History VideoGame / Persona3

19th Jun '17 8:20:35 AM Andrzej
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* ''Persona 3 Portable'': A VisualNovel-esque VideoGameRemake released on the PSP, which incorporated many of the gameplay improvements featured in ''VideoGame/{{Persona 4}}''[[note]](such as the ability to Guard and directly control your party members)[[/note]], includes five difficulty levels (including the HarderThanHard "Maniac" difficulty) and adds the option to choose a [[GenderFlip female protagonist]], which provides a surprisingly different take on the game's plot. It also includes a few [[CallForward Call Forwards]] to ''VideoGame/{{Persona 4}}'', but lacks the epilogue chapter featured in ''FES''.

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* ''Persona 3 Portable'': A VisualNovel-esque VideoGameRemake released on the PSP, which incorporated many of the gameplay improvements featured in ''VideoGame/{{Persona 4}}''[[note]](such ''VideoGame/Persona4''[[note]](such as the ability to Guard and directly control your party members)[[/note]], includes five difficulty levels (including the HarderThanHard "Maniac" difficulty) and adds the option to choose a [[GenderFlip female protagonist]], which provides a surprisingly different take on the game's plot. It also includes a few [[CallForward Call Forwards]] to ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', but lacks the epilogue chapter featured in ''FES''.



* ''VideoGame/Persona4Arena'': A fighting game sequel to both ''VideoGame/{{Persona 4}}'', as the name suggests, and to ''3''. It features Aigis, Mitsuru, Akihiko, Elizabeth, and Labrys three years after the events of the game, in addition to the cast of ''4''.

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* ''VideoGame/Persona4Arena'': A fighting game sequel to both ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', as the name suggests, and to ''3''. It features Aigis, Mitsuru, Akihiko, Elizabeth, and Labrys three years after the events of the game, in addition to the cast of ''4''.



** The Kirijo Group used to be part of the Nanjo Group from ''[[VideoGame/{{Persona}} Persona 1]]'' and ''[[VideoGame/{{Persona 2}} 2]]''.

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** The Kirijo Group used to be part of the Nanjo Group from ''[[VideoGame/{{Persona}} Persona 1]]'' and ''[[VideoGame/{{Persona 2}} ''[[VideoGame/Persona2 2]]''.



** In the English localization, there are many references to ''VideoGame/{{Persona 2}}'' in the aptly named MMORPG ''Innocent Sin'', mostly related to Maya and Tatsuya (in the original Japanese version, the MMO was named ''[[VideoGame/MegamiTenseiII Devil Busters]]'' and the screen names were [[Literature/DigitalDevilStory Y-Ko and N-Jima]]).

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** In the English localization, there are many references to ''VideoGame/{{Persona 2}}'' ''VideoGame/Persona2'' in the aptly named MMORPG ''Innocent Sin'', mostly related to Maya and Tatsuya (in the original Japanese version, the MMO was named ''[[VideoGame/MegamiTenseiII Devil Busters]]'' and the screen names were [[Literature/DigitalDevilStory Y-Ko and N-Jima]]).



* ElementalPowers: Each Persona-user tends to specialize with one element, but it's not as pervasive as the [[VideoGame/{{Persona 2}} the previous]] or [[VideoGame/{{Persona 4}} the next]] games.

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* ElementalPowers: Each Persona-user tends to specialize with one element, but it's not as pervasive as the [[VideoGame/{{Persona 2}} [[VideoGame/Persona2 the previous]] or [[VideoGame/{{Persona 4}} [[VideoGame/Persona4 the next]] games.



* ImprobableWeaponUser: For every weapon type, there are one or two gag weapons, all of them silly, yet most of them are rather powerful. The highlights include a toy bow with suction cup arrows, a baseball bat with nails (used as a two-handed sword), a bus stop sign (used as a hammer), umbrellas (used like Mitsuru's rapiers), a steel pipe (used as a one-handed sword), some kitchen knives, a broom (used as a spear), a bone (for Koromaru), a RocketPunch (for Aigis), ''Jack Frost plush toys'' (used as boxing gloves, of all things), and in the PSP version, there are lacrosse sticks and hockey sticks for the female protagonist. The bus stop sign, which only Shinjiro can use (at least in the PSP version) is the most famous one; it reappears in ''VideoGame/{{Persona 4}}'' and makes some funny cameos in a [[AudioAdaptation CD drama]] and a light novel, where Shinjiro actually wields it.

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* ImprobableWeaponUser: For every weapon type, there are one or two gag weapons, all of them silly, yet most of them are rather powerful. The highlights include a toy bow with suction cup arrows, a baseball bat with nails (used as a two-handed sword), a bus stop sign (used as a hammer), umbrellas (used like Mitsuru's rapiers), a steel pipe (used as a one-handed sword), some kitchen knives, a broom (used as a spear), a bone (for Koromaru), a RocketPunch (for Aigis), ''Jack Frost plush toys'' (used as boxing gloves, of all things), and in the PSP version, there are lacrosse sticks and hockey sticks for the female protagonist. The bus stop sign, which only Shinjiro can use (at least in the PSP version) is the most famous one; it reappears in ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' and makes some funny cameos in a [[AudioAdaptation CD drama]] and a light novel, where Shinjiro actually wields it.



** ''Innocent Sin Online'' (and the accompanying player names Maya and Tatsuya) is one big ShoutOut to the characters of ''VideoGame/{{Persona 2}}'' and the locations in ''VideoGame/{{Persona}}'' (and was originally a ShoutOut to ''Megami Tensei'', the game that started it all). Also, several fusions (particularly the ones that Elizabeth requests) are those of key characters from other ''[[Franchise/ShinMegamiTensei MegaTen]]'' games; Alice and Lilith, for example, were important characters in ''Franchise/ShinMegamiTensei''.
** Early in the game, Junpei comments that rumors can't become real, which was a major plot point in ''VideoGame/{{Persona 2}}''.
** At one point, [[VideoGame/{{Persona 2}} meeting with a counselor to decide your future]] is a big plot point. (Noted that [[spoiler:TheEndOfTheWorldAsWeKnowIt is also supposed to happen]] makes this meaningful in another way.)
** The [=TV=] set in the lounge is sometimes tuned into "Trish's Who's Who!" which apparently interviews notable people in the area. Though their names are never given, judging from the descriptions, these include several characters from ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}},'' serving as something of an epilogue to those characters. Trish ''herself'' is a reference to a fairy in all [[OneGameForThePriceOfTwo three]] games, though is obviously not the same character.
** The OneWomanWail appearing in "Aria of Soul" and "The Battle for Every Man's Soul" is inherited from ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}'', where the aria was sung by Igor's assistant Belladonna, and is likely being used in this game as a reference to Nyx's usual [=MegaTen=] appearance--an opera diva.

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** ''Innocent Sin Online'' (and the accompanying player names Maya and Tatsuya) is one big ShoutOut to the characters of ''VideoGame/{{Persona 2}}'' ''VideoGame/Persona2'' and the locations in ''VideoGame/{{Persona}}'' (and was originally a ShoutOut to ''Megami Tensei'', the game that started it all). Also, several fusions (particularly the ones that Elizabeth requests) are those of key characters from other ''[[Franchise/ShinMegamiTensei MegaTen]]'' games; Alice and Lilith, for example, were important characters in ''Franchise/ShinMegamiTensei''.
** Early in the game, Junpei comments that rumors can't become real, which was a major plot point in ''VideoGame/{{Persona 2}}''.
''VideoGame/Persona2''.
** At one point, [[VideoGame/{{Persona 2}} [[VideoGame/Persona2 meeting with a counselor to decide your future]] is a big plot point. (Noted that [[spoiler:TheEndOfTheWorldAsWeKnowIt is also supposed to happen]] makes this meaningful in another way.)
** The [=TV=] set in the lounge is sometimes tuned into "Trish's Who's Who!" which apparently interviews notable people in the area. Though their names are never given, judging from the descriptions, these include several characters from ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}},'' ''VideoGame/Persona2,'' serving as something of an epilogue to those characters. Trish ''herself'' is a reference to a fairy in all [[OneGameForThePriceOfTwo three]] games, though is obviously not the same character.
** The OneWomanWail appearing in "Aria of Soul" and "The Battle for Every Man's Soul" is inherited from ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}'', ''VideoGame/Persona2'', where the aria was sung by Igor's assistant Belladonna, and is likely being used in this game as a reference to Nyx's usual [=MegaTen=] appearance--an opera diva.



** In the UpdatedRerelease that's Portable, there's a few references to VideoGame/{{Persona 4}}. One that won't be apparent to many is the fact that Ken's favorite food is the exact same one as his fellow Justice Arcana Nanako.
** Hypnos, Nemesis and Thanatos were boss fights of the Snow Queen quest in the orginal VideoGame/{{Persona}}. Now they are Personas of Takaya, Ken and the Protagonist respectivly.

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** In the UpdatedRerelease that's Portable, there's a few references to VideoGame/{{Persona 4}}.VideoGame/Persona4. One that won't be apparent to many is the fact that Ken's favorite food is the exact same one as his fellow Justice Arcana Nanako.
** Hypnos, Nemesis and Thanatos were boss fights of the Snow Queen quest in the orginal original VideoGame/{{Persona}}. Now they are Personas of Takaya, Ken and the Protagonist respectivly.respectively.



--> [[spoiler:'''Shinjiro''']]: Alright, let's do this!

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--> [[spoiler:'''Shinjiro''']]: -->[[spoiler:'''Shinjiro''']]: Alright, let's do this!



* SheIsAllGrownUp: ''Inverted'' with [[VideoGame/{{Persona 4}} Yukiko Amagi]] in the PSP remake, as we get to see her two years prior to the events of her own game.

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* SheIsAllGrownUp: ''Inverted'' with [[VideoGame/{{Persona 4}} [[VideoGame/Persona4 Yukiko Amagi]] in the PSP remake, as we get to see her two years prior to the events of her own game.



** Also in ''Portable'', "Downed" (knocked down from either a critical hit or exposed to an elemental weakness) characters recover and can attack on the same turn (this was lifted from ''VideoGame/{{Persona 4}}''), whereas originally, a turn had to be wasted getting back up. The Dizzy status effect is also exclusive to ''Portable.''

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** Also in ''Portable'', "Downed" (knocked down from either a critical hit or exposed to an elemental weakness) characters recover and can attack on the same turn (this was lifted from ''VideoGame/{{Persona 4}}''), ''VideoGame/Persona4''), whereas originally, a turn had to be wasted getting back up. The Dizzy status effect is also exclusive to ''Portable.''



* SupernaturalGoldEyes: Elizabeth and Theodore, who have only a nodding acquaintance with humanity. Their origins are never explained, but the use of golden eyes to mark someone's Shadow self in ''VideoGame/{{Persona 2}}'' and ''VideoGame/{{Persona 4}}'' has had some interesting implications.
** In a similar vein, Takaya, who isn't a Shadow or a supernatural entity himself, but has supernatural powers nonetheless. ''VideoGame/{{Persona 4}}'' also demonstrated that people possessed by their own Shadows exhibit this trait, possibly implying the same about him.

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* SupernaturalGoldEyes: Elizabeth and Theodore, who have only a nodding acquaintance with humanity. Their origins are never explained, but the use of golden eyes to mark someone's Shadow self in ''VideoGame/{{Persona 2}}'' ''VideoGame/Persona2'' and ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' has had some interesting implications.
** In a similar vein, Takaya, who isn't a Shadow or a supernatural entity himself, but has supernatural powers nonetheless. ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' also demonstrated that people possessed by their own Shadows exhibit this trait, possibly implying the same about him.



* TookALevelInJerkass: [[spoiler:Yukari]] in ''The Answer''. [[spoiler: She gets better.]]

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* TookALevelInJerkass: [[spoiler:Yukari]] in ''The Answer''. [[spoiler: She [[spoiler:She gets better.]]
19th Jun '17 8:11:52 AM Andrzej
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* MythologyGag: ''Innocent Sin Online'' (and the accompanying player names Maya and Tatsuya) is one big ShoutOut to the characters of ''VideoGame/{{Persona 2}}'' and the locations in ''VideoGame/{{Persona}}'' (and was originally a ShoutOut to ''Megami Tensei'', the game that started it all). Also, several fusions (particularly the ones that Elizabeth requests) are those of key characters from other ''[[Franchise/ShinMegamiTensei MegaTen]]'' games; Alice and Lilith, for example, were important characters in ''Franchise/ShinMegamiTensei''.

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* MythologyGag: MythologyGag:
**
''Innocent Sin Online'' (and the accompanying player names Maya and Tatsuya) is one big ShoutOut to the characters of ''VideoGame/{{Persona 2}}'' and the locations in ''VideoGame/{{Persona}}'' (and was originally a ShoutOut to ''Megami Tensei'', the game that started it all). Also, several fusions (particularly the ones that Elizabeth requests) are those of key characters from other ''[[Franchise/ShinMegamiTensei MegaTen]]'' games; Alice and Lilith, for example, were important characters in ''Franchise/ShinMegamiTensei''.


Added DiffLines:

** Yukari's [[IconicItem heart-shaped choker]] is pretty much a PaletteSwap of the same accessory present in the Demon/Persona [[HornyDevils Succubus]]' design since ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' and on. They even wear it the same way, with the heart symbol to the front and the left side of the neck.
14th Jun '17 7:56:18 PM mariovsonic999
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Added DiffLines:

* ForDoomTheBellTolls: [[spoiler:After destroying the Arcana Hanged Man Shadow, SEES thought that the Dark Hour is over. Except it isn't, and they begin hearing a bell ringing from Tartarus, signifying [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]
9th Jun '17 12:45:06 PM rmctagg09
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** The last combat related subject of note is the protagonists ability to equip every melee weapon. In the original ''Persona 3'' and ''Persona 3 FES'', this was done because of the party members being uncontrollable, so you needed a way to hit every physical element that didn't cost HP. It also allowed every melee weapon type to be available after [[spoiler:Shinjiro died]], as otherwise they'd be useless inclusions. Ever since ''Persona 4'' removed physical melee elements and allowed for direct party member control, future protagonists have been restricted to one type of melee weapon.

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** The last combat related subject of note is the protagonists protagonist's ability to equip every melee weapon. In the original ''Persona 3'' and ''Persona 3 FES'', this was done because of the party members being uncontrollable, so you needed a way to hit every physical element that didn't cost HP. It also allowed every melee weapon type to be available after [[spoiler:Shinjiro died]], as otherwise they'd be useless inclusions. Ever since ''Persona 4'' removed physical melee elements and allowed for direct party member control, future protagonists have been restricted to one type of melee weapon.
9th Jun '17 6:41:48 AM VeryMelon
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Added DiffLines:

** The last combat related subject of note is the protagonists ability to equip every melee weapon. In the original ''Persona 3'' and ''Persona 3 FES'', this was done because of the party members being uncontrollable, so you needed a way to hit every physical element that didn't cost HP. It also allowed every melee weapon type to be available after [[spoiler:Shinjiro died]], as otherwise they'd be useless inclusions. Ever since ''Persona 4'' removed physical melee elements and allowed for direct party member control, future protagonists have been restricted to one type of melee weapon.
3rd Jun '17 8:02:15 AM deimos415
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Added DiffLines:

** Following this, ''Portable'' also give players access to the new item "Yawn B-Gone," which you can use the next day after a Tartarus run to cure it right away.
25th May '17 2:29:50 PM ShorinBJ
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Added DiffLines:

** When it appears to Junpei and Akihiko that the main character has "picked up" Aigis, Akihiko complains that the [[SilentProtagonist protagonist]] didn't even say anything.
12th May '17 4:14:54 AM UmbrellasWereAwesome
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** The ability to reverse and even break Social Links. If you decline a link's invitations too many times (or if you spend too much time with other girls, for the ladies) you can give them the idea you no longer want to be friends, putting the link into a reverse state. Hitting certain dialogue landmines in rank up scenes can also trigger this or even put the link into a break state (Yukari being particularly infamous for this). Reverse means you need to dedicate some time periods to the link before you'll gain points again, while a broken link won't even give an EXP bonus anymore. While it was a somewhat more realistic depiction of friendship (especially with teens), in practice it made juggling the time aspect that much more difficult and game-y, and tended to hurt immersion. ''4'' mostly did away with the feature,[[note]]declining invites no longer has a penalty and there's no more jealousy mechanic; a few reversal landmines remain in dialogue, but this time you need to be pretty willfully dense and not paying attention to the message of the link to hit them[[/note]] and ''5'' removes it entirely [[note]]since if Joker reversed a Confidant, there's a non-zero chance some of them would ''turn him in'', so he's just not that dumb, period[[/note]].

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** The ability to reverse and even break Social Links. If you decline a link's invitations too many times (or if you spend too much time with other girls, for the ladies) you can give them the idea you no longer want to be friends, putting the link into a reverse state. Hitting certain dialogue landmines in rank up scenes can also trigger this or even put the link into a break state (Yukari being particularly infamous for this). Reverse means you need to dedicate some time periods to the link before you'll gain points again, while a broken link won't even give an EXP bonus anymore. While it was a somewhat more realistic depiction of friendship (especially with teens), in practice it made juggling the time aspect that much more difficult and game-y, and tended to hurt immersion. ''4'' ''Persona 4'' mostly did away with the feature,[[note]]declining feature[[note]]declining invites no longer has a penalty and there's no more jealousy mechanic; a few reversal landmines remain in dialogue, but this time you need to be pretty willfully dense and not paying attention to the message of the link to hit them[[/note]] them[[/note]], and ''5'' ''VideoGame/Persona5'' removes it entirely [[note]]since if Joker reversed a Confidant, there's a non-zero chance some of them would ''turn him in'', so he's just not that dumb, period[[/note]].entirely.
8th May '17 7:50:29 PM Sullytofu
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Added DiffLines:

** The opening has a shot of the main dorm the protagonist is staying in overlayed with shots of Pharos, Ryoji, and the protagonist himself, heavily implying all three are linked.
4th May '17 5:17:27 AM UmbrellasWereAwesome
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* ContinuityNod: Quite a few to the previous games and ''VideoGame/{{Persona 4}}''. Their presence would normally lead one to assume the games are in the same continuity, but some difficulties, such as the lack of demons in the later two games, has lead to no little confusion among the fanbase as to whether the some or all of the games are [[ContinuitySnarl in the same continuity]], in an AlternateContinuity, represent one or more [[ContinuityReboot reboots of the continuity]], or are completely unrelated with similar concepts. However, according to this surprisingly obscure [[http://www.1up.com/do/feature?pager.offset=1&cId=3172364 interview]] with ''Persona 4'''s staff, the games ''do'' all take place in the same world.

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* ContinuityNod: Quite a few to the previous games and ''VideoGame/{{Persona 4}}''. games. Their presence would normally lead one to assume the games are they're all in the same continuity, but some difficulties, such as the lack [[ContinuitySnarl a number of demons in the later two games, differences]] has lead to no little confusion among the fanbase as to whether the some or all of the games ''3'' and its successors are [[ContinuitySnarl in the same continuity]], continuity as the first two games, set in an AlternateContinuity, or represent one or more [[ContinuityReboot reboots of the continuity]], or are completely unrelated with similar concepts.a ContinuityReboot. However, according to this surprisingly obscure [[http://www.1up.com/do/feature?pager.offset=1&cId=3172364 interview]] with ''Persona 4'''s staff, the games ''do'' all take place in the same world.



** Igor and the Velvet Room appear, Igor with an identical appearance to his other appearances and in the same role, and the Velvet Room is as always blue, although it's appearance changes from installment to installment.

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** Igor and the Velvet Room appear, appear once again, Igor with an identical appearance to his other appearances and in the same role, and the Velvet Room is still blue as always blue, always, although it's its appearance changes has changed from installment the previous installments (and would continue to installment.change in subsequent titles).



** There are many references to ''VideoGame/{{Persona 2}}'' in the aptly named MMORPG ''Innocent Sin'', mostly related to Maya and Tatsuya.
*** In the original Japanese version, the MMO was named ''[[VideoGame/MegamiTenseiII Devil Busters]]'' and the screen names were [[Literature/DigitalDevilStory Y-Ko and N-Jima]].
** Characters and locations from ''Persona 4'' cameo in ''Persona 3 Portable'':

to:

** There In the English localization, there are many references to ''VideoGame/{{Persona 2}}'' in the aptly named MMORPG ''Innocent Sin'', mostly related to Maya and Tatsuya.
*** In
Tatsuya (in the original Japanese version, the MMO was named ''[[VideoGame/MegamiTenseiII Devil Busters]]'' and the screen names were [[Literature/DigitalDevilStory Y-Ko and N-Jima]].
N-Jima]]).
** Characters Additionally, a number of characters and locations from ''Persona 4'' cameo in ''Persona 3 Portable'':



*** Yukiko, Inaba, and the Amagi Inn appear in the female protagonist's story, and Chie is mentioned.

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*** Yukiko, the town of Inaba, and the Amagi Inn appear in the female protagonist's story, and Chie is mentioned.
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