Follow TV Tropes

Following

History VideoGame / PathfinderWrathOfTheRighteous

Go To

OR

Added: 1285

Changed: 442

Is there an issue? Send a MessageReason:
None


* AscendToAHigherPlaneOfExistence: [[spoiler:The Commander in the secret ending. The Commander convinces Areelu Vorlesh there is enough of her child's soul in themselves to focus her research on them. Then depending on certain actions, the option is gained to kill Baphomet and Deskari permanently and use their realms for the tranformation. The Commander can become a demigod themselves or, if they fulfill other requirements, bring Areelu and/or their companions with them.]]

to:

* AscendToAHigherPlaneOfExistence: AscendToAHigherPlaneOfExistence:
** The endings of most Mythic Paths end up having the Knight Commander ascend fully into the being the path they chose represents. For ones like Angel, Demon, and Azata, you end up ascending fully into one and potentially leaving the material plane because of it.
**
[[spoiler:The Commander in the secret ending. The Commander convinces Areelu Vorlesh there is enough of her child's soul in themselves to focus her research on them. Then depending on certain actions, the option is gained to kill Baphomet and Deskari permanently and use their realms for the tranformation.transformation. The Commander can become a demigod themselves or, if they fulfill other requirements, bring Areelu and/or their companions with them.]]


Added DiffLines:

** The Angel ending, arguably the closest thing to happy ending the game has, still has a bittersweet (more sweet than bitter) ending. [[spoiler:The Commander can kill Deskari for good, something only possible in the secret ending, and you seal the Worldwound. However, not only is there a massive amount of losses still, but as now an angel, the Commander may have to ascend to the heavens since they no longer are able to be called a mortal. While you can delay it, it is implied you will have to leave the material plane after, leaving behind your friends and loved ones]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagikarpPower: Among Mythic Paths, the Aeon is the one that is the most underwhelming for most of the game. This is because you only get a few uses of its main gameplay benefit, the Gazes, each rest. But that all changes when you finally reach Mythic Rank 8 near the beginning of Act V. The Aeon then receives the Perpetual Gaze ability, which lets them use Gazes an ''unlimited'' number of times. The Aeon Path also gets a huge boost in the late game because it has a very powerful version of the Bound of Possibility Cloak (only craftable partway through Act IV at the earliest) that effectively gives the party ''permanent Haste.''
Is there an issue? Send a MessageReason:
Or ya know because they didnt want to change core gameplay mechanics of a companion out of nowhere late in the game.


** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because of the amount of extra work that would be needed to change her after.

to:

** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because of the amount of extra work that it would be needed to change her after.require changing Arushelae's gameplay usage drastically.
Is there an issue? Send a MessageReason:
None


** Council events will sometimes discuss events that just don't happen. Hal for example will talk about how the good dragons in your army feel awful about repeatedly having to burn down encampments despite those enemies being unable to fight back against the dragons. This never actually is something you see, do or order.

to:

** Council events will sometimes discuss events that just don't happen. Hal for example will talk about how the good dragons in your army feel awful about repeatedly having to burn down encampments despite those enemies being unable to fight back against the dragons. This never actually is something you see, do or order.order, and you may never even recruit one.



** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because it would require changing Arushelae's gameplay usage drastically.

to:

** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because it of the amount of extra work that would require changing Arushelae's gameplay usage drastically.be needed to change her after.

Changed: 366

Is there an issue? Send a MessageReason:
None


** In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have the mythic abilities that make the game easier. A few classes that rely on Elemental damage, such as Alchemists and Kineticist, will also struggle against many of the demon enemies who are naturally resistant to the damage types those classes dish out in their early levels, until they can unlock their first mythic rank and use that to make their elements bypass elemental resistances.

to:

** In the early game enemies are statted up for a party of 6. You do not start off with 6 characters, and you also don't have the mythic abilities that make the game easier. A few classes that rely on Elemental damage, such as Alchemists and Kineticist, will also struggle against many of the demon enemies who are naturally resistant to the damage types those classes dish out in their early levels, until they can unlock their first mythic rank and use that to make their elements bypass elemental resistances. Martial classes don't have it much better since all demons take reduced damage from weapons that aren't either Cold Iron or Good-aligned, and Cold Iron weapons are in short supply in Act I. Fortunately, an item you can obtain in Act II at the earliest can grant your whole party's attacks the Cold Iron and Good-aligned properties, making this no longer an issue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: Finnean the talking weapon can be found almost immediately after starting Act I by following Woljif's quest. As a +1 Cold Iron Ghost-Touched MorphWeapon, Finnean is one of the better weapons available to you in the early game. The Kenabres Marketplace in particular has a few enemy encounters that are much harder without a weapon with these properties. Finnean is also an EvolvingWeapon that can grow stronger if you follow his questline throughout the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConvertedIntoAWeapon: In chapter one, the PlayerCharacter recovers an EmpathicWeapon named Finnean who can [[MorphWeapon transform into any weapon type the wielder is proficient with]]. Finnean is convinced he is human and has his own questline to discover his history: [[spoiler:he was a Pathfinder during the Second Crusade who was captured by a cult that extracted his soul and placed it within the weapon]].
Is there an issue? Send a MessageReason:
Updating link


* OutOfGenreExperience: Wrath is a high fantasy epic, but the Blackwater area has you [[spoiler:exploring a subterranean high-tech bunker filled with [[UnwillingRoboticisation cybernetically enslaved humans and demons]]. It wouldn't be out of place in a Series/{{Fallout}} game. Numeria is this for the world of Golarion as a whole, as might be expected for a nation built around a crashed starship.]]

to:

* OutOfGenreExperience: Wrath is a high fantasy epic, but the Blackwater area has you [[spoiler:exploring a subterranean high-tech bunker filled with [[UnwillingRoboticisation cybernetically enslaved humans and demons]]. It wouldn't be out of place in a Series/{{Fallout}} Franchise/{{Fallout}} game. Numeria is this for the world of Golarion as a whole, as might be expected for a nation built around a crashed starship.]]
Is there an issue? Send a MessageReason:
None


*** A Commander that has Zon-Kuthon as their deity can reply to Anevia's off-hand mention dealing with his followers when she first met Irabeth by offering prayer to him in response, something Anevia will actively ignore you doing.

to:

*** A Commander that has Zon-Kuthon as their deity can reply to Anevia's off-hand mention dealing with his followers when she first met Irabeth by offering prayer to him in response, something Anevia will actively ignore you doing. Similarly, if the player passes the Perception check to notice the halfling that fell into the canyon while dealing with the vescavor at Leper's Smile, a Commander worshipping Zon-Kuthon gets a unique dialogue option to comment on the joy of enduring intense pain per his teachings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pathfinder Second Edition indeed features [[spoiler: Nocticula]] as a goddess of exiles and art, having abandoned evil entirely. In this game, if you properly guide [[spoiler: Ember]], you can make that happen in the Epilogue.
Is there an issue? Send a MessageReason:
None


** Arueshalae, Lann, Sosiel and Wenduag were just [=NPCs=] in the original Adventure Path, but were promoted to playable companions in the game.

to:

** Arueshalae, Lann, Sosiel and Wenduag were just [=NPCs=] in the original Adventure Path, Path (albeit Arue and Sosiel were explicitly companion-style characters who'd be equal or better than [=PCs=] in a standard adventure), but were promoted to full playable companions in the game.game. Lann and Wendu received some revisions to their backstories and designs, compared to the AP, to acommodate this.
Is there an issue? Send a MessageReason:
None


** A subtle example occurs in Act 4, disguised as a party banter between Nenio and Greybor. [[spoiler:Greybor asks Nenio what her "science" tells her regarding whether an assassination contract on the Commander or Queen Galfrey's would cost more; Nenio responds that price on Galfrey's head is currently higher, but that the Commander would likely surpass her in a little over eight months. Given the six-month time skip that occurs between Acts 4 and 5, Nenio's prediction neatly aligns with events late in Act 5 that will potentially see Galfrey's kingdom collapse and/or her lose her life in Iz.]]

to:

** A subtle example occurs in Act 4, disguised as a party banter between Nenio and Greybor. [[spoiler:Greybor asks Nenio what her "science" tells her regarding whether an assassination contract on the Commander or Queen Galfrey's Galfrey would cost more; Nenio responds that price on Galfrey's head is currently higher, but that the Commander would likely surpass her in a little over eight months. Given the six-month time skip that occurs between Acts 4 and 5, Nenio's prediction neatly aligns with events late in Act 5 that will potentially see Galfrey's kingdom collapse and/or her lose her life in Iz.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**A subtle example occurs in Act 4, disguised as a party banter between Nenio and Greybor. [[spoiler:Greybor asks Nenio what her "science" tells her regarding whether an assassination contract on the Commander or Queen Galfrey's would cost more; Nenio responds that price on Galfrey's head is currently higher, but that the Commander would likely surpass her in a little over eight months. Given the six-month time skip that occurs between Acts 4 and 5, Nenio's prediction neatly aligns with events late in Act 5 that will potentially see Galfrey's kingdom collapse and/or her lose her life in Iz.]]

Added: 1157

Removed: 1154

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BonusBoss:
** Many side areas have optional bosses that aren't necessary to defeat for completion but are guarding some decent loot and are worth a good chunk of experience. Some of them include Pain Taster the Incubus, Sinful Sinew the Ecorchè, Maugla the Nabasu in the Lost Chapel, and the trio of Mandragoras under the Wizard's tower.
** It's self-defeating, but one can start the Devil Mythic Path via the Aeon path, have Melies set up a meeting with his boss, Mephistopheles (Lord of the 8th Circle of Hell) at the crossroads. Go to the crossroads, find out [[spoiler:[[KingIncognito Melies is Mephistopheles]] and he has some of his head honchos with him to do a trial on you to see if you are worthy of becoming a Devil. One can at this point choose to fight them all.]] Obviously this will fail the Mythic Path, win or lose. Have fun, he's a [[https://steamuserimages-a.akamaihd.net/ugc/1693905524260153825/F5684B0FDC8D8096B36EA1478CE43D4AC98E6C86/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false level 39 Outsider, Level 20 Wizard]]! Something similar can also be done with [[spoiler:Early Sunset]] in Azata path.


Added DiffLines:

* OptionalBoss:
** Many side areas have optional bosses that aren't necessary to defeat for completion but are guarding some decent loot and are worth a good chunk of experience. Some of them include Pain Taster the Incubus, Sinful Sinew the Ecorchè, Maugla the Nabasu in the Lost Chapel, and the trio of Mandragoras under the Wizard's tower.
** It's self-defeating, but one can start the Devil Mythic Path via the Aeon path, have Melies set up a meeting with his boss, Mephistopheles (Lord of the 8th Circle of Hell) at the crossroads. Go to the crossroads, find out [[spoiler:[[KingIncognito Melies is Mephistopheles]] and he has some of his head honchos with him to do a trial on you to see if you are worthy of becoming a Devil. One can at this point choose to fight them all.]] Obviously this will fail the Mythic Path, win or lose. Have fun, he's a [[https://steamuserimages-a.akamaihd.net/ugc/1693905524260153825/F5684B0FDC8D8096B36EA1478CE43D4AC98E6C86/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false level 39 Outsider, Level 20 Wizard]]! Something similar can also be done with [[spoiler:Early Sunset]] in Azata path.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* AThicketOfSpears: The battle to defend the Defender's Rest tavern in chapter 1 features NPC crusaders under the command of Irabeth presenting a wall of longspears to any {{mooks}} that get past the PlayerParty. This frees the player up to deal with the more dangerous arsonists and [[BossInMookClothing fiendish minotaurs]].
Is there an issue? Send a MessageReason:
None


* DisasterScavengers: When you're not fighting demons or their cultists, these are your main enemies especially in the first chapter.

to:

* DisasterScavengers: When you're not fighting demons or their cultists, these are your main enemies especially in the first chapter. Most are people who are taking advantage of the situation for profit, or have defected and trying to survive.



* AGodAmI: a Lich commander can eventually grant spells to undead warriors and clerics under their control, including [[spoiler:a revived Staunton Vhane]]. The secret ending [[spoiler:involves all paths but Legends achieving (demi-)godhood.]]

to:

* AGodAmI: a A Lich commander can eventually grant spells to undead warriors and clerics under their control, including [[spoiler:a revived Staunton Vhane]]. The secret ending [[spoiler:involves all paths but Legends achieving (demi-)godhood.]]

Added: 725

Changed: 416

Is there an issue? Send a MessageReason:
None


* UselessUsefulSpell: Aside from inflated spell resistance and save bonuses, any spell that has a non-scaling hit dice cap on what targets it can effect (e.g. Color Spray, Scare) is almost certainly going to be a complete waste of a slot after Chapter 1 because of inflated enemy hit dice counts. Instantaneous casters like Ember and Daeran get this the worst because there's no way to trade out spells from their list without respeccing.

to:

* UselessUsefulSpell: UselessUsefulSpell:
**
Aside from inflated spell resistance and save bonuses, any spell that has a non-scaling hit dice cap on what targets it can effect (e.g. Color Spray, Scare) is almost certainly going to be a complete waste of a slot after Chapter 1 because of inflated enemy hit dice counts. Instantaneous casters like Ember and Daeran get this the worst because there's no way to trade out spells from their list without respeccing.


Added DiffLines:

** Due to the types of enemies the player is fighting being mainly undead, demons, and humanoids, any spell or class feature that doesn't focus around those tend to be outright useless, such as the Rangers favored foe being fey. Even if you do fight some, they tend to be so minimal, that it isn't helpful.
Is there an issue? Send a MessageReason:
None


* BlackComedy: The PC can find a chicken statue in the wild, along with a [[FictionalDocument crumpled note]] from a sculptor named Floggy who kept making art pieces that unintentionally offended a different group of people each time (usually resulting in him getting beaten up). In an attempt to offend absolutely no one, he made a completely innocuous statue of a chicken, only to first attract cultists of [[DemonLordsAndArchdevils the obscure infernal duke Iaoazrael]], and then {{Knight Templar}}s who killed the cultists and began looking for the creator of "the blasphemous chicken".

to:

* BlackComedy: The PC can find a chicken statue in the wild, along with a [[FictionalDocument crumpled note]] from a sculptor {{sculptor|s}} named Floggy who kept making art pieces that unintentionally offended a different group of people each time (usually resulting in him getting beaten up). In an attempt to offend absolutely no one, he made a completely innocuous statue of a chicken, only to first attract cultists of [[DemonLordsAndArchdevils the obscure infernal duke Iaoazrael]], and then {{Knight Templar}}s who killed the cultists and began looking for the creator of "the blasphemous chicken".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the more classic description of the trope, Armies do not require supplies, ammunition, etc... They do not have to worry about being cut off from the Crusader Camp / Drezen. The Crusades' logistical needs as a whole takes care of itself with the commander only ever called to make decisions regarding specific story events, with the implications that underlings are all taking care of the details and day to day.

Added: 401

Changed: 155

Is there an issue? Send a MessageReason:
None


** The Commander can regularly describe their Mythic Powers as being a burden they feel almost cursed to have thrusted upon them. Nobody, not even the Commander, can deny that said power is instrumental in fighting off the demons and stopping the Worldwound.



* EasyLogistics: You can give orders to the Crusader armies no matter your distance from them or if enemies block the path between you, presumably via magic.

to:

* EasyLogistics: EasyLogistics:
**
You can give orders to the Crusader armies no matter your distance from them or if enemies block the path between you, presumably via magic.



** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because it would require changing Arushelae's sheet drastically.

to:

** If Arushelae is fully redeemed, she says that Desna has severed her connection with the Abyss and removed her demonic powers so she can finally have a physical relationship with the Commander. But a quick glance at her character sheet shows that she still has her Vampiric Touch and other racial features, likely because it would require changing Arushelae's sheet gameplay usage drastically.

Added: 301

Changed: 230

Removed: 140

Is there an issue? Send a MessageReason:
None


** When refusing to give Shamira the info she wants, she'll hit the player with ''Mind Fog'' and begin trying to rip the info from their mind, necessitating to succeed some pretty harsh will saves while affected by Mind Fog. Notably, her version of Mind Fog does not allow the player a save, nor does it roll against any spell resistance present.
*** Notably, Life Bubble works, something multiple party members can learn. You still have to make the will saves, but it's a bit more fair.

to:

** When refusing to give Shamira the info she wants, she'll hit the player with ''Mind Fog'' and begin trying to rip the info from their mind, necessitating to succeed some pretty harsh will saves while affected by Mind Fog. Notably, her version of Mind Fog does not allow the player a save, nor does it roll against any spell resistance present.
***
present. Notably, Life Bubble works, something multiple party members can learn. You still have to make the will saves, but it's a bit more fair.



** Arueshalae's starting stats are [[https://imgur.com/gallery/ajLwv1g significantly reduced compared to her tabletop incarnation]] due to her becoming a PlayerParty member. She's still PurposelyOverpowered, just not to such an extreme degree.

to:

** Arueshalae's starting stats are [[https://imgur.com/gallery/ajLwv1g significantly reduced compared to her tabletop incarnation]] due to her becoming a PlayerParty member. She's still PurposelyOverpowered, PurposelyOverpowered despite being adjusted stat wise, just not to such an extreme degree.degree, in addition to her starting archetype being not that great.


Added DiffLines:

** Most mythic powers are meant to be extremely powerful, acting as additional abilities to the core class functions. Even the lowest level mythic powers or feats tend to be so strong that they more than make your party able to fight traditionally harder enemies while still at a relatively low level.
Is there an issue? Send a MessageReason:
None


** The Cavalier class in general is unfortunately crippled by bugs in both turn-based and real-time modes affecting its core ability, Charge. Charging is awesome when it works; an enormous number of bonuses can be stacked on the attack, allowing characters to potentially one-shot most enemies and even some bosses. The game often however refuses to recognize charging as a valid action, even when a clear path and line of sight to the target exists, and occasionally a character will successfully initiate a charge, only to inexplicably stop in front of the enemy and cancel their action. Pre-battle cutscenes will often randomly dismount you, meaning you'll be wasting a turn getting back on while all your allies are already attacking (and thus sometimes getting in the way of the charge!), and every now and then starting a cutscene while mounted will just flat-out break it, forcing you to reload. Also, due to lances not being implemented as a separate weapon type,[[note]]In the tabletop game, lances are one of only two martial weapons in the spear group, and do double damage when used from the back of a charging mount. The CRPG has a single enchanted longspear (simple weapon), labeled a "lance".[[/note]] the best reach weapons in the game are classified as "polearms" rather than "spears" (a [[ArtisticLicenseHistory historically nonexistent distinction]] inherited from the tabletop game), which significantly weakens their damage output and cripples the spear-reliant Disciple of the Pike archetype. Finally, the aforementioned pathfinding issues still apply to medium and large mounts too, not just huge ones, just to a lesser extent.

to:

** The Cavalier class in general is unfortunately crippled by bugs in both turn-based and real-time modes affecting its core ability, Charge. Charging is awesome when it works; an enormous number of bonuses can be stacked on the attack, allowing characters to potentially one-shot most enemies and even some bosses. The game often however refuses to recognize charging as a valid action, even when a clear path and line of sight to the target exists, and occasionally a character will successfully initiate a charge, only to inexplicably stop in front of the enemy and cancel their action. Pre-battle cutscenes will often randomly dismount you, meaning you'll be wasting a turn getting back on while all your allies are already attacking (and thus sometimes getting in the way of the charge!), and every now and then starting a cutscene while mounted will just flat-out break it, forcing you to reload. Also, due to lances not being implemented as a separate weapon type,[[note]]In the tabletop game, lances are one of only two martial weapons in the spear group, and do double damage when used from the back of a charging mount. The CRPG has a single enchanted longspear (simple weapon), labeled a "lance".[[/note]] the best reach weapons in the game are classified as "polearms" rather than "spears" (a [[ArtisticLicenseHistory historically nonexistent distinction]] inherited from the tabletop game), which significantly weakens their damage output and cripples the spear-reliant Disciple of the Pike archetype. Finally, the aforementioned pathfinding issues still apply to medium and large mounts too, not just huge ones, just to a lesser extent. When it is able to use charge or other features without issue, it can be fun and unique to play as, but other classes are more consistent.
Is there an issue? Send a MessageReason:

Added DiffLines:

* DemonicVampires: Vampires appear as co-belligerents of the demons of the Worldwound. A vampire in a casket appears as an optional encounter in the fortress of Drezen when the Fifth Crusade retakes it from the demons at the end of Chapter 2, while in Chapter 4 there are several encounters with vampires in the Abyss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainousFriendship: Potentially between Woljif, Greybor, and a fallen Arueshalae, if the former comrades reunite as leaders of the Abyss. Her epilogue notes that the Abyssal inclination to betrayal and supplantation has not yet broken their bountiful alliance.

Added: 664

Changed: 280

Is there an issue? Send a MessageReason:
None


* BalanceBuff: On tabletop, the Zen Archer archetype has to spend a ki point before declaring an attack in order to apply their unarmed damage dice to ranged attacks. The CRPG makes this a passive power that is always active, significantly increasing their damage output beginning at 8th level.

to:

* BalanceBuff: BalanceBuff:
**
On tabletop, the Zen Archer archetype has to spend a ki point before declaring an attack in order to apply their unarmed damage dice to ranged attacks. The CRPG makes this a passive power that is always active, significantly increasing their damage output beginning at 8th level.level.
** The Assassin PrestigeClass received a much-needed boost through a game update. He can now mark his target and ignore his damage reduction/resistance if he succeeds a knowledge check. A marked target [[OneHitKill can also be instantly killed]] if it fails a saving throw. He also receives improvements for his [[MasterPoisoner poison attacks]] and some bonus to his saving throws.
Is there an issue? Send a MessageReason:
None


Two more DLC planned include a follow up for the ''Through The Ashes'' campaign alongside another DLC allowing players to resume the festival that got interrupted by the demon attack and Commanders following the ''Legend'' mythic path to have a party for all their companies and allies.

to:

Two more DLC planned include a follow up for the ''Through The Ashes'' campaign entitled ''Lord of Nothing'' alongside another DLC allowing players to resume the festival that got interrupted by the demon attack and Commanders following the ''Legend'' mythic path to have a party for all their companies and allies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YearOutsideHourInside: In Act 4, while on the way to the act's final dungeon [[spoiler:your airship runs into an Abyssal storm where this is in effect. By the time you escape it, '''six months''' have passed.]]
Is there an issue? Send a MessageReason:
None


*** A Commander that has Zon-Kuthon as their deity can reply to Anvenia's off-hand mention of him by offering prayer to him in response, something Anvenia will actively ignore you doing.

to:

*** A Commander that has Zon-Kuthon as their deity can reply to Anvenia's Anevia's off-hand mention of him dealing with his followers when she first met Irabeth by offering prayer to him in response, something Anvenia Anevia will actively ignore you doing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** A Commander that has Zon-Kuthon as their deity can reply to Anvenia's off-hand mention of him by offering prayer to him in response, something Anvenia will actively ignore you doing.

Top