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* MisplacedWildlife: A fantasy variant. The game contains the first three generations of Pokemon all crammed into the Hoenn region. In addition to a lot of these Pokemon not being canonically native to the Hoenn region, also expect some of them to show up in weird locations, such as a fire-type mountainous Numel showing up near your wooded hometown.

to:

* MisplacedWildlife: A fantasy variant. The game contains the first three generations of Pokemon all crammed into the Hoenn region. In addition to a lot of these Pokemon not being canonically native to the Hoenn region, also expect some a lot of them to show up in weird locations, such as a the fire-type mountainous Numel showing up near your wooded hometown.
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Added DiffLines:

* ComboPlatterPowers: Every Pokemon is [[AdaptationalBadass buffed up]] to have a much more varied and higher-quality moveset, which means you have Pokemon being able to learn moves that they couldn't in the vanilla game or are otherwise outside of their typing.
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* MisplacedWildlife: A fantasy variant. The game contains the first three generation of Pokemon all crammed into the Hoenn region. In addition to a lot of these Pokemon not being canonically native to the Hoenn region, also expect some of them to show up in weird locations, such as a fire-type mountainous Numel showing up near your wooded hometown.

to:

* MisplacedWildlife: A fantasy variant. The game contains the first three generation generations of Pokemon all crammed into the Hoenn region. In addition to a lot of these Pokemon not being canonically native to the Hoenn region, also expect some of them to show up in weird locations, such as a fire-type mountainous Numel showing up near your wooded hometown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MisplacedWildlife: A fantasy variant. The game contains the first three generation of Pokemon all crammed into the Hoenn region. In addition to a lot of these Pokemon not being canonically native to the Hoenn region, also expect some of them to show up in weird locations, such as a fire-type mountainous Numel showing up near your wooded hometown.
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wait nvm this is for interface


* DamnYouMuscleMemory: Some of the existing moves work differently; for example Sky Attack and Overheat work more like the G4 recoil moves of their types.
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Added DiffLines:

* DamnYouMuscleMemory: Some of the existing moves work differently; for example Sky Attack and Overheat work more like the G4 recoil moves of their types.

Added: 305

Changed: 301

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''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of ''VideoGame/PokemonEmerald'' and the official sequel of ''VideoGame/PokemonBlueKaizo'' & ''VideoGame/PokemonCrystalKaizo'' . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by [=Drayano60=]'s ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like ''Blue Kaizo'' & ''Crystal Kaizo'', just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla ''Emerald''. It is authored by [=SinisterHoodedFigure=].

to:

''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of ''VideoGame/PokemonEmerald'' and the official sequel of ''VideoGame/PokemonBlueKaizo'' & ''VideoGame/PokemonCrystalKaizo'' . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by [=Drayano60=]'s ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. ''VideoGame/PokemonStadium''.

Just like ''Blue Kaizo'' & ''Crystal Kaizo'', just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla ''Emerald''. ''Emerald''.

It is authored by [=SinisterHoodedFigure=].






* HundredPercentCompletion: You can obtain all 386 Pokémon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike ''Blue Kaizo'' or ''Crystal Kaizo'', you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain Legendary Pokémon can be obtained in ''Emerald Kaizo'' by trading one of those exclusive Pokeémon. As for the roaming Legendaries (such as Latios & Latias & a few others), all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: {{Subverted}}, to a certain degree. Fortunately, it’s not as common as it is in ''Crystal Kaizo'' or ''Blue Kaizo''. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.
* AdaptationalBadass: One of the signature changes in ''Crystal'' & ''Blue Kaizo'', and ''Emerald Kaizo'' doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.

to:

* HundredPercentCompletion: You can obtain all 386 Pokémon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll you'll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t haven't missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll you'll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike ''Blue Kaizo'' or ''Crystal Kaizo'', you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain Legendary Pokémon can be obtained in ''Emerald Kaizo'' by trading one of those exclusive Pokeémon. As for the roaming Legendaries (such as Latios & Latias & a few others), all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: {{Subverted}}, to a certain degree. Fortunately, it’s it's not as common as it is in ''Crystal Kaizo'' or ''Blue Kaizo''. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s it's usually not a common sight in enemy team/encounters.
* AdaptationalBadass: One of the signature changes in ''Crystal'' & ''Blue Kaizo'', and ''Emerald Kaizo'' doesn’t doesn't disappoint as well. Even the very first Pokémon you’ll you'll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.
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None


* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.

to:

* AdaptationalBadass: One of the signature changes in Crystal ''Crystal'' & Blue Kaizo, ''Blue Kaizo'', and Emerald Kaizo ''Emerald Kaizo'' doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.



* BoringButPractical: Lanturn, solid bulk, great typing, available as soon as you step into Slateport City, and the only Pokémon in the game with Volt Absorb. The enemy AI would have their check for Volt Absorb reset every time it's switched out, making it able to repeatedly heal itself by switching into Electric-type attacks.

to:

* BoringButPractical: Lanturn, Lanturn has solid bulk, great typing, available as soon as you step into Slateport City, and the only Pokémon in the game with Volt Absorb. The enemy AI would have their check for Volt Absorb reset every time it's switched out, making it able to repeatedly heal itself by switching into Electric-type attacks.



* OurDragonsAreDifferent: The Dragon Tamer in the Fortree Gym, and Drake in the Elite 4 have powerful Dragon Types, but also some dragonlike Pokemon.

to:

* OurDragonsAreDifferent: The Dragon Tamer in the Fortree Gym, and Drake in the Elite 4 have powerful Dragon Types, but also some dragonlike dragon-like Pokemon.



%%* WakeUpCallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-Battles

to:

%%* WakeUpCallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-BattlesDouble-Battles.
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* TheMaze: Most of the dungeons in the game have large mazes and puzzles to navigate through. The post-game Trick hHouse has a several rooms full of mazes to navigate.

to:

* TheMaze: Most of the dungeons in the game have large mazes and puzzles to navigate through. The post-game Trick hHouse House has a several rooms full of mazes to navigate.
Is there an issue? Send a MessageReason:
None


* TheCameo: [[spoiler:Pokémon Trainer Red]] is fought three times in the main game, and once in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful Legendaries and pseudo-legendaries.

to:

* TheCameo: [[spoiler:Pokémon Trainer Red]] is fought three times in the main game, and once in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful Legendaries and pseudo-legendaries.
Is there an issue? Send a MessageReason:
None


''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by [=Drayano60=]'s ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by [=SinisterHoodedFigure=].

to:

''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald ''VideoGame/PokemonEmerald'' and the official sequel of VideoGame/PokemonBlueKaizo ''VideoGame/PokemonBlueKaizo'' & VideoGame/PokemonCrystalKaizo .''VideoGame/PokemonCrystalKaizo'' . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by [=Drayano60=]'s ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo ''Blue Kaizo'' & Crystal Kaizo, ''Crystal Kaizo'', just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald.''Emerald''. It is authored by [=SinisterHoodedFigure=].



!!Tropes used in Pokémon Emerald Kaizo:
* HundredPercentCompletion: You can obtain all 386 Pokémon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike Blue Kaizo or Crystal Kaizo, you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain Legendary Pokémon can be obtained in Emerald Kaizo by trading one of those exclusive Pokeémon. As for the roaming Legendaries (such as Latios & Latias & a few others), all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: Subverted, to a certain degree. Fortunately, it’s not as common as it is in Crystal Kaizo or Blue Kaizo. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.

to:

!!Tropes used in Pokémon ''Pokémon Emerald Kaizo:
Kaizo'':
* HundredPercentCompletion: You can obtain all 386 Pokémon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike Blue Kaizo ''Blue Kaizo'' or Crystal Kaizo, ''Crystal Kaizo'', you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain Legendary Pokémon can be obtained in Emerald Kaizo ''Emerald Kaizo'' by trading one of those exclusive Pokeémon. As for the roaming Legendaries (such as Latios & Latias & a few others), all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: Subverted, {{Subverted}}, to a certain degree. Fortunately, it’s not as common as it is in Crystal Kaizo ''Crystal Kaizo'' or Blue Kaizo.''Blue Kaizo''. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.
Is there an issue? Send a MessageReason:
None


''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by [=SinisterHoodedFigure=].

to:

''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's [=Drayano60=]'s ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by [=SinisterHoodedFigure=].



* HundredPercentCompletion: You can obtain all 386 Pokemon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike Blue Kaizo or Crystal Kaizo, you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain legendary Pokemon can be obtained in Emerald Kaizo by trading one of those exclusive Pokemon. As for the roaming legendaries (such as Latios & Latias & a few others),all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: Subverted, to a certain degree. Fortunately it’s not as common as Crystal Kaizo or Blue Kaizo. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.

to:

* HundredPercentCompletion: You can obtain all 386 Pokemon Pokémon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike Blue Kaizo or Crystal Kaizo, you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain legendary Pokemon Legendary Pokémon can be obtained in Emerald Kaizo by trading one of those exclusive Pokemon. Pokeémon. As for the roaming legendaries Legendaries (such as Latios & Latias & a few others),all others), all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: Subverted, to a certain degree. Fortunately Fortunately, it’s not as common as it is in Crystal Kaizo or Blue Kaizo. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.



* BoringButPractical: Lanturn, solid bulk, great typing, alvailable as soon as you step into Slateport City, and the only pokemon in the game with Volt Absorb. The enemy AI would have their check for Volt Absorb reset everytime its switched out making it able to repeatedly heal itself by switching into Electric type attacks.

to:

* BoringButPractical: Lanturn, solid bulk, great typing, alvailable available as soon as you step into Slateport City, and the only pokemon Pokémon in the game with Volt Absorb. The enemy AI would have their check for Volt Absorb reset everytime its every time it's switched out out, making it able to repeatedly heal itself by switching into Electric type Electric-type attacks.



* TheCameo: [[spoiler: Pokemon Trainer Red]] is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.
* DamageOverTime: The Stall Room uses toxic, spikes, and sandstorm. Some trainers in the Victory Road use that as well.

to:

* TheCameo: [[spoiler: Pokemon [[spoiler:Pokémon Trainer Red]] is fought 3 three times in the main game, and 1 time once in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries Legendaries and pseudo-legendaries.
* DamageOverTime: The Stall Room uses toxic, spikes, Toxic, Spikes, and sandstorm.Sandstorm. Some trainers in the Victory Road use that as well.



* ElementalAbsorption: Volt Absorb and Water Absorb, alvailable on the Chinchou line and Wooper one in particular.

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* ElementalAbsorption: Volt Absorb and Water Absorb, alvailable available on the Chinchou line and Wooper one in particular.line respectively.



* FragileSpeedster: The speed room has very fast pokemon
* GlassCannon: Half of Sydney's Team Consists of this, among two mighty glacier's and a lightening bruiser.

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* FragileSpeedster: The speed room has very fast pokemon
Pokémon
* GlassCannon: Half of Sydney's Team Consists team consists of this, among two mighty glacier's {{Mighty Glacier}}s and a lightening bruiser.LightningBruiser.



* TheMaze: Most of the Dungeons in the game have large mazes and puzzles to naviage through. The Postgame Trick house has a several rooms full of mazes to navigate.

to:

* TheMaze: Most of the Dungeons dungeons in the game have large mazes and puzzles to naviage navigate through. The Postgame post-game Trick house hHouse has a several rooms full of mazes to navigate.



* MonsterWhale: Wailord is notably buffed, and a formidable pokemon. Its stats are on par with Snorlax, with the lowest speed in the game, and with a powerful buffed Water Spout and Self-destruct attack.
* {{Ninja}}: The Ninja Boy, who utilizes fast pokemon, status inflictions, or evasion abuse. They hide in the overworld.

to:

* MonsterWhale: Wailord is notably buffed, and a formidable pokemon.Pokémon. Its stats are on par with Snorlax, with the lowest speed in the game, and with a powerful buffed Water Spout and Self-destruct attack.
* {{Ninja}}: The Ninja Boy, who utilizes fast pokemon, Pokémon, status inflictions, or evasion abuse. They hide in the overworld.



* RightHandAttackDog: Team Magma often uses dog Pokemon, notable ones being Houndoom, Arcanine, Manetric, Grandbull, and Smeargle.

to:

* RightHandAttackDog: Team Magma often uses dog Pokemon, Pokémon, notable ones being Houndoom, Arcanine, Manetric, Grandbull, Manectric, Granbull, and Smeargle.
Is there an issue? Send a MessageReason:
Fixed link


* Ninja: The Ninja Boy, who utilizes fast pokemon, status inflictions, or evasion abuse. They hide in the overworld.

to:

* Ninja: {{Ninja}}: The Ninja Boy, who utilizes fast pokemon, status inflictions, or evasion abuse. They hide in the overworld.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Lanturn, solid bulk, great typing, alvailable as soon as you step into Slateport City, and the only pokemon in the game with Volt Absorb. The enemy AI would have their check for Volt Absorb reset everytime its switched out making it able to repeatedly heal itself by switching into Electric type attacks.


Added DiffLines:

* ElementalAbsorption: Volt Absorb and Water Absorb, alvailable on the Chinchou line and Wooper one in particular.

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Changed: 4

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Merge per TRS


* DamageOverTime: The Stall Room uses toxic, spikes, and sandstorm. Some trainers in the Victory Road use that as well.



* GradualGrinder: The Stall Room uses toxic, spikes, and sandstorm. Some trainers in the Victory Road uses that as well.



* OurDragonsAreDifferent: The Dragon Tamer in the Fortree Gym, and Drake in the Elite 4 have powerful Dragon Types, but also some dragonlike pokemon.
* RightHandAttackDog: Team Magma often uses dog pokemon, notable ones being Houndoom, Arcanine, Manetric, Grandbull, and Smeargle.

to:

* OurDragonsAreDifferent: The Dragon Tamer in the Fortree Gym, and Drake in the Elite 4 have powerful Dragon Types, but also some dragonlike pokemon.
Pokemon.
* RightHandAttackDog: Team Magma often uses dog pokemon, Pokemon, notable ones being Houndoom, Arcanine, Manetric, Grandbull, and Smeargle.



%%* WakeUpCallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-Battles

to:

%%* WakeUpCallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-BattlesDouble-Battles
----
Is there an issue? Send a MessageReason:
Correcting trope links


* DualBosses: Tate and Liza both have Latios and Latias in their boss fight. Maxie and Tabitha battle together. Sootopolis Gym has two Gym Leaders. You only battle them one at a time, but the first one is a single battle, while the other is a double-battle.

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* DualBosses: DualBoss: Tate and Liza both have Latios and Latias in their boss fight. Maxie and Tabitha battle together. Sootopolis Gym has two Gym Leaders. You only battle them one at a time, but the first one is a single battle, while the other is a double-battle.



* LighteningBruiser: The bulky swift swimmers such as Swampert, Ludicolo, Kingdra, and Dewgong.

to:

* LighteningBruiser: LightningBruiser: The bulky swift swimmers such as Swampert, Ludicolo, Kingdra, and Dewgong.



* Slippy-Slidey Ice World: In addition to Shoal Cave, two more dungeons have some very difficult ice puzzles to navigate: Granite Cave, and Seafloor Cavern. Sometimes if you make a mistake, you have to start back at the very beginning. The mist makes some parts more difficult.
* Troll: Wynaut and Wobbuffet. There are also bike obstacles in rather inconvenient locations.
* Wake-Up-CallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-Battles

to:

* Slippy-Slidey Ice World: SlippySlideyIceWorld: In addition to Shoal Cave, two more dungeons have some very difficult ice puzzles to navigate: Granite Cave, and Seafloor Cavern. Sometimes if you make a mistake, you have to start back at the very beginning. The mist makes some parts more difficult.
* Troll: %%* {{Troll}}: Wynaut and Wobbuffet. There are also bike obstacles in rather inconvenient locations.
* Wake-Up-CallBoss: %%* WakeUpCallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-Battles
Is there an issue? Send a MessageReason:
None


* TheCameo: [spoiler: Red] is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.

to:

* TheCameo: [spoiler: Red] [[spoiler: Pokemon Trainer Red]] is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.
Is there an issue? Send a MessageReason:
None


* TheCameo: [spoiler: Red is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.

to:

* TheCameo: [spoiler: Red Red] is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.

Added: 1094

Changed: 991

Is there an issue? Send a MessageReason:
None


* BossInMooksClothing: Some Magma or Aqua Grunts can engage in surprisingly difficult double battles, and the Cooltrainers and Experts are often comparable to bosses.
* TheDreaded: Intimidate users, including new users such as Glalie, Pinsir, Tyranitar

to:

* BonusBoss: The Gym Leaders have boss rematch fights, but when searching for Groudon and Kyogre, there is one boss fight before them that you must engage in.
* BossInMooksClothing: Some Magma or Aqua Grunts can engage in surprisingly difficult double battles, and the Cooltrainers and Experts are often comparable to bosses.
bosses. Winstrate Vito is the last obstacle in Victory Road, and is much stronger than the previous trainers.
* TheCameo: [spoiler: Red is fought 3 times in the main game, and 1 time in the Trick House. He uses a pre-evolved forms of his 2nd and 4th battle team. The third time, he uses powerful legendaries and pseudo-legendaries.
* TheDreaded: Intimidate users, including new users such as Glalie, Pinsir, TyranitarHoundoom, and Tyranitar.



* GeniusBonus: Team Magma's non-fire types are often pokemon associated with land animals, while Team Aqua's non-water types are associated with aquatic or semi-aquatic animals. Such as surf Slaking.

to:

* GeniusBonus: GlassCannon: Half of Sydney's Team Magma's non-fire types are often pokemon associated with land animals, while Team Aqua's non-water types are associated with aquatic or semi-aquatic animals. Such as surf Slaking.Consists of this, among two mighty glacier's and a lightening bruiser.



* MightyGlacier: Wailord, Dusclops, and Sableye are buffed in that regard. They hit hard, they take multiple hits, but are very slow. Glacia has and a literal example with Regice.

to:

* LighteningBruiser: The bulky swift swimmers such as Swampert, Ludicolo, Kingdra, and Dewgong.
* ManaBurn: Pheobe upgrades this with Double Teaming ghosts with presure, and recovery moves.
* TheMaze: Most of the Dungeons in the game have large mazes and puzzles to naviage through. The Postgame Trick house has a several rooms full of mazes to navigate.
* MightyGlacier: Wailord, Dusclops, and Sableye are buffed in that regard. They hit hard, they take multiple hits, but are very slow. Glacia has bulky Wailord, Lapras, and a literal example with Regice.


Added DiffLines:

* StatusAilment: Many trainers, but Pheobe is a notable abuser of sleep and paralysis moves.
* StatusBuff: Drake uses Dragon Dance to buff his attack and speed, while using Calm Mind to buff his dangerous Soul Dew Latias.


Added DiffLines:

* Troll: Wynaut and Wobbuffet. There are also bike obstacles in rather inconvenient locations.
Is there an issue? Send a MessageReason:
None


* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.

to:

* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset.moveset.
* BossInMooksClothing: Some Magma or Aqua Grunts can engage in surprisingly difficult double battles, and the Cooltrainers and Experts are often comparable to bosses.
* TheDreaded: Intimidate users, including new users such as Glalie, Pinsir, Tyranitar
* DualBosses: Tate and Liza both have Latios and Latias in their boss fight. Maxie and Tabitha battle together. Sootopolis Gym has two Gym Leaders. You only battle them one at a time, but the first one is a single battle, while the other is a double-battle.
* EliteMooks: Gym Trainers, Cooltrainers, and the Experts have high quality, full teams, with strategies or cores.
* FragileSpeedster: The speed room has very fast pokemon
* GeniusBonus: Team Magma's non-fire types are often pokemon associated with land animals, while Team Aqua's non-water types are associated with aquatic or semi-aquatic animals. Such as surf Slaking.
* GradualGrinder: The Stall Room uses toxic, spikes, and sandstorm. Some trainers in the Victory Road uses that as well.
* HostileWeather: The Weather Teams are very threatening. Lavaridge Gym, Sootopolis Gym, Magma Hideout, and Seafloor Cavern have permanent sun and permanent rain.
* LethalLavaLand: Magma Hideout. In addition to lava, the dungeon has permanent sunlight and heat, and the Magma grunts have full teams of sun abusers, in addition to exploders, status users, and setup. This is regarded as one of the hardest dungeons in Emerald Kaizo.
* MightyGlacier: Wailord, Dusclops, and Sableye are buffed in that regard. They hit hard, they take multiple hits, but are very slow. Glacia has and a literal example with Regice.
* MonsterWhale: Wailord is notably buffed, and a formidable pokemon. Its stats are on par with Snorlax, with the lowest speed in the game, and with a powerful buffed Water Spout and Self-destruct attack.
* Ninja: The Ninja Boy, who utilizes fast pokemon, status inflictions, or evasion abuse. They hide in the overworld.
* OurDragonsAreDifferent: The Dragon Tamer in the Fortree Gym, and Drake in the Elite 4 have powerful Dragon Types, but also some dragonlike pokemon.
* RightHandAttackDog: Team Magma often uses dog pokemon, notable ones being Houndoom, Arcanine, Manetric, Grandbull, and Smeargle.
* Slippy-Slidey Ice World: In addition to Shoal Cave, two more dungeons have some very difficult ice puzzles to navigate: Granite Cave, and Seafloor Cavern. Sometimes if you make a mistake, you have to start back at the very beginning. The mist makes some parts more difficult.
* Wake-Up-CallBoss: There are various points in the game. Magma Leader Maxie, Norman with the Double-Battles

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* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset. %%that’ll...
* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]
* BossInMooksClothing:
** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.
** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.
* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.
* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]
* DiscOneNuke:
** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game.
** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.
** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.
** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game.
* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.
* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.
* InfinityPlusOneSword:
** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.
** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.
* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.
* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.
* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.
* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.
* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]
* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.
* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.
* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.
* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.
* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.
* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]
* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]
* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.
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to:

* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset. %%that’ll...\n* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]\n* BossInMooksClothing:\n** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.\n** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.\n* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.\n* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]\n* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.\n* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]\n* DiscOneNuke:\n** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game.\n** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.\n** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.\n** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game.\n* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.\n* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.\n* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.\n* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.\n* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.\n* InfinityPlusOneSword:\n** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.\n** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.\n* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.\n* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.\n* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.\n* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.\n* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]\n* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.\n* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.\n* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.\n* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.\n* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.\n* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]\n* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]\n* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.\n----
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Added: 12553

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A lot of the page seems to have been deleted by accident. I put the stuff back in the page while changing something Left Hanging a bit.


* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll...

to:

* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll...moveset. %%that’ll...
* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]
* BossInMooksClothing:
** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.
** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.
* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.
* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]
* DiscOneNuke:
** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game.
** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.
** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.
** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game.
* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.
* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.
* InfinityPlusOneSword:
** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.
** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.
* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.
* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.
* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.
* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.
* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]
* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.
* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.
* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.
* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.
* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.
* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]
* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]
* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.
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[[caption-width-right:240: The third in the series of Pokémon Kaizo games, and just as difficult as any other]]

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[[caption-width-right:240: The third in the series of Pokémon Kaizo games, and just as difficult as any other]]other.]]

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* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll...

to:

* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll...that’ll...
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Changed: 216

Removed: 12553

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* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll... Every trainer in the game, with notable examples such as Bugsy and Bruno, who were particularly easy bosses in the original, Team Rocket, who had very limited and weak Pokemon back then, and all the way down to some Bug Catchers.
* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]
* BossInMooksClothing:
** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.
** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.
* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.
* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]
* DiscOneNuke:
** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game.
** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.
** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.
** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game.
* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.
* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.
* InfinityPlusOneSword:
** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.
** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.
* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.
* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.
* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.
* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.
* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]
* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.
* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.
* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.
* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.
* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.
* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]
* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]
* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.
----

to:

* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll... Every trainer in the game, with notable examples such as Bugsy and Bruno, who were particularly easy bosses in the original, Team Rocket, who had very limited and weak Pokemon back then, and all the way down to some Bug Catchers.\n* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]\n* BossInMooksClothing:\n** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.\n** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.\n* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.\n* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]\n* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.\n* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]\n* DiscOneNuke:\n** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game. \n** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.\n** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.\n** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game. \n* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.\n* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.\n* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.\n* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.\n* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.\n* InfinityPlusOneSword: \n** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.\n** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.\n* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.\n* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.\n* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.\n* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.\n* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]\n* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.\n* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.\n* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.\n* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.\n* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.\n* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]\n* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]\n* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.\n----
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''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by SinisterHoodedFigure.

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''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by SinisterHoodedFigure.
[=SinisterHoodedFigure=].
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''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything inthe game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by SinisterHoodedFigure.

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''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything inthe in the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by SinisterHoodedFigure.

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[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/crystalkaizotitle_zps8c0299e4.PNG]]

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[[quoteright:160:https://static.[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/crystalkaizotitle_zps8c0299e4.PNG]]org/pmwiki/pub/images/60c2e8c8_5e7f_4e2b_a1d1_1c6d27a00d48.png]]
[[caption-width-right:240: The third in the series of Pokémon Kaizo games, and just as difficult as any other]]
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Initial Draft, copied the page of “Pokémon Crystal Kaizo” for a base template.

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[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/crystalkaizotitle_zps8c0299e4.PNG]]
''Pokémon Emerald Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonEmerald and the official sequel of VideoGame/PokemonBlueKaizo & VideoGame/PokemonCrystalKaizo . These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Just like Blue Kaizo & Crystal Kaizo, just about everything inthe game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience than vanilla Emerald. It is authored by SinisterHoodedFigure.

The game can be found [[https://www.pokecommunity.com/showthread.php?t=395830 here]].

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!!Tropes used in Pokémon Emerald Kaizo:
* HundredPercentCompletion: You can obtain all 386 Pokemon in the game, although just like in vanilla Emerald, some are reserved for the post game only, such as Groudon, Kyogre, Rayquaza, and more, after meeting certain criteria. Usually by the Sootopolis City gym, you’ll have seen 330+ Pokémon, and by the time you reach the Elite Four in Ever Grande City, assuming you haven’t missed any Pokémon Trainer battles (in most routes, nigh impossible due to Kaizo), you’ll have maybe 10 Pokémon remaining (376/386), all of them special legendaries. Unlike Blue Kaizo or Crystal Kaizo, you most likely will have to play in the post-game to see & have a chance to encounter all 386 Pokémon. Certain legendary Pokemon can be obtained in Emerald Kaizo by trading one of those exclusive Pokemon. As for the roaming legendaries (such as Latios & Latias & a few others),all of them are level 100, which in theory, should not be an issue in post game since by then, you should have a team that can easily handle them.
* ActionBomb: Subverted, to a certain degree. Fortunately it’s not as common as Crystal Kaizo or Blue Kaizo. Sure, Pokémon that know Explosion or Self-Destruct do exist in the game (Electrode, Golem, and in the late game, Wailord), but it’s usually not a common sight in enemy team/encounters.
* AdaptationalBadass: One of the signature changes in Crystal & Blue Kaizo, and Emerald Kaizo doesn’t disappoint as well. Even the very first Pokémon you’ll encounter, a level 2 Zigzagoon, was given a significant buff with a more competitive moveset that’ll... Every trainer in the game, with notable examples such as Bugsy and Bruno, who were particularly easy bosses in the original, Team Rocket, who had very limited and weak Pokemon back then, and all the way down to some Bug Catchers.
* AdaptationalVillainy: A downplayed example, but long after Team Rocket's stint in the Slowpoke Well, you can see a Slowpoke Tail lying around in their headquarters, next to a female grunt with a Slowbro, leaving in some scary implications. [[spoiler: And the final executive has a Slowking...]]
* BossInMooksClothing:
** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.
** The Pokefan with the Pikachu gang. His highest leveled Pokemon is a Light Ball Pikachu at level [[spoiler: 127, the highest level in the game]], along with some wildcards Thick Club Cubone and stick Farfetch'd. He is a pushover compared to any boss you encountered, even to Cool Trainers, but he can be an unexpected surprise.
* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.
* DiscOneFinalDungeon: Route 27 and Route 26, which are the routes that leads to Victory Road. There, you will fight against the most dangerous Cool Trainers in the game, as well as some very tough Level 100 enemies apart from a Bird Keeper, many of which will gang up on you, which means you are forced to fight against more than six Pokemon, and it is the only point in the game where that happens (something Team Rocket couldn't pull off). After you get past the route, you enter the Victory Road, which is much harder than the original, but relatively tame compared to most other areas... up until you encounter your rival for one last time before the Pokemon League. [[spoiler: where he introduces Pokemon over level 100.]]
* DiscOneNuke:
** Relatively speaking, the Odd Egg's Pokemon are this, particularly the pseudo legendary hatched from the egg. Larvitar and Dratini comes with a fairly extensive movepool right from the get go, and ends up evolving into a Pseudo Legendary with powerful stats spread. While they need tons of grinding to get online, you won't be able to get a comparably powerful Pokemon until way late into the game.
** Similarly enough, the Goldenrod Game Corner had an Abra that could be bought for 100 Coins, or 1000 Pokedollars. The Abra line won't be available normally until a bit later into the game. They have a massive speed, and special attacks, and you could easily use the Elemental Punch TM on it and you get a fairly useful all around sweeper.
** The Bug catching contest allows you to catch Bug type Pokemon, but the most notable on the list is Heracross, who comes with Submission(and only Submission) which is buffed into a useful general purpose fighting type move with 80 BP. While this renders it helpless against opponent that resists or is immune to fighting type moves, Heracross have an extremely powerful and well distributed stats spread, and is able to handle any kind of Normal typed threats in your way, including the upcoming Whitney battle.
** Explosion users are somewhat annoying to capture due to their tendency to explode, but they can be acquired fairly early into the game, and comes with a powerful niche that can last them over the entire game. In particular, Voltorb have a strong utility with its speed, come with a practically optimized movepool, and can be acquired as early as Union Cave. Exeggcute can be acquired right from the start by using Headbutt from Male Nidoran, can be evolved at Goldenrod, and have the most powerful Explosion for most of the game.
* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.
* GameplayAndStoryIntegration: One of the changes in Crystal Kaizo is incorporating story elements and game elements together. Team Rocket for example, was mentioned in the past to exploit Pokemon for evil purposes, and they ''abandon Pokemon not considered popular or useful to them.'' Hence the upgraded high quality teams, and the lack of Golbat and Raticate (except in Blue Kaizo, where they are very rare, but at that point, a useful threat). Also the lake of rage that had Magikarp in the original have all evolved into Gyarados, when all of the Magikarp are forced to evolve. Though even after the signal has stopped, when you surf or fish with the Old Rod or Good Rod, you will encounter nothing but Gyarados. But if you bring in the Super Rod, which is only obtainable in the post-game, therefore, after the incident, you can actually fish for Magikarps. The Pokemaniacs always searches for extremely rare Pokemon, and one of them brings up the topic about shiny Pokemon. So all of them have unique shiny Pokemon that the Gym Leaders do not have.
* InfinityPlusOneSword:
** All the Legendary Pokemon qualifies, with each of them(except for Suicune) being available rather late into the game, requires you to go out of your way to catch, and have a strong movepool, but the best example is Snorlax. Snorlax is only catchable in the final room of Mt. Silver in the same place you are going to fight Red, had a fairly low encounter rate and catch rate, and comes with Selfdestruct and can hold Leftovers as a hold item, making it a challenge to obtain. When you DO get it, its by far the best Pokemon in the game.
** Mewtwo as well, since the only way to get Mewtwo is to trade one for Snorlax. Somewhat of a lesser example since despite its extremely powerful stats, it come with only Recover and Psychic in its movepool.
* KaizoTrap: As far as an RPG example can go, there is one Fire Breather in Union Cave that you must battle, or else, he will block the way, and you will have to exit the cave. However, you'll only get one chance, since this trainer is blocked off by another Fire Breather. [[spoiler: The Fire Breather with the Koffing will move in to attack you, and you must fight the Fire Breather with the Magby, to avoid being forced to backtrack.]] The HM moves also function as a method to defuse some lesser examples. Make sure your Pokemon has them, to bypass some unexpected obstacles. This includes Fly.
* MythologyGag: There are a lot of references to the anime and the manga. Some examples include the shiny Noctowl on Falkner's team, the Nidoqueen in Whitney's team, where she had a Nidorina in both the anime and manga. And there are Pokemon boss teams that are heavily inspired by Pokemon Stadium 1 and 2. And Leader Blue still has [[spoiler: Mew]] as his signature Pokemon from Blue Kaizo.
* {{Nerf}}: Revives, Ethers, and Elixirs, have been nerfed, so that they don't work during battle. They do work outside of battle. This actually makes the boss fights have serious consequences if you lose a Pokemon or run out of PP, and even some trainer battles if you aren't fully healed. This includes the PP restoring Mint Berries, but they do work if they are held by a Pokemon.
* NintendoHard: Even more so than Blue Kaizo, as the AI is actually quite competent with the movesets, and every trainer in the game has improved AI, teams, movepools, items, etc. New ones include a series of gigantic ice puzzles in the Ice Cave, a mandatory excursion through Mt. Mortar, which is every bit the giant maze, and even has a nasty Kaizo trap near the end, some tricky usage with accessing an area using Fly, and an utterly brutal Pokemon League challenge where you face '''THIRTY''' different Pokemon, newer strategies, and top of the line type synergy. And this game has 4 super bosses. The only thing the enemies can't do is use Revives or Ethers during battle, but you can't use Revives or Ethers during battle, making all boss fights have serious consequences if you lose a key Pokemon needed to face them.
* OlympusMons: Surprisingly still rare among boss fights, with [[spoiler: Pryce]] being the earliest. [[spoiler: Lt. Surge, Blaine, Blue, Red, and the very last Rival Fight have legendary pokemon.]]
* OneHitKill: Averted in Johto, unless you count Explosion inflicting the damage. However, in Kanto, some trainers have OHKO moves, usually the ones with horns, but be cautious of Fissure as well. No major boss uses OHKO moves.
* PaletteSwap: Shiny Pokemon, which are used by major bosses, and Pokemaniacs. One of the Pokemaniacs even comment on shiny Pokemon.
* {{Retcon}}: Some bosses have different signature Pokemon. Falkner and Bugsy for example, have Noctowl and Shuckle as their highest leveled Pokemon, though Pidgeotto and Scyther are still present on the teams. And some bosses uses multiple mains instead, such as Morty, Pryce, and Elite Four Will. The latter will no longer have two Xatu, and instead has an Espeon, Slowking, Exeggutor, and Alakazam.
* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.
* StoneWall: Bugsy's Shuckle embodies this, as well as Koga and Brock's Shuckle, where its only form of offense is Toxic stalling, and it always packs Leftovers.
* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]
* {{Troll}}: Some of the tricks and traps in Crystal Kaizo. [[spoiler: That Snorlax in front of Diglett's cave? A Ditto in disguise.]]
* WakeUpCallBoss: One of the notable ones is actually a trainer battle with Bug Catcher Arnie, who does use a bit more variety than you'd expect from a Bug Catcher, and effectively functions as a litmus test to see if you caught some well varied Pokemon. Falkner, Bugsy, Morty, some of the rival fights, and the Executives counts as well, each introducing new factors than the last. The Rival fight at the end of Victory Road especially qualifies.
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