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Aside from home computers, the game has also been released in some format or another on the UsefulNotes/GameBoy, UsefulNotes/PlayStation, UsefulNotes/PlayStation2, UsefulNotes/PlayStationPortable, and UsefulNotes/NintendoDS.

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Aside from home computers, the game has also been released in some format or another on the UsefulNotes/GameBoy, UsefulNotes/PlayStation, UsefulNotes/PlayStation2, UsefulNotes/PlayStationPortable, Platform/GameBoy, Platform/PlayStation, Platform/PlayStation2, Platform/PlayStationPortable, and UsefulNotes/NintendoDS.
Platform/NintendoDS.
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The exact rules of the game vary depending on versions, but a general summation of the game is as follows. The is being presented with a grid, somewhere on which is the opening of a pipe. Liquid will flow from this opening and the player must place pipes on the grid to guide the liquid along them. Depending on the game version, the liquid may begin flowing after a certain amount of time has passed and you're still allowed to lay down pipe while it comes, other times the game gives you a time limit with which to lay down pipe, then sends the liquid down the path you made. You may also be required to guide the liquid along a certain minimum number of pipe segments, to guide it into a drainage tile, or both. Levels may also be pre-designed or randomly generated.

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The exact rules of the game vary depending on versions, but a general summation of the game is as follows. The player is being presented with a grid, somewhere on which is the opening of a pipe. Liquid will flow from this opening and the player must place pipes on the grid to guide the liquid along them. Depending on the game version, the liquid may begin flowing after a certain amount of time has passed and you're still allowed to lay down pipe while it comes, other times the game gives you a time limit with which to lay down pipe, then sends the liquid down the path you made. You may also be required to guide the liquid along a certain minimum number of pipe segments, to guide it into a drainage tile, or both. Levels may also be pre-designed or randomly generated.
Tabs MOD

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dewicking cut trope


* ExcitedShowTitle: The original box art showed the title as ''Pipe Mania!!''.
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* AmericanKirbyIsHardcore: Inverted: as shown in the page image, the original EU cover inexplicably has a charcoal drawing of a screaming face in the background of the colourful, cartoonish character art. The charcoal background isn't present in any other edition of the game, including the original North American cover by Lucasfilm (instead, the pipeline maze fills the entire space).

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* AmericanKirbyIsHardcore: Inverted: as shown in the page image, the original EU cover inexplicably has a charcoal drawing of a screaming face in the background of the colourful, cartoonish character art. The charcoal background isn't present in any other edition of the game, including the original North American cover by Lucasfilm (instead, (which has the pipeline maze fills fill the entire space).
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* AmericanKirbyIsHardcore: Inverted: as shown in the page image, the original EU cover inexplicably has a charcoal drawing of a screaming face in the background of the colourful, cartoonish character art. The charcoal background isn't present in any other edition of the game, including the original North American cover by Lucasfilm (instead, the pipeline maze fills the entire space).

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pipe_mania_cover_art.jpg]]
''Pipe Mania'' / ''Pipe Dream'' (depending on the version you're playing) is a series of computer games, the first of which was released in 1989 for the Amiga, and then later ported to Windows, Macs, and other computers.

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[[quoteright:300:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/pipe_mania_cover_art.jpg]]
org/pmwiki/pub/images/pipe_mania.png]]
''Pipe Mania'' / ''Pipe Mania!!''/''Pipe Dream'' (depending on the version you're playing) is a series of computer games, the first of which was released in 1989 for the Amiga, and then later ported to Windows, Macs, and other computers.



Aside from home computers, the game has also been released in some format or another on the UsefulNotes/GameBoy, UsefulNotes/{{Playstation}}, UsefulNotes/{{Playstation 2}}, UsefulNotes/{{Playstation Portable}}, and UsefulNotes/{{Nintendo DS}}.

to:

Aside from home computers, the game has also been released in some format or another on the UsefulNotes/GameBoy, UsefulNotes/{{Playstation}}, UsefulNotes/{{Playstation 2}}, UsefulNotes/{{Playstation Portable}}, UsefulNotes/PlayStation, UsefulNotes/PlayStation2, UsefulNotes/PlayStationPortable, and UsefulNotes/{{Nintendo DS}}.
UsefulNotes/NintendoDS.


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* ExcitedShowTitle: The original box art showed the title as ''Pipe Mania!!''.
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''Pipe Mania'' / ''Pipe Dream'' is a classic computer game in which the player lays down sections of pipe onto a grid, while/before a slow-flowing liquid flows through the pipe. Don't let it spill out!

Pipe pieces are typically dispensed to you one at a time, and it's your duty to make the best use of them as you lay them down - you're usually penalised for unused pipe pieces, and for removing laid pipes.

This game has spawned a number of imitations, and the exact rules vary between them. Sometimes, the goal is to just send the fluid through a certain number of segments, or, alternatively, connect two fixed segments with an unbroken pipe. Sometimes the liquid flows while you're laying down pipe, and sometimes it starts flowing after you run out of time to lay segments.

to:

''Pipe Mania'' / ''Pipe Dream'' is a classic computer game in which (depending on the player lays down sections of pipe onto a grid, while/before a slow-flowing liquid flows through the pipe. Don't let it spill out!

Pipe pieces are typically dispensed to you one at a time, and it's your duty to make the best use of them as you lay them down -
version you're usually penalised playing) is a series of computer games, the first of which was released in 1989 for unused pipe pieces, the Amiga, and for removing laid pipes.

This game has spawned a number of imitations,
then later ported to Windows, Macs, and the other computers.

The
exact rules of the game vary between them. Sometimes, depending on versions, but a general summation of the goal game is to just send the fluid through a certain number of segments, or, alternatively, connect two fixed segments as follows. The is being presented with an unbroken a grid, somewhere on which is the opening of a pipe. Sometimes Liquid will flow from this opening and the player must place pipes on the grid to guide the liquid flows while you're laying down pipe, and sometimes it starts along them. Depending on the game version, the liquid may begin flowing after you run out a certain amount of time has passed and you're still allowed to lay segments.
down pipe while it comes, other times the game gives you a time limit with which to lay down pipe, then sends the liquid down the path you made. You may also be required to guide the liquid along a certain minimum number of pipe segments, to guide it into a drainage tile, or both. Levels may also be pre-designed or randomly generated.

Aside from home computers, the game has also been released in some format or another on the UsefulNotes/GameBoy, UsefulNotes/{{Playstation}}, UsefulNotes/{{Playstation 2}}, UsefulNotes/{{Playstation Portable}}, and UsefulNotes/{{Nintendo DS}}.



* EndlessGame - if you manage to complete level 36, you are forced to repeat it over and over again until you eventually fail.
* PuzzleGame
* PipeMaze - creating something like this is the point of the game.
* SchmuckBait - The last two levels have only two empty spaces between the start and end pieces via a screen wraparound. The minimum distance is well over 20 though, so directly joining the terminators is a guaranteed Game Over.
* ScoringPoints
* TimedMission - Not a direct example, but you have to race against the fluid flowing through the pipes as you lay them.
* WrapAround - Some levels have holes in the side of the arena that transfer the fluid flow to the opposite side of the screen.

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* EndlessGame - if you manage to complete BonusStage: You get one every few stages -- depending on the version, it'll either by a ''VideoGame/{{Tetris}}''-like level 36, where you are forced position blocks falling from the top of the screen to repeat it form your pipeline, or it'll be a sliding tile puzzle where you have to move around pre-laid segments to form a pipeline.
* EndlessGame: Some versions of the game force the player just replay the final level
over and over again until you eventually fail.
fail, others keep going with randomly generated levels.
* PuzzleGame
LuckBasedMission: Levels with randomly generated designs can be either very friendly or very evil depending on how the RandomNumberGod is feeling.
* PipeMaze - PuzzleGame: Figure out how to create the longest pipe line you can within the time allotted to maximize your score on each level.
* PipeMaze: Inevitably you'll end up
creating something like this is this.
* SchmuckBait: In some versions,
the point of the game.
* SchmuckBait - The
last two levels have only two empty spaces between the start and end pieces via a screen wraparound. The minimum distance is well over 20 though, so directly joining the terminators is a guaranteed Game Over.
* ScoringPoints
ScoringPoints: The only way of tracking progress other than level progression, which in some versions is finite.
* TimedMission - TimedMission: Not a direct example, but you have to race against the fluid flowing through the pipes as you lay them.
* WrapAround - UnwinnableByDesign: In some variants of the game with randomly generated levels, it's possible to have your starting pipe section have the open end running directly into a block.
* WrapAround:
Some levels have holes in the side of the arena that transfer the fluid flow to the opposite side of the screen.
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None

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pipe_mania_cover_art.jpg]]

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Alphabetical order


* SchmuckBait - The last two levels have only two empty spaces between the start and end pieces via a screen wraparound. The minimum distance is well over 20 though, so directly joining the terminators is a guaranteed Game Over.



* SchmuckBait - The last two levels have only two empty spaces between the start and end pieces via a screen wraparound. The minimum distance is well over 20 though, so directly joining the terminators is a guaranteed Game Over.
Is there an issue? Send a MessageReason:
A slight Schmuck Bait!

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* SchmuckBait - The last two levels have only two empty spaces between the start and end pieces via a screen wraparound. The minimum distance is well over 20 though, so directly joining the terminators is a guaranteed Game Over.
Is there an issue? Send a MessageReason:
Moving to YMMV.


* BreatherLevel - At level 17, after eight levels of obstacles and one-way sections, you are presented with an arena free of obstructions, no arrowed pieces, and only a minimum distance of 12 to beat (which is less than the first level). While a breather in one sense, the dispenser sequences become a lot more random and the fluid races through the pipes after a short time.
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moved work from Main/

Added DiffLines:

''Pipe Mania'' / ''Pipe Dream'' is a classic computer game in which the player lays down sections of pipe onto a grid, while/before a slow-flowing liquid flows through the pipe. Don't let it spill out!

Pipe pieces are typically dispensed to you one at a time, and it's your duty to make the best use of them as you lay them down - you're usually penalised for unused pipe pieces, and for removing laid pipes.

This game has spawned a number of imitations, and the exact rules vary between them. Sometimes, the goal is to just send the fluid through a certain number of segments, or, alternatively, connect two fixed segments with an unbroken pipe. Sometimes the liquid flows while you're laying down pipe, and sometimes it starts flowing after you run out of time to lay segments.

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!!Tropes:

* BreatherLevel - At level 17, after eight levels of obstacles and one-way sections, you are presented with an arena free of obstructions, no arrowed pieces, and only a minimum distance of 12 to beat (which is less than the first level). While a breather in one sense, the dispenser sequences become a lot more random and the fluid races through the pipes after a short time.
* EndlessGame - if you manage to complete level 36, you are forced to repeat it over and over again until you eventually fail.
* PuzzleGame
* PipeMaze - creating something like this is the point of the game.
* ScoringPoints
* TimedMission - Not a direct example, but you have to race against the fluid flowing through the pipes as you lay them.
* WrapAround - Some levels have holes in the side of the arena that transfer the fluid flow to the opposite side of the screen.

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