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** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features.



* PurposelyOverpowered: The Gold Dragon mythic path will make you an overpowered badass no matter what you begin it as. For starters, it boosts all stats that are less than 18 before modifiers to 18, casters will recieve the Basic Attack Bonus of a melee class. And it has immunity to many status effects, resistance against elements, enhanced saves, and much more. Spellcasters get enhanced damage dice for their spells. Understandably, it is only obtainable late in the game near the start of Act 5.

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* PurposelyOverpowered: PurposelyOverpowered:
**
The Gold Dragon mythic path will make you an overpowered badass no matter what you begin it as. For starters, it boosts all stats that are less than 18 before modifiers to 18, casters will recieve the Basic Attack Bonus of a melee class. And it has immunity to many status effects, resistance against elements, enhanced saves, and much more. Spellcasters get enhanced damage dice for their spells. Understandably, it is only obtainable late in the game near the start of Act 5.5.
** If you take the Legend path and renounce your mythic powers, you're compensated by doubling your level cap to 40 and giving you most of those new levels right away, with all the increases to HP, BAB, feats, class progression, etc. that implies, taking you well into epic level territory.
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** On the Crusade side of things, while the player will be given access to a wide variety of cool and colorful units to use, most of them spawn too infrequently and in too low numbers to be relied upon. As such, you can expect your armies to be carried by huge stacks of generic units of archers, infantry and cavalry. They aren't as flashy, but they spawn reliably, are easy to recruit, and are inexpensive.
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** [[invoked]]Aasimar tend towards good alignments due to being influenced by the upper planes. Daeran Arendae is a NeutralEvil aasimar with a LackOfEmpathy who is quite happy to let others die or suffer for his own amusement. Subverted however as you go through his story and get to know him, it becomes more and more apparent that Daeran's maintaining a facade and deep down he's actually a fairly caring individual: it's best shown in [[PetTheDog his treatment of Ember]], his support of the Crusade, and his reaction to seeing slavery in the Abyss.

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** [[invoked]]Aasimar tend towards good alignments due to being influenced by the upper planes. Daeran Arendae is a NeutralEvil aasimar with a LackOfEmpathy who is quite happy to let others die or suffer for his own amusement.amusement, joining the characters party to have some fun spoiling the demon's plans than anything. Subverted however as you go through his story and get to know him, it becomes more and more apparent that Daeran's maintaining a facade and deep down he's actually a fairly caring individual: it's best shown in [[PetTheDog his treatment of Ember]], his support of the Crusade, and his reaction to seeing slavery in the Abyss.
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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a wanering mad scientist kitsune wizard, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a [[SuccubiAndIncubi succubus]] trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].

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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a wanering wandering mad scientist kitsune wizard, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a [[SuccubiAndIncubi succubus]] trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a [[SuccubiAndIncubi succubus]] trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].

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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a wanering mad scientist kitsune wizard, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a [[SuccubiAndIncubi succubus]] trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
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* MutuallyExclusivePartyMembers: After the Shield Maze, either Lann or Wenduag will offer to join your party depending on your actions in Neathholm and against Savamelek. You will later have a chance to recruit the other, though. [[spoiler:Though played straight with Wenduag if you choose Lann first. You can make her join you in act 3, but she will inevitably turn on you during Act 4, forcing you to kill her.]]

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* MutuallyExclusivePartyMembers: After the Shield Maze, either Lann or Wenduag will offer to join your party depending on your actions in Neathholm and against Savamelek. You will later have a chance to recruit the other, though. [[spoiler:Though played straight with Wenduag if you choose Lann first. You can make her join you in act 3, but she will inevitably turn on you during Act 4, forcing you to kill her. You can only recruit her permanently if you tell her off when you meet in Act 3, where she'll join in Act 5 instead.]]

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kitsune are furry foxes not weeb foxes and hellknights are any Lawful (not specifically LE)


''Pathfinder: Wrath of The Righteous'' is a sequel to ''VideoGame/PathfinderKingmaker'', developed by Creator/OwlcatGames. It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's ''Wrath of the Righteous'' Adventure Path.

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''Pathfinder: Wrath of The Righteous'' is a sequel to ''VideoGame/PathfinderKingmaker'', developed by Creator/OwlcatGames. It is an an isometric RolePlayingGame based on the ''TabletopGame/{{Pathfinder}}'' Roleplaying Game's ''Wrath Wrath of the Righteous'' Righteous Adventure Path.



** Every mythic path's 10th level ability is this. From 10th level spells for Angels and Liches, to Dragons getting a list of immunities, and giant boosts to spell damage, Devil getting access to demon and angel mythic powers, to Aeon's total bypass of spell resistance and damage immunity, etc... [[spoiler:However, by the time you unlock them, you only have a few actual fights left in the game of any note. Specifically the final battle with Areelu, and then possibly with Baphomet and/or Deskari. However, they are also usable in the DLC campaign that takes place immediately after the campaign.]]

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** Every mythic path's 10th level ability is this. From 10th level spells for Angels and Liches, to Dragons getting a list of immunities, and giant boosts to spell damage, Devil getting access to demon and angel mythic powers, to Aeon's total bypass of spell resistance and damage immunity, etc... [[spoiler:However, by the time you unlock them, you only have a few actual fights left in the game of any note. Specifically the final battle with Areelu, and then possibly with Baphomet and/or Deskari. However, they are also usable in the ''Inevitable Excess'' DLC campaign that takes place immediately after the campaign.]]



* AsianFoxSpirit: A race of FoxFolk, one of three new playable races added for this game. Tricksters from Golarion's [[FarEast fantasy Asia counterpart]] of Tian Xia able to take on human form, they only have one tail by default, but a feat which allows them to add one more, plus various illusion-themed spell-like abilities, can be taken up to eight times for a total of nine tails.



** You can choose to have Hellknights join the cause against the demons, despite Hellknights usually being Lawful Evil.



* ForcedTransformation: "Baleful Polymorph," which transforms the target into a small, harmless animal, is implemented as a 5th level spell on the druid, witch, and sorcerer/wizard/magus/arcanist lists. The witch also gets a Grand Hex called Animal Servant, which transforms a target into an animal under the witch's control.

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* ForcedTransformation: "Baleful Polymorph," Baleful Polymorph, which transforms the target into a small, harmless animal, is implemented as a 5th level spell on the druid, witch, and sorcerer/wizard/magus/arcanist lists. The witch also gets a Grand Hex called Animal Servant, which transforms a target into an animal under the witch's control.



* FoxFolk: A backer goal and vote added [[AsianFoxSpirit kitsune]] as a new playable race, humanoid foxes from the FarEast stand-in continent of Tian Xia, natural born [[CunningLikeAFox tricksters]] who can shapeshift into human guise. In a FirstEpisodeTwist, the seemingly human wizard companion Nenio discovers she is a kitsune. While her selective amnesia is not typical, her quixotic and mercurial nature are, to some extent.

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* FoxFolk: A backer goal and vote added [[AsianFoxSpirit kitsune]] kitsune as a new playable race, humanoid foxes from the FarEast stand-in continent of Tian Xia, natural born [[CunningLikeAFox tricksters]] who can shapeshift into human guise. In a FirstEpisodeTwist, the seemingly human wizard companion Nenio discovers she is a kitsune. While her selective amnesia is not typical, her quixotic and mercurial nature are, to some extent.



* MortonsFork: One way or another, the mongrel merchant Dyra ''will'' get killed [[spoiler: By Wenduag. Directly, either because you didn't pick Wenduag at the start and she went absolutely AxCrazy without any moderating influence, or because you recruited her but didn't do enough to curb her brutality, causing her to murder Dyra for getting in her way, or indirectly, because a recruited Wenduag keeps dangerous demonic tomes around, one of which is stolen by Dyra resulting in a very messy death at the hands of an accidentally summoned demon.]]

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* MortonsFork: One way or another, the mongrel merchant Dyra ''will'' get killed [[spoiler: By [[spoiler:by Wenduag. Directly, either because you didn't pick Wenduag at the start and she went absolutely AxCrazy without any moderating influence, or because you recruited her but didn't do enough to curb her brutality, causing her to murder Dyra for getting in her way, or indirectly, because a recruited Wenduag keeps dangerous demonic tomes around, one of which is stolen by Dyra resulting in a very messy death at the hands of an accidentally summoned demon.]]



* NoCanonForTheWicked: [[spoiler:Jubilost's cameo in act 5 at the very least indicates that he wasn't killed by an Evil Baron/ess and had his quest resolved so he could survive at The House At The Edge of Time.]]

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* NoCanonForTheWicked: [[spoiler:Jubilost's cameo in act 5 at the very least indicates that he wasn't killed by an Evil Baron/ess and had his quest resolved so he could survive at The the House At The at the Edge of Time.]]



* OptionalPartyMember: Technically the case for all your default companions, as was the case with ''Kingmaker'', where you had the opportunity to send them away if you disliked them. The player may also choose to simply kill some of them upon meeting.
** Most notably, certain Mythic Paths grant the Commander access to new, exclusive party members on top of your usual companions. [[spoiler:The Azata Path gives you the baby havoc dragon Aivu, and the Lich Path allows you to raise certain characters, such as Staunton Vhane, as playable undead minions.]]

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* OptionalPartyMember: Technically the case for all your default companions, as was the case with ''Kingmaker'', where you had the opportunity to send them away if you disliked them. The player may also choose to simply kill some of them upon meeting.
**
meeting. Most notably, certain Mythic Paths grant the Commander access to new, exclusive party members on top of your usual companions. [[spoiler:The Azata Path gives you the baby havoc dragon Aivu, and the Lich Path allows you to raise certain characters, such as Staunton Vhane, as playable undead minions.]]



* RaisingTheSteaks: Several areas contain "plagued smilodons", zombified versions of the [[SnowySabertooths sabertoothed tigers]] that were indigenous in Sarkoria's wildlands before the Worldwound opened.

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* RaisingTheSteaks: Several areas contain "plagued smilodons", zombified versions of the [[SnowySabertooths sabertoothed tigers]] cats]] that were indigenous in Sarkoria's wildlands to Sarkoris before the Worldwound opened.
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** Arueshalae's starting stats are [[https://imgur.com/gallery/ajLwv1g significantly reduced compared to her tabletop incarnation]] due to her becoming a PlayerParty member.

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** Arueshalae's starting stats are [[https://imgur.com/gallery/ajLwv1g significantly reduced compared to her tabletop incarnation]] due to her becoming a PlayerParty member. She's still PurposelyOverpowered, just not to such an extreme degree.

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* BalanceBuff: On tabletop, the Zen Archer archetype has to spend a ki point before declaring an attack in order to apply their unarmed damage dice to ranged attacks. The CRPG makes this a passive power that is always active, significantly increasing their damage output beginning at 8th level.



* BittersweetEnding: In the True Aeon ending, [[spoiler:the Commander goes back in time to stop the Worldwound from ever opening, saving potentially tens of thousands of lives lost during the hundred years of war, and giving most characters a happy ending, however they get erased from existence and only their companions remember who they were. In addition, several characters end up having worse lives in the new timeline; Arueshalae never has the chance to begin her redemption, leaving her deeply embittered (especially if she retains her memories), and Anevia never meets Irabeth and ultimately dies disgraced and alone.]]
** Even the Secret ending has shades of this. [[spoiler:While Deskari and Baphomet are permanently killed and the Worldwound is destroyed, Areelu Vorlesh basically [[KarmaHoudini gets everything she wanted and gets away with everything she did]], several of your part members struggle to come to terms with their newfound divinity, and, most concerning of all, Baphomet's permanent end releases Alderpash from his prison, and he gleefully returns to his evil, warmongering ways (assuming, of course, the player doesn't murder him in said prison first).]]
*** Even in the Secret Ending, though, [[spoiler:one can choose not to defend Areelu Vorlesh and Pharasma will turn her DeaderThanDead.]]

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* BittersweetEnding: BittersweetEnding:
**
In the True Aeon ending, [[spoiler:the Commander goes back in time to stop the Worldwound from ever opening, saving potentially tens of thousands of lives lost during the hundred years of war, and giving most characters a happy ending, however they get erased from existence and only their companions remember who they were. In addition, several characters end up having worse lives in the new timeline; Arueshalae never has the chance to begin her redemption, leaving her deeply embittered (especially if she retains her memories), and Anevia never meets Irabeth and ultimately dies disgraced and alone.]]
** Even the The Secret ending has shades of this. [[spoiler:While Deskari and Baphomet are permanently killed and the Worldwound is destroyed, Areelu Vorlesh basically [[KarmaHoudini gets everything she wanted and gets away with everything she did]], several of your part members struggle to come to terms with their newfound divinity, and, most concerning of all, Baphomet's permanent end releases Alderpash from his prison, and he gleefully returns to his evil, warmongering ways (assuming, of course, the player doesn't murder him in said prison first).]]
***
]] Even in the Secret Ending, though, [[spoiler:one can choose not to defend Areelu Vorlesh and Pharasma will turn her DeaderThanDead.]]
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* BlackComedy: The PC can find a chicken statue in the wild, along with a [[FictionalDocument crumpled note]] from a sculptor named Floggy who kept making art pieces that unintentionally offended a different group of people each time (usually resulting in him getting beaten up). In an attempt to offend absolutely no one, he made a completely innocuous statue of a chicken, only to first attract cultists of [[DemonLordsAndArchdevils the obscure infernal duke Iaoazrael]], and then {{Knight Templar}}s who killed the cultists and began looking for the creator of "the blasphemous chicken".
-->"If you've found this note, I want you to know: art is pain."
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*** Followers of Lamashtu get signs of her approval if you go towards the Swarm-That-Walks Mythic Path.
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Crosswicking

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* VideoGameDelegationPenalty: Strategic decisions can be handed off to the computer to allow you to focus solely on adventuring, but doing so costs several potentially useful items you'd otherwise pick up. Crusade battles can also be automatically resolved, but at time of release this feature was almost completely unusable, penalized so greatly that a battle you could easily win manually without meaningful losses would result in your army being completely wiped out or taking crippling casualties.
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Formerly unmarked spoiler.


*** Even in the Secret Ending, though, one can choose not to defend Areelu Vorlesh and Pharasma will turn her DeaderThanDead.

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*** Even in the Secret Ending, though, one [[spoiler:one can choose not to defend Areelu Vorlesh and Pharasma will turn her DeaderThanDead.]]
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** Gnome [=PCs=] will initially think the nightmares from resting in abyss-tainted areas are a sign of impending bleaching. They'll also sometimes refer to the bleaching and their efforts to postpone it, especially in chaotic dialogue options.
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A third DLC released on August 30th 2022, ''The Treasure of the Midnight Isles'' adds a roguelite series of expeditions to players can get into for loot.

A fourth DLC released on March 7th 2023, ''The Last Sarkorians'' adds a new class, Shifter, alongside a new companion to the main campaign of said class, as well as several side quests revolving around him and the last survivors of Sarkoris.

Two more DLC planned include a follow up for the ''Through The Ashes'' campaign alongside another DLC allowing players to resume the festival that got interrupted by the demon attack and Commanders following the ''Legend'' mythic path to have a party for all their companies and allies.
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** Many tears are shed in Arueshalae's RomanceSidequest over the fact that she can't make love to the PC without risking killing them, since she's a succubus, never mind the fact that a dhampir PC should be mechanically immune since its a level drain effect.
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* CueTheFlyingPigs: If the player completes the Gold Dragon ascension paths, they can have a conversation with the demon lord Socothbenoth where the latter scornfully rejects the player's offer to join them on the side of righteousness by sarcastically remarking that "my sister will repent and give up her Abyssal realm before I become a goody-two-shoes like you!" In the background lore of the tabletop game, as already established by the time of ''[=Wrath of the Righteous=]''[='=] release as taking place a few years after the game's events, Socothbenoth's sister and fellow demon lord Nocticula does precisely that.
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Tense fix on Considering -> Considered. Also, "long rest" is a D&D term, not Pathfinder. Replacing with a more game-relevant phrase.


* VancianMagic: As in the ''Kingmaker'' and the tabletop game, spellcasting classes are split into those with prepared spells and spontaneous casters, with the former following vancian magic rules and the latter instead simply getting to cast a certain number of spells of each level after each long rest in whatever combination they like. Generally classes that used prepared spells have access to more spells to make up for having to prepare specific spells in advance. Amongst the classes added in ''Wrath of the Righteous'', Warpriests, Shamans, and all Witch archetypes except Stigmatized Witch use prepared spells, while Oracles, Skalds, Bloodragers, and Stigmatized Witches are spontaneous casters. Arcanists uniquely split the difference, preparing spells but being able to cast the spells they've prepared in any combination rather than preparing individual spell slots[[labelnote:example]]so while a Wizard with three third-level spell slots might prepare two fireballs and a lightning bolt, a similar Arcanist would simply prepare fireball and lightning bolt and could then cast them in any combination adding up to three spells cast, be it all fireballs, all lightning bolts, or anything in-between[[/labelnote]]. Mechanically, Arcanists are still considering spontaneous casters however.

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* VancianMagic: As in the ''Kingmaker'' and the tabletop game, spellcasting classes are split into those with prepared spells and spontaneous casters, with the former following vancian magic rules and the latter instead simply getting to cast a certain number of spells of each level after each long rest time the player makes camp in whatever combination they like. Generally classes that used prepared spells have access to more spells to make up for having to prepare specific spells in advance. Amongst the classes added in ''Wrath of the Righteous'', Warpriests, Shamans, and all Witch archetypes except Stigmatized Witch use prepared spells, while Oracles, Skalds, Bloodragers, and Stigmatized Witches are spontaneous casters. Arcanists uniquely split the difference, preparing spells but being able to cast the spells they've prepared in any combination rather than preparing individual spell slots[[labelnote:example]]so while a Wizard with three third-level spell slots might prepare two fireballs and a lightning bolt, a similar Arcanist would simply prepare fireball and lightning bolt and could then cast them in any combination adding up to three spells cast, be it all fireballs, all lightning bolts, or anything in-between[[/labelnote]]. Mechanically, Arcanists are still considering considered spontaneous casters however.
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* VancianMagic: As in the ''Kingmaker'' and the tabletop game, spellcasting classes are split into those with prepared spells and spontaneous casters, with the former following vancian magic rules and the latter instead simply getting to cast a certain number of spells of each level after each long rest in whatever combination they like. Generally classes that used prepared spells have access to more spells to make up for having to prepare specific spells in advance. Amongst the classes added in ''Wrath of the Righteous'', Warpriests, Shamans, and all Witch archetypes except Stigmatized Witch use prepared spells, while Oracles, Skalds, Bloodragers, and Stigmatized Witches are spontaneous casters. Arcanists uniquely split the difference, preparing spells but being able to cast the spells they've prepared in any combination rather than preparing individual spell slots[[labelnote:example]]so while a Wizard with three third-level spell slots might prepare two fireballs and a lightning bolt, a similar Arcanist would simply prepare fireball and lightning bolt and could then cast them in any combination adding up to three spells cast, be it all fireballs, all lightning bolts, or anything in-between[[/labelnote]]. Mechanically, Arcanists are still considering spontaneous casters however.
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* WhenThePlanetsAlign: The Third Week of Gozran, year 4717, between the 16th and 21th is ''significant.''

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* WhenThePlanetsAlign: The Third Week of Gozran, year 4717, between the 16th and 21th 21st is ''significant.''

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* TheGoodTheBadAndTheEvil: If your main character is of Evil alignment, Mendevian forces and the soldiers of Heaven will still begrudgingly fight by your side, making you the Bad in the equation.

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* TheGoodTheBadAndTheEvil: If your main character is of Evil alignment, Mendevian forces and the soldiers of Heaven will still begrudgingly fight by your side, making you the Bad in the equation. In an extremely rare case for video games, you can also usurp the Evil through the power of becoming a Swarm-That-Walks.


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* LoadsAndLoadsOfLoading: Be prepared to spend a lot of time watching long, long, long, long loading screens. It takes over a minute per load on console, regardless of how small the area is. Especially if you make the mistake of relying on autosaves, since they save before the loading screen, not after, which means you need to sit through two (the load to the area the game autosaved at and the area you want to go in) if you die.
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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a {{succubus}} trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].

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* RagtagBunchOfMisfits: If you recruit all currently known available companions, your party will eventually include: a freewheeling paladin, a heavily burned, eternally optimistic child crusader witch, a half-elf noblewoman of questionable moral character, an OnlySaneMan cleric who believes that art and beauty are the way to sooth the souls of the crusaders, an intractable three-foot tall bastion of the harsh and unforgiving nature of law, a sarcastic chimeric mongrelman who has lived his whole life below ground (or his AxCrazy ex-girlfriend who is obsessed with becoming stronger), a "thiefling" eldritch scoundrel, a hedonistic aasimar nobleman who has been CursedWithAwesome, a {{succubus}} [[SuccubiAndIncubi succubus]] trying to redeem herself from her evil ways, and [[AnAdventurerIsYou whatever personality you give to your main character]].
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* RaisingTheSteaks: Several areas contain "plagued smilodons", zombified versions of the [[SnowySabertooth sabertoothed tigers]] that were indigenous in Sarkoria's wildlands before the Worldwound opened.

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* RaisingTheSteaks: Several areas contain "plagued smilodons", zombified versions of the [[SnowySabertooth [[SnowySabertooths sabertoothed tigers]] that were indigenous in Sarkoria's wildlands before the Worldwound opened.
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* RaisingTheSteaks: Several areas contain "plagued smilodons", zombified versions of the [[SnowySabertooth sabertoothed tigers]] that were indigenous in Sarkoria's wildlands before the Worldwound opened.
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*** On the other hand, a character worshiping Urgothoa, goddess of disease and undeath, gets several explicit signs of divine approval when going towards the path of a Lich.

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*** On the other hand, a character worshiping Urgothoa, Urgathoa, goddess of disease and undeath, gets several explicit signs of divine approval when going towards the path of a Lich.
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** Azata [=PCs=] can recruit all manner of non-stereotypical allies to the Crusade, from halfling and gnome knights to {{treants}} and [[ChestMonster mimics]]--the latter of which causes even your azata observer Early Sunset to comment that he must be going insane. Not to mention causing plants to grow at seemingly random points of the Worldwound by singing. A lot of what they do works at least in part because the demons have no idea whatsoever how to handle a ChaoticGood[[invoked]] army that barely knows what they themselves are going to try to do half the time.

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** Azata [=PCs=] can recruit all manner of non-stereotypical allies to the Crusade, from halfling and gnome knights to {{treants}} and [[ChestMonster mimics]]--the latter of which causes even your azata observer Early Sunset to comment that he must be going insane.insane (a hint that [[spoiler:he's not an azata]]). Not to mention causing plants to grow at seemingly random points of the Worldwound by singing. A lot of what they do works at least in part because the demons have no idea whatsoever how to handle a ChaoticGood[[invoked]] army that barely knows what they themselves are going to try to do half the time.
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irrelevant to the trope example


** There are ways to reveal [[spoiler:Mephistopheles' Identity]] and fight him without being evil, though, in Legend and Azata.

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*** When becoming a Lich you have to sacrifice your romantic interest, if it's Daeren and you haven't completed his companion quest [[spoiler:the Other will attack you]]
*** Tiefling [=PCs=] get a lot of unique options given the proximity to the Worldwound and their fiendish ancestry. You can bond with Woljif over [[ASharedSuffering shared experience]] of FantasticRacism, succubi might make suggestive comments about things you can do with your tail, and some story events reference fighting against the pull of the lower planes.


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** When becoming a Lich you have to sacrifice your romantic interest, if it's Daeren and you haven't completed his companion quest [[spoiler:the Other will attack you]].
** Tiefling [=PCs=] get a lot of unique options given the proximity to the Worldwound and their fiendish ancestry. You can bond with Woljif over [[ASharedSuffering shared experience]] of FantasticRacism, succubi might make suggestive comments about things you can do with your tail, and some story events reference fighting against the pull of the lower planes.
** Sometimes the player's class is explicitly referenced. For example, before the battle for the Defender's Heart, if the player is a druid, ranger, or hunter, Irabeth will comment that the Commander is likely more accustomed to fighting in the wilderness.
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This has been fixed as of the Enhanced Edition. I've seen numerous cases where the enemy beelines for a vulnerable party member at the back of the group.


** In general the AI is fairly simple and predictable, and can be manipulated. The AI basically seeks to target whoever in range it can most assuredly hit. It prefers targets it's already been attacking, and all things being equal will favor damaged targets. It also steadfastly tries to avoid attack of opportunities at all costs meaning once engage enemies will only move if forced to by some effect or if they can't reach whoever is threatening them. This means it'll generally engage who it can reach first or whoever it's already in melee with, even if a better target moves in range or could be easily reached because it wont want to trigger an attack of opportunity. Of course, there's a reason for this: if they'd just run past your tanky frontline party members and soak a single attack of opportunity, that would negate the point of having them in the first place.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The TropeNamer is implemented as a 5th level spell on the druid, witch, and sorcerer/wizard/magus/arcanist lists. The witch also gets a Grand Hex called Animal Servant, which transforms a target into an animal under the witch's control.


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* ForcedTransformation: "Baleful Polymorph," which transforms the target into a small, harmless animal, is implemented as a 5th level spell on the druid, witch, and sorcerer/wizard/magus/arcanist lists. The witch also gets a Grand Hex called Animal Servant, which transforms a target into an animal under the witch's control.

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