correction "Magikarps -> Magikarp"


* GottaCatchEmAll: In this game the Magikarps have several kinds of color patterns.

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* GottaCatchEmAll: In this game the Magikarps Magikarp have several kinds of color patterns.
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The trainer has an Ambiguous Gender.


* MoodWhiplash: It can be surprisingly shocking to discover that you can lose pokémon for good in this seemingly simple and comical game. Your character goes home alone with their head low in shame and the Mayor lightly scolds them before the game continues as usual with a new Magikarp.

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* MoodWhiplash: It can be surprisingly shocking to discover that you can lose pokémon Pokémon for good in this seemingly simple and comical game. Your character goes home alone with their head low in shame and the Mayor lightly scolds them before the game continues as usual with a new Magikarp.



** If you lose a battle, your trainer will pull his hat down, another reference to ''Stadium''.

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** If you lose a battle, your trainer will pull his their hat down, another reference to ''Stadium''.



** Also the NPC Dr. Splash. Splash is the only move Magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their Magikarp get stronger. The events can end with Magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves'' (Macho Karp) and can't be used in the competition anymore.

to:

** Also the NPC Dr. Splash. Splash is the only move Magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr. Splash have her trying to convince the Player character that her plans will help their Magikarp get stronger. The events can end with Magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves'' (Macho Karp) and can't be used in the competition anymore.



* VideoGameCrueltyPotential: If you want a free way of getting a new Magikarp (subsequent fishing attempts after getting a Magikarp cost diamonds) when the Magikarp you just fished up isn't your liking, you can force it to retire. And there are many ways to do this (though some don't seem "cruel", and you can manually retire one if you're rank is 15 or higher). In fact, there's no VideoGameCrueltyPunishment for this. See ReplacementGoldfish above.

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* VideoGameCrueltyPotential: If you want a free way of getting a new Magikarp (subsequent fishing attempts after getting a Magikarp cost diamonds) when the Magikarp you just fished up isn't your liking, you can force it to retire. And there are many ways to do this (though some don't seem "cruel", and you can manually retire one if you're your rank is 15 or higher). In fact, there's no VideoGameCrueltyPunishment for this. See ReplacementGoldfish above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerEqualsRarity: Depending on the pattern, the pool of possible bonuses varies. Patterns that require better variants of Old Rod slowly take out weaker bonuses from "Not so much of an individual" pool. Each category of pattern has also its own rare Pattern (Skelly, Orca, Patches, Tiger and Gold), which is guaranteed to select from "quite the individual" or "stunning individual" pools.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: Want to beat a league quicker instead of leveling up your Magikarp? Well after Great League, the "Macho Karp" event will allow you to give the Magikarp to a scientist. If it's successful, the max level cap increases by 1, meaning that you can potentially sweep through matches that you wouldn't have had access to if you waited. What happens if it fails? Your Magikarp evolves into a Gyarados, forcing you to get a new one.
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remember, pokemon's names are always capitalized


* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters magikarp to make it stronger. If succsessful, magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a gyarados, which is definitely much stronger than a magikarp . . . but then is unable to compete in the '''magikarp''' jumping competition.

to:

* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters magikarp Magikarp to make it stronger. If succsessful, magikarp's Magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a gyarados, Gyarados, which is definitely much stronger than a magikarp .Magikarp . . . but then is unable to compete in the '''magikarp''' '''Magikarp''' jumping competition.



** Another NPC, called Flop Hoppington, is the commentator for the jumping matches. The word "hop" can be another word for jump, and a flop can mean that something is a failure(which goes with the theme of magikarp being weak and pathetic), can be a term for when something heavy moves or falls in an ungainly way, and when fish are on land, their movements are usually described as "flopping" around.
** Also the NPC Dr. Splash. Splash is the only move magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp get stronger. The events can end with magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves'' (Macho Karp) and can't be used in the competition anymore.

to:

** Another NPC, called Flop Hoppington, is the commentator for the jumping matches. The word "hop" can be another word for jump, and a flop can mean that something is a failure(which goes with the theme of magikarp Magikarp being weak and pathetic), can be a term for when something heavy moves or falls in an ungainly way, and when fish are on land, their movements are usually described as "flopping" around.
** Also the NPC Dr. Splash. Splash is the only move magikarp Magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp Magikarp get stronger. The events can end with magikarp Magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves'' (Macho Karp) and can't be used in the competition anymore.
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None


** Also the NPC Dr.Splash. Splash is the only move magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp get stronger. The events can end with magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves''(Macho Karp) and can't be used in the competition anymore.

to:

** Also the NPC Dr. Splash. Splash is the only move magikarp knows until level 15, and is the most useless move a Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp get stronger. The events can end with magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves''(Macho ''evolves'' (Macho Karp) and can't be used in the competition anymore.

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''Pokémon: Magikarp Jump'' (はねろ!コイキング, ''Jump! Koiking'' in Japan) is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.

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''Pokémon: Magikarp Jump'' (はねろ!コイキング, ''Jump! Koiking'' in Japan) is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. 2017.

It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoneHorriblyRight: In the "Macho Karp" event, Dr. Splash offers to train the Player characters magikarp to make it stronger. If succsessful, magikarp's LevelCap will increase by one. If it fails, Magikarp evolves into a gyarados, which is definitely much stronger than a magikarp . . . but then is unable to compete in the '''magikarp''' jumping competition.
Is there an issue? Send a MessageReason:
None


** Also the NPC Dr.Splash. Splash the only move magikarp knows until level 15, and is the most useless move a Pokémon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp get stronger. The events can end with magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves''(Macho Karp) and can't be used in the competition anymore.

to:

** Also the NPC Dr.Splash. Splash is the only move magikarp knows until level 15, and is the most useless move a Pokémon Pokemon can use. The events with Dr.Splash have her trying to convince the Player character that her plans will help their magikarp get stronger. The events can end with magikarp ''losing'' jumping power (Mystery Drink) or training it so hard by herself that it ''evolves''(Macho Karp) and can't be used in the competition anymore.

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